Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.14 @ 12:39:37 Player: ae Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (29) 5800 Robots Destroyed (140) 700 Value Destroyed (10073) 10073 Prototype IDs (369) 7380 Alien Tech Used (17) 3400 Bonus (59551) 59551 TOTAL SCORE: 91404 Bonus ------- Triggered Max Security 2000 High Alert Combat Kills 2850 Follower Combat Kills 1632 Met Data Miner 300 Used Core Reset Matrix 3000 Integrated Exoskeleton 5000 Recovered Sigix Corpse 2000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Started Test 138-B 500 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed A4 700 Destroyed A3 800 Destroyed A2 1000 Destroyed Architect 15000 Win 3000 Friendly Fire -231 Cogmind --------- Core Integrity 229/1850 Matter 264/300 Energy 476/480 System Corruption 0% Temperature Cool (0) +ITN Movement Walking (30) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- Zero-point Reactor Zero-point Reactor > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (7) ------ Medium Storage Unit Advanced Quantum Shading Machine Experimental Targeting Computer Experimental Core Analyzer Quantum Capacitor Advanced Force Field > --- WEAPON (2) ------- Sigix Shearcannon > --- INVENTORY (10) --- Zero-point Reactor Experimental Targeting Computer Advanced Reaction Control System Experimental Phase Shifter Transdimensional Reconstructor Integrity Redistributor Integrity Redistributor Spacefold Activator Cooled Nova Cannon Sigix Corpse Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Medium Storage Unit Advanced Quantum Shading Machine Experimental Targeting Computer Experimental Core Analyzer Advanced Reaction Control System Graphene Brace Spacefold Activator > --- WEAPON ----------- Sigix Shearcannon > --- INVENTORY -------- Matter Drive Experimental Targeting Computer Advanced Point Defense System Advanced Component Analysis Suite Transdimensional Reconstructor Transdimensional Reconstructor Transdimensional Reconstructor Integrity Redistributor Integrity Redistributor Cooled Nova Cannon [Rating: 272] Favorites ----------- Power Micro Antimatter Reactor Engine Ion Engine Power Core Micro Nuclear Core Reactor Micro Antimatter Reactor Propulsion Nuclear Pulse Thruster Treads Light Treads Leg Sigix Exoskeleton Flight Unit Nuclear Pulse Thruster Utility Medium Storage Unit Device Advanced Sensor Array Storage Medium Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Improved Light Armor Plating Artifact Spacefold Activator Weapon Sigix Shearcannon Energy Gun Warp Gun Energy Cannon Sigix Shearcannon Ballistic Gun Gauss Rifle Ballistic Cannon Hypervelocity Linear Accelerator Launcher Guided Missile Launcher Slashing Weapon Greatsword Piercing Weapon Enhanced Force Lance Special Melee Weapon Datajack Build | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Sub Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Fac Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . . 4 2 . . . . . . 2 . . . . . . 2 . . 2 2 . 2 . . 2 . . Power 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Propulsion 4 | . . . 2 . . . . . . . 1 . . . . . . 1 . . . . . 1 . . -1 . . Utility 14 | . . . 2 2 . . . . . . 1 . . . . . . . . . 2 2 . 1 . . 4 . . Weapon -1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . -1 . . Parts Attached 137 | 5 . . 1 17 . 2 3 4 . 2 11 3 5 3 1 8 . 2 1 . 7 6 11 5 1 15 10 11 3 Power 11 | . . . . 2 . . . . . . . . . 1 . . . 1 . . . . 2 1 . 1 . 3 . Engine 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Core 3 | . . . . 1 . . . . . . . . . 1 . . . 1 . . . . . . . . . . . Reactor 7 | . . . . . . . . . . . . . . . . . . . . . . . 2 1 . 1 . 3 . Propulsion 22 | 2 . . . 4 . . . 2 . . 3 1 2 1 . . . 1 . . 1 1 1 2 . 1 . . . Treads 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 20 | . . . . 4 . . . 2 . . 3 1 2 1 . . . 1 . . 1 1 1 2 . 1 . . . Utility 81 | 1 . . 1 7 . 1 3 1 . 1 5 . 3 1 1 6 . . 1 . 6 4 5 2 . 12 10 8 2 Device 45 | 1 . . 1 2 . . 1 1 . 1 2 . . . . . . . 1 . 6 3 5 1 . 5 8 5 2 Storage 2 | . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . Processor 15 | . . . . 1 . 1 1 . . . . . 2 . . . . . . . . 1 . . . 5 2 2 . Hackware 11 | . . . . 3 . . . . . . . . 1 . . 6 . . . . . . . . . . . 1 . Protection 6 | . . . . 1 . . . . . . 2 . . 1 1 . . . . . . . . 1 . . . . . Artifact 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Weapon 23 | 2 . . . 4 . 1 . 1 . 1 3 2 . . . 2 . . . . . 1 3 . 1 1 . . 1 Energy Gun 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Energy Cannon 4 | . . . . 1 . . . . . 1 . . . . . . . . . . . . 1 . . 1 . . . Ballistic Gun 4 | 2 . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Launcher 4 | . . . . . . . . . . . 1 1 . . . 2 . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 6 | . . . . 1 . 1 . . . . 1 1 . . . . . . . . . . 1 . 1 . . . . Piercing Weapon 2 | . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 21 | . . . . . . . . . . . . 1 . . . 2 . . . . 1 1 7 . 1 7 . . 1 Parts Lost 11 | . . 2 1 . . . . 2 . . 2 . . 1 . . . . . . 1 1 1 . . . . . . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 8 | . . . 1 . . . . 2 . . 2 . . 1 . . . . . . 1 1 . . . . . . . Utility 2 | . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Weapon 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 2 | . . 1 1 . . . . 2 . . 2 . . 1 . . . . . . 1 1 1 . . . . . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 8 | 2 5 4 5 4 5 5 5 7 8 8 8 8 9 9 9 8 7 7 8 8 8 8 8 8 9 8 9 9 9 Power . | 1 2 1 1 . . . . . 1 1 1 1 1 1 1 1 1 . 1 1 1 1 1 1 1 . . . 1 Propulsion . | . 2 2 3 . . . 1 . 1 1 1 1 1 1 1 2 2 1 1 1 1 1 1 1 1 . . . . Utility 2 | . 1 1 1 1 2 2 3 4 4 4 3 3 3 3 3 2 2 2 2 2 2 3 3 2 2 2 2 3 4 Weapon 1 | . . . . 1 1 . . 1 2 2 2 3 3 3 3 3 2 3 3 3 2 2 2 2 2 1 1 1 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 33 | . . 3 . 1 . 3 . 2 . . 2 . 1 . . . . . . . . . 1 4 2 1 5 3 5 Power 4 | . . 1 . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . 1 Propulsion 5 | . . 2 . . . . . . . . . . . . . . . . . . . . . 2 1 . . . . Utility 16 | . . . . . . 3 . . . . 1 . 1 . . . . . . . . . . 2 1 . 5 2 1 Weapon 2 | . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . Tool/Special 6 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . 1 3 Average Slot Usage (%) 82 | . 57 53 21 78 100 99 100 99 100 100 94 89 85 85 86 85 85 85 88 88 85 86 91 94 91 77 68 76 70 Core 3 | . . . . 2 7 7 7 7 7 7 6 6 6 6 6 6 6 10 11 11 10 9 6 . . . . . . Reactor 5 | . . . . . . . . . . . . . . . . . . . . . . . 1 7 8 10 14 14 14 Treads 1 | . 28 28 17 . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 7 7 7 Flight 16 | . . . . 25 30 30 30 30 30 30 32 29 25 25 26 26 26 27 29 29 26 23 23 26 26 17 . . . Device 17 | . 14 11 4 9 15 14 11 6 7 6 7 6 6 6 6 9 13 11 14 17 23 29 32 30 30 20 18 26 20 Storage 5 | . . . . . . . 3 7 7 7 6 6 6 6 6 6 6 5 5 5 5 4 4 4 4 5 7 7 7 Processor 9 | . . . . . . . 6 7 7 7 6 6 11 13 13 13 13 11 11 11 10 9 9 8 8 7 5 13 14 Hackware 5 | . . . . 15 23 23 23 23 23 23 20 20 14 13 13 6 . . . . . . . . . . . . . Protection 3 | . . . . 4 7 7 . . . . 4 6 6 6 6 9 13 11 7 5 5 4 3 7 8 5 . . . Energy Cannon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 7 7 7 Ballistic Gun 1 | . 14 14 . 5 7 7 7 7 7 6 1 . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . 4 7 7 7 7 7 7 5 6 6 6 6 5 4 5 5 5 4 3 1 3 4 2 . . . Peak Build Rating 272 | 5 4 4 5 38 36 40 39 41 40 41 54 65 73 73 74 76 76 82 82 82 100 116 138 149 159 254 269 272 272 Average Rating 139 | 3 4 3 3 26 36 36 37 39 40 39 49 59 69 72 72 73 74 76 81 82 92 106 117 144 157 182 260 266 269 On Entrance 80 | . 4 4 2 4 36 36 37 37 40 40 40 52 65 73 73 73 75 75 82 82 82 100 107 130 145 159 247 261 268 Avg Prop Armor Cover (%) 32 | 30 32 32 38 . . . . . . . 2 . 3 . . . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 86 | 3 2 2 1 18 18 18 19 20 19 20 26 25 25 25 25 30 35 35 35 34 36 40 45 50 50 54 60 72 86 Greatest Support 85 | 3 3 3 3 21 21 21 21 21 20 20 29 35 37 37 37 37 37 42 42 42 44 44 46 53 55 60 60 85 85 Greatest Overweight (x) 1 | . . . . . . . . 1 . . 1 . 1 . . . . . . . . . . . . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 5 5 5 5 5 5 5 8 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 5 5 5 5 5 5 5 6 8 8 8 9 10 10 10 10 10 10 10 10 10 10 10 10 10 10 9 10 10 10 Most Carried 10 | 5 5 5 5 5 5 5 8 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Carried 9 | 3 5 4 5 4 4 4 6 7 8 8 9 9 9 9 10 9 9 9 9 10 9 9 9 9 10 9 9 9 9 Final Capacity 10 | 5 5 5 5 5 5 5 8 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Final Carried 10 | 5 5 5 5 5 5 5 8 8 8 8 8 10 10 10 10 10 10 10 10 10 10 10 9 10 10 10 10 10 10 Class Distribution -------------------- 33% | Alien-Sigix 18% | Hacker-Sprinter 14% | Infiltrator-Ninja 7% | Hacker-Scout 6% | Scout 4% | Mutant 4% | Scavenger-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Scavenger-Mutant | -7/Factory Hacker-Sprinter | -7/Waste Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Data Miner Hacker-Sprinter | -6/Proximity Caves Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Waste Hacker-Scout | -6/Factory Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Lower Caves Scout | -6/Zion Scout | -5/Proximity Caves Scavenger-Scout | -5/Factory Scavenger-Ninja | -5/Upper Caves Scavenger-Ninja | -5/Upper Caves Infiltrator-Ninja | -4/Factory Infiltrator-Ninja | -3/Research Infiltrator-Ninja | -3/Testing Infiltrator-Ninja | -2/Research Infiltrator-Ninja | -2/Quarantine Infiltrator-Ninja | -2/Section 7 Alien-Sigix | -1/Access Alien-Sigix | -1/Command Alien-Sigix | -1/Access_0 Resources | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Yrd Mat Sub Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Fac Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 2808 | 191 . 65 4 203 5 12 60 75 . 24 183 82 90 40 30 . 220 98 . 20 73 209 97 148 60 419 71 240 89 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 11073 | 24 . . . 227 . . 127 206 . 6 523 370 27 . 24 . 130 19 . 20 73 551 . 370 135 1167 73 2687 4314 Parts 525 | 4 . . . 14 . . 4 17 . . 26 5 1 . . . 4 4 . 3 5 26 . 13 8 57 6 91 237 Haulers Intercepted 9 | . . . . 1 . . . . . . 2 . . . . . . . . . . 3 . 2 . 1 . . . Recyclers Shooed 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 71 | . . 11 . . . . 2 33 . . . . . 3 1 . 20 . . 1 . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Sub Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Fac Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 97 | . . . . 1 . . 1 3 . 1 1 . . . 1 . 6 . . 1 . . . . . 13 . 25 44 Melee 11 | . . . . 1 . . 1 3 . 1 . . . . 1 . . . . 1 . . . . . 3 . . . Cannons 79 | . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . 25 44 AOE 7 | . . . . . . . . . . . 1 . . . . . 6 . . . . . . . . . . . . Classes Destroyed 19 | 1 . . . 4 . . 1 1 . 1 1 . . . . . 1 1 . . . . . . . 4 1 3 . Worker 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . Builder 6 | . . . . . . . . . . . . . . . . . . 1 . . . 4 . 1 . . . . . Tunneler 5 | 1 . . . . . . . . . . 1 . . . . . . . . . 1 1 . . . . 1 . . Hauler 9 | . . . . 1 . . . . . . 2 . . . . . . . . . . 3 . 2 . 1 . . . Recycler 6 | . . . . 1 . . . . . . 2 . . . . . . . . . . 1 . 1 1 . . . . Operator 6 | . . . . 2 . . . . . . 1 . . . . . . . . . 1 . . . 1 . . 1 . Drone 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Watcher 8 | . . . . . . . . . . . 1 . 1 . . . . . . . 1 . . . . 2 1 2 . Swarmer 23 | . . . . . . . 1 2 . . 1 . . . 1 . 3 . . 1 . . . . . . . 14 . Grunt 6 | . . . . 1 . . . . . . . . . . . . 2 . . . . . . . . 1 . 2 . Duelist 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . Protector 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hunter 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Programmer 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Behemoth 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 26 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 Enhanced Sentry 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Enhanced Hunter 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Striker 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Executioner 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . Best Kill Streak 12 | 1 . . . 2 . . 1 2 . 1 2 . 1 . 1 . 3 1 . 1 1 3 . 1 1 8 2 12 6 Combat Bots Only 11 | . . . . 1 . . 1 2 . 1 1 . . . 1 . 3 . . 1 . . . . . 8 . 11 6 Max Kills in Single Turn 5 | 1 . . . 1 . . 1 1 . 1 1 . 1 . 1 . 2 1 . 1 1 1 . 1 1 1 1 5 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . . . . . . . . . . 1 . . . . . 2 . . . . . . . . . . . . Melee 1 | . . . . 1 . . 1 1 . 1 . . . . 1 . . . . 1 . . . . . 1 . . . Uniques/NPCs Destroyed 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 7 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A5 (-1/Access_0) A2 (-1/Access_0) A4 (-1/Access_0) Architect (-1/Access_0) A3 (-1/Access_0) Combat | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Sub Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Fac Res Tes Res Qua Sec Acc Com Ac0 Hostile Shots Fired 895 | . . 7 35 12 . 7 11 15 . 7 6 . . 1 . . 3 . . 13 14 38 3 1 12 123 26 200 361 Missed 440 | . . 1 17 8 . 4 9 5 . 3 2 . . . . . 2 . . 9 8 19 1 1 8 53 15 94 181 Intercepted 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . Hits 455 | . . 6 18 4 . 3 2 10 . 4 4 . . 1 . . 1 . . 4 6 19 2 . 4 70 11 106 180 Melee 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Projectile 452 | . . 6 18 4 . 3 2 10 . 4 4 . . 1 . . 1 . . 4 6 19 2 . 4 70 11 106 177 AOE 6 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 5 . Critical Strikes 23 | . . . . . . . . . . . . . . . . . . . . . 1 1 . . . 2 1 . 18 Actively Blocked 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 1 . . Damage Taken 7253 | . . 207 363 34 . 43 18 152 . 76 108 . . 76 22 . 29 . . 59 117 256 143 . 75 1319 293 1682 2181 Core 2269 | . . 31 153 . . 32 . 33 . . . . . . . . 14 . . 13 25 31 32 . 25 343 191 618 728 Absorbed by Shields 377 | . . . . . . . . . . . . . . . . . . . . . . . . . . 41 . . 336 Redirected to Shielding 108 | . . . . . . . . 34 . 25 . . . . . . . . . . . . . . 16 33 . . . Ignored by Resistances 6162 | . . . . . . . . . . . . . . . . . . . . . . . . . . 997 153 2247 2765 Regen/Repaired (Parts) 652 | . . . . . . . . . . . . 52 15 4 . . . 70 . . 88 . 90 . . 333 . . . Core Remaining (%) 82 | 100 . 87 72 . . . . . . 90 . . . . . . 98 . . 98 97 . 95 . . 78 . . 12 Volleys Fired 346 | 5 . . . 11 3 . . . . 3 5 . 1 . . . 12 . . . 4 1 . 4 . 32 19 90 156 Largest 2 | 2 . . . 1 1 . . . . 1 1 . 1 . . . 1 . . . 1 1 . 1 . 1 1 1 1 Hottest 180 | 40 . . . 65 28 . . . . 90 90 . 90 . . . 90 . . . 90 90 . 150 . 180 180 180 180 Shots Fired 348 | 7 . . . 11 3 . . . . 3 5 . 1 . . . 12 . . . 4 1 . 4 . 32 19 90 156 Gun 19 | 7 . . . 8 3 . . . . 1 . . . . . . . . . . . . . . . . . . . Cannon 319 | . . . . 3 . . . . . 2 1 . 1 . . . 6 . . . 4 1 . 4 . 32 19 90 156 Launcher 10 | . . . . . . . . . . . 4 . . . . . 6 . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 21 | 7 . . . 8 3 . . . . 1 . . . . . . . . . . . . . . . . . . 2 Thermal 26 | . . . . 3 . . . . . 2 1 . 1 . . . 6 . . . 4 1 . 4 . 2 . 2 . Explosive 10 | . . . . . . . . . . . 4 . . . . . 6 . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 291 | . . . . . . . . . . . . . . . . . . . . . . . . . . 30 19 88 154 Robot Hit Streak 34 | 6 . . . 7 2 . . . . . 1 . . . . . 3 . . . . . . . . 14 4 34 31 Robot Miss Streak 12 | . . . . 1 2 . . . . . 1 . . . . . . . . . . . . . . 8 1 12 9 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Capacitor 156 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 154 Shots Hit Robots 304 | 6 . . . 15 4 . 3 7 . 2 14 4 1 1 1 . 2 1 . 1 5 14 5 6 2 32 1 59 118 Core Hits 441 | 2 . . . 6 1 . 2 3 . . 6 2 1 . 1 . 12 1 . 1 2 7 1 2 2 32 2 103 252 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 27 | . . . . . . . . 2 . . 2 . . . . . . . . . . 1 1 1 . 3 . 3 14 Sever 25 | . . . . . . . . 2 . . 2 . . . . . . . . . . 1 . . . 3 . 3 14 Impale 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . Melee Attacks 273 | . . . . 20 3 4 7 12 . 7 34 4 6 2 2 . 19 9 1 1 14 38 23 23 6 38 . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 239 | . . . . 20 3 4 7 12 . 7 33 4 6 2 2 . 19 9 1 1 14 38 7 6 6 38 . . . Piercing 34 | . . . . . . . . . . . 1 . . . . . . . . . . . 16 17 . . . . . Sneak Attacks 29 | . . . . 2 . . . . . . 7 . . . . . . 1 . 1 2 9 . 5 1 1 . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Damage Inflicted 44977 | 58 . . . 553 121 . 130 334 . 86 1117 334 65 55 48 . 883 120 . 111 408 1300 244 570 315 4499 296 10866 22464 Guns 177 | 58 . . . 78 41 . . . . . . . . . . . . . . . . . . . . . . . . Cannons 37034 | . . . . 53 . . . . . . . . . . . . . . . . . . . . . 3483 168 10866 22464 Explosions 1003 | . . . . . . . . . . . 120 . . . . . 883 . . . . . . . . . . . . Melee 6597 | . . . . 422 80 . 130 334 . 86 997 334 65 55 48 . . 120 . 111 408 1300 244 570 315 978 . . . Ramming 166 | . . . . . . . . . . . . . . . . . . . . . . . . . . 38 128 . . Kinetic 177 | 58 . . . 78 41 . . . . . . . . . . . . . . . . . . . . . . . . Thermal 53 | . . . . 53 . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 1003 | . . . . . . . . . . . 120 . . . . . 883 . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 43085 | . . . . 422 80 . 130 334 . 86 997 334 65 55 48 . . 120 . 111 408 1300 . 321 315 4461 168 10866 22464 Piercing 493 | . . . . . . . . . . . . . . . . . . . . . . . 244 249 . . . . . Highest Corruption 8 | . . . 2 1 1 1 1 1 . . 4 . . . . . . . . . . . . . . 8 . . . Average Corruption 2 | . . . 2 1 1 1 1 1 . . 2 . . . . . . . . . . . . . . 5 . . . Corruption Purged 5 | . . . . . . . . 1 . . 4 . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 20 | . . . . 1 1 2 . 1 . . 2 . . . . . . . . . . . . . . 13 . . . Message Errors 5 | . . . . . . 1 . 1 . . 1 . . . . . . . . . . . . . . 2 . . . Matter Fused 6 | . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . 4 . . . Heat Flow Errors 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Energy Discharges 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Data Loss (minor) 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Data Loss (major) 3 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . 1 . . . Overload Shots 4 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 2 . Overflow Damage 1637 | . . . . 59 . . 54 69 . 16 228 52 . . . . 68 . . . 149 278 4 98 . 176 61 194 131 Projectiles 357 | . . . . . . . . . . . . . . . . . . . . . . . . . . 19 13 194 131 Explosions 68 | . . . . . . . . . . . . . . . . . 68 . . . . . . . . . . . . Melee 1212 | . . . . 59 . . 54 69 . 16 228 52 . . . . . . . . 149 278 4 98 . 157 48 . . Knockbacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Impact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 129 | . . . . . . . . . . . 42 . . . . . . . . . . . . . . 68 19 . . Shots 4 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . 1 1 . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . Kicked 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 206 | . . . . . . . . . . 92 46 . 52 1 . . 8 . . . 12 2 2 . . 206 . 76 183 Average Temperature 45 | . . . . . . . . . . 30 19 . 31 1 . . 3 . . . 7 2 2 . . 86 . 61 57 Received Heat Transfer 549 | . . 36 108 6 . 18 6 . . 36 . . . 12 . . 9 . . . 45 30 . . 9 27 . 117 90 Thermoelectric Energy+ 52 | . . . . . . . . . . . . . . . . . . . . . . . . . . 9 . . 43 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 . Impact Corruptions 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 74 | . . . . 74 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Sub Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Fac Res Tes Res Qua Sec Acc Com Ac0 Maximum Alert Level 5 | . . . . . . . . . . . 1 . 2 . . . . . . . . . 1 1 . 5 5 5 . Low Security (%) 50 | 100 100 . 100 100 100 100 . . . . 36 100 46 . . . . 100 . . 100 100 37 48 100 72 . . . Level 1 12 | . . . . . . . . . . . 63 . 16 . . . . . . . . . 62 51 . . . . . Level 2 1 | . . . . . . . . . . . . . 37 . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Level 4 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 72 5 . Level 5 24 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 93 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 27 15 . . Peak Influence 2385 | 5 10 . 25 35 1 22 . . . . 336 69 501 . . . . 120 . . 20 20 398 218 151 2385 1687 1841 . Initial 1430 | . . . . 6 . . . . . . 331 69 . . . . . 120 . . 6 . . 212 102 52 1430 1100 . Average 352 | . 1 . 9 9 . 2 . . . . 248 31 265 . . . . 77 . . 2 4 196 193 120 562 1516 1532 . Influence Increases 11551 | 5 10 . 45 112 1 25 55 130 . 65 558 . 783 285 122 . 494 41 . 20 70 131 622 120 112 1029 735 2062 3919 Destroy 0b10 Robot/C 1960 | . . . . 20 . . 20 60 . . 20 . 320 140 60 . 300 20 . 20 . . 180 . . 260 100 440 . Destroy 0b10 Robot/NC 260 | 5 . . . 20 . . 5 5 . 5 35 . 15 . . . . 5 . . 15 45 15 20 10 15 25 20 . Destroy Leader 336 | . . . . 2 . . . 20 . . 6 . 82 30 10 . 50 . . . 2 6 22 4 . 34 14 54 . Allied During Kill 737 | . . . . . . . . . . . . . 292 115 52 . 144 . . . . . 53 . . . 81 . . Successful Hack 185 | . 10 . . . . 7 . . . . 6 . 10 . . . . . . . 1 . 81 8 24 . 38 . . Disable Machine 960 | . . . . . . 15 . . . . 60 . 30 . . . . . . . 15 . 210 15 45 210 15 180 165 Anti-Garrison Action 50 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50 . Destroy Structure 5833 | . . . . 10 1 3 . . . . 56 . 34 . . . . 16 . . 22 50 46 58 3 345 462 1003 3724 Advance Influence 300 | . . . . . . . . . . . 300 . . . . . . . . . . . . . . . . . . Partial Spotted 240 | . . . . . . . . . . . 30 . . . . . . . . . 15 15 15 15 30 60 . 30 30 Lose Combat Pursuer 690 | . . . 45 60 . . 30 45 . 60 45 . . . . . . . . . . 15 . . . 105 . 285 . Influence Decreases 9419 | 5 10 . 30 125 3 13 37 160 . 15 409 199 330 258 212 390 302 212 21 10 79 132 244 316 200 296 1675 794 2942 Entered New Map 5666 | . . . . 9 2 . 5 6 . . 19 130 . 168 92 390 . 72 9 . 4 1 . 166 80 42 955 574 2942 Time Decay 2583 | 5 10 . 20 116 1 13 32 134 . 15 270 69 150 80 120 . 222 100 12 10 65 131 214 140 120 254 160 120 . Search Patrol Dispatched 100 | . . . . . . . . . . . 100 . . . . . . . . . . . . . . . . . . Lost Part 80 | . . . 10 . . . . 20 . . 20 . . 10 . . . . . . 10 . 10 . . . . . . Lost Ally 990 | . . . . . . . . . . . . . 180 . . . 80 40 . . . . 20 10 . . 560 100 . Squads Dispatched 62 | . . . . 4 . . . . . . 1 . 10 . . . . 1 . . 2 4 3 2 1 16 15 3 . Investigation 3 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . 1 . . Extermination 17 | . . . . 2 . . . . . . 1 . 1 . . . . 1 . . 1 2 2 2 1 2 2 . . Reinforcement 18 | . . . . 2 . . . . . . . . 4 . . . . . . . 1 2 1 . . 2 3 3 . Assault 19 | . . . . . . . . . . . . . . . . . . . . . . . . . . 12 7 . . Garrison 5 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . . 2 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Haulers Reinforced 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Sub Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Fac Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 29 | . . . . . . 1 . . . . . . 1 . . . . . . . 3 . 1 . 1 2 2 18 . Communications Jammed 43 | . . . . . . . . . . . . . . . . . . . . . . 16 . . 22 5 . . . Distress Signals 24 | . . . . . . . . . . . . . . . . . . . . . . 8 . . 11 5 . . . Times Spotted 312 | . . 6 9 9 1 4 4 6 . 10 8 . 8 1 3 . 10 4 . 7 19 19 10 2 10 40 12 57 53 Peak Tracking Total 19 | . . 4 5 4 1 4 3 3 . 7 3 . 5 1 3 . 4 2 . 4 12 9 3 1 4 12 8 19 7 Tactical Retreats 42 | . . 1 2 3 . . 1 3 . 1 2 . . . . . . . . 1 4 3 1 . 2 10 . 8 . ECM-based Alert Blocks 45 | . . . . . . . . . . . . . . . . . . . . 7 14 7 1 . 6 10 . . . Traps | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Sub Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Fac Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 17 | . . 1 1 2 . . . . . . 3 . . . . . . . . . . . 4 . . 1 2 3 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Yrd Mat Sub Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Fac Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 80 | . . . . . . 1 . . . . 4 . 2 . . . . . 1 . 1 . 14 2 3 18 1 15 18 Max in Single Turn 3 | . . . . . . 1 . . . . 1 . . . . . . . 1 . 1 . 1 1 1 2 1 1 3 Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Sub Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Fac Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 52 | . 2 . 1 4 . 1 2 1 4 . 8 . 4 . . . . 3 1 . 2 2 4 2 2 1 4 2 2 Terminals 17 | . 2 . . 2 . 1 . 1 . . 5 . 1 . . . . 1 . . . . . . . . 2 2 . Fabricators 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Repair Stations 5 | . . . . . . . . . . . . . 1 . . . . 1 . . 1 . 2 . . . . . . Recycling Units 6 | . . . . 2 . . . . . . 2 . . . . . . 1 . . . . . 1 . . . . . Scanalyzers 9 | . . . 1 . . . . . . . 1 . 1 . . . . . . . . . 2 1 2 1 . . . Garrison Access 5 | . . . . . . . . . . . . . . . . . . . . . 1 2 . . . . 2 . . Total Hacks 157 | . 9 . 2 5 . 9 4 4 29 . 15 . 12 . . . . 9 1 . 5 4 8 5 4 3 8 2 19 Successful 112 | . 5 . 2 2 . 6 4 4 29 . 10 . 10 . . . . 4 1 . 2 . 4 3 1 3 2 1 19 Failed 45 | . 4 . . 3 . 3 . . . . 5 . 2 . . . . 5 . . 3 4 4 2 3 . 6 1 . Catastrophic 7 | . . . . 1 . . . . . . 2 . . . . . . . . . . 2 . . . . 1 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 22 | . 2 . . 2 . 7 . . . . 3 . 1 . . 1 . 3 . . . . . . . . 2 1 . Terminals 48 | . 9 . . 3 . 9 . 4 . . 10 . 3 . . . . 3 . . . . . . . . 5 2 . Fabricators 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Repair Stations 13 | . . . . . . . . . . . . . 2 . . . . 4 . . 3 . 4 . . . . . . Recycling Units 7 | . . . . 2 . . . . . . 2 . . . . . . 2 . . . . . 1 . . . . . Scanalyzers 25 | . . . 2 . . . . . . . 3 . 5 . . . . . . . . . 4 4 4 3 . . . Garrison Access 9 | . . . . . . . . . . . . . . . . . . . . . 2 4 . . . . 3 . . Terminal Hacks 71 | . 4 . . . . 4 4 4 29 . 3 . 1 . . . . . 1 . . . . . . . 1 1 19 Record 35 | . . . . . . . 3 4 11 . . . . . . . . . 1 . . . . . . . . . 16 Part Schematic 11 | . . . . . . . . . 11 . . . . . . . . . . . . . . . . . . . . Robot Schematic 4 | . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 4 | . . . . . . 1 . . 3 . . . . . . . . . . . . . . . . . . . . Open Door 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . Branch Access Points 5 | . 1 . . . . 1 . . . . 1 . 1 . . . . . . . . . . . . . 1 . . Locate Traps 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Recall Extermination 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Registered Components 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . Zone Layout 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Gate Test 138-A 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Gate Test 138-B 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Gate Test 138-END 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Repair Station Hacks 8 | . . . . . . . . . . . . . 2 . . . . 2 . . 2 . 2 . . . . . . Scan Component 4 | . . . . . . . . . . . . . 1 . . . . 1 . . 1 . 1 . . . . . . Repair 4 | . . . . . . . . . . . . . 1 . . . . 1 . . 1 . 1 . . . . . . Recycling Unit Hacks 5 | . . . . 1 . . . . . . 2 . . . . . . 1 . . . . . 1 . . . . . Retrieve Components 5 | . . . . 1 . . . . . . 2 . . . . . . 1 . . . . . 1 . . . . . Scanalyzer 18 | . . . 2 . . . . . . . 3 . 5 . . . . . . . . . 2 2 1 3 . . . Insert Component 3 | . . . . . . . . . . . . . 1 . . . . . . . . . 1 1 . . . . . Retrieve Study 15 | . . . 2 . . . . . . . 3 . 4 . . . . . . . . . 1 1 1 3 . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 9 | . 1 . . 1 . 2 . . . . 2 . 1 . . . . 1 . . . . . . . . 1 . . Terminals 8 | . 1 . . 1 . 2 . . . . 2 . . . . . . 1 . . . . . . . . 1 . . Assimilate 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Botnet 6 | . 1 . . 1 . 1 . . . . 2 . . . . . . . . . . . . . . . 1 . . Operators 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Recompile 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 4 | . . . . 1 . . . . . . 1 . . . . . . . . . . . . . 1 . . 1 . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 33 | . 1 . 1 3 . 1 . 1 . . 5 . 2 . . . . 3 . . 1 2 4 1 2 1 4 1 . Full Trace Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . 4 . . . . . . . . . . . . . 1 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 18 | . . . . . . . . . 11 . . . . . . . . . . . . . 7 . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 15 | . . . 2 . . . . . . . 3 . 4 . . . . . . . . . 1 1 1 3 . . . Parts Repaired 4 | . . . . . . . . . . . . . 1 . . . . 1 . . 1 . 1 . . . . . . Time 152 | . . . . . . . . . . . . . 28 . . . . 68 . . 44 . 12 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 8 | . . . . 3 . . . . . . 4 . . . . . . . . . . . . 1 . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Yrd Mat Sub Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Fac Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Sub Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Fac Res Tes Res Qua Sec Acc Com Ac0 Total Allies 124 | . . . . . . . . . . . . 20 . . . . . 1 . . . . 2 1 . . 53 47 . Largest Group 20 | . . . . . . . . . . . . 20 20 8 7 7 7 3 . . . . 2 1 . . 10 5 . Highest-Rated Group 730 | . . . . . . . . . . . . 730 730 329 296 295 295 74 . . . . 208 45 . . 146 72 . Highest-Rated Ally 163 | . . . . . . . . . . . . 50 50 50 50 50 50 44 . . . . 163 45 . . 15 15 . Total Orders 35 | . . . . . . . . . . . . . . . . . . . . . 3 3 10 3 6 10 . . . RETURN 35 | . . . . . . . . . . . . . . . . . . . . . 3 3 10 3 6 10 . . . Ally Attacks 326 | . . . . . . . . . . . . . 119 17 10 . 50 5 . . . . 22 . . . 99 4 . Total Damage 7458 | . . . . . . . . . . . . . 2119 919 216 . 1199 96 . . . . 1446 . . . 1411 52 . Kills 60 | . . . . . . . . . . . . . 21 7 2 . 10 1 . . . . 12 . . . 7 . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Sub Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Fac Res Tes Res Qua Sec Acc Com Ac0 Active Infowar (turns) 6237 | 10 75 224 . 155 134 100 238 231 26 126 597 172 317 177 252 382 474 207 61 20 311 443 451 288 250 516 . . . Optics 4071 | . . . . . . . . . . . . . 240 177 252 382 474 207 61 20 311 443 451 288 250 515 . . . Sensors 5197 | . . . . . . . 236 231 26 122 597 172 317 177 252 382 474 207 61 20 311 427 255 288 250 392 . . . Structural 1553 | . . . . . . . . . . 4 . . . . . . . . . . . 168 451 288 250 392 . . . Seismic 1074 | 10 75 224 . 110 134 100 2 . . . . . . . . . . . . . . 144 275 . . . . . . T.N.C. 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Machine Analysis 45 | . . . . 45 . . . . . . . . . . . . . . . . . . . . . . . . . Cloaking 22 | . . . . . . . . . . . . . . . . . . . . . 22 . . . . . . . . Jamming 1436 | . . . . . . . . . . . . . . . . . . . . . 2 234 451 288 150 311 . . . ECM 1563 | . . . . . . . . . . . . . . . . . . . 1 19 311 258 223 62 202 487 . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 13 | . . . . . . . 2 2 . 2 . . . . 1 1 3 . 2 . . . . . . . . . . Drone Launches 35 | . . . . . . . . . . . . . . . . . . . . . 3 3 10 3 6 10 . . . Drone Recoveries 35 | . . . . . . . . . . . . . . . . . . . . . 3 3 10 3 6 10 . . . Exploration | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Yrd Mat Sub Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Fac Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 9976 | 48 75 284 77 345 134 103 238 280 26 140 597 172 317 177 252 382 474 207 61 20 311 443 451 288 250 771 392 1698 963 Spaces Moved 18125 | 46 43 374 134 714 322 259 508 473 91 363 1225 278 498 255 472 663 841 319 187 55 521 825 672 581 462 1395 873 2180 2496 Core 597 | 46 43 374 134 . . . . . . . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 6023 | . . . . . . . . . . . . . . . . . . . . . . . . . . 489 865 2173 2496 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 11484 | . . . . 714 322 259 508 473 91 363 1225 278 498 255 472 663 841 319 187 55 521 825 672 581 462 900 . . . Fastest Speed 22 | 50 50 50 50 31 31 31 31 28 28 28 25 27 32 33 33 33 33 29 29 29 29 31 31 26 26 22 30 30 30 Average Speed 30 | 50 50 50 50 32 31 31 31 28 28 28 25 27 34 33 33 33 33 29 29 29 30 31 31 26 26 27 30 30 30 Slowest Speed 115 | 50 50 50 50 34 31 31 31 112 28 28 108 32 115 37 33 33 33 29 29 29 33 31 31 26 26 30 30 30 90 Overloaded Moves 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 45 | . . . . 2 5 1 . . . . 6 1 2 . . . . 1 . . 3 6 7 . 5 6 . . . Potential Cave-ins 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 3 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Spacefolds 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 2 . Exploration Rate (%) 46 | 4 9 37 20 17 88 8 60 63 69 43 38 89 14 40 56 82 85 17 40 15 19 28 88 19 69 77 29 86 87 Regions Visited 29 Branch Regions 16 Pre-discovered Areas 4 | . . . . . . . . 1 1 . . . . . . 2 . . . . . . . . . . . . . Known Exits Taken 20 | . . . . . . 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 5 | 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 18 | . . . . . . . 3 1 . 2 . . . 2 2 3 1 . 4 . . . . . . . . . . Spaces Dug 765 | . . . . 10 1 3 4 . . 5 17 . 6 . . . 20 8 . . 8 24 8 16 1 82 201 61 290 Terrain Destroyed 2729 | . . . . 10 1 3 4 . . 6 86 . 6 . . . 87 8 . . 12 25 8 17 1 165 236 510 1544 Melee 133 | . . . . 10 1 3 4 . . 4 17 . 5 . . . 18 8 . . 8 24 8 14 1 8 . . . Projectile 2310 | . . . . . . . . . . 2 1 . 1 . . . 6 . . . 4 1 . 3 . 102 209 437 1544 AOE 286 | . . . . . . . . . . . 68 . . . . . 63 . . . . . . . . 55 27 73 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Sub Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Fac Res Tes Res Qua Sec Acc Com Ac0 Total 21797 | 62 95 471 142 776 342 276 575 602 90 384 1440 366 632 343 564 827 989 413 191 56 636 930 865 670 577 1665 981 3136 2701 Wait 2527 | 1 53 92 8 2 18 1 55 98 . 6 136 75 110 80 85 138 97 82 1 1 72 52 105 44 105 119 55 807 29 Move 17997 | 45 42 373 133 710 313 257 507 472 90 362 1213 275 493 254 471 662 840 316 186 54 514 813 658 580 451 1379 865 2174 2495 Hop 40 | . . . . 2 3 . . . . . 6 1 2 . . . . 1 . . 3 5 6 . 5 6 . . . Pick Up 104 | 5 . 3 . 6 1 4 3 4 . . 9 4 3 1 1 2 1 2 1 . 3 1 4 7 3 16 10 8 2 Fast Attach 125 | 5 . . 1 11 . 2 . 4 . . 6 1 4 . 2 10 4 1 . . 6 6 15 . 1 25 8 7 6 Attach 58 | . . . . 5 . . . 1 . . 8 2 1 1 . 2 6 2 1 . 6 5 . 2 . 8 4 4 . Detach 57 | . . . . 3 . 1 . 1 . . 5 . 3 . . 8 5 . . . 4 6 . . . 12 3 6 . Swap 65 | . . . . 1 . 1 3 3 . 6 3 . 3 2 . . . . . . 6 . 4 7 1 8 1 8 8 Drop 150 | 1 . 3 . 5 1 6 . 6 . . 15 4 6 2 3 5 5 . 1 . 4 3 19 5 5 18 13 15 5 Fire 346 | 5 . . . 11 3 . . . . 3 5 . 1 . . . 12 . . . 4 1 . 4 . 32 19 90 156 Melee 271 | . . . . 20 3 4 7 12 . 7 34 4 6 2 2 . 19 9 1 1 14 38 23 21 6 38 . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 43 | . . . . . . . . . . . . . . . . . . . . . . . 28 . . 4 1 10 . Rewire 11 | . . . . . . . . . . . . . . 1 . . . . . . . . 3 . . . . 7 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: Min x2 / [*Sub]) -10/Subcaves -8/Materials -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: Low x2 / Ext x2) -6/Waste -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -3/Research -3/Testing -2/Research (discovered 5 exits: Acc x3 / *Qua x2) -2/Quarantine (discovered 3 exits: Acc / *Sec / [*Frg]) -2/Section 7 -1/Access -1/Command (discovered 3 exits: [*Sur x2] / *Ac0) -1/Access_0 To Fleet Rendezvous History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 14) 49 | -11/Scrapyard | Entered Materials 62 | -10/Materials | Identified exit to Mines 104 | -10/Materials | Discovered new exit (range 4) 124 | -10/Materials | Entered Subcaves 125 | -10/Subcaves | Approached by a straggling Scientist 262 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 308 | -10/Subcaves | Build established: Mutant 380 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 399 | -10/Subcaves | Discovered new exit (range 4) 408 | -10/Subcaves | Entered Materials 408 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 473 | -8/Materials | Discovered new exit (range 6) 485 | -8/Materials | Entered Factory 485 | -7/Factory | Evolved 2 slots: Utility x2 830 | -7/Factory | Sucked down chute 830 | -7/Factory | Entered Waste 830 | -7/Waste | The area was eerily silent 920 | -7/Waste | A Compactor rumbled back to life 920 | -7/Waste | Spotted C-40 Crusher 929 | -7/Waste | Discovered new exit (range 12) 964 | -7/Waste | Entered Factory 1041 | -7/Factory | Build established: Hacker-Sprinter 1047 | -7/Factory | Identified exit to Lower Caves 1067 | -7/Factory | Entered Lower Caves 1182 | -7/Lower Caves | Found DRS Beacon 1203 | -7/Lower Caves | Learned Factory stockpile data 1218 | -7/Lower Caves | Entered an active Warlord outpost 1220 | -7/Lower Caves | Learned Factory security intel 1220 | -7/Lower Caves | Learned Research terminal intel 1220 | -7/Lower Caves | Learned Research garrison access intel 1259 | -7/Lower Caves | Discovered new exit (range 15) 1298 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 1304 | -7/Lower Caves | Identified exit to Lower Caves 1305 | -7/Lower Caves | Entered another Lower Caves area 1310 | -7/Lower Caves | Discovered new exit (range 9) 1317 | -7/Lower Caves | Activated DRS Beacon 1471 | -7/Lower Caves | Spotted B-75 Beast 1476 | -7/Lower Caves | Destroyed B-75 Beast 1521 | -7/Lower Caves | Learned Extension security intel 1521 | -7/Lower Caves | Learned Factory emergency access door positions 1521 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 1578 | -7/Lower Caves | Learned Factory terminal intel 1582 | -7/Lower Caves | Discovered new exit (range 15) 1585 | -7/Lower Caves | Identified exit to Data Miner 1585 | -7/Lower Caves | Entered Data Miner 1585 | -7/Data Miner | Discovered new exit (range 6) 1591 | -7/Data Miner | Met Data Miner 1598 | -7/Data Miner | Learned location of Section 7 (-2) 1598 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 1600 | -7/Data Miner | Received God Mode back door access code from Data Miner 1607 | -7/Data Miner | Identified exit to Proximity Caves 1611 | -7/Data Miner | Entered Proximity Caves 1612 | -6/Proximity Caves | Identified exit to Factory 1617 | -6/Proximity Caves | Spotter reported a threat 1619 | -6/Proximity Caves | Spotter reported a threat 1654 | -6/Proximity Caves | Learned Factory emergency access door positions 1676 | -6/Proximity Caves | Spotted B-75 Beast 1751 | -6/Proximity Caves | Learned Factory terminal intel 1751 | -6/Proximity Caves | Entered Factory 1751 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1752 | -6/Factory | Identified exit to Lower Caves 1756 | -6/Factory | Loaded intel: 28 terminal locations 2063 | -6/Factory | Identified exit to Extension 2101 | -6/Factory | Search patrols dispatched 2348 | -6/Factory | Sucked down chute 2348 | -6/Factory | Entered Waste 2349 | -6/Waste | Joined by Warlord forces that had cleared the area 2392 | -6/Waste | Discovered new exit (range 13) 2496 | -6/Waste | Found Prototype Launcher 2496 | -6/Waste | Identified Com. Tesla Bomb Launcher 2514 | -6/Waste | Identified exit to Factory 2520 | -6/Waste | Entered Factory 2520 | -6/Factory | Accompanied by 20 allies 2522 | -6/Factory | Loaded intel: 27 terminal locations 2564 | -6/Factory | Repaired Field Propulsion Drive 2580 | -6/Factory | Garrison activated, responded to threat 2753 | -6/Factory | Lost 10 allies 2837 | -6/Factory | Entered Lower Caves 2837 | -6/Lower Caves | Accompanied by 8 allies 2927 | -6/Lower Caves | P-60 Hacker assimilated allied A4-49Y(m) 2941 | -6/Lower Caves | Found DCF Scrap (14 items) 2971 | -6/Lower Caves | Discovered new exit (range 7) 2972 | -6/Lower Caves | Identified exit to Lower Caves 3014 | -6/Lower Caves | Entered another Lower Caves area 3014 | -6/Lower Caves | Accompanied by 7 allies 3107 | -6/Lower Caves | Discovered new exit (range 10) 3112 | -6/Lower Caves | Identified exit to Zion 3116 | -6/Lower Caves | Learned Factory emergency access door positions 3218 | -6/Lower Caves | Build established: Hacker-Scout 3266 | -6/Lower Caves | Entered Zion 3266 | -6/Zion | Accompanied by 7 allies 3290 | -6/Zion | Discovered new exit (range 16) 3363 | -6/Zion | Learned location of Warlord (-5) 3429 | -6/Zion | Given the Hacking Drone Bay 3430 | -6/Zion | Found Prototype Device 3437 | -6/Zion | Found Prototype Launcher 3437 | -6/Zion | Identified Gui. Missile Launcher 3440 | -6/Zion | Found Prototype Launcher 3440 | -6/Zion | Identified Rocket Array 3478 | -6/Zion | Learned Factory stockpile data 3503 | -6/Zion | Received a visual enhancement algorithm 3503 | -6/Zion | Ran a visual enhancement algorithm 3528 | -6/Zion | Identified exit to Proximity Caves 3648 | -6/Zion | Entered Proximity Caves 3648 | -5/Proximity Caves | Accompanied by 7 allies 3683 | -5/Proximity Caves | Learned location of 1 exit from Factory 3689 | -5/Proximity Caves | Learned Factory garrison access intel 3743 | -5/Proximity Caves | Build established: Scout 3847 | -5/Proximity Caves | Learned 4 Factory zone layouts 3857 | -5/Proximity Caves | Spotted B-75 Beast 3933 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4028 | -5/Proximity Caves | Discovered new exit (range 20) 4111 | -5/Proximity Caves | Identified exit to Factory 4122 | -5/Proximity Caves | Entered Factory 4122 | -5/Factory | Accompanied by 2 allies 4122 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 4123 | -5/Factory | Identified exit to Upper Caves 4127 | -5/Factory | Loaded intel: 4 garrison access locations 4196 | -5/Factory | Repaired Impulse Thruster Array 4329 | -5/Factory | Entered Upper Caves 4345 | -5/Upper Caves | Identified exit to Upper Caves 4354 | -5/Upper Caves | Found Alien Artifact 4366 | -5/Upper Caves | Learned Factory emergency access door positions 4390 | -5/Upper Caves | Entered another Upper Caves area 4408 | -5/Upper Caves | Discovered new exit (range 5) 4410 | -5/Upper Caves | Identified exit to Factory 4410 | -5/Upper Caves | Entered Factory 4410 | -4/Factory | Evolved 2 slots: Utility x2 4410 | -4/Factory | Identified Hacking Drone Bay 4519 | -4/Factory | Repaired Greatsword+ 4669 | -4/Factory | Discovered new exit (range 5) 4670 | -4/Factory | Identified exit to Research 4710 | -4/Factory | Spotted B-86 Titan 4721 | -4/Factory | Entered Research 4721 | -3/Research | Evolved 2 slots: Utility x2 4722 | -3/Research | Loaded intel: 23 terminal locations 4723 | -3/Research | Loaded intel: 4 garrison access locations 4829 | -3/Research | Spotted B-86 Titan 4911 | -3/Research | Build established: Infiltrator-Ninja 5003 | -3/Research | Found Prototype Processor 5003 | -3/Research | Identified Spectral Analyzer 5128 | -3/Research | Discovered new exit (range 20) 5160 | -3/Research | Identified exit to Testing 5164 | -3/Research | Entered Testing 5190 | -3/Testing | Repaired Imp. Light Armor Plating 5225 | -3/Testing | Rewired PX-U6GGXK0P28 5253 | -3/Testing | Found Prototype Device 5253 | -3/Testing | Identified 2N-1CE's Frost Array 5359 | -3/Testing | Found Prototype Device 5359 | -3/Testing | Identified Exp. Hardlight Generator 5465 | -3/Testing | Discovered new exit (range 9) 5478 | -3/Testing | Found Prototype Energy Gun 5478 | -3/Testing | Identified Warp Gun 5554 | -3/Testing | Found Prototype Device 5554 | -3/Testing | Identified Exp. EM Disruption Field 5566 | -3/Testing | Found Prototype Energy Cannon 5566 | -3/Testing | Identified Cld. Nova Cannon 5607 | -3/Testing | Identified exit to Research 5615 | -3/Testing | Entered Research 5615 | -2/Research | Accompanied by 1 ally 5615 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 5635 | -2/Research | Identified exit to Access 5655 | -2/Research | Identified Dimensional Node Initializer 5674 | -2/Research | Found Prototype Device 5695 | -2/Research | Identified Exp. EM Shield 5780 | -2/Research | Found Prototype Hackware 5786 | -2/Research | Identified Exp. System Shield 5864 | -2/Research | Identified exit to Quarantine 5902 | -2/Research | Spotted B-90 Cyclops 5903 | -2/Research | Entered Quarantine 5919 | -2/Quarantine | Found Alien Slashing Weapon 5919 | -2/Quarantine | Identified Sigix Broadsword 5970 | -2/Quarantine | Found Alien Artifact 6025 | -2/Quarantine | Found Alien Artifact 6062 | -2/Quarantine | Spotted Fortress 6080 | -2/Quarantine | Discovered new exit (range 5) 6080 | -2/Quarantine | Discovered new exit (range 6) 6081 | -2/Quarantine | Identified exit to Section 7 6153 | -2/Quarantine | Entered Section 7 6161 | -2/Section 7 | Identified Core Reset Matrix 6161 | -2/Section 7 | Identified Subatomic Replicator 6161 | -2/Section 7 | Used Core Reset Matrix 6165 | -2/Section 7 | Detected hypermatrix surge 6165 | -2/Section 7 | Sensed 28 artifacts in vicinity 6170 | -2/Section 7 | Found Integrity Redistributor 6233 | -2/Section 7 | Spotted S7 Guard 6243 | -2/Section 7 | Found Integrated Thermoelectric Network 6243 | -2/Section 7 | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential 6257 | -2/Section 7 | Discovered exit to Access (range 8) 6269 | -2/Section 7 | Found Spacefold Activator 6316 | -2/Section 7 | Spotted Alpha 7 6316 | -2/Section 7 | Spotted Alpha 7 6351 | -2/Section 7 | Spotted Executioner 6352 | -2/Section 7 | Spotted Executioner 6380 | -2/Section 7 | Spotted Executioner 6380 | -2/Section 7 | Spotted Executioner 6402 | -2/Section 7 | Spotted Striker 6402 | -2/Section 7 | Spotted Striker 6481 | -2/Section 7 | Spotted Striker 6481 | -2/Section 7 | Spotted Striker 6491 | -2/Section 7 | Found Sigix Shearcannon 6531 | -2/Section 7 | Found Transdimensional Reconstructor 6563 | -2/Section 7 | Spotted B-99 Colossus 6584 | -2/Section 7 | Found Core Expander 6585 | -2/Section 7 | Found Core Expander 6593 | -2/Section 7 | Found Core Expander 6608 | -2/Section 7 | Used Subatomic Replicator to replicate LRC Insulator 6609 | -2/Section 7 | Found LRC Insulator 6609 | -2/Section 7 | Installed LRC Insulator, 1 resistance modified: EM +25% 6610 | -2/Section 7 | Installed LRC Insulator, 1 resistance modified: EM +25% 6612 | -2/Section 7 | Found LRC Armor 6612 | -2/Section 7 | Installed LRC Armor, increased core integrity (+250) 6666 | -2/Section 7 | Integrated with Sigix Exoskeleton 6674 | -2/Section 7 | Installed Core Expander, added new Propulsion slot 6677 | -2/Section 7 | Installed Core Expander, added new Power slot 6687 | -2/Section 7 | Installed Core Expander, added new Weapon slot 6693 | -2/Section 7 | Found Prototype Processor 6693 | -2/Section 7 | Identified Exp. Core Analyzer 6730 | -2/Section 7 | Destroyed Executioner 6732 | -2/Section 7 | Destroyed Executioner 6735 | -2/Section 7 | Found Exp. Core Analyzer 6737 | -2/Section 7 | Found Exp. Core Analyzer 6744 | -2/Section 7 | Found Prototype Device 6744 | -2/Section 7 | Identified Adv. Kinecellerator 6767 | -2/Section 7 | Destroyed Striker 6769 | -2/Section 7 | Destroyed Striker 6788 | -2/Section 7 | Found Matter Drive 6790 | -2/Section 7 | Destroyed 8 combat bots 6795 | -2/Section 7 | Found Transdimensional Reconstructor 6796 | -2/Section 7 | Found Transdimensional Reconstructor 6809 | -2/Section 7 | Destroyed Executioner 6811 | -2/Section 7 | Destroyed Executioner 6814 | -2/Section 7 | Found Prototype Processor 6827 | -2/Section 7 | Found Prototype Device 6827 | -2/Section 7 | Identified Exp. Shield Generator 6871 | -2/Section 7 | Spotted S7 Guard 6875 | -2/Section 7 | Found Core Physics Calibrator 6893 | -2/Section 7 | Spotted B-90 Cyclops 6915 | -2/Section 7 | Found Integrity Redistributor 6924 | -2/Section 7 | Entered Access 6924 | -1/Access | Evolved 2 slots (calibrated): -Propulsion x1, Utility x4, -Weapon x1 6929 | -1/Access | Emitted hypermatrix ping 6934 | -1/Access | Assembled emerged from beneath the floor 6960 | -1/Access | Identified Exp. Targeting Computer 7020 | -1/Access | Build established: Alien-Sigix 7023 | -1/Access | Assembled emerged from beneath the floor 7098 | -1/Access | Found Prototype Hackware 7114 | -1/Access | Assembled emerged from beneath the floor 7138 | -1/Access | Identified Exp. System Shield 7164 | -1/Access | Assembled emerged from beneath the floor 7174 | -1/Access | First assault squad dispatched 7180 | -1/Access | Garrison activated, responded to threat 7190 | -1/Access | Identified exit to Command 7208 | -1/Access | Assembled emerged from beneath the floor 7216 | -1/Access | Lost 7 allies 7257 | -1/Access | Lost 6 allies 7271 | -1/Access | Spotted B-99 Colossus 7275 | -1/Access | Assembled emerged from beneath the floor 7292 | -1/Access | Assembled emerged from beneath the floor 7316 | -1/Access | Entered Command 7321 | -1/Command | Emitted hypermatrix ping 7326 | -1/Command | Assembled emerged from beneath the floor 7382 | -1/Command | Lost 7 allies 7428 | -1/Command | Destroyed 11 combat bots 7430 | -1/Command | Spotted Combat Programmer 7431 | -1/Command | Spotted Combat Programmer 7446 | -1/Command | Destroyed Combat Programmer 7447 | -1/Command | Spotted M Guard 7448 | -1/Command | Spotted M Guard 7470 | -1/Command | Destroyed Combat Programmer 7484 | -1/Command | Destroyed M Guard 7508 | -1/Command | Destroyed M Guard 7508 | -1/Command | All MAIN.C guards destroyed 7512 | -1/Command | Found Exp. Targeting Computer 7529 | -1/Command | 0b10 Conduit disabled 7536 | -1/Command | Met MAIN.C 7563 | -1/Command | MAIN.C's shell transforms into a squad of autonomous robots 7563 | -1/Command | Destroyed MAIN.C Shell 7563 | -1/Command | Spotted M Shell/Def 7563 | -1/Command | Spotted M Shell/Atk 7563 | -1/Command | Spotted M Shell/Def 7563 | -1/Command | Spotted M Shell/Atk 7563 | -1/Command | Spotted M Shell/Atk 7563 | -1/Command | Spotted M Shell/Def 7563 | -1/Command | Spotted M Shell/Atk 7563 | -1/Command | Spotted M Shell/Def 7564 | -1/Command | Sigix Exoskeleton integrity reduced to 80% 7565 | -1/Command | MAIN.C activated Command garrisons 7571 | -1/Command | Discovered new exit (range 17) 7615 | -1/Command | Destroyed MAIN.C 7617 | -1/Command | Discovered new exit (range 36) 7617 | -1/Command | Discovered new exit (range 166) 7617 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 8444 | -1/Command | Found Zero-point Reactor 8446 | -1/Command | Found Zero-point Reactor 8475 | -1/Command | Found Zero-point Reactor 8563 | -1/Command | Assembled emerged from beneath the floor 8589 | -1/Command | Assembled emerged from beneath the floor 8611 | -1/Command | Assembled emerged from beneath the floor 8660 | -1/Command | Assembled emerged from beneath the floor 8694 | -1/Command | Phase Generator disabled 8831 | -1/Command | Found Quantum Capacitor 8837 | -1/Command | Assembled emerged from beneath the floor 8856 | -1/Command | Assembled emerged from beneath the floor 9006 | -1/Command | Warped through subspace to slip node 9006 | -1/Command | Discovered new exit (range 4) 9009 | -1/Command | Found Exp. Targeting Computer 9014 | -1/Command | Entered Access_0 9015 | -1/Access_0 | Sensed 4 artifacts in vicinity 9015 | -1/Access_0 | Met Architect 9022 | -1/Access_0 | Destroyed A8 9023 | -1/Access_0 | Core integrity fell below 50% 9034 | -1/Access_0 | Architect warped through subspace 9063 | -1/Access_0 | Subspace Access Node disabled 9066 | -1/Access_0 | Subspace Access Node disabled 9106 | -1/Access_0 | Architect warped through subspace 9122 | -1/Access_0 | A6 warped into view 9128 | -1/Access_0 | Destroyed A6 9164 | -1/Access_0 | Architect warped through subspace 9208 | -1/Access_0 | A5 warped into view 9255 | -1/Access_0 | Architect warped through subspace 9257 | -1/Access_0 | Destroyed A5 9266 | -1/Access_0 | Found Exp. Phase Shifter 9280 | -1/Access_0 | Architect warped through subspace 9291 | -1/Access_0 | Destroyed A2 9292 | -1/Access_0 | Extracted Singularity Gate Test 138-C access codes from A2's data core 9307 | -1/Access_0 | Sigix Exoskeleton integrity reduced to 60% 9307 | -1/Access_0 | Architect warped through subspace 9308 | -1/Access_0 | Found Integrated Mediator 9308 | -1/Access_0 | Installed Integrated Mediator, increased core attachment efficiency 9321 | -1/Access_0 | Started Test 138-B, establishing a local singularity 9321 | -1/Access_0 | Singularity Gate disabled 9331 | -1/Access_0 | A4 warped into view 9343 | -1/Access_0 | Destroyed A4 9349 | -1/Access_0 | Singularity Gate disabled 9352 | -1/Access_0 | Architect warped through subspace 9371 | -1/Access_0 | Found Sigix Corpse 9384 | -1/Access_0 | Architect warped through subspace 9389 | -1/Access_0 | Found Integrated Dissipator 9389 | -1/Access_0 | Installed Integrated Dissipator, increased core heat dissipation (+20) 9427 | -1/Access_0 | Subspace Access Node disabled 9443 | -1/Access_0 | Core integrity fell below 20% 9498 | -1/Access_0 | Subspace Access Node disabled 9515 | -1/Access_0 | Destroyed Architect 9516 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 9523 | -1/Access_0 | A3 warped into view 9528 | -1/Access_0 | Destroyed A3 9688 | -1/Access_0 | Sigix Exoskeleton integrity reduced to 40% 9960 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 9960 | -1/Access_0 | Warped through subspace to slip node 9960 | -1/Access_0 | Discovered new exit (range 8) 9977 | *** | Heading to fleet! Last Messages --------------- node. 09960_ EXIT=FOUND 09962_ Acquired Adv. Force Field. 09966_ Quantum Shear penetrates Wall. 09966_ Quantum Shear penetrates Earth. 09966_ Quantum Shear penetrates Wall. 09966_ Quantum Shear penetrates Earth. 09966_ Quantum Shear penetrates Wall. 09966_ Quantum Shear penetrates Earth. 09971_ Quantum Shear penetrates Wall. 09971_ Quantum Shear penetrates Earth. 09971_ Quantum Shear penetrates Wall. 09971_ Quantum Shear penetrates Earth. 09975_ Quantum Shear penetrates Wall. 09975_ Quantum Shear penetrates Earth. 09975_ Quantum Shear penetrates Wall. 09975_ Quantum Shear penetrates Dimensional Slip Node. 09975_ Dimensional Slip Node implodes. 09975_ Quantum Shear penetrates Earth. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????##################################???????? | | ????????##################################???????? | | ????????###################################??????? | | ???????####################################??????? | | ???????####################################??????? | | ???????####################################??????? | | ???????####################################??????? | | ???????################## ##################?????? | | ??????################## ################??????? | | ??????################## X ################??????? | | ???????################# ################??????? | | ??????################ ################??????? | | ???????############# # ###############?????? | | ???????############# ##############??????? | | ???????############ #############??????? | | ???????############ ##############?????? | | ??????############# #############??????? | | ???????############ #############??????? | | ???????############ ##############?????? | | ???????############# ##############??????? | | ???????############# ##############??????? | | ???????############## ################??????? | | ????????############# # ;################??????? | | ????????############## ;; ################??????? | | ????????##############"; ##############???????? | | ?????????############ ##############???????? | | ?????????############ ##############???????? | | ??????????########### #############????????? | | ???????????######### #############?????????? | | ???????????######### ## #############?????????? | | ????????????######### #### ############??????????? | | ?????????????############# ###########???????????? | | ??????????????############ ##########????????????? | | ??????????????#?########## ########??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 149 Energy Generation 103 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 16 Cloak Strength 3 Additional Mass Support 25 Armor Coverage 300 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 100 Resistance: I 50 Resistance: S 50 Resistance: P 50 Propulsion Shielding 66 Utility Shielding 66 Point Defense Rating 240 Phase Shifting 20 Evasion (%) 96 Targeting Accuracy 12 Core Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 2 Offensive Hacking 20 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Field Propulsion Drive | 50% | -6/Factory Impulse Thruster Array | 50% | -5/Factory Greatsword | 37% | -4/Factory Imp. Light Armor Plating | 50% | -3/Testing Studied --------- Mic. Antimatter Reactor | -2/Section 7 | Hacked Field Propulsion Drive | -2/Section 7 | Hacked Impulse Thruster Array | -2/Section 7 | Hacked Alien Tech Used ----------------- Sigix Broadsword Core Reset Matrix Integrated Thermoelectric Network Subatomic Replicator LRC Insulator LRC Armor Sigix Exoskeleton Sigix Sheargun Sigix Shearcannon Core Expander Core Physics Calibrator Spacefold Activator Matter Drive Transdimensional Reconstructor Integrated Mediator Integrated Dissipator High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed InsulationFieldJets Manual? 0 Play Time 02:49:25 Cumulative 339.9 hours Start 2026.07.07 @ 12:48:28 End 2026.07.14 @ 12:39:37 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 215 Rogue 211 Adventurer 4 Explorer 0 Win Type 2 Total 101 Types 83/0/12/2/1/1/1/0/0/1 Lore% 91 Gallery% 73 Achievement% 71 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ba9f8fff-7d12-44d8-a7d8-816e69a39197