Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.09 @ 04:45:14 Player: Serule Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (61) 305 Value Destroyed (1840) 1840 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1263) 1263 TOTAL SCORE: 6868 Bonus ------- High Alert Combat Kills 36 Follower Combat Kills 701 Met Imprinter 300 Was Imprinted 300 Friendly Fire -74 Cogmind --------- Core Integrity 0/850 Matter 233/300 Energy 176/210 System Corruption 6% Temperature Cool (18) Movement Walking (260) Ox2 Location -6/Factory Parts ------- > --- POWER (3) -------- Light Nuclear Core Micro Nuclear Core > --- PROPULSION (4) --- Carbon-fiber Leg > --- UTILITY (4) ------ Advanced Heat Sink Visual Processing Unit Core Shielding Core Shielding > --- WEAPON (4) ------- Improved Lightning Gun Phase Cannon Heavy Machine Gun Makeshift Hammer > --- INVENTORY (5) ---- Medium Matter Pod (100) Medium Matter Pod (100) Autogun Heavy Machine Gun Heavy Flak Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- High-capacity Storage Unit Advanced Energy Well Visual Processing Unit Core Shielding > --- WEAPON ----------- Pulse Rifle Pulse Rifle Light Assault Rifle Makeshift Hammer > --- INVENTORY -------- Heat Sink Compact Battery Medium Matter Pod Medium Matter Pod Medium Matter Pod Core Shielding Hardened Light Armor Plating Shield Generator Pulse Rifle Datajack [Rating: 42] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit VTOL Module Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Visual Processing Unit Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Pulse Rifle Energy Cannon Phase Cannon Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Impact Weapon Makeshift Hammer Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power 2 | . . . . . . . 2 Propulsion 2 | . . . 1 . . . 1 Utility 2 | . . . . . . . 2 Weapon 2 | . . . 1 . . . 1 Parts Attached 78 | 5 9 3 16 1 . 10 34 Power 9 | 1 . 1 2 . . 1 4 Engine 5 | 1 . 1 2 . . . 1 Core 4 | . . . . . . 1 3 Reactor . | . . . . . . . . Propulsion 17 | 2 2 1 3 . . 4 5 Treads . | . . . . . . . . Leg 15 | 2 2 1 3 . . 4 3 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 2 | . . . . . . . 2 Utility 17 | . 1 . 2 1 . 1 12 Device 5 | . . . . . . . 5 Storage 5 | . 1 . 1 . . . 3 Processor 1 | . . . . . . . 1 Hackware . | . . . . . . . . Protection 6 | . . . 1 1 . 1 3 Artifact . | . . . . . . . . Weapon 35 | 2 6 1 9 . . 4 13 Energy Gun 12 | 1 . . 5 . . 3 3 Energy Cannon 1 | . . . . . . . 1 Ballistic Gun 14 | 1 3 . 3 . . 1 6 Ballistic Cannon . | . . . . . . . . Launcher 5 | . 3 1 1 . . . . Special Weapon . | . . . . . . . . Impact Weapon 2 | . . . . . . . 2 Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 Unidentified Prototypes 3 | . . . . . . 1 2 Corrupted Parts 2 | . . . . . . . 2 System Corruption 5 | . . . . . . . 5 Parts Lost 34 | . 1 1 4 . . 6 22 Power 5 | . 1 . . . . 1 3 Propulsion 9 | . . . 1 . . 2 6 Utility 6 | . . . . . . . 6 Weapon 14 | . . 1 3 . . 3 7 Highest Loss Streak 16 | . 1 1 1 . . 5 16 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 89 | . 74 82 95 100 100 98 61 Engine 8 | . 5 11 11 11 11 8 . Core 1 | . . . . . . 2 6 Leg 27 | . 28 28 29 33 33 31 7 Storage 10 | . 13 14 11 11 11 11 3 Protection 9 | . . . 10 11 11 11 10 Energy Gun 14 | . 4 . 11 22 22 21 2 Ballistic Gun 11 | . 10 14 16 11 11 10 9 Launcher 2 | . 12 13 4 . . . . Peak Build Rating 42 | 5 6 7 23 23 23 30 42 Average Rating 19 | 3 5 6 15 23 23 22 29 On Entrance 14 | . 5 5 7 23 23 23 30 Naked Turns . | . . . . . . . . Heaviest Build 65 | 7 10 12 65 65 65 65 59 Greatest Support 71 | 20 20 20 35 35 35 56 71 Greatest Overweight (x) 17 | . . . 2 1 1 17 14 Average Overweight (x) . | . . . . 1 1 . 1 Largest Inventory Capacity 20 | 5 5 5 20 20 20 20 20 Average Capacity 15 | 5 5 5 17 20 20 20 9 Most Carried 15 | 2 5 5 14 15 15 15 12 Average Carried 10 | . 3 4 5 14 14 14 5 Final Capacity 20 | 5 5 5 20 20 20 20 5 Final Carried 15 | 1 5 5 14 14 15 13 5 Class Distribution -------------------- 69% | Scavenger-Tank 20% | Mutant 6% | Bomber 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Tank | -9/Materials Scavenger-Tank | -9/Mines Scavenger-Tank | -7/Zion Scavenger-Tank | -6/Proximity Caves Scavenger-Tank | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Matter Collected 1589 | 250 230 104 347 . 38 389 231 Remotely . | . . . . . . . . Salvage Created 1737 | 92 337 92 664 . . 127 425 Parts 103 | 10 27 2 45 . . 1 18 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 22 | . . . . . . 22 . Prevented 4 | . . . . . . 4 . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 44 | 1 8 3 17 . . 3 12 Melee 2 | . . . . . . . 2 Guns 19 | . 1 . 8 . . 2 8 Cannons 1 | . . . . . . . 1 AOE 20 | 1 7 3 9 . . . . Classes Destroyed 13 | 2 4 . 4 . . 2 1 Worker 3 | . . . 2 . . . 1 Builder 3 | . 3 . . . . . . Tunneler 2 | 2 . . . . . . . Recycler 2 | . 1 . 1 . . . . Mechanic 1 | . . . 1 . . . . Operator 1 | . 1 . . . . . . Watcher 5 | . 3 . 2 . . . . Swarmer 10 | . . . 3 . . . 7 Grunt 26 | 1 8 3 9 . . 1 4 Brawler 1 | . . . . . . 1 . Protector 1 | . . . . . . 1 . Sentry 5 | . . . 5 . . . . Programmer 1 | . . . . . . . 1 Best Kill Streak 7 | 3 7 3 6 . . 2 3 Combat Bots Only 4 | 1 2 3 4 . . 2 3 Max Kills in Single Turn 4 | 3 4 2 3 . . 1 1 Gunslinging . | . . . . . . . . Exploded 3 | 1 1 2 3 . . . . Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Hostile Shots Fired 368 | 4 34 7 82 . . 26 215 Missed 99 | 2 10 3 24 . . 5 55 Damage Taken 4567 | 23 352 86 863 . . 505 2738 Core 1148 | . 36 8 132 . . 111 861 Absorbed by Shields 35 | . . . . . . . 35 Redirected to Shielding 70 | . . . . . . 8 62 Regen/Repaired (Parts) 54 | . 54 . . . . . . Core Remaining (%) 73 | 100 . 82 . . . 39 . Volleys Fired 146 | 4 31 3 35 . . 22 51 Largest 3 | 1 2 2 3 . . 3 3 Hottest 189 | 40 70 50 161 . . 189 175 Shots Fired 302 | 4 51 5 90 . . 50 102 Gun 262 | 4 31 3 75 . . 50 99 Cannon 3 | . . . . . . . 3 Launcher 37 | . 20 2 15 . . . . Special . | . . . . . . . . Kinetic 151 | . 21 3 55 . . 17 55 Thermal 88 | . . . 9 . . 33 46 Explosive 37 | . 20 2 15 . . . . Electromagnetic 26 | 4 10 . 11 . . . 1 Robot Hit Streak 10 | 2 7 7 10 . . 6 10 Robot Miss Streak 4 | 2 3 . 3 . . 2 4 Penetration Max . | . . . . . . . . Secondary Targets 6 | . . . 2 . . . 4 Max Gunslinging Chain 1 | . . . 1 . . . 1 Shots Hit Robots 199 | 2 30 5 58 . . 35 69 Core Hits 114 | 4 27 5 42 . . 12 24 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . 1 Critical Strikes 7 | . 1 . 2 . . 1 3 Burn 4 | . . . 1 . . 1 2 Corrupt 2 | . 1 . 1 . . . . Smash 1 | . . . . . . . 1 Melee Attacks 10 | . . . . . . . 10 Impact 10 | . . . . . . . 10 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4912 | 89 1100 156 1659 . . 597 1311 Guns 2431 | 25 182 44 701 . . 597 882 Cannons 103 | . . . . . . . 103 Explosions 2035 | 64 915 112 944 . . . . Melee 326 | . . . . . . . 326 Ramming 17 | . 3 . 14 . . . . Kinetic 1277 | . 129 44 477 . . 143 484 Thermal 1159 | 64 . . 140 . . 454 501 Explosive 1971 | . 915 112 944 . . . . Electromagnetic 162 | 25 53 . 84 . . . . Impact 326 | . . . . . . . 326 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 6 | . . . . . . . 6 Average Corruption 3 | . . . . . . . 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 18 | . . . . . . . 18 Message Errors 6 | . . . . . . . 6 Matter Fused 3 | . . . . . . . 3 Heat Flow Errors 1 | . . . . . . . 1 Energy Discharges 2 | . . . . . . . 2 Data Loss (major) 2 | . . . . . . . 2 Misfires 2 | . . . . . . . 2 Weapon Failures 2 | . . . . . . . 2 Overload Shots . | . . . . . . . . Overflow Damage 207 | . 12 . . . . . 195 Projectiles 3 | . . . . . . . 3 Explosions 12 | . 12 . . . . . . Melee 192 | . . . . . . . 192 Knockbacks 2 | . . . . . . . 2 Impact 2 | . . . . . . . 2 Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 113 | . 30 20 63 . . . . Shots 7 | . 1 2 4 . . . . Rammed . | . . . . . . . . Targets Rammed 3 | . 1 . 2 . . . . Kicked 3 | . 1 . 2 . . . . Crushed . | . . . . . . . . Highest Temperature 551 | 12 60 . 225 . . 551 405 Average Temperature 158 | 11 27 . 79 . . 314 160 Received Heat Transfer 1699 | 12 198 36 348 . . 123 982 Effects 24 | . . . 3 . . 19 2 Shutdowns 7 | . . . . . . 6 1 Energy Bleed 3 | . . . 2 . . . 1 Interference 3 | . . . 1 . . 2 . Short Circuit 2 | . . . . . . 2 . Damage (minor) 2 | . . . . . . 2 . Damage (major) 6 | . . . . . . 6 . Damage (core) 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Fried . | . . . . . . . . Impact Corruptions 8 | . . . . . . . 8 Robots Melted 1 | . . . . . . 1 . Combat Hostiles 1 | . . . . . . 1 . Parts Melted 4 | . . . 3 . . 1 . Heat Transferred 2476 | 150 . . 333 . . 883 1110 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | 1 . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Peak Influence 523 | 30 218 134 523 153 . . 237 Initial 153 | . 19 48 52 153 . . 132 Average 184 | 4 103 129 341 153 . . 105 Maximum Alert Level 2 | . 1 . 2 . . . 1 Low Security (%) 65 | 100 78 100 23 100 . . 77 Level 1 22 | . 21 . 38 . . . 22 Level 2 11 | . . . 37 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 13 | . 3 1 2 . . 1 6 Investigation 2 | . 2 . . . . . . Extermination 1 | . . . . . . . 1 Reinforcement 4 | . 1 . 2 . . . 1 Assault 2 | . . 1 . . . 1 . Garrison 4 | . . . . . . . 4 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Distress Signals 4 | . . . 3 . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 86 | 1 17 3 22 . . 23 20 Peak Tracking Total 10 | 1 3 3 5 . . 10 5 Tactical Retreats 2 | . 1 . 1 . . . . Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Traps Triggered 1 | . 1 . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Disabled 4 | . 2 . 2 . . . . Max in Single Turn 2 | . 1 . 2 . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Accessed 6 | . 4 . 2 . . . . Terminals 4 | . 2 . 2 . . . . Fabricators . | . . . . . . . . Repair Stations 1 | . 1 . . . . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 15 | . 13 . 2 . . . . Successful 13 | . 11 . 2 . . . . Failed 2 | . 2 . . . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 1 | . . . . . 1 . . Terminals 6 | . 4 . 2 . . . . Fabricators . | . . . . . . . . Repair Stations 3 | . 3 . . . . . . Recycling Units 6 | . 6 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 5 | . 3 . 2 . . . . Record 4 | . 2 . 2 . . . . Unreport Threat 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . 2 . . . . . . Scan Component 1 | . 1 . . . . . . Repair 1 | . 1 . . . . . . Recycling Unit Hacks 6 | . 6 . . . . . . Recycle Component 2 | . 2 . . . . . . Process 2 | . 2 . . . . . . Retrieve Matter 2 | . 2 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 Used . | . . . . . . . . Hacking Detections 2 | . 2 . . . . . . Full Trace Events 1 | . 1 . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 12 | . . . . . 12 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . 1 . . . . . . Time 26 | . 26 . . . . . . Parts Recycled 2 | . 2 . . . . . . Recycled Matter 82 | . 82 . . . . . . Retrieved Matter 128 | . 128 . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total Allies 7 | . . 1 . . 6 . . Largest Group 6 | . . 1 1 . 6 6 . Highest-Rated Group 346 | . . 31 31 . 346 346 . Highest-Rated Ally 96 | . . 31 31 . 96 96 . Total Orders . | . . . . . . . . Ally Attacks 77 | . . . 13 . . 64 . Total Damage 3498 | . . . 228 . . 3270 . Kills 24 | . . . 4 . . 20 . Allies Corrupted 1 | . . . . . . 1 . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . 1 1 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Turns Passed 5752 | 98 627 195 991 336 1718 934 853 Spaces Moved 2919 | 77 404 151 442 176 900 469 300 Core 24 | 19 . . . . . 2 3 Treads . | . . . . . . . . Legs 2890 | 58 404 151 442 176 900 467 292 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 5 | . . . . . . . 5 Fastest Speed 50 | 50 120 120 120 190 190 120 50 Average Speed 174 | 102 120 120 188 190 190 179 212 Slowest Speed 995 | 120 120 120 260 190 190 900 995 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 41 | 5 51 32 33 58 89 60 7 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 4 | . . 1 . . 3 . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 1 | . . . . . 1 . . Spaces Dug . | . . . . . . . . Terrain Destroyed 201 | . 96 17 88 . . . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 201 | . 96 17 88 . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total 3310 | 92 494 160 529 178 908 517 432 Wait 73 | 1 33 . 4 . 8 11 16 Move 2912 | 76 403 150 441 175 899 468 300 Hop . | . . . . . . . . Pick Up 66 | 6 12 3 23 1 1 5 15 Fast Attach 5 | . . . . . . . 5 Attach 49 | 5 3 2 9 . . 7 23 Detach 4 | . 1 . 1 . . . 2 Swap 24 | . 6 1 7 1 . 3 6 Drop 18 | . 4 1 7 1 . 1 4 Fire 146 | 4 31 3 35 . . 22 51 Melee 10 | . . . . . . . 10 Ram . | . . . . . . . . Kick 3 | . 1 . 2 . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 3 exits: [*Mat] / [*Min] / [*Sto]) -9/Mines (discovered 3 exits: [*Mat x2] / *Zio) -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 73 | -11/Scrapyard | Discovered new exit (range 8) 99 | -11/Scrapyard | Entered Materials 324 | -10/Materials | Discovered new exit (range 16) 337 | -10/Materials | Build established: Mutant 419 | -10/Materials | Repaired Grenade Launcher 640 | -10/Materials | Discovered new exit (range 15) 726 | -10/Materials | Entered Mines 785 | -10/Mines | Learned location of Zion (-7) 855 | -10/Mines | Met a Derelict testing a Signal Generator 885 | -10/Mines | Discovered new exit (range 9) 921 | -10/Mines | Entered Materials 921 | -9/Materials | Accompanied by 1 ally 921 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1013 | -9/Materials | Discovered new exit (range 4) 1264 | -9/Materials | Build established: Bomber 1302 | -9/Materials | Discovered new exit (range 16) 1598 | -9/Materials | Discovered new exit (range 7) 1769 | -9/Materials | Build established: Scavenger-Tank 1912 | -9/Materials | Entered Mines 1950 | -9/Mines | Discovered new exit (range 9) 1960 | -9/Mines | Met a Derelict bent on vengeance 2081 | -9/Mines | Discovered new exit (range 16) 2224 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2248 | -9/Mines | Entered Zion 2466 | -7/Zion | Given A8's code to call for help 2755 | -7/Zion | Learned location of Data Miner (-6) 2897 | -7/Zion | Met Imprinter 2940 | -7/Zion | Imprinted 2943 | -7/Zion | Declared Zion's savior 3133 | -7/Zion | Enhanced Grunt warped into view, answering call for help 3134 | -7/Zion | Enhanced Grunt warped into view, answering call for help 3517 | -7/Zion | Learned Factory interactive machine intel 3935 | -7/Zion | Discovered new exit (range 13) 3966 | -7/Zion | Entered Proximity Caves 3966 | -6/Proximity Caves | Accompanied by 6 allies 4649 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4700 | -6/Proximity Caves | Lost 3 allies 4739 | -6/Proximity Caves | Core integrity fell below 50% 4779 | -6/Proximity Caves | Lost 5 parts (1p2n2w) 4808 | -6/Proximity Caves | Identified exit to Factory 4900 | -6/Proximity Caves | Entered Factory 4900 | -6/Factory | Evolved 6 slots: Power x2, Propulsion x1, Utility x2, Weapon x1 4901 | -6/Factory | Loaded intel: 52 interactive machine locations 5061 | -6/Factory | Garrison activated, responded to threat 5118 | -6/Factory | Core integrity fell below 50% 5156 | -6/Factory | Lost 16 parts (2p4n5u5w) 5185 | -6/Factory | Core integrity fell below 20% 5244 | -6/Factory | Lost 6 parts (1p2n1u2w) 5425 | -6/Factory | Garrison activated, responded to threat 5753 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Destroyed Wheel. Destroyed Lgt. Ion Engine. Destroyed Wheel. Destroyed Med. Matter Pod. K-01 Serf system corrupted by crushing effect. K-01 Serf destroyed. K