Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.04 @ 01:36:48 Player: Anden Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (13) 2600 Robots Destroyed (49) 245 Value Destroyed (2040) 2040 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (708) 708 TOTAL SCORE: 8833 Bonus ------- High Alert Combat Kills 196 Follower Combat Kills 1303 Friendly Fire -791 Cogmind --------- Core Integrity 0/1150 Matter 263/300 Energy 33/100 System Corruption 18% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Advanced Visual Processing Unit Advanced Signal Interpreter Improved Target Analyzer Advanced ECM Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Tesla Rifle Tesla Rifle Light Antimatter Cannon Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Angular Momentum Engine Light Antimatter Reactor > --- PROPULSION ------- Armored Medium Treads Compact Wheel Compact Wheel Compact Wheel Compact Wheel > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Advanced Signal Interpreter Improved Cloaking Device Advanced Shield Generator Component Analysis Suite > --- WEAPON ----------- Plasma Rifle Mass Driver > --- INVENTORY -------- Medium Storage Unit Transmission Jammer Advanced ECM Suite Point Defense System Makeshift System Shield High-powered Tractor Beam Field Recycling Unit Remote Datajack Heavy Mace [Rating: 62] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion VTOL Module Treads Armored Medium Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Improved Gravmag System Flight Unit VTOL Module Utility Advanced Visual Processing Unit Device Transmission Jammer Storage Medium Storage Unit Processor Advanced Visual Processing Unit Hackware Makeshift System Shield Weapon Ion Cannon Energy Gun Particle Gun Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Mass Driver Special Weapon Remote Datajack Impact Weapon Mace Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Low Fac Upp Upp Fac Slots Evolved 12 | . . 2 2 2 . . 2 . . 2 . . 2 Power 3 | . . 1 . 1 . . . . . 1 . . . Propulsion 3 | . . 1 1 . . . 1 . . . . . . Utility 5 | . . . 1 1 . . 1 . . 1 . . 1 Weapon 1 | . . . . . . . . . . . . . 1 Parts Attached 195 | 6 9 28 5 4 . 21 31 9 . 52 1 6 23 Power 34 | 2 1 7 . . . 8 3 1 . 8 . . 4 Engine 21 | 2 1 7 . . . 5 2 . . 3 . . 1 Core 9 | . . . . . . 3 1 1 . 3 . . 1 Reactor 4 | . . . . . . . . . . 2 . . 2 Propulsion 44 | 2 . 7 1 1 . 7 7 1 . 11 . 1 6 Treads 2 | . . . . . . . . . . 2 . . . Leg 10 | 2 . 2 . . . . . . . 4 . 1 1 Wheel 8 | . . . . . . . . 1 . 4 . . 3 Hover 8 | . . . . . . . 6 . . 1 . . 1 Flight 16 | . . 5 1 1 . 7 1 . . . . . 1 Utility 72 | . 5 4 2 3 . 4 14 3 . 24 . 5 8 Device 57 | . 3 3 1 3 . 3 13 1 . 21 . 3 6 Storage 5 | . 2 . . . . . . . . 3 . . . Processor 8 | . . 1 1 . . 1 1 2 . . . . 2 Hackware 2 | . . . . . . . . . . . . 2 . Protection . | . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 45 | 2 3 10 2 . . 2 7 4 . 9 1 . 5 Energy Gun 15 | . . 4 . . . 2 1 4 . 1 . . 3 Energy Cannon 6 | . . . 1 . . . 5 . . . . . . Ballistic Gun 10 | 2 2 5 1 . . . . . . . . . . Ballistic Cannon 6 | . 1 1 . . . . . . . 3 . . 1 Launcher . | . . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . 1 . . . . . . Impact Weapon 4 | . . . . . . . . . . 4 . . . Slashing Weapon 3 | . . . . . . . . . . 1 1 . 1 Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . 1 . . . . 1 . . . . . 2 Parts Lost 69 | . . 1 . . . 5 11 7 1 20 . 7 17 Power 17 | . . . . . . 2 4 . 1 6 . 1 3 Propulsion 27 | . . 1 . . . 1 6 3 . 8 . 2 6 Utility 16 | . . . . . . 1 1 1 . 4 . 3 6 Weapon 9 | . . . . . . 1 . 3 . 2 . 1 2 Highest Loss Streak 9 | . . 1 . . . 5 4 3 4 7 . 7 9 Average Slot Usage (%) 76 | . 95 90 100 92 92 95 86 53 33 78 64 36 47 Engine 8 | . 14 21 18 15 15 13 9 . . 6 . . 2 Core 2 | . . . . . . 6 5 . . 2 5 1 1 Leg 2 | . 28 6 . . . . . . . 2 5 2 1 Wheel 2 | . . . . . . . . . . 15 . . 1 Hover 1 | . . . . . . . 4 5 . . 5 . . Flight 12 | . . 21 36 30 30 29 21 5 . . . . 1 Device 11 | . 10 11 16 15 15 14 13 5 . 15 23 9 7 Storage 1 | . 13 2 . . . . . . . 3 . . . Processor 15 | . . 8 10 15 15 15 18 23 33 13 11 11 12 Energy Gun 3 | . . 7 7 . . 5 3 7 . 1 . . 1 Energy Cannon 2 | . . . 1 7 7 7 6 2 . . . . . Ballistic Gun 2 | . 17 9 9 7 7 . . . . . . . . Ballistic Cannon 1 | . 10 1 . . . . . . . 2 . . 3 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 72 | 7 24 20 18 19 19 23 26 14 7 72 15 15 38 Greatest Support 80 | 20 20 20 20 20 20 25 36 14 3 80 22 22 20 Greatest Overweight (x) 10 | . 1 1 . . . . 1 3 2 2 . 4 10 Average Overweight (x) . | . . . . . . . . . . . . . 1 Largest Inventory Capacity 14 | 4 14 8 4 4 4 4 4 4 4 14 4 4 4 Average Capacity 4 | 4 7 4 4 4 4 4 4 4 4 7 4 4 4 Most Carried 10 | 4 8 8 4 4 4 4 4 4 4 10 4 4 4 Average Carried 4 | 1 7 4 3 3 4 3 3 3 4 6 4 3 3 Final Capacity 8 | 4 8 4 4 4 4 4 4 4 4 4 4 4 4 Final Carried 8 | 4 8 4 4 4 4 4 3 4 4 4 4 2 3 Class Distribution -------------------- 34% | Mutant 25% | Scavenger-Mutant 15% | Scout 11% | Scavenger-Scout 5% | Derelict-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Sprinter | -8/Materials Scout | -7/Factory Scout | -7/Waste Scout | -7/Factory Scavenger-Scout | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Low Fac Upp Upp Fac Matter Collected 2202 | 254 123 271 27 . 198 193 189 152 . 440 38 95 222 Remotely 10 | . . . . . . . . . . 10 . . . Salvage Created 2113 | 36 80 271 27 . . 250 461 44 . 782 . 56 106 Parts 98 | 4 4 14 . . . 12 14 3 . 35 . 3 9 Haulers Intercepted 4 | . . 3 . . . . 1 . . . . . . Recyclers Shooed 1 | . . . . . . . . . . 1 . . . Parts Field Recycled 14 | . . . . . . . . . . 13 . . 1 Retrieved Matter 94 | . . . . . . . . . . 91 . . 3 Parts Self-Destructed 13 | . . . . . . . . 4 . . . 9 . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Low Fac Upp Upp Fac Combat Hostiles Destroyed 37 | 1 5 4 . . . 5 5 1 . 11 . 1 4 Melee 7 | . . . . . . . . . . 6 . 1 . Guns 8 | 1 . 3 . . . 1 3 . . . . . . Cannons 18 | . 5 1 . . . 4 2 . . 3 . . 3 AOE 2 | . . . . . . . . . . 1 . . 1 Classes Destroyed 10 | 1 1 2 1 . . 3 . . . 1 . . 1 Worker 1 | . . . . . . . . . . 1 . . . Tunneler 1 | . . . . . . . . . . . . . 1 Hauler 4 | . . 3 . . . . 1 . . . . . . Recycler 2 | . . . . . . 1 . . . 1 . . . Watcher 1 | . . . 1 . . . . . . . . . . Swarmer 5 | . 3 2 . . . . . . . . . . . Grunt 14 | 1 2 1 . . . 3 2 . . 4 . 1 . Sentry 3 | . . 1 . . . . 1 . . 1 . . . Hunter 4 | . . . . . . 1 . . . 3 . . . Programmer 11 | . . . . . . 1 2 1 . 3 . . 4 Thug 3 | . . . . . . . 3 . . . . . . Best Kill Streak 3 | 1 3 3 1 . . 1 2 1 . 3 . 1 3 Combat Bots Only 3 | 1 3 3 . . . 1 2 1 . 2 . 1 2 Max Kills in Single Turn 2 | 1 1 1 1 . . 1 2 1 . 2 . 1 2 Gunslinging . | . . . . . . . . . . . . . . Exploded 1 | . . . . . . . . . . 1 . . 1 Melee 1 | . . . . . . . . . . 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Low Fac Upp Upp Fac Damage Taken 8182 | 10 387 331 59 . . 365 819 573 192 2617 . 661 2168 Core 2767 | . 107 48 . . . 42 185 273 171 512 . 276 1153 Absorbed by Shields 251 | . . . . . . . . . . 251 . . . Core Remaining (%) 69 | 100 57 88 100 . . 94 . . 26 . . 21 . Volleys Fired 156 | 2 19 31 4 . . 24 43 3 . 15 . . 15 Largest 2 | 2 2 2 2 . . 2 2 2 . 2 . . 2 Hottest 150 | 40 55 60 85 . . 125 129 150 . 132 . . 148 Shots Fired 265 | 4 38 62 8 . . 42 62 6 . 22 . . 21 Gun 144 | 4 19 60 7 . . 18 17 6 . 7 . . 6 Cannon 118 | . 19 2 1 . . 24 42 . . 15 . . 15 Launcher . | . . . . . . . . . . . . . . Special 3 | . . . . . . . 3 . . . . . . Kinetic 119 | 4 38 41 4 . . 2 . . . 15 . . 15 Thermal 141 | . . 21 4 . . 40 57 6 . 7 . . 6 Explosive . | . . . . . . . . . . . . . . Electromagnetic 2 | . . . . . . . 2 . . . . . . Robot Hit Streak 13 | 4 5 5 3 . . 5 11 1 . 6 . . 13 Robot Miss Streak 8 | . 2 3 4 . . 8 2 2 . 3 . . 3 Penetration Max 1 | . . . . . . . . . . 1 . . . Secondary Targets . | . . . . . . . . . . . . . . Shots Hit Robots 209 | 4 16 34 4 . . 19 44 2 . 62 . 11 13 Core Hits 92 | 2 7 11 1 . . 8 19 1 . 34 . 3 6 Critical Hits 2 | . . . 1 . . . . . . . . . 1 Critical Kills 1 | . . . 1 . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . . . . . 1 Melee Attacks 75 | . . . . . . . . . . 63 . 11 1 Impact 13 | . . . . . . . . . . 13 . . . Slashing 62 | . . . . . . . . . . 50 . 11 1 Piercing . | . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks 13 | . . . . . . . . . . 10 . 3 . Damage Inflicted 6859 | 30 257 454 77 . . 469 1527 53 . 2582 . 396 1014 Guns 1054 | 30 49 419 54 . . 129 193 53 . 64 . . 63 Cannons 2486 | . 208 35 23 . . 340 796 . . 496 . . 588 Explosions 1391 | . . . . . . . 538 . . 491 . . 362 Melee 1857 | . . . . . . . . . . 1461 . 396 . Ramming 71 | . . . . . . . . . . 70 . . 1 Kinetic 1729 | 30 257 306 42 . . 10 . . . 496 . . 588 Thermal 2640 | . . 148 35 . . 459 965 53 . 555 . . 425 Explosive 538 | . . . . . . . 538 . . . . . . Electromagnetic 24 | . . . . . . . 24 . . . . . . Impact 212 | . . . . . . . . . . 212 . . . Slashing 1645 | . . . . . . . . . . 1249 . 396 . Piercing . | . . . . . . . . . . . . . . Highest Corruption 18 | . 2 . . . . . 2 6 6 5 5 4 18 Average Corruption 3 | . 2 . . . . . 1 2 6 2 4 2 8 Corruption Purged 3 | . . . . . . . . . . . 1 2 . Effects 69 | . 2 . . . . . 5 12 15 9 7 4 15 Message Errors 19 | . . . . . . . 2 5 5 1 1 . 5 Matter Fused 15 | . . . . . . . . . 4 5 3 1 2 Heat Flow Errors 11 | . 1 . . . . . . 2 1 1 2 2 2 Energy Discharges 11 | . 1 . . . . . 1 3 1 . 1 . 4 Data Loss (minor) 8 | . . . . . . . . 2 3 1 . 1 1 Data Loss (major) 2 | . . . . . . . . . 1 1 . . . Misdirections 1 | . . . . . . . . . . . . . 1 Targeting Errors 2 | . . . . . . . 2 . . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 453 | . . . . . . 14 39 . . 221 . . 179 Projectiles 49 | . . . . . . 14 27 . . . . . 8 Explosions 343 | . . . . . . . 12 . . 160 . . 171 Melee 61 | . . . . . . . . . . 61 . . . Knockbacks 17 | . 2 . . . . . . . . 10 . . 5 Impact 2 | . . . . . . . . . . 2 . . . Kinetic 14 | . 2 . . . . . . . . 7 . . 5 Secondary 1 | . . . . . . . . . . 1 . . . Self-Inflicted Damage 558 | . . . . . . . 53 . . 198 . . 307 Shots 6 | . . . . . . . 1 . . 2 . . 3 Rammed 19 | . . . . . . . . . . 18 . . 1 Targets Rammed 19 | . . . . . . . . . . 18 . . 1 Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 435 | 6 147 190 37 . . 372 435 191 167 261 255 222 289 Average Temperature 114 | 6 51 70 19 . . 137 102 72 93 96 122 108 102 Received Heat Transfer 945 | 6 66 75 . . . 27 168 45 81 366 . 111 . Effects 20 | . . . . . . 10 8 . . 1 . 1 . Shutdowns 4 | . . . . . . 2 2 . . . . . . Energy Bleed 4 | . . . . . . 3 . . . 1 . . . Interference 9 | . . . . . . 3 5 . . . . 1 . Short Circuit 1 | . . . . . . . 1 . . . . . . Damage (minor) 2 | . . . . . . 2 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . 1 . . . Robots Melted 1 | . . . . . . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 5 | . . . . . . . 4 . . . . . 1 Heat Transferred 3678 | . . 350 62 . . 777 1591 74 . 550 . . 274 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Low Fac Upp Upp Fac Peak Influence 1345 | 20 160 167 124 56 19 1345 975 . . 262 . . 384 Initial 658 | . 13 12 15 56 19 13 658 . . 194 . . 185 Average 345 | 3 82 77 37 56 19 674 718 . . 169 . . 222 Maximum Alert Level 4 | . . . . . . 4 3 . . 1 . . 1 Low Security (%) 56 | 100 100 100 100 100 100 18 . . . 74 . . 74 Level 1 11 | . . . . . . 20 . . . 25 . . 25 Level 2 13 | . . . . . . 3 57 . . . . . . Level 3 16 | . . . . . . 47 42 . . . . . . Level 4 1 | . . . . . . 9 . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 28 | . 1 1 1 . . 10 9 . . 3 . 1 2 Investigation 11 | . . . 1 . . 7 3 . . . . . . Extermination 7 | . . . . . . 2 2 . . 1 . . 2 Reinforcement 7 | . 1 1 . . . 1 2 . . 2 . . . Assault 3 | . . . . . . . 2 . . . . 1 . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 . . . Haulers Reinforced 1 | . . . . . . . . . . 1 . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Low Fac Upp Upp Fac Distress Signals 7 | . 3 1 . . . . . . . 2 . . 1 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 176 | 1 14 8 6 . . 23 41 10 18 33 . 14 8 Peak Tracking Total 10 | . 5 5 4 . . 3 9 4 10 8 . 9 3 Tactical Retreats 18 | . . 1 . . . . 4 4 4 5 . . . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Low Fac Upp Upp Fac Traps Triggered 3 | . 1 . . 1 . . . . . . . . 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . 2 . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Low Fac Upp Upp Fac Machines Disabled 13 | . . . . . . 2 3 . . 3 . . 5 Max in Single Turn 5 | . . . . . . . 1 . . 3 . . 5 Garrison Access 1 | . . . . . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . 1 . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Low Fac Upp Upp Fac Machines Accessed 35 | . 3 6 5 . . 10 9 1 . 1 . . . Terminals 13 | . 2 3 5 . . 2 1 . . . . . . Fabricators 5 | . . . . . . 3 2 . . . . . . Repair Stations 4 | . . 1 . . . 2 1 . . . . . . Recycling Units 6 | . 1 1 . . . 1 2 . . 1 . . . Scanalyzers 4 | . . 1 . . . 2 1 . . . . . . Garrison Access 2 | . . . . . . . 2 . . . . . . Total Hacks 103 | . 9 20 17 . . 31 24 1 . 1 . . . Successful 76 | . 7 17 15 . . 21 14 1 . 1 . . . Failed 27 | . 2 3 2 . . 10 10 . . . . . . Catastrophic 3 | . . . . . . 2 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 15 | . . 1 5 . . 4 4 1 . . . . . Terminals 47 | . 6 10 17 . . 8 6 . . . . . . Fabricators 17 | . . . . . . 10 7 . . . . . . Repair Stations 8 | . . 1 . . . 6 1 . . . . . . Recycling Units 13 | . 3 3 . . . 1 5 . . 1 . . . Scanalyzers 15 | . . 6 . . . 6 3 . . . . . . Garrison Access 2 | . . . . . . . 2 . . . . . . Terminal Hacks 31 | . 5 7 10 . . 4 4 1 . . . . . Record 7 | . 1 2 3 . . . 1 . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . Prototype ID Bank 3 | . . 1 . . . 2 . . . . . . . Open Door 1 | . . . . . . . . 1 . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . Emergency Access Points 2 | . . 1 1 . . . . . . . . . . Scanalyzer Index 2 | . 1 . . . . 1 . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . . Unreport Threat 1 | . . . . . . . 1 . . . . . . Locate Traps 2 | . . 1 . . . 1 . . . . . . . Transport Status 1 | . 1 . . . . . . . . . . . . Assault Status 1 | . . . 1 . . . . . . . . . . Recall Investigation 1 | . . . . . . . 1 . . . . . . Hauler Manifests 2 | . 1 . 1 . . . . . . . . . . Registered Components 1 | . . 1 . . . . . . . . . . . Zone Layout 4 | . . 1 2 . . . 1 . . . . . . Fabricator Hacks 10 | . . . . . . 6 4 . . . . . . Network Status 3 | . . . . . . 1 2 . . . . . . Load Schematic 4 | . . . . . . 2 2 . . . . . . Build 3 | . . . . . . 3 . . . . . . . Repair Station Hacks 6 | . . 1 . . . 5 . . . . . . . Scan Component 4 | . . 1 . . . 3 . . . . . . . Repair 2 | . . . . . . 2 . . . . . . . Recycling Unit Hacks 9 | . 2 3 . . . 1 2 . . 1 . . . Report Inventory 3 | . 1 1 . . . 1 . . . . . . . Retrieve Matter 3 | . . 2 . . . . 1 . . . . . . Retrieve Components 3 | . 1 . . . . . 1 . . 1 . . . Scanalyzer 12 | . . 6 . . . 3 3 . . . . . . Insert Component 6 | . . 3 . . . 2 1 . . . . . . Analyze 6 | . . 3 . . . 1 2 . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . . . Seal Access 1 | . . . . . . . 1 . . . . . . Unauthorized Hacks 7 | . . . 5 . . 2 . . . . . . . Terminals 7 | . . . 5 . . 2 . . . . . . . Track 1 | . . . 1 . . . . . . . . . . Botnet 6 | . . . 4 . . 2 . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 27 | . 1 4 4 . . 11 7 . . . . . . Full Trace Events 10 | . . . 1 . . 6 3 . . . . . . Feedback Events 1 | . . . . . . . 1 . . . . . . Corruption 1 | . . . . . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . 3 . . . 1 1 . . . . . . Parts Built 2 | . . . . . . 2 . . . . . . . Matter 102 | . . . . . . 102 . . . . . . . Time 51 | . . . . . . 51 . . . . . . . Total Part Build Rating 2 | . . . . . . 2 . . . . . . . Parts Repaired 2 | . . . . . . 2 . . . . . . . Time 76 | . . . . . . 76 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter 44 | . . 44 . . . . . . . . . . . Retrieved Components 5 | . 3 . . . . . . . . 2 . . . Parts Scanalyzed 6 | . . 3 . . . 2 1 . . . . . . Part Schematics Acquired 5 | . . 3 . . . 1 1 . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Was Fac Fac Low Low Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . 1 . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat 1 | . . . . . . . 1 . . . . . . Robot Hacks Applied 1 | . . . . . . . 1 . . . . . . parse_system 1 | . . . . . . . 1 . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Low Fac Upp Upp Fac Total Allies 24 | . . . . . 20 . 3 . . . . 1 . Largest Group 20 | . . . . . 20 20 15 . . . . 1 . Highest-Rated Group 487 | . . . . . 487 487 411 . . . . 125 . Highest-Rated Ally 125 | . . . . . 35 35 32 . . . . 125 . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 215 | . . . . . . 117 77 . . . . 21 . Total Damage 4775 | . . . . . . 2282 1892 . . . . 601 . Kills 46 | . . . . . . 25 11 . . . . 10 . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Low Fac Upp Upp Fac Robot Analysis Total 1 | . 1 . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . 2 . . 1 . . Drone Launches 3 | . . . . . . . . . . 3 . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Low Fac Upp Upp Fac Turns Passed 8348 | 141 434 644 311 176 174 1018 1443 1148 378 1492 219 161 609 Spaces Moved 8019 | 151 293 676 349 264 197 1443 1404 913 511 1080 303 105 330 Core 761 | 93 . 3 . . . . . 5 511 52 . 57 40 Treads . | . . . . . . . . . . . . . . Legs 602 | 58 293 111 . . . . . . . 52 . 32 56 Wheels 956 | . . . . . . . . . . 823 . . 133 Hover 1945 | . . . . . . . 519 908 . 153 303 16 46 Flight 3755 | . . 562 349 264 197 1443 885 . . . . . 55 Fastest Speed 26 | 50 120 34 31 31 31 31 26 60 50 50 70 50 50 Average Speed 59 | 76 120 50 31 31 31 31 40 60 53 98 70 98 145 Slowest Speed 550 | 120 150 150 34 31 31 40 116 200 150 150 70 250 550 Overloaded Moves 21 | . . . . . . . 21 . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 27 | . . 11 2 . 1 7 6 . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 32 | 5 35 34 29 7 90 38 25 75 30 15 55 12 8 Regions Visited 13 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . . . 2 . . . . . Known Exits Taken 8 | . . 1 1 . . 1 1 1 1 1 1 . . Unknown Exits Taken 3 | 1 1 . . . . . . . . . . 1 . Scrap Searched 7 | . . . . . . . . 5 1 . 1 . . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 134 | . . . . . . . 31 . . 46 . . 57 Melee . | . . . . . . . . . . . . . . Projectile 5 | . . . . . . . . . . 4 . . 1 AOE 129 | . . . . . . . 31 . . 42 . . 56 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Low Fac Upp Upp Fac Total 11204 | 170 339 916 540 358 308 1962 2213 1499 616 1395 309 149 430 Wait 2601 | 5 1 149 180 84 113 462 712 566 106 143 5 29 46 Move 7956 | 150 292 655 344 264 194 1429 1391 912 510 1079 302 104 330 Hop 24 | . . 9 2 . 1 6 6 . . . . . . Pick Up 60 | 5 10 14 3 3 . 5 3 3 . 11 . . 3 Fast Attach 103 | 5 2 10 1 . . 12 10 7 . 32 1 3 20 Attach 47 | . 3 9 3 1 . 2 15 . . 9 . 3 2 Detach 44 | . 2 6 . . . 1 18 1 . 9 . 1 6 Swap 45 | 1 4 9 1 3 . 7 6 2 . 11 . . 1 Drop 88 | 2 6 24 2 3 . 14 9 5 . 16 1 1 5 Fire 156 | 2 19 31 4 . . 24 43 3 . 15 . . 15 Melee 61 | . . . . . . . . . . 52 . 8 1 Ram 19 | . . . . . . . . . . 18 . . 1 Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -4/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 113 | -11/Scrapyard | Discovered new exit (range 8) 142 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 349 | -10/Materials | Discovered new exit (range 14) 576 | -10/Materials | Entered another Materials area 576 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 1201 | -9/Materials | Discovered new exit (range 4) 1218 | -9/Materials | Identified exit to Materials 1220 | -9/Materials | Entered another Materials area 1220 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1497 | -8/Materials | Discovered new exit (range 18) 1519 | -8/Materials | Discovered new exit (range 20) 1530 | -8/Materials | Identified exit to Factory 1531 | -8/Materials | Entered Factory 1531 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1707 | -7/Factory | Sucked down chute 1707 | -7/Factory | Entered Waste 1708 | -7/Waste | Joined by Warlord forces that had cleared the area 1795 | -7/Waste | Build established: Scout 1832 | -7/Waste | Discovered new exit (range 12) 1868 | -7/Waste | Identified exit to Factory 1881 | -7/Waste | Entered Factory 1881 | -7/Factory | Accompanied by 20 allies 1986 | -7/Factory | Lost 5 parts (2p1n1u1w) 2015 | -7/Factory | Fabricated Lgt. Ion Engine (x2) 2282 | -7/Factory | Local fabrication network quarantined 2479 | -7/Factory | Discovered new exit (range 16) 2614 | -7/Factory | Repaired Xenon Bombardment Thruster 2648 | -7/Factory | Repaired Particle Gun 2774 | -7/Factory | Discovered new exit (range 19) 2807 | -7/Factory | Identified exit to Factory 2899 | -7/Factory | Entered another Factory area 2899 | -6/Factory | Accompanied by 12 allies 2899 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2945 | -6/Factory | Build established: Scavenger-Scout 3249 | -6/Factory | First assault squad dispatched 3867 | -6/Factory | Lost 3 parts (1p2n) 4017 | -6/Factory | Lost 3 parts (2p1n) 4310 | -6/Factory | Discovered new exit (range 4) 4341 | -6/Factory | Identified exit to Lower Caves 4342 | -6/Factory | Entered Lower Caves 4365 | -6/Lower Caves | Lost 4 parts (1p2n1u) 4372 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4606 | -6/Lower Caves | Build established: Mutant 4796 | -6/Lower Caves | Learned location of Zion (-6) 5192 | -6/Lower Caves | Build established: Derelict-Scout 5435 | -6/Lower Caves | Discovered new exit (range 5) 5437 | -6/Lower Caves | Identified exit to Lower Caves 5482 | -6/Lower Caves | Core integrity fell below 50% 5490 | -6/Lower Caves | Entered another Lower Caves area 5544 | -6/Lower Caves | Lost 4 parts (1p2n1w) 5640 | -6/Lower Caves | Build established: Mutant 5857 | -6/Lower Caves | Discovered new exit (range 11) 5861 | -6/Lower Caves | Identified exit to Factory 5868 | -6/Lower Caves | Entered Factory 5868 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 6123 | -5/Factory | Discovered new exit (range 8) 6130 | -5/Factory | Identified exit to Upper Caves 6226 | -5/Factory | Build established: Scavenger-Mutant 6852 | -5/Factory | Lost 3 parts (1n1u1w) 6939 | -5/Factory | Lost 6 parts (2p2n1u1w) 7116 | -5/Factory | Lost 3 parts (1p1n1u) 7197 | -5/Factory | Core integrity fell below 50% 7224 | -5/Factory | Lost 7 parts (2p4n1u) 7259 | -5/Factory | Discovered exit to Upper Caves (range 20) 7360 | -5/Factory | Entered Upper Caves 7529 | -5/Upper Caves | Learned Factory security intel 7570 | -5/Upper Caves | Discovered new exit (range 9) 7575 | -5/Upper Caves | Identified exit to Upper Caves 7579 | -5/Upper Caves | Entered another Upper Caves area 7591 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 7633 | -5/Upper Caves | AD-0RF showed up to help 7635 | -5/Upper Caves | AD-0RF revealed a hidden path 7663 | -5/Upper Caves | Lost 7 parts (1p2n3u1w) 7740 | -5/Upper Caves | Entered Factory 7740 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 8000 | -4/Factory | Lost 5 parts (2n2u1w) 8091 | -4/Factory | Core integrity fell below 50% 8127 | -4/Factory | Lost 3 parts (1p1n1w) 8291 | -4/Factory | System corruption reached 10% 8308 | -4/Factory | Core integrity fell below 20% 8349 | -4/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 08299_ K-01 Serf collects debris. 08304_ Acquired Unknown Wheel. 08304_ Identified Wheel. 08306_ Acquired 30 matter. 08307_ K-01 Serf collects debris. 08308_ Acquired Wheel. 08310_ K-01 Serf collects debris. 08310_ Exp. Heat Sink destroyed. 08311_ System corrupted: Component data lost. 08313_ K-01 Serf collects debris. 08314_ R-10 Processor collects Mining Laser. 08315_ Wheel destroyed. 08318_ R-10 Processor collects Seismic Analyzer. 08325_ Field Recycling Unit destroyed. 08326_ Mic. Fission Core destroyed. 08330_ Acquired 136 matter. 08334_ System corrupted: Energy discharge (-24). 08340_ Wheel destroyed. 08345_ Neutrino Reactor explodes. 08345_ Door malfunctions. Map ----- +----------------------------------------------------+ | ######### ###+#??????????????????????????????? | | ????????# #??????????????????????????????????? | | ????????# #??????????????????????????????????? | | ????????# #??????????????????????????????????? | | ????????# #??????????????????????????????????? | | ????????# #??????????????????????????????????? | | ????????# #??????????????????????????????????? | | ????????# #??????????????????????????????????? | | ????????# #??????????????????????????????????? | | ######### #??????????????????????????????????? | | / #??????????????????????????????????? | | ! # #???######?????????????????????????? | | ! # #?? ?????????????????????????? | | ! # #?? " " " ?????????????????????????? | | # #?" " " " ?????????????????????????? | | # #?" " " " ?????????????????????????? | | # # " " " " ????????????????????????? | | # # " " " " ???????????????????????? | | # + " " " " "????????????????????????? | | ## # " " " " "????????????????????????? | | ######## # " " " " ????????????????????????? | | ############# #?" " " " ?????????????????????????? | | # # #? ????????????????????????? | | # """"""""" + #??########+#??????????????????????? | | # # #?????????# #??????????????????????? | | # """"""""" # #?????????#@#??????????????????????? | | ? # #?????????# #??????????????????????? | | ? """"""""" # ########### #??????????????????????? | | ?? # #??????????????????????? | | ??########### #??????????????????????? | | ??????????###+###### ##??????????????????????? | | ??????????# #?# #???????????????????????? | | ??????????# """ ### #???????????????????????? | | ??????????# """ + p #???????????????????????? | | ??????????# """ ####/##/###?????????????????????? | | ??????????# # #?????????????????????? | | ??????????# # #?????????????????????? | | ??????????######## #?????????????????????? | | ?????????????????# #?????????????????????? | | ?????????????????# #?????????????????????? | | ?????????????????# #?????????????????????? | | ?????????????????# #?????????????????????? | | ?????????????????# #?????????????????????? | | ?????????????????###########?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 95 Energy Generation 44 Energy Capacity 385 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 110 ECM Strength 3 Jamming Range 8 Cloak Strength 3 Additional Mass Support 6 Resistance: TH 20 Point Defense Rating 80 Phase Shifting 5 Evasion (%) 64 Targeting Accuracy 6 Melee Accuracy 8 Target Analysis 6 Offensive Hacking 14 Defensive Hacking 11 Item Schematics ----------------- Flight Unit | -9/Materials | Scanalyzed VTOL Module | -9/Materials | Scanalyzed Lgt. Ion Engine | -9/Materials | Scanalyzed Xenon Bombardment Thruster | -7/Factory | Scanalyzed Gravmag System | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Lgt. Ion Engine | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- No Signal We Are Legion Challenges ------------ None Game ------ Seed NeutronTrapBlade Manual? 0 Play Time 03:49:26 Cumulative 32.5 hours Start 2021.05.01 @ 21:25:50 End 2021.05.04 @ 01:36:48 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 27 Achievement% 24 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5f9b09c3-8775-4d64-9d9b-fdb9d3ab4f0f