Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.04.23 @ 22:31:31 Player: mr_sack Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (13) 2600 Robots Destroyed (107) 535 Value Destroyed (3746) 3746 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1) 1 TOTAL SCORE: 9962 Bonus ------- High Alert Combat Kills 34 Friendly Fire -33 Cogmind --------- Core Integrity 0/1150 Matter 77/300 Energy 54/100 System Corruption 17% Temperature Cool (0) Movement Core (300) Ox5 Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- Large Storage Unit Advanced Visual Processing Unit Advanced Signal Interpreter Advanced Terrain Scan Processor Improved Targeting Computer Launcher Guidance Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- Compact Matter Pod (150) Layered Light Armor Plating Improved Datajack Improved Plasma Cutter Improved Plasma Cutter Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Improved Gravmag System Improved Gravmag System Improved Linear Gravjet Improved Linear Gravjet > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Advanced Signal Interpreter Advanced Terrain Scan Processor Improved Targeting Computer Launcher Guidance Computer Improved Core Analyzer Energy Filter Layered Light Armor Plating Layered Light Armor Plating > --- WEAPON ----------- Dispersion Rifle Improved Plasma Cutter Improved Plasma Cutter Improved Plasma Cutter > --- INVENTORY -------- Improved Deuterium Engine Gravmag System Gravmag System Compact Matter Pod Advanced ECM Suite Layered Light Armor Plating Improved Datajack Improved Plasma Cutter Improved Plasma Cutter Improved Plasma Cutter [Rating: 92] Favorites ----------- Power F-cell Engine Engine F-cell Engine Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Improved Linear Gravjet Flight Unit Makeshift Flight Unit Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Protection Layered Light Armor Plating Weapon Heavy Machine Gun Energy Gun EM Pulse Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Gauss Cannon Launcher Long-range Missile Launcher Special Weapon Improved Plasma Cutter Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Upp Upp Fac Slots Evolved 12 | . . . 2 . 2 2 . . 2 2 . . 2 Power . | . . . . . . . . . . . . . . Propulsion 2 | . . . 1 . . 1 . . . . . . . Utility 8 | . . . . . 2 1 . . 1 2 . . 2 Weapon 2 | . . . 1 . . . . . 1 . . . . Parts Attached 169 | 9 4 . 6 1 26 12 16 21 23 . 13 5 33 Power 17 | 1 . . 1 1 4 2 2 1 1 . 1 1 2 Engine 17 | 1 . . 1 1 4 2 2 1 1 . 1 1 2 Core . | . . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . Propulsion 64 | 2 2 . 3 . 6 6 5 12 4 . 3 3 18 Treads . | . . . . . . . . . . . . . . Leg 41 | 2 2 . 3 . 6 6 5 8 4 . 3 1 1 Wheel . | . . . . . . . . . . . . . . Hover 16 | . . . . . . . . 1 . . . . 15 Flight 7 | . . . . . . . . 3 . . . 2 2 Utility 38 | 3 2 . . . 5 3 3 3 9 . 3 1 6 Device 19 | 1 1 . . . 2 1 1 3 7 . 1 . 2 Storage 6 | 2 1 . . . . . 1 . 1 . . 1 . Processor 10 | . . . . . 3 1 1 . 1 . 2 . 2 Hackware . | . . . . . . . . . . . . . . Protection 3 | . . . . . . 1 . . . . . . 2 Artifact . | . . . . . . . . . . . . . . Weapon 50 | 3 . . 2 . 11 1 6 5 9 . 6 . 7 Energy Gun 6 | 2 . . . . . 1 1 . . . . . 2 Energy Cannon 6 | . . . . . . . . 4 2 . . . . Ballistic Gun 22 | 1 . . 1 . 9 . 1 1 5 . 4 . . Ballistic Cannon 6 | . . . 1 . 1 . 3 . 1 . . . . Launcher 1 | . . . . . . . . . 1 . . . . Special Weapon 6 | . . . . . . . . . . . 1 . 5 Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon 3 | . . . . . 1 . 1 . . . 1 . . Unidentified Prototypes 3 | . . . . . 1 . . . . . 1 . 1 Parts Lost 52 | . . . . . 1 1 9 2 6 . 9 5 19 Power 5 | . . . . . . . 1 . . . 1 1 2 Propulsion 17 | . . . . . . . 4 . 1 . 3 2 7 Utility 12 | . . . . . . 1 2 . 2 . 1 1 5 Weapon 18 | . . . . . 1 . 2 2 3 . 4 1 5 Highest Loss Streak 12 | . . . . . 1 1 5 2 6 . 5 4 12 Average Slot Usage (%) 94 | . 100 100 96 100 97 95 98 99 98 64 90 63 85 Engine 7 | . 14 14 11 11 8 7 6 7 6 5 5 4 4 Leg 23 | . 28 28 33 33 26 28 29 19 25 23 22 10 3 Flight 1 | . . . . . . . . 10 . . . 7 1 Device 10 | . 14 14 11 11 8 6 5 13 19 5 9 . 1 Storage 8 | . 14 14 11 11 9 7 13 8 6 5 5 9 7 Processor 17 | . . . . . 18 14 16 15 13 17 28 29 29 Energy Gun 2 | . 14 14 11 11 1 1 3 . . . . . 1 Energy Cannon 3 | . . . . . . . . 13 7 . . . . Ballistic Gun 10 | . 14 14 10 11 18 21 4 6 9 5 11 . . Ballistic Cannon 3 | . . . 8 11 4 . 9 1 5 . . . . Special Weapon 1 | . . . . . . . . . . . 2 . 12 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 66 | 16 25 25 30 30 34 39 44 47 66 34 49 34 56 Greatest Support 72 | 20 20 20 30 30 42 62 50 65 72 72 72 34 54 Greatest Overweight (x) 7 | 1 1 1 . . 1 . 1 2 1 . . 5 7 Average Overweight (x) . | . . 1 . . . . . . . . . . . Largest Inventory Capacity 14 | 8 10 10 10 10 10 10 10 10 10 10 10 14 14 Average Capacity 10 | 6 8 10 10 10 10 10 10 10 10 10 10 12 12 Most Carried 14 | 6 9 10 10 10 10 10 10 10 10 10 10 9 14 Average Carried 9 | 3 6 9 9 10 9 9 9 9 9 9 9 7 9 Final Capacity 14 | 6 10 10 10 10 10 10 10 10 10 10 10 14 10 Final Carried 10 | 6 9 10 10 10 10 10 10 10 9 10 9 6 5 Class Distribution -------------------- 34% | Derelict-Skirmisher 20% | Mutant 13% | Scavenger-Skirmisher 10% | Skirmisher 8% | Scavenger-Mutant 5% | Derelict-Gunner 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Scavenger-Skirmisher | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Mutant | -7/Lower Caves Derelict-Skirmisher | -7/Lower Caves Derelict-Skirmisher | -6/Factory Mutant | -5/Factory Derelict-Skirmisher | -5/Upper Caves Mutant | -5/Upper Caves Gunner | -4/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Upp Upp Fac Matter Collected 3842 | 331 48 102 125 . 711 630 457 288 390 . 703 57 . Remotely . | . . . . . . . . . . . . . . Salvage Created 4110 | 167 121 67 309 . 655 879 560 322 423 . 498 109 . Parts 214 | 15 10 3 14 . 38 37 18 17 17 . 34 11 . Haulers Intercepted 3 | . . . . . 1 1 . . 1 . . . . Recyclers Shooed 5 | . . . . . 1 1 . . 3 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 79 | . . . . . . . 17 23 . . 30 9 . Prevented 5 | . . . . . . . . 5 . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Upp Upp Fac Combat Hostiles Destroyed 84 | . 2 . 7 . 16 12 16 9 11 . 7 4 . Melee 2 | . . . . . . . . . . . 1 1 . Guns 45 | . 2 . 3 . 12 11 9 3 1 . 1 3 . Cannons 21 | . . . 4 . 4 . 7 5 1 . . . . AOE 11 | . . . . . . 1 . 1 9 . . . . Classes Destroyed 15 | 3 2 . 2 . 4 1 . . 1 . 2 . . Worker 7 | 2 . . . . . 4 . . 1 . . . . Builder 2 | . . . . . 1 . . . 1 . . . . Tunneler 2 | 2 . . . . . . . . . . . . . Hauler 3 | . . . . . 1 1 . . 1 . . . . Recycler 6 | 1 . 1 . . . 3 . . 1 . . . . Watcher 2 | . 1 . . . 1 . . . . . . . . Swarmer 27 | . . . . . 5 . 5 5 8 . . 4 . Grunt 36 | . 2 . 4 . 9 9 8 3 1 . . . . Brawler 2 | . . . . . . 1 1 . . . . . . Duelist 3 | . . . 1 . . . 1 1 . . . . . Sentry 5 | . . . 2 . 1 1 1 . . . . . . Specialist 3 | . . . . . . . . . . . 3 . . Hunter 5 | . . . . . 1 1 . . . . 3 . . Programmer 2 | . . . . . . . . . 2 . . . . Behemoth 1 | . . . . . . . . . . . 1 . . Decomposer 1 | . . . . . . . . . . . 1 . . Best Kill Streak 9 | 2 2 1 5 . 5 9 6 4 5 . 3 3 . Combat Bots Only 6 | . 2 . 5 . 5 4 6 4 4 . 3 3 . Max Kills in Single Turn 3 | 1 1 1 1 . 2 2 2 1 3 . 1 1 . Gunslinging 1 | . . . . . 1 . . . . . . . . Exploded 2 | . . . . . . 1 . 1 2 . . . . Melee 1 | . . . . . . . . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Upp Upp Fac Damage Taken 9016 | . 105 . 176 . 668 572 1280 298 1273 . 1422 553 2669 Core 2062 | . 13 . . . 128 57 154 11 209 . 200 132 1158 Absorbed by Shields 291 | . . . . . . . . . 253 . . . 38 Core Remaining (%) 82 | 100 . 94 . 100 76 . . 68 75 . . 66 . Volleys Fired 236 | 8 8 2 15 . 40 42 34 17 23 . 36 9 2 Largest 4 | 2 2 2 3 . 3 3 3 3 4 . 3 1 1 Hottest 182 | 90 60 60 95 . 98 115 161 151 182 . 93 23 88 Shots Fired 585 | 16 16 4 45 . 116 123 81 41 82 . 50 9 2 Gun 437 | 16 16 4 30 . 96 123 49 12 44 . 36 9 2 Cannon 126 | . . . 15 . 20 . 32 29 30 . . . . Launcher 8 | . . . . . . . . . 8 . . . . Special 14 | . . . . . . . . . . . 14 . . Kinetic 465 | 6 8 2 30 . 106 121 67 17 63 . 36 9 . Thermal 32 | 2 . . . . . 2 14 12 . . . . 2 Explosive 8 | . . . . . . . . . 8 . . . . Electromagnetic 66 | 8 8 2 15 . 10 . . 12 11 . . . . Robot Hit Streak 31 | 8 8 2 22 . 31 21 17 10 10 . 30 3 . Robot Miss Streak 4 | 1 1 1 1 . 2 2 4 3 2 . 1 2 1 Penetration Max 1 | . . . . . . . 1 . 1 . 1 . . Secondary Targets 3 | . . . . . 1 . 2 . . . . . . Max Gunslinging Chain 1 | . . . . . 1 . 1 . . . . . . Shots Hit Robots 418 | 10 13 2 37 . 90 84 63 25 51 . 37 6 . Core Hits 205 | 6 5 2 14 . 36 40 29 14 34 . 12 11 2 Critical Hits 9 | . . . . . 2 . . 1 3 . 2 1 . Critical Kills 5 | . . . . . 2 . . . 1 . 1 1 . Critical Parts Destroyed 4 | . . . . . . . . 1 2 . 1 . . Melee Attacks 2 | . . . . . . . 2 . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 8764 | 126 202 19 483 . 1282 1855 1220 590 2382 4 445 145 11 Guns 4862 | 126 152 19 263 . 1002 1423 720 94 547 . 420 96 . Cannons 1685 | . . . 195 . 226 . 500 446 318 . . . . Explosions 2128 | . 50 . 25 . 54 432 . 50 1517 . . . . Melee . | . . . . . . . . . . . . . . Ramming 89 | . . . . . . . . . . 4 25 49 11 Kinetic 5398 | 9 40 6 291 . 1117 1390 1030 200 799 . 420 96 . Thermal 548 | 13 50 . 25 . 54 33 190 183 . . . . . Explosive 1949 | . . . . . . 432 . . 1517 . . . . Electromagnetic 780 | 104 112 13 167 . 111 . . 207 66 . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 17 | . . . . . . 2 2 2 4 . 1 1 17 Average Corruption 1 | . . . . . . 1 2 2 1 . 1 1 5 Corruption Purged . | . . . . . . . . . . . . . . Effects 53 | . . . . . . . 15 20 14 . . . 4 Message Errors 21 | . . . . . . . 5 10 5 . . . 1 Matter Fused 1 | . . . . . . . . . . . . . 1 Heat Flow Errors 12 | . . . . . . . 6 3 2 . . . 1 Energy Discharges 6 | . . . . . . . 1 2 3 . . . . Data Loss (minor) 11 | . . . . . . . 2 5 3 . . . 1 Targeting Errors 2 | . . . . . . . 1 . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 223 | . 5 . . . . . . 5 213 . . . . Projectiles 37 | . . . . . . . . 5 32 . . . . Explosions 186 | . 5 . . . . . . . 181 . . . . Melee . | . . . . . . . . . . . . . . Knockbacks 13 | . . . 2 . 5 . 3 . 3 . . . . Impact . | . . . . . . . . . . . . . . Kinetic 12 | . . . 2 . 4 . 3 . 3 . . . . Secondary 1 | . . . . . 1 . . . . . . . . Self-Inflicted Damage 109 | . 40 . 10 . 12 . . 32 . . 2 9 4 Shots 4 | . 1 . 1 . 1 . . 1 . . . . . Rammed 22 | . . . . . . . . . . . 2 16 4 Targets Rammed 39 | . . . . . . . . . . 1 10 24 4 Kicked 17 | . . . . . . . . . . 1 8 8 . Crushed . | . . . . . . . . . . . . . . Highest Temperature 432 | 30 91 20 261 . 66 93 378 432 356 . 12 . 186 Average Temperature 108 | 14 47 15 93 . 19 41 152 187 116 . 6 . 115 Received Heat Transfer 1861 | . 48 . 81 . 342 255 375 36 385 . 162 . 177 Effects 22 | . . . . . . . 8 8 6 . . . . Energy Bleed 1 | . . . . . . . . 1 . . . . . Interference 17 | . . . . . . . 8 3 6 . . . . Matter Decay 1 | . . . . . . . . 1 . . . . . Short Circuit 1 | . . . . . . . . 1 . . . . . Damage (minor) 1 | . . . . . . . . 1 . . . . . Damage (major) 1 | . . . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . 1 1 . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . Heat Transferred 840 | 37 50 . 50 . . 74 444 185 . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 4 | . 1 . 1 . 1 . . 1 . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Upp Upp Fac Peak Influence 468 | 25 100 38 212 69 165 468 . . 275 108 . . 57 Average Influence 93 | 12 65 33 86 69 88 295 . . 75 108 . . 24 Maximum Alert Level 2 | . . . 1 . . 2 . . 1 . . . . Low Security (%) 88 | 100 100 100 82 100 100 15 . . 92 100 . . 100 Level 1 10 | . . . 17 . . 69 . . 7 . . . . Level 2 1 | . . . . . . 15 . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 14 | . . . . . 6 1 . . 4 . . . 3 Investigation 5 | . . . . . 2 1 . . . . . . 2 Extermination 3 | . . . . . . . . . 2 . . . 1 Reinforcement 1 | . . . . . . . . . 1 . . . . Assault . | . . . . . . . . . . . . . . Garrison 5 | . . . . . 4 . . . 1 . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Upp Upp Fac Distress Signals 3 | . . . . . 1 1 . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 147 | . 5 . 7 . 24 22 21 10 18 2 8 4 26 Peak Tracking Total 12 | . 2 . 3 . 8 5 7 4 5 1 3 4 12 Tactical Retreats 13 | . 1 . . . 3 2 3 . 2 . . . 2 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Upp Upp Fac Traps Triggered 5 | . . . . . . . . . 2 . . . 3 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 8 | . . . . . . . 3 1 . . 1 3 . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Upp Upp Fac Machines Disabled 16 | . . . 1 . . 8 . . 5 . 2 . . Max in Single Turn 4 | . . . 1 . . 4 . . 2 . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Upp Upp Fac Machines Accessed 19 | . 1 . 1 . 7 1 . . 7 . . . 2 Terminals 9 | . 1 . . . 4 . . . 3 . . . 1 Fabricators 1 | . . . . . . . . . 1 . . . . Repair Stations 4 | . . . 1 . 1 1 . . 1 . . . . Recycling Units 2 | . . . . . . . . . 1 . . . 1 Scanalyzers 3 | . . . . . 2 . . . 1 . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 68 | . 2 . 2 . 29 6 . . 23 . . . 6 Successful 49 | . . . 2 . 23 3 . . 17 . . . 4 Failed 19 | . 2 . . . 6 3 . . 6 . . . 2 Catastrophic 5 | . 1 . . . 2 . . . 1 . . . 1 Database Lockouts . | . . . . . . . . . . . . . . Manual 10 | . 2 . . . 4 . . . 1 . 1 . 2 Terminals 20 | . 2 . . . 9 . . . 6 . . . 3 Fabricators 1 | . . . . . . . . . 1 . . . . Repair Stations 26 | . . . 2 . 14 6 . . 4 . . . . Recycling Units 5 | . . . . . . . . . 2 . . . 3 Scanalyzers 16 | . . . . . 6 . . . 10 . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 6 | . . . . . 3 . . . 2 . . . 1 Robot Analysis 1 | . . . . . 1 . . . . . . . . Level Access Points 2 | . . . . . 1 . . . 1 . . . . Branch Access Points 1 | . . . . . . . . . . . . . 1 Alert Level 1 | . . . . . . . . . 1 . . . . Hauler Manifests 1 | . . . . . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . 1 . . . . Network Status 1 | . . . . . . . . . 1 . . . . Repair Station Hacks 22 | . . . 2 . 14 3 . . 3 . . . . Scan Component 12 | . . . 1 . 7 2 . . 2 . . . . Repair 10 | . . . 1 . 7 1 . . 1 . . . . Recycling Unit Hacks 4 | . . . . . . . . . 1 . . . 3 Process 1 | . . . . . . . . . . . . . 1 Report Inventory 2 | . . . . . . . . . 1 . . . 1 Retrieve Matter 1 | . . . . . . . . . . . . . 1 Scanalyzer 16 | . . . . . 6 . . . 10 . . . . Insert Component 9 | . . . . . 4 . . . 5 . . . . Analyze 7 | . . . . . 2 . . . 5 . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 17 | . 1 . 1 . 6 1 . . 6 . . . 2 Full Trace Events 5 | . . . . . 2 1 . . . . . . 2 Feedback Events 1 | . . . . . . 1 . . . . . . . Corruption 1 | . . . . . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 7 | . . . . . 2 . . . 5 . . . . Parts Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 10 | . . . 1 . 7 1 . . 1 . . . . Time 286 | . . . 26 . 225 16 . . 19 . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter 6 | . . . . . . . . . . . . . 6 Retrieved Matter 6 | . . . . . . . . . . . . . 6 Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 7 | . . . . . 2 . . . 5 . . . . Part Schematics Acquired 7 | . . . . . 2 . . . 5 . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . 2 . . . . . . Non-combat 1 | . . . . . . . 1 . . . . . . Combat 1 | . . . . . . . 1 . . . . . . Robot Hacks Applied 2 | . . . . . . . 2 . . . . . . parse_system 2 | . . . . . . . 2 . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Upp Upp Fac Total Allies 1 | . . . . 1 . . . . . . . . . Largest Group 1 | . . . . 1 1 . . . . . . . . Highest-Rated Group 31 | . . . . 31 31 . . . . . . . . Highest-Rated Ally 31 | . . . . 31 31 . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 6 | . . . . . 6 . . . . . . . . Total Damage 65 | . . . . . 65 . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Upp Upp Fac Robot Analysis Total 1 | . . . . . 1 . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . 1 1 . . 1 . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Upp Upp Fac Turns Passed 9750 | 157 302 391 193 46 1180 535 1251 1479 1536 259 1772 195 454 Spaces Moved 6189 | 98 180 256 101 35 512 279 861 1068 859 195 1220 87 438 Core 8 | 4 . . . . . . . . . . . . 4 Treads . | . . . . . . . . . . . . . . Legs 5285 | 94 180 256 101 35 512 279 861 580 859 195 1220 81 32 Wheels . | . . . . . . . . . . . . . . Hover 402 | . . . . . . . . . . . . . 402 Flight 494 | . . . . . . . . 488 . . . 6 . Fastest Speed 38 | 50 120 150 120 120 120 122 122 122 122 122 120 120 38 Average Speed 123 | 117 140 150 120 120 126 122 122 129 135 122 121 140 68 Slowest Speed 450 | 120 150 150 120 120 150 125 155 190 153 122 122 450 400 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 30 | 6 31 51 13 7 38 10 80 56 18 4 94 6 14 Regions Visited 13 Branch Regions 6 Pre-discovered Areas 2 | . . 1 . . . . . 1 . . . . . Known Exits Taken 8 | . . . . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . . Scrap Searched 22 | . . 1 . . . . 9 9 . . 3 . . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 95 | . 2 . 4 . 3 24 11 6 45 . . . . Melee . | . . . . . . . . . . . . . . Projectile 15 | . . . . . . . 11 3 1 . . . . AOE 80 | . 2 . 4 . 3 24 . 3 44 . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Upp Upp Fac Total 7818 | 122 219 259 143 39 961 389 997 1138 1188 216 1447 124 576 Wait 1016 | . 13 1 16 2 360 47 74 4 251 20 167 . 61 Move 6176 | 97 179 255 100 34 511 278 860 1067 858 194 1219 86 438 Hop . | . . . . . . . . . . . . . . Pick Up 66 | 6 7 1 3 1 8 3 7 10 12 1 . . 7 Fast Attach 56 | 8 1 . 1 . 9 1 3 4 5 . 8 2 14 Attach 35 | . . . 3 . 3 3 8 3 3 . 4 3 5 Detach 10 | 1 . . . . . . 1 2 1 . 2 . 3 Swap 78 | 1 3 . 2 1 14 8 5 14 15 . 1 . 14 Drop 84 | 1 8 . 3 1 16 7 3 17 20 . . . 8 Fire 236 | 8 8 2 15 . 40 42 34 17 23 . 36 9 2 Melee 2 | . . . . . . . 2 . . . . . . Ram 9 | . . . . . . . . . . . . 5 4 Kick 30 | . . . . . . . . . . 1 10 19 . Crush . | . . . . . . . . . . . . . . Escape Stasis 20 | . . . . . . . . . . . . . 20 Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 3 exits: Upp x2 / Arm) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 158 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 431 | -10/Materials | Discovered new exit (range 12) 460 | -10/Materials | Entered Mines 482 | -10/Mines | Learned location of Storage (-9) 785 | -10/Mines | Discovered new exit (range 11) 851 | -10/Mines | Entered Materials 851 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 925 | -9/Materials | Repaired Ion Engine 976 | -9/Materials | Discovered new exit (range 12) 1044 | -9/Materials | Entered Mines 1047 | -9/Mines | Received a Mining Laser from a helpful Derelict 1062 | -9/Mines | Discovered new exit (range 8) 1090 | -9/Mines | Entered Materials 1090 | -8/Materials | Accompanied by 1 ally 1090 | -8/Materials | Evolved 2 slots: Utility x2 1421 | -8/Materials | Repaired Cld. Ion Engine 1454 | -8/Materials | Repaired Hvy. Assault Rifle 1482 | -8/Materials | Repaired Sensor Array 1509 | -8/Materials | Repaired Lgt. Cannon 1597 | -8/Materials | Garrison activated, responded to threat 1717 | -8/Materials | Repaired Hvy. Assault Rifle 1750 | -8/Materials | Repaired Aluminum Leg 1784 | -8/Materials | Repaired Shotgun 1812 | -8/Materials | Identified exit to Factory 2041 | -8/Materials | Garrison activated, responded to threat 2072 | -8/Materials | Build established: Scavenger-Skirmisher 2270 | -8/Materials | Entered Factory 2270 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2652 | -7/Factory | Repaired Imp. Sensor Array 2765 | -7/Factory | Discovered new exit (range 9) 2803 | -7/Factory | Identified exit to Lower Caves 2805 | -7/Factory | Entered Lower Caves 2854 | -7/Lower Caves | Lost 3 parts (2n1u) 2988 | -7/Lower Caves | Lost 5 parts (1p2n1u1w) 3162 | -7/Lower Caves | Encountered a Warlord checkpoint 3257 | -7/Lower Caves | Build established: Scavenger-Mutant 3569 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3701 | -7/Lower Caves | Discovered new exit (range 18) 3927 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3938 | -7/Lower Caves | Build established: Derelict-Skirmisher 4055 | -7/Lower Caves | Identified exit to Lower Caves 4056 | -7/Lower Caves | Entered another Lower Caves area 4612 | -7/Lower Caves | Learned location of Extension (-5) 4666 | -7/Lower Caves | Encountered a Warlord checkpoint 5449 | -7/Lower Caves | Discovered new exit (range 9) 5480 | -7/Lower Caves | Identified exit to Factory 5535 | -7/Lower Caves | Entered Factory 5535 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5574 | -6/Factory | Identified exit to Factory 6447 | -6/Factory | Repaired Adv. Sensor Array 6757 | -6/Factory | Build established: Skirmisher 6960 | -6/Factory | Garrison activated, responded to threat 7055 | -6/Factory | Lost 6 parts (1n2u3w) 7071 | -6/Factory | Entered another Factory area 7071 | -5/Factory | Evolved 2 slots: Utility x2 7272 | -5/Factory | Build established: Mutant 7323 | -5/Factory | Discovered new exit (range 4) 7327 | -5/Factory | Identified exit to Upper Caves 7330 | -5/Factory | Entered Upper Caves 7634 | -5/Upper Caves | Build established: Derelict-Gunner 7878 | -5/Upper Caves | Acquired the password to a Derelict Tinkerer's latest research 7895 | -5/Upper Caves | Found Prototype Special Weapon 7895 | -5/Upper Caves | Identified Molecular Deconstructor 8296 | -5/Upper Caves | Build established: Derelict-Skirmisher 8445 | -5/Upper Caves | Spotted B-75 Beast 8447 | -5/Upper Caves | Caught by Unaware searching for contraband prototypes 8546 | -5/Upper Caves | Destroyed B-75 Beast 8590 | -5/Upper Caves | Learned Factory terminal intel 8797 | -5/Upper Caves | Lost 5 parts (1u4w) 8918 | -5/Upper Caves | Discovered new exit (range 4) 8924 | -5/Upper Caves | Identified exit to Upper Caves 9019 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling Unaware 9082 | -5/Upper Caves | Build established: Mutant 9102 | -5/Upper Caves | Entered another Upper Caves area 9150 | -5/Upper Caves | Lost 4 parts (2n1u1w) 9219 | -5/Upper Caves | Discovered new exit (range 8) 9254 | -5/Upper Caves | Identified exit to Factory 9297 | -5/Upper Caves | Entered Factory 9297 | -4/Factory | Evolved 2 slots: Utility x2 9298 | -4/Factory | Loaded intel: 20 terminal locations 9668 | -4/Factory | Lost 7 parts (1p1n1u4w) 9687 | -4/Factory | Identified exit to Upper Caves 9687 | -4/Factory | Identified exit to Armory 9728 | -4/Factory | System corruption reached 10% 9740 | -4/Factory | Core integrity fell below 50% 9748 | -4/Factory | Core integrity fell below 20% 9751 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 09747_ Acquired Antigrav System. 09747_ Slug penetrates P-70 Sage. 09747_ P-70 Sage destroyed. 09747_ K-01 Serf collects debris. 09748_ Penetrated by Slug. 09748_ R-10 Processor collects Seismic Analyzer. 09748_ Slug penetrates Y-64 Sentinel. 09748_ Penetrated by Slug. 09748_ Antigrav System destroyed. 09749_ Slug penetrates Wall. 09750_ Penetrated by Slug. 09750_ Slug penetrates Manufacturing Mainframe. 09750_ Penetrated by Slug. 09750_ Slug penetrates Manufacturing Mainframe. 09750_ Penetrated by Slug. 09750_ Imp. Plasma Cutter destroyed. 09750_ Gravmag System destroyed. 09751_ P-70 Sage resets P-70 Sage, system corruption cleaned. 09751_ Slug penetrates Manufacturing Mainframe. 09751_ Slug penetrates Wall. 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""""" ???????????? | | ???????????# #######/##### #??????????? | | ???????????# """ ??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 19 Energy Capacity 500 Matter Stores 450 Matter Capacity 450 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 210 ECM Strength 3 Additional Mass Support 9 Armor Coverage 300 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 57 Targeting Accuracy 6 Launcher Accuracy 20 Core Analysis 8 Energy Filtering 30 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Ion Engine | -8/Materials | Scanalyzed Cld. Ion Engine | -8/Materials | Scanalyzed Lrn. Missile Launcher | -6/Factory | Scanalyzed Angular Momentum Engine | -6/Factory | Scanalyzed Rnf. Deuterium Engine | -6/Factory | Scanalyzed Imp. Targeting Computer | -6/Factory | Scanalyzed Com. Matter Pod | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Deconstruction Challenges ------------ None Game ------ Seed NuclearWarpUnit Manual? 0 Play Time 02:32:22 Cumulative 34.2 hours Start 2020.04.20 @ 21:42:58 End 2020.04.23 @ 22:31:31 Sessions 12 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 25 Rogue 20 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 26 Gallery% 29 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 51454639-437b-4434-866a-f4865cbad91b