Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.02 @ 13:52:43

Player: Krzychu

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (19)      95
Value Destroyed (241)      241
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (18)                 18
              TOTAL SCORE: 1494

 Bonus
-------
High Alert Combat Kills    11
Follower Combat Kills      7

 Cogmind 
---------
Core Integrity             196/400
Matter                     300/300
Energy                     89/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -9/Materials

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (3) ---
            (None)
>       --- UTILITY (3) ------
  Small Storage Unit
        Weight Redist. System
        Sensor Array
>       --- WEAPON (2) -------
            (None)
>       --- INVENTORY (8) ----
  Light Ion Engine
        Visual Processing Unit
        Signal Interpreter
        Power Shielding

 Peak State 
------------
>       --- POWER ------------
  Light Ion Engine
>       --- PROPULSION -------
        Flight Unit
        Flight Unit
        Flight Unit
>       --- UTILITY ----------
        Weight Redist. System
        Seismic Detector
        Power Shielding
>       --- WEAPON -----------
        EM Pulse Gun
        Mining Laser
>       --- INVENTORY --------
  Small Storage Unit
        Sensor Array
  Light Assault Rifle
[Rating: 10]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Flight Unit
  Wheel                    Wheel
  Flight Unit              Flight Unit
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  Small Storage Unit
  Protection               Power Shielding
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   .   1   
  Utility                  1    | .   .   .   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             32   | 5   14  2   11  
  Power                    5    | 1   1   1   2   
    Engine                 5    | 1   1   1   2   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               9    | 2   4   .   3   
    Treads                 .    | .   .   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  2    | 2   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 7    | .   4   .   3   
  Utility                  9    | 1   5   .   3   
    Device                 3    | .   1   .   2   
    Storage                5    | 1   3   .   1   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   1   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   9    | 1   4   1   3   
    Energy Gun             4    | 1   2   .   1   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          3    | .   1   .   2   
    Ballistic Cannon       1    | .   1   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         1    | .   .   1   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 13   | .   2   .   11  
  Power                    2    | .   .   .   2   
  Propulsion               7    | .   2   .   5   
  Utility                  .    | .   .   .   .   
  Weapon                   4    | .   .   .   4   
  Highest Loss Streak      4    | .   1   .   4   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     92   | .   90  100 89  
  Engine                   12   | .   14  14  9   
  Wheel                    6    | .   12  .   .   
  Flight                   20   | .   15  28  26  
  Device                   15   | .   13  14  22  
  Storage                  6    | .   6   .   10  
  Protection               6    | .   6   14  .   
  Energy Gun               12   | .   13  14  7   
  Ballistic Gun            6    | .   5   11  5   
  Ballistic Cannon         1    | .   2   .   .   
  Special Weapon           2    | .   .   2   6   
Peak Build Rating          10   | 5   8   7   10  
  Average Rating           7    | 3   6   7   9   
  On Entrance              4    | .   5   7   7   
Naked Turns                .    | .   .   .   .   
Heaviest Build             21   | 11  21  8   12  
  Greatest Support         26   | 26  26  8   18  
  Greatest Overweight (x)  1    | .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 10   | 8   10  5   8   
  Average Capacity         6    | 6   6   5   7   
  Most Carried             8    | 2   8   5   7   
  Average Carried          4    | 1   4   4   4   
  Final Capacity           8    | 8   5   5   8   
  Final Carried            5    | 2   5   5   4   

 Class Distribution 
--------------------
 64% | Mutant
 35% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Yrd Mat Min Mat 
Matter Collected           534  | 226 195 27  86  
  Remotely                 .    | .   .   .   .   
Salvage Created            471  | .   312 27  132 
  Parts                    50   | .   28  3   19  
Haulers Intercepted        2    | .   2   .   .   
Recyclers Shooed           2    | .   1   1   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Combat Hostiles Destroyed  10   | .   6   2   2   
  Melee                    1    | .   .   .   1   
  Guns                     7    | .   4   2   1   
  Cannons                  2    | .   2   .   .   
Classes Destroyed          5    | .   4   .   1   
  Hauler                   2    | .   2   .   .   
  Recycler                 1    | .   1   .   .   
  Watcher                  6    | .   3   .   3   
  Swarmer                  9    | .   6   2   1   
  Sentry                   1    | .   .   .   1   
Best Kill Streak           5    | .   5   1   1   
  Combat Bots Only         3    | .   3   1   1   
Max Kills in Single Turn   2    | .   2   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    1    | .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Hostile Shots Fired        164  | .   44  4   116 
  Missed                   66   | .   15  3   48  
Damage Taken               1072 | .   281 65  726 
  Core                     332  | .   75  53  204 
  Absorbed by Shields      .    | .   .   .   .   
  Redirected to Shielding  9    | .   6   3   .   
Core Remaining (%)         74   | 100 .   48  .   
Volleys Fired              75   | .   56  10  9   
  Largest                  2    | .   2   2   2   
  Hottest                  140  | .   79  100 140 
Shots Fired                91   | .   63  14  14  
  Gun                      80   | .   60  8   12  
  Cannon                   3    | .   3   .   .   
  Launcher                 .    | .   .   .   .   
  Special                  8    | .   .   6   2   
  Kinetic                  48   | .   40  4   4   
  Thermal                  27   | .   19  6   2   
  Explosive                .    | .   .   .   .   
  Electromagnetic          16   | .   4   4   8   
  Robot Hit Streak         5    | .   5   4   3   
  Robot Miss Streak        5    | .   5   1   3   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        .    | .   .   .   .   
Shots Hit Robots           44   | .   32  6   6   
  Core Hits                29   | .   17  4   8   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
  Critical Strikes         .    | .   .   .   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           717  | .   382 130 205 
  Guns                     473  | .   315 65  93  
  Cannons                  67   | .   67  .   .   
  Explosions               124  | .   .   65  59  
  Melee                    .    | .   .   .   .   
  Ramming                  29   | .   .   .   29  
  Kinetic                  230  | .   194 16  20  
  Thermal                  304  | .   156 65  83  
  Explosive                .    | .   .   .   .   
  Electromagnetic          154  | .   32  49  73  
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         .    | .   .   .   .   
  Average Corruption       .    | .   .   .   .   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            5    | .   1   .   4   
  Projectiles              1    | .   1   .   .   
  Explosions               4    | .   .   .   4   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      74   | .   .   35  39  
  Shots                    2    | .   .   1   1   
  Rammed                   4    | .   .   .   4   
Targets Rammed             4    | .   .   .   4   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        106  | .   54  106 47  
  Average Temperature      20   | .   12  37  16  
  Received Heat Transfer   272  | .   78  20  174 
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             1    | .   1   .   .   
  Heat Transferred         650  | .   350 150 150 
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      2    | .   .   1   1   

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Peak Influence             533  | .   456 344 533 
  Initial                  170  | .   .   170 133 
  Average                  199  | .   168 265 231 
Maximum Alert Level        2    | .   2   1   2   
  Low Security (%)         54   | 100 60  30  56  
  Level 1                  34   | .   26  69  25  
  Level 2                  11   | .   13  .   18  
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          8    | .   3   .   5   
  Investigation            3    | .   .   .   3   
  Extermination            .    | .   .   .   .   
  Reinforcement            5    | .   3   .   2   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Distress Signals           8    | .   2   1   5   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              108  | .   34  13  61  
  Peak Tracking Total      14   | .   6   6   14  
  Tactical Retreats        29   | .   14  5   10  

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
Most Traps Carried         1    | .   .   1   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Yrd Mat Min Mat 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Machines Accessed          12   | .   5   1   6   
  Terminals                11   | .   5   .   6   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                38   | .   17  1   20  
  Successful               16   | .   5   1   10  
  Failed                   22   | .   12  .   10  
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   4    | .   4   .   .   
  Terminals                37   | .   17  .   20  
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             16   | .   5   1   10  
  Record                   1    | .   .   .   1   
  Part Schematic           1    | .   1   .   .   
  Robot Analysis           1    | .   1   .   .   
  Prototype ID Bank        1    | .   .   .   1   
  Open Door                1    | .   .   1   .   
  Branch Access Points     1    | .   1   .   .   
  Emergency Access Points  1    | .   .   .   1   
  Alert Level              2    | .   1   .   1   
  Unreport Threat          1    | .   .   .   1   
  Locate Traps             2    | .   1   .   1   
  Maintenance Status       1    | .   .   .   1   
  Transport Status         1    | .   .   .   1   
  Hauler Manifests         1    | .   .   .   1   
  Zone Layout              1    | .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   
  Used                     .    | .   .   .   .   
Hacking Detections         10   | .   4   .   6   
  Full Trace Events        3    | .   .   .   3   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   1    | .   1   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Yrd Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Total Allies               1    | .   .   1   .   
  Largest Group            1    | .   .   1   1   
  Highest-Rated Group      31   | .   .   31  31  
  Highest-Rated Ally       31   | .   .   31  31  
Total Orders               .    | .   .   .   .   
Ally Attacks               9    | .   .   .   9   
  Total Damage             126  | .   .   .   126 
  Kills                    1    | .   .   .   1   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Robot Analysis Total       1    | .   1   .   .   
Derelict Logs Recovered    2    | .   .   2   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -9   
-------------              Run  | Yrd  Mat  Min  Mat  
Turns Passed               1808 | 45   951  358  454  
Spaces Moved               2978 | 42   1282 737  917  
  Core                     18   | 2    .    .    16   
  Treads                   .    | .    .    .    .    
  Legs                     .    | .    .    .    .    
  Wheels                   383  | 40   343  .    .    
  Hover                    .    | .    .    .    .    
  Flight                   2577 | .    939  737  901  
  Fastest Speed            34   | 50   37   37   34   
  Average Speed            43   | 86   51   37   36   
  Slowest Speed            120  | 90   90   37   120  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            28   | .    12   7    9    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       62   | 3    91   98   58   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        1    | .    1    .    .    
  Unknown Exits Taken      2    | 1    .    1    .    
Scrap Searched             1    | .    .    1    .    
Spaces Dug                 6    | .    .    6    .    
Terrain Destroyed          11   | .    .    8    3    
  Melee                    .    | .    .    .    .    
  Projectile               6    | .    .    6    .    
  AOE                      5    | .    .    2    3    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -10  -9   
---------                  Run  | Yrd  Mat  Min  Mat  
Total                      3356 | 48   1510 790  1008 
  Wait                     246  | .    142  42   62   
  Move                     2919 | 41   1257 722  899  
  Hop                      28   | .    12   7    9    
  Pick Up                  29   | 2    16   3    8    
  Fast Attach              9    | 5    4    .    .    
  Attach                   14   | .    4    .    10   
  Detach                   5    | .    2    .    3    
  Swap                     9    | .    6    2    1    
  Drop                     18   | .    11   4    3    
  Fire                     75   | .    56   10   9    
  Melee                    .    | .    .    .    .    
  Ram                      4    | .    .    .    4    
  Kick                     .    | .    .    .    .    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: [*Mat] / [*Sto])

 History 
---------
 Turn | Location      | Event
   16 | -11/Scrapyard | Discovered new exit (range 16)
   46 | -11/Scrapyard | Entered Materials
  322 | -10/Materials | Build established: Mutant
  381 | -10/Materials | Discovered new exit (range 10)
  506 | -10/Materials | Discovered new exit (range 6)
  647 | -10/Materials | Discovered new exit (range 10)
  689 | -10/Materials | Discovered new exit (range 12)
  904 | -10/Materials | Discovered new exit (range 14)
  975 | -10/Materials | Identified exit to Mines
  997 | -10/Materials | Entered Mines
 1015 | -10/Mines     | Assembled infested the area
 1046 | -10/Mines     | Found a hidden stash of uninstalled traps
 1054 | -10/Mines     | Found DCF Scrap (13 items)
 1065 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1067 | -10/Mines     | Discovered new exit (range 10)
 1071 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
 1087 | -10/Mines     | Discovered new exit (range 11)
 1154 | -10/Mines     | Learned Materials trap positions
 1163 | -10/Mines     | Core integrity fell below 50%
 1194 | -10/Mines     | Learned Materials terminal intel
 1276 | -10/Mines     | Received a Mining Laser from a helpful Derelict
 1355 | -10/Mines     | Entered Materials
 1355 | -9/Materials  | Accompanied by 1 ally
 1355 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1356 | -9/Materials  | Loaded intel: 11 trap records
 1357 | -9/Materials  | Loaded intel: 12 terminal locations
 1580 | -9/Materials  | Discovered new exit (range 5)
 1591 | -9/Materials  | Discovered new exit (range 16)
 1695 | -9/Materials  | Lost 4 parts (2n2w)
 1766 | -9/Materials  | Lost 3 parts (2p1n)
 1804 | -9/Materials  | Core integrity fell below 50%
 1809 | -9/Materials  | Self-destructed

 Last Messages 
---------------
01721_ C-30 ARC bursts open, deploying its
  payload.
01721_ S-10 Pest unfolds itself. <x3>
01721_ Flight Unit destroyed.
01728_ Lgt. Ion Engine destroyed.
01729_ ALERT: Hostiles spotted, dispatching
  reinforcements to Terminal M003.
01735_ Lgt. Ion Engine destroyed.
01760_ Acquired Lgt. Ion Engine.
01783_ R-06 Scavenger collects Carbon-fiber Leg.
01784_ Lgt. Assault Rifle destroyed.
01788_ Assault Rifle destroyed.
01792_ W-16 Scout sends out distress signal.
01797_ Flight Unit destroyed.
01800_ Slammed into Y-45 Defender. <x2>
01801_ Destabilizing: System interference.
01801_ Sensor Array temporarily disabled.
01802_ Slammed into Y-45 Defender. <x2>
01803_ Y-45 Defender destroyed.
01804_ K-01 Serf collects debris. <x3>

 Map 
-----
+----------------------------------------------------+
| ""   ## #    #         # = # """ #        #??????? |
| ""   ## +    #         #   #     #        #####??? |
|      ## #    ###########   # """ #   ""     !##??? |
| ####### ############# ##   # """ #   ""      !#??? |
| ??????# #             ##   # """ #   "       !#??? |
| ??????# # """ """ """ ##   #     #           !#??? |
| ??????# # """ """ "T" ##   #######           !#??? |
| ??????# # """ """     ##   ###???#   """    !##??? |
| ??????# #             ##   # #####   """  #####??? |
| ??????# #         [   ##   # !!  #   """  #??????? |
| ??????# #####+##########   #?!!  #     ?? #??????? |
| ??????#%  !     #??????#   #     #    ??? #??????? |
| ??????#  %=[    #??????#   # """ #  ##???????????? |
| ??????# % ["""  +??????# u + "R  #  ?????????????? |
| ??????# %  """  #??????#   # """ #  ?????????????? |
| ??????#%   """  #??????#   #     #  ?????????????? |
| #####?#         #??????# k #?#####  ?????????????? |
|     #?#         ########=  #?????????????????????? |
|     #?#    """      %%%%s! #?????????????????????? |
|     #?#    """      ####sk #?????????????????????? |
|     #?#    """      #??#*  #?????????????????????? |
| #######             #??#   #?????????????????????? |
|                     #??#   #??????#??????????????? |
|                     #??#   ####   #??????????????? |
|                     #??#      w   #??????????????? |
| ############+###### #??# @        #??????????????? |
|        #???#  !!  # #??#          #??????????????? |
|        #???#  !   # #??####gg #####??????????????? |
|        #???#      #+######?   #??????????????????? |
|        #???#      #    !!##   #??????????????????? |
|        #???#      #  ! !  #   #???????T??????????? |
| ############      #      ##   #??????????????????? |
| ##         ########  "T" #?   #??????????????????? |
|  #!        #############+#?"% #??????????????????? |
|  #         #       #???# #? " #??????????????????? |
|  #         #       #???# #??  #??????????????????? |
|  ######+##/#       #???# #??  #??????????????????? |
|  #????#    /       #???###??  #??????????????????? |
|  #????#    #       #????????   ??????????????????? |
| ##????# ##/#########???????^?^^^^????????????????? |
| #?????# #        #???????????????????????????????? |
| #?????# #   """  #???????????^???????????????????? |
| ####### #  """"" #???????????????????????????????? |
|       [%#  """"" #???????????????????????????????? |
|        =/  """"" #???????????????????????????????? |
|         #   """  #???????????????????????????????? |
| ####+####        #???????????????????????????????? |
| ??     ?#        #???????????????????????????????? |
| ?# """  #        #???????????????????????????????? |
| ?# """  ##########???????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Additional Mass Support    6
Power Shielding            33
Evasion (%)                63

 Item Schematics 
-----------------
 Flight Unit | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SingularityTrackerTerrabomb
  Manual?         0
Play Time         00:57:38
  Cumulative      17.9 hours
  Start           2025.02.02 @ 12:05:58
  End             2025.02.02 @ 13:52:43
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          9
  Rogue           9
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          12
Achievement%      14
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 16ce0653-1574-4929-b568-7be3686197e5