Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.08.26 @ 10:05:39

Player: ILikeVoltron

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (44)      220
Value Destroyed (944)      944
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2844

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             517/550
Matter                     286/300
Energy                     160/160
System Corruption          0%
Temperature                Cool (27)
Movement                   Walking (190) Ox1
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
          Light Nuclear Core
>               --- PROPULSION (4) ---
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
>               --- UTILITY (3) ------
          Large Storage Unit
                Sensor Array
                Seismic Detector
>               --- WEAPON (3) -------
          Light Assault Rifle
          Light Assault Rifle
                Mining Claw
>               --- INVENTORY (15) ---
                Aluminum Leg
       Improved Hover Unit
  High-capacity Storage Unit
                Huge Storage Unit
          Large Matter Pod (150)
                ECM Suite
       Hardened Medium Armor Plating
                Particle Gun
                Beam Cannon
          Light Assault Rifle
                Shotgun
                Shotgun
                Shotgun
                Katana

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
>               --- UTILITY ----------
          Large Storage Unit
                Sensor Array
                Seismic Detector
>               --- WEAPON -----------
          Light Assault Rifle
          Light Assault Rifle
                Mining Claw
>               --- INVENTORY --------
                Aluminum Leg
       Improved Hover Unit
  High-capacity Storage Unit
                Huge Storage Unit
          Large Matter Pod
                ECM Suite
       Hardened Medium Armor Plating
                Particle Gun
                Beam Cannon
          Light Assault Rifle
                Shotgun
                Shotgun
                Shotgun
                Katana
[Rating: 15]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Sensor Array
  Device                   Sensor Array
  Storage                  Large Storage Unit
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               EM Shotgun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Impact Weapon            Hammer
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   1   1   
  Utility                  1    | .   .   1   .   
  Weapon                   1    | .   .   .   1   
Parts Attached             68   | .   14  48  6   
  Power                    9    | .   1   7   1   
    Engine                 6    | .   .   6   .   
    Core                   3    | .   1   1   1   
    Reactor                .    | .   .   .   .   
  Propulsion               21   | .   4   16  1   
    Treads                 5    | .   1   4   .   
    Leg                    16   | .   3   12  1   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  21   | .   4   15  2   
    Device                 11   | .   2   9   .   
    Storage                9    | .   2   5   2   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   1   .   
    Artifact               .    | .   .   .   .   
  Weapon                   17   | .   5   10  2   
    Energy Gun             1    | .   .   1   .   
    Energy Cannon          1    | .   .   1   .   
    Ballistic Gun          12   | .   5   6   1   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          2    | .   .   2   .   
    Slashing Weapon        1    | .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 16   | .   .   14  2   
  Power                    3    | .   .   2   1   
  Propulsion               6    | .   .   5   1   
  Utility                  5    | .   .   5   .   
  Weapon                   2    | .   .   2   .   
  Highest Loss Streak      8    | .   .   8   2   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     97   | .   96  97  99  
  Engine                   2    | .   .   2   8   
  Core                     8    | .   13  7   .   
  Treads                   4    | .   3   6   .   
  Leg                      26   | .   23  26  36  
  Device                   14   | .   12  14  18  
  Storage                  14   | .   14  16  9   
  Ballistic Gun            22   | .   27  18  22  
Naked Turns                .    | .   .   .   .   
Heaviest Build             111  | 13  88  111 29  
  Greatest Support         40   | 20  20  40  40  
  Greatest Overweight (x)  9    | .   4   9   .   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 25   | .   25  25  25  
  Average Capacity         15   | .   10  18  15  
  Most Carried             15   | .   11  15  15  
  Average Carried          11   | .   8   13  14  
  Final Capacity           15   | 8   15  15  15  
  Final Carried            15   | 6   11  15  14  

 Class Distribution 
--------------------
 72% | Scavenger-Mutant
 22% | Mutant
  5% | Scavenger-Skirmisher

 Dominant Class 
----------------
     Scavenger-Mutant | -10/Materials
     Scavenger-Mutant | -9/Materials
 Scavenger-Skirmisher | -8/Materials

 Resources                      | -11  -10  -9   -8   
-----------                Run  | Scr  Mat  Mat  Mat  
Matter Collected           1335 | 186  296  775  78   
  Remotely                 61   | .    .    61   .    
Salvage Created            1524 | .    296  1026 202  
  Parts                    98   | .    23   67   8    
Haulers Intercepted        2    | .    1    1    .    
Recyclers Shooed           1    | .    1    .    .    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Combat Hostiles Destroyed  33   | .   6   25  2   
  Guns                     31   | .   6   23  2   
  Cannons                  2    | .   .   2   .   
Classes Destroyed          10   | .   6   4   .   
  Worker                   3    | .   .   3   .   
  Builder                  1    | .   1   .   .   
  Hauler                   2    | .   1   1   .   
  Recycler                 3    | .   1   1   1   
  Watcher                  2    | .   1   1   .   
  Swarmer                  13   | .   4   9   .   
  Grunt                    14   | .   2   12  .   
  Brawler                  1    | .   .   1   .   
  Duelist                  1    | .   .   1   .   
  Sentry                   4    | .   .   2   2   
Best Kill Streak           6    | .   3   6   1   
  Combat Bots Only         3    | .   2   3   1   
Max Kills in Single Turn   2    | .   1   2   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Scr  Mat  Mat  Mat  
Damage Taken               2388 | .    291  1675 422  
  Core                     368  | .    50   285  33   
  Absorbed by Shields      153  | .    .    153  .    
Core Remaining (%)         69   | 100  80   28   .    
Volleys Fired              134  | .    29   91   14   
  Largest                  2    | .    2    2    2    
  Hottest                  105  | .    40   105  40   
Shots Fired                266  | .    58   180  28   
  Gun                      248  | .    58   162  28   
  Cannon                   18   | .    .    18   .    
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  232  | .    58   146  28   
  Thermal                  18   | .    .    18   .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          16   | .    .    16   .    
  Robot Hit Streak         21   | .    12   21   7    
  Robot Miss Streak        7    | .    5    7    1    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        3    | .    .    2    1    
    Max Gunslinging Chain  1    | .    .    1    1    
Shots Hit Robots           188  | .    33   131  24   
  Core Hits                90   | .    16   64   10   
  Critical Kills           1    | .    .    1    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         1    | .    .    1    .    
    Destroy                1    | .    .    1    .    
Melee Attacks              5    | .    .    2    3    
  Impact                   2    | .    .    2    .    
  Slashing                 3    | .    .    .    3    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            2    | .    .    1    1    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1976 | .    374  1375 227  
  Guns                     1638 | .    364  1095 179  
  Cannons                  177  | .    .    177  .    
  Explosions               69   | .    .    69   .    
  Melee                    82   | .    .    34   48   
  Ramming                  10   | .    10   .    .    
  Kinetic                  1478 | .    364  935  179  
  Thermal                  246  | .    .    246  .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          160  | .    .    160  .    
  Impact                   34   | .    .    34   .    
  Slashing                 48   | .    .    .    48   
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      35   | .    .    35   .    
  Shots                    1    | .    .    1    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             1    | .    1    .    .    
  Kicked                   1    | .    1    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        258  | .    18   258  16   
  Average Temperature      55   | .    4    75   4    
  Received Heat Transfer   878  | .    54   626  198  
  Effects                  1    | .    .    1    .    
    Energy Bleed           1    | .    .    1    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             1    | .    .    1    .    
  Heat Transferred         470  | .    .    470  .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      1    | .    .    1    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Peak Influence             360  | .   259 360 212 
  Initial                  152  | .   .   .   152 
  Average                  119  | .   98  126 163 
Maximum Alert Level        1    | .   1   1   1   
  Low Security (%)         78   | .   87  70  97  
  Level 1                  21   | .   12  29  2   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          8    | .   1   5   2   
  Investigation            3    | .   .   1   2   
  Extermination            .    | .   .   .   .   
  Reinforcement            5    | .   1   4   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       1    | .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Distress Signals           2    | .   1   .   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              51   | .   11  32  8   
  Peak Tracking Total      8    | .   4   8   7   
  Tactical Retreats        1    | .   1   .   .   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Traps Triggered            3    | .   2   .   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Scr Mat Mat Mat 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Machines Accessed          10   | .   4   5   1   
  Terminals                9    | .   4   4   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              1    | .   .   1   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                36   | .   10  20  6   
  Successful               25   | .   8   15  2   
  Failed                   11   | .   2   5   4   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   10   | .   6   4   .   
  Terminals                30   | .   10  14  6   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              6    | .   .   6   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             13   | .   4   7   2   
  Prototype ID Bank        2    | .   1   1   .   
  Emergency Access Points  2    | .   .   1   1   
  Terminal Index           1    | .   .   1   .   
  Alert Level              1    | .   1   .   .   
  Locate Traps             2    | .   .   1   1   
  Dispatch Records         1    | .   .   1   .   
  Hauler Manifests         2    | .   1   1   .   
  Zone Layout              2    | .   1   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 6    | .   .   6   .   
  Insert Component         3    | .   .   3   .   
  Analyze                  3    | .   .   3   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         6    | .   4   2   .   
  Terminals                6    | .   4   2   .   
    Track                  3    | .   2   1   .   
    Botnet                 3    | .   2   1   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         7    | .   2   4   1   
  Full Trace Events        2    | .   .   1   1   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   3    | .   .   3   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           3    | .   .   3   .   
  Part Schematics Acquired 3    | .   .   3   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Scr Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Scr Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Scr  Mat  Mat  Mat  
Turns Passed               2445 | .    876  1362 207  
Spaces Moved               1195 | 1    479  590  125  
  Core                     1    | .    1    .    .    
  Treads                   167  | .    63   104  .    
  Legs                     1027 | 1    415  486  125  
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            120  | 120  120  120  120  
  Average Speed            155  | 120  149  167  120  
  Slowest Speed            750  | 120  480  750  120  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       30   | 1    62   44   13   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 2    | .    .    1    1    
Terrain Destroyed          4    | .    .    3    1    
  Melee                    2    | .    .    1    1    
  Projectile               .    | .    .    .    .    
  AOE                      2    | .    .    2    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Total                      1543 | .   590 801 152 
  Wait                     81   | .   44  37  .   
  Move                     1192 | .   478 589 125 
  Hop                      .    | .   .   .   .   
  Pick Up                  28   | .   13  12  3   
  Fast Attach              27   | .   9   18  .   
  Attach                   17   | .   2   12  3   
  Detach                   10   | .   2   8   .   
  Swap                     24   | .   3   18  3   
  Drop                     24   | .   9   14  1   
  Fire                     134  | .   29  91  14  
  Melee                    5    | .   .   2   3   
  Ram                      .    | .   .   .   .   
  Kick                     1    | .   1   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 2 exits: *Mat / [*Sto])
-8/Materials

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  200 | -10/Materials | Discovered new exit (range 10)
  317 | -10/Materials | Build established: Mutant
  374 | -10/Materials | Discovered new exit (range 15)
  542 | -10/Materials | Discovered new exit (range 13)
  647 | -10/Materials | Build established: Scavenger-Mutant
  877 | -10/Materials | Entered another Materials area
  877 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1116 | -9/Materials  | Discovered new exit (range 3)
 1979 | -9/Materials  | Core integrity fell below 50%
 2007 | -9/Materials  | Lost 8 parts (1p3n2u2w)
 2205 | -9/Materials  | Discovered new exit (range 16)
 2239 | -9/Materials  | Entered another Materials area
 2239 | -8/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 2446 | -8/Materials  | Self-destructed

 Last Messages 
---------------
02408_ O-16 Technician sends out distress signal.
02408_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
02411_ O-16 Technician destroyed.
02416_ Pressure Siphon disabled.
02419_ Sneak attack on R-06 Scavenger.
02419_ R-06 Scavenger destroyed.
02419_ R-06 Scavenger collects Com. Wheel.
02420_ K-01 Serf collects debris.
02422_ Acquired 27 matter.
02422_ K-01 Serf collects debris.
02423_ R-06 Scavenger collects Lgt. Treads.
02425_ K-01 Serf collects debris.
02433_ Critical hit (Burn: +37).
02433_ Lgt. Ion Engine destroyed.
02439_ Terminal disabled.
02441_ Y-45 Defender destroyed.
02441_ Switching to secondary target: G-47 Trooper.
02445_ Aluminum Leg destroyed.
02446_ K-01 Serf collects debris.
02446_ Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
| ???????????????????????????????????#        +   #  |
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| ??????????????????#  ! ?          ########+#####?? |
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| ?????????????#          +  """"" =####     #?????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Energy Generation          14
Energy Capacity            250
Matter Stores              450
Matter Capacity            450
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
 Lgt. Nuclear Core | -9/Materials | Scanalyzed
  Seismic Detector | -9/Materials | Scanalyzed
      Tractor Beam | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PhasingLargeSegregator
  Manual?         0
Play Time         00:37:16
  Cumulative      64.3 hours
  Start           2022.08.25 @ 20:32:46
  End             2022.08.26 @ 10:05:39
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          86
  Rogue           82
  Adventurer      0
  Explorer        4
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             19
Gallery%          35
Achievement%      28
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/Crisp
Map View          113x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 917b757b-1c63-4217-bfa2-f28884d9e95a