Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.08.26 @ 10:05:39 Player: ILikeVoltron Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (44) 220 Value Destroyed (944) 944 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2844 Bonus ------- None Cogmind --------- Core Integrity 517/550 Matter 286/300 Energy 160/160 System Corruption 0% Temperature Cool (27) Movement Walking (190) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Large Storage Unit Sensor Array Seismic Detector > --- WEAPON (3) ------- Light Assault Rifle Light Assault Rifle Mining Claw > --- INVENTORY (15) --- Aluminum Leg Improved Hover Unit High-capacity Storage Unit Huge Storage Unit Large Matter Pod (150) ECM Suite Hardened Medium Armor Plating Particle Gun Beam Cannon Light Assault Rifle Shotgun Shotgun Shotgun Katana Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Sensor Array Seismic Detector > --- WEAPON ----------- Light Assault Rifle Light Assault Rifle Mining Claw > --- INVENTORY -------- Aluminum Leg Improved Hover Unit High-capacity Storage Unit Huge Storage Unit Large Matter Pod ECM Suite Hardened Medium Armor Plating Particle Gun Beam Cannon Light Assault Rifle Shotgun Shotgun Shotgun Katana [Rating: 15] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Sensor Array Device Sensor Array Storage Large Storage Unit Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun EM Shotgun Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Impact Weapon Hammer Slashing Weapon Mining Claw Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 1 1 Utility 1 | . . 1 . Weapon 1 | . . . 1 Parts Attached 68 | . 14 48 6 Power 9 | . 1 7 1 Engine 6 | . . 6 . Core 3 | . 1 1 1 Reactor . | . . . . Propulsion 21 | . 4 16 1 Treads 5 | . 1 4 . Leg 16 | . 3 12 1 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 21 | . 4 15 2 Device 11 | . 2 9 . Storage 9 | . 2 5 2 Processor . | . . . . Hackware . | . . . . Protection 1 | . . 1 . Artifact . | . . . . Weapon 17 | . 5 10 2 Energy Gun 1 | . . 1 . Energy Cannon 1 | . . 1 . Ballistic Gun 12 | . 5 6 1 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon 2 | . . 2 . Slashing Weapon 1 | . . . 1 Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 16 | . . 14 2 Power 3 | . . 2 1 Propulsion 6 | . . 5 1 Utility 5 | . . 5 . Weapon 2 | . . 2 . Highest Loss Streak 8 | . . 8 2 To Critical Strikes . | . . . . Average Slot Usage (%) 97 | . 96 97 99 Engine 2 | . . 2 8 Core 8 | . 13 7 . Treads 4 | . 3 6 . Leg 26 | . 23 26 36 Device 14 | . 12 14 18 Storage 14 | . 14 16 9 Ballistic Gun 22 | . 27 18 22 Naked Turns . | . . . . Heaviest Build 111 | 13 88 111 29 Greatest Support 40 | 20 20 40 40 Greatest Overweight (x) 9 | . 4 9 . Average Overweight (x) . | . . . . Largest Inventory Capacity 25 | . 25 25 25 Average Capacity 15 | . 10 18 15 Most Carried 15 | . 11 15 15 Average Carried 11 | . 8 13 14 Final Capacity 15 | 8 15 15 15 Final Carried 15 | 6 11 15 14 Class Distribution -------------------- 72% | Scavenger-Mutant 22% | Mutant 5% | Scavenger-Skirmisher Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1335 | 186 296 775 78 Remotely 61 | . . 61 . Salvage Created 1524 | . 296 1026 202 Parts 98 | . 23 67 8 Haulers Intercepted 2 | . 1 1 . Recyclers Shooed 1 | . 1 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 33 | . 6 25 2 Guns 31 | . 6 23 2 Cannons 2 | . . 2 . Classes Destroyed 10 | . 6 4 . Worker 3 | . . 3 . Builder 1 | . 1 . . Hauler 2 | . 1 1 . Recycler 3 | . 1 1 1 Watcher 2 | . 1 1 . Swarmer 13 | . 4 9 . Grunt 14 | . 2 12 . Brawler 1 | . . 1 . Duelist 1 | . . 1 . Sentry 4 | . . 2 2 Best Kill Streak 6 | . 3 6 1 Combat Bots Only 3 | . 2 3 1 Max Kills in Single Turn 2 | . 1 2 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 2388 | . 291 1675 422 Core 368 | . 50 285 33 Absorbed by Shields 153 | . . 153 . Core Remaining (%) 69 | 100 80 28 . Volleys Fired 134 | . 29 91 14 Largest 2 | . 2 2 2 Hottest 105 | . 40 105 40 Shots Fired 266 | . 58 180 28 Gun 248 | . 58 162 28 Cannon 18 | . . 18 . Launcher . | . . . . Special . | . . . . Kinetic 232 | . 58 146 28 Thermal 18 | . . 18 . Explosive . | . . . . Electromagnetic 16 | . . 16 . Robot Hit Streak 21 | . 12 21 7 Robot Miss Streak 7 | . 5 7 1 Penetration Max . | . . . . Secondary Targets 3 | . . 2 1 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 188 | . 33 131 24 Core Hits 90 | . 16 64 10 Critical Kills 1 | . . 1 . Critical Parts Destroyed . | . . . . Critical Strikes 1 | . . 1 . Destroy 1 | . . 1 . Melee Attacks 5 | . . 2 3 Impact 2 | . . 2 . Slashing 3 | . . . 3 Piercing . | . . . . Sneak Attacks 2 | . . 1 1 Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1976 | . 374 1375 227 Guns 1638 | . 364 1095 179 Cannons 177 | . . 177 . Explosions 69 | . . 69 . Melee 82 | . . 34 48 Ramming 10 | . 10 . . Kinetic 1478 | . 364 935 179 Thermal 246 | . . 246 . Explosive . | . . . . Electromagnetic 160 | . . 160 . Impact 34 | . . 34 . Slashing 48 | . . . 48 Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 35 | . . 35 . Shots 1 | . . 1 . Rammed . | . . . . Targets Rammed 1 | . 1 . . Kicked 1 | . 1 . . Crushed . | . . . . Highest Temperature 258 | . 18 258 16 Average Temperature 55 | . 4 75 4 Received Heat Transfer 878 | . 54 626 198 Effects 1 | . . 1 . Energy Bleed 1 | . . 1 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . 1 . Heat Transferred 470 | . . 470 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . . 1 . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 360 | . 259 360 212 Initial 152 | . . . 152 Average 119 | . 98 126 163 Maximum Alert Level 1 | . 1 1 1 Low Security (%) 78 | . 87 70 97 Level 1 21 | . 12 29 2 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 8 | . 1 5 2 Investigation 3 | . . 1 2 Extermination . | . . . . Reinforcement 5 | . 1 4 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . 1 . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 2 | . 1 . 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 51 | . 11 32 8 Peak Tracking Total 8 | . 4 8 7 Tactical Retreats 1 | . 1 . . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 3 | . 2 . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 10 | . 4 5 1 Terminals 9 | . 4 4 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 36 | . 10 20 6 Successful 25 | . 8 15 2 Failed 11 | . 2 5 4 Catastrophic . | . . . . Database Lockouts . | . . . . Manual 10 | . 6 4 . Terminals 30 | . 10 14 6 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 6 | . . 6 . Garrison Access . | . . . . Terminal Hacks 13 | . 4 7 2 Prototype ID Bank 2 | . 1 1 . Emergency Access Points 2 | . . 1 1 Terminal Index 1 | . . 1 . Alert Level 1 | . 1 . . Locate Traps 2 | . . 1 1 Dispatch Records 1 | . . 1 . Hauler Manifests 2 | . 1 1 . Zone Layout 2 | . 1 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer 6 | . . 6 . Insert Component 3 | . . 3 . Analyze 3 | . . 3 . Garrison Access Hacks . | . . . . Unauthorized Hacks 6 | . 4 2 . Terminals 6 | . 4 2 . Track 3 | . 2 1 . Botnet 3 | . 2 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 7 | . 2 4 1 Full Trace Events 2 | . . 1 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 3 | . . 3 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 3 | . . 3 . Part Schematics Acquired 3 | . . 3 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 2445 | . 876 1362 207 Spaces Moved 1195 | 1 479 590 125 Core 1 | . 1 . . Treads 167 | . 63 104 . Legs 1027 | 1 415 486 125 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 120 | 120 120 120 120 Average Speed 155 | 120 149 167 120 Slowest Speed 750 | 120 480 750 120 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 30 | 1 62 44 13 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 2 | . . 1 1 Terrain Destroyed 4 | . . 3 1 Melee 2 | . . 1 1 Projectile . | . . . . AOE 2 | . . 2 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1543 | . 590 801 152 Wait 81 | . 44 37 . Move 1192 | . 478 589 125 Hop . | . . . . Pick Up 28 | . 13 12 3 Fast Attach 27 | . 9 18 . Attach 17 | . 2 12 3 Detach 10 | . 2 8 . Swap 24 | . 3 18 3 Drop 24 | . 9 14 1 Fire 134 | . 29 91 14 Melee 5 | . . 2 3 Ram . | . . . . Kick 1 | . 1 . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 200 | -10/Materials | Discovered new exit (range 10) 317 | -10/Materials | Build established: Mutant 374 | -10/Materials | Discovered new exit (range 15) 542 | -10/Materials | Discovered new exit (range 13) 647 | -10/Materials | Build established: Scavenger-Mutant 877 | -10/Materials | Entered another Materials area 877 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1116 | -9/Materials | Discovered new exit (range 3) 1979 | -9/Materials | Core integrity fell below 50% 2007 | -9/Materials | Lost 8 parts (1p3n2u2w) 2205 | -9/Materials | Discovered new exit (range 16) 2239 | -9/Materials | Entered another Materials area 2239 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2446 | -8/Materials | Self-destructed Last Messages --------------- 02408_ O-16 Technician sends out distress signal. 02408_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 02411_ O-16 Technician destroyed. 02416_ Pressure Siphon disabled. 02419_ Sneak attack on R-06 Scavenger. 02419_ R-06 Scavenger destroyed. 02419_ R-06 Scavenger collects Com. Wheel. 02420_ K-01 Serf collects debris. 02422_ Acquired 27 matter. 02422_ K-01 Serf collects debris. 02423_ R-06 Scavenger collects Lgt. Treads. 02425_ K-01 Serf collects debris. 02433_ Critical hit (Burn: +37). 02433_ Lgt. Ion Engine destroyed. 02439_ Terminal disabled. 02441_ Y-45 Defender destroyed. 02441_ Switching to secondary target: G-47 Trooper. 02445_ Aluminum Leg destroyed. 02446_ K-01 Serf collects debris. 02446_ Critical hit (Burn: +37). 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T ???????????# "???#?????? | | ?????????????????????? ???????????# ?????????? | | ?????????????????????? ???????????# ?????????? | | ?????????????????????? ##??????????###?????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# ???????????????????????? | | ????????????????????? ???????????????????????? | | ?????????????????????# ???????????????????????? | | ?????????????????????????#???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 39 Energy Generation 14 Energy Capacity 250 Matter Stores 450 Matter Capacity 450 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- Lgt. Nuclear Core | -9/Materials | Scanalyzed Seismic Detector | -9/Materials | Scanalyzed Tractor Beam | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PhasingLargeSegregator Manual? 0 Play Time 00:37:16 Cumulative 64.3 hours Start 2022.08.25 @ 20:32:46 End 2022.08.26 @ 10:05:39 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 86 Rogue 82 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 35 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Crisp Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 917b757b-1c63-4217-bfa2-f28884d9e95a