Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.24 @ 21:29:59 Player: Merlin Result: Core destroyed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (58) 290 Value Destroyed (1505) 1505 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (17) 17 TOTAL SCORE: 3372 Bonus ------- High Alert Combat Kills 17 Cogmind --------- Core Integrity 0/400 Matter 173/300 Energy 413/500 System Corruption 0% Temperature Critical (566) Movement Walking (260) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Angular Momentum Engine > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Large Battery Improved Targeting Computer > --- WEAPON (3) ------- Particle Cannon Advanced Beam Cannon Autogun > --- INVENTORY (5) ---- Improved Targeting Computer Particle Charger Advanced Beam Cannon EMP Blaster Grenade Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Medium Treads Aluminum Leg > --- UTILITY ---------- Large Battery Improved Targeting Computer Medium Armor Plating > --- WEAPON ----------- Particle Cannon Advanced Beam Cannon Autogun > --- INVENTORY -------- Improved Targeting Computer Particle Charger Advanced Beam Cannon EMP Blaster Grenade Launcher [Rating: 21] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Battery Device Cooling System Storage Large Battery Processor Improved Targeting Computer Protection Medium Armor Plating Weapon Autogun Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Launcher Grenade Launcher Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . 1 . . . Weapon 1 | . . 1 . . . Parts Attached 63 | 5 24 27 2 4 1 Power 8 | 1 1 4 . 1 1 Engine 7 | 1 1 4 . . 1 Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 12 | . 4 4 2 2 . Treads 3 | . 2 . . 1 . Leg 9 | . 2 4 2 1 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 12 | 1 5 6 . . . Device 2 | . . 2 . . . Storage 6 | 1 3 2 . . . Processor 3 | . 2 1 . . . Hackware . | . . . . . . Protection 1 | . . 1 . . . Artifact . | . . . . . . Weapon 31 | 3 14 13 . 1 . Energy Gun 9 | 1 2 6 . . . Energy Cannon 3 | . . 2 . 1 . Ballistic Gun 12 | 2 8 2 . . . Ballistic Cannon . | . . . . . . Launcher 7 | . 4 3 . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 8 | . 1 6 . . 1 Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility 3 | . 1 1 . . 1 Weapon 3 | . . 3 . . . Highest Loss Streak 4 | . 1 4 . . 1 To Critical Strikes . | . . . . . . Average Slot Usage (%) 94 | . 86 94 100 99 99 Engine 9 | . 14 11 11 3 7 Core 2 | . . . . 7 3 Treads 4 | . 21 . . . . Leg 15 | . . 17 22 21 22 Device 3 | . . 10 . . . Storage 13 | . 14 15 11 11 11 Processor 8 | . 7 6 11 11 11 Protection 4 | . . . 11 11 11 Energy Gun 5 | . . 14 . . . Energy Cannon 10 | . . 4 22 22 22 Ballistic Gun 13 | . 25 8 11 11 11 Launcher 2 | . 2 5 . . . Peak Build Rating 21 | 4 8 18 18 21 20 Average Rating 13 | 3 6 13 17 17 19 On Entrance 11 | . 4 8 18 18 18 Naked Turns . | . . . . . . Heaviest Build 41 | 13 33 41 29 29 34 Greatest Support 40 | 3 40 20 20 20 20 Greatest Overweight (x) 8 | 4 4 4 1 8 1 Average Overweight (x) 1 | 2 . 1 1 1 1 Largest Inventory Capacity 15 | 8 15 15 5 5 5 Average Capacity 7 | 7 9 8 5 5 5 Most Carried 9 | 5 7 9 5 5 5 Average Carried 4 | 2 3 3 5 4 5 Final Capacity 15 | 8 15 5 5 5 5 Final Carried 5 | 3 4 5 5 5 5 Class Distribution -------------------- 64% | Gunner 27% | Mutant 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -7/Zion Gunner | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1369 | 190 489 585 56 39 10 Remotely . | . . . . . . Salvage Created 2115 | . 489 1385 172 . 69 Parts 115 | . 30 75 8 . 2 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed 3 | . 1 2 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 1 | . . . . . 1 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 45 | . 16 26 2 . 1 Guns 29 | . 13 16 . . . Cannons 9 | . . 6 2 . 1 AOE 7 | . 3 4 . . . Classes Destroyed 9 | . 3 5 1 . . Worker 3 | . 1 2 . . . Builder 3 | . . 3 . . . Hauler 1 | . . 1 . . . Recycler 4 | . . 3 1 . . Watcher 2 | . . 2 . . . Swarmer 13 | . 6 7 . . . Grunt 24 | . 10 12 1 . 1 Duelist 1 | . . . 1 . . Sentry 7 | . . 7 . . . Best Kill Streak 4 | . 4 4 2 . 1 Combat Bots Only 4 | . 4 4 2 . 1 Max Kills in Single Turn 2 | . 2 2 1 . 1 Gunslinging . | . . . . . . Exploded 2 | . 2 2 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 240 | . 76 147 2 . 15 Missed 58 | . 20 34 1 . 3 Damage Taken 2428 | . 592 1561 11 . 264 Core 515 | . 87 388 . . 40 Absorbed by Shields . | . . . . . . Core Remaining (%) 82 | 100 65 . . . . Volleys Fired 150 | . 45 90 4 1 10 Largest 3 | . 2 3 3 3 3 Hottest 168 | . 65 168 159 159 159 Shots Fired 336 | . 87 214 11 3 21 Gun 277 | . 83 179 4 1 10 Cannon 51 | . . 31 7 2 11 Launcher 8 | . 4 4 . . . Special . | . . . . . . Kinetic 160 | . 81 64 4 1 10 Thermal 150 | . 2 128 7 2 11 Explosive 8 | . 4 4 . . . Electromagnetic 18 | . . 18 . . . Robot Hit Streak 14 | . 14 14 4 . 5 Robot Miss Streak 6 | . 6 5 1 . 3 Penetration Max . | . . . . . . Secondary Targets 3 | . 1 2 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 187 | . 53 116 6 . 12 Core Hits 100 | . 27 64 4 . 5 Critical Kills 1 | . 1 . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 4 | . 1 3 . . . Burn 3 | . . 3 . . . Destroy 1 | . 1 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3309 | . 895 2128 110 . 176 Guns 2162 | . 647 1412 29 . 74 Cannons 570 | . . 387 81 . 102 Explosions 575 | . 248 327 . . . Melee . | . . . . . . Ramming 2 | . . 2 . . . Kinetic 1203 | . 647 453 29 . 74 Thermal 1471 | . . 1288 81 . 102 Explosive 499 | . 248 251 . . . Electromagnetic 134 | . . 134 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . 1 1 1 . Average Corruption 1 | . . 1 1 1 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 3 | . . 1 1 1 . Message Errors 1 | . . . . 1 . Matter Fused 2 | . . 1 1 . . Overload Shots . | . . . . . . Overflow Damage 4 | . . 4 . . . Projectiles 4 | . . 4 . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 58 | . 15 43 . . . Shots 2 | . 1 1 . . . Rammed . | . . . . . . Targets Rammed 2 | . . 2 . . . Kicked 2 | . . 2 . . . Crushed . | . . . . . . Highest Temperature 632 | . 48 631 306 105 632 Average Temperature 156 | . 13 149 141 54 376 Received Heat Transfer 819 | . 240 456 6 . 117 Effects 21 | . . 10 1 . 10 Shutdowns 2 | . . 1 . . 1 Energy Bleed 3 | . . 1 1 . 1 Interference 5 | . . 4 . . 1 Matter Decay 3 | . . . . . 3 Short Circuit 3 | . . 1 . . 2 Damage (minor) 1 | . . . . . 1 Damage (major) 1 | . . 1 . . . Damage (core) 3 | . . 2 . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . 2 . . . Heat Transferred 3299 | . . 2966 148 . 185 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . 1 . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 477 | . 151 477 231 . . Initial 161 | . . 51 161 . . Average 172 | . 80 235 208 . . Maximum Alert Level 2 | . . 2 1 . . Low Security (%) 54 | 100 100 26 30 . . Level 1 40 | . . 65 69 . . Level 2 4 | . . 8 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . 3 3 . . . Investigation 4 | . 3 1 . . . Extermination . | . . . . . . Reinforcement 2 | . . 2 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 3 | . . 3 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 67 | . 22 39 2 . 4 Peak Tracking Total 6 | . 5 6 2 . 4 Tactical Retreats 1 | . . 1 . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 3 | . 2 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 4 | . . 3 1 . . Max in Single Turn 1 | . . 1 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 11 | . 6 5 . . . Terminals 10 | . 6 4 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 34 | . 18 16 . . . Successful 17 | . 7 10 . . . Failed 17 | . 11 6 . . . Catastrophic 1 | . . 1 . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 29 | . 18 11 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 5 | . . 5 . . . Garrison Access . | . . . . . . Terminal Hacks 13 | . 7 6 . . . Record 1 | . . 1 . . . Robot Analysis 1 | . . 1 . . . Emergency Access Points 2 | . 1 1 . . . Alert Level 4 | . 2 2 . . . Locate Traps 1 | . . 1 . . . Hauler Manifests 1 | . 1 . . . . Zone Layout 3 | . 3 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 4 | . . 4 . . . Insert Component 2 | . . 2 . . . Analyze 2 | . . 2 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 9 | . 5 4 . . . Full Trace Events 5 | . 3 2 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 2 | . . . . 2 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 17 | . . 2 . 15 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . 2 . . . Part Schematics Acquired 2 | . . 2 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total 1 | . . 1 . . . Derelict Logs Recovered 2 | . . . . 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 5797 | 79 1344 2101 168 1854 251 Spaces Moved 2666 | 44 659 803 75 967 118 Core 160 | 44 115 . . 1 . Treads 539 | . 539 . . . . Legs 1967 | . 5 803 75 966 118 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 120 190 190 190 Average Speed 193 | 154 175 216 190 190 190 Slowest Speed 450 | 250 250 400 190 450 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 45 | 4 84 67 16 80 23 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 5 | . . . 1 3 1 Spaces Dug . | . . . . . . Terrain Destroyed 84 | . 34 50 . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 84 | . 34 50 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 3012 | 57 761 992 93 979 130 Wait 39 | . . 25 11 3 . Move 2661 | 43 658 802 74 966 118 Hop . | . . . . . . Pick Up 55 | 8 20 26 . 1 . Fast Attach 8 | . . 2 2 3 1 Attach 31 | 5 13 13 . . . Detach 4 | . 3 1 . . . Swap 24 | . 11 12 . 1 . Drop 38 | 1 11 19 2 4 1 Fire 150 | . 45 90 4 1 10 Melee . | . . . . . . Ram . | . . . . . . Kick 2 | . . 2 . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 80 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 417 | -10/Materials | Discovered new exit (range 14) 686 | -10/Materials | Discovered new exit (range 12) 1286 | -10/Materials | Discovered new exit (range 14) 1424 | -10/Materials | Entered another Materials area 1424 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1777 | -9/Materials | Discovered new exit (range 15) 1886 | -9/Materials | Build established: Scavenger-Skirmisher 1992 | -9/Materials | Core integrity fell below 50% 2023 | -9/Materials | Lost 4 parts (1n1u2w) 2470 | -9/Materials | Build established: Gunner 3180 | -9/Materials | Core integrity fell below 20% 3516 | -9/Materials | Discovered new exit (range 6) 3525 | -9/Materials | Entered Mines 3526 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3545 | -9/Mines | Met a Derelict bent on vengeance 3693 | -9/Mines | Entered Zion 3725 | -7/Zion | Given A8's code to call for help 3767 | -7/Zion | System corruption cleaned by Quarantine Array 3841 | -7/Zion | Discovered new exit (range 12) 4261 | -7/Zion | Learned Factory emergency access door positions 4357 | -7/Zion | Learned Factory emergency access door positions 4595 | -7/Zion | Learned location of Storage (-7) 5547 | -7/Zion | Entered Proximity Caves 5799 | -6/Proximity Caves | Core destroyed Last Messages --------------- 05783_ G-50 Soldier destroyed. 05785_ Overheating: System interference. 05785_ Adv. Beam Cannon temporarily disabled. 05788_ Overheating: Med. Armor Plating damaged (-30). 05789_ Critical hit (Burn: +37). 05791_ Overheating: Matter decay (-37). 05792_ Overheating: Matter decay (-24). 05793_ Power failure, Angular Momentum Engine shutdown. 05793_ Aluminum Leg broken. 05793_ Overheating: Short circuit. 05794_ Particle Cannon broken. 05794_ Overheating: Short circuit. 05795_ Overheating: Matter decay (-21). 05795_ Adv. Heat Sink fries itself beyond repair. 05795_ Med. Armor Plating destroyed. 05796_ Overheating: Energy bleed (-100). 05799_ Overheating: Core damaged (-40). 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Ion Engine | -9/Materials | Scanalyzed Adv. Beam Cannon | -9/Materials | Scanalyzed Flexi-carbon Leg | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Imp. Arc Projector | -7/Zion | Archive Microactuators | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Imp. Hacking Suite | -7/Zion | Archive Med. Reactive Plating | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Recalibrator | -7/Zion | Archive Neutrino Core | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Great Axe | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Imp. KE Penetrator | -7/Zion | Archive Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Robot Respite Safety First Tourist Challenges ------------ None Game ------ Seed GreatArchitectChainsword Manual? 0 Play Time 00:51:50 Cumulative 2.5 hours Start 2025.02.23 @ 22:50:27 End 2025.02.24 @ 21:29:59 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 6 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 246e6379-aebc-40b6-a61c-106a07c5c9ad