Cogmind - Beta 13 *** ADVENTURER MODE // 2024.03.31 @ 23:05:46 Player: Indigo Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (122) 610 Value Destroyed (3824) 3824 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (79) 79 TOTAL SCORE: 6933 Bonus ------- High Alert Combat Kills 79 Cogmind --------- Core Integrity 33/700 Matter 207/300 Energy 84/100 System Corruption 8% Temperature Cool (0) Movement Core (350) Ox6 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Improved Heat Sink Large Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Light Nuclear Core Light Angular Momentum Engine Light Treads Large Battery (200) Medium Matter Pod (100) Improved Melee Analysis Suite Recoil Stabilizer ECM Suite Advanced Assault Cannon Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Light Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Large Storage Unit Recoil Stabilizer Improved Power Shielding Improved Light Armor Plating > --- WEAPON ----------- Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Rocket Launcher > --- INVENTORY -------- Light Nuclear Core Light Angular Momentum Engine Light Treads Large Battery Medium Matter Pod Improved Melee Analysis Suite Recoil Stabilizer ECM Suite Heavy Armor Plating Insulated Plating Advanced Beam Cannon Advanced Assault Cannon [Rating: 37] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Wheel Flight Unit Improved Flight Unit Utility ECM Suite Device ECM Suite Storage Large Storage Unit Processor Improved Melee Analysis Suite Protection Improved Light Armor Plating Weapon Advanced Assault Cannon Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Slashing Weapon Axe Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . . 1 Propulsion 1 | . . . . 1 Utility 2 | . . 1 1 . Weapon 2 | . . 1 1 . Parts Attached 99 | 4 25 25 36 9 Power 11 | 1 3 3 4 . Engine 11 | 1 3 3 4 . Core . | . . . . . Reactor . | . . . . . Propulsion 29 | 2 10 6 10 1 Treads 13 | . 1 4 7 1 Leg 10 | 2 5 . 3 . Wheel 2 | . 2 . . . Hover . | . . . . . Flight 4 | . 2 2 . . Utility 32 | . 5 12 12 3 Device 14 | . 4 6 3 1 Storage 5 | . . 5 . . Processor 1 | . . . 1 . Hackware . | . . . . . Protection 12 | . 1 1 8 2 Artifact . | . . . . . Weapon 27 | 1 7 4 10 5 Energy Gun 3 | . . . . 3 Energy Cannon 2 | . . 1 . 1 Ballistic Gun 2 | 1 . . . 1 Ballistic Cannon 10 | . 4 1 5 . Launcher 6 | . 3 2 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 4 | . . . 4 . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . 2 1 . Corrupted Parts 1 | . . . . 1 System Corruption 8 | . . . . 8 Parts Lost 26 | . . 2 6 18 Power 4 | . . 1 2 1 Propulsion 5 | . . . 2 3 Utility 8 | . . 1 2 5 Weapon 9 | . . . . 9 Highest Loss Streak 14 | . . 2 3 14 To Critical Strikes . | . . . . . Average Slot Usage (%) 94 | . 93 97 94 67 Engine 9 | . 13 10 8 3 Treads 15 | . 3 20 14 20 Leg 2 | . 11 . 1 . Wheel 1 | . 9 . . . Device 16 | . 22 21 8 2 Storage 7 | . . 9 9 7 Protection 6 | . 3 2 16 7 Energy Cannon 5 | . . 10 . 2 Ballistic Cannon 17 | . 22 11 24 15 Launcher 7 | . 2 11 7 1 Naked Turns . | . . . . . Heaviest Build 62 | 5 14 42 62 53 Greatest Support 64 | 20 20 46 46 64 Greatest Overweight (x) 12 | . 2 3 12 9 Average Overweight (x) . | . . . 1 . Largest Inventory Capacity 25 | 5 5 25 15 15 Average Capacity 12 | 5 5 13 15 15 Most Carried 15 | 4 5 15 15 13 Average Carried 9 | 3 4 9 13 11 Final Capacity 15 | 5 5 15 15 15 Final Carried 14 | 4 5 14 14 9 Class Distribution -------------------- 33% | Gunner 23% | Tank 16% | Mutant 14% | Skirmisher 8% | Scavenger-Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Gunner | -9/Materials Tank | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 3171 | 250 616 756 1290 259 Remotely . | . . . . . Salvage Created 3171 | 42 376 1005 1337 411 Parts 220 | . 35 93 74 18 Haulers Intercepted 1 | . . . 1 . Recyclers Shooed 6 | . 1 . 5 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 91 | 1 13 31 36 10 Melee 7 | . . . 7 . Guns 5 | 1 1 . . 3 Cannons 56 | . 6 22 23 5 AOE 23 | . 6 9 6 2 Classes Destroyed 11 | 1 4 3 3 . Worker 8 | . 1 3 3 1 Builder 6 | . 1 4 1 . Hauler 1 | . . . 1 . Recycler 2 | . . . 1 1 Operator 1 | . . . 1 . Watcher 13 | . 3 5 5 . Swarmer 19 | . 3 10 5 1 Grunt 48 | 1 10 9 21 7 Brawler 1 | . . 1 . . Duelist 4 | . . 1 2 1 Sentry 19 | . . 10 8 1 Best Kill Streak 10 | 1 5 7 10 6 Combat Bots Only 9 | 1 4 6 9 5 Max Kills in Single Turn 4 | 1 3 4 2 2 Gunslinging . | . . . . . Exploded 3 | . 2 3 2 1 Melee 2 | . . . 2 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 563 | 23 36 93 189 222 Missed 146 | 7 12 36 48 43 Damage Taken 4841 | 133 226 613 1638 2231 Core 1215 | 34 43 63 408 667 Absorbed by Shields . | . . . . . Redirected to Shielding 44 | . . 8 9 27 Ignored by Resistances 1375 | 43 71 184 481 596 Regen/Repaired (Parts) 53 | . 53 . . . Core Remaining (%) 66 | 86 69 84 25 . Volleys Fired 206 | 16 29 68 54 39 Largest 4 | 1 2 3 4 4 Hottest 212 | 20 70 140 192 212 Shots Fired 457 | 16 50 148 166 77 Gun 55 | 16 5 . . 34 Cannon 365 | . 39 133 151 42 Launcher 37 | . 6 15 15 1 Special . | . . . . . Kinetic 317 | 16 44 71 151 35 Thermal 103 | . . 62 . 41 Explosive 37 | . 6 15 15 1 Electromagnetic . | . . . . . Robot Hit Streak 16 | 6 9 15 12 16 Robot Miss Streak 3 | 1 1 3 3 2 Penetration Max . | . . . . . Secondary Targets 1 | . . . . 1 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 282 | 13 28 83 99 59 Core Hits 163 | 2 23 51 62 25 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 13 | . 1 1 8 3 Burn 1 | . . . . 1 Blast 9 | . 1 1 5 2 Sever 3 | . . . 3 . Melee Attacks 20 | . . . 20 . Impact . | . . . . . Slashing 20 | . . . 20 . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks 5 | . . . 5 . Damage Inflicted 8819 | 171 763 2416 3992 1477 Guns 709 | 171 48 . . 490 Cannons 5061 | . 424 1634 2311 692 Explosions 2446 | . 290 743 1118 295 Melee 544 | . . . 544 . Ramming 59 | . 1 39 19 . Kinetic 4308 | 171 472 751 2311 603 Thermal 1798 | . . 883 221 694 Explosive 2110 | . 290 743 897 180 Electromagnetic . | . . . . . Impact . | . . . . . Slashing 544 | . . . 544 . Piercing . | . . . . . Highest Corruption 8 | . . 5 . 8 Average Corruption 3 | . . 3 . 8 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 60 | . . 59 . 1 Message Errors 12 | . . 12 . . Matter Fused 12 | . . 12 . . Heat Flow Errors 9 | . . 9 . . Energy Discharges 10 | . . 10 . . Data Loss (minor) 5 | . . 5 . . Data Loss (major) 6 | . . 5 . 1 Misfires 3 | . . 3 . . Alerts 3 | . . 3 . . Overload Shots . | . . . . . Overflow Damage 194 | . . 41 146 7 Projectiles 31 | . . 7 17 7 Explosions 163 | . . 34 129 . Melee . | . . . . . Knockbacks 31 | . 2 2 16 11 Impact . | . . . . . Kinetic 29 | . 2 2 15 10 Secondary 2 | . . . 1 1 Self-Inflicted Damage 255 | . 12 32 32 179 Shots 7 | . 2 1 2 2 Rammed 6 | . 1 4 1 . Targets Rammed 8 | . 1 5 2 . Kicked . | . . . . . Crushed 2 | . . 1 1 . Highest Temperature 714 | . 57 367 557 714 Average Temperature 145 | . 18 83 160 256 Received Heat Transfer 2640 | 96 123 189 1044 1188 Effects 38 | . . . 15 23 Shutdowns 2 | . . . 1 1 Energy Bleed 3 | . . . . 3 Interference 8 | . . . 6 2 Matter Decay 2 | . . . 1 1 Short Circuit 7 | . . . 2 5 Damage (minor) 5 | . . . . 5 Damage (major) 9 | . . . 5 4 Damage (core) 2 | . . . . 2 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions 1 | . . . . 1 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . . 1 . 2 Heat Transferred 3210 | . . 1591 150 1469 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 491 | 20 247 359 491 409 Initial 191 | . 11 31 40 191 Average 180 | 10 113 170 242 305 Maximum Alert Level 2 | . 1 1 2 2 Low Security (%) 62 | 100 88 61 47 25 Level 1 32 | . 11 38 35 74 Level 2 5 | . . . 17 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 18 | . 2 4 7 5 Investigation 5 | . 2 2 1 . Extermination . | . . . . . Reinforcement 7 | . . 2 3 2 Assault . | . . . . . Garrison 6 | . . . 3 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 3 | . . 1 1 1 Haulers Reinforced 1 | . . . . 1 Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 2 | . . . 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 120 | 1 19 37 47 16 Peak Tracking Total 9 | 1 5 6 9 5 Tactical Retreats 2 | . 1 1 . . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 6 | . 2 2 2 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 18 | . 1 8 6 3 Max in Single Turn 3 | . 1 2 1 3 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 22 | . 8 8 5 1 Terminals 14 | . 6 6 2 . Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units 4 | . 1 1 1 1 Scanalyzers 2 | . . 1 1 . Garrison Access 1 | . . . 1 . Total Hacks 41 | . 20 11 9 1 Successful 35 | . 18 11 5 1 Failed 6 | . 2 . 4 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 21 | . 13 6 2 . Fabricators . | . . . . . Repair Stations 4 | . 4 . . . Recycling Units 10 | . 3 4 2 1 Scanalyzers 2 | . . 1 1 . Garrison Access 4 | . . . 4 . Terminal Hacks 18 | . 11 6 1 . Record 7 | . 5 2 . . Prototype ID Bank 1 | . 1 . . . Emergency Access Points 1 | . 1 . . . Alert Level 6 | . 3 2 1 . Dispatch Records 1 | . 1 . . . Maintenance Status 1 | . . 1 . . Registered Components 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . 4 . . . Scan Component 2 | . 2 . . . Repair 2 | . 2 . . . Recycling Unit Hacks 10 | . 3 4 2 1 Recycle Component 1 | . . 1 . . Report Inventory 5 | . 1 2 1 1 Retrieve Matter 2 | . 1 . 1 . Retrieve Components 2 | . 1 1 . . Scanalyzer 2 | . . 1 1 . Insert Component 2 | . . 1 1 . Garrison Access Hacks 1 | . . . 1 . Coupler Status 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . 1 . Used . | . . . . . Hacking Detections 10 | . 4 3 2 1 Full Trace Events 2 | . . 1 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . 2 . . . Time 52 | . 52 . . . Parts Recycled 1 | . . 1 . . Recycled Matter . | . . . . . Retrieved Matter 50 | . . . 50 . Retrieved Components 18 | . 8 10 . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 6792 | 301 1159 3061 1951 320 Spaces Moved 3574 | 199 897 1696 679 103 Core 33 | 20 5 . 3 5 Treads 2569 | . 161 1692 618 98 Legs 569 | 179 332 . 58 . Wheels 398 | . 398 . . . Hover . | . . . . . Flight 5 | . 1 4 . . Fastest Speed 50 | 50 80 107 160 145 Average Speed 163 | 112 109 163 242 195 Slowest Speed 650 | 120 190 250 650 500 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 50 | 10 87 96 57 2 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 2 | . . . 2 . Terrain Destroyed 378 | . 38 131 169 40 Melee . | . . . . . Projectile 50 | . 1 3 45 1 AOE 328 | . 37 128 124 39 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 4166 | 259 1038 1867 846 156 Wait 80 | 33 26 20 1 . Move 3570 | 198 896 1695 678 103 Hop . | . . . . . Pick Up 102 | 8 28 30 31 5 Fast Attach . | . . . . . Attach 95 | 4 25 25 32 9 Detach 28 | . 10 9 9 . Swap 4 | . . . 4 . Drop 61 | . 23 15 23 . Fire 206 | 16 29 68 54 39 Melee 12 | . . . 12 . Ram 1 | . 1 . . . Kick . | . . . . . Crush 7 | . . 5 2 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -8/Materials (discovered 3 exits: *Fac x2 / [*Sto]) -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 87 | -11/Scrapyard | Discovered new exit (range 8) 302 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 364 | -10/Materials | Repaired Lgt. Ion Engine 804 | -10/Materials | Discovered new exit (range 7) 857 | -10/Materials | Discovered new exit (range 14) 867 | -10/Materials | Build established: Scavenger-Mutant 1050 | -10/Materials | Discovered new exit (range 16) 1382 | -10/Materials | Repaired Ion Engine 1461 | -10/Materials | Entered another Materials area 1461 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1783 | -9/Materials | Build established: Skirmisher 2277 | -9/Materials | Discovered new exit (range 16) 2733 | -9/Materials | Build established: Gunner 2768 | -9/Materials | Discovered new exit (range 10) 3700 | -9/Materials | Discovered new exit (range 9) 3910 | -9/Materials | Discovered new exit (range 15) 4017 | -9/Materials | Discovered new exit (range 10) 4522 | -9/Materials | Entered another Materials area 4522 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4691 | -8/Materials | Lost 3 parts (1p1n1u) 4739 | -8/Materials | Destroyed 9 combat bots 4905 | -8/Materials | Core integrity fell below 50% 5218 | -8/Materials | Build established: Tank 5480 | -8/Materials | Discovered new exit (range 6) 5548 | -8/Materials | Discovered new exit (range 15) 5845 | -8/Materials | Garrison activated, responded to threat 6172 | -8/Materials | Discovered new exit (range 5) 6473 | -8/Materials | Entered Factory 6473 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 6546 | -7/Factory | Garrison activated, responded to threat 6603 | -7/Factory | Lost 4 parts (3u1w) 6734 | -7/Factory | Core integrity fell below 50% 6769 | -7/Factory | Core integrity fell below 20% 6793 | -7/Factory | Self-destructed Last Messages --------------- 06765_ Overheating: Broken Particle Gun damaged (-1). 06765_ M-28 Smith repairs G-47 Trooper. 06766_ Acquired Imp. Heat Sink. 06769_ M-28 Smith repairs Wheel. 06770_ Broken Particle Gun destroyed. 06772_ Critical hit (Burn: +37). 06774_ Integrated Corrupted Autogun (+8). 06776_ System corrupted: Substantial component data lost. 06782_ Particle Gun destroyed. 06783_ G-47 Trooper heat damages Aluminum Leg. 06788_ G-47 Trooper heat short circuits Particle Gun. 06788_ M-28 Smith repairs G-47 Trooper. 06789_ G-47 Trooper heat short circuits Aluminum Leg. 06792_ Autogun destroyed. 06792_ Particle Gun destroyed. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????? ???????????????????? | | ??????????????????? +?????????????????? | | ??????????????????? #?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????# #? 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" # ! ## ????? | | ????????#[ # ## ????? | | ????????# # ## ????? | | ????????# # ######### ????? | | ????????# # # #??????????????? | | ????????########### ####??????????????? | | ??????????????????# ##????????????????? | | ??????????????????# #?????????????????? | | ??????????????????#[ #?????????????????? | | ??????????????????#######?????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 14 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Armor Coverage 750 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 35 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Power Shielding 66 Evasion (%) 55 Melee Accuracy 6 Recoil Reduction 7 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Ambidextrous Crack Shot Hey, That's Mine! Loot Pinata Made in Tau Ceti IV One Hack Too Far Part-time Mechanic Remodeling Risk Taker Safety First Troublemaker Uninvited Guest Challenges ------------ None Game ------ Seed StasisGreatKinecellerator Manual? 0 Play Time 01:40:49 Cumulative 1.6 hours Start 2024.03.31 @ 10:35:12 End 2024.03.31 @ 23:05:46 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 1 Rogue 0 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 4 Achievement% 5 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cd0224c7-29c0-47be-a21c-4d286b577f99