Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.14 @ 17:08:27 Player: Mr Goldstein Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (8) 4000 Regions Visited (14) 2800 Robots Destroyed (0) 0 Value Destroyed (0) 0 Prototype IDs (1) 20 Alien Tech Used (1) 200 Bonus (10211) 10211 TOTAL SCORE: 17231 Bonus ------- Pacifist 5711 Entered DSFs 1000 Used Core Reset Matrix 3000 Scanned by Researcher 500 Cogmind --------- Core Integrity 0/1450 Matter 300/300 Energy 98/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -2/Quarantine Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (18) ----- System Shield System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Utility Shielding Hacking Suite Hacking Suite Hacking Suite Hacking Suite Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- (None) > --- UTILITY ---------- Experimental Power Amplifier Advanced Signal Interpreter Advanced Melee Analysis Suite Improved Power Shielding System Shield Component Analysis Suite > --- WEAPON ----------- (None) > --- INVENTORY -------- Improved Utility Shielding Hacking Suite Hacking Suite Hacking Suite Hacking Suite [Rating: 30] Favorites ----------- Power None Propulsion None Utility System Shield Device Component Analysis Suite Processor Advanced Melee Analysis Suite Hackware System Shield Protection Improved Power Shielding Weapon None Build | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -3 -2 -2 ------- Run | Jun Mat Mat Mat Fac DSF Fac Fac DSF Fac Upp Upp Res Res Qua Slots Evolved 16 | . . 2 2 2 . 2 2 . 2 . . 2 2 . Power . | . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . Utility 16 | . . 2 2 2 . 2 2 . 2 . . 2 2 . Weapon . | . . . . . . . . . . . . . . . Parts Attached 8 | . . . 1 . . 1 . . 1 3 . 1 1 . Power . | . . . . . . . . . . . . . . . Engine . | . . . . . . . . . . . . . . . Core . | . . . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 8 | . . . 1 . . 1 . . 1 3 . 1 1 . Device 2 | . . . . . . . . . . 1 . 1 . . Storage . | . . . . . . . . . . . . . . . Processor 3 | . . . . . . 1 . . . 2 . . . . Hackware 2 | . . . . . . . . . 1 . . . 1 . Protection 1 | . . . 1 . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . . Energy Gun . | . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . . . . . 1 . 1 Parts Lost 4 | . . . . . . . . . . 1 . 1 . 2 Power . | . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . Utility 4 | . . . . . . . . . . 1 . 1 . 2 Weapon . | . . . . . . . . . . . . . . . Highest Loss Streak 1 | . . . . . . . . . . 1 . 1 . 1 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 12 | . . . 7 . 7 10 11 11 12 21 26 22 13 12 Device 1 | . . . . . . . . . . . 5 4 4 . Processor 4 | . . . . . . 4 5 5 5 9 10 8 4 3 Hackware 3 | . . . . . . . . . 2 5 5 4 4 8 Protection 2 | . . . 7 . 7 6 5 5 5 5 5 3 . . Naked Turns 188 | . 86 88 14 . . . . . . . . . . . Heaviest Build 3 | . . . 2 2 2 2 2 2 2 3 3 3 1 1 Greatest Support 3 | 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 Greatest Overweight (x) . | . . . . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . . . . . 4 4 4 4 4 4 5 5 5 5 Average Carried 3 | . . . . . 1 4 4 4 4 4 4 5 5 5 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . . . . . 4 4 4 4 4 4 5 5 5 5 Class Distribution -------------------- 88% | Mutant 11% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/DSF Mutant | -6/Factory Mutant | -5/Factory Mutant | -5/DSF Mutant | -4/Factory Mutant | -4/Upper Caves Mutant | -4/Upper Caves Mutant | -3/Research Mutant | -2/Research Hacker-Mutant | -2/Quarantine Resources | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -3 -2 -2 ----------- Run | Jun Mat Mat Mat Fac DSF Fac Fac DSF Fac Upp Upp Res Res Qua Matter Collected 246 | 200 . . . . 9 . . . . 32 5 . . . Remotely . | . . . . . . . . . . . . . . . Salvage Created . | . . . . . . . . . . . . . . . Parts . | . . . . . . . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -3 -2 -2 ------- Run | Jun Mat Mat Mat Fac DSF Fac Fac DSF Fac Upp Upp Res Res Qua Combat Hostiles Destroyed . | . . . . . . . . . . . . . . . Classes Destroyed . | . . . . . . . . . . . . . . . Best Kill Streak . | . . . . . . . . . . . . . . . Combat Bots Only . | . . . . . . . . . . . . . . . Max Kills in Single Turn . | . . . . . . . . . . . . . . . Gunslinging . | . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -3 -2 -2 -------- Run | Jun Mat Mat Mat Fac DSF Fac Fac DSF Fac Upp Upp Res Res Qua Damage Taken 3682 | . 105 365 72 . 263 2 . 189 573 115 . 485 451 1062 Core 3559 | . 105 365 72 . 250 2 . 189 573 87 . 460 442 1014 Absorbed by Shields 71 | . . . . . 34 . . 37 . . . . . . Core Remaining (%) 66 | 100 58 8 86 . 64 99 . 81 . . 42 64 . . Volleys Fired . | . . . . . . . . . . . . . . . Largest . | . . . . . . . . . . . . . . . Hottest . | . . . . . . . . . . . . . . . Shots Fired . | . . . . . . . . . . . . . . . Gun . | . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . Shots Hit Robots . | . . . . . . . . . . . . . . . Core Hits 2 | . 1 . . . . . . . 1 . . . . . Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 67 | . 12 . . . . 4 . . 5 . . . 25 21 Guns . | . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Ramming 67 | . 12 . . . . 4 . . 5 . . . 25 21 Kinetic . | . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 5 | . . . . . . . . . . . . 5 . 1 Average Corruption 2 | . . . . . . . . . . . . 5 . 1 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 2 | . . . . . . . . . . . . 1 . 1 Message Errors 1 | . . . . . . . . . . . . . . 1 Parts Rejected 1 | . . . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Knockbacks 1 | . . . . . . 1 . . . . . . . . Impact 1 | . . . . . . 1 . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 30 | . 6 . . . . 2 . . 2 . . . 10 10 Shots . | . . . . . . . . . . . . . . . Rammed 16 | . 2 . . . . 2 . . 1 . . . 7 4 Targets Rammed 16 | . 2 . . . . 2 . . 1 . . . 7 4 Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature . | . . . . . . . . . . . . . . . Average Temperature . | . . . . . . . . . . . . . . . Received Heat Transfer 385 | . 21 159 27 . 27 . . . 88 9 . . 36 18 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -3 -2 -2 ------- Run | Jun Mat Mat Mat Fac DSF Fac Fac DSF Fac Upp Upp Res Res Qua Peak Influence 122 | . 15 95 69 30 36 18 8 5 107 . . 93 122 118 Initial 68 | . . 5 39 30 21 18 8 5 2 . . 48 46 68 Average 44 | . . 34 51 30 24 18 8 5 15 . . 62 70 77 Maximum Alert Level . | . . . . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 100 100 . . 100 100 100 Level 1 . | . . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 7 | . . 1 1 . 1 . . . . . . 1 1 2 Investigation 2 | . . . . . . . . . . . . 1 1 . Extermination . | . . . . . . . . . . . . . . . Reinforcement 5 | . . 1 1 . 1 . . . . . . . . 2 Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -3 -2 -2 --------- Run | Jun Mat Mat Mat Fac DSF Fac Fac DSF Fac Upp Upp Res Res Qua Distress Signals 1 | . . . . . . . . . . . . . 1 . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 83 | . 8 9 4 . 5 . . 1 12 6 . 10 11 17 Peak Tracking Total 16 | . 8 9 3 . 5 . . 1 9 5 . 7 8 16 Tactical Retreats 9 | . 1 1 . . 1 . . . 2 1 . 1 1 1 Traps | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -3 -2 -2 ------- Run | Jun Mat Mat Mat Fac DSF Fac Fac DSF Fac Upp Upp Res Res Qua Traps Triggered 3 | . . . . . 1 . . 1 . . . 1 . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -3 -2 -2 ---------- Run | Jun Mat Mat Mat Fac DSF Fac Fac DSF Fac Upp Upp Res Res Qua Machines Disabled . | . . . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -3 -2 -2 --------- Run | Jun Mat Mat Mat Fac DSF Fac Fac DSF Fac Upp Upp Res Res Qua Machines Accessed 6 | . . . . 1 . . 1 . 1 . . 1 2 . Terminals 6 | . . . . 1 . . 1 . 1 . . 1 2 . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 13 | . . . . 1 . . 2 . 1 . . 3 6 . Successful 4 | . . . . 1 . . 1 . 1 . . . 1 . Failed 9 | . . . . . . . 1 . . . . 3 5 . Catastrophic 2 | . . . . . . . . . . . . 1 1 . Database Lockouts . | . . . . . . . . . . . . . . . Manual 6 | . . . . . . . . . 1 . . 3 2 . Terminals 13 | . . . . 1 . . 2 . 1 . . 3 6 . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 3 | . . . . 1 . . 1 . . . . . 1 . Open DSF 2 | . . . . 1 . . 1 . . . . . . . Branch Access Points 1 | . . . . . . . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 1 | . . . . . . . . . 1 . . . . . Terminals 1 | . . . . . . . . . 1 . . . . . Botnet 1 | . . . . . . . . . 1 . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 4 | . . . . . . . 1 . . . . 1 2 . Full Trace Events 2 | . . . . . . . . . . . . 1 1 . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -3 -2 -2 ------------ Run | Jun Mat Mat Mat Fac DSF Fac Fac DSF Fac Upp Upp Res Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -3 -2 -2 -------- Run | Jun Mat Mat Mat Fac DSF Fac Fac DSF Fac Upp Upp Res Res Qua Total Allies . | . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -3 -2 -2 ------- Run | Jun Mat Mat Mat Fac DSF Fac Fac DSF Fac Upp Upp Res Res Qua Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . . . 1 . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -3 -2 -2 ------------- Run | Jun Mat Mat Mat Fac DSF Fac Fac DSF Fac Upp Upp Res Res Qua Turns Passed 947 | 10 86 88 57 5 38 25 10 19 86 120 23 125 149 106 Spaces Moved 1758 | 20 167 176 110 10 60 42 19 30 168 213 42 246 276 179 Core 1758 | 20 167 176 110 10 60 42 19 30 168 213 42 246 276 179 Treads . | . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 Average Speed 50 | 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 Slowest Speed 50 | 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 21 | 4 41 24 13 . 69 2 1 42 9 47 6 7 8 32 Regions Visited 14 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . . . . . . 1 . . . Known Exits Taken 5 | . . . . 1 . . 1 . . 1 1 . 1 . Unknown Exits Taken 7 | 1 1 1 1 . . 1 . . 1 . . 1 . . Scrap Searched 4 | . . . . . . . . . . 2 2 . . . Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed . | . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -3 -2 -2 --------- Run | Jun Mat Mat Mat Fac DSF Fac Fac DSF Fac Upp Upp Res Res Qua Total 1806 | 19 168 175 110 9 67 44 18 33 169 224 43 247 285 195 Wait 11 | . . . . . . . . . . 9 . . 2 . Move 1745 | 19 166 175 109 9 59 41 18 29 168 212 41 245 275 179 Hop . | . . . . . . . . . . . . . . . Pick Up 5 | . . . . . 4 . . . . . 1 . . . Fast Attach 9 | . . . 1 . . 1 . . 1 3 . 1 1 1 Attach . | . . . . . . . . . . . . . . . Detach . | . . . . . . . . . . . . . . . Swap . | . . . . . . . . . . . . . . . Drop 1 | . . . . . . . . . . . . 1 . . Fire . | . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Ram 15 | . 2 . . . . 2 . . . . . . 7 4 Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 19 | . . . . . 4 . . 4 . . . . . 11 Rewire 1 | . . . . . . . . . . . 1 . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -8/Materials -7/Factory -7/DSF -6/Factory -5/Factory -5/DSF -4/Factory -4/Upper Caves -4/Upper Caves -3/Research -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine History --------- Turn | Location | Event 4 | -11/Junkyard | Discovered new exit (range 15) 11 | -11/Junkyard | Entered Materials 95 | -10/Materials | Discovered new exit (range 5) 97 | -10/Materials | Entered another Materials area 97 | -9/Materials | Evolved 2 slots: Utility x2 157 | -9/Materials | Core integrity fell below 50% 166 | -9/Materials | Core integrity fell below 20% 178 | -9/Materials | Discovered new exit (range 16) 185 | -9/Materials | Entered another Materials area 185 | -8/Materials | Evolved 2 slots: Utility x2 234 | -8/Materials | Discovered new exit (range 16) 242 | -8/Materials | Entered Factory 242 | -7/Factory | Evolved 2 slots: Utility x2 247 | -7/Factory | Identified exit to DSF 247 | -7/Factory | Entered DSF 260 | -7/DSF | Additional patrols routed to DSF 278 | -7/DSF | Discovered new exit (range 15) 285 | -7/DSF | Entered Factory 285 | -6/Factory | Evolved 2 slots: Utility x2 302 | -6/Factory | Discovered new exit (range 13) 310 | -6/Factory | Entered another Factory area 310 | -5/Factory | Evolved 2 slots: Utility x2 311 | -5/Factory | Build established: Mutant 320 | -5/Factory | Identified exit to DSF 320 | -5/Factory | Entered DSF 327 | -5/DSF | Discovered new exit (range 16) 339 | -5/DSF | Entered Factory 339 | -4/Factory | Evolved 2 slots: Utility x2 421 | -4/Factory | Discovered new exit (range 8) 425 | -4/Factory | Entered Upper Caves 446 | -4/Upper Caves | Spotted B-86 Titan 461 | -4/Upper Caves | Core integrity fell below 50% 539 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 539 | -4/Upper Caves | Discovered new exit (range 13) 545 | -4/Upper Caves | Identified exit to Upper Caves 545 | -4/Upper Caves | Entered another Upper Caves area 547 | -4/Upper Caves | Discovered new exit (range 9) 551 | -4/Upper Caves | Identified exit to Research 568 | -4/Upper Caves | Entered Research 568 | -3/Research | Evolved 2 slots: Utility x2 686 | -3/Research | Discovered new exit (range 15) 693 | -3/Research | Entered another Research area 693 | -2/Research | Evolved 2 slots: Utility x2 766 | -2/Research | Identified exit to Quarantine 766 | -2/Research | Spotted B-90 Cyclops 817 | -2/Research | Spotted B-90 Cyclops 842 | -2/Research | Entered Quarantine 860 | -2/Quarantine | Found Alien Artifact 860 | -2/Quarantine | Identified Core Reset Matrix 860 | -2/Quarantine | Used Core Reset Matrix 864 | -2/Quarantine | Detected hypermatrix surge 864 | -2/Quarantine | Sensed 17 artifacts in vicinity 907 | -2/Quarantine | Core integrity fell below 50% 911 | -2/Quarantine | Scanned by Researcher 930 | -2/Quarantine | Spotted Alpha 7 932 | -2/Quarantine | Core integrity fell below 20% 948 | -2/Quarantine | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- 00928_ Penetrated by Slug. 00931_ Slug penetrates U-05 Engineer. 00931_ Penetrated by Slug. 00931_ Slug penetrates Wall. 00931_ Penetrated by Slug. 00933_ Slug penetrates Antimatter Diverter. 00933_ Penetrated by Slug. 00935_ Slug penetrates Aeration Cycler. 00936_ Penetrated by Slug. 00936_ Adv. Melee Analysis Suite destroyed. 00936_ Slug penetrates Aeration Cycler. 00936_ Slug penetrates Antimatter Diverter. 00942_ Penetrated by Slug. 00942_ Slug penetrates Wall. 00942_ Slug penetrates Aeration Cycler. 00945_ Penetrated by Slug. 00946_ Slug penetrates Wall. 00946_ Penetrated by Slug. 00948_ Slug penetrates Wall. 00948_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????? ??????????????????????????? | | ????????????????# ??? #k##?????????????????????? | | ????????????????# ?? # #???????????????????? | | ????????????????# ?? # #???????????????????? | | ????????????????# "? # #???????????????????? | | ????????????????# "" # #???????????????????? | | ????????????????# "" # #???????????????????? | | ????????????????# " # #???????????????????? | | ????????????????# # #???????????????????? | | ????????????????# #k #???????????????????? | | ????????????????# # #???????????????????? | | ????????????????# # #???????????????????? | | ?#####??????????# # #???????????????????? | | #""G""??????????# # #???????????????????? | | # " " ???????????? ?# #???????????????????? | | # " " ##############+#### #???????????????????? | | = h@ #???????????????????? | | h #???????????????????? | | "" """ k #???????????????????? | | "" """ c p +???????????????????? | | T """ ############### #???????????????????? | | "" #?????????????# #???????????????????? | | "" """ #?????????????# #???????????????????? | | """ #??????????/??# ??????????????????? | | """ #?????????????+ ?????????????????? | | #?????????????? ????????????????? | | "" """ #?????????????? u ??????????????? | | "" """ #?????????????? ######??????????????? | | "" """ #?????????????? #???????????????????? | | #?????????????? #???????????????????? | | "" """ #?????????????? +???????????????????? | | "" """ #?????????????? ????????????????????? | | "" """ #??????????????????????????????????????? | | #??????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????/????????????????? | | ?????????????????????????????????????? | | ###### ? ????????????????????????????????????? | | ?????? ??????????????????????????????????????? | | ??????? ??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 49 Energy Generation 5 Energy Capacity 100 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Power Amplification 40 Power Shielding 66 Evasion (%) 50 Melee Accuracy 8 Defensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Core Reset Matrix Achievements -------------- None Challenges ------------ None Game ------ Seed AerolevTargetJammer Manual? 0 Play Time 00:11:27 Cumulative 209.1 hours Start 2023.05.14 @ 16:58:19 End 2023.05.14 @ 17:08:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 603 Rogue 603 Adventurer 0 Explorer 0 Win Type - Total 9 Types 7/0/1/1/0/0/0/0/0 Lore% 81 Gallery% 80 Achievement% 71 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ded47cfe-4eb0-4b76-b360-0364db49618e