Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.02 @ 04:58:25

Player: pGoos

Result: Destroyed by Y-72 Warden with Quantum Rifle

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (11)       2200
Robots Destroyed (33)      165
Value Destroyed (1172)     1172
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (71)                 71
              TOTAL SCORE: 7248

 Bonus
-------
High Alert Combat Kills    22
Follower Combat Kills      49

 Cogmind 
---------
Core Integrity             0/1300
Matter                     149/300
Energy                     15/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -3/Research

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (7) ---
               (None)
>          --- UTILITY (7) ------
  Advanced Terrain Scan Processor
  Advanced Terrain Scan Processor
  Advanced Terrain Scan Processor
           0b10 Decoder Chip [Scout]
  Advanced Core Analyzer
>          --- WEAPON (5) -------
           Gravity Flail
>          --- INVENTORY (4) ----
     Large Matter Pod (0)
  Improved Transmission Jammer
  Improved Field Recycling Unit (0)

 Peak State 
------------
>              --- POWER ------------
                   (None)
>              --- PROPULSION -------
         Heavy Treads
>              --- UTILITY ----------
      Advanced Terrain Scan Processor
      Advanced Terrain Scan Processor
      Advanced Terrain Scan Processor
      Advanced Terrain Scan Processor
               0b10 Decoder Chip [Scout]
      Advanced Targeting Computer
  Experimental Reclamation Unit
>              --- WEAPON -----------
               Gravity Flail
               Gravity Flail
>              --- INVENTORY --------
         Large Matter Pod
      Improved Transmission Jammer
      Improved Field Recycling Unit
[Rating: 61]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
  Power Core               Fission Core
Propulsion                 Improved Carbon-fiber Leg
  Treads                   Light Treads
  Leg                      Improved Carbon-fiber Leg
  Wheel                    Armored Wheel
  Hover Unit               Backup Propulsion III
  Flight Unit              Cesium-ion Thruster
Utility                    Medium Storage Unit
  Device                   Advanced Sensor Array
  Storage                  Medium Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Layered Light Armor Plating
Weapon                     Katana
  Energy Gun               Gatling Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher
  Impact Weapon            Gravity Flail
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Low Low Fac Fac Res 
Slots Evolved              14   | .   .   .   2   2   2   2   .   .   2   2   2   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               5    | .   .   .   1   1   .   1   .   .   .   1   1   
  Utility                  5    | .   .   .   1   1   2   .   .   .   .   1   .   
  Weapon                   3    | .   .   .   .   .   .   .   .   .   2   .   1   
Parts Attached             105  | 6   7   2   13  8   15  15  3   10  14  4   8   
  Power                    10   | 1   1   .   2   1   .   2   1   1   1   .   .   
    Engine                 6    | 1   1   .   1   1   .   .   1   1   .   .   .   
    Core                   4    | .   .   .   1   .   .   2   .   .   1   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               39   | 2   2   .   8   5   3   13  .   2   3   .   1   
    Treads                 4    | 2   1   .   .   .   .   .   .   .   .   .   1   
    Leg                    20   | .   1   .   7   5   3   4   .   .   .   .   .   
    Wheel                  1    | .   .   .   .   .   .   .   .   .   1   .   .   
    Hover                  3    | .   .   .   1   .   .   .   .   .   2   .   .   
    Flight                 11   | .   .   .   .   .   .   9   .   2   .   .   .   
  Utility                  32   | 1   2   1   1   2   6   .   .   5   8   4   2   
    Device                 8    | .   .   .   .   .   1   .   .   .   6   .   1   
    Storage                6    | 1   2   .   .   1   1   .   .   .   1   .   .   
    Processor              11   | .   .   1   .   .   2   .   .   3   .   4   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             7    | .   .   .   1   1   2   .   .   2   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   24   | 2   2   1   2   .   6   .   2   2   2   .   5   
    Energy Gun             8    | 1   1   .   1   .   4   .   .   1   .   .   .   
    Energy Cannon          6    | .   .   .   1   .   1   .   .   .   2   .   2   
    Ballistic Gun          2    | 1   1   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   .   .   .   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          3    | .   .   .   .   .   .   .   .   .   .   .   3   
    Slashing Weapon        4    | .   .   1   .   .   1   .   2   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   1   .   1   1   .   .   .   .   2   
Parts Lost                 45   | .   3   .   7   .   3   .   3   15  7   1   6   
  Power                    6    | .   1   .   2   .   .   .   .   2   1   .   .   
  Propulsion               14   | .   .   .   3   .   1   .   1   5   3   .   1   
  Utility                  15   | .   .   .   1   .   .   .   1   6   3   1   3   
  Weapon                   10   | .   2   .   1   .   2   .   1   2   .   .   2   
  Highest Loss Streak      10   | .   2   .   4   .   2   .   3   10  6   1   3   
Average Slot Usage (%)     83   | .   79  98  93  97  99  92  97  60  43  22  32  
  Engine                   6    | .   12  14  4   9   7   6   6   6   .   .   .   
  Core                     2    | .   .   .   5   .   .   6   6   2   1   .   .   
  Treads                   1    | .   19  .   .   .   .   .   .   .   .   .   .   
  Leg                      18   | .   1   .   19  33  29  25  26  15  .   .   .   
  Hover                    3    | .   4   28  11  .   .   .   .   .   5   .   .   
  Flight                   1    | .   .   .   .   .   .   6   5   2   .   .   .   
  Device                   3    | .   .   .   .   .   5   6   6   3   9   .   1   
  Storage                  11   | .   14  14  11  18  15  13  13  9   2   5   .   
  Processor                13   | .   .   12  11  9   15  13  13  12  17  17  27  
  Protection               5    | .   .   .   9   9   8   6   5   1   1   .   .   
  Energy Gun               5    | .   12  8   .   9   7   6   5   .   .   .   .   
  Ballistic Gun            2    | .   14  14  .   .   .   .   .   .   .   .   .   
  Slashing Weapon          4    | .   .   5   11  9   6   .   4   2   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             71   | 11  22  14  22  33  62  68  71  63  15  4   13  
  Greatest Support         71   | 40  40  18  30  50  71  71  71  71  28  3   70  
  Greatest Overweight (x)  10   | 1   3   .   1   .   1   .   .   10  4   1   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   1   .   .   .   
Largest Inventory Capacity 16   | 6   14  8   8   12  16  16  16  16  6   6   4   
  Average Capacity         11   | 5   6   8   8   12  14  16  16  13  5   5   4   
  Most Carried             16   | 6   7   8   8   12  15  15  16  16  6   6   4   
  Average Carried          10   | 3   5   6   7   8   13  11  15  12  4   5   3   
  Final Capacity           16   | 6   8   8   8   12  16  16  16  4   6   4   4   
  Final Carried            16   | 6   7   8   8   12  14  15  16  4   6   4   3   

 Class Distribution 
--------------------
 87% | Mutant
 12% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -6/Factory
           Mutant | -6/Lower Caves
           Mutant | -6/Lower Caves
           Mutant | -5/Factory
           Mutant | -4/Factory
           Mutant | -3/Research

 Resources                      | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  
-----------                Run  | Scr Mat Min Mat Mat Fac Fac Low Low Fac Fac Res 
Matter Collected           962  | 260 83  71  135 74  130 .   182 .   .   .   27  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1299 | .   121 .   660 282 130 .   40  .   .   .   66  
  Parts                    53   | .   8   .   27  10  6   .   1   .   .   .   1   
Haulers Intercepted        1    | .   .   .   .   1   .   .   .   .   .   .   .   
Recyclers Shooed           3    | .   1   .   1   1   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      10   | .   .   .   .   .   .   .   10  .   .   .   .   
  Prevented                1    | .   .   .   .   .   .   .   1   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Low Low Fac Fac Res 
Combat Hostiles Destroyed  30   | .   5   .   15  5   2   .   1   .   .   .   2   
  Melee                    9    | .   .   .   4   5   .   .   .   .   .   .   .   
  Guns                     8    | .   5   .   .   .   2   .   1   .   .   .   .   
  Cannons                  11   | .   .   .   11  .   .   .   .   .   .   .   .   
Classes Destroyed          8    | .   2   .   2   2   2   .   .   .   .   .   .   
  Worker                   1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Hauler                   1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Recycler                 1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Swarmer                  6    | .   3   .   1   .   .   .   .   .   .   .   2   
  Grunt                    17   | .   2   .   11  4   .   .   .   .   .   .   .   
  Brawler                  1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Sentry                   4    | .   .   .   3   .   1   .   .   .   .   .   .   
  Programmer               2    | .   .   .   .   .   1   .   1   .   .   .   .   
Best Kill Streak           8    | .   4   .   8   3   2   .   1   .   .   .   1   
  Combat Bots Only         8    | .   4   .   8   3   1   .   1   .   .   .   1   
Max Kills in Single Turn   2    | .   1   .   1   1   2   .   1   .   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   1   1   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -6   -6   -6   -5   -4   -3   
--------                   Run  | Scr  Mat  Min  Mat  Mat  Fac  Fac  Low  Low  Fac  Fac  Res  
Damage Taken               9137 | .    630  29   737  518  882  .    249  2317 1276 221  2278 
  Core                     3228 | .    189  14   85   76   104  .    14   682  609  146  1309 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         63   | 100  .    18   78   86   85   .    .    18   39   87   .    
Volleys Fired              93   | .    18   .    32   9    26   .    1    4    .    .    3    
  Largest                  2    | .    2    .    1    1    2    .    1    1    .    .    1    
  Hottest                  135  | .    60   .    68   40   135  .    80   80   .    .    113  
Shots Fired                112  | .    23   .    32   9    39   .    1    5    .    .    3    
  Gun                      74   | .    23   .    .    9    39   .    1    2    .    .    .    
  Cannon                   35   | .    .    .    32   .    .    .    .    .    .    .    3    
  Launcher                 3    | .    .    .    .    .    .    .    .    3    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  18   | .    18   .    .    .    .    .    .    .    .    .    .    
  Thermal                  52   | .    .    .    32   9    6    .    1    2    .    .    2    
  Explosive                3    | .    .    .    .    .    .    .    .    3    .    .    .    
  Electromagnetic          39   | .    5    .    .    .    33   .    .    .    .    .    1    
  Robot Hit Streak         21   | .    14   .    14   3    17   .    20   21   .    .    .    
  Robot Miss Streak        9    | .    2    .    9    1    1    .    .    2    .    .    4    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           114  | .    16   .    31   26   31   .    1    2    .    .    7    
  Core Hits                52   | .    7    .    16   9    14   .    1    2    2    .    1    
  Critical Hits            6    | .    .    .    6    .    .    .    .    .    .    .    .    
  Critical Kills           3    | .    .    .    3    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 3    | .    .    .    3    .    .    .    .    .    .    .    .    
Melee Attacks              81   | .    .    .    20   26   2    .    .    19   .    .    14   
  Impact                   14   | .    .    .    .    .    .    .    .    .    .    .    14   
  Slashing                 67   | .    .    .    20   26   2    .    .    19   .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            5    | .    .    .    2    3    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           2809 | .    201  .    1015 930  301  .    15   31   17   .    299  
  Guns                     586  | .    195  .    .    75   270  .    15   31   .    .    .    
  Cannons                  472  | .    .    .    472  .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    1686 | .    .    .    543  855  .    .    .    .    .    .    288  
  Ramming                  65   | .    6    .    .    .    31   .    .    .    17   .    11   
  Kinetic                  170  | .    170  .    .    .    .    .    .    .    .    .    .    
  Thermal                  745  | .    .    .    472  75   152  .    15   31   .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          143  | .    25   .    .    .    118  .    .    .    .    .    .    
  Impact                   288  | .    .    .    .    .    .    .    .    .    .    .    288  
  Slashing                 1398 | .    .    .    543  855  .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         34   | .    .    .    .    .    6    .    .    34   .    .    .    
  Average Corruption       16   | .    .    .    .    .    4    .    .    30   .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  14   | .    .    .    .    .    3    .    .    11   .    .    .    
    Message Errors         5    | .    .    .    .    .    1    .    .    4    .    .    .    
    Heat Flow Errors       2    | .    .    .    .    .    1    .    .    1    .    .    .    
    Parts Rejected         2    | .    .    .    .    .    .    .    .    2    .    .    .    
    Data Loss (major)      1    | .    .    .    .    .    .    .    .    1    .    .    .    
    Misfires               1    | .    .    .    .    .    .    .    .    1    .    .    .    
    Targeting Errors       3    | .    .    .    .    .    1    .    .    2    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            287  | .    .    .    150  62   .    .    .    .    .    .    75   
  Projectiles              16   | .    .    .    .    .    .    .    .    .    .    .    16   
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    271  | .    .    .    150  62   .    .    .    .    .    .    59   
Knockbacks                 5    | .    .    .    .    .    1    .    .    .    .    .    4    
  Impact                   3    | .    .    .    .    .    1    .    .    .    .    .    2    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                2    | .    .    .    .    .    .    .    .    .    .    .    2    
Self-Inflicted Damage      15   | .    .    .    .    .    6    .    .    .    7    .    2    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   13   | .    1    .    .    .    2    .    .    .    5    .    5    
Targets Rammed             16   | .    1    .    .    .    5    .    .    .    5    .    5    
  Kicked                   3    | .    .    .    .    .    3    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        490  | .    12   .    490  29   383  .    44   101  .    .    20   
  Average Temperature      177  | .    8    .    229  15   184  .    22   52   .    .    13   
  Received Heat Transfer   1512 | .    198  18   360  252  78   .    24   249  36   .    297  
  Effects                  17   | .    .    .    13   .    4    .    .    .    .    .    .    
    Shutdowns              4    | .    .    .    2    .    2    .    .    .    .    .    .    
    Energy Bleed           5    | .    .    .    5    .    .    .    .    .    .    .    .    
    Interference           3    | .    .    .    2    .    1    .    .    .    .    .    .    
    Matter Decay           3    | .    .    .    3    .    .    .    .    .    .    .    .    
    Short Circuit          1    | .    .    .    1    .    .    .    .    .    .    .    .    
    Damage (minor)         1    | .    .    .    .    .    1    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              7    | .    .    .    .    .    4    .    .    .    .    .    3    
  Impact Corruptions       5    | .    .    .    .    .    .    .    .    .    .    .    5    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             4    | .    .    .    3    .    1    .    .    .    .    .    .    
  Heat Transferred         1476 | .    .    .    851  175  350  .    25   75   .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Low Low Fac Fac Res 
Peak Influence             439  | .   162 15  439 250 113 31  .   .   15  .   57  
  Average Influence        64   | .   65  .   202 176 51  31  .   .   4   .   12  
Maximum Alert Level        2    | .   .   .   2   1   .   .   .   .   .   .   .   
  Low Security (%)         90   | 100 100 100 34  73  100 100 .   .   100 100 100 
  Level 1                  8    | .   .   .   55  26  .   .   .   .   .   .   .   
  Level 2                  1    | .   .   .   9   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          10   | .   .   1   4   1   4   .   .   .   .   .   .   
  Investigation            5    | .   .   1   3   .   1   .   .   .   .   .   .   
  Extermination            2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Reinforcement            3    | .   .   .   1   1   1   .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  
---------                  Run  | Scr Mat Min Mat Mat Fac Fac Low Low Fac Fac Res 
Distress Signals           2    | .   .   .   2   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              99   | .   11  2   26  15  4   .   2   4   15  4   16  
  Peak Tracking Total      17   | .   6   2   10  5   2   .   1   4   10  4   17  
  Tactical Retreats        12   | .   2   .   2   4   .   .   .   .   2   .   2   

 Traps                          | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Low Low Fac Fac Res 
Traps Triggered            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             3    | .   .   .   3   .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   1   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   1   .   .   .   2   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  
----------                 Run  | Scr Mat Min Mat Mat Fac Fac Low Low Fac Fac Res 
Machines Disabled          2    | .   .   .   .   .   1   .   .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   .   1   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  
---------                  Run  | Scr Mat Min Mat Mat Fac Fac Low Low Fac Fac Res 
Machines Accessed          14   | .   3   1   3   2   1   1   .   .   2   1   .   
  Terminals                9    | .   2   .   3   2   1   .   .   .   1   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Repair Stations          1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   1   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                43   | .   16  1   9   4   2   2   .   .   6   3   .   
  Successful               19   | .   10  1   3   2   .   1   .   .   1   1   .   
  Failed                   24   | .   6   .   6   2   2   1   .   .   5   2   .   
    Catastrophic           1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                32   | .   14  .   9   4   2   .   .   .   3   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   3   .   
  Repair Stations          2    | .   2   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   .   .   .   .   .   2   .   .   3   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             15   | .   9   1   3   2   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Recycling Unit Index     1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   2   .   .   .   .   .   .   .   .   .   .   
  Disarm Traps             2    | .   2   .   .   .   .   .   .   .   .   .   .   
  Reprogram Traps          2    | .   .   .   2   .   .   .   .   .   .   .   .   
  Surveillance Status      1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   .   .   1   2   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   1   .   
Repair Station Hacks       1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Refit                    1    | .   1   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   .   1   .   .   1   .   .   
  Retrieve Matter          1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   .   1   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         11   | .   2   .   3   1   1   1   .   .   2   1   .   
  Full Trace Events        3    | .   .   .   2   .   1   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     2    | .   .   .   .   .   .   .   .   .   2   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  
------------               Run  | Scr Mat Min Mat Mat Fac Fac Low Low Fac Fac Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  
--------                   Run  | Scr Mat Min Mat Mat Fac Fac Low Low Fac Fac Res 
Total Allies               4    | .   .   3   .   .   .   .   .   1   .   .   .   
  Largest Group            3    | .   .   3   3   .   .   .   .   1   .   .   .   
  Highest-Rated Group      163  | .   .   40  40  .   .   .   .   163 .   .   .   
  Highest-Rated Ally       163  | .   .   16  16  .   .   .   .   163 .   .   .   
Total Orders               1    | .   .   .   1   .   .   .   .   .   .   .   .   
  FOLLOW                   1    | .   .   .   1   .   .   .   .   .   .   .   .   
Ally Attacks               18   | .   .   .   18  .   .   .   .   .   .   .   .   
  Total Damage             177  | .   .   .   177 .   .   .   .   .   .   .   .   
  Kills                    3    | .   .   .   3   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Low Low Fac Fac Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   2   .   .   .   .   2   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Decoded 0b10 Intel         14   | .   .   .   .   .   .   .   .   .   8   3   3   
  Traps                    13   | .   .   .   .   .   .   .   .   .   7   3   3   
  Emergency Access         1    | .   .   .   .   .   .   .   .   .   1   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   -6   -6   -6   -5   -4   -3   
-------------              Run  | Scr  Mat  Min  Mat  Mat  Fac  Fac  Low  Low  Fac  Fac  Res  
Turns Passed               4737 | 80   414  241  415  279  1063 198  988  258  418  171  212  
Spaces Moved               3277 | 43   268  298  242  134  517  137  794  129  342  169  204  
  Core                     511  | 3    1    .    .    .    .    .    .    7    136  169  195  
  Treads                   201  | 40   152  .    .    .    .    .    .    .    .    .    9    
  Legs                     1900 | .    41   .    155  134  517  137  794  122  .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    665  | .    74   298  87   .    .    .    .    .    206  .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            45   | 50   76   76   65   120  120  122  122  50   45   50   50   
  Average Speed            109  | 153  131  76   101  120  121  122  122  153  84   97   60   
  Slowest Speed            550  | 160  200  76   160  120  153  122  122  550  250  100  250  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       6    | .    .    .    .    .    .    .    .    6    .    .    .    
Exploration Rate (%)       25   | 3    54   69   23   21   11   3    83   14   11   4    7    
  Regions Visited          11
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    1    .    .    .    .    1    .    .    .    .    
  Known Exits Taken        5    | .    1    .    .    .    1    1    1    1    .    .    .    
  Unknown Exits Taken      6    | 1    .    1    1    1    .    .    .    .    1    1    .    
Scrap Searched             5    | .    .    1    .    .    .    .    3    1    .    .    .    
Spaces Dug                 36   | .    .    .    .    .    .    .    .    36   .    .    .    
Terrain Destroyed          48   | .    .    .    .    .    .    .    .    47   .    .    1    
  Melee                    19   | .    .    .    .    .    .    .    .    19   .    .    .    
  Projectile               1    | .    .    .    .    .    .    .    .    .    .    .    1    
  AOE                      28   | .    .    .    .    .    .    .    .    28   .    .    .    

 Actions                        | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  
---------                  Run  | Scr Mat Min Mat Mat Fac Fac Low Low Fac Fac Res 
Total                      4193 | 54  309 314 347 204 915 167 813 165 468 172 265 
  Wait                     506  | .   1   4   30  16  318 .   12  2   95  .   28  
  Move                     3261 | 42  267 297 241 133 516 136 793 123 341 168 204 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  55   | 6   4   5   4   7   13  8   2   .   6   .   .   
  Fast Attach              43   | 6   4   2   8   1   3   .   .   2   7   4   6   
  Attach                   34   | .   3   .   2   3   5   6   1   8   4   .   2   
  Detach                   20   | .   5   1   1   1   4   3   .   .   3   .   2   
  Swap                     28   | .   .   .   3   4   7   9   2   .   3   .   .   
  Drop                     51   | .   6   5   6   4   16  5   2   2   4   .   1   
  Fire                     93   | .   18  .   32  9   26  .   1   4   .   .   3   
  Melee                    81   | .   .   .   20  26  2   .   .   19  .   .   14  
  Ram                      6    | .   .   .   .   .   .   .   .   .   5   .   1   
  Kick                     5    | .   .   .   .   .   5   .   .   .   .   .   .   
  Crush                    5    | .   1   .   .   .   .   .   .   .   .   .   4   
  Escape Stasis            5    | .   .   .   .   .   .   .   .   5   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials
-7/Factory
-6/Factory
-6/Lower Caves
-6/Lower Caves
-5/Factory
-4/Factory
-3/Research

 History 
---------
 Turn | Location       | Event
    5 | -11/Scrapyard  | Discovered new exit (range 16)
   81 | -11/Scrapyard  | Entered Materials
  244 | -10/Materials  | Discovered new exit (range 16)
  268 | -10/Materials  | Identified exit to Mines
  302 | -10/Materials  | Build established: Mutant
  349 | -10/Materials  | Core integrity fell below 50%
  495 | -10/Materials  | Entered Mines
  637 | -10/Mines      | Met a Derelict shopkeep closing up shop
  690 | -10/Mines      | Discovered new exit (range 12)
  691 | -10/Mines      | Learned location of Zion (-7)
  694 | -10/Mines      | Learned Materials trap positions
  729 | -10/Mines      | Assisted by bots powering up and referring to "LRC-V3"
  732 | -10/Mines      | Core integrity fell below 20%
  736 | -10/Mines      | Entered Materials
  736 | -9/Materials   | Accompanied by 3 allies
  736 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  737 | -9/Materials   | Loaded intel: 12 trap records
  901 | -9/Materials   | Lost 3 parts (1p2n)
 1126 | -9/Materials   | Destroyed 8 combat bots
 1133 | -9/Materials   | Lost 4 parts (1p1n1u1w)
 1147 | -9/Materials   | Discovered new exit (range 3)
 1151 | -9/Materials   | Entered another Materials area
 1151 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 1396 | -8/Materials   | Discovered new exit (range 11)
 1430 | -8/Materials   | Entered Factory
 1430 | -7/Factory     | Evolved 2 slots: Utility x2
 1471 | -7/Factory     | Build established: Scavenger-Mutant
 1790 | -7/Factory     | Build established: Mutant
 2458 | -7/Factory     | Discovered new exit (range 3)
 2478 | -7/Factory     | Identified exit to Factory
 2493 | -7/Factory     | Entered another Factory area
 2493 | -6/Factory     | Evolved 2 slots: Power x1, Propulsion x1
 2611 | -6/Factory     | Discovered new exit (range 14)
 2663 | -6/Factory     | Identified exit to Lower Caves
 2691 | -6/Factory     | Entered Lower Caves
 3269 | -6/Lower Caves | Identified exit to Lower Caves
 3271 | -6/Lower Caves | Encountered a Warlord checkpoint
 3395 | -6/Lower Caves | P-60 Hacker assimilated allied OT-W2V(r)
 3410 | -6/Lower Caves | P-60 Hacker assimilated allied 0R-WMS(M)
 3633 | -6/Lower Caves | Spotted B-75 Beast
 3674 | -6/Lower Caves | Lost 3 parts (1n1u1w)
 3679 | -6/Lower Caves | Entered another Lower Caves area
 3787 | -6/Lower Caves | Crushed by falling debris
 3793 | -6/Lower Caves | Crushed by falling debris
 3794 | -6/Lower Caves | System corruption reached 10%
 3804 | -6/Lower Caves | Crushed by falling debris
 3813 | -6/Lower Caves | Crushed by falling debris
 3821 | -6/Lower Caves | Crushed by falling debris
 3822 | -6/Lower Caves | System corruption reached 30%
 3852 | -6/Lower Caves | Lost 10 parts (2p3n4u1w)
 3855 | -6/Lower Caves | Crushed by falling debris
 3912 | -6/Lower Caves | Core integrity fell below 50%
 3920 | -6/Lower Caves | Discovered new exit (range 8)
 3934 | -6/Lower Caves | Core integrity fell below 20%
 3935 | -6/Lower Caves | Identified exit to Factory
 3937 | -6/Lower Caves | Entered Factory
 3937 | -5/Factory     | Evolved 2 slots: Weapon x2
 3962 | -5/Factory     | Lost 5 parts (2n2u1w)
 4240 | -5/Factory     | Spotted B-75 Beast
 4318 | -5/Factory     | Discovered new exit (range 16)
 4354 | -5/Factory     | Core integrity fell below 50%
 4355 | -5/Factory     | Entered another Factory area
 4355 | -4/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 4382 | -4/Factory     | Lost 6 parts (3n3u)
 4433 | -4/Factory     | Discovered new exit (range 7)
 4526 | -4/Factory     | Entered Research
 4526 | -3/Research    | Evolved 2 slots: Propulsion x1, Weapon x1
 4666 | -3/Research    | Spotted B-86 Titan
 4692 | -3/Research    | Core integrity fell below 50%
 4720 | -3/Research    | Core integrity fell below 20%
 4738 | -3/Research    | Destroyed by Y-72 Warden with Quantum Rifle

 Last Messages 
---------------
04718_ R-10 Processor collects Hvy. Machine Gun.
04719_ >> DECODED: Gamma Bomb Trap location.
04719_ Slug penetrates Wall.
04719_ Penetrated by Slug.
04719_ Slug penetrates Wall. <x3>
04722_ Adv. Terrain Scan Processor destroyed.
04724_ Destroyed Lgt. Antimatter Reactor.
04724_ S-43 Plague system corrupted by crushing effect.
04725_ U-05 Engineer lays Concrete. <x3>
04729_ Destroyed Xenon Bombardment Thruster.
04729_ S-43 Plague system corrupted by crushing effect.
04729_ S-43 Plague knocked back.
04729_ U-05 Engineer lays Concrete.
04730_ S-43 Plague IFF system glitched.
04731_ S-43 Plague system terminally corrupted.
04731_ Xenon Bombardment Thruster fried. <x2>
04731_ Slug penetrates Wall. <x2>
04733_ Slug penetrates Y-72 Warden.
04733_ Slug penetrates Wall. <x3>
04735_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           46
Energy Generation          27
Energy Capacity            485
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       810
Jamming Range              12
Power Amplification        20
Armor Coverage             300
Reclamation Efficiency     25
Evasion (%)                56
Targeting Accuracy         8
Core Analysis              10
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HypervelocityAdvancedAirjet
  Manual?         0
Play Time         01:22:11
  Cumulative      33.5 hours
  Start           2020.06.02 @ 03:26:40
  End             2020.06.02 @ 04:58:25
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          45
  Rogue           45
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             20
Gallery%          28
Achievement%      19
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Terminus
Map View          113x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 96ee0444-d2e1-4d20-a370-5699cfbde58e