Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.02 @ 04:58:25 Player: pGoos Result: Destroyed by Y-72 Warden with Quantum Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (11) 2200 Robots Destroyed (33) 165 Value Destroyed (1172) 1172 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (71) 71 TOTAL SCORE: 7248 Bonus ------- High Alert Combat Kills 22 Follower Combat Kills 49 Cogmind --------- Core Integrity 0/1300 Matter 149/300 Energy 15/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (7) ------ Advanced Terrain Scan Processor Advanced Terrain Scan Processor Advanced Terrain Scan Processor 0b10 Decoder Chip [Scout] Advanced Core Analyzer > --- WEAPON (5) ------- Gravity Flail > --- INVENTORY (4) ---- Large Matter Pod (0) Improved Transmission Jammer Improved Field Recycling Unit (0) Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Heavy Treads > --- UTILITY ---------- Advanced Terrain Scan Processor Advanced Terrain Scan Processor Advanced Terrain Scan Processor Advanced Terrain Scan Processor 0b10 Decoder Chip [Scout] Advanced Targeting Computer Experimental Reclamation Unit > --- WEAPON ----------- Gravity Flail Gravity Flail > --- INVENTORY -------- Large Matter Pod Improved Transmission Jammer Improved Field Recycling Unit [Rating: 61] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Fission Core Propulsion Improved Carbon-fiber Leg Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Armored Wheel Hover Unit Backup Propulsion III Flight Unit Cesium-ion Thruster Utility Medium Storage Unit Device Advanced Sensor Array Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Layered Light Armor Plating Weapon Katana Energy Gun Gatling Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Impact Weapon Gravity Flail Slashing Weapon Katana Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Fac Res Slots Evolved 14 | . . . 2 2 2 2 . . 2 2 2 Power 1 | . . . . . . 1 . . . . . Propulsion 5 | . . . 1 1 . 1 . . . 1 1 Utility 5 | . . . 1 1 2 . . . . 1 . Weapon 3 | . . . . . . . . . 2 . 1 Parts Attached 105 | 6 7 2 13 8 15 15 3 10 14 4 8 Power 10 | 1 1 . 2 1 . 2 1 1 1 . . Engine 6 | 1 1 . 1 1 . . 1 1 . . . Core 4 | . . . 1 . . 2 . . 1 . . Reactor . | . . . . . . . . . . . . Propulsion 39 | 2 2 . 8 5 3 13 . 2 3 . 1 Treads 4 | 2 1 . . . . . . . . . 1 Leg 20 | . 1 . 7 5 3 4 . . . . . Wheel 1 | . . . . . . . . . 1 . . Hover 3 | . . . 1 . . . . . 2 . . Flight 11 | . . . . . . 9 . 2 . . . Utility 32 | 1 2 1 1 2 6 . . 5 8 4 2 Device 8 | . . . . . 1 . . . 6 . 1 Storage 6 | 1 2 . . 1 1 . . . 1 . . Processor 11 | . . 1 . . 2 . . 3 . 4 1 Hackware . | . . . . . . . . . . . . Protection 7 | . . . 1 1 2 . . 2 1 . . Artifact . | . . . . . . . . . . . . Weapon 24 | 2 2 1 2 . 6 . 2 2 2 . 5 Energy Gun 8 | 1 1 . 1 . 4 . . 1 . . . Energy Cannon 6 | . . . 1 . 1 . . . 2 . 2 Ballistic Gun 2 | 1 1 . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher 1 | . . . . . . . . 1 . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 3 | . . . . . . . . . . . 3 Slashing Weapon 4 | . . 1 . . 1 . 2 . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 5 | . . . 1 . 1 1 . . . . 2 Parts Lost 45 | . 3 . 7 . 3 . 3 15 7 1 6 Power 6 | . 1 . 2 . . . . 2 1 . . Propulsion 14 | . . . 3 . 1 . 1 5 3 . 1 Utility 15 | . . . 1 . . . 1 6 3 1 3 Weapon 10 | . 2 . 1 . 2 . 1 2 . . 2 Highest Loss Streak 10 | . 2 . 4 . 2 . 3 10 6 1 3 Average Slot Usage (%) 83 | . 79 98 93 97 99 92 97 60 43 22 32 Engine 6 | . 12 14 4 9 7 6 6 6 . . . Core 2 | . . . 5 . . 6 6 2 1 . . Treads 1 | . 19 . . . . . . . . . . Leg 18 | . 1 . 19 33 29 25 26 15 . . . Hover 3 | . 4 28 11 . . . . . 5 . . Flight 1 | . . . . . . 6 5 2 . . . Device 3 | . . . . . 5 6 6 3 9 . 1 Storage 11 | . 14 14 11 18 15 13 13 9 2 5 . Processor 13 | . . 12 11 9 15 13 13 12 17 17 27 Protection 5 | . . . 9 9 8 6 5 1 1 . . Energy Gun 5 | . 12 8 . 9 7 6 5 . . . . Ballistic Gun 2 | . 14 14 . . . . . . . . . Slashing Weapon 4 | . . 5 11 9 6 . 4 2 . . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 71 | 11 22 14 22 33 62 68 71 63 15 4 13 Greatest Support 71 | 40 40 18 30 50 71 71 71 71 28 3 70 Greatest Overweight (x) 10 | 1 3 . 1 . 1 . . 10 4 1 4 Average Overweight (x) . | . . . . . . . . 1 . . . Largest Inventory Capacity 16 | 6 14 8 8 12 16 16 16 16 6 6 4 Average Capacity 11 | 5 6 8 8 12 14 16 16 13 5 5 4 Most Carried 16 | 6 7 8 8 12 15 15 16 16 6 6 4 Average Carried 10 | 3 5 6 7 8 13 11 15 12 4 5 3 Final Capacity 16 | 6 8 8 8 12 16 16 16 4 6 4 4 Final Carried 16 | 6 7 8 8 12 14 15 16 4 6 4 3 Class Distribution -------------------- 87% | Mutant 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -5/Factory Mutant | -4/Factory Mutant | -3/Research Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 ----------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Fac Res Matter Collected 962 | 260 83 71 135 74 130 . 182 . . . 27 Remotely . | . . . . . . . . . . . . Salvage Created 1299 | . 121 . 660 282 130 . 40 . . . 66 Parts 53 | . 8 . 27 10 6 . 1 . . . 1 Haulers Intercepted 1 | . . . . 1 . . . . . . . Recyclers Shooed 3 | . 1 . 1 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . . 10 . . . . Prevented 1 | . . . . . . . 1 . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Fac Res Combat Hostiles Destroyed 30 | . 5 . 15 5 2 . 1 . . . 2 Melee 9 | . . . 4 5 . . . . . . . Guns 8 | . 5 . . . 2 . 1 . . . . Cannons 11 | . . . 11 . . . . . . . . Classes Destroyed 8 | . 2 . 2 2 2 . . . . . . Worker 1 | . . . . . 1 . . . . . . Hauler 1 | . . . . 1 . . . . . . . Recycler 1 | . . . 1 . . . . . . . . Swarmer 6 | . 3 . 1 . . . . . . . 2 Grunt 17 | . 2 . 11 4 . . . . . . . Brawler 1 | . . . . 1 . . . . . . . Sentry 4 | . . . 3 . 1 . . . . . . Programmer 2 | . . . . . 1 . 1 . . . . Best Kill Streak 8 | . 4 . 8 3 2 . 1 . . . 1 Combat Bots Only 8 | . 4 . 8 3 1 . 1 . . . 1 Max Kills in Single Turn 2 | . 1 . 1 1 2 . 1 . . . 1 Gunslinging . | . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . Melee 1 | . . . 1 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Fac Res Damage Taken 9137 | . 630 29 737 518 882 . 249 2317 1276 221 2278 Core 3228 | . 189 14 85 76 104 . 14 682 609 146 1309 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 63 | 100 . 18 78 86 85 . . 18 39 87 . Volleys Fired 93 | . 18 . 32 9 26 . 1 4 . . 3 Largest 2 | . 2 . 1 1 2 . 1 1 . . 1 Hottest 135 | . 60 . 68 40 135 . 80 80 . . 113 Shots Fired 112 | . 23 . 32 9 39 . 1 5 . . 3 Gun 74 | . 23 . . 9 39 . 1 2 . . . Cannon 35 | . . . 32 . . . . . . . 3 Launcher 3 | . . . . . . . . 3 . . . Special . | . . . . . . . . . . . . Kinetic 18 | . 18 . . . . . . . . . . Thermal 52 | . . . 32 9 6 . 1 2 . . 2 Explosive 3 | . . . . . . . . 3 . . . Electromagnetic 39 | . 5 . . . 33 . . . . . 1 Robot Hit Streak 21 | . 14 . 14 3 17 . 20 21 . . . Robot Miss Streak 9 | . 2 . 9 1 1 . . 2 . . 4 Penetration Max . | . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 114 | . 16 . 31 26 31 . 1 2 . . 7 Core Hits 52 | . 7 . 16 9 14 . 1 2 2 . 1 Critical Hits 6 | . . . 6 . . . . . . . . Critical Kills 3 | . . . 3 . . . . . . . . Critical Parts Destroyed 3 | . . . 3 . . . . . . . . Melee Attacks 81 | . . . 20 26 2 . . 19 . . 14 Impact 14 | . . . . . . . . . . . 14 Slashing 67 | . . . 20 26 2 . . 19 . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 5 | . . . 2 3 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 2809 | . 201 . 1015 930 301 . 15 31 17 . 299 Guns 586 | . 195 . . 75 270 . 15 31 . . . Cannons 472 | . . . 472 . . . . . . . . Explosions . | . . . . . . . . . . . . Melee 1686 | . . . 543 855 . . . . . . 288 Ramming 65 | . 6 . . . 31 . . . 17 . 11 Kinetic 170 | . 170 . . . . . . . . . . Thermal 745 | . . . 472 75 152 . 15 31 . . . Explosive . | . . . . . . . . . . . . Electromagnetic 143 | . 25 . . . 118 . . . . . . Impact 288 | . . . . . . . . . . . 288 Slashing 1398 | . . . 543 855 . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 34 | . . . . . 6 . . 34 . . . Average Corruption 16 | . . . . . 4 . . 30 . . . Corruption Purged . | . . . . . . . . . . . . Effects 14 | . . . . . 3 . . 11 . . . Message Errors 5 | . . . . . 1 . . 4 . . . Heat Flow Errors 2 | . . . . . 1 . . 1 . . . Parts Rejected 2 | . . . . . . . . 2 . . . Data Loss (major) 1 | . . . . . . . . 1 . . . Misfires 1 | . . . . . . . . 1 . . . Targeting Errors 3 | . . . . . 1 . . 2 . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 287 | . . . 150 62 . . . . . . 75 Projectiles 16 | . . . . . . . . . . . 16 Explosions . | . . . . . . . . . . . . Melee 271 | . . . 150 62 . . . . . . 59 Knockbacks 5 | . . . . . 1 . . . . . 4 Impact 3 | . . . . . 1 . . . . . 2 Kinetic . | . . . . . . . . . . . . Secondary 2 | . . . . . . . . . . . 2 Self-Inflicted Damage 15 | . . . . . 6 . . . 7 . 2 Shots . | . . . . . . . . . . . . Rammed 13 | . 1 . . . 2 . . . 5 . 5 Targets Rammed 16 | . 1 . . . 5 . . . 5 . 5 Kicked 3 | . . . . . 3 . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 490 | . 12 . 490 29 383 . 44 101 . . 20 Average Temperature 177 | . 8 . 229 15 184 . 22 52 . . 13 Received Heat Transfer 1512 | . 198 18 360 252 78 . 24 249 36 . 297 Effects 17 | . . . 13 . 4 . . . . . . Shutdowns 4 | . . . 2 . 2 . . . . . . Energy Bleed 5 | . . . 5 . . . . . . . . Interference 3 | . . . 2 . 1 . . . . . . Matter Decay 3 | . . . 3 . . . . . . . . Short Circuit 1 | . . . 1 . . . . . . . . Damage (minor) 1 | . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 7 | . . . . . 4 . . . . . 3 Impact Corruptions 5 | . . . . . . . . . . . 5 Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 4 | . . . 3 . 1 . . . . . . Heat Transferred 1476 | . . . 851 175 350 . 25 75 . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Fac Res Peak Influence 439 | . 162 15 439 250 113 31 . . 15 . 57 Average Influence 64 | . 65 . 202 176 51 31 . . 4 . 12 Maximum Alert Level 2 | . . . 2 1 . . . . . . . Low Security (%) 90 | 100 100 100 34 73 100 100 . . 100 100 100 Level 1 8 | . . . 55 26 . . . . . . . Level 2 1 | . . . 9 . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 10 | . . 1 4 1 4 . . . . . . Investigation 5 | . . 1 3 . 1 . . . . . . Extermination 2 | . . . . . 2 . . . . . . Reinforcement 3 | . . . 1 1 1 . . . . . . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Fac Res Distress Signals 2 | . . . 2 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 99 | . 11 2 26 15 4 . 2 4 15 4 16 Peak Tracking Total 17 | . 6 2 10 5 2 . 1 4 10 4 17 Tactical Retreats 12 | . 2 . 2 4 . . . . 2 . 2 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Fac Res Traps Triggered . | . . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed 1 | . 1 . . . . . . . . . . Reprogrammed 3 | . . . 3 . . . . . . . . Reused 1 | . . . 1 . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 3 | . . . 1 . . . 2 . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 ---------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Fac Res Machines Disabled 2 | . . . . . 1 . . . . . 1 Max in Single Turn 1 | . . . . . 1 . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Fac Res Machines Accessed 14 | . 3 1 3 2 1 1 . . 2 1 . Terminals 9 | . 2 . 3 2 1 . . . 1 . . Fabricators 1 | . . . . . . . . . . 1 . Repair Stations 1 | . 1 . . . . . . . . . . Recycling Units 2 | . . . . . . 1 . . 1 . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 43 | . 16 1 9 4 2 2 . . 6 3 . Successful 19 | . 10 1 3 2 . 1 . . 1 1 . Failed 24 | . 6 . 6 2 2 1 . . 5 2 . Catastrophic 1 | . . . . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 32 | . 14 . 9 4 2 . . . 3 . . Fabricators 3 | . . . . . . . . . . 3 . Repair Stations 2 | . 2 . . . . . . . . . . Recycling Units 5 | . . . . . . 2 . . 3 . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 15 | . 9 1 3 2 . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . Open Door 1 | . . 1 . . . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . Recycling Unit Index 1 | . 1 . . . . . . . . . . Locate Traps 2 | . 2 . . . . . . . . . . Disarm Traps 2 | . 2 . . . . . . . . . . Reprogram Traps 2 | . . . 2 . . . . . . . . Surveillance Status 1 | . 1 . . . . . . . . . . Zone Layout 3 | . . . 1 2 . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . 1 . Network Status 1 | . . . . . . . . . . 1 . Repair Station Hacks 1 | . 1 . . . . . . . . . . Refit 1 | . 1 . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . 1 . . 1 . . Retrieve Matter 1 | . . . . . . 1 . . . . . Retrieve Components 1 | . . . . . . . . . 1 . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 11 | . 2 . 3 1 1 1 . . 2 1 . Full Trace Events 3 | . . . 2 . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 2 | . . . . . . . . . 2 . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 ------------ Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Fac Res Total Allies 4 | . . 3 . . . . . 1 . . . Largest Group 3 | . . 3 3 . . . . 1 . . . Highest-Rated Group 163 | . . 40 40 . . . . 163 . . . Highest-Rated Ally 163 | . . 16 16 . . . . 163 . . . Total Orders 1 | . . . 1 . . . . . . . . FOLLOW 1 | . . . 1 . . . . . . . . Ally Attacks 18 | . . . 18 . . . . . . . . Total Damage 177 | . . . 177 . . . . . . . . Kills 3 | . . . 3 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Fac Res Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 2 . . . . 2 . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Decoded 0b10 Intel 14 | . . . . . . . . . 8 3 3 Traps 13 | . . . . . . . . . 7 3 3 Emergency Access 1 | . . . . . . . . . 1 . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 ------------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Fac Res Turns Passed 4737 | 80 414 241 415 279 1063 198 988 258 418 171 212 Spaces Moved 3277 | 43 268 298 242 134 517 137 794 129 342 169 204 Core 511 | 3 1 . . . . . . 7 136 169 195 Treads 201 | 40 152 . . . . . . . . . 9 Legs 1900 | . 41 . 155 134 517 137 794 122 . . . Wheels . | . . . . . . . . . . . . Hover 665 | . 74 298 87 . . . . . 206 . . Flight . | . . . . . . . . . . . . Fastest Speed 45 | 50 76 76 65 120 120 122 122 50 45 50 50 Average Speed 109 | 153 131 76 101 120 121 122 122 153 84 97 60 Slowest Speed 550 | 160 200 76 160 120 153 122 122 550 250 100 250 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered 6 | . . . . . . . . 6 . . . Exploration Rate (%) 25 | 3 54 69 23 21 11 3 83 14 11 4 7 Regions Visited 11 Branch Regions 3 Pre-discovered Areas 2 | . . 1 . . . . 1 . . . . Known Exits Taken 5 | . 1 . . . 1 1 1 1 . . . Unknown Exits Taken 6 | 1 . 1 1 1 . . . . 1 1 . Scrap Searched 5 | . . 1 . . . . 3 1 . . . Spaces Dug 36 | . . . . . . . . 36 . . . Terrain Destroyed 48 | . . . . . . . . 47 . . 1 Melee 19 | . . . . . . . . 19 . . . Projectile 1 | . . . . . . . . . . . 1 AOE 28 | . . . . . . . . 28 . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Fac Res Total 4193 | 54 309 314 347 204 915 167 813 165 468 172 265 Wait 506 | . 1 4 30 16 318 . 12 2 95 . 28 Move 3261 | 42 267 297 241 133 516 136 793 123 341 168 204 Hop . | . . . . . . . . . . . . Pick Up 55 | 6 4 5 4 7 13 8 2 . 6 . . Fast Attach 43 | 6 4 2 8 1 3 . . 2 7 4 6 Attach 34 | . 3 . 2 3 5 6 1 8 4 . 2 Detach 20 | . 5 1 1 1 4 3 . . 3 . 2 Swap 28 | . . . 3 4 7 9 2 . 3 . . Drop 51 | . 6 5 6 4 16 5 2 2 4 . 1 Fire 93 | . 18 . 32 9 26 . 1 4 . . 3 Melee 81 | . . . 20 26 2 . . 19 . . 14 Ram 6 | . . . . . . . . . 5 . 1 Kick 5 | . . . . . 5 . . . . . . Crush 5 | . 1 . . . . . . . . . 4 Escape Stasis 5 | . . . . . . . . 5 . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -4/Factory -3/Research History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 81 | -11/Scrapyard | Entered Materials 244 | -10/Materials | Discovered new exit (range 16) 268 | -10/Materials | Identified exit to Mines 302 | -10/Materials | Build established: Mutant 349 | -10/Materials | Core integrity fell below 50% 495 | -10/Materials | Entered Mines 637 | -10/Mines | Met a Derelict shopkeep closing up shop 690 | -10/Mines | Discovered new exit (range 12) 691 | -10/Mines | Learned location of Zion (-7) 694 | -10/Mines | Learned Materials trap positions 729 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 732 | -10/Mines | Core integrity fell below 20% 736 | -10/Mines | Entered Materials 736 | -9/Materials | Accompanied by 3 allies 736 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 737 | -9/Materials | Loaded intel: 12 trap records 901 | -9/Materials | Lost 3 parts (1p2n) 1126 | -9/Materials | Destroyed 8 combat bots 1133 | -9/Materials | Lost 4 parts (1p1n1u1w) 1147 | -9/Materials | Discovered new exit (range 3) 1151 | -9/Materials | Entered another Materials area 1151 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1396 | -8/Materials | Discovered new exit (range 11) 1430 | -8/Materials | Entered Factory 1430 | -7/Factory | Evolved 2 slots: Utility x2 1471 | -7/Factory | Build established: Scavenger-Mutant 1790 | -7/Factory | Build established: Mutant 2458 | -7/Factory | Discovered new exit (range 3) 2478 | -7/Factory | Identified exit to Factory 2493 | -7/Factory | Entered another Factory area 2493 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 2611 | -6/Factory | Discovered new exit (range 14) 2663 | -6/Factory | Identified exit to Lower Caves 2691 | -6/Factory | Entered Lower Caves 3269 | -6/Lower Caves | Identified exit to Lower Caves 3271 | -6/Lower Caves | Encountered a Warlord checkpoint 3395 | -6/Lower Caves | P-60 Hacker assimilated allied OT-W2V(r) 3410 | -6/Lower Caves | P-60 Hacker assimilated allied 0R-WMS(M) 3633 | -6/Lower Caves | Spotted B-75 Beast 3674 | -6/Lower Caves | Lost 3 parts (1n1u1w) 3679 | -6/Lower Caves | Entered another Lower Caves area 3787 | -6/Lower Caves | Crushed by falling debris 3793 | -6/Lower Caves | Crushed by falling debris 3794 | -6/Lower Caves | System corruption reached 10% 3804 | -6/Lower Caves | Crushed by falling debris 3813 | -6/Lower Caves | Crushed by falling debris 3821 | -6/Lower Caves | Crushed by falling debris 3822 | -6/Lower Caves | System corruption reached 30% 3852 | -6/Lower Caves | Lost 10 parts (2p3n4u1w) 3855 | -6/Lower Caves | Crushed by falling debris 3912 | -6/Lower Caves | Core integrity fell below 50% 3920 | -6/Lower Caves | Discovered new exit (range 8) 3934 | -6/Lower Caves | Core integrity fell below 20% 3935 | -6/Lower Caves | Identified exit to Factory 3937 | -6/Lower Caves | Entered Factory 3937 | -5/Factory | Evolved 2 slots: Weapon x2 3962 | -5/Factory | Lost 5 parts (2n2u1w) 4240 | -5/Factory | Spotted B-75 Beast 4318 | -5/Factory | Discovered new exit (range 16) 4354 | -5/Factory | Core integrity fell below 50% 4355 | -5/Factory | Entered another Factory area 4355 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4382 | -4/Factory | Lost 6 parts (3n3u) 4433 | -4/Factory | Discovered new exit (range 7) 4526 | -4/Factory | Entered Research 4526 | -3/Research | Evolved 2 slots: Propulsion x1, Weapon x1 4666 | -3/Research | Spotted B-86 Titan 4692 | -3/Research | Core integrity fell below 50% 4720 | -3/Research | Core integrity fell below 20% 4738 | -3/Research | Destroyed by Y-72 Warden with Quantum Rifle Last Messages --------------- 04718_ R-10 Processor collects Hvy. Machine Gun. 04719_ >> DECODED: Gamma Bomb Trap location. 04719_ Slug penetrates Wall. 04719_ Penetrated by Slug. 04719_ Slug penetrates Wall. 04722_ Adv. Terrain Scan Processor destroyed. 04724_ Destroyed Lgt. Antimatter Reactor. 04724_ S-43 Plague system corrupted by crushing effect. 04725_ U-05 Engineer lays Concrete. 04729_ Destroyed Xenon Bombardment Thruster. 04729_ S-43 Plague system corrupted by crushing effect. 04729_ S-43 Plague knocked back. 04729_ U-05 Engineer lays Concrete. 04730_ S-43 Plague IFF system glitched. 04731_ S-43 Plague system terminally corrupted. 04731_ Xenon Bombardment Thruster fried. 04731_ Slug penetrates Wall. 04733_ Slug penetrates Y-72 Warden. 04733_ Slug penetrates Wall. 04735_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????? ?????????????????????????? | | ???????????????????? #????????????????????????? | | ???????????????????+ +????????????????????????? | | ???????????????????# #????????????????????????? | | ????? ?????????????# +????????????????????????? | | ????? ?????????????# #????????????????????????? | | ????? ?????????????# #????????????????????????? | | ????? ?????######### #????????????????????????? | | ????? ?????? = # #????????????????????????? | | ????# #???? # #????????????????????????? | | ???? ??? """ # #????????????????????????? | | ???? ????""" # #????????????????????????? | | ???? ?????"" # ##########???????????????? | | ????# #?????? # # #???????????????? | | ????# #??????? # # #???????????????? | | ????# #?????####+### #@ u #???????????????? | | ##### #?????# %Y #???????????????? | | # #?????# s# #???????????????? | | # ####### k # #???????????????? | | / # #???????????????? | | # ^ #+######## #???????????????? | | # #????????# #???????????????? | | / * #????????##########???????????????? | | +####### ^ #?????????????????????????????????? | | #?????# ]] #?????????????????????????????????? | | #?????# ]] #?????????????????????????????????? | | #?????# #?????????????????????????????????? | | #?????# #?????????????????????????????????? | | #?????# = #?????????????????????????????????? | | "####??# #######?????????????????????????????????? | | #??# #???????????????????????????????????????? | | #??# +???????????????????????????????????????? | | #??# ????????????????????????????????????????? | | "" #??# ????????????????????????????????????????? | | "" #??? ????????????????????????????????????????? | | "" #??? ????????????????????????????????????????? | | "" #??? ????????????????????????????????????????? | | "" #??# #???????????????????????????????????????? | | "" ### #??????????????????????????????????????? | | "" + +??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Energy Generation 27 Energy Capacity 485 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 810 Jamming Range 12 Power Amplification 20 Armor Coverage 300 Reclamation Efficiency 25 Evasion (%) 56 Targeting Accuracy 8 Core Analysis 10 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HypervelocityAdvancedAirjet Manual? 0 Play Time 01:22:11 Cumulative 33.5 hours Start 2020.06.02 @ 03:26:40 End 2020.06.02 @ 04:58:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 45 Rogue 45 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 20 Gallery% 28 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 96ee0444-d2e1-4d20-a370-5699cfbde58e