Cogmind - Beta 17 --- EXPLORER MODE // 2026.08.20 @ 17:09:37 Player: HorseLips Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (66) 330 Value Destroyed (1658) 1658 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (796) 796 TOTAL SCORE: 4624 Bonus ------- Follower Combat Kills 248 Met Imprinter 300 Was Imprinted 300 Friendly Fire -52 Cogmind --------- Core Integrity 0/400 Matter 203/300 Energy 280/280 System Corruption 0% Temperature Cool (9) Movement Treading (160) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (3) --- Light Treads Medium Treads > --- UTILITY (4) ------ High-capacity Storage Unit Transport Network Coupler Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Heavy Ion Engine Heavy Ion Engine Light Treads Improved Treads Improved Treads Spiked Medium Treads Huge Storage Unit Seismic Detector Core Shielding Hardened Light Armor Plating Phasing AFG Heavy Missile Launcher Guided Missile Launcher Datajack Mining Laser Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Improved Treads Improved Treads Improved Treads > --- UTILITY ---------- High-capacity Storage Unit Transport Network Coupler Targeting Computer Phasing AFG > --- WEAPON ----------- Minigun Mining Laser > --- INVENTORY -------- Heavy Ion Engine Heavy Ion Engine Light Treads Light Treads Light Treads Light Treads Improved Treads Improved Treads Huge Storage Unit Seismic Detector Core Shielding Hardened Light Armor Plating Hardened Light Armor Plating Improved Assault Rifle Minigun Minigun Minigun Rocket Launcher Rocket Launcher Datajack [Rating: 32] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Minigun Ballistic Gun Minigun Launcher Guided Missile Launcher Special Weapon Mining Laser Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 3 | . 1 . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 2 | . 1 . 1 . . . Weapon . | . . . . . . . Parts Attached 48 | 8 6 1 24 . 4 5 Power 5 | 1 1 . 3 . . . Engine 4 | 1 . . 3 . . . Core 1 | . 1 . . . . . Reactor . | . . . . . . . Propulsion 15 | 2 . . 10 . . 3 Treads 15 | 2 . . 10 . . 3 Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 14 | 3 4 . 5 . 2 . Device 3 | 1 . . 1 . 1 . Storage 4 | 1 2 . 1 . . . Processor 2 | . . . 2 . . . Hackware . | . . . . . . . Protection 5 | 1 2 . 1 . 1 . Artifact . | . . . . . . . Weapon 14 | 2 1 1 6 . 2 2 Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 10 | 2 . 1 5 . . 2 Ballistic Cannon . | . . . . . . . Launcher 2 | . . . . . 2 . Special Weapon 1 | . 1 . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . 1 . . . Unidentified Prototypes 5 | . . . 2 . 3 . Parts Lost 8 | . . . 3 . . 5 Power 1 | . . . 1 . . . Propulsion 4 | . . . 1 . . 3 Utility 1 | . . . 1 . . . Weapon 2 | . . . . . . 2 Highest Loss Streak 5 | . . . 1 . . 5 To Critical Strikes . | . . . . . . . Average Backups 16 | 4 9 14 18 20 19 18 Power 1 | 1 2 2 1 2 2 2 Propulsion 4 | . . 1 5 6 6 5 Utility 5 | 2 5 7 4 5 5 5 Weapon 4 | . 1 4 6 6 5 4 Tool/Special . | . . . . . . . Unused Backups 20 | . . 1 11 . 3 5 Power 3 | . . . 2 . . 1 Propulsion 4 | . . . 1 . . 3 Utility 5 | . . 1 3 . 1 . Weapon 8 | . . . 5 . 2 1 Tool/Special . | . . . . . . . Average Slot Usage (%) 99 | . 99 100 99 100 99 96 Engine 6 | . 2 . 6 10 10 10 Core 4 | . 9 12 2 . . . Treads 28 | . 25 25 29 30 30 28 Device 6 | . 12 12 8 . . . Storage 10 | . 12 12 10 10 10 10 Processor 11 | . . . 11 20 20 20 Protection 10 | . 12 12 9 10 10 9 Ballistic Gun 18 | . 23 15 19 20 10 17 Special Weapon 3 | . 1 8 . . 9 . Peak Build Rating 32 | 7 11 11 23 23 32 25 Average Rating 17 | 5 9 11 18 23 21 24 On Entrance 14 | . 7 11 11 23 23 23 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 60 | 17 32 31 60 59 59 59 Greatest Support 69 | 40 40 40 69 69 69 69 Greatest Overweight (x) 3 | 3 1 . 1 . . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 25 | 10 20 15 25 20 20 20 Average Capacity 17 | 9 13 15 20 20 20 20 Most Carried 21 | 7 15 15 21 20 20 20 Average Carried 16 | 4 9 14 18 20 19 19 Final Capacity 20 | 10 15 15 20 20 20 20 Final Carried 20 | 7 15 15 20 20 20 16 Class Distribution -------------------- 98% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 1744 | 316 274 18 714 180 71 171 Remotely . | . . . . . . . Salvage Created 2708 | 114 649 31 1644 133 . 137 Parts 167 | 4 43 5 102 5 . 8 Haulers Intercepted 6 | . 1 . 5 . . . Recyclers Shooed 2 | . 1 . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 40 | . 9 2 24 3 . 2 Melee 1 | . . . . . . 1 Guns 39 | . 9 2 24 3 . 1 Classes Destroyed 12 | 2 4 . 3 . . 3 Builder 3 | . . . 3 . . . Tunneler 1 | 1 . . . . . . Hauler 6 | . 1 . 5 . . . Recycler 6 | 1 3 . 2 . . . Minesweeper 1 | . . . . . . 1 Operator 1 | . . . 1 . . . Watcher 8 | . 3 . 5 . . . Swarmer 6 | . 2 2 2 . . . Grunt 24 | . 7 . 14 3 . . Brawler 1 | . . . . . . 1 Duelist 1 | . . . . . . 1 Sentry 8 | . . . 8 . . . Best Kill Streak 8 | 1 8 2 5 2 . 1 Combat Bots Only 5 | . 5 2 4 2 . 1 Max Kills in Single Turn 2 | 1 1 1 2 2 . 1 Gunslinging 1 | . . . . 1 . . Exploded . | . . . . . . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 358 | . 75 6 137 12 . 128 Missed 112 | . 21 . 42 3 . 46 Hits 246 | . 54 6 95 9 . 82 Melee 24 | . . . . . . 24 Projectile 222 | . 54 6 95 9 . 58 Critical Strikes 14 | . . . 3 . . 11 Damage Taken 2722 | . 399 26 818 68 . 1411 Core 476 | . 58 8 122 18 . 270 Absorbed by Shields . | . . . . . . . Ignored by Resistances 1652 | . 256 19 512 43 . 822 Core Remaining (%) 86 | 100 . 73 . . . . Volleys Fired 206 | 9 47 4 110 7 1 28 Largest 2 | 2 2 2 2 2 1 2 Hottest 100 | 40 100 40 100 50 100 50 Shots Fired 402 | 18 93 8 219 14 1 49 Gun 399 | 18 92 8 218 14 . 49 Cannon . | . . . . . . . Launcher . | . . . . . . . Special 3 | . 1 . 1 . 1 . Kinetic 399 | 18 92 8 218 14 . 49 Thermal 3 | . 1 . 1 . 1 . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 47 | 16 47 6 31 20 . 25 Robot Miss Streak 1 | . 1 1 1 1 . 1 Penetration Max . | . . . . . . . Secondary Targets 5 | . 1 1 2 1 . . Max Gunslinging Chain 1 | . 1 1 1 1 . . Shots Hit Robots 342 | 16 78 6 183 12 . 47 Core Hits 129 | 4 30 3 77 4 . 11 Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed 2 | . 1 . 1 . . . Critical Strikes 3 | . 1 . 2 . . . Destroy 3 | . 1 . 2 . . . Melee Attacks 4 | . . . 4 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 4 | . . . 4 . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4274 | 160 805 47 2217 211 . 834 Guns 4252 | 160 805 47 2217 211 . 812 Cannons . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 22 | . . . . . . 22 Kinetic 4252 | 160 805 47 2217 211 . 812 Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 1 | . . . . . . 1 Targets Rammed 2 | . . . . . . 2 Kicked . | . . . . . . . Crushed 1 | . . . . . . 1 Highest Temperature 404 | . 51 20 404 38 20 232 Average Temperature 35 | . 16 9 40 16 10 70 Received Heat Transfer 1601 | . 357 . 540 63 . 641 Effects 1 | . . . . . . 1 Interference 1 | . . . . . . 1 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 110 | 5 110 50 100 50 . . Initial . | . . . . . . . Average 11 | . 11 2 13 26 . . Influence Increases 1479 | 10 285 50 783 80 . 271 Destroy 0b10 Robot/C 920 | . 180 40 480 60 . 160 Destroy 0b10 Robot/NC 130 | 10 35 . 80 . . 5 Destroy Leader 288 | . 48 10 180 20 . 30 Allied During Kill 16 | . . . . . . 16 Successful Hack 26 | . 21 . 5 . . . Disable Machine 4 | . . . 4 . . . Destroy Structure 5 | . 1 . 4 . . . Lose Combat Pursuer 90 | . . . 30 . . 60 Influence Decreases 1449 | 10 285 50 783 75 5 241 Entered New Map 5 | . . . . . 5 . Time Decay 1374 | 10 285 50 769 75 . 185 Lost Part 20 | . . . 10 . . 10 Lost Ally 46 | . . . . . . 46 Purge Threat 4 | . . . 4 . . . Squads Dispatched 9 | . 2 . 5 1 . 1 Investigation 3 | . 2 . . 1 . . Extermination . | . . . . . . . Reinforcement 5 | . . . 5 . . . Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 2 | . . . 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 81 | . 14 2 43 4 . 18 Peak Tracking Total 9 | . 7 2 4 2 . 9 Tactical Retreats 5 | . . . 2 . . 3 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 4 | . 1 . 3 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 1 | . . . 1 . . . Max in Single Turn 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 15 | . 9 . 5 1 . . Terminals 11 | . 7 . 4 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . 2 . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 36 | . 21 . 14 1 . . Successful 26 | . 15 . 10 1 . . Failed 10 | . 6 . 4 . . . Catastrophic 1 | . 1 . . . . . Database Lockouts . | . . . . . . . Manual 2 | . 2 . . . . . Terminals 32 | . 19 . 13 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . 2 . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Terminal Hacks 24 | . 14 . 9 1 . . Part Schematic 2 | . 2 . . . . . Prototype ID Bank 1 | . 1 . . . . . Open Door 1 | . . . . 1 . . Branch Access Points 1 | . . . 1 . . . Emergency Access Points 1 | . 1 . . . . . Alert Level 2 | . . . 2 . . . Unreport Threat 1 | . . . 1 . . . Locate Traps 2 | . 2 . . . . . Maintenance Status 1 | . 1 . . . . . Security Status 1 | . 1 . . . . . Transport Status 1 | . 1 . . . . . Recall Investigation 1 | . . . 1 . . . Recall Reinforcements 2 | . 1 . 1 . . . Hauler Manifests 3 | . 2 . 1 . . . Registered Components 1 | . . . 1 . . . Registered Prototypes 2 | . 1 . 1 . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . Report Inventory 1 | . 1 . . . . . Scanalyzer 1 | . . . 1 . . . Retrieve Study 1 | . . . 1 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 7 | . 4 . 3 . . . Full Trace Events 4 | . 3 . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 17 | . 2 . . . 15 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . . 1 . . . Non-combat 1 | . . . 1 . . . Combat . | . . . . . . . Robot Hacks Applied 2 | . . . 2 . . . parse_system 1 | . . . 1 . . . no_distress 1 | . . . 1 . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 4 | . . . . . 4 . Largest Group 4 | . . . . . 4 3 Highest-Rated Group 155 | . . . . . 155 116 Highest-Rated Ally 40 | . . . . . 40 40 Total Orders . | . . . . . . . Ally Attacks 53 | . . . . . . 53 Total Damage 926 | . . . . . . 926 Kills 6 | . . . . . . 6 Allies Corrupted 1 | . . . . . . 1 Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Active Infowar (turns) 6826 | 19 1511 649 2132 129 1374 1012 Seismic 3945 | 19 1511 649 1766 . . . T.N.C. 2881 | . . . 366 129 1374 1012 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . 1 . . 1 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 6924 | 114 1511 649 2135 129 1374 1012 Spaces Moved 3743 | 44 794 398 1019 70 846 572 Core 6 | 6 . . . . . . Treads 3737 | 38 794 398 1019 70 846 572 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 Average Speed 160 | 158 160 160 161 160 160 162 Slowest Speed 240 | 200 240 160 240 160 160 240 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 65 | 4 97 91 97 14 85 67 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 2 | . . . . 1 1 . Known Exits Taken 5 | 1 1 1 1 . 1 . Unknown Exits Taken 1 | . . . . 1 . . Scrap Searched 4 | . . 1 . . 1 2 Spaces Dug 2 | . 1 . 1 . . . Terrain Destroyed 2 | . 1 . 1 . . . Melee . | . . . . . . . Projectile 2 | . 1 . 1 . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 4287 | 70 945 404 1315 76 864 613 Wait 176 | . 87 . 87 . . 2 Move 3737 | 43 793 397 1018 69 845 572 Hop . | . . . . . . . Pick Up 48 | 10 7 1 25 . 4 1 Fast Attach 20 | 4 2 . 11 . 2 1 Attach 16 | 3 1 . 7 . 1 4 Detach 3 | . . . 3 . . . Swap 35 | 1 6 1 22 . 4 1 Drop 39 | . 2 1 28 . 7 1 Fire 206 | 9 47 4 110 7 1 28 Melee 4 | . . . 4 . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 2 | . . . . . . 2 Escape Stasis . | . . . . . . . Rewire 1 | . . . . . . 1 Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sub) -10/Mines (discovered 3 exits: *Mat x2 / *Sub) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 2 exits: *Mat / *Zio) -7/Zion -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 13 | -11/Scrapyard | Identified exit to Materials 13 | -11/Scrapyard | Discovered exit to Materials (range 16) 115 | -11/Scrapyard | Entered Materials 115 | -10/Materials | Evolved 1 slot: Utility x1 257 | -10/Materials | Identified exit to Subcaves 257 | -10/Materials | Discovered exit to Subcaves (range 9) 307 | -10/Materials | Build established: Hacker-Mutant 597 | -10/Materials | Identified exit to Materials 597 | -10/Materials | Discovered exit to Materials (range 16) 919 | -10/Materials | Identified exit to Mines 919 | -10/Materials | Discovered exit to Mines (range 12) 1004 | -10/Materials | Discovered exit to Materials (range 15) 1160 | -10/Materials | Discovered exit to Mines (range 7) 1403 | -10/Materials | Discovered exit to Materials (range 7) 1626 | -10/Materials | Entered Mines 1636 | -10/Mines | Learned location of 1 exit from Materials 1664 | -10/Mines | Met a Derelict bent on vengeance 1777 | -10/Mines | Discovered exit to Subcaves (range 10) 1942 | -10/Mines | Discovered exit to Materials (range 8) 2232 | -10/Mines | Discovered exit to Materials (range 5) 2275 | -10/Mines | Entered Materials 2275 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2276 | -9/Materials | Identified exit to Materials 2338 | -9/Materials | Identified exit to Mines 3127 | -9/Materials | Discovered exit to Materials (range 15) 3884 | -9/Materials | Discovered exit to Materials (range 16) 4410 | -9/Materials | Entered Mines 4411 | -9/Mines | Learned location of Storage (-8) 4414 | -9/Mines | Discovered exit to Materials (range 12) 4466 | -9/Mines | Met a Derelict shopkeep closing up shop 4521 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4539 | -9/Mines | Entered Zion 4806 | -7/Zion | Learned location of 1 exit from Proximity Caves 5026 | -7/Zion | Found Prototype Device 5027 | -7/Zion | Identified Phasing AFG 5033 | -7/Zion | Learned location of Data Miner (-6) 5132 | -7/Zion | Received a hallucinogenic algorithm 5545 | -7/Zion | Met Imprinter 5575 | -7/Zion | Imprinted 5577 | -7/Zion | Declared Zion's savior 5857 | -7/Zion | Found Prototype Launcher 5857 | -7/Zion | Identified Gui. Missile Launcher 5894 | -7/Zion | Identified exit to Proximity Caves 5894 | -7/Zion | Discovered exit to Proximity Caves (range 12) 5913 | -7/Zion | Entered Proximity Caves 5913 | -6/Proximity Caves | Accompanied by 3 allies 5914 | -6/Proximity Caves | Identified exit to Factory 5977 | -6/Proximity Caves | Found DCF Scrap (11 items) 6495 | -6/Proximity Caves | Spotted B-75 Beast 6509 | -6/Proximity Caves | Core integrity fell below 50% 6526 | -6/Proximity Caves | Allies destroyed B-75 Beast 6762 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 6820 | -6/Proximity Caves | Lost 3 allies 6862 | -6/Proximity Caves | Core integrity fell below 20% 6869 | -6/Proximity Caves | Lost 5 parts (3n2w) 6925 | -6/Proximity Caves | Destroyed by L-41 Fighter with Axe Last Messages --------------- Penetrated by Slug. Minigun destroyed. Imp. Treads destroyed. Acquired Med. Treads. Critical hit (Burn: +37). Penetrated by Slug. Imp. Treads destroyed. Slug penetrates Wall. Destroyed Imp. Deuterium Engine. Minigun destroyed. Slug penetrates L-41 Fighter. Hrd. Light Armor Plating severed. L-41 Fighter destroyed. Slug penetrates Wall. Minigun severed. Slug penetrates Wall. Penetrated by Slug. Slug penetrates G-50 Soldier. Critical hit (Burn: +37). Lgt. Treads severed. 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