Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.07 @ 10:57:39

Player: Minty

Result: Destroyed by Y-45 Defender via exploding Compression Vault

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (8)        1600
Robots Destroyed (69)      345
Value Destroyed (2743)     2743
Prototype IDs (29)         580
Alien Tech Used (0)        0
Bonus (723)                723
              TOTAL SCORE: 6991

 Bonus
-------
High Alert Combat Kills    109
Follower Combat Kills      126
Entered Garrisons          200
Aligned with FarCom        300
Friendly Fire              -12

 Cogmind 
---------
Core Integrity             0/550
Matter                     31/300
Energy                     82/100
System Corruption          8%
Temperature                Cool (0)
Movement                   Hovering (200) Ox3
Location                   -8/Recycling

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (3) ---
         Cooled Gravmag System
>               --- UTILITY (4) ------
  High-capacity Storage Unit
                Targeting Computer
                Trap Reconfigurator (fused)
>               --- WEAPON (3) -------
                Mining Claw
>               --- INVENTORY (20) ---
   Experimental Heat Sink
          Small Storage Unit
   Experimental Sensor Array
                Power Shielding
                Sensor Drone Bay (20/20)
                Plasma Cannon
                Gauss Cannon

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
         Cooled Gravmag System
>               --- UTILITY ----------
   Experimental Heat Sink
  High-capacity Storage Unit
                Targeting Computer
                Targeting Computer
>               --- WEAPON -----------
                Autogun
      Makeshift Shrapnel Gun
>               --- INVENTORY --------
                Wheel
        Compact Wheel
        Compact Wheel
          Small Storage Unit
   Experimental Sensor Array
                Core Shielding
                Power Shielding
                Trap Reconfigurator
                Sensor Drone Bay
                Plasma Cannon
                Gauss Cannon
                Grenade Launcher
                Rocket Launcher
                Mining Claw
[Rating: 30]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Wheel
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Cooled Gravmag System
Utility                    High-capacity Storage Unit
  Device                   Tractor Beam
  Storage                  High-capacity Storage Unit
  Processor                Targeting Computer
  Hackware                 System Shield
  Protection               Light Armor Plating
Weapon                     Makeshift Shrapnel Gun
  Energy Gun               Medium Laser
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Makeshift Shrapnel Gun
  Ballistic Cannon         Gauss Cannon
  Launcher                 Rocket Launcher
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Gar Rec 
Slots Evolved              4    | .   .   .   .   .   4   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   .   .   .   
  Utility                  2    | .   .   .   .   .   2   .   .   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   
Parts Attached             61   | .   11  10  1   8   4   5   21  1   
  Power                    1    | .   .   .   1   .   .   .   .   .   
    Engine                 1    | .   .   .   1   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               12   | .   4   1   .   2   .   1   4   .   
    Treads                 2    | .   .   .   .   2   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   
    Wheel                  8    | .   4   1   .   .   .   .   3   .   
    Hover                  2    | .   .   .   .   .   .   1   1   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  26   | .   4   6   .   1   2   4   9   .   
    Device                 13   | .   .   2   .   .   .   3   8   .   
    Storage                1    | .   1   .   .   .   .   .   .   .   
    Processor              4    | .   2   .   .   .   2   .   .   .   
    Hackware               1    | .   .   .   .   .   .   1   .   .   
    Protection             7    | .   1   4   .   1   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   22   | .   3   3   .   5   2   .   8   1   
    Energy Gun             5    | .   3   1   .   .   1   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   .   .   1   .   
    Ballistic Gun          5    | .   .   2   .   1   1   .   1   .   
    Ballistic Cannon       3    | .   .   .   .   1   .   .   2   .   
    Launcher               5    | .   .   .   .   3   .   .   2   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   .   .   2   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   2   .   .   .   2   .   .   
Parts Lost                 22   | .   3   2   1   3   .   1   12  .   
  Power                    1    | .   .   .   .   .   .   .   1   .   
  Propulsion               7    | .   1   .   .   2   .   .   4   .   
  Utility                  6    | .   1   .   1   1   .   .   3   .   
  Weapon                   8    | .   1   2   .   .   .   1   4   .   
  Highest Loss Streak      12   | .   2   2   1   2   .   1   12  .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     82   | .   88  91  81  98  81  80  58  36  
  Engine                   11   | .   14  14  14  14  9   9   4   .   
  Treads                   9    | .   .   .   .   27  18  18  8   .   
  Leg                      1    | .   6   .   .   .   .   .   .   .   
  Wheel                    11   | .   20  28  28  .   .   .   .   .   
  Hover                    1    | .   .   .   .   .   .   .   4   9   
  Device                   1    | .   .   .   .   .   .   2   5   9   
  Storage                  12   | .   14  14  14  14  9   9   9   9   
  Processor                6    | .   7   .   .   .   18  18  13  9   
  Protection               6    | .   .   14  10  13  .   .   .   .   
  Energy Gun               10   | .   23  20  14  .   9   5   .   .   
  Ballistic Gun            6    | .   .   .   .   13  18  18  8   .   
  Ballistic Cannon         1    | .   .   .   .   5   .   .   .   .   
  Launcher                 2    | .   .   .   .   8   .   .   3   .   
Peak Build Rating          30   | .   8   16  11  19  18  30  26  22  
  Average Rating           12   | .   6   8   10  16  17  18  16  21  
  On Entrance              12   | 6   6   8   9   10  13  18  18  21  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             58   | 14  52  52  49  57  53  54  58  41  
  Greatest Support         42   | 20  20  20  20  40  40  40  42  11  
  Greatest Overweight (x)  4    | .   4   2   2   2   1   1   3   3   
  Average Overweight (x)   1    | .   1   2   2   1   1   1   2   3   
Largest Inventory Capacity 20   | .   20  20  20  20  20  20  20  20  
  Average Capacity         18   | .   11  20  20  20  20  20  20  20  
  Most Carried             20   | .   12  18  20  20  16  16  16  8   
  Average Carried          13   | .   8   15  19  17  14  14  11  7   
  Final Capacity           20   | 8   20  20  20  20  20  20  20  20  
  Final Carried            20   | 6   12  18  20  17  14  16  8   7   

 Class Distribution 
--------------------
 83% | Mutant
 16% | Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines
 Gunner | -8/Materials
 Gunner | -8/Storage
 Mutant | -8/Garrison
 Mutant | -8/Recycling

 Resources                      | -11 -10 -10 -10 -9  -8  -8  -8  -8  
-----------                Run  | Yrd Mat Min Exi Min Mat Sto Gar Rec 
Matter Collected           1260 | 200 95  82  50  257 .   222 354 .   
  Remotely                 251  | .   .   .   .   .   .   10  241 .   
Salvage Created            1738 | .   700 227 .   230 8   198 375 .   
  Parts                    109  | .   39  13  .   13  .   12  32  .   
Haulers Intercepted        2    | .   1   .   .   .   .   1   .   .   
Recyclers Shooed           2    | .   1   1   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Gar Rec 
Combat Hostiles Destroyed  52   | .   12  3   .   7   .   4   26  .   
  Guns                     22   | .   8   3   .   2   .   4   5   .   
  Cannons                  4    | .   .   .   .   1   .   .   3   .   
  AOE                      25   | .   3   .   .   4   .   .   18  .   
Classes Destroyed          12   | .   7   1   .   1   .   .   3   .   
  Worker                   6    | .   4   2   .   .   .   .   .   .   
  Builder                  4    | .   2   .   .   2   .   .   .   .   
  Tunneler                 1    | .   .   1   .   .   .   .   .   .   
  Hauler                   2    | .   1   .   .   .   .   1   .   .   
  Recycler                 3    | .   1   1   .   1   .   .   .   .   
  Operator                 2    | .   1   .   .   .   1   .   .   .   
  Swarmer                  15   | .   2   .   .   .   .   .   13  .   
  Cutter                   2    | .   .   .   .   .   .   .   2   .   
  Grunt                    30   | .   10  3   .   6   .   4   7   .   
  Sentry                   2    | .   .   .   .   .   .   .   2   .   
  Programmer               2    | .   .   .   .   .   .   .   2   .   
  Assembled                1    | .   .   .   .   1   .   .   .   .   
Best Kill Streak           6    | .   4   3   .   2   1   4   6   .   
  Combat Bots Only         6    | .   3   3   .   2   .   4   6   .   
Max Kills in Single Turn   4    | .   2   1   .   2   1   1   4   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   2   .   .   2   .   .   3   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -8   -8   -8   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  Gar  Rec  
Hostile Shots Fired        277  | .    76   14   7    30   .    20   118  12   
  Missed                   84   | .    19   2    3    8    .    8    40   4    
Damage Taken               2936 | .    620  134  87   357  .    204  1345 189  
  Core                     848  | .    147  11   .    82   .    33   476  99   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  41   | .    .    .    .    .    .    .    41   .    
Core Remaining (%)         52   | 100  .    .    .    4    .    .    .    .    
Volleys Fired              186  | .    73   27   .    25   2    14   45   .    
  Largest                  3    | .    2    2    .    2    3    3    3    .    
  Hottest                  100  | .    100  90   .    72   92   92   80   .    
Shots Fired                310  | .    131  35   .    38   6    33   67   .    
  Gun                      262  | .    131  35   .    22   6    33   35   .    
  Cannon                   21   | .    .    .    .    11   .    .    10   .    
  Launcher                 27   | .    .    .    .    5    .    .    22   .    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  106  | .    .    3    .    33   4    28   38   .    
  Thermal                  143  | .    112  24   .    .    .    .    7    .    
  Explosive                27   | .    .    .    .    5    .    .    22   .    
  Electromagnetic          34   | .    19   8    .    .    2    5    .    .    
  Robot Hit Streak         15   | .    11   6    .    6    3    8    15   .    
  Robot Miss Streak        6    | .    4    3    .    6    2    3    4    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        4    | .    2    .    .    .    .    2    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    1    .    .    
Shots Hit Robots           183  | .    81   20   .    26   3    25   28   .    
  Core Hits                128  | .    35   12   .    19   2    13   47   .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    
  Critical Strikes         19   | .    14   2    .    1    .    1    1    .    
    Burn                   15   | .    14   1    .    .    .    .    .    .    
    Blast                  2    | .    .    .    .    1    .    .    1    .    
    Corrupt                2    | .    .    1    .    .    .    1    .    .    
Melee Attacks              6    | .    .    .    .    .    .    .    5    1    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 6    | .    .    .    .    .    .    .    5    1    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           5004 | .    1196 278  .    801  88   489  2152 .    
  Guns                     2512 | .    1052 277  .    322  50   489  322  .    
  Cannons                  372  | .    .    .    .    180  .    .    192  .    
  Explosions               2075 | .    141  .    .    258  38   .    1638 .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ramming                  45   | .    3    1    .    41   .    .    .    .    
  Kinetic                  1404 | .    .    58   .    502  29   442  373  .    
  Thermal                  1352 | .    1026 147  .    .    38   .    141  .    
  Explosive                1896 | .    .    .    .    258  .    .    1638 .    
  Electromagnetic          307  | .    167  72   .    .    21   47   .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         8    | .    .    .    .    3    .    .    8    8    
  Average Corruption       7    | .    .    .    .    3    .    .    7    8    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  19   | .    .    .    .    .    .    .    18   1    
    Message Errors         2    | .    .    .    .    .    .    .    2    .    
    Matter Fused           6    | .    .    .    .    .    .    .    5    1    
    Heat Flow Errors       1    | .    .    .    .    .    .    .    1    .    
    Energy Discharges      3    | .    .    .    .    .    .    .    3    .    
    Parts Fused            1    | .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      4    | .    .    .    .    .    .    .    4    .    
    Data Loss (major)      1    | .    .    .    .    .    .    .    1    .    
    Alerts                 1    | .    .    .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            110  | .    .    .    .    .    .    .    110  .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    
  Explosions               110  | .    .    .    .    .    .    .    110  .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 3    | .    1    .    .    2    .    .    .    .    
  Impact                   1    | .    1    .    .    .    .    .    .    .    
  Kinetic                  2    | .    .    .    .    2    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      177  | .    .    .    .    9    .    .    168  .    
  Shots                    7    | .    .    .    .    1    .    .    6    .    
  Rammed                   8    | .    .    1    .    7    .    .    .    .    
Targets Rammed             9    | .    1    1    .    7    .    .    .    .    
  Kicked                   1    | .    1    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        390  | .    390  204  .    96   24   112  99   .    
  Average Temperature      95   | .    128  63   .    32   14   56   33   .    
  Received Heat Transfer   935  | .    273  72   .    194  .    135  207  54   
  Effects                  1    | .    1    .    .    .    .    .    .    .    
    Energy Bleed           1    | .    1    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    .    1    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              1    | .    1    .    .    .    .    .    .    .    
  Combat Hostiles          1    | .    1    .    .    .    .    .    .    .    
  Parts Melted             7    | .    5    2    .    .    .    .    .    .    
  Heat Transferred         4484 | .    3776 458  .    .    .    .    250  .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4    | .    3    .    .    .    1    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Gar Rec 
Peak Influence             847  | .   242 140 .   125 15  160 847 381 
  Initial                  381  | .   .   39  .   .   .   5   104 381 
  Average                  198  | .   107 34  .   62  8   58  607 381 
Maximum Alert Level        3    | .   1   .   .   .   .   .   3   1   
  Low Security (%)         73   | .   84  100 .   100 100 100 9   .   
  Level 1                  9    | .   15  .   .   .   .   .   15  100 
  Level 2                  8    | .   .   .   .   .   .   .   38  .   
  Level 3                  8    | .   .   .   .   .   .   .   36  .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          11   | .   5   1   .   1   .   4   .   .   
  Investigation            6    | .   3   1   .   1   .   1   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   
  Reinforcement            3    | .   2   .   .   .   .   1   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 2    | .   .   .   .   .   .   2   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat Sto Gar Rec 
Distress Signals           2    | .   1   .   .   .   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              76   | .   26  3   6   12  2   7   18  2   
  Peak Tracking Total      6    | .   6   2   3   4   2   3   6   2   
  Tactical Retreats        4    | .   4   .   .   .   .   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Gar Rec 
Traps Triggered            6    | .   .   .   .   .   .   .   6   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   .   1   .   .   
Traps Reconfigurated       24   | .   .   .   .   .   .   6   18  .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   1   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -8  
----------                 Run  | Yrd Mat Min Exi Min Mat Sto Gar Rec 
Machines Disabled          11   | .   2   1   .   3   .   .   5   .   
  Max in Single Turn       2    | .   1   1   .   2   .   .   1   .   
  Garrison Relay           6    | .   .   .   .   .   .   .   6   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat Sto Gar Rec 
Machines Accessed          16   | .   6   2   2   1   1   3   .   1   
  Terminals                11   | .   6   1   .   .   1   2   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   
Total Hacks                40   | .   19  4   2   1   3   9   .   2   
  Successful               25   | .   10  3   2   1   2   6   .   1   
  Failed                   15   | .   9   1   .   .   1   3   .   1   
    Catastrophic           4    | .   2   1   .   .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   17   | .   6   2   1   .   3   3   .   2   
  Terminals                33   | .   19  3   .   .   3   6   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   3   .   .   
Terminal Hacks             17   | .   7   3   2   1   2   2   .   .   
  Record                   1    | .   .   .   1   .   .   .   .   .   
  Robot Schematic          1    | .   .   .   .   .   .   1   .   .   
  Robot Analysis           4    | .   1   1   .   .   2   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   .   
  Open Door                2    | .   .   1   .   1   .   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   .   .   .   
  Alert Level              2    | .   2   .   .   .   .   .   .   .   
  Locate Traps             2    | .   1   .   .   .   .   1   .   .   
  Zone Layout              1    | .   .   1   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   .   .   
  Unlock Access            1    | .   .   .   .   .   .   1   .   .   
Unauthorized Hacks         7    | .   3   .   .   .   .   3   .   1   
  Terminals                6    | .   3   .   .   .   .   2   .   1   
    Assimilate             1    | .   .   .   .   .   .   1   .   .   
    Botnet                 2    | .   1   .   .   .   .   1   .   .   
    Sabotage               2    | .   2   .   .   .   .   .   .   .   
    Search                 1    | .   .   .   .   .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   
    Reprogram              1    | .   .   .   .   .   .   1   .   .   
Data Cores Recovered       2    | .   .   .   .   .   1   1   .   .   
  Used                     2    | .   .   .   .   .   1   1   .   .   
Hacking Detections         11   | .   5   1   .   .   1   3   .   1   
  Full Trace Events        4    | .   2   1   .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   .   1   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -8  
------------               Run  | Yrd Mat Min Exi Min Mat Sto Gar Rec 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    23   | .   .   .   .   .   .   .   23  .   
  Machine Destruction      23   | .   .   .   .   .   .   .   23  .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -8  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat Sto Gar Rec 
Total Allies               6    | .   .   5   .   .   .   1   .   .   
  Largest Group            5    | .   .   5   5   .   .   1   1   .   
  Highest-Rated Group      82   | .   .   82  82  .   .   16  16  .   
  Highest-Rated Ally       31   | .   .   31  31  .   .   16  16  .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               26   | .   .   .   19  .   .   .   7   .   
  Total Damage             194  | .   .   .   130 .   .   .   64  .   
  Kills                    4    | .   .   .   3   .   .   .   1   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   1   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Gar Rec 
Robot Analysis Total       4    | .   1   1   .   .   2   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  -8  -8  -8  -8  
-------------              Run  | Yrd Mat Min Exi Min Mat Sto Gar Rec 
Turns Passed               4488 | .   890 752 415 965 193 231 945 97  
Spaces Moved               2173 | 1   413 590 284 355 77  73  333 47  
  Core                     .    | .   .   .   .   .   .   .   .   .   
  Treads                   656  | .   .   .   .   354 77  73  152 .   
  Legs                     87   | 1   86  .   .   .   .   .   .   .   
  Wheels                   1210 | .   327 590 284 1   .   .   8   .   
  Hover                    220  | .   .   .   .   .   .   .   173 47  
  Flight                   .    | .   .   .   .   .   .   .   .   .   
  Fastest Speed            80   | 120 80  110 110 110 240 240 93  200 
  Average Speed            157  | 120 103 110 110 239 240 240 215 200 
  Slowest Speed            240  | 120 140 110 110 240 240 240 240 200 
  Overloaded Moves         1    | .   .   .   .   .   .   .   1   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       42   | 2   78  93  63  73  6   10  42  15  
  Regions Visited          8
    Branch Regions         5
  Pre-discovered Areas     1    | .   .   .   1   .   .   .   .   .   
  Known Exits Taken        3    | .   1   .   .   .   1   1   .   .   
  Unknown Exits Taken      4    | 1   .   1   1   1   .   .   .   .   
Scrap Searched             3    | .   .   1   .   2   .   .   .   .   
Spaces Dug                 5    | .   .   .   .   .   .   .   5   .   
Terrain Destroyed          95   | .   8   16  .   25  5   .   41  .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
  Projectile               3    | .   .   .   .   3   .   .   .   .   
  AOE                      92   | .   8   16  .   22  5   .   41  .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat Sto Gar Rec 
Total                      2932 | .   740 655 390 422 82  103 491 49  
  Wait                     398  | .   236 22  97  19  .   8   16  .   
  Move                     2164 | .   412 589 283 354 76  72  331 47  
  Hop                      .    | .   .   .   .   .   .   .   .   .   
  Pick Up                  19   | .   5   4   5   5   .   .   .   .   
  Fast Attach              10   | .   5   1   .   .   .   4   .   .   
  Attach                   26   | .   1   2   .   4   3   1   14  1   
  Detach                   13   | .   1   2   .   .   .   4   6   .   
  Swap                     25   | .   5   7   1   4   1   .   7   .   
  Drop                     9    | .   1   .   4   4   .   .   .   .   
  Fire                     186  | .   73  27  .   25  2   14  45  .   
  Melee                    6    | .   .   .   .   .   .   .   5   1   
  Ram                      1    | .   .   1   .   .   .   .   .   .   
  Kick                     1    | .   1   .   .   .   .   .   .   .   
  Crush                    7    | .   .   .   .   7   .   .   .   .   
  Escape Stasis            67   | .   .   .   .   .   .   .   67  .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / *Min)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 2 exits: *Sto x2)
-8/Storage
-8/Garrison (discovered 2 exits: *Rec x2)
-8/Recycling

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  308 | -10/Materials | Build established: Mutant
  327 | -10/Materials | Core integrity fell below 50%
  341 | -10/Materials | Discovered new exit (range 15)
  860 | -10/Materials | Identified exit to Mines
  891 | -10/Materials | Entered Mines
  916 | -10/Mines     | Learned Materials terminal intel
  926 | -10/Mines     | Discovered new exit (range 15)
  933 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  974 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
 1039 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
 1042 | -10/Mines     | Found Prototype Device
 1042 | -10/Mines     | Identified Exp. Sensor Array
 1077 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1106 | -10/Mines     | Discovered new exit (range 7)
 1393 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 1558 | -10/Mines     | Found the Drone Emporium
 1562 | -10/Mines     | Found Prototype Device
 1562 | -10/Mines     | Identified Sensor Drone Bay
 1621 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1621 | -10/Mines     | Discovered new exit (range 5)
 1643 | -10/Mines     | Entered Exiles
 1643 | -10/Exiles    | Accompanied by 5 allies
 1673 | -10/Exiles    | Led the pair of lost Derelicts to a safe place
 1678 | -10/Exiles    | Met 8R-AWN
 1696 | -10/Exiles    | Met EX-HEX
 1732 | -10/Exiles    | Met EX-BIN
 1744 | -10/Exiles    | Aligned with FarCom system
 1745 | -10/Exiles    | Given EX-Vault access code
 1771 | -10/Exiles    | Opened EX-Vault
 1780 | -10/Exiles    | Found Trap Reconfigurator
 1813 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1819 | -10/Exiles    | Exiles lab attacked by MAIN.C
 1882 | -10/Exiles    | Learned location of Zion (-7)
 1980 | -10/Exiles    | Discovered new exit (range 10)
 1990 | -10/Exiles    | Lost 4 allies
 2058 | -10/Exiles    | Left Exiles lab with Trap Reconfigurator
 2058 | -10/Exiles    | Entered Mines
 2080 | -9/Mines      | Core integrity fell below 20%
 2545 | -9/Mines      | Met a Derelict shopkeep closing up shop
 2839 | -9/Mines      | Assembled infested the area
 2844 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 2999 | -9/Mines      | Discovered new exit (range 10)
 3023 | -9/Mines      | Entered Materials
 3023 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
 3024 | -8/Materials  | Identified exit to Storage
 3025 | -8/Materials  | Loaded intel: 12 terminal locations
 3030 | -8/Materials  | Discovered exit to Storage (range 6)
 3216 | -8/Materials  | Entered Storage
 3231 | -8/Storage    | Met 01-MTF
 3341 | -8/Storage    | Build established: Gunner
 3341 | -8/Storage    | Garrison activated, responded to threat
 3436 | -8/Storage    | Identified exit to Garrison
 3447 | -8/Storage    | Entered Garrison
 3447 | -8/Garrison   | Accompanied by 1 ally
 3534 | -8/Garrison   | Triggered checkpoint
 3568 | -8/Garrison   | Triggered checkpoint
 3608 | -8/Garrison   | Garrison Relay disabled
 3647 | -8/Garrison   | Triggered checkpoint
 3681 | -8/Garrison   | Triggered checkpoint
 3762 | -8/Garrison   | Triggered checkpoint
 3867 | -8/Garrison   | Discovered new exit (range 10)
 3898 | -8/Garrison   | Garrison Relay disabled
 3922 | -8/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
 3928 | -8/Garrison   | Core integrity fell below 50%
 3940 | -8/Garrison   | Core integrity fell below 20%
 3966 | -8/Garrison   | Lost 12 parts (1p4n3u4w)
 4048 | -8/Garrison   | Garrison Relay disabled
 4064 | -8/Garrison   | Garrison Relay disabled
 4074 | -8/Garrison   | Garrison Relay disabled
 4201 | -8/Garrison   | Build established: Mutant
 4378 | -8/Garrison   | Discovered new exit (range 8)
 4392 | -8/Garrison   | Entered Recycling
 4489 | -8/Recycling  | Destroyed by Y-45 Defender via exploding Compression Vault

 Last Messages 
---------------
04373_ Field strength at 16.
04374_ Field strength at 9.
04375_ Field strength at 2.
04376_ Stasis field depleted.
04377_ System corrupted: Trap Reconfigurator fused.
04378_ EXIT=FOUND
LOCATION=UNKNOWN
GOAL=ESCAPE
04392_ Receiving FarCom transmissions...
04422_ System corrupted: Matter fused (-7).
04434_ Connecting with Terminal...
04434_ Current location identified: Recycling
>>Force(Search)
SEARCH_COMPLETE[6]
  DISCOVERED[2xTerminal]
  DISCOVERED[4xRecycling Unit]
  COORDINATES_EXTRACTED
04460_ Y-45 Defender springs to life.
04460_ Critical hit (Burn: +37).
04489_ Compression Vault explodes.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????????????######???????????????????? |
| ????????????????????????+     ???????????????????? |
| ????????????????????????#    #???????????????????? |
| ????????????????##+######    #???????????????????? |
| ????????????????#            #?########??????????? |
| ????????????????#            #        #??????????? |
| ????????????????#            #! !     #??????????? |
| ????????????????#            +  !! !!!#??????????? |
| ????????????????#   ###### # #   !    #??????????? |
| ???????????????##   ?????### # !   !  #??????????? |
| ??????????????#""   #??????# #?    !  #??????????? |
| ???????????????"Y   ########+#?   !   #??????????? |
| ????????????????"   #    Y   #??!     #??????????? |
| ??????????????###   # ""     #??    ! #??????????? |
| ??????????????#!!   # ""     #???######??????????? |
| ??????????????#!    # "TY    #???????????????????? |
| ??????????????#!!   # "" @   #???????????????????? |
| ??????????#+#####   # "" """ #???????????????????? |
| ?????               +    """ #???????????????????? |
| ???#####+########   #    """ #???????????????????? |
| ???#          ??#   #        #???????????????????? |
| ???#           ?#   ##########???????????????????? |
| ???#           ?#   #!!!#????????????????????????? |
| ???#            #   #!! ####?????????????????????? |
| ???+            #          #?????????????????????? |
| ???#            +          #?????????????????????? |
| ???#            #          #?????????????????????? |
| ???#            ##"Y"#######?????????????????????? |
| ???#           ??#"""#???????????????????????????? |
| ???#           ??#####???????????????????????????? |
| ???#          ???????????????????????????????????? |
| ???#          ???????????????????????????????????? |
| ???###### ###????????????????????????????????????? |
| ????????#????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Core Shielding             20
Evasion (%)                55
Targeting Accuracy         10
Recoil Reduction           2
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
 G-47 Trooper | -8/Storage | Hacked

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SigixMatterTreads
  Manual?         0
Play Time         00:25:53
  Cumulative      923.4 hours
  Start           2024.09.07 @ 10:28:43
  End             2024.09.07 @ 10:57:39
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1120
  Rogue           840
  Adventurer      124
  Explorer        156
Win Type          -
  Total           39
  Types           28/0/8/1/1/0/0/1/0
Lore%             81
Gallery%          90
Achievement%      78
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/X11
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4b38b701-32aa-40a1-9f26-b9cc01d684f8