Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.08 @ 22:58:52 Player: jes Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (7) 3500 Regions Visited (15) 3000 Robots Destroyed (153) 765 Value Destroyed (5707) 5707 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 13172 Bonus ------- None Cogmind --------- Core Integrity 0/1300 Matter 172/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Combat Airjet Improved Linear Gravjet Advanced System Restoration Module Peak State ------------ > --- POWER ------------ Light Ion Engine Light Nuclear Core Fusion Compressor > --- PROPULSION ------- Combat Airjet Improved Linear Gravjet Improved Linear Gravjet Improved Linear Gravjet Improved Linear Gravjet > --- UTILITY ---------- Advanced Weight Redist. System Advanced Weight Redist. System Improved Terrain Scanner Improved Melee Analysis Suite Force Booster Stasis Canceller System Shield System Shield > --- WEAPON ----------- Matter Neutralizer > --- INVENTORY -------- Advanced System Restoration Module Heavy Phase Cannon [Rating: 78] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Fission Core Reactor Antimatter Reactor Propulsion Carbon-fiber Leg Treads Armored Heavy Treads Leg Carbon-fiber Leg Hover Unit Improved Linear Gravjet Flight Unit VTOL Module Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Melee Analysis Suite Hackware System Shield Protection Layered Light Armor Plating Weapon Flak Gun Energy Gun Particle Gun Energy Cannon Heavy Plasma Cannon Ballistic Gun Flak Gun Ballistic Cannon Improved Light Cannon Launcher Improved Concussive RPG Special Weapon Plasma Cutter Impact Weapon Powered Hammer Slashing Weapon Chainsword Piercing Weapon Heavy Pick Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Was Fac Low Low Fac Fac Res Slots Evolved 14 | . . 2 . 2 2 . . 2 . . . . 2 2 2 Power 3 | . . . . . . . . . . . . . 1 1 1 Propulsion 4 | . . 2 . . 1 . . . . . . . . . 1 Utility 6 | . . . . 1 1 . . 2 . . . . 1 1 . Weapon 1 | . . . . 1 . . . . . . . . . . . Parts Attached 194 | 7 7 25 3 40 5 1 4 18 . 39 10 . 17 13 5 Power 24 | 1 . 3 . 4 . 1 . 2 . 5 1 . 5 2 . Engine 15 | 1 . 3 . 4 . . . . . 4 1 . 1 1 . Core 7 | . . . . . . . . 2 . 1 . . 3 1 . Reactor 2 | . . . . . . 1 . . . . . . 1 . . Propulsion 65 | 2 3 10 . 14 1 . 1 6 . 11 4 . 4 6 3 Treads 3 | . . . . . . . . . . . . . . . 3 Leg 52 | 2 3 10 . 14 1 . 1 6 . 11 4 . . . . Wheel . | . . . . . . . . . . . . . . . . Hover 5 | . . . . . . . . . . . . . 1 4 . Flight 5 | . . . . . . . . . . . . . 3 2 . Utility 54 | 1 3 2 1 7 4 . 1 6 . 16 2 . 5 5 1 Device 20 | . 1 . . 3 1 . . 2 . 7 . . 2 4 . Storage 9 | 1 . 1 1 . 1 . . 1 . 3 . . 1 . . Processor 11 | . 1 1 . . 2 . . 1 . 2 2 . 1 . 1 Hackware 2 | . . . . . . . . . . . . . 1 1 . Protection 12 | . 1 . . 4 . . 1 2 . 4 . . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 51 | 3 1 10 2 15 . . 2 4 . 7 3 . 3 . 1 Energy Gun 13 | 1 1 3 1 5 . . . 1 . 1 . . . . . Energy Cannon 3 | . . . . . . . . . . . 1 . 1 . 1 Ballistic Gun 24 | 2 . 6 . 8 . . 2 2 . 2 1 . 1 . . Ballistic Cannon 4 | . . . 1 2 . . . 1 . . . . . . . Launcher 1 | . . . . . . . . . . 1 . . . . . Special Weapon 1 | . . 1 . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . 1 . . . . . Slashing Weapon 2 | . . . . . . . . . . 1 . . 1 . . Piercing Weapon 1 | . . . . . . . . . . 1 . . . . . Special Melee Weapon 1 | . . . . . . . . . . . 1 . . . . Unidentified Prototypes 4 | . . . . 1 . . . . . . . . 2 1 . Parts Lost 73 | . . 2 . 2 . . 3 4 4 21 6 1 16 2 12 Power 8 | . . . . . . . . . . . 1 . 4 . 3 Propulsion 29 | . . 2 . 1 . . 1 . 2 8 3 1 7 1 3 Utility 20 | . . . . . . . 1 2 1 9 1 . 2 . 4 Weapon 16 | . . . . 1 . . 1 2 1 4 1 . 3 1 2 Highest Loss Streak 13 | . . 1 . 1 . . 2 2 3 8 6 1 13 1 12 To Critical Strikes 1 | . . . . . . . . . . 1 . . . . . Average Backups 8 | 1 5 11 10 9 8 8 7 6 9 6 8 9 6 3 2 Power 1 | . 1 1 1 1 1 1 2 1 1 1 . 1 . . . Propulsion 2 | . 1 3 2 3 1 1 1 3 6 2 1 1 . 1 . Utility 3 | . 1 5 6 3 2 3 2 1 1 1 4 5 4 1 1 Weapon 1 | . 2 1 1 1 4 3 1 . 1 . 1 2 2 1 1 Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 26 | . . 3 1 10 . . 4 1 . 4 . . 1 . 2 Power 4 | . . 1 . 1 . . 1 . . 1 . . . . . Propulsion 2 | . . . . 2 . . . . . . . . . . . Utility 15 | . . 1 1 7 . . 1 1 . 1 . . 1 . 2 Weapon 5 | . . 1 . . . . 2 . . 2 . . . . . Tool/Special . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 99 99 100 99 99 100 99 98 83 89 92 100 67 61 58 Engine 6 | . 14 11 11 9 7 3 2 . . 4 4 6 4 1 2 Core 1 | . . . . . . . . 6 5 1 1 . 2 6 6 Leg 33 | . 28 43 44 36 38 38 37 33 26 31 30 33 13 . . Device 6 | . 9 . . 7 7 7 7 13 8 11 . . 2 21 16 Storage 10 | . 14 11 11 9 10 15 14 8 13 13 11 6 3 . . Processor 6 | . 2 11 11 1 4 . . 5 6 5 20 26 16 5 4 Protection 4 | . . . . 8 7 7 7 8 5 3 6 6 2 . . Energy Gun 3 | . 7 6 11 6 . . . 2 . 1 . . . . . Ballistic Gun 10 | . 20 15 10 16 15 15 15 14 8 2 . . 2 5 . Ballistic Cannon 1 | . . . . 3 7 7 6 1 6 1 . . . . . Slashing Weapon 1 | . . . . . . . . . . 2 6 6 3 . . Peak Build Rating 78 | 6 7 16 16 39 44 45 45 58 57 58 59 59 69 73 78 Average Rating 36 | 4 6 13 15 28 41 43 43 54 46 48 53 57 43 43 58 On Entrance 34 | . 6 7 16 16 37 41 45 42 57 26 51 59 57 20 71 Avg Prop Armor Cover (%) 8 | . . . . . . . . 2 . 6 . . 13 . 22 Naked Turns 43 | . . . . . . . . . . . . . 5 . 38 Heaviest Build 59 | 14 15 36 34 37 40 46 46 47 46 53 50 44 59 25 33 Greatest Support 180 | 20 20 40 40 62 74 74 74 80 80 90 92 92 87 61 180 Greatest Overweight (x) 19 | . . . . . . . . . 1 1 . . 19 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 10 10 10 10 10 10 15 15 15 15 5 5 Average Capacity 10 | 6 8 13 10 10 10 10 10 10 10 12 15 15 11 5 5 Most Carried 15 | 2 8 15 15 10 10 9 10 10 10 13 10 10 10 5 5 Average Carried 8 | 1 6 11 10 9 8 8 7 6 9 6 8 9 6 3 2 Final Capacity 15 | 8 8 15 10 10 10 10 10 10 10 15 15 15 5 5 5 Final Carried 15 | 2 8 15 10 10 8 9 6 10 9 8 10 9 3 3 3 Class Distribution -------------------- 26% | Scavenger-Mutant 23% | Tank 16% | Mutant 13% | Scavenger-Tank 6% | Scavenger-Gladiator 5% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Tank | -8/Materials Gunner | -7/Factory Tank | -7/Waste Tank | -7/Factory Scavenger-Tank | -6/Factory Mutant | -6/Waste Scavenger-Mutant | -6/Factory Derelict-Mutant | -6/Lower Caves Derelict-Mutant | -6/Lower Caves Scavenger-Sprinter | -5/Factory Hacker-Mutant | -4/Factory Hacker-Sprinter | -3/Research Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -4 -3 ----------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Was Fac Low Low Fac Fac Res Matter Collected 5593 | 179 325 727 44 1081 154 330 485 638 . 984 346 30 152 118 . Remotely . | . . . . . . . . . . . . . . . . Salvage Created 6014 | . 413 996 . 1281 179 . 614 638 . 1429 191 50 195 28 . Parts 342 | . 24 71 . 76 15 . 29 27 . 70 6 5 17 2 . Haulers Intercepted . | . . . . . . . . . . . . . . . . Recyclers Shooed 3 | . 1 . . 2 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 9 | . . . . . . . . . . . 4 5 . . . Prevented . | . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Was Fac Low Low Fac Fac Res Combat Hostiles Destroyed 134 | . 11 27 . 26 7 . 16 15 . 22 3 1 6 . . Melee 28 | . . . . . . . . . . 20 3 1 4 . . Guns 87 | . 11 27 . 21 6 . 9 11 . . . . 2 . . Cannons 16 | . . . . 5 1 . 4 4 . 2 . . . . . AOE 3 | . . . . . . . 3 . . . . . . . . Classes Destroyed 12 | . 5 1 . 5 . . 1 . . . . . . . . Worker 6 | . 1 1 . . . . 1 . . 2 . . . 1 . Builder 5 | . . . . 2 1 . 1 . . . . . 1 . . Recycler 5 | . 1 . . 2 . . 1 . . 1 . . . . . Operator 1 | . . . . 1 . . . . . . . . . . . Watcher 2 | . 1 1 . . . . . . . . . . . . . Swarmer 34 | . 6 8 . 3 4 . 4 4 . . . . 5 . . Grunt 64 | . 5 14 . 14 3 . 6 7 . 12 3 . . . . Brawler 2 | . . . . 1 . . . . . 1 . . . . . Duelist 1 | . . . . 1 . . . . . . . . . . . Sentry 21 | . . 5 . 6 . . 1 3 . 5 . . 1 . . Hunter 4 | . . . . 1 . . 1 . . 2 . . . . . Programmer 7 | . . . . . . . 3 1 . 2 . 1 . . . Thug 1 | . . . . . . . 1 . . . . . . . . Best Kill Streak 7 | . 4 6 . 4 6 . 7 5 . 4 2 1 3 1 . Combat Bots Only 6 | . 3 6 . 4 5 . 6 5 . 3 2 1 3 . . Max Kills in Single Turn 3 | . 2 1 . 2 1 . 3 1 . 1 1 1 1 1 . Gunslinging 1 | . 1 . . . . . . . . . . . . . . Exploded 3 | . . . . . . . 3 . . . . . . . . Melee 1 | . . . . . . . . . . 1 1 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Was Fac Low Low Fac Fac Res Hostile Shots Fired 1311 | . 54 140 . 149 30 . 141 143 3 278 31 4 124 32 182 Missed 412 | . 17 32 . 51 10 . 54 43 . 83 8 2 37 27 48 Hits 899 | . 37 108 . 98 20 . 87 100 3 195 23 2 87 5 134 Melee 8 | . . . . 1 . . . . 3 4 . . . . . Projectile 891 | . 37 108 . 97 20 . 87 100 . 191 23 2 87 5 134 AOE 1 | . . . . . . . . . . . . . 1 . . Critical Strikes 36 | . . 3 . 1 . . 5 5 1 5 . 1 4 . 11 Actively Blocked 1 | . . . . . . . . . . . . . 1 . . Part Disruptions 1 | . . . . . . . . . . 1 . . . . . Damage Taken 14493 | . 357 1219 . 1445 298 . 1454 1456 171 2940 440 30 1877 90 2716 Core 3296 | . 78 116 . 167 29 . 268 119 . 463 75 . 681 . 1300 Absorbed by Shields . | . . . . . . . . . . . . . . . . Redirected to Shielding 55 | . . . . . . . . . . 9 16 . 30 . . Regen/Repaired (Parts) 230 | . . . . 14 . . . 216 . . . . . . . Core Remaining (%) 64 | 100 68 . 71 69 . . 57 . . . . 22 31 100 . Volleys Fired 332 | . 36 82 . 88 16 . 44 37 1 5 . . 10 5 8 Largest 3 | . 2 2 . 3 3 . 3 3 3 1 . . 1 1 2 Hottest 195 | . 60 79 . 125 89 . 89 124 102 44 . . 90 25 195 Shots Fired 758 | . 72 160 . 212 45 . 120 111 3 9 1 . 10 5 10 Gun 630 | . 72 155 . 184 29 . 85 90 2 3 . . 5 5 . Cannon 122 | . . . . 28 16 . 35 21 1 5 1 . 5 . 10 Launcher 1 | . . . . . . . . . . 1 . . . . . Special 5 | . . 5 . . . . . . . . . . . . . Kinetic 627 | . 48 121 . 172 45 . 120 100 3 8 . . 5 5 . Thermal 107 | . 24 39 . 28 . . . . . . 1 . 5 . 10 Explosive 1 | . . . . . . . . . . 1 . . . . . Electromagnetic 23 | . . . . 12 . . . 11 . . . . . . . Robot Hit Streak 16 | . 7 12 . 16 9 . 7 10 3 6 . . 2 3 6 Robot Miss Streak 11 | . 3 4 . 11 6 . 8 6 5 4 . . 5 2 2 Penetration Max 1 | . . . . . . . . 1 . . . . 1 . . Secondary Targets 8 | . 2 2 . . . . 1 3 . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . 1 1 . . . . . . . Shots Hit Robots 584 | . 45 99 . 127 27 . 87 83 3 74 12 1 17 3 6 Core Hits 372 | . 22 44 . 65 33 . 70 66 1 49 6 1 9 1 5 Critical Kills 3 | . . . . 1 . . . 2 . . . . . . . Critical Parts Destroyed 2 | . . 1 . . . . 1 . . . . . . . . Critical Strikes 23 | . . 2 . 2 . . 2 3 . 9 2 . 3 . . Burn 2 | . . 1 . 1 . . . . . . . . . . . Destroy 5 | . . 1 . 1 . . 1 2 . . . . . . . Blast 1 | . . . . . . . 1 . . . . . . . . Corrupt 1 | . . . . . . . . 1 . . . . . . . Sever 7 | . . . . . . . . . . 2 2 . 3 . . Impale 7 | . . . . . . . . . . 7 . . . . . Melee Attacks 120 | . . . . . . . . . . 90 14 1 15 . . Impact . | . . . . . . . . . . . . . . . . Slashing 52 | . . . . . . . . . . 22 14 1 15 . . Piercing 68 | . . . . . . . . . . 68 . . . . . Sneak Attacks 8 | . . . . . . . . . . 7 1 . . . . Combat Hostiles 3 | . . . . . . . . . . 2 1 . . . . Follow-up Attacks 7 | . . . . . . . . . . 7 . . . . . Damage Inflicted 12651 | . 564 1474 . 2217 474 . 1673 1780 55 2648 512 43 847 53 311 Guns 6966 | . 564 1474 . 1781 393 . 1108 1458 41 6 . . 88 53 . Cannons 1772 | . . . . 436 81 . 406 322 14 156 . . 75 . 282 Explosions 356 | . . . . . . . 159 . . . . . 197 . . Melee 3528 | . . . . . . . . . . 2486 512 43 487 . . Ramming 29 | . . . . . . . . . . . . . . . 29 Kinetic 7314 | . 376 1122 . 1793 474 . 1514 1677 55 162 . . 88 53 . Thermal 1345 | . 188 352 . 251 . . . . . . . . 272 . 282 Explosive 159 | . . . . . . . 159 . . . . . . . . Electromagnetic 276 | . . . . 173 . . . 103 . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing 1384 | . . . . . . . . . . 342 512 43 487 . . Piercing 2144 | . . . . . . . . . . 2144 . . . . . Highest Corruption 31 | . . . . . . . 6 1 16 31 25 25 . . . Average Corruption 18 | . . . . . . . 3 1 7 24 25 25 . . . Corruption Purged 7 | . . . . . . . . . . 7 . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 138 | . . . . . . . 8 2 4 77 44 3 . . . Message Errors 37 | . . . . . . . 2 . 2 23 10 . . . . Matter Fused 33 | . . . . . . . 2 1 . 16 13 1 . . . Heat Flow Errors 17 | . . . . . . . 2 1 . 9 4 1 . . . Energy Discharges 13 | . . . . . . . 1 . . 7 5 . . . . Parts Rejected 2 | . . . . . . . . . 1 1 . . . . . Parts Fused 2 | . . . . . . . 1 . . 1 . . . . . Data Loss (minor) 16 | . . . . . . . . . 1 11 4 . . . . Data Loss (major) 7 | . . . . . . . . . . 2 5 . . . . Misfires 5 | . . . . . . . . . . 4 1 . . . . Alerts 3 | . . . . . . . . . . 2 1 . . . . Misdirections 3 | . . . . . . . . . . 1 1 1 . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 260 | . . . . . . . 99 . . 103 13 . 31 . 14 Projectiles 14 | . . . . . . . . . . . . . . . 14 Explosions 99 | . . . . . . . 99 . . . . . . . . Melee 147 | . . . . . . . . . . 103 13 . 31 . . Knockbacks 26 | . . . . 5 2 . 6 11 . 2 . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic 26 | . . . . 5 2 . 6 11 . 2 . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 447 | . . . . . . . 409 . . 26 . . . . 12 Shots 6 | . . . . . . . 5 . . 1 . . . . . Rammed 8 | . . . . . . . . . . . . . . . 8 Targets Rammed 8 | . . . . . . . . . . . . . . . 8 Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 735 | . 48 173 . 288 4 . 275 201 21 251 196 267 263 260 735 Average Temperature 98 | . 28 40 . 81 2 . 74 83 14 109 79 152 81 91 210 Received Heat Transfer 3892 | . 120 456 . 480 45 . 213 335 . 835 183 . 487 33 705 Effects 14 | . . . . . . . . . . . . . 1 . 13 Shutdowns 4 | . . . . . . . . . . . . . . . 4 Energy Bleed 4 | . . . . . . . . . . . . . 1 . 3 Interference 4 | . . . . . . . . . . . . . . . 4 Damage (major) 2 | . . . . . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . 1 . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 1 | . . 1 . . . . . . . . . . . . . Heat Transferred 2586 | . 425 975 . 666 . . . . . . . . 224 . 296 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Was Fac Low Low Fac Fac Res Maximum Alert Level 1 | . . 1 . 1 . . 1 1 . . . . 1 1 . Low Security (%) 84 | 100 100 45 100 64 100 100 97 96 100 100 . . 93 69 100 Level 1 15 | . . 54 . 35 . . 2 3 . . . . 6 30 . Level 2 . | . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 339 | . 139 327 126 298 197 33 339 211 69 190 . . 222 339 122 Initial 165 | . . 54 121 . 121 33 . 165 69 . . . 12 23 122 Average 106 | . 49 173 21 162 145 13 81 92 32 78 . . 97 146 58 Influence Increases 4892 | . 289 739 5 819 196 . 675 454 . 712 100 30 390 454 29 Destroy 0b10 Robot/C 2680 | . 220 540 . 520 140 . 320 300 . 440 60 20 120 . . Destroy 0b10 Robot/NC 95 | . 15 10 . 25 5 . 15 . . 15 . . 5 5 . Destroy Leader 614 | . 42 132 . 130 20 . 80 50 . 120 10 10 20 . . Allied During Kill 5 | . . . . . . . 5 . . . . . . . . Successful Hack 278 | . 11 22 5 20 . . 38 14 . 66 . . 31 59 12 Disable Machine 225 | . . . . 30 . . 105 30 . . . . 45 . 15 Destroy Structure 155 | . 1 5 . 19 1 . 82 . . 11 . . 34 . 2 Partial Spotted 90 | . . . . . . . . 15 . 15 . . . 60 . Lose Combat Pursuer 750 | . . 30 . 75 30 . 30 45 . 45 30 . 135 330 . Influence Decreases 4892 | . 159 558 316 551 369 95 336 594 199 599 213 10 362 268 263 Entered New Map 966 | . . 76 190 . 147 62 . 174 130 . 42 . 8 25 112 Time Decay 3297 | . 159 462 126 531 222 33 306 380 50 469 161 10 194 123 71 Search Patrol Dispatched 100 | . . . . . . . . . . . . . . 100 . Lost Part 529 | . . 20 . 20 . . 30 40 19 130 10 . 160 20 80 Squads Dispatched 38 | . 2 5 . 3 4 . 6 1 . 5 . . 4 7 1 Investigation 12 | . . 2 . . . . 3 . . 2 . . 1 4 . Extermination 9 | . . . . . . . 3 1 . 3 . . 1 1 . Reinforcement 14 | . 2 3 . 3 1 . . . . . . . 2 2 1 Assault . | . . . . . . . . . . . . . . . . Garrison 3 | . . . . . 3 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . 1 . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Was Fac Low Low Fac Fac Res Distress Signals 11 | . 1 4 . 4 . . . . . 1 . . . 1 . Communications Jammed 9 | . . . . . . . 1 8 . . . . . . . Distress Signals 3 | . . . . . . . 1 2 . . . . . . . Times Spotted 245 | . 17 41 . 41 11 . 21 20 6 35 5 1 21 21 5 Peak Tracking Total 10 | . 4 7 . 5 4 . 4 4 6 4 4 1 9 10 4 Tactical Retreats 26 | . . 1 . 4 1 . 1 1 1 5 2 . 3 7 . ECM-based Alert Blocks 7 | . . . . . . . . . . 7 . . . . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Was Fac Low Low Fac Fac Res Traps Triggered 5 | . . 1 . 1 1 . . 1 . . . . . 1 . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -4 -3 ---------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Was Fac Low Low Fac Fac Res Machines Disabled 15 | . . . . 2 . . 7 2 . . . . 3 . 1 Max in Single Turn 3 | . . . . . . . 3 1 . . . . 3 . 1 Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Was Fac Low Low Fac Fac Res Machines Accessed 50 | . 4 5 1 9 1 . 7 3 . 6 . . 5 7 2 Terminals 30 | . 2 4 1 5 1 . 2 1 . 5 . . 3 5 1 Fabricators 2 | . . . . . . . 1 . . . . . . 1 . Repair Stations 2 | . . . . 1 . . . 1 . . . . . . . Recycling Units 8 | . 2 . . 2 . . 2 . . . . . 2 . . Scanalyzers 6 | . . 1 . 1 . . 2 . . 1 . . . . 1 Garrison Access 2 | . . . . . . . . 1 . . . . . 1 . Total Hacks 158 | . 11 16 1 35 1 . 19 9 . 17 . . 11 29 9 Successful 81 | . 8 11 1 17 1 . 10 6 . 9 . . 4 11 3 Failed 77 | . 3 5 . 18 . . 9 3 . 8 . . 7 18 6 Catastrophic 10 | . . . . . . . 2 . . 2 . . 2 3 1 Database Lockouts . | . . . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . . . Terminals 92 | . 5 13 1 21 1 . 5 2 . 13 . . 6 23 2 Fabricators 5 | . . . . . . . 3 . . . . . . 2 . Repair Stations 8 | . . . . 2 . . . 6 . . . . . . . Recycling Units 25 | . 6 . . 9 . . 5 . . . . . 5 . . Scanalyzers 23 | . . 3 . 3 . . 6 . . 4 . . . . 7 Garrison Access 5 | . . . . . . . . 1 . . . . . 4 . Terminal Hacks 47 | . 4 9 1 8 1 . 3 1 . 7 . . 3 9 1 Record 11 | . 1 . . 2 . . 1 . . 1 . . 2 4 . Robot Analysis 1 | . . . . . . . . . . 1 . . . . . Prototype ID Bank 1 | . . 1 . . . . . . . . . . . . . Open DSF 5 | . . . . . 1 . . 1 . 1 . . 1 . 1 Branch Access Points 2 | . . . . . . . . . . 1 . . . 1 . Emergency Access Points 2 | . . . . 1 . . . . . . . . . 1 . Alert Level 1 | . 1 . . . . . . . . . . . . . . Locate Traps 9 | . 1 1 . 2 . . 1 . . 3 . . . 1 . Maintenance Status 2 | . . 1 . 1 . . . . . . . . . . . Security Status 1 | . . 1 . . . . . . . . . . . . . Transport Status 2 | . . 1 . . . . . . . . . . . 1 . Assault Status 1 | . . 1 . . . . . . . . . . . . . Hauler Manifests 2 | . . 2 . . . . . . . . . . . . . Registered Components 1 | . . 1 . . . . . . . . . . . . . Zone Layout 6 | . 1 . 1 2 . . 1 . . . . . . 1 . Fabricator Hacks 3 | . . . . . . . 1 . . . . . . 2 . Load Schematic 2 | . . . . . . . 1 . . . . . . 1 . Build 1 | . . . . . . . . . . . . . . 1 . Repair Station Hacks 6 | . . . . 2 . . . 4 . . . . . . . Scan Component 3 | . . . . 1 . . . 2 . . . . . . . Repair 3 | . . . . 1 . . . 2 . . . . . . . Recycling Unit Hacks 15 | . 4 . . 6 . . 4 . . . . . 1 . . Process 1 | . . . . 1 . . . . . . . . . . . Report Inventory 6 | . 2 . . 2 . . 2 . . . . . . . . Retrieve Matter 2 | . . . . 1 . . 1 . . . . . . . . Retrieve Components 6 | . 2 . . 2 . . 1 . . . . . 1 . . Scanalyzer 9 | . . 2 . 1 . . 2 . . 2 . . . . 2 Insert Component 5 | . . 1 . 1 . . 2 . . 1 . . . . . Analyze 2 | . . 1 . . . . . . . 1 . . . . . Retrieve Study 2 | . . . . . . . . . . . . . . . 2 Garrison Access Hacks 1 | . . . . . . . . 1 . . . . . . . Unlock Access 1 | . . . . . . . . 1 . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 41 | . 3 5 1 7 . . 6 3 . 5 . . 3 7 1 Full Trace Events 12 | . . 1 . 1 . . 3 . . 2 . . 1 4 . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . 1 . . . . . . . 1 . . . . . Parts Built 1 | . . . . . . . . . . . . . . 1 . Authchips . | . . . . . . . . . . . . . . . . Time 76 | . . . . . . . . . . . . . . 76 . Total Part Build Rating 5 | . . . . . . . . . . . . . . 5 . Part Studies Acquired 2 | . . . . . . . . . . . . . . . 2 Parts Repaired 3 | . . . . 1 . . . 2 . . . . . . . Time 114 | . . . . 38 . . . 76 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 30 | . 2 . . 18 . . 9 . . . . . 1 . . Parts Scanalyzed 5 | . . 1 . 1 . . 2 . . 1 . . . . . Part Schematics Acquired 2 | . . 1 . . . . . . . 1 . . . . . Parts Damaged 2 | . . . . 1 . . 1 . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -4 -3 ------------ Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Was Fac Low Low Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Was Fac Low Low Fac Fac Res Total Allies 3 | . . . 2 . . 1 . . . . . . . . . Largest Group 2 | . . . 2 2 . 1 1 . . . . . . . . Highest-Rated Group 44 | . . . 44 44 . 31 31 . . . . . . . . Highest-Rated Ally 31 | . . . 31 31 . 31 31 . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 3 | . . . . 3 . . . . . . . . . . . Total Damage 149 | . . . . 149 . . . . . . . . . . . Kills 1 | . . . . 1 . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Was Fac Low Low Fac Fac Res Active Infowar (turns) 6683 | . 368 933 781 343 64 104 905 764 139 1051 434 45 354 268 130 Optics 2057 | . . 933 781 343 . . . . . . . . . . . Sensors 368 | . 368 . . . . . . . . . . . . . . Terrain 438 | . . . . . . . . . . . . . 40 268 130 Decoding 793 | . . . . . . . . . . . 434 45 314 . . Jamming 2280 | . . . . . 64 104 905 764 139 304 . . . . . ECM 747 | . . . . . . . . . . 747 . . . . . Robot Analysis Total 1 | . . . . . . . . . . 1 . . . . . Derelict Logs Recovered 4 | . . . 1 . . . . . . . 2 1 . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Decoded 0b10 Intel 9 | . . . . . . . . . . . . . 9 . . Garrisons 1 | . . . . . . . . . . . . . 1 . . Patrols 3 | . . . . . . . . . . . . . 3 . . Reinforcements 2 | . . . . . . . . . . . . . 2 . . Guards 3 | . . . . . . . . . . . . . 3 . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -4 -3 ------------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Was Fac Low Low Fac Fac Res Turns Passed 10652 | 56 504 1204 781 1935 469 104 905 898 139 1689 944 45 473 268 238 Spaces Moved 7546 | 37 278 640 617 1124 324 86 551 491 102 973 715 31 577 641 359 Core 62 | 7 . . . . . . . . . . . . 22 . 33 Treads 19 | . . . . . . . . . . . . . . . 19 Legs 6097 | 30 278 640 617 1124 324 86 551 491 102 973 715 31 135 . . Wheels . | . . . . . . . . . . . . . . . . Hover 361 | . . . . . . . . . . . . . 7 47 307 Flight 1007 | . . . . . . . . . . . . . 413 594 . Fastest Speed 29 | 50 120 120 120 120 116 116 112 116 122 114 122 124 29 32 32 Average Speed 104 | 106 120 120 120 120 116 116 115 121 132 119 123 124 61 33 41 Slowest Speed 1000 | 120 120 120 120 122 116 116 116 122 195 190 125 125 1000 120 170 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 4 | . . . . . . . . . . . . . . 4 . Potential Cave-ins . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 36 | 3 35 51 92 69 9 64 14 14 76 19 88 6 13 19 7 Regions Visited 15 Branch Regions 3 Pre-discovered Areas 2 | . . . 2 . . . . . . . . . . . . Known Exits Taken 2 | . 1 . . . . . . . . 1 . . . . . Unknown Exits Taken 9 | 1 . 1 1 1 . . 1 . . . 1 1 1 1 . Scrap Searched 6 | . . . 1 . . . . . . . 4 1 . . . Spaces Dug . | . . . . . . . . . . . . . . . . Terrain Destroyed 139 | . . . . 6 . . 98 5 . 9 . . 20 . 1 Melee . | . . . . . . . . . . . . . . . . Projectile 14 | . . . . 6 . . . 5 . . . . 2 . 1 AOE 125 | . . . . . . . 98 . . 9 . . 18 . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Was Fac Low Low Fac Fac Res Total 9444 | 50 376 916 658 1552 384 90 724 706 104 1316 756 35 659 680 438 Wait 961 | 5 42 115 33 217 32 . 110 139 1 165 11 3 17 20 51 Move 7525 | 36 277 639 616 1123 324 85 550 491 101 972 714 30 576 632 359 Hop 4 | . . . . . . . . . . . . . . 4 . Pick Up 80 | 1 6 15 1 20 1 2 3 6 . 17 4 . 2 1 1 Fast Attach 90 | 7 2 4 2 10 3 . 1 7 . 20 3 . 13 13 5 Attach 66 | . 2 8 . 8 2 . 3 4 1 17 6 1 11 1 2 Detach 43 | 1 3 4 . 9 3 . 2 3 . 6 2 . 7 1 2 Swap 105 | . 5 24 2 30 1 1 5 12 . 21 2 . 2 . . Drop 119 | . 3 25 4 47 2 1 6 7 . 13 . . 6 3 2 Fire 332 | . 36 82 . 88 16 . 44 37 1 5 . . 10 5 8 Melee 110 | . . . . . . . . . . 80 14 1 15 . . Ram 8 | . . . . . . . . . . . . . . . 8 Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire 1 | . . . . . . 1 . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste -7/Factory -6/Factory (discovered 2 exits: *Fac / Gar) -6/Waste -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: *Fac / Upp) -4/Factory (discovered 4 exits: *Res x2 / Upp x2) -3/Research History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 57 | -11/Scrapyard | Entered Materials 125 | -10/Materials | Discovered new exit (range 14) 310 | -10/Materials | Build established: Mutant 560 | -10/Materials | Identified exit to Materials 561 | -10/Materials | Entered another Materials area 561 | -9/Materials | Evolved 2 slots: Propulsion x2 1009 | -9/Materials | Discovered new exit (range 16) 1090 | -9/Materials | Build established: Scavenger-Mutant 1765 | -9/Materials | Entered Mines 1775 | -9/Mines | Discovered new exit (range 9) 1865 | -9/Mines | Met a Derelict bent on vengeance 1872 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1875 | -9/Mines | Found Prototype Device 2207 | -9/Mines | Learned location of Storage (-8) 2546 | -9/Mines | Entered Materials 2546 | -8/Materials | Accompanied by 2 allies 2546 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2551 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 2927 | -8/Materials | Build established: Scavenger-Tank 3106 | -8/Materials | Discovered new exit (range 4) 3391 | -8/Materials | Identified Exp. Sensor Array 3564 | -8/Materials | Discovered new exit (range 16) 3616 | -8/Materials | Repaired Imp. Heat Sink 3677 | -8/Materials | Build established: Tank 4481 | -8/Materials | Entered Factory 4481 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4546 | -7/Factory | Garrison activated, responded to threat 4950 | -7/Factory | Sucked down chute 4950 | -7/Factory | Entered Waste 4950 | -7/Waste | The area was eerily silent 4951 | -7/Waste | Met a frightened Derelict 5042 | -7/Waste | Discovered new exit (range 11) 5054 | -7/Waste | Entered Factory 5054 | -7/Factory | Accompanied by 1 ally 5244 | -7/Factory | P-60 Hacker assimilated allied XH-26H(g) 5941 | -7/Factory | Discovered new exit (range 8) 5959 | -7/Factory | Entered another Factory area 5959 | -6/Factory | Evolved 2 slots: Utility x2 6118 | -6/Factory | Repaired Titanium Leg 6164 | -6/Factory | Repaired Carbon-fiber Leg 6594 | -6/Factory | Discovered new exit (range 15) 6626 | -6/Factory | Build established: Scavenger-Tank 6710 | -6/Factory | Identified exit to Garrison 6857 | -6/Factory | Sucked down chute 6857 | -6/Factory | Entered Waste 6872 | -6/Waste | EMP discharged 6888 | -6/Waste | Spotted C-40 Crusher 6892 | -6/Waste | Spotted C-40 Crusher 6916 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6928 | -6/Waste | Spotted C-40 Crusher 6941 | -6/Waste | Spotted C-40 Crusher 6948 | -6/Waste | Spotted C-40 Crusher 6954 | -6/Waste | Spotted C-40 Crusher 6967 | -6/Waste | Discovered new exit (range 16) 6967 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6972 | -6/Waste | EMP discharged 6972 | -6/Waste | System corruption reached 10% 6987 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6996 | -6/Waste | Entered Factory 7018 | -6/Factory | Lost 3 parts (1n1u1w) 7208 | -6/Factory | Build established: Mutant 7244 | -6/Factory | Discovered new exit (range 5) 7312 | -6/Factory | System corruption reached 30% 7351 | -6/Factory | Lost 8 parts (3n4u1w) 7515 | -6/Factory | Lost 3 parts (2n1u) 7621 | -6/Factory | Build established: Scavenger-Mutant 7933 | -6/Factory | Core integrity fell below 50% 8051 | -6/Factory | Identified exit to Lower Caves 8051 | -6/Factory | Identified exit to Extension 8187 | -6/Factory | Lost 3 parts (2u1w) 8351 | -6/Factory | Lost 3 parts (1n1u1w) 8529 | -6/Factory | Build established: Scavenger-Gladiator 8685 | -6/Factory | Entered Lower Caves 8961 | -6/Lower Caves | Lost 6 parts (1p3n1u1w) 8961 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 9241 | -6/Lower Caves | Learned 8 Factory zone layouts 9412 | -6/Lower Caves | Spotted B-75 Beast 9491 | -6/Lower Caves | Build established: Derelict-Mutant 9621 | -6/Lower Caves | Discovered new exit (range 5) 9629 | -6/Lower Caves | Entered another Lower Caves area 9637 | -6/Lower Caves | Learned Factory emergency access door positions 9660 | -6/Lower Caves | Discovered new exit (range 8) 9674 | -6/Lower Caves | Entered Factory 9674 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 9675 | -5/Factory | Identified exit to Upper Caves 9905 | -5/Factory | Spotted B-75 Beast 9979 | -5/Factory | Core integrity fell below 50% 9988 | -5/Factory | Released all parts (7) 10026 | -5/Factory | Lost 13 parts (4p4n2u3w) 10127 | -5/Factory | Discovered new exit (range 13) 10147 | -5/Factory | Entered another Factory area 10147 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 10158 | -4/Factory | Discovered new exit (range 3) 10297 | -4/Factory | Fabricated F-cell Engine? 10331 | -4/Factory | Identified exit to Upper Caves 10397 | -4/Factory | Search patrols dispatched 10410 | -4/Factory | Discovered new exit (range 6) 10415 | -4/Factory | Entered Research 10415 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 10615 | -3/Research | Released all parts (8) 10628 | -3/Research | Lost 12 parts (3p3n4u2w) 10630 | -3/Research | Core integrity fell below 50% 10647 | -3/Research | Core integrity fell below 20% 10653 | -3/Research | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 10589_ Imp. Terrain Scanner destroyed. 10592_ M-36 Artificer repairs G-73 Enforcer. 10597_ Lgt. Nuclear Core destroyed. 10615_ Released Arm. Heavy Treads. 10615_ Released Adv. Weight Redist. System. 10615_ Released Imp. Melee Analysis Suite. 10615_ Released System Shield. 10615_ Released Imp. Targeting Computer. 10620_ Slammed into G-67 Veteran. [Achievement: For Emergencies Only] 10621_ Slammed into G-67 Veteran. 10623_ Critical hit (Burn: +50). 10624_ Slammed into G-67 Veteran. 10629_ Critical hit (Burn: +50). 10629_ Critical hit (Burn: +37). 10647_ ALERT: Security rotation in progress. 10647_ Critical hit (Burn: +50). 10647_ Critical hit (Burn: +37). 10651_ Slammed into G-73 Enforcer. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????+ | | ???????????????????????????????????????????????# | | ???????????####+###????????????????????######### | | ??????????? ???? ????????????????"" | | ??????????? ????????????????? ""T"" | | ??????????? ?????????????????? | | ??????????? ????? ????????????? | | ???????????# #?????????????#?#??? | | ???????????# #?????????? ??? # """ """ | | ???????????# #??????? ???????# """ """ | | ???????????# #????????""?????# """ """ | | ???????????# #?????#? ???????# | | ???????????# #????????????? ?# | | ???????????# #??#????????????# | | ???????????# #??#????????? ??????#### | | ???????????# #??????????????????????# ^ | | ?########### ######################## | | ?# # | | ?# # [= | | ?# [= | | ?# + " """ [= | | ?# # """F"" ################# | | ?# "" "" # """ "" !! ####????????????# | | ?# ""S"" # != #T ############?# | | ?# """" # ! g g #?# | | ?########### @g #?# | | ???????????# ! g R = #?# | | ???????????# ==!#?# | | ????????#######+######;################# ####+# | | ????????# # #???#???????# # | | ???????## # #?########### # | | ????????# # """ #?# # # | | ????????# """" # """"### # # | | ????????# """" # """"#?# """"" # + | | ????????# """" # """#?# """"" + # | | ????????# """" # #?# """"" # # | | ????????# # #?# # # """ | | ????????# ###########?# # #= """ | | ????????##########???????????# ###### """ | | ????????????????????????????############????#= | | ?????????????????????????????????#??????????# | | ?????????????????????????????????????????#??###### | | ???????????????????????#???????????????#?????????? | | ???????????????????????#????????#????????????????? | | ?????????????????????????????????#????#??????????? | | ??????????????????????????????????????????????#??? | | ???????????????????????????????????#?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 40 Energy Capacity 500 Matter Stores 539 Matter Capacity 650 Sight Range 18 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Additional Mass Support 9 Armor Coverage 300 Core Shielding 20 Utility Shielding 33 Phase Shifting 5 Evasion (%) 64 Targeting Accuracy 6 Melee Accuracy 18 Core Analysis 6 Recoil Reduction 2 Kinecelleration 30 Force Boost 20 Defensive Hacking 20 Item Schematics ----------------- Cld. Ion Engine | -9/Materials | Scanalyzed F-cell Engine | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ F-cell Engine | x1 | -4/Factory Repaired ---------- Imp. Heat Sink | 65% | -8/Materials Titanium Leg | 17% | -6/Factory Carbon-fiber Leg | 12% | -6/Factory Studied --------- Matter Neutralizer | -3/Research | Hacked Lgt. Ion Engine | -3/Research | Hacked Alien Tech Used ----------------- None Achievements -------------- 10k Club Below Dangerous Findings Ew, Corruption For Emergencies Only Ghost 'Em Heavy Suspicion Just What I Needed Live, Flee, And Rebuild Maybe Next Time I'll Detach My Launcher More Dakka Please No Room For Error Prolific Hacker Suspicious System Compromised That Tickles Challenges ------------ None Game ------ Seed MultinovaCommVibroblade Manual? 0 Play Time 04:35:27 Cumulative 19.9 hours Start 2025.11.08 @ 17:42:05 End 2025.11.08 @ 22:58:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 14 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 50x43 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7bc09cb2-d3d5-4101-b8fe-33d6fb69eef1