Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.19 @ 12:33:43 Player: ArabianSandBoa Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (90) 450 Value Destroyed (2458) 2458 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (952) 952 TOTAL SCORE: 7320 Bonus ------- High Alert Combat Kills 105 Follower Combat Kills 444 Met Imprinter 300 Was Imprinted 300 Friendly Fire -197 Cogmind --------- Core Integrity 555/850 Matter 115/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (1450) Ox28 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ Huge Storage Unit 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Scout] 0b10 Decoder Chip [Skirmisher] Advanced Targeting Computer Advanced Targeting Computer Armor Integrity Analyzer Hacking Suite > --- WEAPON (2) ------- Enhanced Autogun Improved Heavy Machine Gun > --- INVENTORY (25) --- Experimental Heat Sink Zionite Biocell Matter Compressor (0) Enhanced Optical Array Faulty Experimental Optical Array 0b10 Decoder Chip [Skirmisher] Experimental Targeting Computer Experimental Armor Integrity Analyzer EM Disruption Field Improved System Shield Experimental System Shield Improved Lightning Gun Storm Laser Zionite Laser-S Phase Cannon Enhanced Autogun Improved Heavy Machine Gun Improved Heavy Machine Gun Mini Grenade Launcher CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Heavy Ion Engine Heavy Ion Engine > --- PROPULSION ------- Armored Treads Medium Treads Medium Treads > --- UTILITY ---------- Huge Storage Unit 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Scout] 0b10 Decoder Chip [Skirmisher] Advanced Targeting Computer Armor Integrity Analyzer Hacking Suite Hacking Suite > --- WEAPON ----------- Zionite Laser-S Improved Heavy Machine Gun > --- INVENTORY -------- Experimental Heat Sink Zionite Biocell Matter Compressor Enhanced Optical Array Experimental Optical Array 0b10 Decoder Chip [Skirmisher] Advanced Targeting Computer Experimental Targeting Computer Experimental Armor Integrity Analyzer EM Disruption Field Improved System Shield Experimental System Shield Improved Lightning Gun Storm Laser Phase Cannon Enhanced Autogun Enhanced Autogun Improved Heavy Machine Gun Improved Heavy Machine Gun Improved Heavy Machine Gun Mini Grenade Launcher CR-A16's Pointy Stick [Rating: 72] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Armored Wheel Treads Improved Treads Leg Aluminum Leg Wheel Armored Wheel Utility Huge Storage Unit Device Heat Sink Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Enhanced Autogun Energy Gun Improved EM Shotgun Energy Cannon Phase Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Impact Weapon Mace Slashing Weapon Makeshift Axe Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power 1 | . . . . . . 1 Propulsion 1 | . . . . . . 1 Utility 6 | . . 2 . . . 4 Weapon . | . . . . . . . Parts Attached 87 | . 15 34 3 4 12 19 Power 4 | . 1 1 . 1 . 1 Engine 4 | . 1 1 . 1 . 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 23 | . 7 11 . . 2 3 Treads 14 | . 5 5 . . 2 2 Leg . | . . . . . . . Wheel 9 | . 2 6 . . . 1 Hover . | . . . . . . . Flight . | . . . . . . . Utility 27 | . 3 12 3 1 2 6 Device 2 | . 1 1 . . . . Storage 2 | . 2 . . . . . Processor 7 | . . . 1 1 1 4 Hackware 3 | . . 1 . . . 2 Protection 13 | . . 10 2 . 1 . Artifact . | . . . . . . . Weapon 33 | . 4 10 . 2 8 9 Energy Gun 8 | . . 3 . . 3 2 Energy Cannon 1 | . . . . . . 1 Ballistic Gun 13 | . 2 4 . . 2 5 Ballistic Cannon 2 | . 2 . . . . . Launcher 5 | . . 2 . . 2 1 Special Weapon . | . . . . . . . Impact Weapon 1 | . . 1 . . . . Slashing Weapon 1 | . . . . 1 . . Piercing Weapon 2 | . . . . 1 1 . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . 2 . . . 3 Parts Lost 11 | . 1 . 1 . 3 6 Power 3 | . 1 . . . . 2 Propulsion 4 | . . . . . 1 3 Utility 3 | . . . 1 . 2 . Weapon 1 | . . . . . . 1 Highest Loss Streak 3 | . 1 . 1 . 2 3 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 96 | . 95 96 99 95 98 98 Engine 11 | . 13 11 11 11 11 12 Treads 13 | . 26 16 . . 1 18 Wheel 9 | . 1 5 22 22 20 . Device 3 | . 10 6 . . . . Storage 10 | . 14 11 11 11 11 6 Processor 8 | . . . 4 11 13 33 Hackware 7 | . . 7 11 11 8 12 Protection 9 | . . 16 17 11 9 . Energy Gun 2 | . . 4 . . 6 2 Ballistic Gun 9 | . 15 13 22 . 2 5 Ballistic Cannon 3 | . 12 3 . . . . Slashing Weapon 2 | . . . . 7 5 . Piercing Weapon 2 | . . . . 10 6 . Naked Turns . | . . . . . . . Heaviest Build 108 | 12 94 103 100 97 98 108 Greatest Support 76 | 20 46 46 24 24 56 76 Greatest Overweight (x) 8 | . 2 4 4 4 7 8 Average Overweight (x) 2 | . . 2 4 3 3 2 Largest Inventory Capacity 25 | . 25 25 25 25 25 25 Average Capacity 22 | . 13 25 25 25 25 25 Most Carried 25 | . 15 25 25 25 25 25 Average Carried 21 | . 9 23 24 24 24 22 Final Capacity 25 | 8 25 25 25 25 25 25 Final Carried 25 | 6 15 25 25 25 21 23 Class Distribution -------------------- 85% | Mutant 14% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Jun Mat Mat Min Zio Pro Fac Matter Collected 2320 | 165 579 932 292 40 155 157 Remotely . | . . . . . . . Salvage Created 3385 | . 727 1608 306 . 554 190 Parts 205 | . 38 122 15 . 18 12 Haulers Intercepted 8 | . 2 6 . . . . Recyclers Shooed 2 | . . 2 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 16 | . . . . . 16 . Prevented 1 | . . . . . 1 . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 63 | . 11 32 6 . 10 4 Melee 3 | . . . . . 3 . Guns 42 | . 10 23 6 . 2 1 Cannons 4 | . 1 2 . . . 1 AOE 13 | . . 7 . . 4 2 Classes Destroyed 13 | . 5 5 . . 2 1 Worker 1 | . . 1 . . . . Builder 1 | . . 1 . . . . Hauler 8 | . 2 6 . . . . Recycler 4 | . 1 2 1 . . . Operator 5 | . 2 3 . . . . Watcher 7 | . 3 4 . . . . Swarmer 20 | . . 14 2 . 4 . Grunt 28 | . 11 8 3 . 4 2 Duelist 2 | . . 1 1 . . . Sentry 10 | . . 9 . . 1 . Programmer 2 | . . . . . . 2 Behemoth 1 | . . . . . 1 . Mutant 1 | . . . . . 1 . Best Kill Streak 6 | . 2 6 3 . 4 2 Combat Bots Only 4 | . 2 4 3 . 4 2 Max Kills in Single Turn 3 | . 1 3 2 . 2 2 Gunslinging 1 | . . . 1 . . . Exploded 3 | . . 3 . . 2 2 Melee 1 | . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Jun Mat Mat Min Zio Pro Fac Damage Taken 4161 | . 528 1165 425 . 574 1469 Core 730 | . 59 216 63 . 97 295 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 160 | . . . . 24 . 136 Core Remaining (%) 60 | 100 76 . . . 6 . Volleys Fired 225 | . 63 95 18 . 15 34 Largest 2 | . 2 2 2 . 2 2 Hottest 125 | . 78 90 50 . 125 100 Shots Fired 431 | . 125 186 36 . 25 59 Gun 375 | . 101 170 36 . 20 48 Cannon 46 | . 24 12 . . . 10 Launcher 10 | . . 4 . . 5 1 Special . | . . . . . . . Kinetic 372 | . 125 168 36 . . 43 Thermal 25 | . . . . . 10 15 Explosive 10 | . . 4 . . 5 1 Electromagnetic 24 | . . 14 . . 10 . Robot Hit Streak 20 | . 9 20 7 . 17 10 Robot Miss Streak 5 | . 5 4 2 . 2 4 Penetration Max . | . . . . . . . Secondary Targets 2 | . 1 . 1 . . . Max Gunslinging Chain 1 | . 1 . 1 . . . Shots Hit Robots 285 | . 68 128 25 . 30 34 Core Hits 140 | . 34 61 9 . 25 11 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes . | . . . . . . . Melee Attacks 14 | . . 1 . 1 12 . Impact 1 | . . 1 . . . . Slashing 2 | . . . . . 2 . Piercing 11 | . . . . 1 10 . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks 1 | . . . . . 1 . Damage Inflicted 6243 | . 993 2729 469 . 1191 861 Guns 4482 | . 823 2148 469 . 388 654 Cannons 446 | . 170 166 . . . 110 Explosions 1042 | . . 404 . . 541 97 Melee 262 | . . . . . 262 . Ramming 11 | . . 11 . . . . Kinetic 4056 | . 993 2085 469 . . 509 Thermal 495 | . . . . . 240 255 Explosive 1042 | . . 404 . . 541 97 Electromagnetic 377 | . . 229 . . 148 . Impact . | . . . . . . . Slashing 37 | . . . . . 37 . Piercing 225 | . . . . . 225 . Highest Corruption 2 | . 1 2 2 2 . 1 Average Corruption 1 | . 1 2 2 2 . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 24 | . 9 9 2 2 . 2 Message Errors 8 | . 4 2 . . . 2 Matter Fused 2 | . . 1 1 . . . Heat Flow Errors 3 | . 1 2 . . . . Energy Discharges 4 | . 2 2 . . . . Parts Rejected 1 | . . 1 . . . . Data Loss (minor) 2 | . 1 . . 1 . . Data Loss (major) 1 | . . . . 1 . . Alerts 2 | . 1 . 1 . . . Weapon Failures 1 | . . 1 . . . . Overload Shots . | . . . . . . . Overflow Damage 13 | . . . . . . 13 Projectiles 13 | . . . . . . 13 Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 31 | . . 20 . . 11 . Shots 2 | . . 1 . . 1 . Rammed 2 | . . 2 . . . . Targets Rammed 2 | . . 2 . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 389 | . 141 264 218 . 389 109 Average Temperature 78 | . 43 71 82 . 147 36 Received Heat Transfer 1185 | . 312 324 96 . 174 279 Effects 3 | . . . 2 . 1 . Energy Bleed 1 | . . . . . 1 . Interference 2 | . . . 2 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . 1 . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Parts Melted 2 | . . . . . 1 1 Heat Transferred 846 | . . . . . 550 296 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Mat Min Zio Pro Fac Peak Influence 773 | . 233 773 436 . . 485 Initial 301 | . . 2 301 . . 42 Average 190 | . 60 284 383 . . 99 Maximum Alert Level 3 | . 1 3 2 . . 2 Low Security (%) 63 | . 96 41 . . . 85 Level 1 20 | . 3 31 74 . . 4 Level 2 8 | . . 10 25 . . 10 Level 3 7 | . . 16 . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 15 | . 4 4 1 . . 6 Investigation 5 | . 2 1 1 . . 1 Extermination 3 | . . . . . . 3 Reinforcement 6 | . 2 3 . . . 1 Assault . | . . . . . . . Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Jun Mat Mat Min Zio Pro Fac Distress Signals 3 | . . 3 . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 110 | . 21 46 7 . 12 24 Peak Tracking Total 11 | . 3 6 3 . 5 11 Tactical Retreats 2 | . 1 1 . . . . Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Mat Min Zio Pro Fac Traps Triggered 5 | . 2 3 . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Jun Mat Mat Min Zio Pro Fac Machines Disabled 10 | . . 6 . . . 4 Max in Single Turn 2 | . . 2 . . . . Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Jun Mat Mat Min Zio Pro Fac Machines Accessed 15 | . 5 6 1 1 . 2 Terminals 10 | . 5 5 . . . . Fabricators . | . . . . . . . Repair Stations 1 | . . . . . . 1 Recycling Units . | . . . . . . . Scanalyzers 1 | . . 1 . . . . Garrison Access 1 | . . . . . . 1 Total Hacks 46 | . 18 17 1 6 . 4 Successful 29 | . 10 10 1 6 . 2 Failed 16 | . 8 6 . . . 2 Catastrophic 1 | . 1 . . . . . Database Lockouts 1 | . . 1 . . . . Manual 30 | . 7 10 . . . 13 Terminals 33 | . 18 15 . . . . Fabricators . | . . . . . . . Repair Stations 2 | . . . . . . 2 Recycling Units . | . . . . . . . Scanalyzers 2 | . . 2 . . . . Garrison Access 2 | . . . . . . 2 Terminal Hacks 20 | . 8 5 1 6 . . Part Schematic 6 | . . . . 6 . . Robot Analysis 6 | . 4 2 . . . . Prototype ID Bank 4 | . 3 1 . . . . Open Door 1 | . . . 1 . . . Level Access Points 1 | . 1 . . . . . Repair Station Index 1 | . . 1 . . . . Zone Layout 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . . . . 2 Scan Component 1 | . . . . . . 1 Repair 1 | . . . . . . 1 Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . 2 . . . . Insert Component 1 | . . 1 . . . . Analyze 1 | . . 1 . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 5 | . 2 3 . . . . Terminals 5 | . 2 3 . . . . Botnet 4 | . 2 2 . . . . Disrupt 1 | . . 1 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . . 1 Used . | . . . . . . . Hacking Detections 12 | . 5 5 . . . 2 Full Trace Events 2 | . 1 1 . . . . Feedback Events 1 | . 1 . . . . . Corruption 1 | . 1 . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 4 | . . . . 4 . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 21 | . . 1 . 20 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . . . 1 Time 60 | . . . . . . 60 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Jun Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Jun Mat Mat Min Zio Pro Fac Total Allies 7 | . . . . 4 . 3 Largest Group 4 | . . . . 4 4 3 Highest-Rated Group 210 | . . . . 158 158 210 Highest-Rated Ally 70 | . . . . 41 41 70 Zionite Dispatches 1 | . . . . . . 1 Light 1 | . . . . . . 1 Total Orders . | . . . . . . . Ally Attacks 97 | . . . . . 16 81 Total Damage 2034 | . . . . . 344 1690 Kills 17 | . . . . . 2 15 Allies Corrupted . | . . . . . . . Allies Melted 1 | . . . . . 1 . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Mat Min Zio Pro Fac Robot Analysis Total 6 | . 4 2 . . . . Derelict Logs Recovered 3 | . . . . 1 2 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Decoded 0b10 Intel 72 | . . . . . . 72 Traps 9 | . . . . . . 9 Items 52 | . . . . . . 52 Garrisons 2 | . . . . . . 2 Patrols 3 | . . . . . . 3 Investigations 1 | . . . . . . 1 Reinforcements 1 | . . . . . . 1 Guards 4 | . . . . . . 4 Zionite Intel Received 2 | . . . . . . 2 Branch Access 1 | . . . . . . 1 Guard Positions 1 | . . . . . . 1 Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Jun Mat Mat Min Zio Pro Fac Turns Passed 8171 | . 1521 2758 217 1688 817 1170 Spaces Moved 3604 | 1 689 892 59 1120 446 397 Core . | . . . . . . . Treads 1481 | . 576 558 . . 17 330 Legs 1 | 1 . . . . . . Wheels 2122 | . 113 334 59 1120 429 67 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 80 | 120 80 140 150 135 135 195 Average Speed 187 | 120 168 253 150 145 152 236 Slowest Speed 320 | 120 320 320 150 150 240 243 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 53 | 2 95 86 15 90 73 16 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 3 | . . . . 2 1 . Known Exits Taken 1 | . 1 . . . . . Unknown Exits Taken 5 | 1 . 1 1 1 1 . Scrap Searched 3 | . . . . 3 . . Spaces Dug 8 | . . 1 . . . 7 Terrain Destroyed 47 | . 2 11 . . 24 10 Melee 1 | . . 1 . . . . Projectile 9 | . 2 . . . . 7 AOE 37 | . . 10 . . 24 3 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Jun Mat Mat Min Zio Pro Fac Total 4658 | . 930 1262 166 1188 535 577 Wait 562 | . 135 170 80 26 47 104 Move 3598 | . 688 891 58 1119 445 397 Hop . | . . . . . . . Pick Up 88 | . 17 34 4 16 2 15 Fast Attach 17 | . 3 7 1 2 . 4 Attach 23 | . 5 4 1 . 4 9 Detach 5 | . . 1 . 2 . 2 Swap 47 | . 7 23 1 2 8 6 Drop 79 | . 12 34 3 20 4 6 Fire 225 | . 63 95 18 . 15 34 Melee 12 | . . 1 . 1 10 . Ram . | . . . . . . . Kick . | . . . . . . . Crush 2 | . . 2 . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: [*Mat x3] / *Min) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Low x2) History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 196 | -10/Materials | Discovered new exit (range 12) 317 | -10/Materials | Build established: Mutant 398 | -10/Materials | Discovered new exit (range 6) 406 | -10/Materials | Identified exit to Materials 1522 | -10/Materials | Entered another Materials area 1522 | -9/Materials | Evolved 2 slots: Utility x2 2269 | -9/Materials | Central database locked down 2385 | -9/Materials | Discovered new exit (range 3) 2666 | -9/Materials | Discovered new exit (range 15) 3679 | -9/Materials | Discovered new exit (range 4) 3752 | -9/Materials | Core integrity fell below 50% 4233 | -9/Materials | Discovered new exit (range 9) 4280 | -9/Materials | Entered Mines 4363 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4388 | -9/Mines | Met a Derelict shopkeep closing up shop 4497 | -9/Mines | Entered Zion 4562 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 4574 | -7/Zion | Discovered new exit (range 15) 4616 | -7/Zion | Found CR-A16's Pointy Stick 4639 | -7/Zion | Found Prototype Energy Gun 4683 | -7/Zion | System corruption cleaned by Quarantine Array 4745 | -7/Zion | Learned location of Warlord (-5) 4899 | -7/Zion | Found Prototype Hackware 4901 | -7/Zion | Found Prototype Processor 4912 | -7/Zion | Found Prototype Processor 5363 | -7/Zion | Learned Factory emergency access door positions 5720 | -7/Zion | Imprinted 5723 | -7/Zion | Declared Zion's savior 6185 | -7/Zion | Entered Proximity Caves 6185 | -6/Proximity Caves | Accompanied by 4 allies 6353 | -6/Proximity Caves | Learned Factory security intel 6549 | -6/Proximity Caves | Spotted B-75 Beast 6577 | -6/Proximity Caves | Destroyed B-75 Beast 6833 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6921 | -6/Proximity Caves | Core integrity fell below 20% 6985 | -6/Proximity Caves | Discovered new exit (range 7) 7002 | -6/Proximity Caves | Entered Factory 7002 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x4 7302 | -6/Factory | Build established: Hacker-Mutant 7387 | -6/Factory | Repaired Enh. Autogun 7517 | -6/Factory | Zion Light squad teleported in 7720 | -6/Factory | Retrieved Zion intel report: Branch Access 7720 | -6/Factory | Identified exit to Lower Caves 7870 | -6/Factory | Retrieved Zion intel report: Guard Positions 8136 | -6/Factory | Garrison activated, responded to threat 8166 | -6/Factory | Lost 3 parts (1p1n1w) 8170 | -6/Factory | Cargo convoy interrupted 8172 | -6/Factory | Self-destructed Last Messages --------------- 08162_ U-05 Engineer builds a Wall. 08163_ Penetrated by Slug. 08163_ U-05 Engineer builds a Wall. 08164_ K-01 Serf collects debris. 08165_ Discarded Hacking Suite. 08166_ Penetrated by Slug. 08166_ Slug penetrates Wall. 08166_ Arm. Treads destroyed. 08166_ Med. Treads destroyed. 08168_ K-01 Serf collects debris. 08169_ Slug penetrates Wall. 08169_ Penetrated by Slug. 08169_ C-30 ARC bursts open, deploying its payload. 08169_ P-60 Hacker unfolds itself. 08169_ H-66 Slayer unfolds itself. 08169_ M-28 Smith unfolds itself. 08170_ ALERT: Cargo convoy interrupted, initiating access lockdown. 08170_ Hvy. Ion Engine destroyed. 08170_ Slug penetrates Wall. 08171_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????+???????????????? | | ?????????????????????????????????????????????????? | | ????^????????????????????????????????????????????? | | ?????????????????????????????????+???????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????!?????? | | ????????????????????????????????????????+????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????+????????????? | | ???????????????????????*%!????????????????!??????? | | ?????????????????????? ]=!???????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #?????????????????!????? | | ??????????? ?*??????+ #??????????????????????? | | ??????????? ????????# #??????????????????????? | | ????????"?? ????????# #??????????!???????????? | | ???????? ?? #???????# #??????????????????????? | | ??????? "?? # """"# #??????????????????????? | | ??????? """ # """"# #??????????????????????? | | ??????" """ # ! """"# #??????????????????????? | | ?????? ? # # #???????####???????????? | | ?????? ?? ?? = # ####?## ###?????????? | | ????? ??? ????? # ###############????????? | | ????? ???? #+#????## =[% ???????? | | ########???#+## #???###% [[ ! ???????? | | #???# ####### @[ % ???????? | | #???# = %[! ! ! h ???????? | | [ #####u == %* hmp ???????? | | % * + u ! % !% pkih[ ????????? | | = ##### =%| [%% * A !% ????????? | | =[ #???# !u%g wC[ ????????? | | #???# k*= ##Y######/##?????????? | | #???#k = # "# ??????????? | | +########### k ############# ##?==??????????? | | # ??????????? #???=??????????? | | ####?## ##????????????? #??????????????? | | #?????# #???!!??????????! #??????????????? | | #?????# #???!?????!?+???! #??????????????? | | #?????# #??!!????????????????????????????? | | #+###?????# #????????????????????????????????? | | [ ?????? ????????????????????????????????? | | ???#T ????????????????????????????????? | | ??# ????????????????????????????????? | | #?# ????????????????????????????????? | | = #?? ????????????????????????????????? | | #????????????????????????????????????????? | | #???????????????????????????!????????????? | | #????????????????????????????????????????? | | ! #????????????????????????????????????????? | | #???????????????????????????????????=????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 23 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 44 Targeting Accuracy 16 Armor Integrity Analysis 30 Recoil Reduction 3 Offensive Hacking 20 Item Schematics ----------------- Enh. Autogun | -9/Materials | Scanalyzed Mak. System Shield | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Gravmag System | -7/Zion | Archive KE Penetrator | -7/Zion | Archive Antigrav System | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Coil Gun | -7/Zion | Archive Hvy. Rocket Launcher | -7/Zion | Archive Plasma Flamer | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Riot Gun | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Hvy. Battle Rifle | -7/Zion | Free Battle Cannon | -7/Zion | Free Tactical Coordination Suite | -7/Zion | Free Robot Schematics ------------------ L-31 Rogue | -7/Zion | Archive K-01 Serf | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive Y-72 Warden | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DispersionActivePlating Manual? 1 Play Time 01:18:48 Cumulative 492.0 hours Start 2023.03.18 @ 21:05:53 End 2023.03.19 @ 12:33:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 531 Rogue 531 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 61 Gallery% 82 Achievement% 65 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ea7b7f0c-d98a-489c-a4dc-0aae0f0287ea