Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.22 @ 22:16:37 Player: Lis Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (19) 95 Value Destroyed (712) 712 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (1100) 1100 TOTAL SCORE: 3627 Bonus ------- Met Imprinter 300 Was Imprinted 300 MAIN.C Attacked Proxy Base 500 Cogmind --------- Core Integrity 0/400 Matter 314/500 Energy 150/150 System Corruption 5% Temperature Cool (37) Movement Core (300) Ox5 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ High-capacity Matter Pod Improved Targeting Computer Tactical Coordination Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Ion Engine Barrage Gun Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Small Storage Unit Improved Targeting Computer Tactical Coordination Suite > --- WEAPON ----------- Advanced Assault Cannon Precision Grenade Launcher > --- INVENTORY -------- Improved Ion Engine Light Angular Momentum Engine Aluminum Leg Carbon-fiber Leg High-capacity Matter Pod Barrage Gun [Rating: 26] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Wheel Utility Small Storage Unit Device Weight Redist. System Storage Small Storage Unit Processor Improved Targeting Computer Protection Propulsion Shielding Weapon Assault Cannon Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Precision Grenade Launcher Special Weapon Mining Laser Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 34 | 7 2 1 12 6 1 5 Power 6 | 1 1 1 . 2 . 1 Engine 6 | 1 1 1 . 2 . 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 11 | 2 . . 6 2 . 1 Treads . | . . . . . . . Leg 9 | 2 . . 4 2 . 1 Wheel 2 | . . . 2 . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 7 | 1 1 . 2 1 1 1 Device 3 | . . . 2 . . 1 Storage 2 | 1 . . . . 1 . Processor 1 | . . . . 1 . . Hackware . | . . . . . . . Protection 1 | . 1 . . . . . Artifact . | . . . . . . . Weapon 10 | 3 . . 4 1 . 2 Energy Gun 3 | 2 . . . . . 1 Energy Cannon . | . . . . . . . Ballistic Gun 1 | 1 . . . . . . Ballistic Cannon 3 | . . . 2 1 . . Launcher 1 | . . . . . . 1 Special Weapon 1 | . . . 1 . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . 1 . . . Unidentified Prototypes 1 | . . . . . . 1 Parts Lost 17 | . . 5 . 2 . 10 Power 2 | . . . . 1 . 1 Propulsion 8 | . . 2 . 1 . 5 Utility 2 | . . 1 . . . 1 Weapon 5 | . . 2 . . . 3 Highest Loss Streak 7 | . . 5 . 1 . 7 To Critical Strikes . | . . . . . . . Average Backups 7 | 2 4 8 7 7 7 5 Power 1 | . 1 2 2 2 2 1 Propulsion 1 | 1 2 2 1 2 2 1 Utility . | . . 1 . . . . Weapon 3 | . 1 3 3 3 3 2 Tool/Special . | . . . . . . . Unused Backups 7 | . . . . 1 4 2 Power 2 | . . . . 1 . 1 Propulsion . | . . . . . . . Utility . | . . . . . . . Weapon 5 | . . . . . 4 1 Tool/Special . | . . . . . . . Average Slot Usage (%) 96 | . 95 93 94 98 100 85 Engine 11 | . 14 14 11 10 11 10 Leg 30 | . 28 25 29 32 33 25 Device 6 | . . . 20 20 . 5 Storage 16 | . 14 14 11 11 21 15 Processor 6 | . . . . 1 11 11 Protection 1 | . 9 11 . . . . Energy Gun 1 | . 14 11 . . . . Ballistic Gun 1 | . 14 14 . . . . Ballistic Cannon 16 | . . . 16 22 22 11 Peak Build Rating 26 | 6 7 7 23 23 24 26 Average Rating 19 | 4 6 6 20 22 22 22 On Entrance 12 | . 6 7 2 23 22 24 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 28 | 11 14 14 25 28 27 27 Greatest Support 51 | 20 20 20 51 51 46 45 Greatest Overweight (x) 5 | 1 . 3 1 . . 5 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 6 Most Carried 8 | 5 8 8 8 8 8 8 Average Carried 7 | 2 4 8 7 7 7 5 Final Capacity 8 | 8 8 8 8 8 8 5 Final Carried 8 | 4 8 8 8 8 8 2 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 1339 | 94 117 101 219 363 158 287 Remotely . | . . . . . . . Salvage Created 447 | . 55 10 119 80 . 183 Parts 25 | . 3 3 7 3 . 9 Haulers Intercepted 2 | . 1 . 1 . . . Recyclers Shooed 1 | . . 1 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 23 | . . . . . . 23 Prevented 29 | . . . . . . 29 Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 15 | . . . 5 2 . 8 Cannons 9 | . . . 5 2 . 2 AOE 6 | . . . . . . 6 Classes Destroyed 10 | . 1 1 4 . . 4 Worker 1 | . . 1 . . . . Hauler 2 | . 1 . 1 . . . Watcher 1 | . . . 1 . . . Swarmer 2 | . . . . . . 2 Grunt 6 | . . . 3 2 . 1 Brawler 1 | . . . . . . 1 Duelist 2 | . . . 1 . . 1 Sentry 1 | . . . 1 . . . Programmer 2 | . . . . . . 2 Infiltrator 1 | . . . . . . 1 Best Kill Streak 4 | . 1 1 4 1 . 4 Combat Bots Only 4 | . . . 4 1 . 4 Max Kills in Single Turn 1 | . 1 1 1 1 . 1 Gunslinging . | . . . . . . . Exploded 1 | . . . . . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 161 | . . 22 35 9 . 95 Missed 48 | . . 4 9 3 . 32 Hits 113 | . . 18 26 6 . 63 Melee 19 | . . 11 8 . . . Projectile 94 | . . 7 18 6 . 63 AOE 4 | . . 3 . . . 1 Critical Strikes 9 | . . . 3 1 . 5 Damage Taken 2460 | . . 500 493 129 . 1338 Core 487 | . . 84 12 17 . 374 Absorbed by Shields . | . . . . . . . Redirected to Shielding 50 | . . 50 . . . . Regen/Repaired (Parts) 91 | . . . . . . 91 Core Remaining (%) 83 | 100 . 66 . . . . Volleys Fired 85 | . 9 5 39 2 . 30 Largest 2 | . 2 2 2 2 . 2 Hottest 100 | . 70 70 100 77 . 90 Shots Fired 155 | . 18 10 77 4 . 46 Gun 34 | . 18 10 . . . 6 Cannon 102 | . . . 76 4 . 22 Launcher 18 | . . . . . . 18 Special 1 | . . . 1 . . . Kinetic 116 | . 9 5 76 4 . 22 Thermal 15 | . 9 5 1 . . . Explosive 18 | . . . . . . 18 Electromagnetic 6 | . . . . . . 6 Robot Hit Streak 8 | . 7 5 7 4 . 8 Robot Miss Streak 6 | . 4 2 4 . . 6 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 91 | . 9 7 41 3 . 31 Core Hits 32 | . 2 2 8 2 . 18 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 4 | . . . 3 . . 1 Blast 4 | . . . 3 . . 1 Melee Attacks 1 | . . . 1 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2600 | . 95 88 957 77 . 1383 Guns 197 | . 95 67 . . . 35 Cannons 1422 | . . . 957 77 . 388 Explosions 960 | . . . . . . 960 Melee . | . . . . . . . Ramming 21 | . . 21 . . . . Kinetic 1485 | . 44 19 957 77 . 388 Thermal 136 | . 51 48 . . . 37 Explosive 923 | . . . . . . 923 Electromagnetic 35 | . . . . . . 35 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 5 | . . . . . . 5 Average Corruption 4 | . . . . . . 4 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 5 | . . . . . . 5 Heat Flow Errors 2 | . . . . . . 2 Energy Discharges 2 | . . . . . . 2 Misfires 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 101 | . . . 4 . . 97 Projectiles 8 | . . . 4 . . 4 Explosions 93 | . . . . . . 93 Melee . | . . . . . . . Knockbacks 4 | . . . 3 . . 1 Impact . | . . . . . . . Kinetic 4 | . . . 3 . . 1 Secondary . | . . . . . . . Self-Inflicted Damage 297 | . . . . . . 297 Shots 9 | . . . . . . 9 Rammed . | . . . . . . . Targets Rammed 4 | . . 4 . . . . Kicked 4 | . . 4 . . . . Crushed . | . . . . . . . Highest Temperature 262 | . 50 70 42 6 . 262 Average Temperature 37 | . 22 30 12 4 . 85 Received Heat Transfer 329 | . . 100 87 72 . 70 Effects 3 | . . . . . . 3 Energy Bleed 1 | . . . . . . 1 Interference 2 | . . . . . . 2 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 346 | . 148 148 . . . 50 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . . 1 Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 131 | . 7 5 131 84 . . Initial 33 | . . . . 33 . . Average 30 | . . . 68 29 . . Influence Increases 574 | . 7 5 206 141 . 215 Destroy 0b10 Robot/C 300 | . . . 100 40 . 160 Destroy 0b10 Robot/NC 20 | . 5 5 10 . . . Destroy Leader 56 | . 2 . 34 10 . 10 Destroy Structure 18 | . . . 17 1 . . Lose Combat Pursuer 180 | . . . 45 90 . 45 Influence Decreases 523 | . 7 5 121 226 . 164 Entered New Map 52 | . . . . 52 . . Time Decay 401 | . 7 5 121 154 . 114 Lost Part 70 | . . . . 20 . 50 Squads Dispatched 3 | . 1 . 2 . . . Investigation 1 | . . . 1 . . . Extermination . | . . . . . . . Reinforcement 2 | . 1 . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 2 | . . 1 . . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 50 | . 3 6 13 12 . 16 Peak Tracking Total 7 | . 3 6 7 6 . 4 Tactical Retreats 8 | . . . 3 3 . 2 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 4 | . 1 . 1 1 . 1 Terminals 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . . . . 1 Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 9 | . 3 . 3 1 . 2 Successful 6 | . 1 . 3 1 . 1 Failed 3 | . 2 . . . . 1 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 3 | . . . . . 3 . Terminals 3 | . 3 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . . . . . . 2 Scanalyzers 3 | . . . 3 . . . Garrison Access . | . . . . . . . Terminal Hacks 2 | . 1 . . 1 . . Open Door 1 | . . . . 1 . . Locate Traps 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 1 | . . . . . . 1 Retrieve Components 1 | . . . . . . 1 Scanalyzer 3 | . . . 3 . . . Retrieve Study 3 | . . . 3 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 2 | . . . 1 . . 1 Full Trace Events 1 | . . . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 15 | . . . . . 15 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 2 | . . . 2 . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 1 | . . . . . . 1 Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . . 1 . . . Non-combat . | . . . . . . . Combat 1 | . . . 1 . . . Robot Hacks Applied 1 | . . . 1 . . . parse_system 1 | . . . 1 . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 7 | . . . . . 6 1 Largest Group 6 | . . . . . 6 . Highest-Rated Group 347 | . . . . . 347 . Highest-Rated Ally 96 | . . . . . 96 . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Active Infowar (turns) . | . . . . . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . . . 2 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 3070 | 66 259 114 359 405 1416 451 Spaces Moved 2176 | 40 188 75 178 301 1114 280 Core 21 | 8 . 4 . . . 9 Treads . | . . . . . . . Legs 2141 | 32 188 71 164 301 1114 271 Wheels 14 | . . . 14 . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 80 120 120 120 Average Speed 121 | 125 120 125 117 120 120 127 Slowest Speed 300 | 190 120 200 190 120 120 300 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 36 | 4 30 22 21 61 88 31 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 3 | . . . . . 3 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 5 | . . 1 . 1 3 . Spaces Dug 1 | . . . 1 . . . Terrain Destroyed 192 | . . . 14 1 . 177 Melee . | . . . . . . . Projectile 19 | . . . 14 1 . 4 AOE 173 | . . . . . . 173 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 2455 | 54 204 86 247 342 1193 329 Wait 109 | . . 1 6 28 69 5 Move 2170 | 39 187 74 177 300 1113 280 Hop . | . . . . . . . Pick Up 24 | 5 4 . 8 2 4 1 Fast Attach 12 | 5 1 . 4 1 . 1 Attach 17 | 3 1 . 7 1 . 5 Detach 3 | 2 1 . . . . . Swap 14 | . 1 1 2 4 3 3 Drop 14 | . . 1 3 4 4 2 Fire 85 | . 9 5 39 2 . 30 Melee 1 | . . . 1 . . . Ram . | . . . . . . . Kick 4 | . . 4 . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 2 | . . . . . . 2 Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 67 | -11/Scrapyard | Entered Materials 284 | -10/Materials | Discovered new exit (range 7) 314 | -10/Materials | Build established: Mutant 326 | -10/Materials | Entered Mines 340 | -10/Mines | Met a Derelict bent on vengeance 357 | -10/Mines | Assembled infested the area 417 | -10/Mines | Discovered new exit (range 11) 440 | -10/Mines | Entered Materials 440 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 471 | -9/Materials | Lost 5 parts (2n1u2w) 727 | -9/Materials | Discovered new exit (range 7) 799 | -9/Materials | Entered Mines 803 | -9/Mines | Learned location of 1 exit from Materials 819 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 856 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1089 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1146 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1204 | -9/Mines | Entered Zion 1286 | -7/Zion | Learned Factory emergency access door positions 1288 | -7/Zion | Learned Factory stockpile data 1429 | -7/Zion | Learned location of Data Miner (-6) 1459 | -7/Zion | Given A8's code to call for help 1558 | -7/Zion | Met Imprinter 1605 | -7/Zion | Imprinted 1607 | -7/Zion | Declared Zion's savior 1841 | -7/Zion | Received a hallucinogenic algorithm 1841 | -7/Zion | Ran a hallucination algorithm 1848 | -7/Zion | Enhanced Grunt warped into view, answering call for help 1851 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2611 | -7/Zion | Discovered new exit (range 8) 2620 | -7/Zion | Entered Proximity Caves 2622 | -6/Proximity Caves | Greeted by an Infiltrator in a former 0b10 base 2716 | -6/Proximity Caves | Former 0b10 base attacked by MAIN.C 2858 | -6/Proximity Caves | P-60 Hacker assimilated allied 75-ZDH(x) 2884 | -6/Proximity Caves | Core integrity fell below 50% 2896 | -6/Proximity Caves | Core integrity fell below 20% 2926 | -6/Proximity Caves | Lost 7 parts (1p3n1u2w) 3020 | -6/Proximity Caves | 0b10 base defense nominally successful 3071 | -6/Proximity Caves | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 03009_ The unstable cave ceiling collapses. 03010_ Acquired 27 matter. 03013_ System corrupted: FCS attempts to trigger Prc. Grenade Launcher. 03013_ System corrupted: Prc. Grenade Launcher misfires. 03017_ The unstable cave ceiling collapses. 03020_ PUBLIC SERVICE ANNOUNCEMENT: We have reports that's the last of them for now. Finish off any stragglers, and beware regular patrols may still be active, so stay frosty. 03025_ The unstable cave ceiling collapses. 03033_ B-48 Gladiator destroyed. 03033_ Aluminum Leg destroyed. 03033_ Destroyed Aluminum Leg. 03033_ Prc. Grenade Launcher destroyed. 03033_ Destroyed Prc. Grenade Launcher. 03034_ The unstable cave ceiling collapses. 03035_ Acquired 21 matter. 03047_ Imp. Light Armor Plating fries itself beyond repair. 03068_ Carbon-fiber Leg destroyed. 03070_ The unstable cave ceiling collapses. 03071_ Critical hit (Burn: +50). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????#??????????????????????????????????? | | ??????????????# ?????????????????????????????????? | | ??????????????# #????????????????????????????????? | | #?????????????# #####???????????????????????????? | | ##?????????????# #???????????????????????????? | | "#?????????????# #???????????????????????????? | | "#??????????????## ##??????????????????????????? | | #??????????????## ##?????????????????????????? | | #??????????????# #?????????????????????????? | | #??????????????### ##????????????????????????? | | #?????????????## # ####?????????????????????? | | #?????????????# ;; # # ######????????????????? | | #?????????????### ### ### #?????#####??????? | | #???????#?####??#gi # ## ####### ###????? | | #??????# ## #?# ## ##???? | | #?????## ## @ ## #???? | | #?????# b% ## # ### ## # # ##??? | | ##?????# ##### # # # #?## | | &#?????#=#???## # # ########## # #### | | ##?????#%#????#### ######????????# # | | #??????#=#???????# #?????????????## # | | ####???# #????#### #??????????????### | | ##### #????# #????????????????#### | | / #????# #???????????????????### # # | | / ##??# ####?????????????????????# | | / ##?# #????????????????????????## # | | / ### #?????????????????????????###### | | / #??????????????????????????????? | | #### #######??????????????????????????????? | | #####??# #????????????????????????????????????? | | ???????# #####????????????????????????????????? | | ???????# ## ##???????????????????????????????? | | ???????# #???????????????????????????????? | | ???????# #???????????????????????????????? | | ???????# #???????????????????????????????? | | ???????# ## #??????????????????????????????? | | ???????##### #??????????????????????????????? | | ???????????## #??????????????????????????????? | | ????????????#######??????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 18 Energy Capacity 265 Matter Stores 485 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 6 Item Schematics ----------------- Med. Treads | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Phase Shifter | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Adv. Shield Generator | -7/Zion | Archive Wave Gun | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Hyp. Gauss Rifle | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Med. Reactive Plating | -7/Zion | Archive Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive Y-54 Guardian | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Ion Engine | -9/Materials | Hacked Datajack | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RemoteXenonPerforator Manual? 0 Play Time 00:54:06 Cumulative 28.5 hours Start 2026.10.21 @ 21:18:51 End 2026.10.22 @ 22:16:37 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 38 Rogue 38 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 22 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 998bee51-548d-48e4-8d5c-1493ee606f90