Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.09 @ 13:25:21 Player: Mas5akr Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (110) 550 Value Destroyed (4141) 4141 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (235) 235 TOTAL SCORE: 8106 Bonus ------- High Alert Combat Kills 235 Cogmind --------- Core Integrity 0/700 Matter 238/300 Energy 290/290 System Corruption 18% Temperature Cool (9) Movement Walking (190) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY (6) ------ Large Storage Unit Improved Signal Interpreter Melee Analysis Suite Hacking Suite System Shield > --- WEAPON (2) ------- Power Maul Axe > --- INVENTORY (15) --- Light Nuclear Core Micro Nuclear Core Aluminum Leg Improved VTOL Module Medium Storage Unit Improved Sensor Array Experimental Sensor Array Hacking Suite Hacking Suite System Shield System Shield Mini Grenade Launcher Improved Grenade Launcher Improved Datajack Great Axe Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Gravmag System > --- UTILITY ---------- Large Storage Unit Improved Signal Interpreter Kinecellerator Improved Light Armor Plating Hacking Suite System Shield > --- WEAPON ----------- Heavy Rocket Launcher Great Axe > --- INVENTORY -------- Improved Titanium Leg Improved VTOL Module Small Storage Unit Improved Sensor Array Experimental Sensor Array Stasis Canceller Transmission Jammer Improved Light Armor Plating Hacking Suite Hacking Suite Hacking Suite System Shield Improved Grenade Launcher Improved Datajack Great Axe [Rating: 50] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Hover Unit Gravmag System Flight Unit Improved VTOL Module Utility Large Storage Unit Device Improved Shield Generator Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Great Axe Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Minigun Ballistic Cannon Gauss Cannon Launcher Heavy Rocket Launcher Impact Weapon Power Maul Slashing Weapon Great Axe Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Slots Evolved 6 | . . . . . 4 2 . . Power . | . . . . . . . . . Propulsion 2 | . . . . . 2 . . . Utility 4 | . . . . . 2 2 . . Weapon . | . . . . . . . . . Parts Attached 100 | 6 6 4 . . 29 12 3 40 Power 14 | 1 1 . . . 4 2 . 6 Engine 8 | 1 1 . . . 4 1 . 1 Core 6 | . . . . . . 1 . 5 Reactor . | . . . . . . . . . Propulsion 33 | 2 . 2 . . 7 5 2 15 Treads 14 | 2 . 2 . . 6 1 . 3 Leg 15 | . . . . . . 4 2 9 Wheel . | . . . . . . . . . Hover 3 | . . . . . . . . 3 Flight 1 | . . . . . 1 . . . Utility 28 | 1 2 . . . 10 3 1 11 Device 7 | . . . . . 2 1 1 3 Storage 2 | 1 1 . . . . . . . Processor 2 | . . . . . . 1 . 1 Hackware 3 | . . . . . . 1 . 2 Protection 14 | . 1 . . . 8 . . 5 Artifact . | . . . . . . . . . Weapon 25 | 2 3 2 . . 8 2 . 8 Energy Gun 8 | 2 3 1 . . 2 . . . Energy Cannon 1 | . . . . . 1 . . . Ballistic Gun 5 | . . 1 . . 3 1 . . Ballistic Cannon 3 | . . . . . 2 1 . . Launcher 1 | . . . . . . . . 1 Special Weapon . | . . . . . . . . . Impact Weapon 2 | . . . . . . . . 2 Slashing Weapon 5 | . . . . . . . . 5 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . . . 2 . . 1 Corrupted Parts 1 | . . 1 . . . . . . System Corruption 2 | . . 2 . . . . . . Parts Lost 30 | . 1 . . . 8 4 1 16 Power 4 | . 1 . . . . 1 . 2 Propulsion 15 | . . . . . 4 2 1 8 Utility 10 | . . . . . 4 1 . 5 Weapon 1 | . . . . . . . . 1 Highest Loss Streak 5 | . 1 . . . 3 2 1 5 To Critical Strikes . | . . . . . . . . . Average Backups 13 | 2 8 14 15 14 14 14 14 14 Power 1 | . . 1 2 2 2 2 2 1 Propulsion 1 | . . 1 2 1 . 1 2 1 Utility 6 | . 2 6 8 8 6 6 6 8 Weapon 3 | . 3 4 2 2 3 3 3 2 Tool/Special . | . . . . . . . . . Unused Backups 32 | . . 4 . . 9 1 . 18 Power 5 | . . . . . 3 . . 2 Propulsion 2 | . . . . . . . . 2 Utility 9 | . . 1 . . . 1 . 7 Weapon 14 | . . 3 . . 5 . . 6 Tool/Special 2 | . . . . . 1 . . 1 Average Slot Usage (%) 89 | . 88 100 100 100 84 89 96 90 Engine 5 | . 13 14 14 14 8 4 . . Core 3 | . . . . . . 2 7 6 Treads 14 | . 28 28 28 28 24 14 . 3 Leg 9 | . . . . . . 12 27 19 Device 2 | . . . . . 2 4 14 3 Storage 8 | . 14 14 14 14 9 7 7 7 Processor 4 | . . . . . . 6 7 7 Hackware 6 | . . . . . . 4 7 14 Protection 12 | . 3 14 14 14 21 14 7 8 Energy Gun 5 | . 27 22 14 14 2 . . . Ballistic Gun 4 | . . 5 14 14 9 13 7 . Ballistic Cannon 1 | . . . . . 3 1 7 . Impact Weapon 2 | . . . . . . . . 4 Slashing Weapon 2 | . . . . . . . . 6 Peak Build Rating 50 | 6 11 17 17 17 34 46 49 50 Average Rating 31 | 3 8 13 17 16 25 38 47 42 On Entrance 21 | . 6 11 17 17 17 34 44 43 Naked Turns . | . . . . . . . . . Heaviest Build 52 | 14 36 36 36 36 52 44 42 47 Greatest Support 84 | 40 40 42 42 42 84 84 72 72 Greatest Overweight (x) 15 | 2 . . . . 15 2 . 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 12 15 15 15 15 15 15 15 Most Carried 15 | 5 14 15 15 15 15 15 15 15 Average Carried 13 | 2 8 14 15 14 14 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 Final Carried 15 | 2 13 15 15 14 15 15 14 15 Class Distribution -------------------- 53% | Mutant 24% | Hacker-Mutant 19% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Hacker-Mutant | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Matter Collected 2857 | 227 121 46 . 87 989 434 . 953 Remotely . | . . . . . . . . . Salvage Created 4278 | . 452 83 . 111 1211 587 . 1834 Parts 213 | . 28 3 . 6 73 21 . 82 Haulers Intercepted 5 | . 1 . . . 1 . . 3 Recyclers Shooed 1 | . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Combat Hostiles Destroyed 87 | . 9 2 . 3 30 13 . 30 Melee 28 | . . . . . . . . 28 Guns 46 | . 9 2 . 3 20 12 . . Cannons 11 | . . . . . 10 1 . . Classes Destroyed 13 | . 6 . . 1 5 1 . . Worker 4 | . 1 . . . 2 . . 1 Builder 1 | . . . . . 1 . . . Hauler 5 | . 1 . . . 1 . . 3 Recycler 2 | . . . . . 1 . . 1 Operator 3 | . 1 . . . . . . 2 Watcher 8 | . 2 . . . 4 . . 2 Swarmer 13 | . 3 . . . 10 . . . Grunt 50 | . 6 2 . 2 10 9 . 21 Duelist 1 | . . . . 1 . . . . Sentry 10 | . . . . . 6 2 . 2 Specialist 2 | . . . . . 2 . . . Hunter 3 | . . . . . 2 . . 1 Programmer 8 | . . . . . . 2 . 6 Best Kill Streak 4 | . 3 2 . 3 4 3 . 2 Combat Bots Only 4 | . 3 2 . 3 4 3 . 2 Max Kills in Single Turn 2 | . 1 1 . 1 2 1 . 1 Gunslinging 1 | . . . . . 1 . . . Exploded . | . . . . . . . . . Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Hostile Shots Fired 749 | . 42 4 . 14 225 107 1 356 Missed 192 | . 12 1 . 4 44 25 . 106 Hits 557 | . 30 3 . 10 181 82 1 250 Melee 4 | . . . . 3 . . 1 . Projectile 553 | . 30 3 . 7 181 82 . 250 Critical Strikes 17 | . 1 . . . 6 . 1 9 Part Disruptions 1 | . . . . . . 1 . . Damage Taken 7519 | . 355 51 . 174 2484 1004 49 3402 Core 987 | . 52 . . 36 194 103 . 602 Absorbed by Shields 320 | . . . . . . . . 320 Redirected to Shielding 106 | . . . . . 20 48 . 38 Regen/Repaired (Parts) 103 | . . . . . 103 . . . Core Remaining (%) 76 | 100 . . . 64 64 . . . Volleys Fired 220 | . 46 4 . 6 110 54 . . Largest 2 | . 2 2 . 2 2 2 . . Hottest 112 | . 112 88 . 88 93 65 . . Shots Fired 420 | . 92 8 1 11 197 107 1 3 Gun 332 | . 92 8 1 11 124 96 . . Cannon 87 | . . . . . 73 11 1 2 Launcher 1 | . . . . . . . . 1 Special . | . . . . . . . . . Kinetic 273 | . . 4 . 6 153 107 1 2 Thermal 130 | . 76 4 1 5 44 . . . Explosive 1 | . . . . . . . . 1 Electromagnetic 16 | . 16 . . . . . . . Robot Hit Streak 21 | . 7 2 . 9 21 11 2 . Robot Miss Streak 7 | . 3 2 . 1 7 6 . 1 Penetration Max 1 | . . . . . 1 . . . Secondary Targets 4 | . . . . 1 2 1 . . Max Gunslinging Chain 1 | . . . . 1 1 1 . . Shots Hit Robots 387 | . 56 4 . 10 144 69 1 103 Core Hits 163 | . 21 3 . 4 62 37 . 36 Critical Kills 2 | . . . . . . 1 . 1 Critical Parts Destroyed 10 | . . . . . . 1 . 9 Critical Strikes 31 | . 3 . . 1 3 3 . 21 Burn 4 | . 3 . . 1 . . . . Destroy 2 | . . . . . . 2 . . Blast 4 | . . . . . 3 1 . . Smash 10 | . . . . . . . . 10 Sever 11 | . . . . . . . . 11 Melee Attacks 145 | . . . . . . . . 145 Impact 37 | . . . . . . . . 37 Slashing 108 | . . . . . . . . 108 Piercing . | . . . . . . . . . Sneak Attacks 9 | . . . . . . . . 9 Combat Hostiles 1 | . . . . . . . . 1 Follow-up Attacks 12 | . . . . . . . . 12 Damage Inflicted 10341 | . 836 70 . 169 2975 1395 . 4896 Guns 3904 | . 832 70 . 169 1636 1197 . . Cannons 1537 | . . . . . 1339 198 . . Explosions 196 | . . . . . . . . 196 Melee 4700 | . . . . . . . . 4700 Ramming 4 | . 4 . . . . . . . Kinetic 3780 | . . 38 . 84 2263 1395 . . Thermal 1642 | . 617 32 . 85 712 . . 196 Explosive . | . . . . . . . . . Electromagnetic 215 | . 215 . . . . . . . Impact 1328 | . . . . . . . . 1328 Slashing 3372 | . . . . . . . . 3372 Piercing . | . . . . . . . . . Highest Corruption 23 | . . 2 2 2 6 6 14 23 Average Corruption 13 | . . 2 2 2 4 2 12 17 Corruption Purged 5 | . . . . . . . . 5 Corruption Blocked . | . . . . . . . . . Effects 226 | . . . 4 3 18 4 4 193 Message Errors 62 | . . . . . 4 2 3 53 Matter Fused 54 | . . . 2 2 2 . . 48 Heat Flow Errors 21 | . . . 1 . 1 . . 19 Energy Discharges 23 | . . . . . 3 2 . 18 Parts Rejected 5 | . . . . . . . . 5 Parts Fused 3 | . . . . . 1 . . 2 Data Loss (minor) 27 | . . . . . 1 . . 26 Data Loss (major) 14 | . . . . . 2 . . 12 Misfires 8 | . . . 1 . 3 . 1 3 Alerts 4 | . . . . . . . . 4 Misdirections 3 | . . . . . . . . 3 Weapon Failures 2 | . . . . 1 1 . . . Overload Shots . | . . . . . . . . . Overflow Damage 811 | . . . . . 3 56 . 752 Projectiles 59 | . . . . . 3 56 . . Explosions 70 | . . . . . . . . 70 Melee 682 | . . . . . . . . 682 Knockbacks 18 | . . . . . 10 2 . 6 Impact 5 | . . . . . . . . 5 Kinetic 12 | . . . . . 10 2 . . Secondary 1 | . . . . . . . . 1 Self-Inflicted Damage 260 | . . . . . . . . 260 Shots 4 | . . . . . . . . 4 Rammed 2 | . 2 . . . . . . . Targets Rammed 2 | . 2 . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 508 | . 459 205 215 272 508 32 . 279 Average Temperature 143 | . 142 106 94 145 175 11 . 102 Received Heat Transfer 2502 | . 189 27 . 42 882 357 . 1005 Effects 20 | . 4 . . . 16 . . . Shutdowns 6 | . 1 . . . 5 . . . Energy Bleed 6 | . 1 . . . 5 . . . Interference 2 | . . . . . 2 . . . Matter Decay 2 | . 1 . . . 1 . . . Short Circuit 2 | . . . . . 2 . . . Damage (minor) 2 | . 1 . . . 1 . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 3 | . . . . . . . . 3 Combat Hostiles 2 | . . . . . . . . 2 Parts Fried 9 | . . . . . . . . 9 Impact Corruptions 14 | . . . . . . . . 14 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 7 | . 5 . . . 2 . . . Heat Transferred 3591 | . 1826 74 . 259 1332 . . 100 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Maximum Alert Level 4 | . . . . . 1 1 . 4 Low Security (%) 64 | 100 100 100 . 100 95 21 100 42 Level 1 24 | . . . . . 4 78 . 31 Level 2 1 | . . . . . . . . 3 Level 3 8 | . . . . . . . . 18 Level 4 1 | . . . . . . . . 3 Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 1140 | . 100 50 . 70 251 318 77 1140 Initial 111 | . . 26 . . . 111 77 19 Average 209 | . 24 7 . 28 92 217 54 348 Influence Increases 3765 | . 283 50 . 70 917 575 1 1869 Destroy 0b10 Robot/C 1740 | . 180 40 . 60 600 260 . 600 Destroy 0b10 Robot/NC 115 | . 25 . . . 45 . . 45 Destroy Leader 456 | . 46 10 . 10 160 60 . 170 Successful Hack 96 | . . . . . 40 6 . 50 Disable Machine 225 | . . . . . 45 . . 180 Anti-Garrison Action 600 | . . . . . . 200 . 400 Destroy Structure 98 | . 2 . . . 12 4 1 79 Lose Combat Pursuer 435 | . 30 . . . 15 45 . 345 Influence Decreases 2641 | . 214 119 . 70 672 600 193 773 Entered New Map 329 | . . 43 . . . 134 143 9 Time Decay 1863 | . 204 76 . 70 453 416 40 604 Lost Part 300 | . 10 . . . 80 40 10 160 Lost Ally 10 | . . . . . . 10 . . Purge Threat 139 | . . . . . 139 . . . Squads Dispatched 21 | . 2 1 . . 3 3 . 12 Investigation 5 | . 1 1 . . . 1 . 2 Extermination 7 | . . . . . . 2 . 5 Reinforcement 7 | . 1 . . . 3 . . 3 Assault 2 | . . . . . . . . 2 Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Distress Signals 10 | . 1 . . . 5 . . 4 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 164 | . 18 2 . 3 46 22 6 67 Peak Tracking Total 6 | . 4 2 . 3 6 4 6 5 Tactical Retreats 23 | . 1 . . . 1 3 . 18 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Traps Triggered 12 | . 1 . . . 4 1 . 6 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Machines Disabled 15 | . . . . . 3 . . 12 Max in Single Turn 7 | . . . . . 1 . . 7 Garrison Access 5 | . . . . . 1 1 . 3 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Machines Accessed 32 | . 4 1 1 . 7 6 . 13 Terminals 17 | . 4 . . . 5 3 . 5 Fabricators 2 | . . . . . . 1 . 1 Repair Stations 2 | . . . . . 1 . . 1 Recycling Units 1 | . . . . . . . . 1 Scanalyzers 3 | . . . . . . 1 . 2 Garrison Access 5 | . . . . . 1 1 . 3 Total Hacks 88 | . 10 1 9 . 19 18 . 31 Successful 41 | . . 1 9 . 9 9 . 13 Failed 47 | . 10 . . . 10 9 . 18 Catastrophic 15 | . 2 . . . 1 5 . 7 Database Lockouts . | . . . . . . . . . Manual 43 | . 10 . . . 14 9 . 10 Terminals 41 | . 10 . . . 14 8 . 9 Fabricators 3 | . . . . . . 2 . 1 Repair Stations 6 | . . . . . 4 . . 2 Recycling Units 3 | . . . . . . . . 3 Scanalyzers 13 | . . . . . . 5 . 8 Garrison Access 12 | . . . . . 1 3 . 8 Terminal Hacks 17 | . . 1 9 . 5 . . 2 Record 9 | . . . 9 . . . . . Part Schematic 1 | . . . . . 1 . . . Open Door 1 | . . 1 . . . . . . Level Access Points 1 | . . . . . 1 . . . Branch Access Points 1 | . . . . . 1 . . . Unreport Threat 1 | . . . . . 1 . . . Hauler Manifests 1 | . . . . . . . . 1 Zone Layout 2 | . . . . . 1 . . 1 Fabricator Hacks 1 | . . . . . . 1 . . Network Status 1 | . . . . . . 1 . . Repair Station Hacks 4 | . . . . . 3 . . 1 Scan Component 3 | . . . . . 2 . . 1 Repair 1 | . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 12 | . . . . . . 5 . 7 Insert Component 6 | . . . . . . 2 . 4 Analyze 6 | . . . . . . 3 . 3 Garrison Access Hacks 2 | . . . . . 1 . . 1 Seal Access 2 | . . . . . 1 . . 1 Unauthorized Hacks 5 | . . . . . . 3 . 2 Terminals 2 | . . . . . . 2 . . Assimilate 1 | . . . . . . 1 . . Botnet 1 | . . . . . . 1 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . . . 1 . 2 Jam 3 | . . . . . . 1 . 2 Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 26 | . 4 . . . 5 6 . 11 Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 6 | . . . . . 1 2 . 3 Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . Time 38 | . . . . . 38 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 5 | . . . . . . 2 . 3 Part Schematics Acquired 5 | . . . . . . 2 . 3 Parts Damaged 1 | . . . . . . . . 1 Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 6 | . . . . . . . . 6 Machine Destruction 2 | . . . . . . . . 2 Programmers 4 | . . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Total Allies 1 | . . . . . . 1 . . Largest Group 1 | . . . . . . 1 . . Highest-Rated Group 10 | . . . . . . 10 . . Highest-Rated Ally 10 | . . . . . . 10 . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Active Infowar (turns) 93 | . . . . . 4 89 . . Sensors 93 | . . . . . 4 89 . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Turns Passed 9844 | 59 1048 460 432 165 2250 1019 93 4318 Spaces Moved 5111 | 44 530 274 284 93 927 555 75 2329 Core 36 | 24 . . . . 12 . . . Treads 2967 | 20 530 274 284 93 915 315 . 536 Legs 2108 | . . . . . . 240 75 1793 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 152 152 152 150 120 120 120 Average Speed 154 | 109 160 156 152 152 177 137 120 150 Slowest Speed 800 | 160 160 160 152 152 800 260 120 240 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 53 | 4 76 72 73 32 72 15 83 54 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 2 | . . 1 1 . . . . . Known Exits Taken 1 | . . . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched 5 | . . 3 . 2 . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 101 | . . . . . 11 2 1 87 Melee . | . . . . . . . . . Projectile 15 | . . . . . 11 2 1 1 AOE 86 | . . . . . . . . 86 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Total 6444 | 54 637 300 284 106 1352 718 78 2915 Wait 716 | . 37 6 . 6 232 81 . 354 Move 5103 | 43 529 273 283 92 926 555 74 2328 Hop . | . . . . . . . . . Pick Up 69 | 5 13 6 . . 23 6 . 16 Fast Attach 58 | 3 3 1 . . 12 7 1 31 Attach 31 | 3 3 . . 1 12 4 2 6 Detach 5 | . 1 . . . 2 1 1 . Swap 27 | . . 3 1 . 9 2 . 12 Drop 80 | . 3 7 . 1 26 8 . 35 Fire 220 | . 46 4 . 6 110 54 . . Melee 127 | . . . . . . . . 127 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 2 | . 2 . . . . . . . Escape Stasis 6 | . . . . . . . . 6 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Waste -7/Factory (discovered 5 exits: *Fac x4 / *Low) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 14) 60 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 341 | -10/Materials | Discovered new exit (range 16) 788 | -10/Materials | Discovered new exit (range 7) 1108 | -10/Materials | Entered Mines 1227 | -10/Mines | Discovered new exit (range 13) 1369 | -10/Mines | Met a Derelict shopkeep closing up shop 1429 | -10/Mines | Discovered new exit (range 5) 1542 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1546 | -10/Mines | Found Prototype Device 1560 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1560 | -10/Mines | Discovered new exit (range 5) 1568 | -10/Mines | Entered Exiles 1606 | -10/Exiles | Met 8R-AWN 1634 | -10/Exiles | Met EX-HEX 1676 | -10/Exiles | Met EX-BIN 1766 | -10/Exiles | Met EX-DEC 1772 | -10/Exiles | Learned location of Zion (-7) 1831 | -10/Exiles | Visited The Gauntlet 1982 | -10/Exiles | Discovered new exit (range 14) 2000 | -10/Exiles | Entered Mines 2108 | -9/Mines | Learned Materials terminal intel 2114 | -9/Mines | Discovered new exit (range 8) 2165 | -9/Mines | Entered Materials 2165 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2166 | -8/Materials | Loaded intel: 12 terminal locations 2854 | -8/Materials | Lost 3 parts (2n1u) 3096 | -8/Materials | Identified exit to Factory 3214 | -8/Materials | Repaired Adv. Treads 4100 | -8/Materials | Build established: Scavenger-Mutant 4415 | -8/Materials | Entered Factory 4415 | -7/Factory | Evolved 2 slots: Utility x2 4936 | -7/Factory | Build established: Mutant 5434 | -7/Factory | Sucked down chute 5434 | -7/Factory | Entered Waste 5443 | -7/Waste | Spotted C-40 Crusher 5444 | -7/Waste | Spotted C-40 Crusher 5449 | -7/Waste | EMP discharged 5449 | -7/Waste | System corruption reached 10% 5460 | -7/Waste | Spotted C-40 Crusher 5476 | -7/Waste | Spotted C-40 Crusher 5476 | -7/Waste | Spotted C-40 Crusher 5478 | -7/Waste | Spotted C-40 Crusher 5489 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5515 | -7/Waste | Discovered new exit (range 11) 5526 | -7/Waste | Identified exit to Factory 5527 | -7/Waste | Entered Factory 5553 | -7/Factory | Identified Exp. Sensor Array 6028 | -7/Factory | Discovered new exit (range 8) 6036 | -7/Factory | Identified exit to Factory 6395 | -7/Factory | Build established: Hacker-Mutant 6724 | -7/Factory | Lost 5 parts (1p2n1u1w) 7460 | -7/Factory | Discovered exit to Factory (range 14) 7801 | -7/Factory | Lost 3 parts (2n1u) 8280 | -7/Factory | Core integrity fell below 50% 8313 | -7/Factory | Discovered exit to Factory (range 14) 8852 | -7/Factory | Build established: Scavenger-Mutant 9127 | -7/Factory | First assault squad dispatched 9323 | -7/Factory | Discovered new exit (range 5) 9326 | -7/Factory | Identified exit to Lower Caves 9693 | -7/Factory | Discovered exit to Factory (range 16) 9715 | -7/Factory | Core integrity fell below 20% 9845 | -7/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- C-30 ARC bursts open, deploying its payload. G-50 Soldier unfolds itself. G-47 Trooper unfolds itself. B-48 Gladiator unfolds itself. G-47 Trooper unfolds itself. M-28 Smith unfolds itself. Hrd. Medium Armor Plating destroyed. System corrupted: Component data lost. Triggered Proton Bomb Trap. A bubble of electromagnetic force engulfs the area. Proton Bomb Trap short circuited. A bubble of electromagnetic force engulfs the area. Proton Bomb Trap short circuited. Door malfunctions. A bubble of electromagnetic force engulfs the area. Critical hit (Burn: +37). System corrupted: Matter fused (-8). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????????????????????????################???? | | ??????????????????????????????#! ! #???? | | ??????????????????????????????# #???? | | ??????????????????????????????# """ """ """#???? | | ?############################## """ """ Y"#???? | | ## + + """ """ """#??## | | # # # #??# | | # # ########/########## | | # # # | | # # mb # | | # + # | | # # g # | | # # @ gg # | | # ####+######################## # | | + # #??????????????# ## | | # # """"""" #??????????????# | | # # """"""" #??????????????# | | ######+####### """"""" #??????????????# | | ##### ###### """"""" #??????????????# | | " + #??????????????# | | ### ###### """"""" #??????????????######## | | ##+#?## ##????# """"""" #?????????????????????# | | #??#+#?????# """"""" #?????????????????????# | | "" #??????????# """"""" #?????????????????????# | | #??????????# #?????????????????????# | | "" #??????????# ! ! #?????????????????????# | | #??????????#+############?????????????????????# | | #?????????????????????????????????????????????# | | ####?????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 450 Resistance: EM 15 Utility Shielding 66 Evasion (%) 63 Melee Accuracy 5 Recoil Reduction 4 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Grenade Launcher | -8/Materials | Hacked Hacking Suite | -7/Factory | Scanalyzed Imp. Grenade Launcher | -7/Factory | Scanalyzed Lgt. Nuclear Core | -7/Factory | Scanalyzed Stasis Canceller | -7/Factory | Scanalyzed Imp. VTOL Module | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Adv. Treads | 39% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- Batter Up Challenges ------------ None Game ------ Seed DefenseBoreFlakker Manual? 0 Play Time 01:01:10 Cumulative 58.2 hours Start 2025.06.09 @ 12:26:36 End 2025.06.09 @ 13:25:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 54 Rogue 54 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 42 Achievement% 43 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ffa7a04d-3771-4b35-a20a-4856bad255fb