Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.05 @ 20:27:10 Player: JB Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (41) 205 Value Destroyed (806) 806 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (649) 649 TOTAL SCORE: 3220 Bonus ------- Follower Combat Kills 49 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 268/300 Energy 290/300 System Corruption 0% Temperature Cool (9) Movement Hovering (180) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Angular Momentum Engine > --- PROPULSION (2) --- Airjet > --- UTILITY (4) ------ Structural Scanner Makeshift Light Armor Plating Hacking Drone Bay (1/1) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Cooling System Improved Medium Laser Improved Grenade Launcher Improved Grenade Launcher Makeshift Sword Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Improved Aluminum Leg Makeshift Leg > --- UTILITY ---------- Large Storage Unit Structural Scanner Makeshift Light Armor Plating Hacking Drone Bay > --- WEAPON ----------- Makeshift Shrapnel Gun KE Penetrator > --- INVENTORY -------- Improved Deuterium Engine Airjet Airjet Airjet Airjet VTOL Module Makeshift Flight Unit Cooling System Mobile Refinery Mk. CCLXVII Improved Medium Laser Improved Grenade Launcher Improved Grenade Launcher Improved Grenade Launcher Makeshift Sword Makeshift Spear [Rating: 41] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Airjet Utility Structural Scanner Device Structural Scanner Storage Large Storage Unit Protection Makeshift Light Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Ballistic Gun Makeshift Shrapnel Gun Launcher Mini Grenade Launcher Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 38 | 6 9 12 . 6 5 Power 8 | 1 3 2 . 1 1 Engine 8 | 1 3 2 . 1 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 10 | 2 2 2 . 1 3 Treads . | . . . . . . Leg 7 | 2 2 2 . 1 . Wheel . | . . . . . . Hover 3 | . . . . . 3 Flight . | . . . . . . Utility 9 | 1 2 3 . 3 . Device 5 | . 1 2 . 2 . Storage 2 | 1 . 1 . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 2 | . 1 . . 1 . Artifact . | . . . . . . Weapon 11 | 2 2 5 . 1 1 Energy Gun 4 | . 2 2 . . . Energy Cannon . | . . . . . . Ballistic Gun 6 | 2 . 2 . 1 1 Ballistic Cannon . | . . . . . . Launcher 1 | . . 1 . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 1 . 2 . Parts Lost 21 | . 4 12 . . 5 Power 5 | . 3 2 . . . Propulsion 7 | . . 4 . . 3 Utility 2 | . . 2 . . . Weapon 7 | . 1 4 . . 2 Highest Loss Streak 7 | . 2 7 . . 5 To Critical Strikes . | . . . . . . Average Backups 9 | . 2 5 9 13 14 Power . | . . . . . . Propulsion 4 | . 1 2 5 6 6 Utility . | . . . . 1 1 Weapon 3 | . . 2 3 4 5 Tool/Special . | . . . . . . Unused Backups 10 | . . . . . 10 Power 1 | . . . . . 1 Propulsion 3 | . . . . . 3 Utility . | . . . . . . Weapon 5 | . . . . . 5 Tool/Special 1 | . . . . . 1 Average Slot Usage (%) 92 | . 95 78 88 95 98 Engine 10 | . 12 7 11 11 11 Leg 22 | . 28 17 22 22 20 Device 17 | . 7 18 22 22 22 Storage 11 | . 14 11 11 11 11 Protection 6 | . 4 5 . 7 11 Energy Gun 10 | . 9 11 11 11 10 Ballistic Gun 9 | . 17 6 . 7 10 Launcher 1 | . . . 11 3 . Peak Build Rating 41 | 6 8 15 15 36 41 Average Rating 19 | 4 6 9 15 27 36 On Entrance 13 | . 6 8 15 15 36 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 44 | 10 13 37 30 36 44 Greatest Support 33 | 20 20 23 23 33 33 Greatest Overweight (x) 8 | . . 8 1 1 2 Average Overweight (x) . | . . . 1 . 1 Largest Inventory Capacity 15 | 8 8 15 15 15 15 Average Capacity 12 | 7 8 12 15 15 14 Most Carried 15 | 1 5 11 9 15 15 Average Carried 9 | . 2 5 9 13 14 Final Capacity 15 | 8 8 15 15 15 5 Final Carried 15 | 1 5 9 9 15 5 Class Distribution -------------------- 54% | Mutant 35% | Derelict-Mutant 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Derelict-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 810 | 132 285 287 20 60 26 Remotely . | . . . . . . Salvage Created 1154 | 23 523 608 . . . Parts 85 | 1 34 50 . . . Haulers Intercepted 3 | . 2 1 . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 3 | . . . . 3 . Prevented 4 | . . . . . 4 Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 29 | . 12 17 . . . Guns 27 | . 12 15 . . . AOE 2 | . . 2 . . . Classes Destroyed 9 | 1 4 4 . . . Worker 1 | . . 1 . . . Builder 1 | . . 1 . . . Tunneler 1 | 1 . . . . . Hauler 3 | . 2 1 . . . Recycler 2 | . . 2 . . . Watcher 4 | . 2 2 . . . Swarmer 16 | . 6 10 . . . Grunt 10 | . 6 4 . . . Sentry 3 | . . 3 . . . Best Kill Streak 6 | 1 3 6 . . . Combat Bots Only 4 | . 3 4 . . . Max Kills in Single Turn 3 | 1 1 3 . . . Gunslinging 1 | . . 1 . . . Exploded 2 | . . 2 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 284 | . 92 88 . . 104 Missed 75 | . 25 18 . . 32 Hits 209 | . 67 70 . . 72 Projectile 209 | . 67 70 . . 72 Critical Strikes 4 | . 1 2 . . 1 Damage Taken 2755 | . 712 1001 . . 1042 Core 520 | . 118 226 . . 176 Absorbed by Shields . | . . . . . . Redirected to Shielding 67 | . 30 37 . . . Regen/Repaired (Parts) 74 | . . 74 . . . Core Remaining (%) 76 | 100 52 . . . . Volleys Fired 129 | 1 70 53 . . 5 Largest 2 | 2 2 2 . . 2 Hottest 88 | 40 60 88 . . 80 Shots Fired 228 | 2 131 85 . . 10 Gun 225 | 2 131 82 . . 10 Cannon . | . . . . . . Launcher 3 | . . 3 . . . Special . | . . . . . . Kinetic 148 | 2 95 44 . . 7 Thermal 77 | . 36 38 . . 3 Explosive 3 | . . 3 . . . Electromagnetic . | . . . . . . Robot Hit Streak 13 | 1 13 13 . . 3 Robot Miss Streak 7 | . 4 7 . . 5 Penetration Max . | . . . . . . Secondary Targets 4 | . 1 3 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 153 | 1 79 66 . . 7 Core Hits 98 | 1 32 64 . . 1 Critical Kills 3 | . 3 . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 3 | . 3 . . . . Destroy 3 | . 3 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1956 | 19 705 1110 . . 122 Guns 1669 | 19 705 823 . . 122 Cannons . | . . . . . . Explosions 287 | . . 287 . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1048 | 19 499 408 . . 122 Thermal 621 | . 206 415 . . . Explosive 287 | . . 287 . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 119 | . . 119 . . . Projectiles . | . . . . . . Explosions 119 | . . 119 . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 198 | . . 198 . . . Shots 2 | . . 2 . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 114 | . 45 87 . . 114 Average Temperature 26 | . 14 30 . . 52 Received Heat Transfer 897 | . 294 258 . . 345 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 1029 | . 475 554 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 195 | 5 70 195 69 . . Initial 69 | . 3 . 69 . . Average 58 | . 19 102 58 . . Influence Increases 1037 | 5 323 658 . . 51 Destroy 0b10 Robot/C 600 | . 240 340 . . 20 Destroy 0b10 Robot/NC 60 | 5 20 35 . . . Destroy Leader 144 | . 48 86 . . 10 Allied During Kill 6 | . . . . . 6 Successful Hack 19 | . . 19 . . . Disable Machine 75 | . . 75 . . . Destroy Structure 73 | . . 73 . . . Lose Combat Pursuer 60 | . 15 30 . . 15 Influence Decreases 1037 | . 328 480 139 39 51 Entered New Map 150 | . 2 . 109 39 . Time Decay 722 | . 296 360 30 . 36 Lost Part 165 | . 30 120 . . 15 Squads Dispatched 3 | . . 3 . . . Investigation 1 | . . 1 . . . Extermination . | . . . . . . Reinforcement 2 | . . 2 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . 2 . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 6 | . 3 3 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 53 | . 22 25 . . 6 Peak Tracking Total 6 | . 4 4 . . 6 Tactical Retreats 3 | . 1 1 . . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 1 | . . 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 5 | . . 5 . . . Max in Single Turn 2 | . . 2 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 3 | . 1 2 . . . Terminals 2 | . 1 1 . . . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 7 | . 4 3 . . . Successful 4 | . 1 3 . . . Failed 3 | . 3 . . . . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual 6 | . 4 1 . 1 . Terminals 5 | . 4 1 . . . Fabricators . | . . . . . . Repair Stations 2 | . . 2 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . 2 . . . Scan Component 1 | . . 1 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 2 | . 1 1 . . . Terminals 2 | . 1 1 . . . Operators 2 | . 1 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . 1 . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 26 | . . 26 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 155 | . . . . 155 155 Highest-Rated Ally 41 | . . . . 41 41 Total Orders . | . . . . . . Ally Attacks 14 | . . . . . 14 Total Damage 127 | . . . . . 127 Kills 1 | . . . . . 1 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 3670 | . 490 897 61 1694 528 Sensors 188 | . . 188 . . . Structural 3670 | . 490 897 61 1694 528 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . . 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 4146 | 53 913 897 61 1694 528 Spaces Moved 2096 | 40 552 378 33 850 243 Core 13 | 11 . 2 . . . Treads . | . . . . . . Legs 2075 | 29 552 376 33 850 235 Wheels . | . . . . . . Hover 8 | . . . . . 8 Flight . | . . . . . . Fastest Speed 50 | 50 120 120 190 130 116 Average Speed 170 | 100 120 170 190 196 200 Slowest Speed 450 | 120 120 450 190 200 280 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 40 | 3 86 41 10 66 34 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 5 | . . . 1 1 3 Spaces Dug . | . . . . . . Terrain Destroyed 82 | . . 82 . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 82 | . . 82 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2462 | 48 687 542 32 877 276 Wait 159 | . 53 79 . 11 16 Move 2091 | 39 551 377 32 849 243 Hop . | . . . . . . Pick Up 24 | 2 3 11 . 6 2 Fast Attach 20 | 5 5 8 . 2 . Attach 15 | 1 1 8 . 2 3 Detach 2 | . . . . 2 . Swap 10 | . 3 3 . 2 2 Drop 12 | . 1 3 . 3 5 Fire 129 | 1 70 53 . . 5 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Mines -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 54 | -11/Scrapyard | Entered Materials 325 | -10/Materials | Build established: Mutant 390 | -10/Materials | Discovered new exit (range 14) 630 | -10/Materials | Discovered new exit (range 9) 731 | -10/Materials | Discovered new exit (range 14) 781 | -10/Materials | Build established: Scavenger-Mutant 967 | -10/Materials | Entered another Materials area 967 | -9/Materials | Evolved 2 slots: Utility x2 1171 | -9/Materials | Build established: Mutant 1267 | -9/Materials | Repaired Aluminum Leg 1527 | -9/Materials | Core integrity fell below 50% 1561 | -9/Materials | Lost 7 parts (1p2n1u3w) 1837 | -9/Materials | Discovered new exit (range 15) 1864 | -9/Materials | Entered Mines 1871 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1925 | -9/Mines | Entered Zion 1971 | -7/Zion | Received a hallucinogenic algorithm 1971 | -7/Zion | Ran a hallucination algorithm 2082 | -7/Zion | Found Prototype Device 2208 | -7/Zion | Discovered new exit (range 10) 2692 | -7/Zion | Identified exit to Deep Caves 2762 | -7/Zion | Learned Factory stockpile data 2768 | -7/Zion | Build established: Derelict-Mutant 2794 | -7/Zion | Given the Hacking Drone Bay 2819 | -7/Zion | Found Prototype Device 2858 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 2865 | -7/Zion | Identified Hacking Drone Bay 3070 | -7/Zion | Met Imprinter 3108 | -7/Zion | Imprinted 3110 | -7/Zion | Declared Zion's savior 3619 | -7/Zion | Entered Proximity Caves 3619 | -6/Proximity Caves | Accompanied by 4 allies 4075 | -6/Proximity Caves | Spotted B-75 Beast 4076 | -6/Proximity Caves | Entered a huge 0b10 base via the front door 4118 | -6/Proximity Caves | Core integrity fell below 20% 4147 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- self-destruct mechanism malfunctions. 03943_ Dropped Aluminum Leg. 03944_ Acquired Imp. Deuterium Engine. 04077_ Y-54 Guardian: "UNAUTHORIZED DERELICT IN 0B10 PROXIMITY. ENGAGING." 04077_ 6X-50A(M) destroyed. 04083_ N9-ZEA(M) destroyed. 04083_ Knocked back. 04085_ Acquired 10 matter. 04104_ Slug penetrates G-50 Soldier. 04108_ Critical hit (Burn: +37). 04110_ Mak. Shrapnel Gun destroyed. 04116_ Imp. Aluminum Leg destroyed. 04117_ Acquired 6 matter. 04127_ KE Penetrator destroyed. 04128_ Airjet destroyed. 04129_ Mak. Leg destroyed. 04131_ Knocked back. 04145_ Dropped Lrg. Storage Unit. 04147_ Dropped Airjet. Map ----- +----------------------------------------------------+ | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????####??????????????????????????????????? | | ???????????######????????????????????????????????? | | #########?? #########??????????????????????????? | | ########??? ########??????????????????????????? | | ### ##??? #??????????????????????????? | | ##?## ????######?????????????????? | | ##### ?? #########???????????????? | | ? ##### "" ? #### ####???????????????? | | ?? #### """" ###### ##???????????????? | | ??? """ ##### ###???????????????? | | #### " ####=@!= ###????????????????? | | ##### " #### =!/ ###????????????????? | | """" ###*] ####???????????????? | | " #####g ####??????????????? | | #### #####g ###??????????????? | | [= ### #### ##??????????????? | | !%[ "## ##??????????????? | | ###### % ### ###??????????????? | | ###### ## ## #### ###??????????????? | | #???## ### #### #### ##???????????????? | | ????## ### ##### ### ##???????????????? | | ????### ###### ####### ## ##???????????????? | | ????########### ####### #######???????????????? | | ?????#####?? ### ## ## ######???????????????? | | ????????????? ### #####???????????????? | | ??????????????#### %###???????????????? | | ????????????????####### ##??????? ?????? | | ????????????????####### ##??##### ######?? | | ??????????????????#### "##??##### ######?? | | ?????????????????### " ### ###? | | ???????????????#### " ### ###? | | ??????????????## ""#"#% ##? | | ??????????????## ## %!%* +% ###? | | ??????????????## ## [= + ##?? | | # ??????????????## ## " ##?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 100 Power Shielding 33 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 17% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ZeronetDataDevice Manual? 0 Play Time 00:19:07 Cumulative 68.8 hours Start 2025.11.05 @ 20:07:39 End 2025.11.05 @ 20:27:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 153 Rogue 105 Adventurer 48 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 39 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7c8bfeba-3f31-4f83-bfdb-3b7f90b146c0