Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.19 @ 23:29:09

Player: SaltHuntress

Result: Destroyed by H-55 Commando with Assault Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (100)     500
Value Destroyed (3128)     3128
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (117)                117
              TOTAL SCORE: 6185

 Bonus
-------
High Alert Combat Kills    117

 Cogmind 
---------
Core Integrity             0/700
Matter                     243/300
Energy                     91/100
System Corruption          3%
Temperature                Cool (0)
Movement                   Rolling (100)
Location                   -7/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (3) ---
   Compact Wheel
>          --- UTILITY (6) ------
           Signal Interpreter
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
           Cryofiber Web
  Improved Heat Sink
           Recoil Stabilizer
  Advanced ECM Suite
           Hacking Suite

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
     Micro Nuclear Core
>          --- PROPULSION -------
           VSS Leg
           Wheel
           Wheel
>          --- UTILITY ----------
    Medium Storage Unit
           Signal Interpreter
           Seismic Detector
  Improved Targeting Computer
           Transmission Jammer
>          --- WEAPON -----------
           Ion Cannon
           Flak Gun
>          --- INVENTORY --------
           Cryofiber Web
  Improved Heat Sink
           Recoil Stabilizer
           Recoil Stabilizer
           Microactuators
    Medium Armor Plating
  Hardened Medium Armor Plating
           Hardlight Generator
           Hacking Suite
           Spear
[Rating: 30]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Improved Targeting Computer
  Device                   Cooling System
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Protection               Medium Armor Plating
Weapon                     Small Laser
  Energy Gun               Small Laser
  Energy Cannon            Ion Cannon
  Ballistic Gun            Flak Gun
  Launcher                 Grenade Launcher
  Special Weapon           Welding Torch
  Impact Weapon            Heavy Mace
  Slashing Weapon          Scythe
  Piercing Weapon          Spear

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Slots Evolved              6    | .   .   2   2   2   
  Power                    1    | .   .   .   1   .   
  Propulsion               1    | .   .   1   .   .   
  Utility                  4    | .   .   1   1   2   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             121  | 6   17  31  41  26  
  Power                    19   | 1   3   5   8   2   
    Engine                 14   | 1   3   3   7   .   
    Core                   5    | .   .   2   1   2   
    Reactor                .    | .   .   .   .   .   
  Propulsion               34   | 2   4   8   13  7   
    Treads                 13   | 2   2   2   6   1   
    Leg                    15   | .   2   6   7   .   
    Wheel                  6    | .   .   .   .   6   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  24   | 1   4   2   9   8   
    Device                 11   | .   2   .   4   5   
    Storage                5    | 1   2   .   1   1   
    Processor              3    | .   .   2   1   .   
    Hackware               .    | .   .   .   .   .   
    Protection             5    | .   .   .   3   2   
    Artifact               .    | .   .   .   .   .   
  Weapon                   44   | 2   6   16  11  9   
    Energy Gun             19   | 1   5   7   5   1   
    Energy Cannon          11   | .   .   6   4   1   
    Ballistic Gun          6    | 1   1   .   .   4   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               2    | .   .   2   .   .   
    Special Weapon         1    | .   .   .   .   1   
    Impact Weapon          2    | .   .   1   1   .   
    Slashing Weapon        1    | .   .   .   1   .   
    Piercing Weapon        2    | .   .   .   .   2   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   
Parts Lost                 36   | .   3   2   11  20  
  Power                    6    | .   .   1   3   2   
  Propulsion               8    | .   .   1   4   3   
  Utility                  10   | .   .   .   2   8   
  Weapon                   12   | .   3   .   2   7   
  Highest Loss Streak      16   | .   2   1   5   16  
  To Critical Strikes      2    | .   .   .   1   1   
Average Slot Usage (%)     94   | .   97  99  97  71  
  Engine                   11   | .   14  6   16  5   
  Core                     2    | .   .   4   1   1   
  Treads                   12   | .   24  11  11  .   
  Leg                      13   | .   3   21  14  5   
  Device                   8    | .   12  .   8   17  
  Storage                  10   | .   14  11  9   6   
  Processor                14   | .   .   22  14  14  
  Protection               1    | .   .   .   3   1   
  Energy Gun               12   | .   26  13  9   3   
  Energy Cannon            6    | .   .   8   8   5   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             47   | 11  29  34  47  36  
  Greatest Support         60   | 40  40  60  60  30  
  Greatest Overweight (x)  11   | .   .   1   11  4   
  Average Overweight (x)   .    | .   .   .   .   1   
Largest Inventory Capacity 15   | 8   15  15  15  10  
  Average Capacity         12   | 7   10  15  11  9   
  Most Carried             15   | 3   14  15  15  10  
  Average Carried          10   | 2   7   14  11  8   
  Final Capacity           15   | 8   15  15  10  5   
  Final Carried            14   | 3   14  14  10  5   

 Class Distribution 
--------------------
 57% | Mutant
 42% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
           Mutant | -7/Factory

 Resources                      | -11  -10  -9   -8   -7   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  
Matter Collected           1527 | 228  222  332  392  353  
  Remotely                 .    | .    .    .    .    .    
Salvage Created            3826 | .    613  937  1599 677  
  Parts                    195  | .    35   59   67   34   
Haulers Intercepted        .    | .    .    .    .    .    
Recyclers Shooed           2    | .    .    .    1    1    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Combat Hostiles Destroyed  87   | .   16  24  37  10  
  Melee                    4    | .   .   1   2   1   
  Guns                     54   | .   16  13  16  9   
  Cannons                  19   | .   .   4   15  .   
  AOE                      5    | .   .   3   2   .   
Classes Destroyed          11   | .   3   2   3   3   
  Worker                   5    | .   .   .   2   3   
  Builder                  2    | .   .   .   .   2   
  Recycler                 5    | .   1   .   1   3   
  Watcher                  1    | .   .   1   .   .   
  Swarmer                  26   | .   6   7   9   4   
  Grunt                    36   | .   10  9   17  .   
  Duelist                  1    | .   .   .   1   .   
  Sentry                   14   | .   .   8   6   .   
  Specialist               5    | .   .   .   4   1   
  Hunter                   2    | .   .   .   .   2   
  Programmer               3    | .   .   .   .   3   
Best Kill Streak           10   | .   3   8   10  4   
  Combat Bots Only         8    | .   3   7   8   4   
Max Kills in Single Turn   4    | .   1   4   3   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 3    | .   .   3   2   .   
  Melee                    1    | .   .   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  
Hostile Shots Fired        687  | .    87   129  249  222  
  Missed                   179  | .    20   28   72   59   
Damage Taken               6899 | .    698  1181 2645 2375 
  Core                     1502 | .    100  251  448  703  
  Absorbed by Shields      16   | .    .    .    .    16   
  Regen/Repaired (Parts)   173  | .    32   .    141  .    
Core Remaining (%)         53   | 100  60   37   18   .    
Volleys Fired              216  | .    49   65   59   43   
  Largest                  2    | .    2    2    2    2    
  Hottest                  133  | .    80   133  123  110  
Shots Fired                388  | .    98   115  110  65   
  Gun                      280  | .    98   68   64   50   
  Cannon                   102  | .    .    42   46   14   
  Launcher                 5    | .    .    5    .    .    
  Special                  1    | .    .    .    .    1    
  Kinetic                  50   | .    3    .    .    47   
  Thermal                  313  | .    95   103  100  15   
  Explosive                5    | .    .    5    .    .    
  Electromagnetic          20   | .    .    7    10   3    
  Robot Hit Streak         27   | .    12   27   23   9    
  Robot Miss Streak        8    | .    6    2    3    8    
  Penetration Max          1    | .    .    .    .    1    
  Secondary Targets        1    | .    .    .    .    1    
    Max Gunslinging Chain  1    | .    .    .    .    1    
Shots Hit Robots           318  | .    62   92   97   67   
  Core Hits                181  | .    30   36   62   53   
  Critical Kills           1    | .    .    .    1    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         6    | .    .    2    3    1    
    Burn                   3    | .    .    2    1    .    
    Meltdown               1    | .    .    .    1    .    
    Sever                  1    | .    .    .    1    .    
    Impale                 1    | .    .    .    .    1    
Melee Attacks              30   | .    .    1    13   16   
  Impact                   5    | .    .    1    4    .    
  Slashing                 9    | .    .    .    9    .    
  Piercing                 16   | .    .    .    .    16   
  Sneak Attacks            4    | .    .    .    2    2    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           5940 | .    678  1548 2260 1454 
  Guns                     3156 | .    678  790  889  799  
  Cannons                  1611 | .    .    565  787  259  
  Explosions               276  | .    .    167  109  .    
  Melee                    856  | .    .    .    465  391  
  Ramming                  37   | .    .    26   10   1    
  Kinetic                  827  | .    36   .    .    791  
  Thermal                  4004 | .    642  1432 1667 263  
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          216  | .    .    90   118  8    
  Impact                   124  | .    .    .    124  .    
  Slashing                 341  | .    .    .    341  .    
  Piercing                 391  | .    .    .    .    391  
Highest Corruption         5    | .    1    2    5    3    
  Average Corruption       1    | .    1    2    4    1    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  24   | .    8    10   .    6    
    Message Errors         3    | .    .    3    .    .    
    Matter Fused           7    | .    3    1    .    3    
    Heat Flow Errors       7    | .    3    2    .    2    
    Energy Discharges      2    | .    1    1    .    .    
    Data Loss (minor)      2    | .    .    2    .    .    
    Data Loss (major)      1    | .    .    1    .    .    
    Misfires               1    | .    1    .    .    .    
    Weapon Failures        1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            238  | .    .    7    61   170  
  Projectiles              26   | .    .    .    2    24   
  Explosions               26   | .    .    .    26   .    
  Melee                    186  | .    .    7    33   146  
Knockbacks                 1    | .    .    .    1    .    
  Impact                   1    | .    .    .    1    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      29   | .    .    4    25   .    
  Shots                    2    | .    .    1    1    .    
  Rammed                   3    | .    .    .    1    2    
Targets Rammed             11   | .    .    4    5    2    
  Kicked                   8    | .    .    4    4    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        339  | .    160  334  339  246  
  Average Temperature      88   | .    40   101  99   61   
  Received Heat Transfer   1776 | .    309  405  1062 .    
  Effects                  15   | .    .    6    7    2    
    Shutdowns              1    | .    .    .    1    .    
    Energy Bleed           6    | .    .    .    6    .    
    Interference           7    | .    .    5    .    2    
    Damage (minor)         1    | .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              2    | .    .    .    2    .    
  Impact Corruptions       2    | .    .    1    1    .    
Robots Melted              3    | .    .    2    1    .    
  Combat Hostiles          3    | .    .    2    1    .    
  Parts Melted             13   | .    4    5    4    .    
  Heat Transferred         8076 | .    1475 3109 3097 395  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      2    | .    .    1    1    .    

 Alert                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Peak Influence             639  | .   285 401 639 245 
  Initial                  245  | .   .   25  166 245 
  Average                  241  | .   139 202 351 176 
Maximum Alert Level        2    | .   1   2   2   1   
  Low Security (%)         45   | 100 88  51  17  50  
  Level 1                  39   | .   11  48  42  49  
  Level 2                  15   | .   .   .   39  .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          16   | .   3   3   9   1   
  Investigation            8    | .   2   1   5   .   
  Extermination            1    | .   .   .   .   1   
  Reinforcement            6    | .   1   2   3   .   
  Assault                  1    | .   .   .   1   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   1   

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Distress Signals           7    | .   .   3   4   .   
Communications Jammed      30   | .   .   .   .   30  
  Distress Signals         28   | .   .   .   .   28  
Times Spotted              142  | .   24  40  56  22  
  Peak Tracking Total      12   | .   6   9   8   12  
  Tactical Retreats        5    | .   .   2   2   1   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Traps Triggered            7    | .   3   1   2   1   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 6    | .   .   .   6   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Mat Mat Fac 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Machines Accessed          18   | .   4   7   7   .   
  Terminals                12   | .   3   4   5   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          3    | .   1   1   1   .   
  Recycling Units          1    | .   .   1   .   .   
  Scanalyzers              2    | .   .   1   1   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                49   | .   10  16  23  .   
  Successful               35   | .   6   12  17  .   
  Failed                   14   | .   4   4   6   .   
    Catastrophic           2    | .   .   .   2   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                28   | .   8   9   11  .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          9    | .   2   2   5   .   
  Recycling Units          1    | .   .   1   .   .   
  Scanalyzers              11   | .   .   4   7   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             17   | .   4   6   7   .   
  Record                   2    | .   .   1   1   .   
  Robot Analysis           2    | .   1   1   .   .   
  Prototype ID Bank        3    | .   1   1   1   .   
  Alert Level              2    | .   1   .   1   .   
  Locate Traps             2    | .   .   1   1   .   
  Disarm Traps             1    | .   .   .   1   .   
  Reinforcement Status     1    | .   .   .   1   .   
  Hauler Manifests         1    | .   .   .   1   .   
  Zone Layout              3    | .   1   2   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       7    | .   2   1   4   .   
  Scan Component           4    | .   1   1   2   .   
  Repair                   3    | .   1   .   2   .   
Recycling Unit Hacks       1    | .   .   1   .   .   
  Process                  1    | .   .   1   .   .   
Scanalyzer                 10   | .   .   4   6   .   
  Insert Component         5    | .   .   2   3   .   
  Analyze                  5    | .   .   2   3   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         13   | .   3   5   5   .   
  Full Trace Events        6    | .   1   2   3   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   5    | .   .   2   3   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             3    | .   1   .   2   .   
  Time                     102  | .   26  .   76  .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           5    | .   .   2   3   .   
  Part Schematics Acquired 5    | .   .   2   3   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Yrd Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Robot Analysis Total       2    | .   1   1   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  
Turns Passed               5431 | 90   930  1502 2085 824  
Spaces Moved               2455 | 50   438  843  845  279  
  Core                     6    | 2    .    .    1    3    
  Treads                   1041 | 48   369  255  361  8    
  Legs                     1332 | .    69   588  483  192  
  Wheels                   76   | .    .    .    .    76   
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   120  123  123  80   
  Average Speed            165  | 155  153  137  183  218  
  Slowest Speed            600  | 160  160  200  600  270  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       44   | 4    60   84   69   7    
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 1    | .    .    1    .    .    
Terrain Destroyed          43   | .    .    35   8    .    
  Melee                    1    | .    .    1    .    .    
  Projectile               6    | .    .    .    6    .    
  AOE                      36   | .    .    34   2    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  
Total                      3372 | 59   595  1069 1248 401  
  Wait                     404  | 1    71   89   230  13   
  Move                     2452 | 49   437  842  845  279  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  53   | 3    12   12   19   7    
  Fast Attach              45   | 6    5    8    13   13   
  Attach                   28   | .    2    6    10   10   
  Detach                   7    | .    1    1    4    1    
  Swap                     48   | .    10   17   18   3    
  Drop                     74   | .    8    24   33   9    
  Fire                     216  | .    49   65   59   43   
  Melee                    30   | .    .    1    13   16   
  Ram                      1    | .    .    .    .    1    
  Kick                     7    | .    .    4    3    .    
  Crush                    2    | .    .    .    1    1    
  Escape Stasis            5    | .    .    .    .    5    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sto])
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory

 History 
---------
 Turn | Location      | Event
   16 | -11/Scrapyard | Discovered new exit (range 16)
   91 | -11/Scrapyard | Entered Materials
  306 | -10/Materials | Build established: Mutant
  333 | -10/Materials | Discovered new exit (range 9)
  549 | -10/Materials | Discovered new exit (range 8)
  765 | -10/Materials | Discovered new exit (range 10)
  834 | -10/Materials | Repaired Ion Engine
 1021 | -10/Materials | Entered another Materials area
 1021 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1379 | -9/Materials  | Discovered new exit (range 7)
 1406 | -9/Materials  | Build established: Scavenger-Mutant
 1822 | -9/Materials  | Discovered new exit (range 13)
 1839 | -9/Materials  | Build established: Mutant
 1917 | -9/Materials  | Discovered new exit (range 16)
 1999 | -9/Materials  | Destroyed 7 combat bots
 2191 | -9/Materials  | Discovered new exit (range 6)
 2213 | -9/Materials  | Core integrity fell below 50%
 2359 | -9/Materials  | Discovered new exit (range 7)
 2523 | -9/Materials  | Entered another Materials area
 2523 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 2715 | -8/Materials  | Build established: Scavenger-Mutant
 3172 | -8/Materials  | Build established: Mutant
 3494 | -8/Materials  | Build established: Scavenger-Mutant
 3495 | -8/Materials  | Discovered new exit (range 12)
 3749 | -8/Materials  | Core integrity fell below 50%
 3786 | -8/Materials  | Lost 3 parts (1p2u)
 3789 | -8/Materials  | Destroyed 8 combat bots
 4025 | -8/Materials  | Discovered new exit (range 16)
 4092 | -8/Materials  | Repaired Ion Cannon
 4131 | -8/Materials  | Repaired Pulse Rifle
 4523 | -8/Materials  | First assault squad dispatched
 4596 | -8/Materials  | Identified exit to Factory
 4604 | -8/Materials  | Core integrity fell below 20%
 4608 | -8/Materials  | Entered Factory
 4608 | -7/Factory    | Evolved 2 slots: Utility x2
 4637 | -7/Factory    | Lost 5 parts (1p2n2w)
 4895 | -7/Factory    | Build established: Mutant
 5315 | -7/Factory    | Lost 3 parts (1p1u1w)
 5321 | -7/Factory    | Cargo convoy interrupted
 5389 | -7/Factory    | Core integrity fell below 50%
 5414 | -7/Factory    | Core integrity fell below 20%
 5432 | -7/Factory    | Destroyed by H-55 Commando with Assault Rifle

 Last Messages 
---------------
05411_ Penetrated by Slug. <x3>
05414_ Welding Torch destroyed.
05416_ Penetrated by Slug.
05416_ Wheel destroyed.
05416_ Acquired Gauss Rifle.
05417_ Slug penetrates Wall.
05420_ Penetrated by Slug.
05420_ Acquired Com. Wheel.
05420_ Penetrated by Slug.
05420_ Med. Storage Unit destroyed.
05423_ Penetrated by Slug.
05423_ Acquired Wheel.
05423_ Wheel destroyed.
05426_ Slug penetrates Wall.
05426_ Penetrated by Slug.
05426_ Slug penetrates H-55 Commando. <x2>
05428_ H-55 Commando destroyed.
05429_ Penetrated by Slug.
05429_ Gauss Rifle destroyed.
05432_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          23
Energy Capacity            440
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Jamming Range              12
Base Temperature (-)       100
Armor Coverage             450
Evasion (%)                55
Targeting Accuracy         12
Recoil Reduction           5

 Item Schematics 
-----------------
              Titanium Leg | -9/Materials | Scanalyzed
   Imp. Targeting Computer | -9/Materials | Scanalyzed
                    Scythe | -8/Materials | Scanalyzed
 Hrd. Medium Armor Plating | -8/Materials | Scanalyzed
           Hvy. EM Shotgun | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
It's Just You
Total Silence

 Challenges 
------------
None

 Game 
------
Seed              MetafieldIntegrityWeb
  Manual?         0
Play Time         01:29:40
  Cumulative      11.2 hours
  Start           2024.05.17 @ 23:04:35
  End             2024.05.19 @ 23:29:09
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          9
  Rogue           9
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          14
Achievement%      12
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 95256c22-5bc8-44dc-9034-4c34902d47e8