Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.03.22 @ 22:41:08 Player: malcneuro Result: Destroyed by 64-CV5(z) with Zionite Laser-S Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (36) 180 Value Destroyed (1040) 1040 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1025) 1025 TOTAL SCORE: 4045 Bonus ------- Follower Combat Kills 25 Destroyed Z-Imprinter 1000 Cogmind --------- Core Integrity 0/400 Matter 86/300 Energy 97/100 System Corruption 0% Temperature Cool (80) Movement Treading (210) Ox2 Location -7/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Armored Treads > --- UTILITY (5) ------ Medium Storage Unit Large Storage Unit Large Storage Unit > --- WEAPON (2) ------- Improved Assault Rifle > --- INVENTORY (20) --- Ion Engine Light Nuclear Core Armored Treads High-capacity Matter Pod (200) Phasing AFG EM Pulse Gun EM Pulse Gun Improved EM Shotgun Improved EM Shotgun Improved EM Shotgun Improved EM Shotgun Improved EM Shotgun Improved EM Shotgun Spear Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- Medium Storage Unit Large Storage Unit Large Storage Unit Experimental Sensor Array Phasing AFG > --- WEAPON ----------- Improved EM Shotgun Improved Assault Rifle > --- INVENTORY -------- Ion Engine Light Nuclear Core Armored Treads Armored Treads High-capacity Matter Pod EM Pulse Gun EM Pulse Gun Improved EM Shotgun Improved EM Shotgun Improved EM Shotgun Improved EM Shotgun Improved EM Shotgun Heavy Assault Rifle Improved Assault Rifle Grenade Launcher Grenade Launcher Grenade Launcher Grenade Launcher Spear [Rating: 40] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Armored Treads Treads Armored Treads Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Power Shielding Weapon Improved Assault Rifle Energy Gun Improved EM Shotgun Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -7 -7 ------- Run | Scr Mat Min Mat Min Zio Dee Slots Evolved 3 | . 1 . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 3 | . 1 . 2 . . . Weapon . | . . . . . . . Parts Attached 40 | 7 3 4 15 1 2 8 Power 4 | 1 1 . 2 . . . Engine 4 | 1 1 . 2 . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 8 | 2 . 1 4 . . 1 Treads 8 | 2 . 1 4 . . 1 Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 9 | 2 1 . 3 1 2 . Device 4 | . . . 1 1 2 . Storage 3 | 1 . . 2 . . . Processor 1 | . 1 . . . . . Hackware . | . . . . . . . Protection 1 | 1 . . . . . . Artifact . | . . . . . . . Weapon 19 | 2 1 3 6 . . 7 Energy Gun 6 | 1 . 3 2 . . . Energy Cannon . | . . . . . . . Ballistic Gun 8 | 1 1 . 3 . . 3 Ballistic Cannon . | . . . . . . . Launcher 4 | . . . . . . 4 Special Weapon 1 | . . . 1 . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . 1 1 1 . Parts Lost 17 | . . 3 3 . . 11 Power 2 | . . . 1 . . 1 Propulsion 3 | . . . 1 . . 2 Utility 2 | . . . . . . 2 Weapon 10 | . . 3 1 . . 6 Highest Loss Streak 10 | . . 3 2 . . 10 Average Slot Usage (%) 96 | . 98 99 89 100 100 86 Engine 10 | . 12 12 9 10 10 8 Treads 21 | . 25 25 19 20 20 19 Device 10 | . . . 7 17 20 8 Storage 22 | . 12 12 15 30 30 30 Processor 4 | . 10 12 7 . . . Protection 5 | . 12 12 10 2 . . Energy Gun 9 | . 5 11 8 10 10 6 Ballistic Gun 11 | . 19 13 11 10 10 7 Naked Turns . | . . . . . . . Heaviest Build 74 | 16 17 18 55 55 74 55 Greatest Support 40 | 40 40 40 40 40 40 40 Greatest Overweight (x) 1 | . . . 1 1 1 1 Average Overweight (x) . | . . . . 1 1 1 Largest Inventory Capacity 20 | 8 8 8 20 20 20 20 Average Capacity 14 | 7 8 8 11 20 20 20 Most Carried 20 | 7 8 8 20 20 20 20 Average Carried 14 | 3 6 7 10 19 19 19 Final Capacity 20 | 8 8 8 20 20 20 20 Final Carried 20 | 7 8 7 20 20 20 14 Class Distribution -------------------- 100% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -7/Zion Hacker-Mutant | -7/Deep Caves Resources | -11 -10 -10 -9 -9 -7 -7 ----------- Run | Scr Mat Min Mat Min Zio Dee Matter Collected 890 | 270 80 117 341 31 . 51 Remotely . | . . . . . . . Salvage Created 1401 | . 255 205 832 . . 109 Parts 85 | . 11 12 62 . . . Haulers Intercepted 1 | . 1 . . . . . Recyclers Shooed 2 | . . . 2 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -7 ------- Run | Scr Mat Min Mat Min Zio Dee Combat Hostiles Destroyed 41 | . 5 6 23 . . 7 Guns 41 | . 5 6 23 . . 7 Classes Destroyed 6 | . 3 1 1 . . 1 Hauler 1 | . 1 . . . . . Swarmer 11 | . 1 2 8 . . . Grunt 16 | . 4 2 10 . . . Sentry 5 | . . . 5 . . . Demolisher 2 | . . 2 . . . . Assembled 6 | . . . . . . 6 Best Kill Streak 5 | . 2 2 5 . . 3 Combat Bots Only 5 | . 2 2 5 . . 3 Max Kills in Single Turn 2 | . 1 1 2 . . 1 Gunslinging 1 | . . . 1 . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . 1 Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -9 -9 -7 -7 -------- Run | Scr Mat Min Mat Min Zio Dee Damage Taken 3063 | . 294 393 851 . . 1525 Core 525 | . 50 58 144 . . 273 Absorbed by Shields . | . . . . . . . Core Remaining (%) 78 | 100 . 56 . . . . Volleys Fired 123 | . 27 14 57 . . 25 Largest 2 | . 2 2 2 . . 2 Hottest 140 | . 70 80 140 . . 68 Shots Fired 238 | . 54 28 108 . . 48 Gun 219 | . 54 28 105 . . 32 Cannon . | . . . . . . . Launcher 16 | . . . . . . 16 Special 3 | . . . 3 . . . Kinetic 156 | . 44 17 75 . . 20 Thermal 13 | . 10 . 3 . . . Explosive 16 | . . . . . . 16 Electromagnetic 53 | . . 11 30 . . 12 Robot Hit Streak 52 | . 14 39 52 . . 30 Robot Miss Streak 1 | . 1 . 1 . . 1 Penetration Max . | . . . . . . . Secondary Targets 6 | . . . 3 . . 3 Max Gunslinging Chain 1 | . . . 1 . . 1 Shots Hit Robots 214 | . 49 27 95 . . 43 Core Hits 94 | . 15 11 37 . . 31 Critical Hits 1 | . . . 1 . . . Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3191 | . 526 298 1361 . . 1006 Guns 2560 | . 526 298 1285 . . 451 Cannons . | . . . . . . . Explosions 555 | . . . . . . 555 Melee . | . . . . . . . Ramming 4 | . . . 4 . . . Kinetic 1800 | . 426 177 946 . . 251 Thermal 172 | . 100 . 72 . . . Explosive 555 | . . . . . . 555 Electromagnetic 660 | . . 121 339 . . 200 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . 1 1 1 . Average Corruption 1 | . . . 1 1 1 . Corruption Purged . | . . . . . . . Effects 8 | . . . 3 4 1 . Message Errors 3 | . . . 1 1 1 . Energy Discharges 2 | . . . 1 1 . . Data Loss (minor) 3 | . . . 1 2 . . Overload Shots . | . . . . . . . Overflow Damage 10 | . . . . . . 10 Projectiles . | . . . . . . . Explosions 10 | . . . . . . 10 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 14 | . . . . . . 14 Shots 1 | . . . . . . 1 Rammed 1 | . . . 1 . . . Targets Rammed 1 | . . . 1 . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 281 | . 141 36 281 . . 197 Average Temperature 77 | . 42 14 99 . . 103 Received Heat Transfer 1447 | . 270 39 453 . . 685 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . 1 . . . . . Heat Transferred 446 | . 296 . 150 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -7 ------- Run | Scr Mat Min Mat Min Zio Dee Peak Influence 390 | . 111 80 390 79 . . Initial 74 | . . 13 . 74 . . Average 75 | . 66 29 159 33 . . Maximum Alert Level 1 | . . . 1 . . . Low Security (%) 90 | 100 100 100 69 100 . . Level 1 9 | . . . 30 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 5 | . . . 5 . . . Investigation 1 | . . . 1 . . . Extermination . | . . . . . . . Reinforcement 4 | . . . 4 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -7 --------- Run | Scr Mat Min Mat Min Zio Dee Distress Signals 4 | . 1 . 3 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 83 | . 10 17 47 . . 9 Peak Tracking Total 18 | . 5 18 7 . . 3 Tactical Retreats 5 | . . 1 4 . . . Traps | -11 -10 -10 -9 -9 -7 -7 ------- Run | Scr Mat Min Mat Min Zio Dee Traps Triggered 2 | . . . 2 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -7 ---------- Run | Scr Mat Min Mat Min Zio Dee Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -7 --------- Run | Scr Mat Min Mat Min Zio Dee Machines Accessed 7 | . 4 . 2 1 . . Terminals 6 | . 4 . 1 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 16 | . 9 . 4 3 . . Successful 10 | . 5 . 3 2 . . Failed 6 | . 4 . 1 1 . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 17 | . 7 . 3 3 4 . Terminals 15 | . 9 . 3 3 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 9 | . 5 . 2 2 . . Part Schematic 3 | . 1 . . 2 . . Prototype ID Bank 1 | . 1 . . . . . Branch Access Points 2 | . 1 . 1 . . . Terminal Index 2 | . 1 . 1 . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . Report Inventory 1 | . . . 1 . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 3 | . 1 . 1 1 . . Full Trace Events 1 | . . . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . 1 . . 2 . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -7 ------------ Run | Scr Mat Min Mat Min Zio Dee Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -7 -------- Run | Scr Mat Min Mat Min Zio Dee Total Allies 1 | . . 1 . . . . Largest Group 1 | . . 1 1 . . . Highest-Rated Group 31 | . . 31 31 . . . Highest-Rated Ally 31 | . . 31 31 . . . Total Orders . | . . . . . . . Ally Attacks 1 | . . . 1 . . . Total Damage 21 | . . . 21 . . . Kills 1 | . . . 1 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -7 ------- Run | Scr Mat Min Mat Min Zio Dee Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . . . 2 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -7 ------------- Run | Scr Mat Min Mat Min Zio Dee Turns Passed 5740 | 115 535 992 1171 935 1703 289 Spaces Moved 2958 | 57 279 574 556 491 892 109 Core 2 | 2 . . . . . . Treads 2956 | 55 279 574 556 491 892 109 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 190 190 190 Average Speed 176 | 156 160 160 167 190 190 190 Slowest Speed 190 | 160 160 160 190 190 190 190 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 55 | 4 36 98 58 90 82 17 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . . . 1 . . Known Exits Taken 5 | 1 1 1 1 . 1 . Unknown Exits Taken 1 | . . . . 1 . . Scrap Searched 2 | . . . . . 2 . Spaces Dug . | . . . . . . . Terrain Destroyed 41 | . . . . . . 41 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 41 | . . . . . . 41 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -7 --------- Run | Scr Mat Min Mat Min Zio Dee Total 3242 | 80 319 621 683 494 903 142 Wait 57 | 10 1 27 19 . . . Move 2952 | 56 278 573 555 490 891 109 Hop . | . . . . . . . Pick Up 40 | 7 5 2 20 1 5 . Fast Attach 16 | 7 1 . 7 1 . . Attach 15 | . 1 3 4 . 1 6 Detach 3 | . . . 3 . . . Swap 9 | . 1 1 4 . 1 2 Drop 26 | . 5 1 13 2 5 . Fire 123 | . 27 14 57 . . 25 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 1 | . . . 1 . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 6 exits: *Mat x2 / *Min x2 / *Sto x2) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -7/Zion (discovered 2 exits: *Dee / *Pro) -7/Deep Caves History --------- Turn | Location | Event 29 | -11/Scrapyard | Identified exit to Materials 29 | -11/Scrapyard | Discovered exit to Materials (range 15) 116 | -11/Scrapyard | Entered Materials 116 | -10/Materials | Evolved 1 slot: Utility x1 131 | -10/Materials | Identified exit to Mines 309 | -10/Materials | Build established: Hacker-Mutant 651 | -10/Materials | Entered Mines 675 | -10/Mines | Identified exit to Materials 675 | -10/Mines | Discovered exit to Materials (range 8) 755 | -10/Mines | Discovered exit to Materials (range 13) 1036 | -10/Mines | Assembled infested the area 1041 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1232 | -10/Mines | Lost 3 parts (3w) 1554 | -10/Mines | Received a Mining Laser from a helpful Derelict 1643 | -10/Mines | Entered Materials 1643 | -9/Materials | Accompanied by 1 ally 1643 | -9/Materials | Evolved 2 slots: Utility x2 1963 | -9/Materials | Identified exit to Storage 1963 | -9/Materials | Discovered exit to Storage (range 11) 2131 | -9/Materials | Discovered exit to Storage (range 12) 2289 | -9/Materials | Identified exit to Mines 2291 | -9/Materials | Identified exit to Materials 2291 | -9/Materials | Discovered exit to Materials (range 12) 2574 | -9/Materials | Discovered exit to Materials (range 8) 2814 | -9/Materials | Entered Mines 2831 | -9/Mines | Met a Derelict bent on vengeance 3082 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3087 | -9/Mines | Found Prototype Device 3087 | -9/Mines | Identified Exp. Sensor Array 3128 | -9/Mines | Discovered exit to Materials (range 9) 3240 | -9/Mines | Discovered exit to Materials (range 15) 3518 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3749 | -9/Mines | Entered Zion 3903 | -7/Zion | Identified exit to Proximity Caves 3903 | -7/Zion | Discovered exit to Proximity Caves (range 14) 3953 | -7/Zion | Learned Factory emergency access door positions 4127 | -7/Zion | System corruption cleaned by Quarantine Array 4655 | -7/Zion | Learned Factory emergency access door positions 4758 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 5189 | -7/Zion | Found Prototype Device 5318 | -7/Zion | Identified Phasing AFG 5409 | -7/Zion | Opened final containment barrier to the Deep Caves 5439 | -7/Zion | Identified exit to Deep Caves 5439 | -7/Zion | Discovered exit to Deep Caves (range 5) 5443 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 5452 | -7/Zion | Entered Deep Caves 5689 | -7/Deep Caves | Attacked by Z-Imprinter 5702 | -7/Deep Caves | Core integrity fell below 50% 5710 | -7/Deep Caves | Core integrity fell below 20% 5734 | -7/Deep Caves | Destroyed Z-Imprinter 5741 | -7/Deep Caves | Destroyed by 64-CV5(z) with Zionite Laser-S Last Messages --------------- 05706_ Imp. Ion Engine destroyed. 05708_ Destroyed Prototype Reactor. 05709_ Grenade Launcher destroyed. 05709_ Exp. Sensor Array destroyed. 05711_ The unstable cave ceiling collapses. 05716_ Grenade Launcher destroyed. 05718_ The unstable cave ceiling collapses. 05718_ Destroyed Prototype Protection. 05721_ The unstable cave ceiling collapses. 05721_ Arm. Treads destroyed. 05722_ The unstable cave ceiling collapses. 05723_ Grenade Launcher destroyed. 05729_ The unstable cave ceiling collapses. 05732_ Hvy. Assault Rifle destroyed. 05733_ Arm. Treads destroyed. 05734_ Z-Imprinter: "You cannot stop us! Another will take my place! Derelicts will one day ru..." 05734_ Z-Imprinter destroyed. 05737_ The unstable cave ceiling collapses. 05739_ Imp. Assault Rifle destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????###?????????????????????????????????????????? | | ????? ?????????????????????????????#####??????? | | ???? ?????##????????????????????## ######?? | | ???? ##?### ##?????######??????## ##? | | ??? ## # #??#### ##????## ## | | ??? #;##; #???## | | ??? #???# | | ?? #???# | | ?? @ ##???# # | | ?? # | | ????"" # ## # | | ????"" # ### # % | | ????"" ## # %# | | ????"" # # | | ??? z z # | | ??"""" # ## # | | ????"" ## ## | | ????"" # # ###### | | ?????" ## ##### #????## ## | | ????" #?##???# #?????# | | ???? ??????# #?????# | | ????? #?????# ?????# ## | | ????? #????? ?????# #### | | ??????? ##????? ?????# #??# | | ????????? ??????? ????? #### | | ???????????? ???????# ?????#### | | ?????????????? ?????? ?????????#????????# ## | | ?????????????????????????????????????????????## ## | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# "" | | ????????????????????????????????????????????## """ | | ??????????????????????????????????????????### " | | ?????????????????????????????????????????## % | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 33 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked EM Pulse Gun | -9/Mines | Hacked Hvy. EM Pulse Gun | -9/Mines | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SlugSmallSheargun Manual? 0 Play Time 00:40:41 Cumulative 32.9 hours Start 2021.03.18 @ 23:22:15 End 2021.03.22 @ 22:41:08 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 16 Rogue 12 Adventurer 0 Explorer 4 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 38 Achievement% 34 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8e571d32-7983-46d2-adeb-d34d14b9f4f0