Cogmind - Beta 16 *** ADVENTURER MODE // 2025.12.01 @ 16:30:52 Player: Gentle Jesus Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (15) 3000 Robots Destroyed (118) 590 Value Destroyed (3477) 3477 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (464) 464 TOTAL SCORE: 10271 Bonus ------- Follower Combat Kills 171 Met Imprinter 300 Friendly Fire -7 Cogmind --------- Core Integrity 749/1000 Matter 290/300 Energy 315/315 System Corruption 4% Temperature Cool (0) Movement Walking (120) Location -5/Factory Parts ------- > --- POWER (1) -------- Neutrino Core > --- PROPULSION (4) --- Carbon-fiber Leg Thunder Leg Thunder Leg Thunder Leg > --- UTILITY (8) ------ Improved Heat Sink Large Storage Unit Visual Processing Unit Advanced Sensor Array Improved Transmission Jammer > --- WEAPON (4) ------- Cooled Plasma Rifle Heavy Plasma Cannon > --- INVENTORY (15) --- Light Fission Core Medium Storage Unit Advanced Sensor Array Long-range Proton Cannon Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Thunder Leg Thunder Leg Thunder Leg Thunder Leg > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Large Storage Unit Visual Processing Unit Advanced Sensor Array Improved Transmission Jammer Phase Shifter > --- WEAPON ----------- Cooled Plasma Rifle Heavy Plasma Cannon > --- INVENTORY -------- Light Fission Core Thunder Leg Medium Storage Unit Advanced Sensor Array Long-range Proton Cannon [Rating: 71] Favorites ----------- Power F-cell Engine Engine F-cell Engine Power Core Neutrino Core Propulsion Wheel Leg Thunder Leg Wheel Wheel Hover Unit Improved Gravmag System Flight Unit Nuclear Pulse Array Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Improved Signal Interpreter Protection Insulated Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Impact Weapon Hammer Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Low Low Zio Pro Fac Was Fac Slots Evolved 10 | . . . 2 . 2 . 2 2 . . . . 2 . . Power . | . . . . . . . . . . . . . . . . Propulsion 2 | . . . 1 . 1 . . . . . . . . . . Utility 6 | . . . 1 . 1 . 1 2 . . . . 1 . . Weapon 2 | . . . . . . . 1 . . . . . 1 . . Parts Attached 93 | 6 4 . 10 . 5 7 12 8 4 1 . 4 6 1 25 Power 12 | 1 . . 1 . 1 2 . 3 . . . . . . 4 Engine 8 | 1 . . 1 . 1 2 . 3 . . . . . . . Core 4 | . . . . . . . . . . . . . . . 4 Reactor . | . . . . . . . . . . . . . . . . Propulsion 31 | 2 . . 3 . 1 2 6 2 1 . . . 4 1 9 Treads . | . . . . . . . . . . . . . . . . Leg 8 | . . . . . . . . . . . . . . 1 7 Wheel 20 | 2 . . 3 . 1 2 6 2 1 . . . 3 . . Hover 1 | . . . . . . . . . . . . . 1 . . Flight 2 | . . . . . . . . . . . . . . . 2 Utility 25 | 1 2 . 1 . 2 . 4 3 2 . . 1 1 . 8 Device 13 | . 1 . . . 1 . 2 1 1 . . 1 . . 6 Storage 3 | 1 1 . . . . . . . . . . . . . 1 Processor 4 | . . . . . 1 . 1 . . . . . 1 . 1 Hackware . | . . . . . . . . . . . . . . . . Protection 5 | . . . 1 . . . 1 2 1 . . . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 25 | 2 2 . 5 . 1 3 2 . 1 1 . 3 1 . 4 Energy Gun 10 | 2 . . 2 . . 1 1 . 1 . . 1 . . 2 Energy Cannon 3 | . . . 1 . . . . . . . . . . . 2 Ballistic Gun 2 | . . . 1 . . . . . . . . 1 . . . Ballistic Cannon 4 | . 2 . . . . 1 1 . . . . . . . . Launcher 3 | . . . 1 . . 1 . . . . . 1 . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . 1 . . . . . . . 1 . . Slashing Weapon 1 | . . . . . . . . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . 2 . . 2 . 1 . . . . 2 . 3 Parts Lost 39 | . . . 6 . . 3 8 2 1 . . 12 . 3 4 Power 2 | . . . 1 . . 1 . . . . . . . . . Propulsion 17 | . . . 1 . . 2 5 2 . . . 4 . 2 1 Utility 12 | . . . 1 . . . 2 . . . . 5 . 1 3 Weapon 8 | . . . 3 . . . 1 . 1 . . 3 . . . Highest Loss Streak 6 | . . . 6 . . 2 5 1 1 . . 5 . 3 2 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Backups 12 | 1 5 5 9 13 13 15 12 11 17 19 21 20 2 2 3 Power 1 | . 1 1 1 2 1 . 1 2 2 3 3 2 . . . Propulsion . | . 2 2 1 2 1 1 . . . . . . . . . Utility 6 | . . . 2 4 5 6 6 5 11 12 12 11 . . . Weapon 3 | . 1 2 4 5 6 6 4 4 3 4 5 5 1 2 1 Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 18 | . . . . . 1 1 . . . . . 13 . . 3 Power 2 | . . . . . . . . . . . . 2 . . . Propulsion . | . . . . . . . . . . . . . . . . Utility 13 | . . . . . 1 1 . . . . . 9 . . 2 Weapon 3 | . . . . . . . . . . . . 2 . . 1 Tool/Special . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 82 | . 97 100 83 88 98 97 91 87 95 100 100 83 28 28 53 Engine 5 | . 14 14 10 11 9 8 7 6 6 6 6 5 . . . Leg 3 | . . . . . . . . . . . . . . . 15 Wheel 18 | . 28 28 25 33 35 34 24 15 21 26 26 13 9 9 . Device 15 | . 1 14 11 11 17 18 12 16 20 20 20 19 . . 14 Storage 6 | . 25 14 11 11 9 9 7 6 6 6 6 5 . . 2 Processor 9 | . . . . . 8 9 14 13 13 13 13 13 12 10 3 Protection 3 | . . . 3 . . . . 9 6 6 6 5 . . . Energy Gun 7 | . 9 . 4 . . 4 13 6 11 13 13 6 . . 4 Energy Cannon 1 | . . . 3 11 9 1 . . . . . . . . 3 Ballistic Cannon 2 | . 16 28 9 . . 8 2 6 1 . . . . . . Impact Weapon 1 | . . . . . 6 1 3 5 6 2 . . . 3 . Slashing Weapon 1 | . . . . . . . . . . 3 6 6 4 . . Peak Build Rating 71 | 6 7 7 12 11 19 23 35 40 44 46 49 49 28 28 71 Average Rating 36 | 5 6 7 9 11 18 20 28 36 41 45 48 44 15 16 51 On Entrance 21 | . 6 7 7 11 11 19 23 30 40 44 46 49 12 28 11 Avg Prop Armor Cover (%) 27 | . . . . . . . . . . . . . 27 27 . Naked Turns 24 | . . . . . . . . . . . . . . 24 . Heaviest Build 113 | 12 94 90 94 90 93 96 103 111 110 109 109 113 3 3 54 Greatest Support 92 | 32 32 32 48 36 46 46 46 36 46 46 46 46 30 30 92 Greatest Overweight (x) 33 | 3 2 2 3 2 2 2 33 4 3 2 2 11 . . 1 Average Overweight (x) 1 | . 1 2 1 2 1 1 2 3 2 2 2 4 . . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 5 5 15 Average Capacity 21 | 7 24 25 25 25 25 25 25 25 25 25 25 24 5 5 10 Most Carried 25 | 4 6 5 13 14 14 18 17 16 19 19 25 25 5 5 6 Average Carried 13 | 1 5 5 9 13 13 15 12 11 17 19 24 22 4 5 4 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 5 5 5 15 Final Carried 25 | 4 5 5 13 14 14 17 14 16 19 19 25 5 5 5 4 Class Distribution -------------------- 46% | Scavenger-Mutant 34% | Mutant 7% | Scavenger-Assassin 7% | Scavenger-Skirmisher 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Assassin | -8/Materials Scavenger-Skirmisher | -8/Storage Scavenger-Assassin | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Scavenger-Mutant | -5/Proximity Caves Mutant | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 ----------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Low Low Zio Pro Fac Was Fac Matter Collected 2098 | 260 . 40 332 22 60 287 220 246 101 10 . 92 89 . 339 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 3913 | 127 . 20 641 36 74 371 659 402 75 87 . 404 87 . 930 Parts 200 | 8 . 3 51 3 1 19 30 14 4 1 . 19 7 . 40 Haulers Intercepted 3 | . . . 1 . . . 2 . . . . . . . . Recyclers Shooed 5 | 1 . 1 . . . 1 1 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 17 | . . . . . . . . . 4 1 . 12 . . . Prevented 8 | . . . . . . . . . . 1 . 7 . . . Parts Restored . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Low Low Zio Pro Fac Was Fac Combat Hostiles Destroyed 79 | . . 2 18 2 2 12 9 5 5 1 . 10 . . 13 Melee 4 | . . . . . 2 . . . . . . 2 . . . Guns 34 | . . . 3 2 . 4 8 3 3 1 . 2 . . 8 Cannons 22 | . . 2 6 . . 6 1 2 2 . . . . . 3 AOE 17 | . . . 9 . . 2 . . . . . 6 . . . Classes Destroyed 15 | 3 . 1 6 . . 2 1 1 . . . 1 . . . Worker 10 | 1 . . . . . . 4 . . . . . 3 . 2 Builder 10 | . . . 3 . . 2 . 3 . . . . 1 . 1 Tunneler 1 | 1 . . . . . . . . . . . . . . . Hauler 3 | . . . 1 . . . 2 . . . . . . . . Recycler 7 | 1 . . 1 . 1 1 1 1 . . . . . . 1 Mechanic 2 | . . . 1 . . . . 1 . . . . . . . Watcher 6 | . . . 2 . . . . 1 . . . . . . 3 Swarmer 24 | . . 2 7 2 2 2 . . 4 . . 1 . . 4 Saboteur 1 | . . . . . . . . . . . . 1 . . . Grunt 32 | . . . 6 . . 7 6 3 . 1 . 6 . . 3 Brawler 2 | . . . . . . 1 . . . . . 1 . . . Duelist 2 | . . . . . . 2 . . . . . . . . . Sentry 9 | . . . 5 . . . 2 1 . . . . . . 1 Hunter 2 | . . . . . . . . 1 . . . . . . 1 Programmer 7 | . . . . . . . 1 . 1 . . 1 . . 4 Decomposer 1 | . . . . . . . . . . 1 . . . . . Best Kill Streak 16 | 3 . 2 16 2 3 7 8 4 3 1 . 4 3 . 5 Combat Bots Only 10 | . . 2 10 2 2 4 3 2 3 1 . 4 . . 5 Max Kills in Single Turn 3 | 1 . 1 3 1 1 2 1 1 1 1 . 2 1 . 1 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 2 | . . . 2 . . 1 . . . . . 2 . . . Melee 1 | . . . . . 1 . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Low Low Zio Pro Fac Was Fac Hostile Shots Fired 587 | . . 4 86 9 21 61 137 60 15 . . 84 . 4 106 Missed 190 | . . 2 34 2 10 17 40 20 5 . . 27 . . 33 Hits 397 | . . 2 52 7 11 44 97 40 10 . . 57 . 4 73 Melee 11 | . . . . . . 3 . . . . . 4 . 4 . Projectile 386 | . . 2 52 7 11 41 97 40 10 . . 53 . . 73 Critical Strikes 14 | . . . 1 . . 1 2 . . . . 1 . 3 6 Damage Taken 4849 | . . 12 634 37 111 501 888 344 110 . . 949 . 143 1120 Core 982 | . . . 71 7 35 135 203 44 . . . 236 . 143 108 Absorbed by Shields . | . . . . . . . . . . . . . . . . Ignored by Resistances 1498 | . . 4 186 14 32 147 273 117 43 . . 331 . 37 314 Regen/Repaired (Parts) 68 | . . . . . 39 . . 29 . . . . . . . Core Remaining (%) 81 | 100 . 100 . 80 . 69 71 . . . . 67 . . . Volleys Fired 237 | 5 1 3 30 4 1 34 34 26 12 3 . 17 . . 67 Largest 3 | 2 2 2 2 2 1 2 3 2 2 2 . 2 . . 2 Hottest 250 | 100 100 60 101 88 68 88 175 120 120 135 . 135 . . 250 Shots Fired 422 | 10 2 6 54 8 1 66 62 52 19 6 . 26 . . 110 Gun 218 | 10 2 . 19 4 . 21 50 26 8 6 . 18 . . 54 Cannon 182 | . . 6 26 4 1 40 12 26 11 . . . . . 56 Launcher 22 | . . . 9 . . 5 . . . . . 8 . . . Special . | . . . . . . . . . . . . . . . . Kinetic 130 | . . 6 24 4 . 45 12 26 11 . . 2 . . . Thermal 245 | 10 2 . 9 4 1 16 50 26 8 3 . 6 . . 110 Explosive 22 | . . . 9 . . 5 . . . . . 8 . . . Electromagnetic 25 | . . . 12 . . . . . . 3 . 10 . . . Robot Hit Streak 48 | 7 8 4 10 2 . 21 48 22 10 5 . 16 . . 36 Robot Miss Streak 10 | 1 1 2 1 2 . 1 1 3 3 1 . 2 . . 10 Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . Shots Hit Robots 344 | 8 1 4 41 4 5 55 55 45 14 3 . 29 4 . 76 Core Hits 202 | 4 . 2 33 2 1 28 35 26 9 3 . 27 3 . 29 Critical Kills . | . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . Critical Strikes 11 | 1 . . . . . . 4 1 1 . . 1 . . 3 Burn 8 | 1 . . . . . . 4 . . . . . . . 3 Blast 2 | . . . . . . . . 1 1 . . . . . . Sever 1 | . . . . . . . . . . . . 1 . . . Melee Attacks 63 | . . . . . 19 . 20 5 . 1 2 4 12 . . Impact 44 | . . . . . 19 . 20 5 . . . . . . . Slashing 19 | . . . . . . . . . . 1 2 4 12 . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 6 | . . . . . 1 . 1 . . . . . 4 . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 11035 | 98 12 69 1658 78 156 1400 1298 1124 418 66 . 1755 309 . 2594 Guns 4247 | 98 12 . 196 36 . 306 915 614 191 66 . 317 . . 1496 Cannons 3162 | . . 69 398 42 . 589 266 473 227 . . . . . 1098 Explosions 2915 | . . . 1064 . . 505 . . . . . 1346 . . . Melee 711 | . . . . . 156 . 117 37 . . . 92 309 . . Ramming . | . . . . . . . . . . . . . . . . Kinetic 1997 | . . 69 281 36 . 606 266 473 227 . . 39 . . . Thermal 5300 | 98 12 . 238 42 . 289 915 614 191 24 . 283 . . 2594 Explosive 2763 | . . . 1013 . . 505 . . . . . 1245 . . . Electromagnetic 264 | . . . 126 . . . . . . 42 . 96 . . . Impact 310 | . . . . . 156 . 117 37 . . . . . . . Slashing 401 | . . . . . . . . . . . . 92 309 . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 4 | . . . . . . . . . . . . 1 . . 4 Average Corruption 2 | . . . . . . . . . . . . 1 . . 3 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 20 | . . . . . . . . . . . . 4 . . 16 Message Errors 3 | . . . . . . . . . . . . 1 . . 2 Matter Fused 4 | . . . . . . . . . . . . 1 . . 3 Heat Flow Errors 3 | . . . . . . . . . . . . . . . 3 Energy Discharges 3 | . . . . . . . . . . . . 1 . . 2 Data Loss (minor) 2 | . . . . . . . . . . . . . . . 2 Data Loss (major) 2 | . . . . . . . . . . . . . . . 2 Alerts 1 | . . . . . . . . . . . . 1 . . . Weapon Failures 2 | . . . . . . . . . . . . . . . 2 Overload Shots 19 | . . . . . . . . . . . . . . . 19 Effects 1 | . . . . . . . . . . . . . . . 1 Heat Surge 1 | . . . . . . . . . . . . . . . 1 Overflow Damage 278 | . . . 100 1 30 . 16 . 12 . . 55 28 . 36 Projectiles 81 | . . . 16 1 . . 16 . 12 . . . . . 36 Explosions 139 | . . . 84 . . . . . . . . 55 . . . Melee 58 | . . . . . 30 . . . . . . . 28 . . Knockbacks 26 | . . 1 4 . . 9 5 5 2 . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic 26 | . . 1 4 . . 9 5 5 2 . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 231 | . . . 143 . . . . . . . . 88 . . . Shots 7 | . . . 5 . . . . . . . . 2 . . . Rammed . | . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 329 | 98 39 . 144 72 16 45 329 2 . 21 . 100 . . 257 Average Temperature 68 | 60 24 . 42 36 12 18 139 2 . 14 . 51 . . 58 Received Heat Transfer 1824 | . . 6 258 . 36 279 588 126 . . . 261 . . 270 Effects 2 | . . . . . . . 2 . . . . . . . . Interference 1 | . . . . . . . 1 . . . . . . . . Short Circuit 1 | . . . . . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 4 | . . . 2 . 2 . . . . . . . . . . Impact Corruptions 3 | . . . . . 3 . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . . . . . . 2 Parts Melted 23 | . . . . . . . 9 3 . . . . . . 11 Heat Transferred 10394 | 370 37 . 383 74 . 555 2210 1400 400 50 . 400 . . 4515 Parts Sabotaged 3 | . . . . . . . . . . . . 3 . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . 1 . . . . . . . . 1 . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Low Low Zio Pro Fac Was Fac Maximum Alert Level 1 | . . . 1 . . 1 . . . . . . . . . Low Security (%) 96 | 100 100 100 63 100 100 99 100 100 . . . . 100 100 100 Level 1 3 | . . . 36 . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 367 | 5 19 50 367 127 47 209 114 45 . . . . 16 . 127 Initial 107 | . 2 . 6 107 38 9 73 35 . . . . 11 . . Average 42 | . 3 36 150 89 12 127 36 11 . . . . 4 . 24 Influence Increases 2637 | 15 27 50 557 80 70 349 278 167 120 20 . 383 28 . 493 Destroy 0b10 Robot/C 1700 | . . 40 360 40 40 240 180 100 100 20 . 320 . . 260 Destroy 0b10 Robot/NC 195 | 15 . . 40 . 5 15 35 30 . . . . 20 . 35 Destroy Leader 368 | . . 10 96 10 . 50 54 22 20 . . 40 . . 66 Allied During Kill 8 | . . . . . . . . . . . . 8 . . . Successful Hack 54 | . 27 . . . 10 . . 2 . . . . . . 15 Disable Machine 54 | . . . 9 . 9 9 . 9 . . . . . . 18 Destroy Structure 168 | . . . 52 . 6 35 9 4 . . . . 8 . 54 Lose Combat Pursuer 90 | . . . . 30 . . . . . . . 15 . . 45 Influence Decreases 2607 | 10 32 30 250 290 161 186 383 251 120 20 . 363 48 . 463 Entered New Map 507 | . 3 . 14 220 79 17 116 49 . . . . 9 . . Time Decay 1709 | 10 29 30 176 70 82 139 206 202 110 20 . 173 39 . 423 Lost Part 311 | . . . 60 . . 30 61 . 10 . . 110 . . 40 Lost Ally 80 | . . . . . . . . . . . . 80 . . . Squads Dispatched 24 | . . . 2 . 1 5 3 3 . . . 1 . . 9 Investigation 5 | . . . . . . . 1 1 . . . . . . 3 Extermination 4 | . . . . . . . 1 1 . . . . . . 2 Reinforcement 11 | . . . 2 . 1 2 1 1 . . . . . . 4 Assault 1 | . . . . . . . . . . . . 1 . . . Garrison 3 | . . . . . . 3 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . 1 . . . . 1 . . . . . . . Haulers Reinforced 2 | . . . . . . . 1 . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Low Low Zio Pro Fac Was Fac Distress Signals 6 | . . . 4 . 1 . . . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 140 | . 1 4 25 4 8 17 13 7 4 1 . 23 . 6 27 Peak Tracking Total 9 | . 1 2 8 3 6 5 4 2 3 1 . 8 . 6 9 Tactical Retreats 5 | . . . . 1 . . . . . . . 1 . . 3 Traps | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Low Low Zio Pro Fac Was Fac Traps Triggered 4 | . . . . . . 1 1 1 . . . . 1 . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 ---------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Low Low Zio Pro Fac Was Fac Machines Disabled 6 | . . . 1 . 1 1 . 1 . . . . . . 2 Max in Single Turn 1 | . . . 1 . 1 1 . 1 . . . . . . 1 Garrison Access 1 | . . . . . 1 . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Low Low Zio Pro Fac Was Fac Machines Accessed 29 | . 4 . 2 2 3 1 2 8 . . . . . . 7 Terminals 14 | . 4 . 2 2 . 1 1 1 . . . . . . 3 Fabricators 4 | . . . . . . . . 3 . . . . . . 1 Repair Stations 3 | . . . . . 1 . . 1 . . . . . . 1 Recycling Units 2 | . . . . . . . . 1 . . . . . . 1 Scanalyzers 2 | . . . . . 1 . . 1 . . . . . . . Garrison Access 4 | . . . . . 1 . 1 1 . . . . . . 1 Total Hacks 62 | . 12 . 4 3 5 1 4 18 . . . . . . 15 Successful 28 | . 8 . 2 2 5 1 . 7 . . . . . . 3 Failed 33 | . 4 . 2 1 . . 4 10 . . . . . . 12 Catastrophic 11 | . 1 . 1 . . . 3 4 . . . . . . 2 Database Lockouts 1 | . . . . . . . . 1 . . . . . . . Manual 15 | . 2 . 1 2 . . 2 4 . . . . . . 4 Terminals 30 | . 12 . 4 3 . 1 2 2 . . . . . . 6 Fabricators 7 | . . . . . . . . 5 . . . . . . 2 Repair Stations 7 | . . . . . 2 . . 4 . . . . . . 1 Recycling Units 6 | . . . . . . . . 2 . . . . . . 4 Scanalyzers 6 | . . . . . 2 . . 4 . . . . . . . Garrison Access 6 | . . . . . 1 . 2 1 . . . . . . 2 Terminal Hacks 14 | . 8 . 2 2 . 1 . . . . . . . . 1 Record 3 | . 3 . . . . . . . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . . . Open Door 1 | . . . . . . 1 . . . . . . . . . Level Access Points 1 | . 1 . . . . . . . . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . . . . Alert Level 2 | . . . 1 1 . . . . . . . . . . . Locate Traps 2 | . 1 . . . . . . . . . . . . . 1 Transport Status 1 | . . . 1 . . . . . . . . . . . . Zone Layout 2 | . 1 . . 1 . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . . 2 Load Schematic 1 | . . . . . . . . . . . . . . . 1 Build 1 | . . . . . . . . . . . . . . . 1 Repair Station Hacks 4 | . . . . . 2 . . 2 . . . . . . . Scan Component 2 | . . . . . 1 . . 1 . . . . . . . Repair 2 | . . . . . 1 . . 1 . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . 2 . . . . . . . Report Inventory 1 | . . . . . . . . 1 . . . . . . . Retrieve Components 1 | . . . . . . . . 1 . . . . . . . Scanalyzer 5 | . . . . . 2 . . 3 . . . . . . . Retrieve Study 5 | . . . . . 2 . . 3 . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 24 | . 3 . 2 2 2 . 2 6 . . . . . . 7 Full Trace Events 5 | . . . . . . . 1 1 . . . . . . 3 Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . 4 . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . . . . . 15 . . . . Parts Built 2 | . . . . . . . . . . . . . . . 2 Authchips . | . . . . . . . . . . . . . . . . Time 95 | . . . . . . . . . . . . . . . 95 Total Part Build Rating 10 | . . . . . . . . . . . . . . . 10 Part Studies Acquired 5 | . . . . . 2 . . 3 . . . . . . . Parts Repaired 2 | . . . . . 1 . . 1 . . . . . . . Time 39 | . . . . . 13 . . 26 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------------ Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Low Low Zio Pro Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Low Low Zio Pro Fac Was Fac Total Allies 4 | . . . . . . . . . . . 4 . . . . Largest Group 4 | . . . . . . . . . . . 4 4 . . . Highest-Rated Group 110 | . . . . . . . . . . . 110 110 . . . Highest-Rated Ally 31 | . . . . . . . . . . . 31 31 . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 42 | . . . . . . . . . . . . 42 . . . Total Damage 888 | . . . . . . . . . . . . 888 . . . Kills 6 | . . . . . . . . . . . . 6 . . . Allies Corrupted 1 | . . . . . . . . . . . . 1 . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Low Low Zio Pro Fac Was Fac Active Infowar (turns) 6359 | . 25 63 428 145 285 316 618 688 305 411 963 605 143 40 1324 Optics 4797 | . . . . . . . 613 688 305 411 963 605 143 40 1029 Sensors 1857 | . . . . . 272 316 416 . . . . . . . 853 Structural 4328 | . 25 63 428 145 285 316 452 345 305 411 963 590 . . . Cloaking 1698 | . . . . . . . . . 196 411 963 128 . . . Jamming 588 | . . . . . . . . . . . . . . . 588 Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . 2 . . . . . . 1 2 . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Low Low Zio Pro Fac Was Fac Turns Passed 6717 | 108 166 63 428 145 285 316 618 688 305 411 963 605 143 66 1407 Spaces Moved 4432 | 77 120 42 250 114 122 177 362 391 240 341 850 351 167 106 722 Core 202 | 14 . . . . . . 2 . . . . 27 88 71 . Treads . | . . . . . . . . . . . . . . . . Legs 660 | . . . . . . . . . . . . . . 2 658 Wheels 3458 | 63 120 42 250 114 122 177 360 391 240 341 850 324 64 . . Hover 48 | . . . . . . . . . . . . . 15 33 . Flight 64 | . . . . . . . . . . . . . . . 64 Fastest Speed 39 | 50 100 130 115 116 100 92 107 106 105 105 105 50 50 50 39 Average Speed 111 | 105 128 130 126 116 105 106 117 127 107 105 105 135 59 59 113 Slowest Speed 1700 | 200 130 130 135 116 115 110 1700 140 121 105 105 235 75 120 120 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Potential Cave-ins 4 | . . . . . . . . . . . . . 4 . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 33 | 5 28 20 32 24 15 33 10 12 43 48 86 68 7 78 28 Regions Visited 15 Branch Regions 7 Pre-discovered Areas 1 | . . . . . . . . . . . 1 . . . . Known Exits Taken 10 | . 1 1 . . 1 1 1 1 1 1 1 1 . . . Unknown Exits Taken 3 | 1 . . 1 1 . . . . . . . . . . . Scrap Searched 10 | . . . . 2 . . . . 4 . 2 2 . . . Spaces Dug 35 | . . . . . 6 . 7 2 . 1 . . 8 . 11 Terrain Destroyed 203 | . . . 57 . 6 36 9 2 3 1 . 57 8 . 24 Melee 24 | . . . . . 6 . 7 2 . 1 . . 8 . . Projectile 29 | . . . . . . . 2 . 3 . . . . . 24 AOE 150 | . . . 57 . . 36 . . . . . 57 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Low Low Zio Pro Fac Was Fac Total 5623 | 91 129 44 307 118 242 235 454 511 264 385 917 443 187 109 1187 Wait 680 | . . . 1 . 90 4 7 63 5 39 63 61 . 3 344 Move 4418 | 76 119 41 249 113 121 176 361 390 239 340 849 350 167 105 722 Hop . | . . . . . . . . . . . . . . . . Pick Up 57 | 4 2 . 13 1 3 6 5 5 4 . 3 1 1 . 9 Fast Attach 58 | 6 3 . 4 . 3 3 6 5 1 1 . 1 5 1 19 Attach 34 | . 1 . 5 . 1 3 4 3 1 . . 5 1 . 10 Detach 8 | . . . 1 . . 1 . 1 . . . 1 . . 4 Swap 19 | . . . 2 . 2 6 3 2 2 . . 1 . . 1 Drop 33 | . 3 . 2 . 2 2 6 3 . 1 . 2 1 . 11 Fire 237 | 5 1 3 30 4 1 34 34 26 12 3 . 17 . . 67 Melee 63 | . . . . . 19 . 20 5 . 1 2 4 12 . . Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 16 | . . . . . . . 8 8 . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: Mat x3 / *Min x2) -10/Mines -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Sto x2) -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -5/Waste -5/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 109 | -11/Scrapyard | Entered Materials 134 | -10/Materials | Identified exit to Mines 191 | -10/Materials | Identified exit to Materials 275 | -10/Materials | Entered Mines 309 | -10/Mines | Build established: Mutant 321 | -10/Mines | Discovered exit to Materials (range 10) 338 | -10/Mines | Entered Materials 338 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 679 | -9/Materials | Lost 6 parts (1p1n1u3w) 698 | -9/Materials | Destroyed 10 combat bots 749 | -9/Materials | Discovered new exit (range 16) 766 | -9/Materials | Entered Mines 821 | -9/Mines | Met a Derelict bent on vengeance 836 | -9/Mines | Learned 8 Materials zone layouts 897 | -9/Mines | Discovered new exit (range 9) 911 | -9/Mines | Entered Materials 911 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 912 | -8/Materials | Identified exit to Storage 1056 | -8/Materials | Repaired Wheel+ 1196 | -8/Materials | Entered Storage 1197 | -8/Storage | Identified exit to Recycling 1229 | -8/Storage | Garrison activated, responded to threat 1496 | -8/Storage | Discovered new exit (range 15) 1511 | -8/Storage | Identified exit to Factory 1512 | -8/Storage | Entered Factory 1512 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1673 | -7/Factory | Discovered new exit (range 19) 1906 | -7/Factory | Build established: Scavenger-Assassin 1962 | -7/Factory | Lost 5 parts (4n1u) 2129 | -7/Factory | Identified exit to Factory 2130 | -7/Factory | Entered another Factory area 2130 | -6/Factory | Evolved 2 slots: Utility x2 2147 | -6/Factory | Central database locked down 2305 | -6/Factory | Repaired Com. Wheel+ 2383 | -6/Factory | Build established: Scavenger-Mutant 2585 | -6/Factory | Discovered new exit (range 9) 2700 | -6/Factory | Identified exit to Lower Caves 2748 | -6/Factory | Found Prototype Processor 2818 | -6/Factory | Entered Lower Caves 3039 | -6/Lower Caves | Discovered new exit (range 18) 3121 | -6/Lower Caves | Identified exit to Lower Caves 3123 | -6/Lower Caves | Entered another Lower Caves area 3239 | -6/Lower Caves | Spotted B-75 Beast 3475 | -6/Lower Caves | Discovered new exit (range 9) 3476 | -6/Lower Caves | Encountered a Warlord checkpoint 3482 | -6/Lower Caves | Identified exit to Zion 3534 | -6/Lower Caves | Entered Zion 3603 | -6/Zion | Found Prototype Energy Gun 3613 | -6/Zion | Discovered new exit (range 14) 3719 | -6/Zion | Gained Derelict followers 3751 | -6/Zion | Found Prototype Device 4105 | -6/Zion | Gained Derelict followers 4262 | -6/Zion | Met Imprinter 4432 | -6/Zion | Identified exit to Proximity Caves 4497 | -6/Zion | Entered Proximity Caves 4497 | -5/Proximity Caves | Accompanied by 4 allies 4647 | -5/Proximity Caves | Lost 3 allies 4656 | -5/Proximity Caves | Lost 5 parts (2n2u1w) 4693 | -5/Proximity Caves | Learned Factory stockpile data 5060 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 5093 | -5/Proximity Caves | Identified exit to Factory 5102 | -5/Proximity Caves | Entered Factory 5102 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 5118 | -5/Factory | Lost 4 parts (1n2u1w) 5215 | -5/Factory | Identified Exp. Targeting Computer 5245 | -5/Factory | Sucked down chute 5245 | -5/Factory | Entered Waste 5266 | -5/Waste | Spotted C-40 Crusher 5273 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5275 | -5/Waste | Spotted C-40 Crusher 5279 | -5/Waste | Spotted C-40 Crusher 5280 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5283 | -5/Waste | Spotted C-40 Crusher 5283 | -5/Waste | Spotted C-40 Crusher 5285 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5290 | -5/Waste | Spotted C-40 Crusher 5302 | -5/Waste | Discovered new exit (range 11) 5311 | -5/Waste | Entered Factory 5316 | -5/Factory | Lost 3 parts (2n1u) 5370 | -5/Factory | Build established: Mutant 5618 | -5/Factory | Identified Storm Laser 6360 | -5/Factory | Cargo convoy interrupted 6445 | -5/Factory | Fabricated Adv. Sensor Array? 6718 | -5/Factory | Self-destructed Last Messages --------------- Acquired 18 matter. System corrupted: Matter fused (-5). Manufacturing Mainframe disabled. Thunder Leg destroyed. Destroyed Hvy. Laser. G-50 Soldier suffers critical hit (Burn). Destroyed Carbon-fiber Leg. System corrupted: Heat flow error (+117). U-05 Engineer builds a Wall. ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. O-24 Administrator distress signal alerts nearby ally. O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." ALERT: Hostiles spotted, dispatching reinforcements to Terminal F002. C-30 ARC bursts open, deploying its payload. B-60 Warrior unfolds itself. G-50 Soldier unfolds itself. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????# | | ????????????????????????????????????????????###### | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ?????????????????????????????##+#?????####???### | | ???????????????????????????? ????? % | | ??????????????????????????? ???????# ######## | | ??????????????????????? ??H?????# #??????# | | ??????????????????????? ??????????# #??????# | | ??????????????????????? ?????????#### #??????# | | ?????????????????######/#######???#####+######## | | ?????????????????# #???# ? # | | ?????????????????# " u #???# % ! + | | ?????????????????#"%"""" """" #??## [ # | | ?????????????????# """""g"""" #??#" %"""" """" # | | ?????????????????# """" """" #####= """" """" # | | ?????????????????# """" """" x + """" """" # | | ?????????????????# H ##### """" """" # | | ????????????????## """ """" #???# """" """" # | | ????????????????## b"""" """" #???# """" """" # | | ?????????????????#g """" """" #???# # | | ?????????????????# """" """" #???# ? # | | ?????????????????# g @ #???# ? # | | ?????????????????#######;######???##########?### | | ???????????????????????###?????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 19 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Cloak Strength 3 Armor Coverage 300 Resistance: KI 20 Resistance: TH 30 Resistance: EX 20 Resistance: EM 35 Resistance: I 20 Resistance: S 20 Resistance: P 20 Phase Shifting 5 Evasion (%) 75 Targeting Accuracy 12 Offensive Hacking 10 Item Schematics ----------------- Imp. Particle Charger | -6/Zion | Archive Tesla Rifle | -6/Zion | Archive Lgt. Fission Core | -6/Zion | Archive Imp. Coolant Injector | -6/Zion | Archive Imp. Trap Scanner | -6/Zion | Archive Antigrav System | -6/Zion | Archive Adv. Terrain Scanner | -6/Zion | Archive Imp. Remote Shield | -6/Zion | Archive Imp. Antigrav System | -6/Zion | Archive Adv. Sensor Array | -6/Zion | Archive Hyp. Coil Gun | -6/Zion | Archive Imp. Reaction Control System | -6/Zion | Archive Imp. Shock Absorption System | -6/Zion | Archive Imp. Plasma Cutter | -6/Zion | Archive Hvy. Plasma Cannon | -6/Zion | Archive Robot Schematics ------------------ B-48 Gladiator | -6/Zion | Archive M-14 Sweeper | -6/Zion | Archive R-10 Processor | -6/Zion | Archive X-82 Rainmaker | -6/Zion | Archive Fabricated ------------ Adv. Sensor Array | x2 | -5/Factory Repaired ---------- Wheel | 2% | -8/Materials Com. Wheel | 3% | -6/Factory Studied --------- Wheel | -8/Materials | Hacked Ion Engine | -8/Materials | Hacked Com. Wheel | -6/Factory | Hacked Imp. Deuterium Engine | -6/Factory | Hacked Adv. Assault Cannon | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DisruptionReinforcedStripper Manual? 0 Play Time 00:56:42 Cumulative 206.7 hours Start 2025.11.29 @ 22:11:30 End 2025.12.01 @ 16:30:52 Sessions 6 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 163 Rogue 0 Adventurer 163 Explorer 0 Win Type - Total 10 Types 6/0/1/3/0/0/0/0/0/0 Lore% 71 Gallery% 68 Achievement% 50 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 1% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 094c4c0e-960a-434f-b5dd-6ce91998d59a