Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.15 @ 20:03:24 Player: Figgis Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (90) 450 Value Destroyed (3413) 3413 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1343) 1343 TOTAL SCORE: 8746 Bonus ------- High Alert Combat Kills 353 Follower Combat Kills 435 Met Imprinter 300 Was Imprinted 300 Friendly Fire -45 Cogmind --------- Core Integrity 0/850 Matter 291/300 Energy 306/350 System Corruption 6% Temperature Cool (9) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (2) -------- Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION (5) --- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (6) ------ Advanced Heat Sink High-capacity Storage Unit Tactical Coordination Suite Cloaking Device EM Disruption Field Improved Shield Generator > --- WEAPON (2) ------- Plasma Rifle Gauss Rifle > --- INVENTORY (20) --- Micro Nuclear Core Fission Core Light Antimatter Reactor Improved Titanium Leg Improved Heat Sink Advanced Heat Sink Advanced Heat Sink Matter Compressor (250) Gravity Neutralizer Improved Particle Charger Hardened Heavy Armor Plating Phasing AFG Plasma Rifle Beamcaster Heavy Beamcaster Ripper Peak State ------------ > --- POWER ------------ Fission Core Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Advanced Targeting Computer Cloaking Device Makeshift Ablative Armor EM Disruption Field > --- WEAPON ----------- Plasma Rifle Thermoblaster > --- INVENTORY -------- Improved Deuterium Engine Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Advanced Heat Sink Advanced Heat Sink Matter Compressor Tactical Coordination Suite Improved Particle Charger Cloaking Device Hardened Heavy Armor Plating Hardened Heavy Armor Plating EM Disruption Field Phasing AFG Beamcaster Heavy Beamcaster Ripper Phasing Sabre [Rating: 76] Favorites ----------- Power Hybrid Deuterium Engine Engine Hybrid Deuterium Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Utility Improved Targeting Computer Device Shield Generator Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Heavy Beamcaster Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Slashing Weapon Ripper Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power 1 | . . . . . . . 1 Propulsion 3 | . . . . . . . 3 Utility 4 | . . . 2 . . . 2 Weapon . | . . . . . . . . Parts Attached 123 | 5 8 1 15 12 5 3 74 Power 21 | 1 1 1 1 1 . . 16 Engine 13 | 1 1 1 1 1 . . 8 Core 7 | . . . . . . . 7 Reactor 1 | . . . . . . . 1 Propulsion 32 | 2 1 . 4 3 . 1 21 Treads . | . . . . . . . . Leg 32 | 2 1 . 4 3 . 1 21 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 39 | . 3 . 7 3 2 . 24 Device 22 | . . . 5 . 1 . 16 Storage 5 | . 2 . 2 . 1 . . Processor 3 | . 1 . . 1 . . 1 Hackware . | . . . . . . . . Protection 9 | . . . . 2 . . 7 Artifact . | . . . . . . . . Weapon 31 | 2 3 . 3 5 3 2 13 Energy Gun 7 | . . . 1 . 2 . 4 Energy Cannon 2 | . . . . 1 . . 1 Ballistic Gun 10 | 2 3 . 2 1 . . 2 Ballistic Cannon 4 | . . . . . . 1 3 Launcher 4 | . . . . 2 . 1 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 4 | . . . . 1 1 . 2 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . 1 . . . 3 Parts Lost 38 | . 1 . 1 6 . . 30 Power 5 | . 1 . . . . . 4 Propulsion 13 | . . . . 2 . . 11 Utility 14 | . . . 1 3 . . 10 Weapon 6 | . . . . 1 . . 5 Highest Loss Streak 10 | . 1 . 1 4 . . 10 To Critical Strikes 1 | . . . . . . . 1 Average Slot Usage (%) 96 | . 96 100 99 93 98 100 91 Engine 9 | . 14 14 11 11 11 11 5 Core 1 | . . . . . . . 4 Leg 24 | . 27 28 22 21 22 22 29 Device 11 | . . . 21 6 9 11 17 Storage 10 | . 13 14 11 11 11 11 6 Processor 9 | . 13 14 11 11 11 11 4 Protection 7 | . . . . 9 11 11 7 Energy Gun 7 | . . . 6 2 16 11 4 Energy Cannon 1 | . . . . 7 1 . 2 Ballistic Gun 5 | . 27 28 15 3 . . 1 Ballistic Cannon 1 | . . . . . . 7 2 Launcher 1 | . . . . 8 1 . . Slashing Weapon 1 | . . . . . 2 3 . Naked Turns . | . . . . . . . . Heaviest Build 93 | 8 31 35 39 49 65 68 93 Greatest Support 95 | 20 20 20 20 20 20 20 95 Greatest Overweight (x) 6 | . 1 1 1 2 3 6 4 Average Overweight (x) 1 | . . 1 1 1 2 3 . Largest Inventory Capacity 20 | 5 15 15 20 15 20 20 20 Average Capacity 17 | 5 12 15 15 15 19 20 20 Most Carried 20 | 5 14 15 16 15 20 20 20 Average Carried 16 | 2 10 14 14 12 17 19 18 Final Capacity 20 | 5 15 15 15 15 20 20 20 Final Carried 20 | 2 13 15 13 12 20 20 17 Class Distribution -------------------- 95% | Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Jun Mat Min Mat Min Zio Pro Fac Matter Collected 2558 | 196 298 33 283 330 41 61 1316 Remotely . | . . . . . . . . Salvage Created 3289 | . 430 . 497 296 . 33 2033 Parts 158 | . 18 . 43 25 . 1 71 Haulers Intercepted 1 | . 1 . . . . . . Recyclers Shooed 3 | . . . . . . . 3 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 4 | . . . . . . 4 . Prevented 3 | . . . . . . 3 . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 74 | . 7 . 12 17 . 1 37 Melee 8 | . . . . . . . 8 Guns 33 | . 7 . 12 8 . . 6 Cannons 13 | . . . . 3 . 1 9 AOE 13 | . . . . 6 . . 7 Classes Destroyed 18 | . 5 . 2 3 . 1 7 Worker 2 | . . . . 1 . . 1 Builder 1 | . . . . . . . 1 Tunneler 3 | . . . . 3 . . . Hauler 1 | . 1 . . . . . . Recycler 3 | . 2 . . . . . 1 Operator 1 | . . . 1 . . . . Watcher 5 | . 2 . 2 . . . 1 Swarmer 16 | . 3 . 4 9 . . . Saboteur 1 | . . . . . . . 1 Grunt 28 | . 4 . 5 6 . . 13 Brawler 1 | . . . . . . . 1 Sentry 6 | . . . 3 . . . 3 Demolisher 2 | . . . . 2 . . . Specialist 5 | . . . . . . . 5 Hunter 6 | . . . . . . . 6 Programmer 7 | . . . . . . 1 6 Heavy 1 | . . . . . . . 1 Behemoth 1 | . . . . . . . 1 Best Kill Streak 9 | . 4 . 3 9 . 1 4 Combat Bots Only 6 | . 4 . 3 6 . 1 4 Max Kills in Single Turn 3 | . 1 . 1 3 . 1 2 Gunslinging . | . . . . . . . . Exploded 2 | . . . . 2 . . 1 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Jun Mat Min Mat Min Zio Pro Fac Damage Taken 7224 | . 247 74 414 680 . 146 5663 Core 984 | . 55 10 38 25 . . 856 Absorbed by Shields 676 | . . . 162 211 . 51 252 Regen/Repaired (Parts) 263 | . 53 . 7 . . . 203 Core Remaining (%) 86 | 100 . 74 . . . 84 . Volleys Fired 210 | . 31 1 42 32 . 11 93 Largest 2 | . 2 2 2 2 . 2 2 Hottest 335 | . 46 46 98 98 . 129 335 Shots Fired 398 | . 62 2 84 64 . 13 173 Gun 278 | . 62 2 84 42 . 11 77 Cannon 89 | . . . . 8 . 2 79 Launcher 31 | . . . . 14 . . 17 Special . | . . . . . . . . Kinetic 207 | . 62 2 50 24 . 2 67 Thermal 177 | . . . 34 26 . 11 106 Explosive 14 | . . . . 14 . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 17 | . 15 1 17 12 . 4 15 Robot Miss Streak 5 | . 4 1 3 5 . 4 4 Penetration Max 1 | . . . . . . . 1 Secondary Targets . | . . . . . . . . Shots Hit Robots 290 | . 42 1 56 33 . 6 152 Core Hits 139 | . 16 . 19 37 . 3 64 Critical Kills 2 | . . . . . . . 2 Critical Parts Destroyed . | . . . . . . . . Critical Strikes 21 | . . . 1 . . 1 19 Burn 10 | . . . 1 . . 1 8 Meltdown 2 | . . . . . . . 2 Blast 5 | . . . . . . . 5 Sever 4 | . . . . . . . 4 Melee Attacks 46 | . . . . 5 1 . 40 Impact . | . . . . . . . . Slashing 46 | . . . . 5 1 . 40 Piercing . | . . . . . . . . Sneak Attacks 2 | . . . . . . . 2 Combat Hostiles . | . . . . . . . . Follow-up Attacks 3 | . . . . . . . 3 Damage Inflicted 8969 | . 637 16 1021 1295 . 234 5766 Guns 3582 | . 637 16 1021 524 . 158 1226 Cannons 1837 | . . . . 112 . 76 1649 Explosions 2252 | . . . . 659 . . 1593 Melee 1262 | . . . . . . . 1262 Ramming 36 | . . . . . . . 36 Kinetic 2547 | . 637 16 465 197 . 76 1156 Thermal 4398 | . . . 556 439 . 158 3245 Explosive 726 | . . . . 659 . . 67 Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing 1262 | . . . . . . . 1262 Piercing . | . . . . . . . . Highest Corruption 6 | . . . . . . 1 6 Average Corruption 2 | . . . . . . 1 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 66 | . . . . . . 14 52 Message Errors 18 | . . . . . . 3 15 Matter Fused 13 | . . . . . . 1 12 Heat Flow Errors 12 | . . . . . . 3 9 Energy Discharges 6 | . . . . . . 1 5 Data Loss (minor) 8 | . . . . . . 3 5 Data Loss (major) 6 | . . . . . . 3 3 Alerts 2 | . . . . . . . 2 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 375 | . . . . 97 . 21 257 Projectiles 76 | . . . . 8 . 21 47 Explosions 232 | . . . . 89 . . 143 Melee 67 | . . . . . . . 67 Knockbacks 9 | . . . . . . . 9 Impact . | . . . . . . . . Kinetic 9 | . . . . . . . 9 Secondary . | . . . . . . . . Self-Inflicted Damage 121 | . . . . 52 . . 69 Shots 3 | . . . . 2 . . 1 Rammed . | . . . . . . . . Targets Rammed 6 | . . . . . . . 6 Kicked 6 | . . . . . . . 6 Crushed . | . . . . . . . . Highest Temperature 398 | . 7 . 228 322 . 298 398 Average Temperature 121 | . 2 . 77 114 . 112 144 Received Heat Transfer 1075 | . 114 15 110 140 . . 696 Effects 5 | . . . . . . . 5 Shutdowns 1 | . . . . . . . 1 Energy Bleed 3 | . . . . . . . 3 Interference 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 7 | . . . . . . . 7 Combat Hostiles 7 | . . . . . . . 7 Parts Melted 24 | . . . . . . . 24 Heat Transferred 8490 | . . . 1036 703 . 296 6455 Parts Sabotaged 7 | . . . . . . . 7 Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Peak Influence 874 | . 176 139 161 242 . . 874 Initial 150 | . . 31 . 52 . . 150 Average 177 | . 83 28 77 107 . . 315 Maximum Alert Level 3 | . . . . 1 . . 3 Low Security (%) 78 | 100 100 100 100 82 . . 57 Level 1 8 | . . . . 17 . . 9 Level 2 5 | . . . . . . . 12 Level 3 8 | . . . . . . . 21 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 16 | . 2 1 3 . . . 10 Investigation 5 | . 2 1 1 . . . 1 Extermination 5 | . . . . . . . 5 Reinforcement 6 | . . . 2 . . . 4 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Distress Signals 3 | . 1 . 1 . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 130 | . 11 8 21 22 . 4 64 Peak Tracking Total 6 | . 4 3 5 5 . 2 6 Tactical Retreats 4 | . . . 1 2 . . 1 Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Traps Triggered 4 | . 1 . . . . . 3 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . . . 1 Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Jun Mat Min Mat Min Zio Pro Fac Machines Disabled 12 | . . . . 1 . . 11 Max in Single Turn 3 | . . . . 1 . . 3 Garrison Access 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Machines Accessed 20 | . 5 1 8 1 1 . 4 Terminals 11 | . 3 . 7 1 . . . Fabricators . | . . . . . . . . Repair Stations 5 | . 1 . 1 . . . 3 Recycling Units 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . . 1 Total Hacks 58 | . 15 1 24 1 4 . 13 Successful 35 | . 9 1 12 1 4 . 8 Failed 23 | . 6 . 12 . . . 5 Catastrophic 5 | . 2 . 2 . . . 1 Database Lockouts . | . . . . . . . . Manual 10 | . 4 . 2 . 1 . 3 Terminals 32 | . 10 . 21 1 . . . Fabricators . | . . . . . . . . Repair Stations 18 | . 4 . 3 . . . 11 Recycling Units 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . . . 2 Terminal Hacks 19 | . 4 1 9 1 4 . . Record 1 | . . . 1 . . . . Part Schematic 4 | . . . . . 4 . . Robot Analysis 5 | . 3 . 2 . . . . Prototype ID Bank 1 | . . . 1 . . . . Open Door 1 | . . 1 . . . . . Branch Access Points 2 | . 1 . 1 . . . . Locate Traps 2 | . . . 2 . . . . Dispatch Records 1 | . . . 1 . . . . Recall Investigation 1 | . . . 1 . . . . Zone Layout 1 | . . . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 14 | . 4 . 3 . . . 7 Scan Component 8 | . 2 . 2 . . . 4 Repair 6 | . 2 . 1 . . . 3 Recycling Unit Hacks 1 | . 1 . . . . . . Report Inventory 1 | . 1 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 Seal Access 1 | . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . Used . | . . . . . . . . Hacking Detections 17 | . 4 . 8 1 . . 4 Full Trace Events 1 | . 1 . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 19 | . . . . . 19 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 6 | . 2 . 1 . . . 3 Time 233 | . 58 . 38 . . . 137 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Jun Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Jun Mat Min Mat Min Zio Pro Fac Total Allies 11 | . . 3 . . 4 . 4 Largest Group 4 | . . 3 3 . 4 4 4 Highest-Rated Group 154 | . . 40 40 . 154 154 112 Highest-Rated Ally 40 | . . 16 16 . 40 40 28 Zionite Dispatches 1 | . . . . . . . 1 Fire 1 | . . . . . . . 1 Total Orders . | . . . . . . . . Ally Attacks 61 | . . 13 11 . . 23 14 Total Damage 1099 | . . 156 120 . . 575 248 Kills 19 | . . 6 5 . . 4 4 Allies Corrupted 1 | . . . . . . 1 . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Robot Analysis Total 5 | . 3 . 2 . . . . Derelict Logs Recovered 5 | . . 2 . 1 1 1 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Jun Mat Min Mat Min Zio Pro Fac Turns Passed 14812 | 36 711 1164 1260 2094 3321 2472 3754 Spaces Moved 5689 | 30 338 605 538 683 978 739 1778 Core 16 | 15 . . . . . . 1 Treads . | . . . . . . . . Legs 5673 | 15 338 605 538 683 978 739 1777 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 190 190 190 190 330 120 Average Speed 226 | 85 154 190 190 250 321 330 163 Slowest Speed 540 | 120 190 190 190 260 330 540 330 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 67 | 4 59 99 50 97 89 94 44 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 4 | . . 1 . . 3 . . Known Exits Taken 2 | . 1 . 1 . . . . Unknown Exits Taken 5 | 1 . 1 . 1 1 1 . Scrap Searched 7 | . . 1 . 1 2 3 . Spaces Dug 17 | . . . . 17 . . . Terrain Destroyed 207 | . . . . 107 . . 100 Melee 5 | . . . . 5 . . . Projectile 16 | . . . . 3 . . 13 AOE 186 | . . . . 99 . . 87 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Total 7142 | 39 466 619 696 999 1158 760 2405 Wait 904 | . 69 3 80 256 164 . 332 Move 5682 | 29 337 604 537 682 977 738 1778 Hop . | . . . . . . . . Pick Up 112 | 5 17 6 8 7 9 4 56 Fast Attach 14 | 2 . . 2 1 2 . 7 Attach 66 | 3 5 . 3 5 1 . 49 Detach 1 | . . . . . . . 1 Swap 44 | . 3 1 10 6 2 3 19 Drop 61 | . 4 4 14 5 2 4 28 Fire 210 | . 31 1 42 32 . 11 93 Melee 42 | . . . . 5 1 . 36 Ram . | . . . . . . . . Kick 6 | . . . . . . . 6 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 2 exits: [*Mat] / *Min) -9/Mines (discovered 3 exits: [*Mat x2] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 1 exit: Low) History --------- Turn | Location | Event 20 | -11/Junkyard | Discovered new exit (range 14) 37 | -11/Junkyard | Entered Materials 225 | -10/Materials | Discovered new exit (range 16) 328 | -10/Materials | Build established: Mutant 363 | -10/Materials | Identified exit to Mines 407 | -10/Materials | Repaired Hvy. Assault Rifle 435 | -10/Materials | Repaired Aluminum Leg 461 | -10/Materials | Discovered new exit (range 4) 632 | -10/Materials | Discovered new exit (range 16) 748 | -10/Materials | Entered Mines 750 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 967 | -10/Mines | Discovered new exit (range 9) 979 | -10/Mines | Met a Derelict shopkeep closing up shop 1156 | -10/Mines | Learned Materials trap positions 1196 | -10/Mines | Learned location of Zion (-7) 1247 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1247 | -10/Mines | Discovered new exit (range 5) 1325 | -10/Mines | Discovered new exit (range 10) 1361 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1912 | -10/Mines | Entered Materials 1912 | -9/Materials | Accompanied by 3 allies 1912 | -9/Materials | Evolved 2 slots: Utility x2 1913 | -9/Materials | Loaded intel: 22 trap records 2344 | -9/Materials | Identified exit to Mines 2517 | -9/Materials | Discovered new exit (range 9) 2631 | -9/Materials | Repaired Recoil Stabilizer 3172 | -9/Materials | Entered Mines 3561 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3612 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3692 | -9/Mines | Learned Materials stockpile data 3849 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 4067 | -9/Mines | Assembled infested the area 4072 | -9/Mines | Assisted by a Guerilla fighting off Assembled 4143 | -9/Mines | Lost 4 parts (2n2u) 4224 | -9/Mines | Discovered new exit (range 8) 4859 | -9/Mines | Discovered new exit (range 5) 5266 | -9/Mines | Entered Zion 5329 | -7/Zion | Received a visual enhancement algorithm 5703 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 5834 | -7/Zion | Discovered new exit (range 8) 6032 | -7/Zion | Given A8's code to call for help 6514 | -7/Zion | Learned location of Testing (-3) 6623 | -7/Zion | Found CR-A16's Pointy Stick 6826 | -7/Zion | Learned location of 1 exit from Factory 6982 | -7/Zion | Found Prototype Device 7177 | -7/Zion | Imprinted 7181 | -7/Zion | Declared Zion's savior 7835 | -7/Zion | Learned Factory recycling unit intel 7993 | -7/Zion | Learned location of Armory (-4) 8046 | -7/Zion | Learned location of Quarantine (-2) 8587 | -7/Zion | Entered Proximity Caves 8587 | -6/Proximity Caves | Accompanied by 4 allies 8590 | -6/Proximity Caves | Spotter reported a threat 9013 | -6/Proximity Caves | Learned Factory emergency access door positions 9248 | -6/Proximity Caves | Encountered a Derelict sapper outpost 10736 | -6/Proximity Caves | Discovered new exit (range 15) 11059 | -6/Proximity Caves | Entered Factory 11059 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x3, Utility x2 11060 | -6/Factory | Identified exit to Lower Caves 11060 | -6/Factory | Identified Phasing AFG 11062 | -6/Factory | Loaded intel: 6 recycling unit locations 11157 | -6/Factory | Repaired Broken Hyb. Deuterium Engine 11305 | -6/Factory | Spotted B-75 Beast 11366 | -6/Factory | Lost 3 parts (1p2u) 11400 | -6/Factory | Destroyed B-75 Beast 11418 | -6/Factory | Lost 7 parts (1p2n3u1w) 12189 | -6/Factory | Cargo convoy interrupted 12306 | -6/Factory | Zion Fire squad teleported in 12321 | -6/Factory | Terminal network hard line cut 12378 | -6/Factory | Repaired Carbon-fiber Leg 12418 | -6/Factory | Repaired Carbon-fiber Leg 14091 | -6/Factory | Core integrity fell below 50% 14146 | -6/Factory | Lost 10 parts (1p4n4u1w) 14151 | -6/Factory | Core integrity fell below 20% 14204 | -6/Factory | Lost 4 parts (1p2n1w) 14464 | -6/Factory | Build established: Scavenger-Mutant 14813 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 14561_ U-05 Engineer lays Concrete. 14569_ Acquired 3 matter. 14570_ U-05 Engineer lays Concrete. 14571_ Acquired 4 matter. 14571_ U-05 Engineer builds a Wall. 14572_ System corrupted: Matter fused (-8). 14572_ Acquired 4 matter. 14575_ U-05 Engineer builds a Wall. 14591_ %%1:C>FX TQY,QQ7TJQT3T 14612_ K-01 Serf cleans the Terminal. 14613_ System corrupted: Heat flow error (+260). 14634_ UJRZO9TC4TERGKYDQQAC 14653_ System corrupted: Matter fused (-5). 14742_ System corrupted: IFF burst signal emitted. 14746_ Acquired 25 matter. 14768_ System corrupted: Energy discharge (-136). 14782_ Triggered Alarm Trap. 14782_ An alarm sounds. 14782_ ALERT: Alarm triggered, dispatching investigation squad. 14792_ System corrupted: Matter fused (-9). Map ----- +----------------------------------------------------+ | ?????????+???????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????#??????????????????????????? | | ??????????????????????# ?????????????????????????? | | ??????????????????????# ?????????????????????????? | | ??????????????????????# ???????????????+?????????? | | ??????????????????????# ?????????????????????????? | | ??????????????????????# ?????????????????????????? | | ????????????####+####+# ###??????????????????????? | | ??????????? s +??????????????????????? | | ??????????? #??????????????????????? | | ???????????? +??????????????????????? | | ?????????????? #??????????????????????? | | ?????????????????"" 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" ? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 34 Energy Capacity 800 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Cloak Strength 2 Additional Mass Support 9 Armor Coverage 600 Resistance: TH 15 Resistance: EM 25 Evasion (%) 60 Targeting Accuracy 8 Recoil Reduction 4 Item Schematics ----------------- Riot Gun | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Battle Cannon | -7/Zion | Free Gauss Rifle | -7/Zion | Archive Cloaking Device | -7/Zion | Archive Lrn. Missile Launcher | -7/Zion | Archive Powered Hammer | -7/Zion | Archive Mak. Cloaking Device | -7/Zion | Archive Chainsword | -7/Zion | Archive Hvy. Phase Cannon | -7/Zion | Archive Mak. Terrain Scan Processor | -7/Zion | Archive Mak. Hover Unit | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Imp. Component Analysis Suite | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive H-55 Commando | -7/Zion | Archive X-82 Rainmaker | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ActivePhaseBoomstick Manual? 0 Play Time 01:06:02 Cumulative 60.8 hours Start 2023.10.15 @ 16:28:36 End 2023.10.15 @ 20:03:24 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 104 Rogue 101 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 47 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e246b71a-082a-4719-a95a-d8ea13c3808e