Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.08 @ 13:31:14 Player: Maha Result: Destroyed by L-61 Swordsman with Power Sword Performance ------------- Evolutions (9) 4500 Regions Visited (10) 2000 Robots Destroyed (291) 1455 Value Destroyed (15385) 15385 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (5671) 5671 TOTAL SCORE: 29151 Bonus ------- Triggered High Security 500 High Alert Combat Kills 4459 Follower Combat Kills 212 Scanned by Researcher 500 Cogmind --------- Core Integrity 0/1600 Matter 278/300 Energy 121/400 System Corruption 33% Temperature Cool (8) Movement Core (700) Ox13 Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (13) ----- High-capacity Storage Unit Compact Battery Advanced Signal Interpreter Field Recycling Unit > --- WEAPON (6) ------- (None) > --- INVENTORY (12) --- (None) Peak State ------------ > --- POWER ------------ Light Particle Reactor Light Quantum Reactor > --- PROPULSION ------- Armored Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit High-capacity Storage Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Target Analyzer Advanced Weapon Cycler Advanced Weapon Cycler Improved Focal Shield Point Defense Array Hacking Suite > --- WEAPON ----------- Coil Gun Railgun Railgun Railgun Railgun Gamma Bomb Array > --- INVENTORY -------- Quantum Reactor Quantum Reactor Light Quantum Reactor Biometal Medium Treads Biometal Medium Treads Biometal Medium Treads Biometal Medium Treads Biometal Medium Treads Biometal Medium Treads Biometal Medium Treads Advanced Heat Sink Advanced Heat Sink Improved Signal Interpreter Field Recycling Unit Railgun Railgun Railgun Missile Launcher Power Maul [Rating: 166] Favorites ----------- Power Light Quantum Reactor Engine Ion Engine Power Core Nuclear Core Reactor Light Quantum Reactor Propulsion Armored Treads Treads Armored Treads Wheel Compact Wheel Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Precision Assault Rifle Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Precision Assault Rifle Launcher Gamma Bomb Array Special Weapon Experimental Stasis Projector Impact Weapon Power Maul Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 2 2 2 2 2 2 Power 1 | . . . . . . . . . . 1 Propulsion 2 | . . . . 1 1 . . . . . Utility 11 | . . 1 1 1 1 2 . 2 2 1 Weapon 4 | . . 1 1 . . . 2 . . . Parts Attached 223 | 7 5 9 17 9 8 15 12 22 21 98 Power 19 | 1 . 1 2 . 1 1 . 1 . 12 Engine 2 | 1 . 1 . . . . . . . . Core 3 | . . . 2 . 1 . . . . . Reactor 14 | . . . . . . 1 . 1 . 12 Propulsion 38 | 2 1 1 5 1 2 2 2 3 . 19 Treads 29 | . . . 2 1 2 2 2 3 . 17 Leg . | . . . . . . . . . . . Wheel 9 | 2 1 1 3 . . . . . . 2 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 59 | 2 2 1 2 2 2 7 1 9 8 23 Device 35 | . . . . 1 1 4 . 6 7 16 Storage 9 | 2 2 . . . 1 1 . 1 . 2 Processor 8 | . . 1 2 . . . . 2 1 2 Hackware 1 | . . . . 1 . . . . . . Protection 6 | . . . . . . 2 1 . . 3 Artifact . | . . . . . . . . . . . Weapon 107 | 2 2 6 8 6 3 5 9 9 13 44 Energy Gun 4 | 1 . 2 1 . . . . . . . Energy Cannon 1 | . 1 . . . . . . . . . Ballistic Gun 77 | 1 1 4 7 5 3 3 8 7 8 30 Ballistic Cannon . | . . . . . . . . . . . Launcher 7 | . . . . 1 . . . . 1 5 Special Weapon 2 | . . . . . . . . . . 2 Impact Weapon 16 | . . . . . . 2 1 2 4 7 Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 5 | . . . . 1 . 2 . 1 . 1 Parts Lost 126 | . 3 5 8 . 5 3 6 8 3 85 Power 15 | . . 1 1 . 1 . . . . 12 Propulsion 25 | . 1 1 3 . 1 1 2 1 . 15 Utility 30 | . . . . . . 1 1 2 . 26 Weapon 56 | . 2 3 4 . 3 1 3 5 3 32 Highest Loss Streak 25 | . 1 3 6 . 5 1 3 2 1 25 Average Slot Usage (%) 95 | . 99 95 98 99 99 97 93 92 93 90 Engine 1 | . 14 10 1 . . . . . . . Core 1 | . . . 7 7 5 . . . . . Reactor 3 | . . . . . . 4 5 4 4 7 Treads 14 | . . . 9 22 26 20 14 12 13 11 Wheel 2 | . 28 19 8 . . . . . . . Device 11 | . . . . 1 6 10 10 14 20 24 Storage 12 | . 28 22 18 15 13 12 10 9 8 9 Processor 13 | . . 9 18 15 13 11 10 15 16 12 Hackware 3 | . . . . 5 6 5 5 4 4 2 Protection 1 | . . . . . . 4 5 1 . . Ballistic Gun 25 | . 13 20 34 29 26 21 30 27 25 22 Naked Turns . | . . . . . . . . . . . Heaviest Build 155 | 16 58 60 68 71 88 102 118 127 122 155 Greatest Support 145 | 26 32 32 40 60 80 110 110 130 130 145 Greatest Overweight (x) 5 | . 1 3 4 1 1 1 1 1 . 5 Average Overweight (x) . | . . 1 1 1 . . 1 . . . Largest Inventory Capacity 24 | 8 18 18 18 18 20 20 20 24 20 20 Average Capacity 19 | 5 15 18 18 18 19 20 20 20 20 19 Most Carried 20 | 4 10 14 18 18 20 20 19 20 20 20 Average Carried 16 | 2 6 10 14 17 17 17 16 17 19 15 Final Capacity 20 | 8 18 18 18 18 20 20 20 20 20 12 Final Carried 20 | 3 10 12 18 18 20 19 19 20 19 . Class Distribution -------------------- 35% | Scavenger-Executioner 24% | Gunner 15% | Hauler-Skirmisher 15% | Hauler-Executioner 5% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Hauler-Skirmisher | -6/Factory Hauler-Skirmisher | -5/Factory Hauler-Executioner | -4/Factory Scavenger-Executioner | -3/Research Scavenger-Executioner | -2/Research Scavenger-Executioner | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Matter Collected 12291 | 271 82 213 885 603 15 745 1127 1775 1149 5426 Remotely 682 | . . . . . . 253 . . . 429 Salvage Created 18651 | 68 329 582 1033 617 45 712 1673 3211 2081 8300 Parts 954 | 3 16 43 86 40 3 34 104 177 92 356 Haulers Intercepted 7 | . 1 . 3 . . . 1 . . 2 Recyclers Shooed 8 | . 1 . . . . . 2 3 2 . Parts Field Recycled 5 | . . . . . . . . 5 . . Retrieved Matter 39 | . . . . . . . . 39 . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 241 | . 7 15 24 12 1 11 20 33 18 100 Guns 228 | . 1 15 24 11 1 11 20 33 18 94 Cannons 4 | . 4 . . . . . . . . . AOE 9 | . 2 . . 1 . . . . . 6 Classes Destroyed 17 | 1 3 1 2 4 . 1 1 . . 4 Worker 13 | . . . . 1 . . . 3 1 8 Builder 3 | . . . . . . . 1 . 1 1 Tunneler 2 | . . . . 1 . . . . 1 . Hauler 7 | . 1 . 3 . . . 1 . . 2 Recycler 15 | 1 1 . . . . . 2 5 5 1 Carrier 1 | . . . . . . . . . . 1 Operator 2 | . . . . 1 . . . . . 1 Watcher 7 | . . . 2 . . . 2 2 1 . Swarmer 42 | . 3 3 10 2 . . 4 7 6 7 Saboteur 1 | . . . . . . . . . . 1 Grunt 79 | . 4 9 7 3 . 4 2 7 3 40 Brawler 8 | . . . . . . 1 . . . 7 Duelist 7 | . . . . . . . . . . 7 Protector 3 | . . . . . . . . . . 3 Sentry 32 | . . 3 6 2 . 2 1 7 6 5 Hunter 20 | . . . 1 1 . . 4 2 . 12 Programmer 49 | . . . . 4 1 4 9 10 3 18 Best Kill Streak 9 | 1 3 4 7 3 1 3 7 8 7 9 Combat Bots Only 7 | . 3 4 6 3 1 3 6 6 6 7 Max Kills in Single Turn 3 | 1 2 1 2 2 1 1 3 2 2 3 Gunslinging 2 | . . . 1 . . . 1 1 1 2 Exploded 3 | . 2 . . 1 . . . . . 3 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Damage Taken 21303 | . 406 444 1074 1062 347 1139 1652 1597 989 12593 Core 2407 | . 76 96 100 57 47 142 35 179 65 1610 Absorbed by Shields 1635 | . . . . . . . . 22 . 1613 Core Remaining (%) 87 | 100 69 76 81 91 94 85 96 86 95 . Volleys Fired 511 | 1 26 37 49 30 5 32 45 59 34 193 Largest 6 | 2 2 3 4 4 4 4 6 6 6 6 Hottest 255 | 60 80 120 136 120 112 117 190 190 198 255 Shots Fired 2389 | 2 52 103 185 120 17 128 227 346 199 1010 Gun 2357 | 2 41 98 185 119 17 128 227 346 198 996 Cannon 16 | . 11 5 . . . . . . . . Launcher 13 | . . . . 1 . . . . 1 11 Special 3 | . . . . . . . . . . 3 Kinetic 2308 | 1 26 69 181 119 17 128 227 346 198 996 Thermal 49 | . 11 34 4 . . . . . . . Explosive 3 | . . . . 1 . . . . 1 1 Electromagnetic 26 | 1 15 . . . . . . . . 10 Robot Hit Streak 32 | 1 6 20 13 10 9 27 25 32 31 28 Robot Miss Streak 8 | . 3 3 7 2 1 1 4 8 2 5 Penetration Max 2 | . . . 1 . . . 1 2 1 1 Secondary Targets 41 | . . 3 1 1 . 3 7 4 3 19 Max Gunslinging Chain 2 | . . 1 1 1 . 1 2 1 1 2 Shots Hit Robots 1591 | 1 26 70 112 86 13 114 158 222 134 655 Core Hits 727 | 1 14 31 52 31 2 36 66 110 57 327 Critical Hits 210 | . 1 . . 1 . 2 21 64 25 96 Critical Kills 78 | . 1 . . . . . 9 22 10 36 Critical Parts Destroyed 119 | . . . . 1 . 2 12 35 14 55 Melee Attacks 48 | . . . . . . 10 3 4 14 17 Impact 48 | . . . . . . 10 3 4 14 17 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 35880 | 15 473 787 1804 1681 211 2243 2650 3998 3156 18862 Guns 33450 | 15 223 769 1804 1525 211 2243 2650 3995 3156 16859 Cannons 173 | . 155 18 . . . . . . . . Explosions 2254 | . 95 . . 156 . . . . . 2003 Melee . | . . . . . . . . . . . Ramming 3 | . . . . . . . . 3 . . Kinetic 33022 | . 73 534 1776 1525 211 2243 2650 3995 3156 16859 Thermal 1519 | . 250 253 28 156 . . . . . 832 Explosive 177 | . . . . . . . . . . 177 Electromagnetic 1159 | 15 150 . . . . . . . . 994 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 33 | . . . . 2 . 4 11 4 1 33 Average Corruption 7 | . . . . 1 . 2 6 3 1 14 Corruption Purged . | . . . . . . . . . . . Effects 384 | . . . . 5 . 7 30 27 2 313 Message Errors 44 | . . . . 3 . 2 9 4 1 25 Matter Fused 35 | . . . . . . 2 4 5 . 24 Heat Flow Errors 20 | . . . . . . 2 2 1 . 15 Energy Discharges 20 | . . . . . . 1 4 2 . 13 Parts Rejected 4 | . . . . . . . . . . 4 Data Loss (minor) 16 | . . . . 1 . . 1 3 . 11 Data Loss (major) 5 | . . . . . . . . . . 5 Misfires 7 | . . . . . . . . . . 7 Alerts 2 | . . . . . . . . . . 2 Misdirections 24 | . . . . . . . 2 . . 22 Targeting Errors 179 | . . . . 1 . . 7 11 1 159 Weapon Failures 28 | . . . . . . . 1 1 . 26 Overload Shots . | . . . . . . . . . . . Overflow Damage 31 | . 1 . . . . . . . . 30 Projectiles . | . . . . . . . . . . . Explosions 31 | . 1 . . . . . . . . 30 Melee . | . . . . . . . . . . . Knockbacks 1 | . . . . . . . . 1 . . Impact 1 | . . . . . . . . 1 . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 602 | . 41 . . 291 . . . . 9 261 Shots 15 | . 1 . . 4 . . . . 1 9 Rammed . | . . . . . . . . . . . Targets Rammed 1 | . . . . . . . . 1 . . Kicked . | . . . . . . . . . . . Crushed 1 | . . . . . . . . 1 . . Highest Temperature 453 | 20 108 102 96 126 42 160 176 453 6 317 Average Temperature 47 | 15 47 31 25 42 20 24 31 84 3 60 Received Heat Transfer 2503 | . 114 165 351 138 . 270 51 153 144 1117 Effects 4 | . . . . . . . . 4 . . Shutdowns 1 | . . . . . . . . 1 . . Matter Decay 2 | . . . . . . . . 2 . . Short Circuit 1 | . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 8 | . 1 . . . . . . . . 7 Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 1769 | . 433 562 74 100 . . . . . 600 Parts Sabotaged 2 | . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 9 | . 1 . . . . . . . . 8 Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Peak Influence 2002 | 5 164 345 398 274 93 148 378 569 654 2002 Initial 380 | . 3 . 76 129 93 14 21 177 319 380 Average 363 | 2 58 159 191 89 23 65 187 324 469 946 Maximum Alert Level 5 | . . 1 1 1 . . 1 2 2 5 Low Security (%) 49 | 100 100 60 55 95 100 100 50 31 . . Level 1 25 | . . 39 44 4 . . 49 36 40 30 Level 2 10 | . . . . . . . . 32 59 10 Level 3 4 | . . . . . . . . . . 16 Level 4 7 | . . . . . . . . . . 31 Level 5 . | . . . . . . . . . . . High Security 2 | . . . . . . . . . . 10 Max Security . | . . . . . . . . . . . Squads Dispatched 76 | . . 1 5 5 1 6 8 12 4 34 Investigation 1 | . . . 1 . . . . . . . Extermination 23 | . . . . 3 1 2 4 4 1 8 Reinforcement 10 | . . 1 1 2 . 1 1 1 . 3 Assault 14 | . . . . . . . . . . 14 Garrison 28 | . . . 3 . . 3 3 7 3 9 Intercept . | . . . . . . . . . . . Construction Impeded 2 | . . . . 1 . . . . . 1 Haulers Reinforced 4 | . . . . . . 1 1 1 . 1 Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Distress Signals 19 | . . 3 4 . 1 1 1 1 5 3 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 375 | . 10 25 38 17 8 13 29 46 27 162 Peak Tracking Total 27 | . 4 7 8 4 6 4 5 5 4 27 Tactical Retreats 26 | . 1 3 4 1 . 1 2 2 3 9 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 8 | . . . 1 1 . 1 3 . . 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 19 | . . 2 1 6 1 2 2 1 1 3 Max in Single Turn 4 | . . 1 1 4 1 1 1 1 1 1 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 42 | . 2 5 6 5 5 5 2 3 2 7 Terminals 35 | . 2 5 5 5 4 4 1 3 2 4 Fabricators 1 | . . . . . . . 1 . . . Repair Stations 5 | . . . 1 . 1 1 . . . 2 Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 Total Hacks 88 | . 5 13 18 12 9 10 3 6 2 10 Successful 32 | . 2 5 7 5 4 3 1 4 . 1 Failed 56 | . 3 8 11 7 5 7 2 2 2 9 Catastrophic 17 | . . 1 3 3 2 1 2 1 2 2 Database Lockouts . | . . . . . . . . . . . Manual 28 | . 2 5 6 8 . 2 . 1 1 3 Terminals 77 | . 5 13 16 12 8 8 1 6 2 6 Fabricators 2 | . . . . . . . 2 . . . Repair Stations 8 | . . . 2 . 1 2 . . . 3 Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 Terminal Hacks 24 | . 2 5 5 3 4 1 . 4 . . Record 4 | . . . . 1 1 . . 2 . . Part Schematic 1 | . . . . . 1 . . . . . Robot Schematic 1 | . . . . . . 1 . . . . Robot Analysis 2 | . 1 . . 1 . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . . Alert Level 9 | . . 4 2 1 1 . . 1 . . Unreport Threat 6 | . 1 1 2 . 1 . . 1 . . Fabricator Hacks 1 | . . . . . . . 1 . . . Build 1 | . . . . . . . 1 . . . Repair Station Hacks 5 | . . . 2 . . 2 . . . 1 Scan Component 3 | . . . 1 . . 1 . . . 1 Repair 2 | . . . 1 . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 2 | . . . . 2 . . . . . . Terminals 2 | . . . . 2 . . . . . . Botnet 2 | . . . . 2 . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 2 | . . . . 1 . . . . . 1 Used . | . . . . . . . . . . . Hacking Detections 38 | . 2 5 5 5 5 4 2 2 1 7 Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . 1 . . . . Robots Built 3 | . . . . . . . 3 . . . Matter 351 | . . . . . . . 351 . . . Time 93 | . . . . . . . 93 . . . Total Robot Build Rating 21 | . . . . . . . 21 . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 2 | . . . 1 . . 1 . . . . Time 79 | . . . 44 . . 35 . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total Allies 3 | . . . . . . . 3 . . . Largest Group 3 | . . . . . . . 3 3 . . Highest-Rated Group 141 | . . . . . . . 141 141 . . Highest-Rated Ally 47 | . . . . . . . 47 47 . . Total Orders . | . . . . . . . . . . . Ally Attacks 41 | . . . . . . . 15 26 . . Total Damage 926 | . . . . . . . 460 466 . . Kills 6 | . . . . . . . 4 2 . . Allies Corrupted 1 | . . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total 2 | . 1 . . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Turns Passed 13264 | 59 474 702 983 1642 908 1416 1400 1545 935 3200 Spaces Moved 6285 | 46 334 434 466 766 474 619 558 690 459 1439 Core 4 | 4 . . . . . . . . . . Treads 5204 | . . . 203 766 474 619 558 690 459 1435 Legs . | . . . . . . . . . . . Wheels 1077 | 42 334 434 263 . . . . . . 4 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 90 110 110 190 170 166 186 153 153 120 Average Speed 162 | 86 106 113 148 190 182 180 186 165 153 162 Slowest Speed 230 | 90 110 130 230 190 190 190 186 186 153 210 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 24 | 4 37 49 49 19 17 21 13 19 13 30 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 7 | . . . 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 68 | . . . . 16 . 10 3 4 23 12 Terrain Destroyed 233 | . 11 . . 52 . 13 5 15 31 106 Melee 42 | . . . . . . 10 3 4 14 11 Projectile 70 | . . . . 1 . 3 2 11 8 45 AOE 121 | . 11 . . 51 . . . . 9 50 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total 8150 | 63 406 572 641 881 510 825 794 962 596 1900 Wait 798 | . 28 74 70 57 9 134 163 140 54 69 Move 6275 | 45 333 433 465 765 473 618 557 689 458 1439 Hop . | . . . . . . . . . . . Pick Up 212 | 10 12 14 29 11 12 10 11 29 10 64 Fast Attach . | . . . . . . . . . . . Attach 163 | 7 3 7 13 4 7 8 8 14 8 84 Detach 5 | . . . . . . . . . 1 4 Swap 60 | . 2 2 4 5 1 7 4 8 13 14 Drop 68 | . 2 5 11 9 3 6 3 18 4 7 Fire 511 | 1 26 37 49 30 5 32 45 59 34 193 Melee 48 | . . . . . . 10 3 4 14 17 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 1 | . . . . . . . . 1 . . Escape Stasis 9 | . . . . . . . . . . 9 Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -3/Research -2/Research (discovered 2 exits: *Acc / *Tes) -1/Access History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 60 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 460 | -10/Materials | Discovered new exit (range 3) 534 | -10/Materials | Entered another Materials area 534 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 674 | -9/Materials | Discovered new exit (range 13) 754 | -9/Materials | Lost 3 parts (1p2w) 1030 | -9/Materials | Build established: Gunner 1175 | -9/Materials | Discovered new exit (range 15) 1236 | -9/Materials | Entered another Materials area 1236 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1284 | -8/Materials | Garrison activated, responded to threat 1445 | -8/Materials | Lost 6 parts (1p2n3w) 2069 | -8/Materials | Repaired Gauss Rifle 2164 | -8/Materials | Discovered new exit (range 16) 2207 | -8/Materials | Identified exit to Factory 2219 | -8/Materials | Entered Factory 2219 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3786 | -7/Factory | Discovered new exit (range 15) 3836 | -7/Factory | Identified exit to Factory 3861 | -7/Factory | Entered another Factory area 3861 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4435 | -6/Factory | Lost 5 parts (1p1n3w) 4485 | -6/Factory | Build established: Hauler-Skirmisher 4622 | -6/Factory | Discovered new exit (range 8) 4636 | -6/Factory | Identified exit to Factory 4769 | -6/Factory | Entered another Factory area 4769 | -5/Factory | Evolved 2 slots: Utility x2 5050 | -5/Factory | Repaired Prc. Assault Rifle 5909 | -5/Factory | Garrison activated, responded to threat 6136 | -5/Factory | Discovered new exit (range 6) 6143 | -5/Factory | Identified exit to Factory 6185 | -5/Factory | Entered another Factory area 6185 | -4/Factory | Evolved 2 slots: Weapon x2 6493 | -4/Factory | Build established: Hauler-Executioner 6977 | -4/Factory | Garrison activated, responded to threat 7025 | -4/Factory | Lost 3 parts (1n2w) 7315 | -4/Factory | Fabricated G-67 Veteran (x3) 7411 | -4/Factory | Discovered new exit (range 13) 7433 | -4/Factory | System corruption reached 10% 7449 | -4/Factory | Identified exit to Research 7585 | -4/Factory | Entered Research 7585 | -3/Research | Accompanied by 3 allies 7585 | -3/Research | Evolved 2 slots: Utility x2 7851 | -3/Research | Garrison activated, responded to threat 8168 | -3/Research | Garrison activated, responded to threat 8281 | -3/Research | Garrison activated, responded to threat 8584 | -3/Research | Build established: Scavenger-Executioner 8975 | -3/Research | Found Gamma Bomb Array 9077 | -3/Research | Discovered new exit (range 11) 9111 | -3/Research | Identified exit to Research 9130 | -3/Research | Entered another Research area 9130 | -2/Research | Evolved 2 slots: Utility x2 9222 | -2/Research | Discovered new exit (range 16) 9247 | -2/Research | Identified exit to Testing 9395 | -2/Research | Garrison activated, responded to threat 9875 | -2/Research | Spotted B-90 Cyclops 10047 | -2/Research | Discovered new exit (range 7) 10059 | -2/Research | Identified exit to Access 10065 | -2/Research | Entered Access 10065 | -1/Access | Evolved 2 slots: Power x1, Utility x1 10175 | -1/Access | Spotted B-99 Colossus 11102 | -1/Access | Garrison activated, responded to threat 11171 | -1/Access | Destroyed 7 combat bots 11232 | -1/Access | System corruption reached 10% 11288 | -1/Access | Destroyed 7 combat bots 11315 | -1/Access | First assault squad dispatched 11595 | -1/Access | Garrison activated, responded to threat 11659 | -1/Access | Destroyed 7 combat bots 11687 | -1/Access | Lost 4 parts (1n3w) 11837 | -1/Access | Lost 15 parts (2p1n5u7w) 12046 | -1/Access | Lost 3 parts (1p1n1u) 12201 | -1/Access | Garrison activated, responded to threat 12302 | -1/Access | Lost 3 parts (2n1w) 12446 | -1/Access | Lost 3 parts (1p1u1w) 12585 | -1/Access | Spotted B-99 Colossus 12734 | -1/Access | Lost 7 parts (2p2n1u2w) 12935 | -1/Access | High security lockdown imminent 12950 | -1/Access | Lost 7 parts (1p1n2u3w) 12982 | -1/Access | Destroyed 7 combat bots 13015 | -1/Access | High security lockdown engaged 13130 | -1/Access | Destroyed 7 combat bots 13200 | -1/Access | Spotted Investigator 13223 | -1/Access | Core integrity fell below 50% 13236 | -1/Access | Scanned by Researcher 13250 | -1/Access | Core integrity fell below 20% 13258 | -1/Access | System corruption reached 30% 13265 | -1/Access | Destroyed by L-61 Swordsman with Power Sword Last Messages --------------- 13260_ G-73 Enforcer stasis bubble strength at 62. 13261_ Investigator stasis bubble strength at 193. 13261_ T-07 Excavator stasis bubble strength at 65. 13261_ G-73 Enforcer stasis bubble strength at 108. 13261_ M-36 Artificer stasis bubble bursts. 13261_ G-73 Enforcer stasis bubble strength at 39. 13262_ Investigator stasis bubble strength at 186. 13262_ T-07 Excavator stasis bubble strength at 50. 13262_ G-73 Enforcer stasis bubble strength at 85. 13262_ G-73 Enforcer stasis bubble strength at 16. 13263_ Investigator stasis bubble strength at 179. 13263_ G-73 Enforcer stasis bubble strength at 62. 13263_ G-73 Enforcer stasis bubble bursts. 13263_ Med. Treads destroyed. 13264_ Investigator stasis bubble strength at 172. 13264_ G-73 Enforcer stasis bubble strength at 39. [Achievement: Can't Touch This] 13265_ Investigator stasis bubble strength at 165. 13265_ T-07 Excavator stasis bubble strength at 35. [Achievement: Punisher] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????##############?#######??????? | | ?????????????????????# #?# #??????? | | ?????????????????????# #?# #??????? | | ?????????????????????# #?# #??????? | | ?????????????????????# #?# #??????? | | ?????????????????????# " #?# #??????? | | ?????????????????????# """ #?# #??????? | | ?????????????????????# """ #?# #??????? | | ?????????????????????# " #?# #??????? | | ?????????????????????# #?# ! #??????? | | ?????????????????????# #?# #??????? | | ?????????????????????# =#?# #??????? | | ?????????????????????# =|#?#=| #??????? | | ?????????##################+####/#####+########### | | ???????? !g=m==!g%%!*%%|% "%"%%% | | ???????? % gg g =#####/##+##### | | ??????? % mg g [#?# !|! ## | | ??????? g ll%%g #?# ## | | ??????? t cl@b= #?# !## | | ??????? ########## ## | | ??????? # # + | | ??????? # # ######## | | ??????? # # = #??????? | | ??????? # #??????? | | ??????? ################?? | | ??????? =!# #????# #?? | | ????????######+### ! # [ #????# #?? | | ?????????????????# = # ! ! #????# #?? | | ?????????????????# !!# #????# #?? | | ?????????????????# =%# ##+######## ### | | ?????????????????# =!=# # + [ | | ?????????????????# * # # ! ### | | ?????????????????# # ! # #?? | | ?????????????????# # ] # ^ #?? | | ?????????????????# # #####+####?? | | ?????????????????# # #?# #### | | ###########"######! ####+######+##+### | | ! *#!! #?# %= % | | #* =* ! %+=! #?# ############ | | # [ ! ""G"" #! #?# #??????????# ! #### | | # " " #! #?# #??????????### ###??? | | # " " # ### ##???????????# #????? | | # # #???????????# #????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 147 Energy Generation 45 Energy Capacity 600 Matter Stores 450 Matter Capacity 450 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 25 Point Defense Rating 160 Weapon Cycling 30 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 8 Recoil Reduction 6 Offensive Hacking 10 Item Schematics ----------------- Hyp. Mass Driver | -6/Factory | Hacked Robot Schematics ------------------ K-01 Serf | -5/Factory | Hacked Fabricated ------------ G-67 Veteran | x3 | -4/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Can't Touch This Denied? Gun Specialist Gunslinger Hunted Punisher Tank Challenges ------------ None Game ------ Seed TargetFactoryTendrils Manual? 0 Play Time 02:22:38 Cumulative 32.7 hours Start 2021.12.08 @ 10:39:16 End 2021.12.08 @ 13:31:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 29 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 35 Achievement% 31 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7e479a0d-4e39-4f71-a7b1-1236bbfa010c