Cogmind - Beta 16 *** ADVENTURER MODE // 2025.12.26 @ 06:23:44 Player: Lukysa Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (172) 860 Value Destroyed (5933) 5933 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1155) 1155 TOTAL SCORE: 12968 Bonus ------- High Alert Combat Kills 435 Follower Combat Kills 20 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/1000 Matter 149/300 Energy 67/100 System Corruption 27% Temperature Cool (0) Movement Rolling (90) Location -4/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Centrium Wheel > --- UTILITY (6) ------ Improved Signal Interpreter Improved Recalibrator > --- WEAPON (4) ------- Mass Driver > --- INVENTORY (5) ---- Coolant Injector Large Storage Unit Medium Matter Pod (100) ECM Suite Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Improved Treads Medium Treads Wheel Wheel Armored Wheel > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Core Analyzer Hardened Medium Armor Plating Improved Focal Shield Force Field > --- WEAPON ----------- Heavy Laser Plasma Rifle Autogun Gauss Cannon > --- INVENTORY -------- Light Fission Core Micro Fission Core Coolant Injector Large Storage Unit Medium Matter Pod Advanced Weight Redist. System Improved Signal Interpreter Improved Signal Interpreter ECM Suite Hardened Medium Armor Plating Improved Light Armor Plating Improved Medium Armor Plating Reactive Plating Heavy Laser Quantum Rifle [Rating: 62] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Wheel Treads Improved Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Antigrav System Utility High-capacity Storage Unit Device Force Field Storage High-capacity Storage Unit Processor Core Analyzer Protection Hardened Medium Armor Plating Weapon Autogun Energy Gun Heavy Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Impact Weapon Great Maul Slashing Weapon Axe Build | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Fac Upp Upp War Pro Slots Evolved 10 | . . 2 . 2 2 . 2 2 . . . . Power 1 | . . . . 1 . . . . . . . . Propulsion 3 | . . 1 . . 1 . . 1 . . . . Utility 4 | . . . . 1 1 . 1 1 . . . . Weapon 2 | . . 1 . . . . 1 . . . . . Parts Attached 123 | 7 9 17 . 13 11 10 16 3 4 6 . 27 Power 18 | 1 1 2 . 2 2 3 1 1 . 1 . 4 Engine 10 | 1 1 2 . 2 2 . 1 . . 1 . . Core 8 | . . . . . . 3 . 1 . . . 4 Reactor . | . . . . . . . . . . . . . Propulsion 35 | 2 3 5 . 4 3 1 7 . 1 3 . 6 Treads 3 | . . . . . . 1 . . 1 1 . . Leg 5 | . . . . . . . 3 . . . . 2 Wheel 24 | 2 3 5 . 4 3 . 4 . . 2 . 1 Hover 3 | . . . . . . . . . . . . 3 Flight . | . . . . . . . . . . . . . Utility 37 | 2 3 1 . 5 4 3 6 2 2 2 . 7 Device 16 | 1 2 1 . 2 1 1 . 1 2 1 . 4 Storage 2 | 1 1 . . . . . . . . . . . Processor 8 | . . . . . 2 . 4 1 . . . 1 Hackware . | . . . . . . . . . . . . . Protection 11 | . . . . 3 1 2 2 . . 1 . 2 Artifact . | . . . . . . . . . . . . . Weapon 33 | 2 2 9 . 2 2 3 2 . 1 . . 10 Energy Gun 12 | 2 . 4 . . . . 2 . . . . 4 Energy Cannon 3 | . . 1 . 1 1 . . . . . . . Ballistic Gun 8 | . . 2 . . . 3 . . . . . 3 Ballistic Cannon 3 | . . . . . . . . . 1 . . 2 Launcher 4 | . 2 2 . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 2 | . . . . . 1 . . . . . . 1 Slashing Weapon 1 | . . . . 1 . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 4 | . . 4 . . . . . . . . . . Corrupted Parts 5 | . . . . . . . . . 2 . . 3 System Corruption 21 | . . . . . . . . . 6 . . 15 Parts Lost 75 | . 2 . . 10 6 13 1 1 1 4 3 34 Power 12 | . . . . . 2 2 . . . 1 1 6 Propulsion 23 | . 1 . . 3 1 5 . . 1 3 . 9 Utility 17 | . . . . 3 1 2 1 . . . 1 9 Weapon 23 | . 1 . . 4 2 4 . 1 . . 1 10 Highest Loss Streak 9 | . 1 . . 3 3 9 1 1 1 1 2 9 To Critical Strikes 1 | . . . . . . . . . . 1 . . Average Backups 13 | 1 7 15 20 17 16 12 13 19 19 15 16 6 Power 1 | . 1 2 2 1 . . 1 3 3 2 2 . Propulsion . | . 1 . . . . . . . . . . . Utility 6 | . . 4 6 5 6 5 5 10 11 11 11 5 Weapon 5 | . 3 8 12 10 8 6 6 6 4 1 3 . Tool/Special . | . . . . . . . . . . . . . Unused Backups 22 | 1 1 10 . . . . 2 . 3 . . 5 Power 4 | . . 3 . . . . . . 1 . . . Propulsion 1 | 1 . . . . . . . . . . . . Utility 7 | . . 1 . . . . 1 . . . . 5 Weapon 10 | . 1 6 . . . . 1 . 2 . . . Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 83 | . 98 99 100 96 89 77 85 93 93 93 90 43 Engine 7 | . 14 11 11 17 12 4 3 5 5 4 4 . Core 4 | . . . . . . 9 8 5 5 5 5 5 Treads 2 | . . . . . . 4 3 . 4 6 11 1 Wheel 16 | . 28 33 33 25 24 6 8 23 17 15 11 2 Device 9 | . 14 11 11 11 2 3 6 8 15 16 15 5 Storage 6 | . 14 11 11 9 7 7 6 5 5 5 5 1 Processor 5 | . . . . . 4 7 9 14 11 7 5 7 Protection 4 | . . . . 6 15 10 7 5 1 3 5 1 Energy Gun 7 | . 12 21 . 2 1 . 3 11 11 11 11 5 Energy Cannon 2 | . . . 11 9 8 2 . . . . . . Ballistic Gun 7 | . . . 22 7 9 17 20 10 5 5 3 2 Ballistic Cannon 1 | . . . . . . . . . 5 5 5 1 Launcher 2 | . 14 11 . 5 . . . . . . . . Peak Build Rating 62 | 9 10 22 22 27 34 32 45 54 60 62 61 58 Average Rating 34 | 5 8 16 22 25 30 25 34 50 57 59 58 34 On Entrance 31 | . 9 9 22 22 27 32 25 45 50 59 61 49 Avg Prop Armor Cover (%) 7 | . . . . . 2 . 4 . 6 6 10 10 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 90 | 15 52 61 60 83 84 82 79 80 83 90 90 87 Greatest Support 51 | 26 26 30 30 30 46 46 46 46 46 38 22 51 Greatest Overweight (x) 25 | . 2 2 1 7 3 25 7 1 3 4 4 6 Average Overweight (x) 1 | . . 1 1 2 1 2 1 1 1 2 3 . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 17 | 7 13 20 20 20 20 20 20 20 20 20 20 8 Most Carried 20 | 5 9 20 20 20 19 17 20 20 20 17 16 15 Average Carried 13 | 1 7 15 20 17 16 11 13 19 19 15 16 6 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 4 9 20 20 20 16 11 20 20 17 16 16 4 Class Distribution -------------------- 30% | Scavenger-Gunner 19% | Mutant 15% | Scavenger-Tank 14% | Bomber 6% | Skirmisher 5% | Scavenger-Mutant 5% | Scavenger-Bomber Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Bomber | -9/Mines Bomber | -8/Materials Scavenger-Bomber | -7/Factory Scavenger-Gunner | -7/Garrison Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -5/Warlord Mutant | -4/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 ----------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Fac Upp Upp War Pro Matter Collected 3827 | 270 190 318 45 867 178 458 413 . 323 363 5 397 Remotely . | . . . . . . . . . . . . . Salvage Created 5792 | 85 219 1129 42 1170 460 560 435 . 268 589 . 835 Parts 302 | 8 17 83 7 71 12 30 20 . 5 15 . 34 Haulers Intercepted 10 | . 1 5 . 3 . . 1 . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 41 | . . . . . . . . . 4 15 . 22 Prevented 8 | . . . . . . . . . 5 . . 3 Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Fac Upp Upp War Pro Combat Hostiles Destroyed 128 | . 7 22 3 36 7 18 3 . 4 12 . 16 Melee 4 | . . . . 1 2 . . . . . . 1 Guns 52 | . 3 9 1 4 1 9 3 . 3 8 . 11 Cannons 24 | . . . 2 8 3 5 . . 1 3 . 2 AOE 42 | . 4 12 . 22 . 4 . . . . . . Classes Destroyed 17 | 2 5 4 . 2 1 1 . . 1 . . 1 Worker 10 | . . 1 . 5 2 . 2 . . . . . Builder 10 | . 1 5 . 4 . . . . . . . . Tunneler 1 | 1 . . . . . . . . . . . . Hauler 10 | . 1 5 . 3 . . 1 . . . . . Recycler 6 | 1 2 . . 1 1 . 1 . . . . . Operator 1 | . . . . 1 . . . . . . . . Drone 1 | . . . . . . . . . . . . 1 Watcher 6 | . 2 2 . . 2 . . . . . . . Swarmer 46 | . 6 9 3 7 4 10 . . 1 3 . 3 Grunt 48 | . 1 6 . 21 1 4 3 . 2 3 . 7 Brawler 5 | . . 1 . . 1 . . . . 3 . . Duelist 2 | . . 1 . 1 . . . . . . . . Protector 2 | . . . . 2 . . . . . . . . Sentry 13 | . . 5 . 5 . 1 . . 1 1 . . Hunter 6 | . . . . . 1 2 . . . . . 3 Programmer 5 | . . . . . . 1 . . . 2 . 2 Decomposer 1 | . . . . . . . . . 1 . . . Samaritan 1 | . . . . . . . . . 1 . . . Best Kill Streak 14 | 2 8 13 3 14 3 10 3 . 2 7 . 3 Combat Bots Only 10 | . 4 4 3 10 3 10 3 . 2 7 . 3 Max Kills in Single Turn 4 | 1 3 4 1 4 1 2 1 . 1 1 . 2 Gunslinging 1 | . . . . 1 . . . . . . . 1 Exploded 3 | . 1 3 . 3 . 2 . . . . . . Melee 1 | . . . . 1 1 . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Fac Upp Upp War Pro Hostile Shots Fired 1068 | . 16 55 14 184 94 182 24 13 9 95 9 373 Missed 273 | . 2 20 6 67 24 47 6 2 . 17 . 82 Hits 795 | . 14 35 8 117 70 135 18 11 9 78 9 291 Melee 7 | . . 1 . . 3 . . . . 3 . . Projectile 788 | . 14 34 8 117 67 135 18 11 9 75 9 291 Critical Strikes 21 | . . 1 1 3 2 2 2 . . 2 1 7 Part Disruptions 3 | . . . . . . . . . . . 2 1 Damage Taken 9328 | . 248 352 35 1309 903 1234 274 82 68 793 195 3835 Core 1695 | . 85 37 15 158 262 99 32 12 8 63 . 924 Absorbed by Shields 788 | . . 8 15 207 . . . 49 74 319 47 69 Ignored by Resistances 3829 | . 72 105 16 419 398 597 72 37 34 439 115 1525 Core Remaining (%) 78 | 100 66 . 87 71 . 48 96 . . . . . Volleys Fired 345 | 3 15 37 7 68 45 46 15 . 9 31 . 69 Largest 4 | 2 1 3 3 3 3 3 4 . 4 4 . 4 Hottest 236 | 80 40 135 114 159 166 166 140 . 207 207 . 236 Shots Fired 812 | 6 15 85 21 170 100 113 53 . 36 108 . 105 Gun 538 | 6 4 78 14 64 65 70 53 . 27 77 . 80 Cannon 212 | . . . 7 70 35 35 . . 9 31 . 25 Launcher 62 | . 11 7 . 36 . 8 . . . . . . Special . | . . . . . . . . . . . . . Kinetic 373 | . . . 14 52 60 70 45 . 18 61 . 53 Thermal 272 | . . . 7 70 35 35 8 . 18 47 . 52 Explosive 62 | . 11 7 . 36 . 8 . . . . . . Electromagnetic 105 | 6 4 78 . 12 5 . . . . . . . Robot Hit Streak 32 | 3 5 14 3 21 32 23 17 . 7 18 . 8 Robot Miss Streak 5 | 1 1 2 2 3 4 2 2 . 2 5 . 4 Penetration Max 1 | . . . . . . . 1 . . . . . Secondary Targets 5 | . . 1 . 2 . . 1 . . . . 1 Max Gunslinging Chain 2 | . . 1 . 2 . . 1 . . . . 1 Shots Hit Robots 577 | 4 12 67 8 128 66 77 43 . 20 71 . 81 Core Hits 321 | 3 16 54 3 98 20 33 18 . 8 26 . 42 Critical Kills 3 | . . . . 1 1 . . . . . . 1 Critical Parts Destroyed 4 | . . . . . 1 . 1 . . . . 2 Critical Strikes 16 | . . . . 1 2 . 1 . 3 5 . 4 Burn 3 | . . . . . . . . . 2 1 . . Meltdown 2 | . . . . 1 1 . . . . . . . Destroy 2 | . . . . . . . 1 . . . . 1 Blast 6 | . . . . . . . . . 1 4 . 1 Smash 3 | . . . . . 1 . . . . . . 2 Melee Attacks 20 | . . . . 5 8 . . . . . . 7 Impact 15 | . . . . . 8 . . . . . . 7 Slashing 5 | . . . . 5 . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 16382 | 67 836 2071 134 5363 1260 1836 747 . 397 1666 . 2005 Guns 6524 | 67 42 1026 93 660 527 749 747 . 229 1121 . 1263 Cannons 3293 | . . . 41 1065 512 511 . . 118 545 . 501 Explosions 5850 | . 794 1045 . 3435 . 576 . . . . . . Melee 638 | . . . . 176 221 . . . . . . 241 Ramming 77 | . . . . 27 . . . . 50 . . . Kinetic 4473 | . . . 93 525 527 749 633 . 158 927 . 861 Thermal 4822 | . 148 353 41 1312 512 511 114 . 189 739 . 903 Explosive 5102 | . 646 692 . 3188 . 576 . . . . . . Electromagnetic 1270 | 67 42 1026 . 135 . . . . . . . . Impact 462 | . . . . . 221 . . . . . . 241 Slashing 176 | . . . . 176 . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 27 | . . . . . 4 6 . . 3 5 5 27 Average Corruption 8 | . . . . . 3 5 . . 1 3 4 18 Corruption Purged 8 | . . . . . . . . . 6 2 . . Corruption Blocked . | . . . . . . . . . . . . . Effects 71 | . . . . . 3 17 . . 2 9 5 35 Message Errors 21 | . . . . . 1 3 . . . 2 1 14 Matter Fused 11 | . . . . . . 2 . . 1 1 2 5 Heat Flow Errors 10 | . . . . . . 3 . . 1 2 1 3 Energy Discharges 6 | . . . . . 2 2 . . . 1 . 1 Parts Rejected 6 | . . . . . . 1 . . . 1 . 4 Data Loss (minor) 8 | . . . . . . 3 . . . 1 1 3 Data Loss (major) 2 | . . . . . . 1 . . . . . 1 Misfires 1 | . . . . . . 1 . . . . . . Alerts 1 | . . . . . . 1 . . . . . . Misdirections 1 | . . . . . . . . . . . . 1 Weapon Failures 4 | . . . . . . . . . . 1 . 3 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 373 | . 13 10 . 141 83 62 . . 11 6 . 47 Projectiles 27 | . . . . 21 . . . . . 6 . . Explosions 205 | . 13 10 . 120 . 62 . . . . . . Melee 141 | . . . . . 83 . . . 11 . . 47 Knockbacks 17 | . . . . 1 1 . . . 2 5 . 8 Impact 2 | . . . . 1 1 . . . . . . . Kinetic 14 | . . . . . . . . . 2 4 . 8 Secondary 1 | . . . . . . . . . . 1 . . Self-Inflicted Damage 399 | . 131 36 . 123 46 39 . . 24 . . . Shots 13 | . 4 1 . 6 1 1 . . . . . . Rammed 3 | . . . . 1 . . . . 2 . . . Targets Rammed 3 | . . . . 1 . . . . 2 . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 660 | 36 12 301 314 297 660 515 48 . 288 489 267 632 Average Temperature 161 | 17 10 74 164 76 212 228 21 . 106 147 124 211 Received Heat Transfer 1824 | . . 141 . 719 90 117 198 . 12 203 . 344 Effects 69 | . . . . 1 28 17 . . . 5 . 18 Shutdowns 26 | . . . . . 9 8 . . . 2 . 7 Energy Bleed 8 | . . . . 1 3 3 . . . . . 1 Interference 9 | . . . . . 2 3 . . . 1 . 3 Matter Decay 4 | . . . . . 3 . . . . . . 1 Short Circuit 6 | . . . . . 2 1 . . . 1 . 2 Damage (minor) 10 | . . . . . 4 2 . . . 1 . 3 Damage (major) 3 | . . . . . 3 . . . . . . . Damage (core) 3 | . . . . . 2 . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted 6 | . . 2 . . 1 . . . 1 1 . 1 Combat Hostiles 4 | . . 1 . . 1 . . . . 1 . 1 Parts Fried 13 | . . 6 . . 2 . . . 4 1 . . Impact Corruptions 9 | . . . . . 4 . . . 3 1 . 1 Robots Melted 3 | . . . . 1 1 . . . . . . 1 Combat Hostiles 2 | . . . . 1 . . . . . . . 1 Parts Melted 14 | . . 1 . 4 3 . 1 . . 2 . 3 Heat Transferred 8722 | . 150 600 74 2174 888 888 222 . 572 1616 . 1538 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 7 | . 1 4 . 2 . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Fac Upp Upp War Pro Maximum Alert Level 3 | . 1 2 . 3 2 2 1 . . . . . Low Security (%) 25 | 100 38 45 100 44 . . . 100 . . . . Level 1 37 | . 61 41 . 4 80 14 100 . . . . . Level 2 34 | . . 12 . 33 19 85 . . . . . . Level 3 3 | . . . . 17 . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 840 | 10 289 449 119 840 415 647 314 84 . . . . Initial 319 | . . 89 69 39 319 241 293 84 . . . . Average 355 | 1 179 231 106 393 383 545 258 68 . . . . Influence Increases 4118 | 10 379 694 60 1251 302 536 137 . 95 289 . 365 Destroy 0b10 Robot/C 2520 | . 140 440 60 680 140 360 60 . 80 260 . 300 Destroy 0b10 Robot/NC 235 | 10 30 65 . 80 25 . 20 . . . . 5 Destroy Leader 402 | . 26 124 . 136 34 20 12 . . 20 . 30 Allied During Kill 9 | . . . . . . . . . . 9 . . Successful Hack 65 | . 6 7 . 10 12 . 30 . . . . . Disable Machine 189 | . 90 27 . 27 45 . . . . . . . Anti-Garrison Action 250 | . . . . 150 . 100 . . . . . . Destroy Structure 343 | . 87 31 . 153 31 41 . . . . . . Lose Combat Pursuer 105 | . . . . 15 15 15 15 . 15 . . 30 Influence Decreases 4118 | 10 130 730 154 550 731 280 584 156 139 210 79 365 Entered New Map 1605 | . . 160 144 80 501 150 354 116 21 . 79 . Time Decay 1663 | 10 110 270 10 370 170 . 220 30 108 180 . 185 Lost Part 550 | . 20 . . 100 60 130 10 10 10 30 . 180 Purge Threat 300 | . . 300 . . . . . . . . . . Squads Dispatched 12 | . . 1 . 7 1 . 1 . . 1 . 1 Investigation 6 | . . 1 . 2 1 . 1 . . . . 1 Extermination . | . . . . . . . . . . . . . Reinforcement 2 | . . . . 2 . . . . . . . . Assault 3 | . . . . 2 . . . . . 1 . . Garrison 1 | . . . . 1 . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Fac Upp Upp War Pro Distress Signals 3 | . 1 . . 1 1 . . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 169 | . 9 28 4 43 14 19 4 3 5 13 2 25 Peak Tracking Total 9 | . 3 8 4 9 5 6 3 3 3 7 2 5 Tactical Retreats 6 | . . . . 1 1 1 1 . 1 . . 1 Traps | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Fac Upp Upp War Pro Traps Triggered 6 | . 1 . . . 1 2 . . . . 2 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 ---------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Fac Upp Upp War Pro Machines Disabled 25 | . 10 3 . 4 5 2 . . . 1 . . Max in Single Turn 5 | . 3 3 . 1 5 1 . . . 1 . . Garrison Access 1 | . . . . 1 . . . . . . . . Garrison Relay 2 | . . . . . . 2 . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Fac Upp Upp War Pro Machines Accessed 20 | . 2 8 . 4 2 . 2 1 . . . 1 Terminals 15 | . 2 6 . 2 1 . 2 1 . . . 1 Fabricators . | . . . . . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . . . . . Recycling Units 2 | . . 1 . 1 . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . Total Hacks 55 | . 6 23 . 11 4 . 6 2 . . . 3 Successful 29 | . 1 13 . 8 2 . 2 . . . . 3 Failed 26 | . 5 10 . 3 2 . 4 2 . . . . Catastrophic 6 | . 3 1 . . . . 1 1 . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 9 | . . 8 . . . . 1 . . . . . Terminals 40 | . 6 15 . 7 1 . 6 2 . . . 3 Fabricators . | . . . . . . . . . . . . . Repair Stations 3 | . . . . 3 . . . . . . . . Recycling Units 2 | . . 1 . 1 . . . . . . . . Scanalyzers 7 | . . 7 . . . . . . . . . . Garrison Access 3 | . . . . . 3 . . . . . . . Terminal Hacks 18 | . 1 6 . 5 1 . 2 . . . . 3 Record 3 | . . . . . . . . . . . . 3 Robot Analysis 1 | . . . . . . . 1 . . . . . Prototype ID Bank 1 | . . . . 1 . . . . . . . . Open DSF 1 | . . . . . 1 . . . . . . . Recycling Unit Index 1 | . . . . 1 . . . . . . . . Garrison Index 1 | . . . . . . . 1 . . . . . Alert Level 2 | . . 2 . . . . . . . . . . Unreport Threat 2 | . . 2 . . . . . . . . . . Surveillance Status 1 | . . . . 1 . . . . . . . . Investigation Status 1 | . . . . 1 . . . . . . . . Reinforcement Status 1 | . . . . 1 . . . . . . . . Registered Components 2 | . 1 1 . . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . 2 . . . . . . . . Scan Component 2 | . . . . 2 . . . . . . . . Recycling Unit Hacks 2 | . . 1 . 1 . . . . . . . . Report Inventory 2 | . . 1 . 1 . . . . . . . . Scanalyzer 6 | . . 6 . . . . . . . . . . Insert Component 1 | . . 1 . . . . . . . . . . Analyze 1 | . . 1 . . . . . . . . . . Retrieve Study 4 | . . 4 . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . Unlock Access 1 | . . . . . 1 . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 19 | . 2 7 . 4 2 . 2 1 . . . 1 Full Trace Events 6 | . . 1 . 2 1 . 1 . . . . 1 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Part Studies Acquired 4 | . . 4 . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 ------------ Run | Yrd Mat Mat Min Mat Fac Gar Fac Fac Upp Upp War Pro Used RIF Installer 1 | . . . . . . 1 . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 13 | . . . . 1 . 12 . . . . . . Machine Destruction 10 | . . . . 1 . 9 . . . . . . Programmers 3 | . . . . . . 3 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . 2 . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Fac Upp Upp War Pro Total Allies 2 | . . . . . . . . . . 2 . . Largest Group 2 | . . . . . . . . . . 2 2 . Highest-Rated Group 79 | . . . . . . . . . . 79 79 . Highest-Rated Ally 49 | . . . . . . . . . . 49 49 . Total Orders . | . . . . . . . . . . . . . Ally Attacks 6 | . . . . . . . . . . 2 4 . Total Damage 134 | . . . . . . . . . . 25 109 . Kills 1 | . . . . . . . . . . 1 . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Fac Upp Upp War Pro Active Infowar (turns) 904 | 8 213 495 . . 152 . . . . . . 36 Optics 126 | . . . . . 126 . . . . . . . Sensors 751 | . 195 495 . . 26 . . . . . . 35 Terrain 26 | 8 18 . . . . . . . . . . . ECM 1 | . . . . . . . . . . . . 1 Robot Analysis Total 1 | . . . . . . . 1 . . . . . Derelict Logs Recovered 4 | . . . . . . . . . 1 2 . 1 Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 ------------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Fac Upp Upp War Pro Turns Passed 5908 | 73 268 552 38 750 354 924 444 74 722 644 209 856 Spaces Moved 3556 | 56 226 425 18 425 178 271 203 73 550 440 155 536 Core 23 | 3 . . . . . 7 . . . . . 13 Treads 200 | . . . . . . 132 40 . 3 . . 25 Legs 40 | . . . . . . . 36 . . . . 4 Wheels 2959 | 53 226 425 18 425 178 132 127 73 547 440 155 160 Hover 334 | . . . . . . . . . . . . 334 Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 80 85 85 100 92 92 92 92 92 106 125 56 Average Speed 123 | 86 93 87 85 101 102 278 174 92 110 116 135 113 Slowest Speed 1300 | 90 110 100 85 175 115 1300 400 92 400 140 140 320 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins 1 | . . . . 1 . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 29 | 4 41 46 11 40 7 48 3 3 51 60 24 48 Regions Visited 12 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 2 | . . . . . 1 . . . . 1 . . Unknown Exits Taken 9 | 1 1 1 1 1 . . 1 1 1 . 1 . Scrap Searched 4 | . . . . . . . . . 2 . . 2 Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 472 | . 89 30 . 255 58 19 . . 3 7 . 11 Melee . | . . . . . . . . . . . . . Projectile 24 | . . . . 1 . 2 . . 3 7 . 11 AOE 448 | . 89 30 . 254 58 17 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Fac Upp Upp War Pro Total 4385 | 71 268 531 24 582 251 347 258 80 643 502 154 674 Wait 134 | . . . . 32 . 1 . . 69 10 . 22 Move 3544 | 55 225 424 17 424 178 269 202 72 549 439 154 536 Hop . | . . . . . . . . . . . . . Pick Up 71 | 5 9 25 . 9 3 . 12 2 3 3 . . Fast Attach 73 | 7 2 3 . 8 3 8 12 2 3 3 . 22 Attach 51 | . 4 3 . 9 8 7 2 1 1 4 . 12 Detach 11 | . 2 1 . 2 . 1 2 . . . . 3 Swap 50 | . 5 19 . 18 3 2 3 . . . . . Drop 62 | 1 6 19 . 6 3 3 10 3 7 1 . 3 Fire 345 | 3 15 37 7 68 45 46 15 . 9 31 . 69 Melee 20 | . . . . 5 8 . . . . . . 7 Ram 3 | . . . . 1 . . . . 2 . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 8 | . . . . . . 8 . . . . . . Rewire 13 | . . . . . . 2 . . . 11 . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Garrison -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 74 | -11/Scrapyard | Entered Materials 208 | -10/Materials | Discovered new exit (range 11) 306 | -10/Materials | Build established: Mutant 342 | -10/Materials | Entered another Materials area 342 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 657 | -9/Materials | Discovered new exit (range 15) 894 | -9/Materials | Entered Mines 922 | -9/Mines | Discovered new exit (range 11) 932 | -9/Mines | Entered Materials 932 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1259 | -8/Materials | Garrison activated, responded to threat 1331 | -8/Materials | Lost 3 parts (2n1w) 1332 | -8/Materials | First assault squad dispatched 1335 | -8/Materials | Build established: Bomber 1456 | -8/Materials | Destroyed 10 combat bots 1647 | -8/Materials | Discovered new exit (range 15) 1657 | -8/Materials | Lost 3 parts (2u1w) 1682 | -8/Materials | Entered Factory 1682 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1790 | -7/Factory | Lost 3 parts (1p1n1w) 2036 | -7/Factory | Identified exit to Garrison 2036 | -7/Factory | Entered Garrison 2064 | -7/Garrison | Triggered checkpoint 2096 | -7/Garrison | Garrison Relay disabled 2159 | -7/Garrison | Triggered checkpoint 2174 | -7/Garrison | Triggered checkpoint 2209 | -7/Garrison | Triggered checkpoint 2243 | -7/Garrison | Destroyed 10 combat bots 2250 | -7/Garrison | Lost 9 parts (2p3n2u2w) 2479 | -7/Garrison | Core integrity fell below 50% 2682 | -7/Garrison | Triggered checkpoint 2733 | -7/Garrison | Garrison Relay disabled 2807 | -7/Garrison | Build established: Scavenger-Gunner 2852 | -7/Garrison | Discovered new exit (range 12) 2912 | -7/Garrison | Installed Relay Interface Framework 2960 | -7/Garrison | Entered Factory 2960 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3360 | -6/Factory | Discovered new exit (range 13) 3404 | -6/Factory | Entered another Factory area 3404 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3464 | -5/Factory | Discovered new exit (range 16) 3478 | -5/Factory | Entered Upper Caves 3498 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 3517 | -5/Upper Caves | Encountered a Warlord checkpoint 3893 | -5/Upper Caves | Learned Factory trap positions 4193 | -5/Upper Caves | Discovered new exit (range 6) 4200 | -5/Upper Caves | Entered another Upper Caves area 4237 | -5/Upper Caves | Learned Factory interactive machine intel 4551 | -5/Upper Caves | Identified exit to Warlord 4579 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 4699 | -5/Upper Caves | Destroyed 7 combat bots 4757 | -5/Upper Caves | Build established: Scavenger-Tank 4844 | -5/Upper Caves | Entered Warlord 4844 | -5/Warlord | Accompanied by 2 allies 4956 | -5/Warlord | System corruption cleaned by Quarantine Array 4962 | -5/Warlord | RIF detected upon attempting to enter Warlord's base 4962 | -5/Warlord | Attacked by Warlord forces 4991 | -5/Warlord | Spotted OQ-25Y(B) 4991 | -5/Warlord | Spotted KH-C2A(B) 5037 | -5/Warlord | Discovered new exit (range 14) 5053 | -5/Warlord | Entered Proximity Caves 5083 | -4/Proximity Caves | Attracted the attention of an 0b10 base 5136 | -4/Proximity Caves | Spotter reported a threat 5141 | -4/Proximity Caves | Spotter reported a threat 5169 | -4/Proximity Caves | Lost 7 parts (3n2u2w) 5194 | -4/Proximity Caves | Spotter reported a threat 5254 | -4/Proximity Caves | System corruption reached 10% 5269 | -4/Proximity Caves | Identified exit to Factory 5296 | -4/Proximity Caves | Lost 9 parts (3p1n2u3w) 5322 | -4/Proximity Caves | Spotter reported a threat 5383 | -4/Proximity Caves | Core integrity fell below 50% 5411 | -4/Proximity Caves | Spotter reported a threat 5421 | -4/Proximity Caves | Unaware initiated a cargo recovery operation 5440 | -4/Proximity Caves | Lost 8 parts (1p2n3u2w) 5720 | -4/Proximity Caves | Lost 6 parts (1p2n1u2w) 5816 | -4/Proximity Caves | Spotter reported a threat 5852 | -4/Proximity Caves | Core integrity fell below 20% 5909 | -4/Proximity Caves | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 05884_ System corrupted: Component data lost. 05891_ Penetrated by Slug. 05892_ Slug penetrates H-77 Assassin. 05894_ Penetrated by Slug. 05894_ Slug penetrates Wall. 05894_ Penetrated by Slug. 05894_ Slug penetrates Wall. 05897_ Wall collapses. 05897_ Penetrated by Slug. 05898_ Slug penetrates H-77 Assassin. 05900_ H-77 Assassin Coil Gun blasted off. 05900_ H-77 Assassin knocked back. 05900_ Penetrated by Slug. 05900_ Myomer Leg destroyed. 05901_ A96Y:FNSMG3JKLU#:S7IBSDQLC2/VEUI| 05903_ Penetrated by Slug. 05903_ Slug penetrates Wall. 05906_ Slug penetrates H-77 Assassin. 05906_ H-77 Assassin knocked back. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | # ## ### #????????????## ## | | ## ## ### #???????????## ## "### | | ?### ## ###### ##??????????# ## #### | | #### #?## ##?????????# % | | ## #??## #?????????# ## ######## | | #### ### #???# #?????????# ##### # "#?## | | ??## #### ###?# #??????????# % ##?## | | ?## ### ### ##??????????# ##?? | | ## ## ## ########????## #?? | | # #?????##% % #?? | | ####??# #?? | | " # ##?# #?? | | ### " " #?#" # | | ??## ### "" " #### ###"# "## | | ???########?## " """ ### ##### ##? | | ?????????????# "" n ### #?? | | ?????????????# " ;# ## ##? | | ?????????????# " " ;## ## ? | | ?????????????# """""" #?##### ### ? | | ?????????????# " ##?????## ###?#### ? | | ?????????????# """ " ;#???????###?????## ? | | ?????????????# " "" " %#??????????????## ? | | ?????????????# " "" h##??????????????# ? | | ?????????????# % [ ;#####??????????## ? | | ?????????????# [ % ### ####????????## ? | | ?????????????# @% ## #?????????##? | | ?????????????# # ##?????????#? | | ?????????????# #####?????#? | | ?????????????# ### ####???? | | ?????????????##### ;# #?# ## ####? | | ?????????????????# #### ## #?# ## #? | | ????????????????# #??# ### ##?## ## ? | | ???????????????# ???# #?#####???#### #? | | ??????????????# ???# ##??????????## ###? | | ??????????????#### ??? ###???????## ##??? | | ?????????????????# ??? ######### ##??? | | ?????????????????# ??? #??? | | ?????????????????# ???### ## #??? | | ?????????????????##??????? ?????????????????????# | | ?????????????????????????? ????????????????????? | | ?????????????????????????? ??????????????????????# | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 28 Energy Capacity 445 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 450 Resistance: KI 45 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 53 Targeting Accuracy 18 Core Analysis 9 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Rocket Launcher | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Wheel | -9/Materials | Hacked Rocket Launcher | -9/Materials | Hacked EM Pulse Gun | -9/Materials | Hacked EM Shotgun | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Back For More Ew, Corruption I Spy Challenges ------------ None Game ------ Seed SalvagingAngularReplicator Manual? 0 Play Time 01:14:46 Cumulative 89.9 hours Start 2025.12.26 @ 05:07:50 End 2025.12.26 @ 06:23:44 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 50 Rogue 29 Adventurer 21 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 43 Achievement% 31 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 02c4571a-637f-42c8-af93-153f499573e3