Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.14 @ 14:32:22 Player: FictionXVI Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (121) 605 Value Destroyed (3398) 3398 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (604) 604 TOTAL SCORE: 7627 Bonus ------- High Alert Combat Kills 404 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 151/300 Energy 57/100 System Corruption 10% Temperature Cool (12) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Improved Heat Sink Improved Targeting Computer System Shield > --- WEAPON ----------- Heavy Particle Gun Advanced Beam Rifle > --- INVENTORY -------- Light Nuclear Core Hardlight Generator Shield Generator EM Shotgun Datajack [Rating: 35] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Improved Targeting Computer Device Improved Heat Sink Storage Small Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Hardened Medium Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Proton Missile Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Slots Evolved 6 | . . . 2 2 . . 2 Power 2 | . . . . 1 . . 1 Propulsion 2 | . . . 2 . . . . Utility 1 | . . . . 1 . . . Weapon 1 | . . . . . . . 1 Parts Attached 124 | 10 3 5 13 30 32 19 12 Power 24 | 1 . . 3 8 8 3 1 Engine 13 | 1 . . 2 3 4 3 . Core 11 | . . . 1 5 4 . 1 Reactor . | . . . . . . . . Propulsion 46 | 4 . 3 4 13 14 8 . Treads 7 | 2 . . . . 5 . . Leg 35 | 2 . 3 4 13 5 8 . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 4 | . . . . . 4 . . Utility 20 | 1 1 1 2 4 3 4 4 Device 10 | . 1 . . 2 3 2 2 Storage 1 | 1 . . . . . . . Processor 4 | . . 1 2 1 . . . Hackware 1 | . . . . 1 . . . Protection 4 | . . . . . . 2 2 Artifact . | . . . . . . . . Weapon 34 | 4 2 1 4 5 7 4 7 Energy Gun 23 | 1 2 1 4 4 4 3 4 Energy Cannon 1 | . . . . . . . 1 Ballistic Gun 7 | 3 . . . 1 2 1 . Ballistic Cannon 1 | . . . . . . . 1 Launcher 1 | . . . . . . . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . Unidentified Prototypes 4 | . . . 1 3 . . . Corrupted Parts 5 | . . 2 2 . . . 1 System Corruption 10 | . . 4 5 . . . 1 Parts Lost 53 | . . 1 3 4 24 1 20 Power 10 | . . . . 1 6 . 3 Propulsion 18 | . . . 1 2 11 . 4 Utility 9 | . . . 1 1 2 . 5 Weapon 16 | . . 1 1 . 5 1 8 Highest Loss Streak 14 | . . 1 3 2 7 1 14 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 90 | . 92 99 94 95 83 96 54 Engine 7 | . 14 14 7 1 8 13 7 Core 6 | . . . 3 14 7 3 . Treads 1 | . . . . . 5 . . Leg 29 | . 28 28 39 34 18 34 15 Device 8 | . 7 14 4 8 7 7 9 Storage 2 | . 14 11 . . . . . Processor 7 | . . 2 17 13 7 . . Hackware 4 | . . . . 4 9 9 4 Protection 1 | . . . . . . 9 2 Energy Gun 14 | . 10 27 21 15 8 7 11 Ballistic Gun 4 | . 17 . . 2 7 9 . Naked Turns 6 | . . . . . . . 6 Heaviest Build 37 | 13 17 17 12 20 21 33 37 Greatest Support 80 | 40 20 20 40 57 80 50 50 Greatest Overweight (x) 6 | . . . . . 1 . 6 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 5 5 5 5 5 Average Capacity 5 | 5 8 7 5 5 5 5 5 Most Carried 8 | 4 8 6 5 5 5 5 5 Average Carried 4 | 2 4 5 4 4 4 4 3 Final Capacity 8 | 8 8 5 5 5 5 5 5 Final Carried 6 | 4 6 5 5 5 3 5 2 Class Distribution -------------------- 64% | Scavenger-Mutant 32% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -8 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Matter Collected 1630 | 252 . 124 105 458 288 376 27 Remotely . | . . . . . . . . Salvage Created 5225 | . 15 496 839 1971 692 693 519 Parts 278 | . 3 22 45 115 39 37 17 Haulers Intercepted 7 | . . . 2 4 . 1 . Recyclers Shooed 5 | . . . 3 2 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Combat Hostiles Destroyed 74 | . . 12 5 20 17 10 10 Guns 66 | . . 11 4 19 15 10 7 Cannons 2 | . . . . . . . 2 AOE 2 | . . 1 1 . . . . Classes Destroyed 13 | . 1 6 4 1 . 1 . Worker 9 | . . 1 . 8 . . . Builder 6 | . . 1 2 2 . 1 . Hauler 7 | . . . 2 4 . 1 . Recycler 13 | . . . 4 8 . . 1 Mechanic 3 | . . . 1 2 . . . Operator 2 | . 1 . . 1 . . . Watcher 8 | . . . 2 4 . 2 . Swarmer 10 | . . 2 . 3 5 . . Grunt 43 | . . 8 3 9 8 7 8 Brawler 2 | . . . . . . 1 1 Sentry 14 | . . 1 2 5 3 2 1 Hunter 4 | . . . . 3 1 . . Assembled 1 | . . 1 . . . . . Best Kill Streak 12 | . 1 6 4 12 4 6 4 Combat Bots Only 5 | . . 5 2 4 4 4 3 Max Kills in Single Turn 6 | . 1 1 2 6 1 2 1 Gunslinging . | . . . . . . . . Exploded 1 | . . 1 1 . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -7 -------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Hostile Shots Fired 791 | . . 34 14 119 225 63 336 Missed 232 | . . 10 2 41 58 16 105 Damage Taken 7176 | . . 289 242 1093 2225 826 2501 Core 1239 | . . 35 31 136 234 92 711 Absorbed by Shields 349 | . . . . 145 132 . 72 Core Remaining (%) 73 | 100 . 86 92 . . 16 . Volleys Fired 326 | . 2 43 29 95 62 45 50 Largest 3 | . 2 2 2 2 2 2 3 Hottest 175 | . 90 90 90 116 120 110 175 Shots Fired 617 | . 4 85 59 189 116 87 77 Gun 600 | . 4 85 59 189 116 87 60 Cannon 17 | . . . . . . . 17 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 147 | . . . . 36 45 52 14 Thermal 268 | . . . 2 153 65 23 25 Explosive . | . . . . . . . . Electromagnetic 202 | . 4 85 57 . 6 12 38 Robot Hit Streak 22 | . 1 6 14 22 14 22 9 Robot Miss Streak 6 | . 3 4 3 3 3 2 6 Penetration Max 1 | . . . . 1 . . . Secondary Targets 12 | . . . . 4 2 4 2 Max Gunslinging Chain 1 | . . . . 1 1 1 1 Shots Hit Robots 440 | . 2 38 50 144 90 62 54 Core Hits 215 | . 2 28 32 71 32 28 22 Critical Kills 2 | . . . . 1 1 . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 22 | . . . . 15 3 2 2 Burn 19 | . . . . 14 2 2 1 Destroy 2 | . . . . 1 1 . . Corrupt 1 | . . . . . . . 1 Melee Attacks 1 | . . . . . 1 . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8157 | . 20 664 980 3050 1278 1023 1142 Guns 7003 | . 20 608 780 2602 1278 1010 705 Cannons 436 | . . . . . . . 436 Explosions 672 | . . 46 193 433 . . . Melee . | . . . . . . . . Ramming 46 | . . 10 7 15 . 13 1 Kinetic 1741 | . . . . 579 295 506 361 Thermal 4270 | . . 46 209 2456 911 356 292 Explosive . | . . . . . . . . Electromagnetic 2100 | . 20 608 764 . 72 148 488 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 10 | . . 4 5 . . . 10 Average Corruption 5 | . . 3 4 . . . 9 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 19 | . . 6 6 . . . 7 Message Errors 4 | . . 3 . . . . 1 Matter Fused 5 | . . 1 1 . . . 3 Heat Flow Errors 2 | . . 1 1 . . . . Energy Discharges 3 | . . . 2 . . . 1 Parts Rejected 2 | . . . . . . . 2 Data Loss (minor) 1 | . . 1 . . . . . Misfires 2 | . . . 2 . . . . Overload Shots . | . . . . . . . . Overflow Damage 105 | . . . 15 90 . . . Projectiles . | . . . . . . . . Explosions 105 | . . . 15 90 . . . Melee . | . . . . . . . . Knockbacks 1 | . . . . 1 . . . Impact 1 | . . . . 1 . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 89 | . . 27 62 . . . . Shots 3 | . . 1 2 . . . . Rammed 1 | . . . . . . . 1 Targets Rammed 11 | . . 3 1 3 . 3 1 Kicked 10 | . . 3 1 3 . 3 . Crushed . | . . . . . . . . Highest Temperature 718 | . . 382 162 473 276 455 718 Average Temperature 135 | . . 125 49 156 66 141 210 Received Heat Transfer 2878 | . . 133 63 339 772 468 1103 Effects 26 | . . . . 11 . 6 9 Shutdowns 7 | . . . . 4 . 3 . Energy Bleed 3 | . . . . 1 . 1 1 Interference 7 | . . . . 3 . 1 3 Matter Decay 2 | . . . . . . 1 1 Short Circuit 3 | . . . . 1 . . 2 Damage (minor) 4 | . . . . 2 . . 2 Siege Activations . | . . . . . . . . Robots Corrupted 3 | . . . 1 . . 1 1 Combat Hostiles 1 | . . . . . . . 1 Parts Fried 8 | . . . 2 . . 2 4 Impact Corruptions . | . . . . . . . . Robots Melted 3 | . . . . 1 2 . . Combat Hostiles 3 | . . . . 1 2 . . Parts Melted 25 | . . 1 . 13 9 2 . Heat Transferred 9691 | . . 100 287 5752 1924 925 703 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 4 | . . 1 3 . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Peak Influence 713 | . 20 207 469 713 703 526 343 Initial 463 | . . 7 16 117 463 327 223 Average 359 | . 2 59 248 425 625 438 281 Maximum Alert Level 3 | . . 1 2 3 3 2 1 Low Security (%) 26 | 100 100 96 30 15 . . . Level 1 26 | . . 3 55 24 . 29 100 Level 2 44 | . . . 14 58 86 70 . Level 3 2 | . . . . . 13 . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 10 | . 1 . 1 3 . 2 3 Investigation . | . . . . . . . . Extermination . | . . . . . . . . Reinforcement 6 | . 1 . 1 2 . 2 . Assault 1 | . . . . 1 . . . Garrison 3 | . . . . . . . 3 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -7 --------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Distress Signals 9 | . . 2 1 4 . 2 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 115 | . 1 14 11 33 25 18 13 Peak Tracking Total 6 | . 1 2 4 6 5 6 4 Tactical Retreats 10 | . . 1 1 4 2 1 1 Traps | -11 -10 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Traps Triggered 5 | . . . 1 1 3 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 1 | . . . . . . 1 . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . 1 . . Machines | -11 -10 -10 -9 -8 -8 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Machines Disabled 6 | . . 1 . 5 . . . Max in Single Turn 5 | . . 1 . 5 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -7 --------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Machines Accessed 13 | . 2 . 5 5 . 1 . Terminals 11 | . 2 . 4 4 . 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . 1 . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . 1 . . . Total Hacks 39 | . 5 . 16 14 . 4 . Successful 23 | . 2 . 9 9 . 3 . Failed 15 | . 3 . 7 4 . 1 . Catastrophic 2 | . . . 1 1 . . . Database Lockouts 1 | . . . . 1 . . . Manual 10 | . . . 2 6 . 2 . Terminals 35 | . 5 . 14 12 . 4 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . . . 2 . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . 2 . . . Terminal Hacks 19 | . 2 . 7 7 . 3 . Record 6 | . . . 2 4 . . . Prototype ID Bank 1 | . . . . 1 . . . Emergency Access Points 1 | . 1 . . . . . . Alert Level 1 | . . . . 1 . . . Unreport Threat 1 | . 1 . . . . . . Locate Traps 2 | . . . 1 . . 1 . Disarm Traps 1 | . . . . . . 1 . Transport Status 1 | . . . 1 . . . . Hauler Manifests 2 | . . . 2 . . . . Zone Layout 3 | . . . 1 1 . 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 2 | . . . 2 . . . . Process 1 | . . . 1 . . . . Report Inventory 1 | . . . 1 . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 2 | . . . . 2 . . . Unlock Access 1 | . . . . 1 . . . Coupler Status 1 | . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 10 | . 2 . 5 2 . 1 . Full Trace Events 4 | . 1 . 2 1 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter 204 | . . . 204 . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Gar Mat Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -7 -------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Turns Passed 4308 | 83 191 530 566 1195 822 591 330 Spaces Moved 2138 | 48 137 124 325 630 455 319 100 Core 84 | 2 . . . . 57 . 25 Treads 95 | 19 . . . . 76 . . Legs 1922 | 27 137 124 325 630 285 319 75 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 37 | . . . . . 37 . . Fastest Speed 31 | 50 120 120 120 120 31 120 50 Average Speed 120 | 132 120 120 120 120 113 120 142 Slowest Speed 350 | 160 120 120 120 123 190 120 350 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 27 | 5 24 28 34 44 40 43 4 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken 1 | . . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . Scrap Searched 1 | . . 1 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 48 | . . . 9 38 . . 1 Melee . | . . . . . . . . Projectile 1 | . . . . . . . 1 AOE 47 | . . . 9 38 . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -7 --------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Total 3276 | 62 160 419 445 881 647 451 211 Wait 561 | 2 13 242 61 93 53 49 48 Move 2131 | 47 136 123 324 629 454 318 100 Hop . | . . . . . . . . Pick Up 28 | 3 4 . 9 7 1 4 . Fast Attach 55 | 6 1 1 2 9 20 8 8 Attach 19 | 1 2 1 5 5 2 . 3 Detach 4 | . . . . 1 3 . . Swap 50 | 3 . 3 6 16 10 11 1 Drop 59 | . 2 3 8 23 10 13 . Fire 326 | . 2 43 29 95 62 45 50 Melee 1 | . . . . . 1 . . Ram 1 | . . . . . . . 1 Kick 10 | . . 3 1 3 . 3 . Crush . | . . . . . . . . Escape Stasis 31 | . . . . . 31 . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -8/Garrison -8/Materials -7/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 84 | -11/Scrapyard | Entered Materials 246 | -10/Materials | Discovered new exit (range 16) 275 | -10/Materials | Entered Mines 304 | -10/Mines | Excavation squad dispatched 304 | -10/Mines | A large section of the Mines collapsed 304 | -10/Mines | Build established: Mutant 554 | -10/Mines | Excavation squad dispatched 686 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 784 | -10/Mines | Discovered new exit (range 13) 805 | -10/Mines | Entered Materials 805 | -9/Materials | Evolved 2 slots: Propulsion x2 1085 | -9/Materials | Lost 3 parts (1n1u1w) 1295 | -9/Materials | Discovered new exit (range 15) 1371 | -9/Materials | Entered another Materials area 1371 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1430 | -8/Materials | Build established: Scavenger-Mutant 1881 | -8/Materials | Central database locked down 2171 | -8/Materials | First assault squad dispatched 2564 | -8/Materials | Identified exit to Garrison 2566 | -8/Materials | Entered Garrison 2588 | -8/Garrison | Triggered checkpoint 2634 | -8/Garrison | Triggered checkpoint 2798 | -8/Garrison | Triggered checkpoint 2854 | -8/Garrison | Lost 4 parts (1p2n1w) 2860 | -8/Garrison | Triggered checkpoint 2862 | -8/Garrison | Triggered checkpoint 2900 | -8/Garrison | Lost 3 parts (1p2n) 2949 | -8/Garrison | Core integrity fell below 50% 2983 | -8/Garrison | Lost 7 parts (2p2n3w) 3280 | -8/Garrison | Lost 5 parts (3n2u) 3282 | -8/Garrison | Triggered checkpoint 3339 | -8/Garrison | Discovered new exit (range 11) 3388 | -8/Garrison | Entered Materials 3418 | -8/Materials | Lost 3 parts (1p1n1w) 3578 | -8/Materials | Core integrity fell below 20% 3972 | -8/Materials | Discovered new exit (range 8) 3979 | -8/Materials | Entered Factory 3979 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 4101 | -7/Factory | Garrison activated, responded to threat 4164 | -7/Factory | System corruption reached 10% 4224 | -7/Factory | Lost 14 parts (3p4n3u4w) 4245 | -7/Factory | Core integrity fell below 50% 4276 | -7/Factory | Core integrity fell below 20% 4309 | -7/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- Critical hit (Burn: +37). Hrd. Medium Armor Plating destroyed. Critical hit (Burn: +37). R-06 Scavenger collects Shield Generator. M-13 Machinist repairs G-47 Trooper. Acquired Proton Missile Launcher. Hrd. Medium Armor Plating destroyed. M-13 Machinist repairs Lgt. Nuclear Core. M-13 Machinist repairs Imp. Heat Sink. Proton Missile Launcher destroyed. Hvy. Particle Cannon destroyed. System corrupted: Energy discharge (-22). Acquired Adv. Assault Cannon. G-47 Trooper destroyed. Y-54 Guardian destroyed. EHKZLNRI9ZIQ:ISWQRMBC Adv. Assault Cannon destroyed. Acquired EM Shotgun. G-47 Trooper destroyed. EM Shotgun destroyed. 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""??????# """ """ #??# T | | ????????????????# #### """ """ #??# | | ???????????????+ = + """ """ #??# # | | ????????????????????# #### #??# # | | ????????????????????#??????# """ """ #??# # | | ???????????????????????????# """ """ #??# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 27 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 450 Evasion (%) 63 Targeting Accuracy 14 Recoil Reduction 4 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It's Just You Significant Disruption Challenges ------------ None Game ------ Seed MiniGuidanceWarhead Manual? 0 Play Time 03:02:15 Cumulative 7.5 hours Start 2024.03.13 @ 05:26:20 End 2024.03.14 @ 14:32:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 8 Achievement% 16 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 34e05a19-61a8-4077-9355-f8957a120784