Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.24 @ 13:32:44 Player: LordBikkhus Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (21) 105 Value Destroyed (843) 843 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (780) 780 TOTAL SCORE: 5228 Bonus ------- Follower Combat Kills 180 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/700 Matter 280/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Flamer Power Maul Spear Spear Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Neutrino Core > --- PROPULSION ------- Armored Treads > --- UTILITY ---------- Improved Heat Sink Salvage Targeting Computer Weapon Cycler Layered Medium Armor Plating Recalibrator > --- WEAPON ----------- Flak Gun Advanced Assault Cannon > --- INVENTORY -------- Improved EM Pulse Cannon Power Maul Spear Spear [Rating: 40] Favorites ----------- Power Neutrino Core Engine Improved Deuterium Engine Power Core Neutrino Core Propulsion Flexi-carbon Leg Treads Light Treads Leg Flexi-carbon Leg Wheel Compact Wheel Utility Recalibrator Device Recalibrator Storage High-capacity Matter Pod Processor Improved Targeting Computer Protection Core Shielding Weapon Advanced Assault Cannon Energy Gun Heavy Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Flak Gun Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Slots Evolved 6 | . . . 2 . 2 2 . . . . Power 1 | . . . . . . 1 . . . . Propulsion 2 | . . . 2 . . . . . . . Utility 3 | . . . . . 2 1 . . . . Weapon . | . . . . . . . . . . . Parts Attached 49 | 6 1 1 6 2 10 9 . 1 8 5 Power 7 | 1 . . 1 . 2 1 . . 2 . Engine 5 | 1 . . 1 . 1 1 . . 1 . Core 2 | . . . . . 1 . . . 1 . Reactor . | . . . . . . . . . . . Propulsion 12 | 3 . . 1 2 3 . . 1 1 1 Treads 2 | . . . 1 . . . . . . 1 Leg 9 | 2 . . . 2 3 . . 1 1 . Wheel 1 | 1 . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 18 | 1 1 . 1 . 3 5 . . 3 4 Device 7 | . 1 . . . 2 1 . . 2 1 Storage 3 | 1 . . 1 . . 1 . . . . Processor 4 | . . . . . 1 2 . . . 1 Hackware . | . . . . . . . . . . . Protection 4 | . . . . . . 1 . . 1 2 Artifact . | . . . . . . . . . . . Weapon 12 | 1 . 1 3 . 2 3 . . 2 . Energy Gun 5 | 1 . . 3 . . 1 . . . . Energy Cannon 3 | . . . . . 2 . . . 1 . Ballistic Gun 1 | . . . . . . 1 . . . . Ballistic Cannon 1 | . . . . . . . . . 1 . Launcher 2 | . . 1 . . . 1 . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . Parts Lost 12 | . . 2 . . 2 . 2 . . 6 Power 2 | . . . . . 1 . . . . 1 Propulsion 4 | . . . . . 1 . 1 . . 2 Utility 2 | . . . . . . . 1 . . 1 Weapon 4 | . . 2 . . . . . . . 2 Highest Loss Streak 2 | . . 2 . . 1 . 2 . . 2 To Critical Strikes . | . . . . . . . . . . . Average Backups 4 | 3 4 4 1 3 4 4 5 5 4 4 Power . | . . . . . . . . . . . Propulsion . | 1 1 1 . 1 1 . . . . . Utility . | . . 1 . . . . . . . . Weapon 3 | 1 2 2 1 2 1 4 5 5 4 4 Tool/Special . | . . . . . . . . . . . Unused Backups 6 | . . . . . . 2 . . . 4 Power . | . . . . . . . . . . . Propulsion . | . . . . . . . . . . . Utility . | . . . . . . . . . . . Weapon 6 | . . . . . . 2 . . . 4 Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 55 | . 82 50 42 66 62 60 20 5 63 63 Engine 5 | . 14 8 8 11 7 7 4 . 6 3 Core 2 | . . . . . . . . . 6 5 Treads 3 | . . . 8 . . 6 1 . . 5 Leg 7 | . 28 16 . 21 18 . . 5 14 . Device 11 | . 11 8 . . 12 6 1 . 13 19 Storage 1 | . 14 8 8 11 7 . 1 . . . Processor 4 | . . . . . 1 14 4 . . 5 Protection 4 | . . . . . . 6 1 . 6 6 Energy Gun 3 | . 14 8 16 22 7 6 1 . . . Energy Cannon 2 | . . . . . 7 . . . 6 3 Ballistic Gun 2 | . . . . . . 5 . . . 5 Ballistic Cannon 2 | . . . . . . . . . 6 3 Peak Build Rating 40 | 5 6 7 6 10 23 25 25 7 35 40 Average Rating 22 | 2 5 2 4 9 18 20 8 6 32 33 On Entrance 8 | . 5 6 . 6 10 . 25 2 7 35 Avg Prop Armor Cover (%) . | . . . . . . . . . . . Naked Turns 605 | . . 34 26 . 51 5 263 91 . 135 Heaviest Build 46 | 12 13 16 14 14 26 33 33 . 40 46 Greatest Support 36 | 20 20 20 20 26 36 20 20 20 35 35 Greatest Overweight (x) 3 | 3 . . . . . 1 1 . 1 2 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 5 5 5 8 8 5 5 5 Average Capacity 5 | 7 8 6 5 5 5 5 5 5 5 5 Most Carried 7 | 7 5 5 4 5 5 5 6 5 5 5 Average Carried 4 | 3 4 4 1 4 4 4 5 5 4 4 Final Capacity 8 | 8 8 5 5 5 5 8 5 5 5 5 Final Carried 5 | 3 5 4 4 5 5 5 5 5 4 4 Scrap Suit Usage (%) 5 | . . . . . 85 . . . . . Parts Cannibalized 2 | . . . . . 2 . . . . . Class Distribution -------------------- 89% | Mutant 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Matter Collected 1002 | 300 . 21 . . 199 139 . 11 100 232 Remotely . | . . . . . . . . . . . Salvage Created 683 | 69 . . . . 317 234 . . . 63 Parts 36 | 1 . . . . 16 14 . . . 5 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . 2 . . 5 Prevented 11 | . . . . . . . . . . 11 Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 15 | . . . . . 8 6 . . . 1 Guns 6 | . . . . . 2 3 . . . 1 Cannons 6 | . . . . . 6 . . . . . AOE 3 | . . . . . . 3 . . . . Classes Destroyed 9 | 1 . . . . 6 2 . . . . Tunneler 1 | . . . . . . 1 . . . . Recycler 2 | 1 . . . . . 1 . . . . Operator 1 | . . . . . 1 . . . . . Watcher 2 | . . . . . 2 . . . . . Swarmer 2 | . . . . . 2 . . . . . Grunt 7 | . . . . . 3 4 . . . . Sentry 3 | . . . . . 2 . . . . 1 Hunter 1 | . . . . . 1 . . . . . Programmer 2 | . . . . . . 2 . . . . Best Kill Streak 7 | 1 . . . . 4 7 . . . 1 Combat Bots Only 5 | . . . . . 4 5 . . . 1 Max Kills in Single Turn 2 | 1 . . . . 1 2 . . . 1 Gunslinging . | . . . . . . . . . . . Exploded 2 | . . . . . . 2 . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Hostile Shots Fired 385 | . . 14 33 . 146 30 69 . . 93 Missed 144 | . . 6 15 . 48 11 31 . . 33 Hits 241 | . . 8 18 . 98 19 38 . . 60 Projectile 241 | . . 8 18 . 98 19 38 . . 60 AOE 2 | . . 2 . . . . . . . . Critical Strikes 5 | . . . . . 3 . 1 . . 1 Damage Taken 3198 | 40 . 112 160 . 1157 280 456 . . 993 Core 1272 | . . 35 67 . 461 17 315 . . 377 Absorbed by Shields . | . . . . . . . . . . . Regen/Repaired (Parts) 11 | . . . . . 11 . . . . . Core Remaining (%) 71 | 100 . 86 . 83 16 . . . . . Volleys Fired 71 | 6 . 1 1 . 34 17 2 . . 10 Largest 2 | 1 . 1 2 . 2 2 1 . . 2 Hottest 143 | 40 . 40 115 . 143 99 69 . . 109 Shots Fired 125 | 6 . 1 2 . 67 28 2 . . 19 Gun 69 | 6 . 1 2 . 37 17 2 . . 4 Cannon 45 | . . . . . 30 . . . . 15 Launcher 11 | . . . . . . 11 . . . . Special . | . . . . . . . . . . . Kinetic 10 | . . . . . . . . . . 10 Thermal 88 | . . . 2 . 67 17 2 . . . Explosive 11 | . . . . . . 11 . . . . Electromagnetic 16 | 6 . 1 . . . . . . . 9 Robot Hit Streak 12 | 5 . . 5 . 5 10 12 . . 7 Robot Miss Streak 6 | 1 . 1 3 . 6 1 . . . 3 Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 88 | 5 . . 1 . 44 23 2 . . 13 Core Hits 65 | 2 . . 2 . 39 17 . . . 5 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 1 | . . . . . 1 . . . . . Burn 1 | . . . . . 1 . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 2155 | 114 . . 22 . 708 982 42 . . 287 Guns 811 | 67 . . 19 . 337 284 42 . . 62 Cannons 596 | . . . . . 371 . . . . 225 Explosions 745 | 47 . . . . . 698 . . . . Melee . | . . . . . . . . . . . Ramming 3 | . . . 3 . . . . . . . Kinetic 150 | . . . . . . . . . . 150 Thermal 1100 | 47 . . 19 . 708 284 42 . . . Explosive 672 | . . . . . . 672 . . . . Electromagnetic 230 | 67 . . . . . 26 . . . 137 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 1 | . . . 1 1 . 1 1 1 1 . Average Corruption 1 | . . . 1 1 . 1 1 1 1 . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 12 | . . . . 1 . 2 3 4 2 . Message Errors 5 | . . . . . . . 2 2 1 . Matter Fused 2 | . . . . 1 . . . 1 . . Heat Flow Errors 2 | . . . . . . 2 . . . . Energy Discharges 1 | . . . . . . . 1 . . . Data Loss (minor) 2 | . . . . . . . . 1 1 . Overload Shots . | . . . . . . . . . . . Overflow Damage 29 | . . . . . . 29 . . . . Projectiles . | . . . . . . . . . . . Explosions 29 | . . . . . . 29 . . . . Melee . | . . . . . . . . . . . Knockbacks 1 | . . . . . . . . . . 1 Impact . | . . . . . . . . . . . Kinetic 1 | . . . . . . . . . . 1 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 40 | 40 . . . . . . . . . . Shots 1 | 1 . . . . . . . . . . Rammed 1 | . . . 1 . . . . . . . Targets Rammed 1 | . . . 1 . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 408 | 7 . . 45 . 408 212 72 . . 52 Average Temperature 96 | 4 . . 28 . 129 62 38 . . 19 Received Heat Transfer 900 | . . . . . 324 144 198 . . 234 Effects 2 | . . . . . 2 . . . . . Interference 2 | . . . . . 2 . . . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 5 | . . . . . 4 1 . . . . Heat Transferred 1966 | 50 . . 25 . 1299 518 74 . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | 1 . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Maximum Alert Level 1 | . . . . . . 1 . . . . Low Security (%) 91 | 100 100 100 100 100 100 84 . . . . Level 1 8 | . . . . . . 15 . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 320 | 5 5 30 7 . 115 320 . . . . Initial 57 | . . . 7 . . 57 . . . . Average 33 | . . 2 . . 28 52 . . . . Influence Increases 1169 | 5 5 45 . . 314 390 165 . . 245 Destroy 0b10 Robot/C 380 | . . . . . 160 120 . . . 100 Destroy 0b10 Robot/NC 40 | 5 . . . . 15 10 . . . 10 Destroy Leader 94 | . . . . . 44 30 . . . 20 Allied During Kill 40 | . . . . . . . . . . 40 Successful Hack 51 | . 5 . . . . 46 . . . . Disable Machine 135 | . . . . . . 135 . . . . Destroy Structure 54 | . . . . . 5 49 . . . . Lose Combat Pursuer 375 | . . 45 . . 90 . 165 . . 75 Influence Decreases 1128 | 5 5 25 20 . 187 241 303 138 . 204 Entered New Map 213 | . . . 13 . . 70 103 27 . . Time Decay 820 | 5 5 20 7 . 177 171 180 111 . 144 Lost Part 55 | . . 5 . . 10 . 20 . . 20 Lost Ally 40 | . . . . . . . . . . 40 Squads Dispatched 5 | . 1 . . . . 3 . . . 1 Investigation . | . . . . . . . . . . . Extermination 2 | . . . . . . 2 . . . . Reinforcement 2 | . 1 . . . . 1 . . . . Assault 1 | . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Distress Signals 2 | . . . . . 2 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 78 | . . 18 4 . 25 7 11 . . 13 Peak Tracking Total 21 | . 2 21 4 . 10 2 5 . . 5 Tactical Retreats 12 | . . 2 . . 2 . 5 . . 3 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Traps Triggered 1 | . . . 1 . . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Machines Disabled 9 | . . . . . . 9 . . . . Max in Single Turn 4 | . . . . . . 4 . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Machines Accessed 6 | . 2 . . . . 3 . . 1 . Terminals 3 | . 1 . . . . 2 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 17 | . 4 . . . . 10 . . 3 . Successful 12 | . 2 . . . . 7 . . 3 . Failed 5 | . 2 . . . . 3 . . . . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 2 | . 2 . . . . . . . . . Terminals 7 | . 1 . . . . 6 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 3 | . 3 . . . . . . . . . Scanalyzers 4 | . . . . . . 4 . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 7 | . 1 . . . . 3 . . 3 . Part Schematic 3 | . . . . . . . . . 3 . Open DSF 1 | . . . . . . 1 . . . . Extermination Status 1 | . . . . . . 1 . . . . Zone Layout 2 | . 1 . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . Scanalyzer 4 | . . . . . . 4 . . . . Insert Component 1 | . . . . . . 1 . . . . Analyze 1 | . . . . . . 1 . . . . Retrieve Study 2 | . . . . . . 2 . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . Used . | . . . . . . . . . . . Hacking Detections 3 | . 1 . . . . 2 . . . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . 1 . . 3 . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired 2 | . . . . . . 2 . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 1 | . 1 . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Total Allies 4 | . . . . . . . . . 4 . Largest Group 4 | . . . . . . . . . 4 4 Highest-Rated Group 152 | . . . . . . . . . 152 152 Highest-Rated Ally 40 | . . . . . . . . . 40 40 Total Orders . | . . . . . . . . . . . Ally Attacks 38 | . . . . . . . . . . 38 Total Damage 744 | . . . . . . . . . . 744 Kills 6 | . . . . . . . . . . 6 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Active Infowar (turns) 1720 | . 116 27 . . 254 1224 99 . . . Optics 82 | . . . . . 82 . . . . . Sensors 1495 | . . . . . 172 1224 99 . . . Terrain 143 | . 116 27 . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . 1 . . . 1 . 1 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Turns Passed 6364 | 166 138 61 161 117 417 1229 362 555 1679 1479 Spaces Moved 3854 | 108 112 88 117 94 285 375 564 567 880 664 Core 1162 | 55 . 68 51 . 100 8 525 180 . 175 Treads 927 | . . . 66 . . 367 39 . . 455 Legs 1765 | 53 112 20 . 94 185 . . 387 880 34 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 50 50 120 50 50 50 50 120 50 Average Speed 143 | 114 120 65 112 120 95 219 63 97 179 207 Slowest Speed 330 | 200 120 120 160 120 130 240 240 120 190 330 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 41 | 6 32 39 17 28 31 11 72 72 83 69 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 2 | . . . . . . . . . 2 . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 5 | . . . . . . . . . 2 3 Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 53 | . . . . . 5 48 . . . . Melee . | . . . . . . . . . . . Projectile 5 | . . . . . 5 . . . . . AOE 48 | . . . . . . 48 . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Total 4552 | 145 115 89 143 99 358 754 567 567 975 740 Wait 529 | 10 1 . 15 . 24 340 1 . 88 50 Move 3844 | 107 111 87 116 93 284 374 563 566 879 664 Hop . | . . . . . . . . . . . Pick Up 27 | 7 2 . 4 1 4 8 . . . 1 Fast Attach 34 | 4 1 . 1 . 5 5 . 1 7 10 Attach 23 | 6 . 1 4 3 1 5 . . 1 2 Detach 8 | 4 . . . 2 . . 1 . . 1 Swap 8 | . . . 1 . 4 2 . . . 1 Drop 7 | 1 . . . . 2 3 . . . 1 Fire 71 | 6 . 1 1 . 34 17 2 . . 10 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 1 | . . . 1 . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 16) 167 | -11/Scrapyard | Entered Materials 244 | -10/Materials | Discovered new exit (range 16) 305 | -10/Materials | Build established: Mutant 305 | -10/Materials | Entered Mines 306 | -10/Mines | Assembled infested the area 332 | -10/Mines | Released all parts (5) 363 | -10/Mines | Discovered new exit (range 8) 366 | -10/Mines | Entered Materials 366 | -9/Materials | Evolved 2 slots: Propulsion x2 488 | -9/Materials | Discovered new exit (range 16) 527 | -9/Materials | Entered Mines 552 | -9/Mines | Found a Scrap Suit stashed away for nefarious purposes 554 | -9/Mines | Found Scrap Suit 606 | -9/Mines | Learned Materials emergency access door positions 639 | -9/Mines | Discovered new exit (range 4) 644 | -9/Mines | Entered Materials 644 | -8/Materials | Evolved 2 slots: Utility x2 1001 | -8/Materials | Released all parts (7) 1006 | -8/Materials | Core integrity fell below 50% 1024 | -8/Materials | Released all parts (3) 1038 | -8/Materials | Core integrity fell below 20% 1053 | -8/Materials | Discovered new exit (range 16) 1061 | -8/Materials | Entered Factory 1061 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2280 | -7/Factory | Discovered new exit (range 2) 2290 | -7/Factory | Entered Lower Caves 2322 | -7/Lower Caves | Spotted B-75 Beast 2389 | -7/Lower Caves | Released all parts (7) 2638 | -7/Lower Caves | Discovered new exit (range 8) 2652 | -7/Lower Caves | Entered another Lower Caves area 2738 | -7/Lower Caves | Learned 4 Factory zone layouts 2945 | -7/Lower Caves | Encountered a Warlord checkpoint 3199 | -7/Lower Caves | Discovered new exit (range 5) 3207 | -7/Lower Caves | Entered Zion 3295 | -7/Zion | System corruption cleaned by Quarantine Array 3760 | -7/Zion | Met Imprinter 3817 | -7/Zion | Imprinted 3819 | -7/Zion | Declared Zion's savior 4360 | -7/Zion | Learned location of Armory (-3) 4379 | -7/Zion | Learned location of Quarantine (-2) 4470 | -7/Zion | Learned Factory emergency access door positions 4807 | -7/Zion | Discovered new exit (range 7) 4886 | -7/Zion | Entered Proximity Caves 4886 | -6/Proximity Caves | Accompanied by 4 allies 4889 | -6/Proximity Caves | Spotter reported a threat 4954 | -6/Proximity Caves | Spotted B-75 Beast 4973 | -6/Proximity Caves | Released all parts (6) 5001 | -6/Proximity Caves | Core integrity fell below 50% 5271 | -6/Proximity Caves | Learned Factory stockpile data 5368 | -6/Proximity Caves | Build established: Scavenger-Mutant 5759 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5994 | -6/Proximity Caves | Build established: Mutant 6307 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 6315 | -6/Proximity Caves | Released all parts (7) 6329 | -6/Proximity Caves | Core integrity fell below 20% 6365 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- repair. 05790_ Corrupted Imp. Heat Sink self-destruct mechanism malfunctions. 06306_ Penetrated by Slug. 06307_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." 06309_ Slug penetrates LF-CC9(M). 06309_ LF-CC9(M) destroyed. 06311_ Y-64 Sentinel: "REQUESTING BACKUP." 06313_ Imp. EM Pulse Cannon+ destroyed. 06315_ Penetrated by Slug. 06315_ Weapon Cycler destroyed. 06315_ Released Flak Gun. 06315_ Released Arm. Treads. 06315_ Released Salvage Targeting Computer. 06315_ Released Recalibrator. 06315_ Released Imp. Heat Sink. 06315_ Released Neutrino Core. 06315_ Released Lyr. Medium Armor Plating. 06329_ Slug penetrates G-50 Soldier. Map ----- +----------------------------------------------------+ | # #?????## #### ####?????????## | | ##???###### #???### #??????????## | | ##?## ######?????## ### #?????####??# | | ! ### ## ######## #?# ####### #### | | ## #?# ## ## ## | | #?# | | ######?# ### | | # ##??????# ### | | #### #??????? | | ???## %! #????# | | ###?## ##! ####????# ### ### | | # #?# ### #???????# #?# #?## | | ## ### ### #????# ##?# #?## | | # ##?## #?## ?? ?#??## ##### | | ## ##???# #??# ????## ##??# | | ?### #????######?? #### ???## ##??# | | ???# #????????????#####???# ??# ##?# | | ???## ##????????????????????# ??### ### | | ????####?????????????????????? ???????## ## | | ????# ###?????????????????????????????# | | ????# ##???????????????????##???????# | | ????# #??????????????????? ##??????## | | ????# ########?####??????? #??????## | | ????## ## ### ##?????# #?????## | | ?????### ## ###### #?????# | | ???????## s @ #??????# ## | | ????????# ## ## ##?????## ##? | | ????????####### ### ##?###### ####?? | | ??????????????## #?## #### ## ##????? | | ???????????????# #?# ##?????? | | ???????????????## #?# # ##?????? | | ????????????????## ##?# ####### ##????? | | ?????????????????# ##??# ### ### ##???? | | ??????????????##### ##???## ## #???? | | ?????????????## ########### # | | ?????????????# #### ### ### | | ??????????##### ## ## ##?? | | ????####### #### ###???### | | ???## ## ######## ##??#####???????? | | ???# ## #""""""# #????????????????? | | ???## # # "# #????????????????? | | ???## # ## "# #?????????????????? | | ???# # "# #????????????????????? | | ???# # "# #????????????????????? | | ???# # ! "# #????????????????????? | | ???# ###=%### # ##????????????????????? | | ???## | % # ###???????????????????? | | ????# !=* ## ###?????????????????? | | ????### ![! ### ##????????????????? | | ??????## ########?## #????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 30 Energy Capacity 505 Matter Stores 357 Matter Capacity 500 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 110 Armor Coverage 225 Core Shielding 20 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 1 Salvage Targeting 1 Item Schematics ----------------- Mni. Grenade Launcher | -7/Factory | Scanalyzed Battle Cannon | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Hvy. Beamcaster | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Mni. Grenade Launcher | -7/Factory | Hacked Imp. EM Pulse Cannon | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- For Emergencies Only Hunted Item+ Leap Before You Look Live, Flee, And Rebuild Look Less Dangerous Next Time Organ Harvest Spot Them First There's More Where That Came From Challenges ------------ None Game ------ Seed AntimatterRainbowSaw Manual? 0 Play Time 00:59:16 Cumulative 14.6 hours Start 2025.10.23 @ 21:34:02 End 2025.10.24 @ 13:32:44 Sessions 8 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 14 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 4c08fc28-681f-427d-aced-4bf0c3069d96