Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.17 @ 13:53:40 Player: Endlessblaze Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (38) 190 Value Destroyed (1065) 1065 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3815 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 46/300 Energy 10/100 System Corruption 5% Temperature Cool (0) Movement Core (1700) Ox33 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Aerolev Unit > --- UTILITY (5) ------ Huge Storage Unit Advanced Weight Redist. System Improved Signal Interpreter Hardened Heavy Armor Plating > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Aerolev Unit Flight Unit Improved Heat Sink Medium Storage Unit Humpback Subdweller Optics Experimental Sensor Array Improved Terrain Scanner Melee Analysis Suite Kinecellerator Insulated Plating Improved Shield Generator Advanced Beam Rifle Enhanced Autogun Enhanced Autogun Mining Laser Plasma Cutter Heavy Mace Scrap Shield Fragment (40) Peak State ------------ > --- POWER ------------ Nuclear Core Light Nuclear Core > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Huge Storage Unit Advanced Weight Redist. System Improved Sensor Array Improved Signal Interpreter Core Shielding > --- WEAPON ----------- Battle Rifle Barrage Gun Axe > --- INVENTORY -------- Backup Power I Aerolev Unit Aerolev Unit Flight Unit Improved Heat Sink Medium Storage Unit Humpback Subdweller Optics Experimental Sensor Array Improved Terrain Scanner Melee Analysis Suite Kinecellerator Hardened Heavy Armor Plating Insulated Plating Improved Shield Generator Advanced Beam Rifle Enhanced Autogun Enhanced Autogun Enhanced Autogun Mining Laser Plasma Cutter Heavy Mace Scrap Shield Fragment [Rating: 44] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Medium Treads Treads Medium Treads Leg Makeshift Leg Wheel Wheel Hover Unit Aerolev Unit Utility Huge Storage Unit Device Improved Sensor Array Storage Huge Storage Unit Processor Improved Signal Interpreter Protection Core Shielding Weapon Battle Rifle Energy Gun Spread Laser Ballistic Gun Battle Rifle Special Weapon Plasma Cutter Slashing Weapon Axe Build | -11 -10 -10 -10 -8 -7 ------- Run | Yrd Mat Min Sub Mat Fac Slots Evolved 6 | . . . . 4 2 Power 1 | . . . . . 1 Propulsion 1 | . . . . 1 . Utility 3 | . . . . 2 1 Weapon 1 | . . . . 1 . Parts Attached 44 | 7 6 3 4 12 12 Power 5 | 1 1 1 . . 2 Engine 3 | 1 1 . . . 1 Core 2 | . . 1 . . 1 Reactor . | . . . . . . Propulsion 15 | 2 2 . 2 5 4 Treads 4 | . . . . 1 3 Leg 6 | 2 . . 2 1 1 Wheel 3 | . 2 . . 1 . Hover 2 | . . . . 2 . Flight . | . . . . . . Utility 14 | 2 1 1 1 4 5 Device 7 | 2 . . . 3 2 Storage 2 | . 1 . 1 . . Processor 2 | . . 1 . 1 . Hackware . | . . . . . . Protection 3 | . . . . . 3 Artifact . | . . . . . . Weapon 10 | 2 2 1 1 3 1 Energy Gun 1 | . 1 . . . . Energy Cannon . | . . . . . . Ballistic Gun 7 | 2 . 1 1 2 1 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon 1 | . 1 . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . 1 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . 2 . Parts Lost 14 | . . . 1 . 13 Power 3 | . . . . . 3 Propulsion 4 | . . . 1 . 3 Utility 3 | . . . . . 3 Weapon 4 | . . . . . 4 Highest Loss Streak 12 | . . . 1 . 12 To Critical Strikes . | . . . . . . Average Backups 16 | 2 8 10 13 21 22 Power . | . . . . . . Propulsion 2 | 1 1 1 1 2 3 Utility 8 | . 4 6 8 9 10 Weapon 4 | . 1 1 2 7 7 Tool/Special . | . . . . . . Unused Backups 22 | . 4 1 . 1 16 Power 2 | . 1 . . 1 . Propulsion 2 | . 1 . . . 1 Utility 11 | . 2 . . . 9 Weapon 6 | . . . . . 6 Tool/Special 1 | . . 1 . . . Average Slot Usage (%) 98 | . 98 100 99 99 96 Engine 4 | . 13 11 . . 3 Core 7 | . . 2 14 9 9 Treads 7 | . . . . 5 21 Leg 14 | . 25 . 19 17 1 Wheel 4 | . 2 28 8 3 . Device 13 | . 16 13 . 17 13 Storage 10 | . 11 14 14 9 7 Processor 6 | . . . 14 9 7 Protection 1 | . . . . . 7 Energy Gun 5 | . 11 14 14 . . Ballistic Gun 16 | . 14 14 14 19 14 Slashing Weapon 3 | . . . . 6 5 Peak Build Rating 44 | 9 11 12 20 34 44 Average Rating 25 | 6 9 10 17 32 41 On Entrance 14 | . 9 10 12 20 34 Avg Prop Armor Cover (%) 7 | 38 . . 10 6 9 Naked Turns . | . . . . . . Heaviest Build 102 | 8 23 23 90 96 102 Greatest Support 93 | 20 20 20 40 40 93 Greatest Overweight (x) 11 | . 1 1 6 11 6 Average Overweight (x) 1 | . . . . 2 1 Largest Inventory Capacity 25 | 5 10 10 25 25 25 Average Capacity 19 | 5 9 10 19 25 25 Most Carried 25 | 5 10 10 19 25 25 Average Carried 17 | 2 8 10 14 23 24 Final Capacity 25 | 5 10 10 25 25 25 Final Carried 25 | 5 10 10 19 25 20 Class Distribution -------------------- 60% | Mutant 21% | Scavenger-Assassin 8% | Scavenger-Skirmisher 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Scavenger-Assassin | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -10 -8 -7 ----------- Run | Yrd Mat Min Sub Mat Fac Matter Collected 905 | 314 206 35 75 145 130 Remotely . | . . . . . . Salvage Created 1079 | 170 362 79 99 160 209 Parts 68 | 12 23 7 4 10 12 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 7 | . . . 7 . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -10 -8 -7 ------- Run | Yrd Mat Min Sub Mat Fac Combat Hostiles Destroyed 30 | . 13 4 3 5 5 Guns 30 | . 13 4 3 5 5 Classes Destroyed 10 | 3 3 . 1 2 1 Worker 2 | 1 . . . . 1 Tunneler 3 | 3 . . . . . Recycler 1 | 1 . . . . . Watcher 2 | . 2 . . . . Swarmer 13 | . 6 2 . 3 2 Grunt 12 | . 7 2 2 . 1 Sentry 1 | . . . . 1 . Hunter 1 | . . . . 1 . Programmer 2 | . . . . . 2 Subdweller 1 | . . . 1 . . Best Kill Streak 4 | 2 3 2 2 4 2 Combat Bots Only 4 | . 3 2 2 4 2 Max Kills in Single Turn 2 | 1 2 1 1 1 1 Gunslinging 1 | . 1 . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -8 -7 -------- Run | Yrd Mat Min Sub Mat Fac Hostile Shots Fired 405 | . 55 16 22 37 275 Missed 137 | . 20 2 9 11 95 Hits 268 | . 35 14 13 26 180 Projectile 268 | . 35 14 13 26 180 Critical Strikes 2 | . . . . . 2 Damage Taken 3440 | . 337 162 223 322 2396 Core 880 | . 65 38 58 6 713 Absorbed by Shields . | . . . . . . Redirected to Shielding 50 | . . . . . 50 Ignored by Resistances 15 | . . . . . 15 Regen/Repaired (Parts) 199 | . 125 . . 74 . Core Remaining (%) 77 | 100 . . 35 98 . Volleys Fired 113 | 11 37 9 16 14 26 Largest 2 | 2 2 2 2 2 2 Hottest 90 | 40 85 85 90 53 53 Shots Fired 210 | 22 67 18 32 28 43 Gun 204 | 22 62 18 32 28 42 Cannon . | . . . . . . Launcher . | . . . . . . Special 6 | . 5 . . . 1 Kinetic 149 | 22 32 9 16 28 42 Thermal 61 | . 35 9 16 . 1 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 10 | 5 9 5 10 6 8 Robot Miss Streak 5 | 3 4 3 5 5 4 Penetration Max . | . . . . . . Secondary Targets 3 | . 2 1 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 139 | 13 49 13 21 19 24 Core Hits 104 | 7 44 16 17 8 12 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . . 1 Critical Strikes 1 | . . . . . 1 Destroy 1 | . . . . . 1 Melee Attacks 29 | . . . . 6 23 Impact . | . . . . . . Slashing 29 | . . . . 6 23 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1952 | 129 616 142 244 364 457 Guns 1844 | 129 616 142 244 256 457 Cannons . | . . . . . . Explosions . | . . . . . . Melee 108 | . . . . 108 . Ramming . | . . . . . . Kinetic 1265 | 129 299 48 76 256 457 Thermal 579 | . 317 94 168 . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing 108 | . . . . 108 . Piercing . | . . . . . . Highest Corruption 5 | . . . . . 5 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 9 | . . . . . 9 Message Errors 1 | . . . . . 1 Matter Fused 3 | . . . . . 3 Energy Discharges 1 | . . . . . 1 Data Loss (minor) 3 | . . . . . 3 Data Loss (major) 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 263 | . 213 263 28 25 64 Average Temperature 51 | . 64 108 12 7 20 Received Heat Transfer 846 | . 105 63 90 18 570 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 745 | . 400 130 215 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -10 -8 -7 ------- Run | Yrd Mat Min Sub Mat Fac Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 150 | 10 108 85 . 122 150 Initial 37 | . . 37 . . . Average 22 | 2 18 26 . 14 35 Influence Increases 1061 | 25 375 115 50 171 325 Destroy 0b10 Robot/C 580 | . 260 80 40 100 100 Destroy 0b10 Robot/NC 40 | 25 10 . . . 5 Destroy Leader 144 | . 54 20 10 30 30 Successful Hack 48 | . 21 . . 9 18 Disable Machine 30 | . 15 . . 15 . Anti-Garrison Action 150 | . . . . . 150 Destroy Structure 24 | . . . . 2 22 Lose Combat Pursuer 45 | . 15 15 . 15 . Influence Decreases 1061 | 25 279 156 105 171 325 Entered New Map 88 | . . 59 29 . . Time Decay 896 | 25 279 97 66 171 258 Lost Part 77 | . . . 10 . 67 Squads Dispatched 10 | . 2 . . 1 7 Investigation 4 | . 2 . . 1 1 Extermination 3 | . . . . . 3 Reinforcement 1 | . . . . . 1 Assault 2 | . . . . . 2 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -8 -7 --------- Run | Yrd Mat Min Sub Mat Fac Distress Signals 1 | . . . . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 62 | . 24 5 3 13 17 Peak Tracking Total 8 | . 4 3 2 4 8 Tactical Retreats 3 | . 1 1 . 1 . Traps | -11 -10 -10 -10 -8 -7 ------- Run | Yrd Mat Min Sub Mat Fac Traps Triggered 3 | . 2 . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -8 -7 ---------- Run | Yrd Mat Min Sub Mat Fac Machines Disabled 3 | . 1 . . 1 1 Max in Single Turn 1 | . 1 . . 1 1 Garrison Access 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled 2 | . 1 . . . 1 Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -8 -7 --------- Run | Yrd Mat Min Sub Mat Fac Machines Accessed 13 | . 5 . . 4 4 Terminals 6 | . 3 . . 2 1 Fabricators . | . . . . . . Repair Stations 3 | . 1 . . 1 1 Recycling Units 1 | . 1 . . . . Scanalyzers 2 | . . . . 1 1 Garrison Access 1 | . . . . . 1 Total Hacks 44 | . 21 . . 13 10 Successful 27 | . 15 . . 10 2 Failed 17 | . 6 . . 3 8 Catastrophic 3 | . 1 . . . 2 Database Lockouts . | . . . . . . Manual 11 | . 4 . . 7 . Terminals 15 | . 5 . . 8 2 Fabricators . | . . . . . . Repair Stations 19 | . 14 . . 3 2 Recycling Units 2 | . 2 . . . . Scanalyzers 5 | . . . . 2 3 Garrison Access 3 | . . . . . 3 Terminal Hacks 2 | . . . . 2 . Terminal Index 1 | . . . . 1 . Zone Layout 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 15 | . 12 . . 2 1 Scan Component 7 | . 6 . . 1 . Repair 7 | . 6 . . 1 . Refit 1 | . . . . . 1 Recycling Unit Hacks 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Scanalyzer 3 | . . . . 2 1 Insert Component 2 | . . . . 1 1 Analyze 1 | . . . . 1 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 6 | . 2 . . 4 . Terminals 5 | . 1 . . 4 . Track 2 | . . . . 2 . Botnet 3 | . 1 . . 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Monitor 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 11 | . 5 . . 3 3 Full Trace Events 2 | . . . . 1 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . 1 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired 7 | . 6 . . 1 . Time 212 | . 180 . . 32 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . . . 1 1 Part Schematics Acquired 1 | . . . . 1 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 ------------ Run | Yrd Mat Min Sub Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -8 -7 -------- Run | Yrd Mat Min Sub Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -8 -7 ------- Run | Yrd Mat Min Sub Mat Fac Active Infowar (turns) 5463 | 74 1553 317 . 1864 1655 Optics 2106 | . . . . 1864 242 Sensors 3518 | . . . . 1863 1655 Terrain 317 | 56 261 . . . . Seismic 1944 | 74 1553 317 . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -8 -7 ------------- Run | Yrd Mat Min Sub Mat Fac Turns Passed 6422 | 129 1580 326 821 1866 1700 Spaces Moved 2325 | 76 712 103 443 375 616 Core 16 | 11 . . 2 . 3 Treads 570 | . . . . . 570 Legs 1276 | 65 592 . 204 372 43 Wheels 460 | . 120 103 237 . . Hover 3 | . . . . 3 . Flight . | . . . . . . Fastest Speed 50 | 50 95 80 80 275 200 Average Speed 197 | 109 158 90 166 280 241 Slowest Speed 725 | 120 190 95 350 725 400 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered 1 | . . . . . 1 Exploration Rate (%) 25 | 4 73 18 13 32 15 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched 1 | . . 1 . . . Spaces Dug 22 | . . . . 1 21 Terrain Destroyed 22 | . . . . 1 21 Melee 22 | . . . . 1 21 Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -8 -7 --------- Run | Yrd Mat Min Sub Mat Fac Total 3896 | 98 1079 320 500 1154 745 Wait 1283 | . 294 202 26 727 34 Move 2320 | 75 711 102 442 374 616 Hop . | . . . . . . Pick Up 45 | 5 14 1 8 11 6 Fast Attach 26 | 7 4 . 3 5 7 Attach 11 | . 1 . . 4 6 Detach 4 | . . . . 2 2 Swap 21 | . 6 3 2 5 5 Drop 35 | . 8 3 3 6 15 Fire 113 | 11 37 9 16 14 26 Melee 29 | . . . . 6 23 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous 9 | . 4 . . . 5 Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -10/Mines (discovered 2 exits: [*Mat] / *Sub) -10/Subcaves -8/Materials (discovered 2 exits: *Fac x2) -7/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 130 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 358 | -10/Materials | Discovered new exit (range 8) 815 | -10/Materials | Repaired Imp. Heat Sink 848 | -10/Materials | Repaired Imp. Ion Engine 876 | -10/Materials | Repaired Seismic Detector 903 | -10/Materials | Repaired Mining Laser 936 | -10/Materials | Repaired Spread Laser 963 | -10/Materials | Repaired Assault Rifle 1041 | -10/Materials | Discovered new exit (range 14) 1224 | -10/Materials | Discovered new exit (range 12) 1363 | -10/Materials | Discovered new exit (range 4) 1710 | -10/Materials | Entered Mines 1982 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1984 | -10/Mines | Found Prototype Device 1992 | -10/Mines | Discovered new exit (range 9) 2015 | -10/Mines | Discovered new exit (range 4) 2031 | -10/Mines | Identified exit to Subcaves 2036 | -10/Mines | Entered Subcaves 2073 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2178 | -10/Subcaves | Discovered new exit (range 13) 2190 | -10/Subcaves | Identified exit to Materials 2193 | -10/Subcaves | Learned location of Zion (-6) 2193 | -10/Subcaves | Met a Zionite searching for "candidates" 2211 | -10/Subcaves | Learned location of 1 exit from Materials 2322 | -10/Subcaves | Core integrity fell below 50% 2857 | -10/Subcaves | Entered Materials 2857 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2858 | -8/Materials | Identified exit to Factory 3156 | -8/Materials | Build established: Scavenger-Skirmisher 3711 | -8/Materials | Build established: Scavenger-Assassin 3746 | -8/Materials | Repaired Spread Laser 4287 | -8/Materials | Discovered exit to Factory (range 4) 4723 | -8/Materials | Entered Factory 4723 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 5264 | -7/Factory | Build established: Mutant 5385 | -7/Factory | Crushed by falling debris 5883 | -7/Factory | Build established: Skirmisher 6192 | -7/Factory | Build established: Mutant 6408 | -7/Factory | Core integrity fell below 50% 6416 | -7/Factory | Core integrity fell below 20% 6423 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 06378_ Imp. Sensor Array destroyed. 06378_ S-27 Virus destroyed. 06382_ Barrage Gun destroyed. 06382_ Nuclear Core destroyed. 06385_ Critical hit (Burn: +37). 06387_ S-27 Virus destroyed. 06389_ Med. Treads destroyed. 06390_ Backup Power I destroyed. 06391_ U-05 Engineer destroyed. 06391_ Med. Treads destroyed. 06393_ S-27 Virus destroyed. 06401_ Med. Treads destroyed. 06402_ Enh. Autogun destroyed. 06404_ Core Shielding destroyed. 06406_ Acquired 21 matter. 06406_ S-27 Virus destroyed. 06407_ System corrupted: Matter fused (-7). 06413_ Acquired 28 matter. 06414_ Axe destroyed. 06415_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ??????????# # #?????######????? | | ??????????# # #???? ????? | | ??????????# + #???? ???? | | ??????????# # #??? ???? | | ??????????# # #??? #??? | | ??????????# ?# #?? #??? | | ??????????# ?# #?? #??? | | ??????????# ??# #? #??? | | ??????????# ??# #? #??? | | ??????????##########???# # #??? | | ???????????????????????# # #??? | | ???????????????????????# + #??? | | ???????????????????????# # #??? | | ???????????????????????# p #############???? | | ???????????????????????# ! #?? ???????? | | ???????????????????????# %|o#??"" ???????? | | ???????????????????????# = #?"T" ????????? | | ???????????????????????# #? ?????????? | | ???????????????????????# # """" ?????????? | | ???????????????????????# # """" "????????? | | ???????????????????????# + """" "????????? | | ???????????????????????# # """" "????????? | | ???????????????????????# %Y # """" ?????????? | | ?????????????###???????#*[= #?"""" ?????????? | | ????????????# ##%=* #? ?????????? | | ????????????# @ #?? ?????????? | | ?????????? a #??#####????????? | | ?????????? ggg #???????????????? | | ??????????? g k #???????????????? | | ???????????a #???????????????? | | ???????????? #???????????????? | | ????????????# #???????????????? | | ????????????# ####+#####???????????????? | | ?????????????## ##??? ????????????????????? | | ??????????????# ?????""????????????????????? | | ??????????????# ????????????????????????????? | | ??????????????# ????????????????????????????? | | ???????????????? ?????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 23 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 21 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 600 Resistance: EM 15 Core Shielding 20 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- Humpback | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Heat Sink | 72% | -10/Materials Imp. Ion Engine | 54% | -10/Materials Seismic Detector | 60% | -10/Materials Mining Laser | 56% | -10/Materials Spread Laser | 67% | -10/Materials Assault Rifle | 65% | -10/Materials Spread Laser | 7% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed XenonPiercingChainsaw Manual? 0 Play Time 00:46:21 Cumulative 58.0 hours Start 2026.04.17 @ 13:02:20 End 2026.04.17 @ 13:53:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 84 Rogue 84 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 42 Gallery% 33 Achievement% 25 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 55x38 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c6e20936-833f-4f55-8395-b4b56d98b897