Cogmind - Beta 9.1 *** ADVENTURER MODE // 2019.11.25 @ 18:21:35 Player: toad3k Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (113) 565 Value Destroyed (4295) 4295 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (286) 286 TOTAL SCORE: 9906 Bonus ------- Follower Combat Kills 329 Met Data Miner 300 Friendly Fire -343 Cogmind --------- Core Integrity 240/850 Matter 181/300 Energy 315/315 System Corruption 1% Temperature Cool (0) Location -5/Proximity Caves Parts ------- Power (3) Reinforced Deuterium Engine Neutrino Core Propulsion (3) Wheel Compact Wheel Armored Wheel Utility (5) High-capacity Storage Unit Core Analyzer Layered Medium Armor Plating Weapon (4) Inventory (12) Neutrino Core Micro Fission Core Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Light Assault Rifle Mass Driver Peak State ------------ Power Enhanced Nuclear Core Enhanced Nuclear Core Enhanced Nuclear Core Propulsion Armored Wheel Armored Huge Wheel Utility Advanced Heat Sink High-capacity Storage Unit Core Analyzer Improved Heavy Armor Plating Weapon Beamcaster Gauss Rifle Molecular Deconstructor Inventory Wheel Armored Huge Wheel Medium Matter Pod Improved Hardlight Generator Gatling Laser Ion Cannon Light Assault Rifle Coil Gun Assault Cannon Flak Cannon Long-range Missile Launcher [Rating: 75] Favorites ----------- Power Enhanced Nuclear Core Engine Reinforced Deuterium Engine Power Core Enhanced Nuclear Core Reactor Light Antimatter Reactor Propulsion Armored Huge Wheel Wheel Armored Huge Wheel Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Core Analyzer Protection Improved Heavy Armor Plating Weapon Heavy Battle Rifle Energy Gun Beamcaster Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Heavy Flak Cannon Launcher Long-range Missile Launcher Special Weapon Molecular Deconstructor Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Low Low Dat Pro Slots Evolved 8 | . . 2 . 2 2 . . 2 . . . . Power 2 | . . . . . 1 . . 1 . . . . Propulsion 1 | . . . . 1 . . . . . . . . Utility 3 | . . 1 . 1 1 . . . . . . . Weapon 2 | . . 1 . . . . . 1 . . . . Parts Attached 100 | 5 2 2 5 9 8 7 1 20 9 15 1 16 Power 20 | 1 . 1 . 1 6 . . 3 2 3 . 3 Engine 8 | 1 . . . . 3 . . 1 2 . . 1 Core 11 | . . 1 . 1 3 . . 2 . 2 . 2 Reactor 1 | . . . . . . . . . . 1 . . Propulsion 19 | 2 . . 2 3 . 1 . 4 1 2 . 4 Treads . | . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . Wheel 19 | 2 . . 2 3 . 1 . 4 1 2 . 4 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 24 | . 2 . 1 3 1 3 . 5 2 4 1 2 Device 12 | . . . . 2 1 2 . 2 1 3 1 . Storage 4 | . 1 . 1 1 . . . . . . . 1 Processor 3 | . 1 . . . . . . 1 . 1 . . Hackware . | . . . . . . . . . . . . . Protection 5 | . . . . . . 1 . 2 1 . . 1 Artifact . | . . . . . . . . . . . . . Weapon 37 | 2 . 1 2 2 1 3 1 8 4 6 . 7 Energy Gun 7 | . . . . . . 2 . 2 2 . . 1 Energy Cannon 5 | . . 1 1 . . . . . . 3 . . Ballistic Gun 11 | 2 . . . 1 1 . . 1 . 3 . 3 Ballistic Cannon 6 | . . . . 1 . . . 3 1 . . 1 Launcher 6 | . . . 1 . . 1 . 1 1 . . 2 Special Weapon 2 | . . . . . . . 1 1 . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . 1 . 1 1 . . . 1 Parts Lost 32 | . . . . . . 1 . 7 4 4 . 16 Power 7 | . . . . . . . . 1 3 1 . 2 Propulsion 5 | . . . . . . . . 1 . 1 . 3 Utility 7 | . . . . . . 1 . 1 1 . . 4 Weapon 13 | . . . . . . . . 4 . 2 . 7 Highest Loss Streak 11 | . . . . . . 1 . 5 2 3 . 11 Average Slot Usage (%) 84 | . 79 87 92 89 91 84 77 79 81 91 93 79 Engine 3 | . 14 9 . . 11 . . 1 7 . . 4 Core 11 | . . 1 11 9 2 15 15 18 5 12 13 7 Reactor 1 | . . . . . . . . . . 5 6 4 Wheel 14 | . 28 22 22 18 15 15 15 12 13 12 13 13 Device 9 | . . . . 9 15 7 7 6 12 14 20 13 Storage 8 | . 8 11 15 17 15 8 7 6 6 6 6 6 Processor 6 | . . 11 11 9 7 7 7 6 6 6 6 6 Protection 3 | . . . . . . 6 7 5 1 4 . . Energy Gun 3 | . . . . . . 8 4 4 8 1 . . Energy Cannon 2 | . . 10 10 8 . . . . . 5 6 4 Ballistic Gun 9 | . 28 22 22 12 15 8 7 3 1 11 13 14 Ballistic Cannon 5 | . . . . 6 7 4 . 3 12 6 6 2 Special Weapon 1 | . . . . . . . 4 5 . . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 105 | 9 41 45 47 55 73 84 80 98 102 105 100 101 Greatest Support 40 | 26 26 26 26 38 38 38 38 40 38 38 38 40 Greatest Overweight (x) 5 | . 1 1 2 1 1 2 2 3 2 3 2 5 Average Overweight (x) 1 | . . 1 1 1 1 1 2 1 2 1 2 1 Largest Inventory Capacity 12 | 4 12 12 12 12 12 12 12 12 12 12 12 12 Average Capacity 11 | 4 9 12 12 12 12 12 12 12 12 12 12 12 Most Carried 12 | 2 2 4 9 12 12 12 12 12 12 12 11 12 Average Carried 10 | 1 2 2 7 11 11 11 11 11 10 11 11 9 Final Capacity 12 | 4 12 12 12 12 12 12 12 12 12 12 12 12 Final Carried 12 | 2 2 4 9 12 12 12 12 9 12 12 11 6 Class Distribution -------------------- 31% | Gunner 29% | Generator-Gunner 24% | Scavenger-Gunner 10% | Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Generator-Gunner | -6/Factory Mutant | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Data Miner Scavenger-Gunner | -5/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Low Low Dat Pro Matter Collected 3090 | 154 175 153 98 163 274 418 . 539 521 324 . 271 Remotely . | . . . . . . . . . . . . . Salvage Created 4612 | . 103 340 67 194 306 796 . 1205 728 558 . 315 Parts 210 | . 9 27 10 5 17 31 . 47 13 21 . 30 Haulers Intercepted 1 | . . 1 . . . . . . . . . . Recyclers Shooed 3 | . . 1 . . . . . 2 . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 87 | . . . . . . 36 . . 6 11 . 34 Prevented 9 | . . . . . . 2 . . . 3 . 4 Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Low Low Dat Pro Combat Hostiles Destroyed 92 | . 4 5 3 4 4 17 . 26 7 9 . 13 Guns 48 | . 4 4 1 . 2 13 . 10 3 5 . 6 Cannons 18 | . . 1 . 4 2 1 . 2 3 4 . 1 AOE 18 | . . . 2 . . 3 . 7 . . . 6 Classes Destroyed 15 | . 2 3 2 2 2 2 . 1 . 1 . . Worker 3 | . . . 1 . 1 . . 1 . . . . Builder 1 | . . . 1 . . . . . . . . . Hauler 1 | . . 1 . . . . . . . . . . Recycler 2 | . . . . . . . . 2 . . . . Minesweeper 3 | . . . . . . 2 . . 1 . . . Operator 1 | . . . . . 1 . . . . . . . Watcher 3 | . . 2 . 1 . . . . . . . . Swarmer 23 | . 2 . 3 . . 3 . 3 1 . . 11 Grunt 39 | . 2 3 . 2 3 8 . 10 3 7 . 1 Brawler 7 | . . . . . . 2 . 2 2 1 . . Duelist 4 | . . . . 1 . 2 . . . 1 . . Sentry 12 | . . 2 . . 2 1 . 5 1 . . 1 Hunter 5 | . . . . 1 . 1 . 3 . . . . Programmer 4 | . . . . . 1 . . 3 . . . . Packrat 3 | . . . . . . . . . 3 . . . Samaritan 2 | . . . . . . . . . . 2 . . Best Kill Streak 5 | . 3 3 3 2 2 4 . 5 3 3 . 5 Combat Bots Only 5 | . 3 3 3 2 1 4 . 5 3 3 . 5 Max Kills in Single Turn 5 | . 2 1 2 1 2 3 . 3 1 1 . 5 Gunslinging 1 | . 1 . . . . 1 . . . . . . Exploded 5 | . . . 2 . . 3 . 2 . . . 5 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Low Low Dat Pro Damage Taken 6460 | . 120 85 41 292 22 539 . 2527 577 409 . 1848 Core 766 | . 51 12 14 53 . 26 . 272 52 43 . 243 Absorbed by Shields 338 | . . . . . . . . 8 92 . . 238 Core Remaining (%) 91 | 100 79 . 93 90 . . 96 . . . . . Volleys Fired 240 | . 16 16 9 12 7 35 1 57 40 20 . 27 Largest 4 | . 2 3 3 3 3 3 1 4 4 4 . 4 Hottest 254 | . 40 96 96 120 100 147 75 207 254 254 . 194 Shots Fired 652 | . 32 48 23 36 21 99 1 164 78 66 . 84 Gun 410 | . 32 32 14 13 14 80 1 80 51 36 . 57 Cannon 192 | . . 16 7 23 7 18 . 43 25 30 . 23 Launcher 13 | . . . 2 . . 1 . 4 2 . . 4 Special 37 | . . . . . . . . 37 . . . . Kinetic 403 | . 32 32 14 24 21 68 . 73 32 44 . 63 Thermal 125 | . . . . . . 16 1 50 44 10 . 4 Explosive 13 | . . . 2 . . 1 . 4 2 . . 4 Electromagnetic 74 | . . 16 7 12 . 14 . . . 12 . 13 Robot Hit Streak 28 | . 17 28 11 18 27 12 . 25 12 13 . 9 Robot Miss Streak 6 | . 4 4 3 3 2 2 . 3 4 6 . 5 Penetration Max 1 | . . . . . 1 1 . 1 1 . . . Secondary Targets 3 | . 2 . . . . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . 1 . . . . . . Shots Hit Robots 469 | . 26 34 13 33 15 72 . 125 55 46 . 50 Core Hits 286 | . 8 15 5 21 14 49 . 70 33 33 . 38 Critical Hits 9 | . . . 1 . 1 1 . 2 4 . . . Critical Kills 3 | . . . 1 . 1 . . 1 . . . . Critical Parts Destroyed 4 | . . . . . . 1 . 1 2 . . . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 11781 | . 312 578 289 598 466 1947 . 3213 1285 1049 . 2044 Guns 5736 | . 312 311 85 159 235 1306 . 1385 805 527 . 611 Cannons 3146 | . . 211 46 439 123 481 . 590 374 522 . 360 Explosions 2887 | . . 56 158 . 108 160 . 1233 99 . . 1073 Melee . | . . . . . . . . . . . . . Ramming 12 | . . . . . . . . 5 7 . . . Kinetic 5784 | . 312 311 85 417 358 1404 . 1083 448 590 . 776 Thermal 2673 | . . 56 . . . 251 . 1293 731 215 . 127 Explosive 2348 | . . . 158 . 108 160 . 832 99 . . 991 Electromagnetic 964 | . . 211 46 181 . 132 . . . 244 . 150 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 1 | . . . . . . . . 1 1 1 1 1 Average Corruption 1 | . . . . . . . . 1 1 1 1 1 Corruption Purged . | . . . . . . . . . . . . . Effects 16 | . . . . . . . . 7 2 5 . 2 Message Errors 5 | . . . . . . . . 1 1 2 . 1 Energy Discharges 3 | . . . . . . . . 1 1 1 . . Data Loss (minor) 2 | . . . . . . . . 2 . . . . Targeting Errors 5 | . . . . . . . . 2 . 2 . 1 Weapon Failures 1 | . . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 220 | . . . 5 15 . 5 . 122 14 . . 59 Projectiles 26 | . . . 5 15 . 5 . . . . . 1 Explosions 194 | . . . . . . . . 122 14 . . 58 Melee . | . . . . . . . . . . . . . Knockbacks 32 | . . . . 12 . 2 . 7 4 7 . . Impact . | . . . . . . . . . . . . . Kinetic 32 | . . . . 12 . 2 . 7 4 7 . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 218 | . . . 13 . . . . 69 59 . . 77 Shots 6 | . . . 1 . . . . 1 1 . . 3 Rammed 3 | . . . . . . . . 1 2 . . . Targets Rammed 3 | . . . . . . . . 1 2 . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 550 | . . 145 78 292 . 398 30 402 482 419 . 550 Average Temperature 112 | . . 54 31 94 . 132 17 96 152 156 . 134 Received Heat Transfer 2259 | . 42 51 . 168 12 225 . 798 165 204 . 594 Effects 24 | . . . . 1 . 7 . 6 3 2 . 5 Shutdowns 11 | . . . . . . 2 . 1 3 2 . 3 Energy Bleed 2 | . . . . . . 1 . 1 . . . . Interference 8 | . . . . 1 . 3 . 4 . . . . Short Circuit 2 | . . . . . . 1 . . . . . 1 Damage (minor) 1 | . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 3 | . . 1 . 1 1 . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 6 | . . . . . 1 1 . 3 . 1 . . Heat Transferred 4924 | . . 100 . . . 444 . 2160 1596 474 . 150 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 2 | . . 1 . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Low Low Dat Pro Peak Influence 395 | . 109 235 157 223 186 . . 395 . . . . Average Influence 100 | . 40 127 133 68 85 . . 109 . . . . Maximum Alert Level 1 | . . 1 . 1 . . . 1 . . . . Low Security (%) 90 | . . . . . . . . . . . . . Level 1 9 | . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 16 | . . 1 . 2 2 . . 11 . . . . Investigation 2 | . . . . 1 . . . 1 . . . . Extermination 4 | . . . . . 1 . . 3 . . . . Reinforcement 7 | . . 1 . 1 1 . . 4 . . . . Assault 1 | . . . . . . . . 1 . . . . Garrison 2 | . . . . . . . . 2 . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Low Low Dat Pro Distress Signals 8 | . 2 2 . 1 . . . 3 . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 180 | . 10 12 3 14 4 20 . 56 11 11 . 39 Peak Tracking Total 14 | . 7 5 3 6 3 9 . 11 5 3 . 14 Tactical Retreats 20 | . 1 1 . 1 1 1 . 6 3 1 . 5 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Low Low Dat Pro Traps Triggered 5 | . 2 . . 1 . . . 2 . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 3 | . . . . . . 1 . . 2 . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Low Low Dat Pro Machines Disabled 10 | . . . . . 5 . 1 2 . . . 2 Max in Single Turn 3 | . . . . . 3 . 1 2 . . . 2 Garrison Access 1 | . . . . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Low Low Dat Pro Machines Accessed 23 | . 2 1 . 1 4 . . 10 . 1 4 . Terminals 12 | . 2 1 . 1 2 . . 6 . . . . Fabricators 1 | . . . . . . . . 1 . . . . Repair Stations 2 | . . . . . . . . 2 . . . . Recycling Units 1 | . . . . . 1 . . . . . . . Scanalyzers 2 | . . . . . 1 . . 1 . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 84 | . 5 3 . 7 17 . . 21 . 1 30 . Successful 66 | . 4 1 . 3 14 . . 13 . 1 30 . Failed 18 | . 1 2 . 4 3 . . 8 . . . . Catastrophic 2 | . . . . . . . . 2 . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 12 | . . . . 4 . . 1 7 . . . . Terminals 34 | . 5 3 . 7 5 . . 14 . . . . Fabricators 2 | . . . . . . . . 2 . . . . Repair Stations 4 | . . . . . . . . 4 . . . . Recycling Units 2 | . . . . . 2 . . . . . . . Scanalyzers 11 | . . . . . 10 . . 1 . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 49 | . 4 1 . 3 4 . . 6 . 1 30 . Record 13 | . . . . . 1 . . 1 . . 11 . Part Schematic 11 | . . . . . 1 . . . . . 10 . Robot Schematic 6 | . . . . . . . . . . . 6 . Prototype ID Bank 3 | . . . . . . . . . . . 3 . Open Door 1 | . . . . . . . . . . 1 . . Branch Access Points 1 | . . . . . . . . 1 . . . . Terminal Index 2 | . 1 1 . . . . . . . . . . Alert Level 1 | . . . . . . . . 1 . . . . Unreport Threat 2 | . . . . 1 1 . . . . . . . Locate Traps 1 | . . . . . 1 . . . . . . . Security Status 1 | . 1 . . . . . . . . . . . Transport Status 1 | . . . . . . . . 1 . . . . Recall Reinforcements 2 | . . . . 1 . . . 1 . . . . Hauler Manifests 1 | . . . . . . . . 1 . . . . Registered Components 1 | . 1 . . . . . . . . . . . Zone Layout 2 | . 1 . . 1 . . . . . . . . Fabricator Hacks 2 | . . . . . . . . 2 . . . . Load Schematic 1 | . . . . . . . . 1 . . . . Build 1 | . . . . . . . . 1 . . . . Repair Station Hacks 3 | . . . . . . . . 3 . . . . Scan Component 2 | . . . . . . . . 2 . . . . Repair 1 | . . . . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 11 | . . . . . 10 . . 1 . . . . Insert Component 6 | . . . . . 5 . . 1 . . . . Analyze 5 | . . . . . 5 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 3 | . . . . . . . . 3 . . . . Terminals 1 | . . . . . . . . 1 . . . . Assimilate 1 | . . . . . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 15 | . 1 1 . 1 3 . . 9 . . . . Full Trace Events 1 | . . . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . 6 . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 16 | . . . . . 6 . . . . . 10 . Parts Built 2 | . . . . . . . . 2 . . . . Matter 168 | . . . . . . . . 168 . . . . Time 84 | . . . . . . . . 84 . . . . Total Part Build Rating 8 | . . . . . . . . 8 . . . . Parts Repaired 1 | . . . . . . . . 1 . . . . Time 16 | . . . . . . . . 16 . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 5 | . . . . . 5 . . . . . . . Part Schematics Acquired 5 | . . . . . 5 . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . 1 . . . . Machine Destruction 1 | . . . . . . . . 1 . . . . Robots Rewired 3 | . . . . . . 2 . . 1 . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Low Low Dat Pro Total Allies 8 | . . . 3 . . 2 . 1 1 . . 1 Largest Group 3 | . . . 3 3 3 2 . 1 1 . . 1 Highest-Rated Group 94 | . . . 40 40 40 62 . 10 20 . . 94 Highest-Rated Ally 94 | . . . 16 16 16 32 . 10 20 . . 94 Total Orders 1 | . . . . . . . . 1 . . . . EXPLORE 1 | . . . . . . . . 1 . . . . Ally Attacks 62 | . . . . 40 5 2 . . . . . 15 Total Damage 1111 | . . . . 415 53 70 . . . . . 573 Kills 9 | . . . . 4 . . . . . . . 5 Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . 2 1 . 1 1 . 1 Drone Launches 2 | . . . . . . . . 2 . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Low Low Dat Pro Turns Passed 6684 | 35 218 174 326 236 487 737 48 1880 912 819 88 724 Spaces Moved 4979 | 29 168 109 279 164 429 519 38 1302 654 654 79 555 Core 2 | 2 . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . Wheels 4977 | 27 168 109 279 164 429 519 38 1302 654 654 79 555 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 90 100 100 90 100 100 110 100 110 100 110 100 Average Speed 108 | 87 95 100 100 99 100 109 110 114 110 109 110 108 Slowest Speed 140 | 100 100 100 100 100 100 110 110 130 110 130 110 140 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 . . . . Exploration Rate (%) 43 | 4 36 19 64 20 14 69 7 35 71 84 69 75 Regions Visited 12 Branch Regions 7 Pre-discovered Areas 4 | . . . 1 . . 1 . . . . 1 1 Known Exits Taken 3 | . . . . . . 1 . 1 . 1 . . Unknown Exits Taken 9 | 1 1 1 1 1 1 . 1 . 1 . 1 . Scrap Searched 11 | . . . . . . 1 . . 1 8 . 1 Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 244 | . . 3 21 . 5 14 . 106 35 2 . 58 Melee . | . . . . . . . . . . . . . Projectile 19 | . . . . . 1 2 . 7 6 2 . 1 AOE 225 | . . 3 21 . 4 12 . 99 29 . . 57 Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Low Low Dat Pro Total 5720 | 35 193 137 305 209 474 615 44 1521 781 712 79 615 Wait 260 | . 8 9 10 14 11 24 . 110 54 9 . 11 Move 4967 | 28 167 108 278 163 428 518 37 1301 653 653 78 555 Hop . | . . . . . . . . . . . . . Pick Up 44 | 2 . 1 3 3 7 2 1 13 3 5 . 4 Fast Attach 48 | 5 2 2 1 5 6 2 1 7 5 9 . 3 Attach 28 | . . . . 1 2 1 . 11 1 4 . 8 Detach 14 | . . 1 . 3 1 1 1 4 . 2 . 1 Swap 24 | . . . 4 3 . 4 . 2 3 2 1 5 Drop 47 | . . . . 5 12 4 3 14 . 8 . 1 Fire 240 | . 16 16 9 12 7 35 1 57 40 20 . 27 Melee . | . . . . . . . . . . . . . Ram 3 | . . . . . . . . 1 2 . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 44 | . . . . . . 24 . . 20 . . . Trap . | . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . 1 . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: [*Fac] / *Dat) -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 36 | -11/Scrapyard | Entered Materials 137 | -10/Materials | Discovered new exit (range 15) 254 | -10/Materials | Entered another Materials area 254 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 415 | -9/Materials | Discovered new exit (range 8) 428 | -9/Materials | Entered Mines 446 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 551 | -9/Mines | Build established: Gunner 631 | -9/Mines | Discovered new exit (range 7) 682 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 700 | -9/Mines | Learned location of Storage (-8) 737 | -9/Mines | Discovered new exit (range 10) 754 | -9/Mines | Entered Materials 754 | -8/Materials | Accompanied by 3 allies 754 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 967 | -8/Materials | Discovered new exit (range 8) 990 | -8/Materials | Entered Factory 990 | -7/Factory | Accompanied by 3 allies 990 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1431 | -7/Factory | Discovered new exit (range 7) 1477 | -7/Factory | Entered Lower Caves 1478 | -7/Lower Caves | Encountered a Warlord checkpoint 1502 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 1899 | -7/Lower Caves | Learned location of Extension (-4) 1915 | -7/Lower Caves | Identified exit to Lower Caves 1926 | -7/Lower Caves | Spotted B-75 Beast 2214 | -7/Lower Caves | Entered another Lower Caves area 2221 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 2232 | -7/Lower Caves | Found Prototype Special Weapon 2232 | -7/Lower Caves | Identified Molecular Deconstructor 2246 | -7/Lower Caves | Discovered new exit (range 14) 2253 | -7/Lower Caves | Learned location of 1 exit from Factory 2262 | -7/Lower Caves | Entered Factory 2262 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 2263 | -6/Factory | Identified exit to Lower Caves 2568 | -6/Factory | Build established: Generator-Gunner 3357 | -6/Factory | Repaired Arm. Wheel 3837 | -6/Factory | Fabricated Arm. Huge Wheel? 3884 | -6/Factory | Crushed by falling debris 4098 | -6/Factory | Garrison activated, responded to threat 4142 | -6/Factory | Entered Lower Caves 4154 | -6/Lower Caves | Lost 5 parts (1p1n1u2w) 4662 | -6/Lower Caves | Learned Factory security intel 4759 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 4925 | -6/Lower Caves | Spotted B-75 Beast 5039 | -6/Lower Caves | Discovered new exit (range 7) 5054 | -6/Lower Caves | Entered another Lower Caves area 5095 | -6/Lower Caves | Lost 3 parts (1p2w) 5151 | -6/Lower Caves | Discovered new exit (range 10) 5415 | -6/Lower Caves | Build established: Scavenger-Gunner 5713 | -6/Lower Caves | Discovered new exit (range 8) 5728 | -6/Lower Caves | Encountered a Warlord checkpoint 5784 | -6/Lower Caves | Learned Factory garrison access intel 5873 | -6/Lower Caves | Identified exit to Data Miner 5873 | -6/Lower Caves | Entered Data Miner 5875 | -6/Data Miner | Discovered new exit (range 6) 5896 | -6/Data Miner | Met Data Miner 5916 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 5916 | -6/Data Miner | Learned location of Section 7 (-2) 5937 | -6/Data Miner | Received God Mode back door access code from Data Miner 5961 | -6/Data Miner | Entered Proximity Caves 5983 | -5/Proximity Caves | Escorted by Enhanced Grunt 6085 | -5/Proximity Caves | Spotted B-75 Beast 6104 | -5/Proximity Caves | Allies destroyed B-75 Beast 6172 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6424 | -5/Proximity Caves | Core integrity fell below 50% 6542 | -5/Proximity Caves | Lost 11 parts (1p2n3u5w) 6685 | -5/Proximity Caves | Self-destructed Last Messages --------------- 06593_ LB-V54(c): "Looks like you're headed in the direction of 0b10." 06615_ LB-V54(c): "I've been working on a little something, and it might be of use to you." 06624_ Acquired Prototype Storage. 06624_ Identified Imp. Energy Well. 06625_ LB-V54(c): "Don't be so impatient, let me tell you how awesome it is." 06627_ Acquired Prototype Leg. 06628_ Acquired 66 matter. 06630_ Acquired Prototype Leg. 06632_ Acquired Lyr. Medium Armor Plating. 06633_ LB-V54(c) destroyed. 06634_ The unstable cave ceiling collapses. 06651_ Hvy. Battle Rifle destroyed. 06653_ Arm. Huge Wheel destroyed. 06658_ Imp. Energy Well destroyed. 06675_ C-30 ARC bursts open, deploying its payload. 06675_ B-60 Warrior unfolds itself. 06675_ G-50 Soldier unfolds itself. [A new version of Cogmind is available, see F1 News page.] Map ----- +----------------------------------------------------+ | ###### ###??## ####??????????????????????? | | # ### #???#### ##### #????######????????????? | | ## ##### ##???### #????# # #????????????? | | ##??## #????# #????????????? | | ## #??# #???## ##????????????? | | ### #### #??# ### ##### #????????????? | | # #?####??# ######??# # #?????????????? | | # #???????## ##????# ###### #??????????????? | | # #???###### ##???# #????# ##?????????????? | | # #??## ## ##??# #??#### #?????????????? | | # #?## #??# #### #???##????????? | | ### #??# # #??# ##???????? | | ## ##?####?# # ##?#" #???????? | | ##### ## #??????## # ###"%" ????????? | | ### # #####???????## # "#?????????? | | # #?????????### #??????????? | | #### #????????## # # #?????????? | | ???## % #??????### g #?????????? | | ????# ##??????# s ####?????????? | | ????# # # #??????## ##????????????? | | ???# ##### #?????## ss####?????????????? | | ???# ### ##????## s ##????????????????? | | ???## ### #????# #s###?????????????????? | | ????###?### #????# # # #???????????????????? | | ??????????## ####?## #???????????????????? | | ???????????# #?# @ #???????????????????? | | ???????????## #?## ##???????????????????? | | ????????????##### ##??## ##????????????????????? | | ????????????????####????####?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 49 Energy Capacity 915 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 42 Targeting Accuracy 5 Core Analysis 6 Kinecelleration 30 Item Schematics ----------------- Arm. Huge Wheel | -7/Factory | Scanalyzed System Shield | -7/Factory | Scanalyzed Rocket Launcher | -7/Factory | Scanalyzed Lgt. Nuclear Core | -7/Factory | Scanalyzed Imp. Light Armor Plating | -7/Factory | Scanalyzed Adv. Melee Analysis Suite | -7/Factory | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Cesium-ion Thruster | -6/Data Miner | Free Triangulator | -6/Data Miner | Free Exp. Sensor Array | -6/Data Miner | Free Exp. Targeting Computer | -6/Data Miner | Free Tactical Coordination Suite | -6/Data Miner | Free Exp. Transmission Jammer | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Kinetic Spear | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ Arm. Huge Wheel | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Deconstruction Challenges ------------ None Game ------ Seed ThrusterDiametricComputer Manual? 0 Play Time 01:28:25 Cumulative 32.4 hours Start 2019.11.22 @ 14:53:50 End 2019.11.25 @ 18:21:35 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 14 Rogue -14 Adventurer 14 Explorer 0 Win Type - Total 1 Types 0/0/1/0/0/0/0 Lore% 26 Gallery% 40 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 0485ddf8-b931-4929-a69e-95e713f043ea