Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.16 @ 22:30:18 Player: ShuSh Result: Destroyed by Alpha 7 with Multirail Performance ------------- Evolutions (9) 4500 Regions Visited (26) 5200 Robots Destroyed (296) 1480 Value Destroyed (15286) 15286 Prototype IDs (47) 940 Alien Tech Used (0) 0 Bonus (7029) 7029 TOTAL SCORE: 34435 Bonus ------- High Alert Combat Kills 4107 Follower Combat Kills 1191 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Friendly Fire -169 Cogmind --------- Core Integrity 0/1600 Matter 265/300 Energy 46/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -1/Command Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (15) ----- Advanced Terrain Scan Processor Experimental Targeting Computer Improved Core Analyzer Improved Armor Integrity Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Advanced Force Field Gamma Rifle Guided Missile Launcher Peak State ------------ > --- POWER ------------ Quantum Reactor Quantum Reactor Quantum Reactor > --- PROPULSION ------- Biometal Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Experimental Cooling System Experimental Cooling System Large Storage Unit Large Storage Unit High-capacity Storage Unit Experimental Terrain Scanner Advanced Terrain Scan Processor Experimental Targeting Computer Improved Core Analyzer Improved Armor Integrity Analyzer Improved Particle Charger Advanced Phase Shifter Layered Heavy Armor Plating Advanced Force Field > --- WEAPON ----------- Gamma Rifle Gamma Rifle Zionite Phaser-H > --- INVENTORY -------- Quantum Reactor Advanced Heavy Siege Treads Advanced Cooling System Experimental Cooling System Energy Well Matter Compressor Improved Phase Shifter Improved Utility Shielding Zionite Weapon Casing Improved Medium Armor Plating Centrium Light Armor Plating Experimental Thermal Shield Advanced Force Field Advanced Force Field System Purifier Long-range Tractor Beam Gamma Rifle Compact HERF Cannon Compact HERF Cannon Compact HERF Cannon Enhanced Nova Cannon Guided Missile Launcher [Rating: 190] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Neutrino Core Reactor Vortex Chain Reactor Propulsion Advanced Medium Treads Treads Advanced Medium Treads Leg Flexi-carbon Leg Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Experimental Targeting Computer Hackware Hacking Suite Protection Medium Reactive Plating Weapon Improved EM Pulse Cannon Energy Gun Quantum Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Flak Gun Launcher Guided Missile Launcher Special Weapon Advanced Remote Datajack Slashing Weapon Tearclaws Piercing Weapon Spear Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Acc Com Slots Evolved 18 | . . . 2 . . . 2 2 . . . 2 . . . . 2 . . . . 2 2 2 2 . Power 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . Propulsion 2 | . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . Utility 13 | . . . 1 . . . 2 2 . . . . . . . . 2 . . . . 2 2 . 2 . Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Parts Attached 488 | . 13 1 15 . 2 2 14 9 2 . 19 52 13 4 14 5 80 11 8 9 2 36 33 6 84 54 Power 28 | . 2 1 2 . . . 1 . . . . 6 1 . . 2 3 . . 1 . . . 1 3 5 Engine 11 | . 2 . 2 . . . 1 . . . . 4 1 . . 1 . . . . . . . . . . Core 5 | . . 1 . . . . . . . . . 2 . . . . 2 . . . . . . . . . Reactor 12 | . . . . . . . . . . . . . . . . 1 1 . . 1 . . . 1 3 5 Propulsion 55 | . 3 . 6 . . . 3 1 . . 9 9 4 . 3 1 5 1 . . . 5 1 . 3 1 Treads 33 | . . . 5 . . . 3 1 . . 3 . 3 . 2 1 4 1 . . . 5 1 . 3 1 Leg 22 | . 3 . 1 . . . . . . . 6 9 1 . 1 . 1 . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 209 | . 5 . 2 . 2 . 6 4 . . 2 21 2 1 1 . 30 4 . 8 . 17 28 3 55 18 Device 145 | . 1 . 1 . . . 2 1 . . . 13 1 . . . 22 3 . 5 . 10 23 3 46 14 Storage 9 | . 3 . 1 . 2 . . . . . . 2 . . . . 1 . . . . . . . . . Processor 14 | . . . . . . . 1 2 . . . . . . . . 4 1 . . . 2 2 . 2 . Hackware 2 | . . . . . . . . . . . . 1 . . . . . . . 1 . . . . . . Protection 39 | . 1 . . . . . 3 1 . . 2 5 1 1 1 . 3 . . 2 . 5 3 . 7 4 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 196 | . 3 . 5 . . 2 4 4 2 . 8 16 6 3 10 2 42 6 8 . 2 14 4 2 23 30 Energy Gun 56 | . 3 . 1 . . . 3 1 2 . 5 4 4 1 6 . . 1 . . . 1 1 1 8 14 Energy Cannon 99 | . . . . . . . . . . . . 1 . 1 . 2 38 4 6 . 2 12 2 1 15 15 Ballistic Gun 18 | . . . 3 . . 1 1 2 . . 2 9 . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 20 | . . . 1 . . 1 . 1 . . 1 2 1 1 3 . 4 1 2 . . 1 . . . 1 Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 20 | . . . 1 . . . . . . . 1 1 . . 2 . . . . 4 . 2 1 . 5 3 Parts Lost 57 | . 2 . 1 . . . 3 . . . 6 7 2 1 . . 5 4 2 . . . . 1 2 21 Power 6 | . . . . . . . . . . . . . 1 . . . 1 1 . . . . . . . 3 Propulsion 10 | . . . . . . . 1 . . . 2 1 1 . . . 1 1 . . . . . . . 3 Utility 20 | . . . . . . . . . . . 1 2 . 1 . . 3 2 . . . . . . 2 9 Weapon 21 | . 2 . 1 . . . 2 . . . 3 4 . . . . . . 2 . . . . 1 . 6 Highest Loss Streak 21 | . 1 . 1 . . . 2 . . . 3 2 2 1 . . 3 2 2 . . . . 1 1 21 Average Slot Usage (%) 95 | . 99 100 99 100 100 100 99 100 100 100 99 99 97 92 94 100 98 85 83 88 88 93 91 91 88 86 Engine 5 | . 14 7 7 11 11 11 9 7 7 7 7 6 12 13 13 9 3 . . . . . . . . . Core 2 | . . 6 3 . . . . . . . . 6 . . . . 5 5 5 2 . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . 3 . . . 2 5 5 4 8 8 11 Treads 14 | . . . 28 33 33 33 26 23 23 23 10 . 13 13 13 26 21 15 17 17 17 20 18 13 9 7 Leg 7 | . 28 28 4 . . . . . . . 12 25 10 6 11 . . . . . . . . . . . Device 12 | . 3 . 6 . . . 1 7 7 7 7 9 13 8 6 6 20 15 17 19 17 20 24 26 21 18 Storage 18 | . 18 28 26 33 33 33 27 23 23 23 23 20 20 20 20 20 17 17 17 17 17 15 14 13 12 11 Processor 9 | . . . . . . . 8 15 15 15 15 10 6 6 6 6 7 11 11 11 11 14 14 13 19 17 Protection 5 | . 6 . . . . . 7 7 7 7 6 2 6 10 13 13 5 5 5 3 5 5 4 4 5 7 Energy Gun 4 | . 13 14 2 11 11 11 5 7 5 15 10 1 8 11 5 8 . . . . . 1 3 1 5 7 Energy Cannon 3 | . . . . . . . . . . . . . . . . 4 10 10 4 11 11 8 4 11 6 3 Ballistic Gun 4 | . 14 14 19 11 11 7 11 6 10 . 3 11 . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 196 | 11 74 57 78 78 78 78 81 86 85 83 85 115 114 112 125 130 142 140 120 145 149 151 156 167 186 196 Greatest Support 150 | 20 20 20 60 60 60 60 60 60 60 60 68 88 88 58 114 114 128 127 125 125 125 130 135 135 150 150 Greatest Overweight (x) 3 | . 3 2 1 1 1 1 1 1 1 1 2 1 2 1 2 1 1 1 . 1 1 1 1 1 1 1 Average Overweight (x) 1 | . 1 2 . 1 1 1 1 1 1 1 1 . 1 1 1 1 . . . . 1 1 1 1 1 . Largest Inventory Capacity 24 | . 20 18 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 Average Capacity 23 | . 12 18 20 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 23 Most Carried 24 | . 18 18 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 Average Carried 22 | . 11 18 19 24 23 24 23 23 24 24 23 23 23 23 23 24 23 21 22 23 24 23 23 23 23 23 Final Capacity 24 | 6 18 18 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 Final Carried 24 | 6 18 18 24 24 24 24 24 24 24 24 24 23 23 23 24 24 24 23 23 24 24 24 24 24 24 23 Class Distribution -------------------- 60% | Hauler-Mutant 18% | Scavenger-Mutant 11% | Generator-Gunner 7% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Hauler-Mutant | -7/Data Miner Hauler-Mutant | -6/Proximity Caves Hauler-Mutant | -6/Factory Hauler-Mutant | -6/Lower Caves Hauler-Mutant | -6/Lower Caves Hauler-Mutant | -6/Zion Hauler-Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Hauler-Mutant | -5/Upper Caves Hauler-Mutant | -5/Upper Caves Hauler-Mutant | -5/Warlord Hauler-Mutant | -4/Proximity Caves Hauler-Mutant | -4/Factory Hauler-Mutant | -3/Research Generator-Gunner | -2/Research Generator-Gunner | -1/Access Generator-Mutant | -1/Command Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Acc Com Matter Collected 8072 | 200 219 48 720 24 44 . 345 105 . . 223 1843 297 72 211 50 967 216 187 177 30 370 368 60 836 460 Remotely 896 | . . . . . . . . . . . . 207 . . . . 294 . . 177 . 80 . . 138 . Salvage Created 16210 | . 540 86 723 . . 34 526 75 . . 314 2618 408 158 . 226 1868 462 324 . 58 750 888 569 3491 2092 Parts 709 | . 38 5 59 . . 11 17 1 . . 14 108 13 6 . 13 85 21 10 . 2 28 32 12 149 85 Haulers Intercepted 7 | . 2 . 3 . . . 2 . . . . . . . . . . . . . . . . . . . Recyclers Shooed 12 | . . 1 3 . . 1 . . . . . 2 . . . . 2 . . . . . 1 . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 174 | . . . . . . . . . 3 . 16 . 9 6 . 25 . 21 4 88 2 . . . . . Prevented 20 | . . . . . . . . . . . 8 . . . . 10 . . . 2 . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Acc Com Combat Hostiles Destroyed 267 | . 15 2 19 . . 7 8 1 . . 6 33 8 6 . 4 30 11 8 . 1 11 10 6 49 32 Guns 96 | . 15 2 16 . . . 8 1 . . 5 23 1 4 . 1 . . . . . 1 3 . 6 10 Cannons 94 | . . . . . . . . . . . . 4 . . . 3 15 7 1 . 1 4 7 4 37 11 AOE 48 | . . . 3 . . 7 . . . . . 4 7 2 . . 8 4 7 . . . . . . 6 Classes Destroyed 16 | . 3 . 2 . . . 1 . . . 2 3 1 . . 1 . . . . . . 1 . . 2 Worker 6 | . . . . . . . . . . . . 4 . . . . 2 . . . . . . . . . Builder 7 | . . . 1 . . 1 . . . . . 4 . . . . . . . . . . . . 1 . Hauler 7 | . 2 . 3 . . . 2 . . . . . . . . . . . . . . . . . . . Recycler 8 | . . . . . . . . . . . . 5 . . . . 2 . . . . . 1 . . . Watcher 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Swarmer 61 | . 6 . 10 . . 7 . . . . 2 3 3 3 . 1 5 5 1 . . . . . 6 9 Grunt 81 | . 9 2 5 . . . 4 . . . 1 15 3 2 . . 8 3 6 . . . 1 3 11 8 Brawler 3 | . . . . . . . . . . . 1 1 . 1 . . . . . . . . . . . . Duelist 5 | . . . . . . . . . . . . 2 1 . . . . 1 . . . . . . . 1 Sentry 31 | . . . 4 . . . 2 1 . . . 7 . . . . 6 1 . . . 1 2 3 2 2 Hunter 30 | . . . . . . . 2 . . . 1 . . . . . 3 . . . . 6 2 . 11 5 Programmer 50 | . . . . . . . . . . . 1 5 . . . 2 7 1 1 . 1 4 5 . 19 4 Behemoth 3 | . . . . . . . . . . . . . . . . 1 1 . . . . . . . . 1 Striker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Executioner 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Thief 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Best Kill Streak 8 | . 3 2 5 . . 8 3 1 . . 2 7 4 3 . 3 6 4 5 . 1 2 3 5 8 6 Combat Bots Only 8 | . 3 2 5 . . 7 3 1 . . 2 4 4 3 . 3 5 4 5 . 1 2 2 5 8 6 Max Kills in Single Turn 5 | . 2 1 3 . . 3 1 1 . . 1 5 3 1 . 1 3 3 2 . 1 1 1 1 2 4 Gunslinging 1 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . 3 . . 3 . . . . . 1 3 1 . . 3 3 2 . . . . . . 4 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Acc Com Damage Taken 21340 | . 492 131 723 . . 133 754 236 . . 1061 3286 512 396 . 374 1992 585 400 . 29 846 893 134 2015 6348 Core 2957 | . 92 30 90 . . 29 131 40 . . 70 363 79 25 . . 141 50 92 . . 53 66 . 119 1487 Absorbed by Shields 4236 | . . . . . . . . . . . . 635 . . . . 294 . . . 9 259 273 39 1217 1510 Reduced by Siege Mode 320 | . . . . . . . . . . . . . . . . . . . . . . . . . 46 274 Core Remaining (%) 78 | 100 . 51 . . . 70 76 . . . 84 . . . . 45 . . . . 71 95 94 100 . . Volleys Fired 729 | . 35 10 62 . . 6 34 7 . . 29 127 30 8 . 13 84 19 15 . 3 34 49 9 96 59 Largest 3 | . 2 2 2 . . 1 2 2 . . 2 2 2 2 . 2 2 2 2 . 2 2 2 3 3 3 Hottest 309 | . 70 70 73 . . 30 79 68 . . 90 150 155 155 . 180 196 196 196 . 196 196 170 256 309 308 Shots Fired 1479 | . 67 19 119 . . 6 68 14 . . 50 252 52 15 . 26 150 35 16 . 6 64 94 26 258 142 Gun 898 | . 67 19 118 . . . 68 14 . . 47 236 45 10 . 14 . . . . . 21 47 . 99 93 Cannon 524 | . . . . . . . . . . . . 12 . 1 . 12 136 33 4 . 6 41 47 26 159 47 Launcher 57 | . . . 1 . . 6 . . . . 3 4 7 4 . . 14 2 12 . . 2 . . . 2 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 421 | . 35 9 110 . . . 43 7 . . 4 213 . . . . . . . . . . . . . . Thermal 700 | . 21 10 2 . . . 16 . . . . 5 45 11 . 12 82 33 4 . 6 48 94 . 227 84 Explosive 57 | . . . 1 . . 6 . . . . 3 4 7 4 . . 14 2 12 . . 2 . . . 2 Electromagnetic 296 | . 11 . 6 . . . 9 7 . . 43 30 . . . 14 54 . . . . 14 . 26 31 51 Phasic 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Robot Hit Streak 58 | . 10 12 17 . . 2 28 11 . . 21 23 16 9 . 5 23 25 7 . 8 10 31 54 58 29 Robot Miss Streak 9 | . 4 1 4 . . 2 1 1 . . 4 6 9 3 . 4 1 1 1 . 1 2 2 . 2 2 Penetration Max 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Secondary Targets 15 | . 5 1 4 . . . 1 . . . . 3 . . . . . . . . . . . . . 1 Max Gunslinging Chain 1 | . 1 1 1 . . . 1 . . . . 1 . . . . . . . . . . . . . 1 Shots Hit Robots 1126 | . 40 13 89 . . 2 62 12 . . 40 208 29 10 . 14 113 26 9 . 4 46 81 23 193 112 Core Hits 661 | . 23 5 34 . . 10 22 4 . . 20 189 30 23 . 8 59 14 15 . 1 13 24 13 93 61 Critical Hits 34 | . . . . . . . 1 . . . . 5 . . . 1 1 . . . . 1 5 . 19 1 Critical Kills 10 | . . . . . . . . . . . . 1 . . . . . . . . . . 2 . 7 . Critical Parts Destroyed 18 | . . . . . . . 1 . . . . 3 . . . . 1 . . . . 1 3 . 9 . Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 39347 | . 669 142 1537 . . 469 915 172 . . 558 5145 973 758 . 492 5861 1416 864 . 176 1486 3047 790 8275 5602 Guns 16222 | . 549 142 1384 . . . 915 172 . . 558 4150 432 117 . 89 . . . . . 416 1437 . 2864 2997 Cannons 16865 | . . . . . . . . . . . . 272 . 29 . 403 4088 1117 87 . 176 1070 1610 790 5411 1812 Explosions 6243 | . 120 . 153 . . 469 . . . . . 723 541 612 . . 1773 299 777 . . . . . . 776 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Ramming 17 | . . . . . . . . . . . . . . . . . . . . . . . . . . 17 Kinetic 6147 | . 240 78 1279 . . . 548 59 . . 53 3890 . . . . . . . . . . . . . . Thermal 21274 | . 213 64 26 . . . 223 . . . . 438 432 146 . 403 2958 1117 87 . 176 1122 3047 . 7308 3514 Explosive 5287 | . 94 . 153 . . 469 . . . . . 351 541 612 . . 1632 299 777 . . . . . . 359 Electromagnetic 6466 | . 122 . 79 . . . 144 113 . . 505 466 . . . 89 1271 . . . . 364 . 790 967 1556 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Phasic 156 | . . . . . . . . . . . . . . . . . . . . . . . . . . 156 Highest Corruption 10 | . . . 3 3 3 3 . . . . . 7 5 5 5 2 9 9 10 10 1 1 8 . 8 2 Average Corruption 4 | . . . 2 3 3 3 . . . . . 4 5 5 5 1 5 9 9 10 1 1 5 . 3 1 Corruption Purged 18 | . . . . . . . . . . . . 2 . . . . . . . . . 1 1 . 14 . Effects 243 | . . . 4 2 9 1 . . . . . 54 20 17 2 2 47 18 16 2 . 2 11 . 35 1 Message Errors 60 | . . . 1 1 1 1 . . . . . 11 2 4 1 1 11 7 5 1 . 1 1 . 11 . Matter Fused 42 | . . . . . 4 . . . . . . 9 5 4 . . 5 4 3 . . . 2 . 6 . Heat Flow Errors 24 | . . . 1 . 1 . . . . . . 7 3 3 . . 5 . 2 . . . 2 . . . Energy Discharges 20 | . . . . . 1 . . . . . . 4 3 1 1 . 5 1 2 . . . . . 2 . Parts Rejected 4 | . . . . . . . . . . . . 1 1 . . . . 1 . . . . . . 1 . Data Loss (minor) 32 | . . . 1 1 2 . . . . . . 6 5 1 . 1 7 1 . . . 1 4 . 2 . Data Loss (major) 9 | . . . . . . . . . . . . 1 . 2 . . 3 . 2 . . . 1 . . . Misfires 11 | . . . . . . . . . . . . 6 . 2 . . . . . . . . . . 3 . Alerts 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Misdirections 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Targeting Errors 31 | . . . . . . . . . . . . 7 . . . . 11 3 . . . . 1 . 8 1 Weapon Failures 8 | . . . 1 . . . . . . . . 2 1 . . . . 1 1 . . . . . 2 . Overload Shots 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Overflow Damage 1190 | . 1 . . . . 3 . . . . . 17 . 36 . . 529 87 14 . . 2 146 . 217 138 Projectiles 876 | . . . . . . . . . . . . 13 . . . . 342 69 . . . 2 146 . 217 87 Explosions 314 | . 1 . . . . 3 . . . . . 4 . 36 . . 187 18 14 . . . . . . 51 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 490 | . 98 . . . . 23 . . . . . 113 45 117 . . . . . . . . . . . 94 Shots 14 | . 2 . . . . 1 . . . . . 2 2 6 . . . . . . . . . . . 1 Rammed 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Targets Rammed 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 444 | . 129 150 104 . 144 . 144 1 . . . 337 359 243 . 336 400 336 192 . 36 68 223 335 444 442 Average Temperature 101 | . 45 75 20 . 72 . 51 1 . . . 78 173 104 . 101 113 149 68 . 20 33 34 183 126 133 Received Heat Transfer 2808 | . 87 75 231 . . . 297 72 . . 165 907 108 63 . 86 179 99 99 . . 13 27 21 65 214 Effects 11 | . . . . . . . . . . . . . 4 . . 1 3 1 . . . . . . . 2 Shutdowns 3 | . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Interference 5 | . . . . . . . . . . . . . 3 . . . 2 . . . . . . . . . Short Circuit 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Siege Activations 8 | . . . . . . . . . . . . . . . . . . . . . . . . . 5 3 Total Turns 128 | . . . . . . . . . . . . . . . . . . . . . . . . . 70 58 Longest Duration 25 | . . . . . . . . . . . . . . . . . . . . . . . . . 25 24 Robots Corrupted 25 | . . . . . . . . . . . 1 2 . . . . 6 . . . . 3 . 2 6 5 Combat Hostiles 25 | . . . . . . . . . . . 1 2 . . . . 6 . . . . 3 . 2 6 5 Parts Fried 67 | . . . . . . . . 3 . . 5 7 . . . . 12 . . . . 5 . 8 10 17 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 4 | . . . . . . . . . . . . . . . . . 1 . . . . 3 . . . . Combat Hostiles 4 | . . . . . . . . . . . . . . . . . 1 . . . . 3 . . . . Parts Melted 74 | . 1 . . . . . 1 . . . . . . . . 3 8 1 1 . . 8 22 . 25 4 Heat Transferred 22382 | . 605 185 74 . . . 555 . . . . 350 872 248 . 485 2559 962 100 . 200 1750 4050 . 6658 2729 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 6 | . 1 . . . . . . . . . . 2 . . . . 2 . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Acc Com Peak Influence 1740 | . 176 76 364 129 . 227 244 110 . . . 650 . . . . 1161 . . . . 167 208 285 1525 1740 Initial 944 | . . 26 . 129 . . 88 65 . . . 21 . . . . 107 . . . . . 87 105 170 944 Average 352 | . 65 29 203 129 . 50 123 90 . . . 190 . . . . 461 . . . . 66 108 192 765 1286 Maximum Alert Level 5 | . . . 1 . . 1 1 . . . . 2 . . . . 4 . . . . . 1 1 4 5 Low Security (%) 55 | . 100 100 43 100 . 88 85 100 . . . 65 . . . . 26 . . . . 100 92 58 14 . Level 1 13 | . . . 56 . . 12 14 . . . . 21 . . . . 8 . . . . . 7 41 16 . Level 2 13 | . . . . . . . . . . . . 12 . . . . 43 . . . . . . . 16 . Level 3 7 | . . . . . . . . . . . . . . . . . 17 . . . . . . . 19 22 Level 4 9 | . . . . . . . . . . . . . . . . . 2 . . . . . . . 33 71 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . 5 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 51 | . 3 . 1 . . . 1 1 . . . 10 . . . . 12 . . . . 2 2 1 12 6 Investigation 5 | . 1 . . . . . . . . . . 1 . . . . 3 . . . . . . . . . Extermination 20 | . . . . . . . . 1 . . . 5 . . . . 4 . . . . 2 2 . 4 2 Reinforcement 12 | . 2 . 1 . . . 1 . . . . 3 . . . . . . . . . . . 1 3 1 Assault 9 | . . . . . . . . . . . . . . . . . 2 . . . . . . . 4 3 Garrison 5 | . . . . . . . . . . . . 1 . . . . 3 . . . . . . . 1 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Haulers Reinforced 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Acc Com Distress Signals 25 | . 2 . 3 . . . 1 . . . . 3 . . . . 3 . . . . . . . 10 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 438 | . 30 2 36 . . 8 13 1 . . 16 57 9 6 . 19 52 17 9 . 1 13 15 7 76 51 Peak Tracking Total 10 | . 5 2 7 . . 7 5 1 . . 5 5 4 3 . 5 5 7 5 . 1 3 3 4 7 10 Tactical Retreats 34 | . 1 . 4 . . 1 1 . . . 6 4 . . . . 7 4 1 . . . . . 3 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Acc Com Traps Triggered 19 | . 1 . 2 . . . . 1 . . . 5 . . . . 2 . . . . . . 1 . 7 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 17 | . . . . . . . . . 1 . . . . . . 1 . 3 . 10 . . . . . 2 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Acc Com Machines Disabled 31 | . 1 . . . . 1 . . . . . 3 . . . . 23 . . . . . . . . 3 Max in Single Turn 5 | . 1 . . . . 1 . . . . . 1 . . . . 5 . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Acc Com Machines Accessed 48 | . 6 . 6 . 1 . 5 . . 4 . 10 2 . 1 . 3 . . 9 . 1 . . . . Terminals 25 | . 6 . 5 . . . 4 . . . . 9 1 . . . . . . . . . . . . . Fabricators 4 | . . . . . . . . . . . . . . . . . 3 . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . 1 . . . 1 . . . . 1 . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Hacks 115 | . 16 . 16 . 1 . 12 . . 27 . 17 2 . 3 . 7 . . 12 . 2 . . . . Successful 76 | . 7 . 8 . 1 . 6 . . 27 . 3 2 . 3 . 5 . . 12 . 2 . . . . Failed 39 | . 9 . 8 . . . 6 . . . . 14 . . . . 2 . . . . . . . . . Catastrophic 10 | . 3 . 2 . . . 2 . . . . 3 . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 106 | . 9 . 5 . . . 3 . . . . 3 . . . . 23 . . 1 . 23 10 . 18 11 Terminals 52 | . 16 . 12 . . . 8 . . . . 15 1 . . . . . . . . . . . . . Fabricators 9 | . . . . . . . . . . . . . . . . . 7 . . . . 2 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 10 | . . . 4 . . . 4 . . . . 2 . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 61 | . 7 . 4 . 1 . 2 . . 27 . 3 2 . 3 . . . . 12 . . . . . . Record 23 | . . . . . 1 . . . . 11 . . 1 . . . . . . 10 . . . . . . Part Schematic 12 | . . . . . . . . . . 9 . . . . 3 . . . . . . . . . . . Robot Schematic 4 | . . . . . . . . . . 4 . . . . . . . . . . . . . . . . Robot Analysis 3 | . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 7 | . 1 . 1 . . . 1 . . 3 . 1 . . . . . . . . . . . . . . Open Door 3 | . . . . . . . . . . . . . 1 . . . . . . 2 . . . . . . Level Access Points 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 4 | . 1 . 1 . . . 1 . . . . 1 . . . . . . . . . . . . . . Fabricator Hacks 7 | . . . . . . . . . . . . . . . . . 5 . . . . 2 . . . . Load Schematic 4 | . . . . . . . . . . . . . . . . . 3 . . . . 1 . . . . Build 3 | . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 8 | . . . 4 . . . 4 . . . . . . . . . . . . . . . . . . . Insert Component 4 | . . . 2 . . . 2 . . . . . . . . . . . . . . . . . . . Analyze 4 | . . . 2 . . . 2 . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 27 | . 5 . 5 . . . 5 . . . . 10 . . . . 2 . . . . . . . . . Full Trace Events 2 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . 4 . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 40 | . . . 2 . . . 2 . . 9 . . . . 3 . . . . . . 15 . . 9 . Parts Built 4 | . . . . . . . . . . . . . . . . . 2 . . . . 2 . . . . Matter 716 | . . . . . . . . . . . . . . . . . 570 . . . . 146 . . . . Time 377 | . . . . . . . . . . . . . . . . . 304 . . . . 73 . . . . Total Part Build Rating 16 | . . . . . . . . . . . . . . . . . 10 . . . . 6 . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . 2 . . . 2 . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . 2 . . . 2 . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Acc Com Total Allies 48 | . . . . . . . . . . . 1 6 . . 9 . 6 . . . . 2 1 . 3 20 Largest Group 13 | . . . . . . . . . . . 1 3 . . 9 9 6 . . . . 2 1 . 3 13 Highest-Rated Group 806 | . . . . . . . . . . . 94 93 . . 276 276 252 . . . . 55 27 . 133 806 Highest-Rated Ally 191 | . . . . . . . . . . . 94 31 . . 40 40 42 . . . . 28 27 . 50 191 Zionite Dispatches 7 | . . . . . . . . . . . . . . . . . 2 . . . . 2 1 . 2 . Hacker 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Demo 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Thermal Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Defense Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Total Orders 27 | . . . . . . . . . . . . . . . . . 9 6 . . . 4 6 . 2 . STAY 6 | . . . . . . . . . . . . . . . . . . . . . . 2 3 . 1 . ROAM 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . FOLLOW 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . DROP 4 | . . . . . . . . . . . . . . . . . . . . . . 2 1 . 1 . EXPLORE 8 | . . . . . . . . . . . . . . . . . 5 3 . . . . . . . . RETURN 7 | . . . . . . . . . . . . . . . . . 4 3 . . . . . . . . Ally Attacks 306 | . . . . . . . . . . . 29 68 . . . 55 46 . . . . . . . 23 85 Total Damage 10290 | . . . . . . . . . . . 945 840 . . . 1321 1656 . . . . . . . 1551 3977 Kills 64 | . . . . . . . . . . . 7 8 . . . 13 15 . . . . . . . 9 12 Allies Corrupted 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Acc Com Robot Analysis Total 3 | . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . 2 . . . . . . . . 1 . . 2 2 1 . . 1 . . . . . . . Drone Launches 12 | . . . . . . . . . . . . . . . . . 8 4 . . . . . . . . Drone Recoveries 11 | . . . . . . . . . . . . . . . . . 8 3 . . . . . . . . Zionite Intel Received 15 | . . . . . . . . . . . . . . . . . 4 . . . . 4 2 . 3 2 Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Component Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Unaware Analyses 5 | . . . . . . . . . . . . . . . . . 1 . . . . 2 . . 1 1 Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Active Terminals 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Acc Com Turns Passed 23595 | . 1422 537 998 81 450 100 557 315 90 137 895 2658 801 618 2381 603 3099 425 415 848 422 1178 1143 321 2209 892 Spaces Moved 11331 | 1 729 280 394 46 248 48 213 147 49 77 474 1359 390 327 1200 290 1379 206 230 481 223 567 541 161 940 331 Core 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Treads 8481 | . . . 328 46 248 48 213 147 49 77 175 . 280 327 1200 290 1379 206 230 481 223 567 541 161 940 325 Legs 2844 | 1 729 280 66 . . . . . . . 299 1359 110 . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 120 120 180 150 180 180 180 180 180 180 180 153 122 150 180 180 190 160 163 163 163 183 165 165 170 165 50 Average Speed 173 | 120 168 180 171 180 180 180 180 180 180 180 163 150 173 180 195 190 185 169 163 170 183 167 165 170 168 162 Slowest Speed 210 | 120 210 180 180 180 180 180 180 180 180 180 200 152 180 180 200 192 193 185 163 183 183 183 170 170 172 165 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 42 | 2 95 67 42 18 64 18 23 5 11 73 57 46 70 55 92 54 42 52 44 75 50 13 14 7 33 15 Regions Visited 26 Branch Regions 16 Pre-discovered Areas 18 | . . 1 . . 1 . . . . 1 1 . . . . . 14 . . . . . . . . . Known Exits Taken 6 | . 1 . . . . 1 . . . . . . . . . 1 1 . 1 . 1 . . . . . Unknown Exits Taken 20 | 1 . 1 1 1 1 . 1 1 1 1 1 1 1 1 1 . . 1 . 1 . 1 1 1 1 . Scrap Searched 17 | . . 1 . 1 . . . . . . 4 . 2 1 3 . . 2 2 . 1 . . . . . Spaces Dug 70 | . . . . . . . . . . . 33 . . . . . 7 . . . . 15 3 . 10 2 Terrain Destroyed 557 | . . . 12 . . 46 . . . . 33 33 123 46 . 1 82 29 36 . 2 34 10 . 33 37 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 99 | . . . . . . . . . . . . 11 . . . 1 12 7 2 . 2 8 10 . 33 13 AOE 458 | . . . 12 . . 46 . . . . 33 22 123 46 . . 70 22 34 . . 26 . . . 24 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Acc Com Total 13981 | . 861 294 610 45 253 55 324 186 50 76 542 1777 460 339 1237 314 1761 247 259 508 231 730 700 193 1371 558 Wait 960 | . 51 3 112 . . . 39 1 . . 10 170 12 . 2 4 143 2 1 12 2 62 48 7 203 76 Move 11305 | . 728 279 393 45 247 47 212 146 48 76 473 1358 389 326 1199 289 1378 205 229 480 222 566 540 160 939 331 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 200 | . 20 . 15 . 1 . 12 11 . . 5 34 7 1 6 . 27 4 2 2 1 11 10 6 18 7 Fast Attach 103 | . 3 1 3 . . . 2 . . . 3 8 5 . 10 3 21 4 . 4 . 8 9 . 11 8 Attach 102 | . 3 . 5 . . . 7 3 . . 7 13 4 1 4 . 14 5 6 . . 4 6 4 7 9 Detach 20 | . . . . . . . . . . . 2 . . . 1 . 5 1 4 . . 2 . . 3 2 Swap 283 | . 7 . 7 . 2 2 5 6 2 . 9 31 4 3 . 2 45 2 2 5 2 24 18 2 66 37 Drop 269 | . 14 1 13 . 3 . 13 10 . . 4 36 9 . 15 3 44 5 . 5 1 19 20 3 28 23 Fire 729 | . 35 10 62 . . 6 34 7 . . 29 127 30 8 . 13 84 19 15 . 3 34 49 9 96 59 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Ram 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 7 | . . . . . . . . 2 . . . . . . . . . . . . . . . 2 . 3 Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x4 / *Low) -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: Dee / [*Pro]) -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x2 / *Upp) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory -3/Research -2/Research -1/Access (discovered 2 exits: [Sur] / *Com) -1/Command (discovered 1 exit: [*Sur]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 15 | -10/Materials | Identified exit to Mines 78 | -10/Materials | Discovered new exit (range 11) 308 | -10/Materials | Build established: Mutant 661 | -10/Materials | Discovered new exit (range 3) 1176 | -10/Materials | Discovered new exit (range 11) 1423 | -10/Materials | Entered Mines 1430 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1767 | -10/Mines | Learned 4 Materials zone layouts 1949 | -10/Mines | Discovered new exit (range 6) 1960 | -10/Mines | Entered Materials 1960 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1961 | -9/Materials | Identified exit to Materials 2264 | -9/Materials | Build established: Scavenger-Mutant 2826 | -9/Materials | Discovered new exit (range 15) 2831 | -9/Materials | Build established: Hauler-Mutant 2958 | -9/Materials | Entered Mines 3032 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3032 | -9/Mines | Discovered new exit (range 5) 3039 | -9/Mines | Entered Exiles 3063 | -9/Exiles | Discovered new exit (range 15) 3084 | -9/Exiles | Met 8R-AWN 3113 | -9/Exiles | Met EX-HEX 3167 | -9/Exiles | Met EX-BIN 3214 | -9/Exiles | Met EX-DEC 3245 | -9/Exiles | Learned location of Zion (-6) 3471 | -9/Exiles | Discovered new exit (range 11) 3489 | -9/Exiles | Entered Mines 3545 | -8/Mines | Discovered exit to Materials (range 16) 3589 | -8/Mines | Entered Materials 3589 | -8/Materials | Evolved 2 slots: Utility x2 3598 | -8/Materials | Destroyed 7 combat bots 3961 | -8/Materials | Discovered new exit (range 7) 3964 | -8/Materials | Build established: Scavenger-Mutant 4146 | -8/Materials | Entered Factory 4146 | -7/Factory | Evolved 2 slots: Utility x2 4263 | -7/Factory | Discovered new exit (range 13) 4461 | -7/Factory | Entered Lower Caves 4541 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 4551 | -7/Lower Caves | Entered Data Miner 4551 | -7/Data Miner | Discovered new exit (range 6) 4575 | -7/Data Miner | Met Data Miner 4623 | -7/Data Miner | Learned location of Section 7 (-2) 4623 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4647 | -7/Data Miner | Received God Mode back door access code from Data Miner 4688 | -7/Data Miner | Entered Proximity Caves 4773 | -6/Proximity Caves | Escorted by Enhanced Grunt 4824 | -6/Proximity Caves | Build established: Hauler-Mutant 4983 | -6/Proximity Caves | Lost 3 parts (1u2w) 5142 | -6/Proximity Caves | Spotted B-75 Beast 5526 | -6/Proximity Caves | Discovered new exit (range 16) 5583 | -6/Proximity Caves | Entered Factory 5583 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 6161 | -6/Factory | Incoming investigation squad redirected 6404 | -6/Factory | Identified exit to Factory 6409 | -6/Factory | Allied Derelicts emerged from ambush trap array 6658 | -6/Factory | Spotted B-75 Beast 6751 | -6/Factory | Garrison activated, responded to threat 7531 | -6/Factory | Allied Derelicts emerged from ambush trap array 8050 | -6/Factory | Found Prototype Launcher 8164 | -6/Factory | Identified Rocket Array 8227 | -6/Factory | Discovered new exit (range 5) 8241 | -6/Factory | Entered Lower Caves 8786 | -6/Lower Caves | Discovered new exit (range 18) 8819 | -6/Lower Caves | Core integrity fell below 50% 8828 | -6/Lower Caves | Imp. Medium Treads stolen by Master Thief 9042 | -6/Lower Caves | Entered another Lower Caves area 9514 | -6/Lower Caves | Learned Factory terminal intel 9575 | -6/Lower Caves | Discovered new exit (range 21) 9618 | -6/Lower Caves | Learned Factory stockpile data 9660 | -6/Lower Caves | Entered Zion 9708 | -6/Zion | Discovered new exit (range 19) 9805 | -6/Zion | System corruption cleaned by Quarantine Array 9996 | -6/Zion | Gained Derelict followers 10187 | -6/Zion | Visited the Megawrench Repair Shop 10263 | -6/Zion | Learned Factory security intel 10475 | -6/Zion | Found Prototype Launcher 10475 | -6/Zion | Identified Gui. Missile Launcher 10680 | -6/Zion | Identified exit to Deep Caves 10708 | -6/Zion | Given the Hacking Drone Bay 11621 | -6/Zion | Imprinted 11623 | -6/Zion | Declared Zion's savior 12041 | -6/Zion | Entered Proximity Caves 12041 | -5/Proximity Caves | Accompanied by 9 allies 12423 | -5/Proximity Caves | Spotted B-75 Beast 12448 | -5/Proximity Caves | Destroyed B-75 Beast 12606 | -5/Proximity Caves | Learned Factory stockpile data 12640 | -5/Proximity Caves | Discovered exit to Factory (range 3) 12644 | -5/Proximity Caves | Entered Factory 12644 | -5/Factory | Evolved 2 slots: Utility x2 12647 | -5/Factory | Loaded intel: 22 terminal locations 12767 | -5/Factory | Build established: Scavenger-Mutant 12812 | -5/Factory | Fabricated Exp. Terrain Scanner? 12967 | -5/Factory | Spotted B-75 Beast 12995 | -5/Factory | Destroyed B-75 Beast 13268 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 13346 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 13412 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 13413 | -5/Factory | Zion Hacker squad teleported in 13493 | -5/Factory | Zion Hacker squad teleported in 13532 | -5/Factory | Garrison activated, responded to threat 13794 | -5/Factory | Discovered new exit (range 7) 14114 | -5/Factory | Retrieved Zion intel report: Active Terminals 14204 | -5/Factory | Terminal network hard line cut 14423 | -5/Factory | Fabricated Exp. Targeting Computer (x1) 14887 | -5/Factory | Lost 3 parts (1n2u) 15251 | -5/Factory | Build established: Hauler-Mutant 15344 | -5/Factory | First assault squad dispatched 15373 | -5/Factory | Incoming assault squad redirected 15459 | -5/Factory | Discovered new exit (range 15) 15484 | -5/Factory | Identified exit to Factory 15663 | -5/Factory | Incoming assault squad redirected 15690 | -5/Factory | Discovered new exit (range 22) 15742 | -5/Factory | Identified exit to Upper Caves 15743 | -5/Factory | Entered Upper Caves 15782 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 16137 | -5/Upper Caves | Discovered new exit (range 15) 16168 | -5/Upper Caves | Entered another Upper Caves area 16220 | -5/Upper Caves | Identified exit to Warlord 16258 | -5/Upper Caves | System corruption reached 10% 16541 | -5/Upper Caves | Spotted B-75 Beast 16583 | -5/Upper Caves | Entered Warlord 16639 | -5/Warlord | System corruption cleaned by Quarantine Array 16937 | -5/Warlord | Warlord's base attacked by MAIN.C 17033 | -5/Warlord | Rebuked by Warlord 17070 | -5/Warlord | Opened Warlord's prototype stash 17076 | -5/Warlord | Found Prototype Reactor 17076 | -5/Warlord | Identified Vortex Chain Reactor 17089 | -5/Warlord | Found Prototype Hackware 17089 | -5/Warlord | Identified System Mapper 17096 | -5/Warlord | Found Prototype Device 17096 | -5/Warlord | Identified System Purifier 17287 | -5/Warlord | Warlord forces counterattacked 17379 | -5/Warlord | Opened side exit 17417 | -5/Warlord | Discovered new exit (range 10) 17431 | -5/Warlord | Entered Proximity Caves 17846 | -4/Proximity Caves | Discovered exit to Factory (range 4) 17853 | -4/Proximity Caves | Entered Factory 17853 | -4/Factory | Evolved 2 slots: Utility x2 18221 | -4/Factory | Retrieved Zion intel report: Component Schematics 18299 | -4/Factory | Fabricated Imp. Utility Shielding (x2) 18381 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 18459 | -4/Factory | Discovered new exit (range 29) 18525 | -4/Factory | Retrieved Zion intel report: Emergency Access 18571 | -4/Factory | Spotted B-86 Titan 18650 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 18651 | -4/Factory | Zion Thermal Resupply teleported in 18764 | -4/Factory | Zion Infowar Resupply teleported in 18915 | -4/Factory | Found Quantum Capacitor 19031 | -4/Factory | Entered Research 19031 | -3/Research | Evolved 2 slots: Utility x2 19058 | -3/Research | Retrieved Zion intel report: Component Stockpiles 19237 | -3/Research | Retrieved Zion intel report: Trap Installations 19238 | -3/Research | Zion Defense Resupply teleported in 19259 | -3/Research | Found Hvy. Insulated Plating 19700 | -3/Research | Discovered new exit (range 26) 20174 | -3/Research | Entered another Research area 20174 | -2/Research | Evolved 2 slots: Power x1, Weapon x1 20207 | -2/Research | Discovered new exit (range 19) 20467 | -2/Research | Build established: Generator-Gunner 20495 | -2/Research | Entered Access 20495 | -1/Access | Evolved 2 slots: Utility x2 20565 | -1/Access | Spotted B-99 Colossus 20779 | -1/Access | Garrison activated, responded to threat 20880 | -1/Access | Retrieved Zion intel report: Prototype Stockpiles 21434 | -1/Access | Spotted B-99 Colossus 21501 | -1/Access | Retrieved Zion intel report: Prototype Schematics 21577 | -1/Access | Destroyed 8 combat bots 21634 | -1/Access | Discovered new exit (range 29) 21745 | -1/Access | First assault squad dispatched 21753 | -1/Access | Retrieved Zion intel report: Unaware Analyses 21754 | -1/Access | Zion Demo squad teleported in 21760 | -1/Access | Incoming assault squad redirected 21805 | -1/Access | Zion Defense Resupply teleported in 21814 | -1/Access | Found Prototype Device 21814 | -1/Access | Identified Exp. Thermal Defense Suite 21818 | -1/Access | Found Prototype Device 21818 | -1/Access | Identified Exp. Thermal Shield 21901 | -1/Access | Terminal network hard line cut 22258 | -1/Access | Discovered new exit (range 16) 22302 | -1/Access | Incoming assault squad redirected 22515 | -1/Access | Incoming assault squad redirected 22704 | -1/Access | Entered Command 22990 | -1/Command | First assault squad dispatched 23005 | -1/Command | Incoming assault squad redirected 23026 | -1/Command | Retrieved Zion intel report: Active Terminals 23226 | -1/Command | Incoming assault squad redirected 23246 | -1/Command | Disengaged cave seal 23260 | -1/Command | Spotted B-99 Colossus 23276 | -1/Command | Retrieved Zion intel report: Unaware Analyses 23293 | -1/Command | Destroyed B-99 Colossus 23324 | -1/Command | Found Prototype Protection 23324 | -1/Command | Identified Zio. Weapon Casing 23349 | -1/Command | Discovered new exit (range 25) 23522 | -1/Command | Incoming assault squad redirected 23550 | -1/Command | Spotted Executioner 23550 | -1/Command | Spotted Executioner 23550 | -1/Command | Spotted Striker 23550 | -1/Command | Spotted Alpha 7 23550 | -1/Command | Spotted Executioner 23550 | -1/Command | Spotted Executioner 23550 | -1/Command | Spotted Striker 23550 | -1/Command | Spotted Alpha 7 23551 | -1/Command | Spotted B-99 Colossus 23554 | -1/Command | Spotted B-99 Colossus 23569 | -1/Command | Destroyed Striker 23576 | -1/Command | Destroyed Executioner 23592 | -1/Command | Core integrity fell below 50% 23595 | -1/Command | Core integrity fell below 20% 23596 | -1/Command | Destroyed by Alpha 7 with Multirail Last Messages --------------- 23594_ Penetrated by Slug. 23594_ Slug penetrates Executioner. 23594_ Field strength at 23. 23594_ Knocked back. 23594_ Executioner knocked back. 23594_ Penetrated by Slug. 23594_ Slug penetrates Reinforced Barrier. 23594_ Penetrated by Slug. 23594_ Slug penetrates Reinforced Barrier. 23595_ Penetrated by Slug. 23595_ Triggered Stasis Trap. 23595_ A bubble of rippling energy engulfs the area. 23595_ Field strength at 94. 23595_ Slug penetrates Reinforced Barrier. 23595_ Stasis field depleted. 23595_ Striker system corruption misinterpreted. 23595_ Striker triggered Stasis Trap. 23595_ A bubble of rippling energy engulfs the area. 23595_ Field strength at 53. 23596_ Field strength at 88. Map ----- +----------------------------------------------------+ | **+! # ? ? ???? ??????????? | | =# % # ##?#########?#########???????????????? | | %%%*###### # ################??????????????? | | %*%! !*| # ###########?##??#?????????????? | | ^%%!= ! + ########?####??#??????????????? | | %!%!| ^ # ###############???????????????? | | !![! # ### ?##????????????? | | !!%[ # ?### ???????????????? | | !!!*= # ?### ? ? #??????????????? | | ==!%=! + ### """""" #??????????????? | | |%### ######? ### " " ##?????????????? | | [|### ###### ### ? " <" " ???????????????? | | %[### ###### ### " "" " ?####??????????? | | ==### ###### ### " ?" #??????????????? | | ### ###### ### " """" ##?#?#?????????? | | ### ###### ##? ^^ #???#??????????? | | ### ##"############ BB###?#??????????? | | ##" # ##?## ##### BB###????????????? | | ### # ##### #?#####;^ ^^ ;;#####???????????? | | #"# # ###########?# ^ ##### ???????????? | | " ## ######^ ^;###?#? ??????????? | | =" ##! ##### ^ ^^ #?### ??????????? | | +##""[[! ## ""######^ ^^ ####??? ?????????? | | *%=%[ ## ! ""##### ^ ^ #####? ? ????????? | | [%%%!#+### "######^[^ ^^######? ?????????? | | [[%! [#! ""#####7@!7^ #?### ??????????? | | "*[= ! ="% ""####;!KE^^^ ###??# ? ???????? | | #^= !#! #####!E %E ####?# ?????????? | | !] # # #?###!!//BB####### ? ?????????? | | !]? # ^ # ### !!*%BB;###### ???????????? | | ] # ^ # ### [!!=!= ;######+ #???????? | | # ^ # * ####]![*!%! =[???????? | | # # *!! + m%=!! [*???????? | | # ! ###+#####"# =???????? | | # ###%#?## ## *% ???????? | | # ###=#?#"##;;;;;;;;;;##### # ????????? | | + ### ### !% ? ?????????? | | #?###+####"######## ##??????????? | | ?#### ? # == #???????????? | | ####? # == ## ?????????? | | ##### ??? # == #???????????? | | #?### ? ? # " "" ?##??????????? | | #####? ? ? "" " ?#??????????? | | ##### ? ? #? ! ??""? ????????????? | | #####?###################""#"##?##?##????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 140 Coolant Potential 100 Energy Generation 73 Energy Capacity 940 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 30 Terrain Scan Density 210 Armor Coverage 1200 Resistance: KI 30 Resistance: TH 30 Resistance: EM 30 Utility Shielding 66 Weapon Shielding 100 Point Defense Rating 80 Weapon Cycling 15 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 12 Target Analysis 8 Core Analysis 8 Armor Integrity Analysis 50 Recoil Reduction 4 Energy Filtering 30 Particle Charging 20 Offensive Hacking 20 Item Schematics ----------------- Lrg. Storage Unit | -9/Materials | Scanalyzed Mni. Grenade Launcher | -9/Materials | Scanalyzed Imp. EM Shotgun | -8/Materials | Scanalyzed Hcp. Matter Pod | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Flexi-carbon Leg | -7/Data Miner | Free Exp. Terrain Scanner | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Tactical Coordination Suite | -7/Data Miner | Free Cloaking Device | -7/Data Miner | Free Plasma Sword | -7/Data Miner | Free Kinetic Spear | -7/Data Miner | Free Beamcaster | -6/Zion | Free Hvy. Beamcaster | -6/Zion | Free Battle Cannon | -6/Zion | Free Imp. Target Analyzer | -4/Factory | Z-intel System Restoration Module | -4/Factory | Z-intel Imp. Dynamic Insulation System | -4/Factory | Z-intel Imp. Focal Shield | -4/Factory | Z-intel Imp. Utility Shielding | -4/Factory | Z-intel Neutrino Core | -4/Factory | Z-intel Med. Storage Unit | -4/Factory | Z-intel Com. Battery | -4/Factory | Z-intel System Guard | -4/Factory | Z-intel Cmb. Airjet | -4/Factory | Z-intel Reaction Control System | -4/Factory | Z-intel Phase Gun | -4/Factory | Z-intel Hvy. Flail | -4/Factory | Z-intel Adv. Actuator Array | -4/Factory | Z-intel Adv. Datajack | -4/Factory | Z-intel Imp. KE Penetrator | -1/Access | Z-intel Exp. Melee Analysis Suite | -1/Access | Z-intel Exp. Gyrokinetic Inverter | -1/Access | Z-intel Imp. Thermal Defense Suite | -1/Access | Z-intel Cld. Field Propulsion Drive | -1/Access | Z-intel Adv. Remote Shield | -1/Access | Z-intel Hvy. Gatling Laser | -1/Access | Z-intel Proton Burst Cannon | -1/Access | Z-intel Ionic Axe | -1/Access | Z-intel Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Exp. Terrain Scanner | x1 | -5/Factory Exp. Targeting Computer | x1 | -5/Factory Imp. Utility Shielding | x2 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WeightScanDerivative Manual? 0 Play Time 05:08:55 Cumulative 164.9 hours Start 2021.03.16 @ 00:42:23 End 2021.03.16 @ 22:30:18 Sessions 8 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 74 Rogue 69 Adventurer 5 Explorer 0 Win Type - Total 6 Types 4/0/1/1/0/0/0/0/0 Lore% 68 Gallery% 79 Achievement% 59 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: bb734f84-973d-4cfa-9d9d-735f11d1579f