Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.02 @ 20:27:05

Player: AntinDisguise

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (42)      210
Value Destroyed (939)      939
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2749

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Treading (320) Ox2
Location                   -8/Materials

 Parts 
-------
>               --- POWER (3) --------
                    (None)
>               --- PROPULSION (2) ---
          Light Treads
>               --- UTILITY (4) ------
  High-capacity Storage Unit
>               --- WEAPON (2) -------
                Katana
>               --- INVENTORY (20) ---
       Advanced Treads
       Advanced Treads
       Advanced Treads
       Advanced Treads
                Huge Storage Unit
                Huge Storage Unit
          Light Armor Plating
                Pulse Rifle
       Improved Light Cannon
                Katana
                Katana

 Peak State 
------------
>               --- POWER ------------
                Nuclear Core
          Light Nuclear Core
          Light Nuclear Core
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
                Heat Sink
       Improved Heat Sink
  High-capacity Storage Unit
   High-powered Tractor Beam
>               --- WEAPON -----------
                Beam Rifle
                Katana
>               --- INVENTORY --------
       Improved Ion Engine
          Light Nuclear Core
          Light Treads
          Light Treads
          Light Treads
       Advanced Treads
       Advanced Treads
       Advanced Treads
       Advanced Treads
                Huge Storage Unit
                Huge Storage Unit
                Pulse Rifle
          Heavy Assault Rifle
       Improved Light Cannon
       Improved Light Cannon
                Katana
                Katana
                Katana
[Rating: 27]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Compact Wheel
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Protection               Power Shielding
Weapon                     Light Assault Rifle
  Energy Gun               Beam Rifle
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Impact Weapon            Maul
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    2    | .   .   .   2   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   2   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             44   | 8   8   16  12  
  Power                    11   | 1   1   4   5   
    Engine                 3    | 1   .   1   1   
    Core                   8    | .   1   3   4   
    Reactor                .    | .   .   .   .   
  Propulsion               11   | 4   .   3   4   
    Treads                 9    | 2   .   3   4   
    Leg                    .    | .   .   .   .   
    Wheel                  2    | 2   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  10   | 1   2   6   1   
    Device                 5    | .   .   4   1   
    Storage                3    | 1   1   1   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             2    | .   1   1   .   
    Artifact               .    | .   .   .   .   
  Weapon                   12   | 2   5   3   2   
    Energy Gun             1    | .   .   1   .   
    Energy Cannon          1    | .   1   .   .   
    Ballistic Gun          6    | 2   4   .   .   
    Ballistic Cannon       1    | .   .   .   1   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          1    | .   .   1   .   
    Slashing Weapon        2    | .   .   1   1   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 24   | .   2   7   15  
  Power                    6    | .   .   2   4   
  Propulsion               8    | .   1   2   5   
  Utility                  6    | .   .   3   3   
  Weapon                   4    | .   1   .   3   
  Highest Loss Streak      15   | .   1   3   15  
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     89   | .   97  83  86  
  Engine                   2    | .   6   .   2   
  Core                     10   | .   7   9   22  
  Treads                   11   | .   .   18  15  
  Wheel                    10   | .   27  1   .   
  Device                   11   | .   .   17  21  
  Storage                  11   | .   14  11  9   
  Protection               10   | .   13  10  .   
  Energy Gun               1    | .   .   .   7   
  Energy Cannon            2    | .   3   2   .   
  Ballistic Gun            9    | .   23  .   .   
  Impact Weapon            1    | .   .   3   .   
  Slashing Weapon          4    | .   .   6   8   
Naked Turns                .    | .   .   .   .   
Heaviest Build             66   | 12  20  56  66  
  Greatest Support         40   | 40  32  40  40  
  Greatest Overweight (x)  19   | .   1   3   19  
  Average Overweight (x)   .    | .   .   1   1   
Largest Inventory Capacity 20   | 8   10  20  20  
  Average Capacity         15   | 7   9   19  20  
  Most Carried             20   | 4   6   20  18  
  Average Carried          9    | 1   3   13  16  
  Final Capacity           20   | 8   10  20  20  
  Final Carried            18   | 2   4   18  11  

 Class Distribution 
--------------------
 94% | Mutant
  5% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11  -10  -9   -8   
-----------                Run  | Yrd  Mat  Mat  Mat  
Matter Collected           691  | 190  174  203  124  
  Remotely                 174  | .    .    50   124  
Salvage Created            1434 | .    342  1013 79   
  Parts                    76   | .    29   41   6    
Haulers Intercepted        .    | .    .    .    .    
Recyclers Shooed           4    | .    .    4    .    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  27   | .   8   16  3   
  Melee                    17   | .   .   15  2   
  Guns                     8    | .   6   1   1   
  Cannons                  2    | .   2   .   .   
Classes Destroyed          9    | .   4   5   .   
  Worker                   3    | .   2   1   .   
  Builder                  3    | .   .   3   .   
  Tunneler                 2    | .   .   2   .   
  Recycler                 3    | .   .   3   .   
  Mechanic                 1    | .   .   1   .   
  Watcher                  3    | .   2   1   .   
  Swarmer                  8    | .   2   4   2   
  Grunt                    13   | .   6   7   .   
  Sentry                   6    | .   .   5   1   
Best Kill Streak           9    | .   3   9   2   
  Combat Bots Only         5    | .   2   5   2   
Max Kills in Single Turn   1    | .   1   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    1    | .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        285  | .    61   79   145  
  Missed                   64   | .    13   22   29   
Damage Taken               3214 | .    591  658  1965 
  Core                     830  | .    183  85   562  
  Absorbed by Shields      .    | .    .    .    .    
  Redirected to Shielding  42   | .    39   3    .    
Core Remaining (%)         68   | 100  26   78   .    
Volleys Fired              45   | .    34   6    5    
  Largest                  2    | .    2    1    1    
  Hottest                  80   | .    80   56   56   
Shots Fired                75   | .    64   6    5    
  Gun                      67   | .    57   6    4    
  Cannon                   8    | .    7    .    1    
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  58   | .    57   .    1    
  Thermal                  17   | .    7    6    4    
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         15   | .    9    15   2    
  Robot Miss Streak        5    | .    5    .    2    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           112  | .    40   61   11   
  Core Hits                45   | .    21   21   3    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed 3    | .    .    3    .    
  Critical Strikes         7    | .    .    7    .    
    Smash                  3    | .    .    3    .    
    Sever                  4    | .    .    4    .    
Melee Attacks              90   | .    .    73   17   
  Impact                   10   | .    .    10   .    
  Slashing                 80   | .    .    63   17   
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            18   | .    .    18   .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           3165 | .    395  2480 290  
  Guns                     420  | .    290  86   44   
  Cannons                  105  | .    105  .    .    
  Explosions               .    | .    .    .    .    
  Melee                    2640 | .    .    2394 246  
  Ramming                  .    | .    .    .    .    
  Kinetic                  290  | .    290  .    .    
  Thermal                  235  | .    105  86   44   
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   419  | .    .    419  .    
  Slashing                 2221 | .    .    1975 246  
  Piercing                 .    | .    .    .    .    
Highest Corruption         1    | .    1    .    .    
  Average Corruption       1    | .    1    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            525  | .    .    516  9    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    525  | .    .    516  9    
Knockbacks                 3    | .    .    3    .    
  Impact                   3    | .    .    3    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        202  | .    202  .    16   
  Average Temperature      51   | .    55   .    8    
  Received Heat Transfer   810  | .    195  246  369  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              8    | .    .    8    .    
  Impact Corruptions       10   | .    .    10   .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             2    | .    1    1    .    
  Heat Transferred         555  | .    222  222  111  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             327  | .   192 327 163 
  Initial                  83   | .   .   63  83  
  Average                  99   | .   71  127 97  
Maximum Alert Level        1    | .   .   1   .   
  Low Security (%)         91   | 100 100 81  100 
  Level 1                  8    | .   .   18  .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          6    | .   2   2   2   
  Investigation            1    | .   .   1   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            5    | .   2   1   2   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           8    | .   .   6   2   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              54   | .   18  23  13  
  Peak Tracking Total      9    | .   6   6   9   
  Tactical Retreats        4    | .   3   1   .   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            3    | .   2   1   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             6    | .   6   .   .   
  Reused                   2    | .   2   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                2    | .   2   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          1    | .   .   .   1   
  Max in Single Turn       1    | .   .   .   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          5    | .   4   1   .   
  Terminals                4    | .   3   1   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                15   | .   12  3   .   
  Successful               7    | .   6   1   .   
  Failed                   8    | .   6   2   .   
    Catastrophic           1    | .   1   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                12   | .   9   3   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          3    | .   3   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             6    | .   5   1   .   
  Unreport Threat          1    | .   .   1   .   
  Locate Traps             2    | .   2   .   .   
  Reprogram Traps          1    | .   1   .   .   
  Zone Layout              2    | .   2   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   
  Retrieve Components      1    | .   1   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         5    | .   4   1   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     2    | .   2   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Yrd  Mat  Mat  Mat  
Turns Passed               2027 | 69   721  962  275  
Spaces Moved               952  | 44   507  324  77   
  Core                     8    | 6    .    .    2    
  Treads                   312  | 19   .    218  75   
  Legs                     .    | .    .    .    .    
  Wheels                   632  | 19   507  106  .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   100  115  240  
  Average Speed            151  | 119  100  208  264  
  Slowest Speed            1000 | 160  115  320  1000 
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       26   | 3    64   31   8    
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      .    | .    .    .    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Total                      1337 | 61  664 494 118 
  Wait                     140  | .   100 39  1   
  Move                     949  | 43  506 323 77  
  Hop                      .    | .   .   .   .   
  Pick Up                  53   | 8   10  30  5   
  Fast Attach              .    | .   .   .   .   
  Attach                   34   | 8   2   13  11  
  Detach                   2    | 2   .   .   .   
  Swap                     10   | .   6   3   1   
  Drop                     14   | .   6   7   1   
  Fire                     45   | .   34  6   5   
  Melee                    90   | .   .   73  17  
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 14)
   70 | -11/Scrapyard | Entered Materials
  305 | -10/Materials | Build established: Mutant
  670 | -10/Materials | Discovered new exit (range 7)
  750 | -10/Materials | Discovered new exit (range 11)
  762 | -10/Materials | Core integrity fell below 50%
  791 | -10/Materials | Entered another Materials area
  791 | -9/Materials  | Evolved 2 slots: Utility x2
 1706 | -9/Materials  | Lost 3 parts (1p1n1u)
 1717 | -9/Materials  | Discovered new exit (range 16)
 1753 | -9/Materials  | Entered another Materials area
 1753 | -8/Materials  | Evolved 2 slots: Power x2
 2012 | -8/Materials  | Core integrity fell below 50%
 2023 | -8/Materials  | Core integrity fell below 20%
 2028 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
Lgt. Nuclear Core destroyed.
Penetrated by Slug.
Lgt. Nuclear Core destroyed.
Critical hit (Burn: +37).
Penetrated by Slug.
Acquired 10 matter.
Acquired 3 matter.
Acquired 7 matter.
U-05 Engineer builds a Wall.
X-62 Marksman suffers critical hit (Burn).
Slug penetrates Wall.
Penetrated by Slug.
Hpw. Tractor Beam destroyed.
Penetrated by Slug.
Lgt. Treads destroyed.
Penetrated by Slug.
Slug penetrates Wall.
Acquired Lgt. Armor Plating.
U-05 Engineer builds a Wall.
T-07 Excavator is excavating.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????????   ??????????????????????????? |
| ??????????????????#    ??????????????????????????? |
| ???????????????????    ??????????????????????????? |
| ???????????????????    ??????????????????????????? |
| ???????????????????    ??????????????????????????? |
| ???????????????????    ??????????????????????????? |
| ???????????????????#   ??????????????????????????? |
| ???????????????????#   #?????????????????????????? |
| ???????????????????#   #?????????????????????????? |
| ???????????????????#   #?????????????????????????? |
| ???????????????????#   #?????????????????????????? |
| ???????????????????#   #?????????????????????????? |
| ???????????????????#   #?????????????????????????? |
| ???????????????????#   ########??????????????????? |
| ??????????????##???#   # %%%= #??????????????????? |
| ???????????#       # =g#g%  !=#??????????????????? |
| ???????????# t       !x/g@" !=#??????????????????? |
| ?????????????#     # !u#x"Y%% #??????????????????? |
| ?????????????##????# =*# ""   ##?????????????????? |
| ???????????????????#   # %     #?????????????????? |
| ???????????????????#  H##+######################## |
| ???????????????????#   #         ## !!     #       |
| ???????????????????#   #  =      ##  ! "Y" # !     |
| ???????????????????#   #         ##    """ #       |
| ???????????????????#   #         ##        #       |
| ???????????????????#   / """ """ ######+########+# |
| ???????????????????#   # """ """ +                 |
| ???????????????????### # """ """ #                 |
| ?????????????????????? #         +                 |
| ?????????????????????? ##+#####+################## |
| ?????????????????????? ?????????????????????????#  |
| ?????????????????????? ?????????????????????????#  |
| ????????????????????????????????????????????????#  |
| ????????????????????????????????????????????????#  |
| ????????????????????????????????????????????????#  |
| ????????????????????????????????????????????????#  |
| ????????????????????????????????????????????????#  |
| ????????????????????????????????????????????????#  |
| ????????????????????????????????????????????????## |
| ?????????????????????????????????????????????????? |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           55
Energy Generation          32
Energy Capacity            385
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             150
Power Shielding            33
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SurveybotSchematicShield
  Manual?         0
Play Time         00:19:13
  Cumulative      30.4 hours
  Start           2024.05.02 @ 20:10:16
  End             2024.05.02 @ 20:27:05
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          84
  Rogue           82
  Adventurer      2
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             22
Gallery%          32
Achievement%      23
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          27x19
Zoom Use          21%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ff60bbab-ebab-4291-986a-1aa8aac43f4a