Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.29 @ 23:46:34 Player: Dzuchun Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (35) 175 Value Destroyed (1258) 1258 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (13) 13 TOTAL SCORE: 3086 Bonus ------- High Alert Combat Kills 13 Cogmind --------- Core Integrity 0/550 Matter 295/300 Energy 158/160 System Corruption 3% Temperature Cool (61) Movement Core (150) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ Visual Processing Unit > --- WEAPON (3) ------- EM Pulse Gun > --- INVENTORY (5) ---- Faulty Aerolev Unit Improved Flight Unit Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Visual Processing Unit Sensor Array Signal Interpreter Particle Charger Hacking Suite > --- WEAPON ----------- Particle Gun Particle Gun Heavy Particle Cannon > --- INVENTORY -------- Light Nuclear Core Aerolev Unit Improved Flight Unit Heat Sink Particle Gun [Rating: 25] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Leg Aluminum Leg Wheel Compact Wheel Hover Unit Backup Propulsion I Utility Signal Interpreter Device Heat Sink Processor Signal Interpreter Hackware Hacking Suite Weapon Assault Rifle Energy Gun Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion . | . . . . Utility 3 | . . 2 1 Weapon 1 | . . . 1 Parts Attached 62 | 5 4 29 24 Power 8 | 1 1 2 4 Engine 5 | 1 1 2 1 Core 3 | . . . 3 Reactor . | . . . . Propulsion 8 | 2 . 3 3 Treads . | . . . . Leg 5 | . . 2 3 Wheel 3 | 2 . 1 . Hover . | . . . . Flight . | . . . . Utility 27 | . 3 16 8 Device 22 | . 2 15 5 Storage . | . . . . Processor 4 | . 1 1 2 Hackware 1 | . . . 1 Protection . | . . . . Artifact . | . . . . Weapon 19 | 2 . 8 9 Energy Gun 12 | . . 4 8 Energy Cannon 1 | . . . 1 Ballistic Gun 6 | 2 . 4 . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 23 | . . 10 13 Power 2 | . . 1 1 Propulsion 6 | . . 3 3 Utility 6 | . . 2 4 Weapon 9 | . . 4 5 Highest Loss Streak 12 | . . 6 12 To Critical Strikes . | . . . . Average Slot Usage (%) 88 | . 83 86 91 Engine 9 | . 14 9 8 Leg 9 | . . 3 16 Wheel 9 | . 28 15 . Device 14 | . 2 16 16 Processor 17 | . 9 19 17 Hackware 4 | . . . 8 Energy Gun 12 | . . 11 16 Energy Cannon 2 | . . . 6 Ballistic Gun 6 | . 28 8 . Naked Turns . | . . . . Heaviest Build 21 | 7 9 14 21 Greatest Support 32 | 32 32 32 25 Greatest Overweight (x) 2 | . . . 2 Average Overweight (x) . | . . . . Largest Inventory Capacity 5 | 5 5 5 5 Average Capacity 5 | 5 5 5 5 Most Carried 5 | . 1 4 5 Average Carried 2 | . . 2 3 Final Capacity 5 | 5 5 5 5 Final Carried 2 | . 1 2 2 Class Distribution -------------------- 54% | Mutant 24% | Scavenger-Skirmisher 20% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 967 | 237 113 380 237 Remotely . | . . . . Salvage Created 1410 | . 133 823 454 Parts 89 | . 9 61 19 Haulers Intercepted . | . . . . Recyclers Shooed 1 | . . 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 33 | . 3 21 9 Guns 33 | . 3 21 9 Classes Destroyed 7 | . 1 3 3 Watcher 2 | . . . 2 Swarmer 5 | . . 5 . Grunt 18 | . 3 10 5 Brawler 1 | . . . 1 Duelist 2 | . . 1 1 Sentry 6 | . . 5 1 Hunter 1 | . . . 1 Best Kill Streak 10 | . 2 10 2 Combat Bots Only 10 | . 2 10 2 Max Kills in Single Turn 2 | . 1 2 1 Gunslinging 1 | . . 1 . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 286 | . 22 147 117 Missed 71 | . 8 39 24 Damage Taken 2886 | . 155 1184 1547 Core 981 | . 34 392 555 Absorbed by Shields 109 | . . 109 . Regen/Repaired (Parts) 58 | . . . 58 Core Remaining (%) 62 | 100 86 2 . Volleys Fired 92 | . 11 49 32 Largest 3 | . 2 2 3 Hottest 205 | . 40 79 205 Shots Fired 169 | . 22 82 65 Gun 154 | . 22 82 50 Cannon 15 | . . . 15 Launcher . | . . . . Special . | . . . . Kinetic 63 | . 22 41 . Thermal 80 | . . 22 58 Explosive . | . . . . Electromagnetic 26 | . . 19 7 Robot Hit Streak 26 | . 9 26 20 Robot Miss Streak 3 | . 2 2 3 Penetration Max . | . . . . Secondary Targets 7 | . 1 3 3 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 132 | . 17 67 48 Core Hits 75 | . 8 39 28 Critical Kills 1 | . . 1 . Critical Parts Destroyed . | . . . . Critical Strikes 2 | . . 1 1 Burn 1 | . . . 1 Destroy 1 | . . 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2003 | . 192 945 866 Guns 1683 | . 192 939 552 Cannons 256 | . . . 256 Explosions . | . . . . Melee . | . . . . Ramming 64 | . . 6 58 Kinetic 692 | . 192 500 . Thermal 917 | . . 174 743 Explosive . | . . . . Electromagnetic 330 | . . 265 65 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 3 | . 1 1 3 Average Corruption 1 | . 1 1 3 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 7 | . . 6 1 Message Errors 3 | . . 3 . Matter Fused 3 | . . 3 . Weapon Failures 1 | . . . 1 Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 12 | . . 2 10 Shots . | . . . . Rammed 9 | . . 3 6 Targets Rammed 27 | . . 3 24 Kicked 18 | . . . 18 Crushed . | . . . . Highest Temperature 733 | . 22 33 733 Average Temperature 173 | . 16 11 242 Received Heat Transfer 996 | . 84 399 513 Effects 13 | . . . 13 Shutdowns 3 | . . . 3 Energy Bleed 1 | . . . 1 Matter Decay 3 | . . . 3 Short Circuit 2 | . . . 2 Damage (major) 4 | . . . 4 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 7 | . . 2 5 Heat Transferred 1967 | . . 422 1545 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 460 | . 135 460 246 Initial 194 | . . 56 194 Average 141 | . 38 265 164 Maximum Alert Level 2 | . . 2 1 Low Security (%) 66 | 100 100 40 55 Level 1 28 | . . 41 44 Level 2 5 | . . 18 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 7 | . 3 1 3 Investigation 4 | . 1 1 2 Extermination . | . . . . Reinforcement 2 | . 2 . . Assault . | . . . . Garrison 1 | . . . 1 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 5 | . . 4 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 57 | . 9 31 17 Peak Tracking Total 7 | . 5 7 5 Tactical Retreats 3 | . . 3 . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed 4 | . . . 4 Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 10 | . 2 3 5 Terminals 6 | . 1 1 4 Fabricators . | . . . . Repair Stations 2 | . . 1 1 Recycling Units 1 | . 1 . . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 53 | . 7 16 30 Successful 36 | . 5 9 22 Failed 17 | . 2 7 8 Catastrophic 1 | . . 1 . Database Lockouts . | . . . . Manual 18 | . 2 7 9 Terminals 31 | . 3 8 20 Fabricators . | . . . . Repair Stations 13 | . . 3 10 Recycling Units 4 | . 4 . . Scanalyzers 5 | . . 5 . Garrison Access . | . . . . Terminal Hacks 17 | . 2 3 12 Record 4 | . . 2 2 Robot Analysis 1 | . . . 1 Prototype ID Bank 1 | . . . 1 Locate Traps 4 | . 1 1 2 Disarm Traps 1 | . . . 1 Recall Investigation 1 | . . . 1 Hauler Manifests 1 | . . . 1 Zone Layout 4 | . 1 . 3 Fabricator Hacks . | . . . . Repair Station Hacks 11 | . . 1 10 Scan Component 7 | . . 1 6 Repair 3 | . . . 3 Refit 1 | . . . 1 Recycling Unit Hacks 3 | . 3 . . Process 1 | . 1 . . Report Inventory 1 | . 1 . . Retrieve Matter 1 | . 1 . . Scanalyzer 5 | . . 5 . Insert Component 3 | . . 3 . Analyze 2 | . . 2 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 8 | . 1 3 4 Full Trace Events 6 | . 1 3 2 Feedback Events 2 | . 1 1 . Corruption 2 | . 1 1 . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 2 | . . 2 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 3 | . . . 3 Time 78 | . . . 78 Parts Recycled . | . . . . Recycled Matter 27 | . 27 . . Retrieved Matter 27 | . 27 . . Retrieved Components . | . . . . Parts Scanalyzed 2 | . . 2 . Part Schematics Acquired 2 | . . 2 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total 1 | . . . 1 Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 2485 | 660 199 754 872 Spaces Moved 1055 | 68 141 429 417 Core 18 | 7 . 3 8 Treads . | . . . . Legs 506 | . . 100 406 Wheels 528 | 61 141 326 . Hover 3 | . . . 3 Flight . | . . . . Fastest Speed 50 | 50 100 50 50 Average Speed 108 | 94 100 102 120 Slowest Speed 170 | 100 100 120 170 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 22 | 5 27 33 25 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 4 | . . . 4 Melee . | . . . . Projectile 4 | . . . 4 AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 2222 | 661 177 661 723 Wait 944 | 589 19 132 204 Move 1052 | 67 140 428 417 Hop . | . . . . Pick Up 12 | . . 4 8 Fast Attach 38 | 5 3 15 15 Attach 19 | . 1 14 4 Detach 15 | . 2 11 2 Swap 5 | . . . 5 Drop 18 | . 1 5 12 Fire 92 | . 11 49 32 Melee . | . . . . Ram 9 | . . 3 6 Kick 18 | . . . 18 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 35 | -11/Scrapyard | Discovered new exit (range 13) 661 | -11/Scrapyard | Entered Materials 662 | -10/Materials | Build established: Mutant 823 | -10/Materials | Discovered new exit (range 6) 846 | -10/Materials | Identified exit to Materials 860 | -10/Materials | Entered another Materials area 860 | -9/Materials | Evolved 2 slots: Utility x2 1455 | -9/Materials | Core integrity fell below 50% 1474 | -9/Materials | Core integrity fell below 20% 1503 | -9/Materials | Lost 6 parts (2n1u3w) 1518 | -9/Materials | Destroyed 10 combat bots 1590 | -9/Materials | Discovered new exit (range 5) 1596 | -9/Materials | Identified exit to Materials 1614 | -9/Materials | Entered another Materials area 1614 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1723 | -8/Materials | Repaired Aluminum Leg 1723 | -8/Materials | Repaired Heat Sink 1749 | -8/Materials | Repaired Sml. Laser? 2120 | -8/Materials | Build established: Scavenger-Skirmisher 2396 | -8/Materials | Garrison activated, responded to threat 2455 | -8/Materials | Core integrity fell below 50% 2466 | -8/Materials | Core integrity fell below 20% 2486 | -8/Materials | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 02456_ B-36 Bruiser destroyed. 02456_ EM Pulse Gun destroyed. 02457_ Broken Signal Interpreter destroyed. 02458_ R-06 Scavenger collects Structural Scanner. 02459_ Slammed into Y-45 Defender. 02460_ Destabilizing: System interference. 02460_ Pulse Rifle temporarily disabled. 02460_ Pulse Rifle destroyed. 02461_ Slammed into Y-45 Defender. 02463_ Critical hit (Burn: +37). 02464_ Slammed into Y-45 Defender. 02466_ Acquired 6 matter. 02466_ Critical hit (Burn: +37). 02467_ Acquired 3 matter. 02468_ Acquired 11 matter. 02473_ Acquired EM Pulse Gun. 02477_ Y-45 Defender destroyed. 02477_ Switching to secondary target: Y-45 Defender. 02480_ System corrupted: Particle Gun failed to cycle. 02480_ Particle Gun destroyed. Map ----- +----------------------------------------------------+ | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????# ????????#######????????????? | | ????????????????#+### ####### #????????????? | | ??????????????? #????????????? | | ??????????????? T #????????????? | | ??????????????? #????????????? | | ???????????????????????######## #????????????? | | ?????????????????????########### ############### | | ?????????????????????# % # | | ?????????????????????# """ # | | ?????????????????????#[%Y%%""" l ############### | | ?????????????????? # ! =%""" # #?????????????# | | ???????????????!! # |!@* # #?????????????# | | ??????????????#!! ?#*% "T" # #?????????????# | | ??????????????#| ? #*! """ # #?????????????# | | ??????????????# ?? # # #?????????????# | | ??????????????# ?? ### ####### #?????????????# | | ????????????????? ???###????? +?????????????# | | ???????????????? ???????????? #?????????????# | | ??????????????? ???????????? #?????????????# | | ???????????????###???????????? #?????????????# | | ?????????????????????????????] #?????????????? | | ?????????????????????????????] #?????????????? | | ?????????????????????????????### #?????????????? | | ???????????????????????????????? +?????????????? | | ???????????????????????????????? ??????????????? | | ???????????????????????????????? ??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????####### | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Coolant Potential 50 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 6 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- Assault Rifle | -9/Materials | Scanalyzed Seismic Detector | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Challenges ------------ None Game ------ Seed AbsorptionLauncherLink Manual? 0 Play Time 01:03:24 Cumulative 6.3 hours Start 2024.07.29 @ 18:16:24 End 2024.07.29 @ 23:46:34 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 8 Achievement% 10 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f17b66f7-ec21-4bd4-b2f0-2cfecc7eb38a