Cogmind - Beta 14 *** ADVENTURER MODE // 2024.09.12 @ 07:26:27

Player: Timelost

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (25)      125
Value Destroyed (406)      406
Prototype IDs (25)         500
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 2131

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/250
Matter                     282/300
Energy                     53/100
System Corruption          0%
Temperature                Cool (6)
Movement                   Rolling (110) Ox2
Location                   -9/Mines

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                Wheel
                Wheel
>               --- UTILITY (2) ------
  High-capacity Storage Unit
                Sensor Array
>               --- WEAPON (2) -------
                Longsword +1
>               --- INVENTORY (20) ---
                Wheel
                Flight Unit
                Flight Unit
                Heat Sink
          Small Storage Unit
  High-capacity Matter Pod (200)
                Structural Scanner
                Signal Interpreter
                Targeting Computer
                ECM Suite
                Cloak of Protection
         Medium Laser
         Medium Laser
                Assault Rifle
                Assault Rifle
          Light Assault Rifle

 Peak State 
------------
>               --- POWER ------------
                    (None)
>               --- PROPULSION -------
                Wheel
>               --- UTILITY ----------
  High-capacity Storage Unit
                Sensor Array
>               --- WEAPON -----------
         Medium Laser
                Longsword +1
>               --- INVENTORY --------
                Wheel
                Wheel
                Flight Unit
                Flight Unit
                Heat Sink
          Small Storage Unit
  High-capacity Matter Pod
                Structural Scanner
                Signal Interpreter
                Targeting Computer
                ECM Suite
                Cloak of Protection
         Medium Laser
         Medium Laser
                Assault Rifle
                Assault Rifle
          Light Assault Rifle
[Rating: 14]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Wheel
  Wheel                    Wheel
Utility                    High-capacity Storage Unit
  Device                   Sensor Array
  Storage                  High-capacity Storage Unit
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Slashing Weapon          Longsword +1

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             19   | 6   8   3   .   2   
  Power                    2    | 1   1   .   .   .   
    Engine                 2    | 1   1   .   .   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               6    | 2   2   1   .   1   
    Treads                 .    | .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  6    | 2   2   1   .   1   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  4    | 1   2   1   .   .   
    Device                 2    | .   1   1   .   .   
    Storage                2    | 1   1   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   7    | 2   3   1   .   1   
    Energy Gun             4    | 1   3   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          2    | 1   .   1   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 6    | .   2   2   .   2   
  Power                    1    | .   1   .   .   .   
  Propulsion               2    | .   .   1   .   1   
  Utility                  1    | .   1   .   .   .   
  Weapon                   2    | .   .   1   .   1   
  Highest Loss Streak      2    | .   1   2   .   2   
  To Critical Strikes      1    | .   1   .   .   .   
Average Slot Usage (%)     93   | .   92  85  100 64  
  Engine                   13   | .   13  14  14  .   
  Wheel                    27   | .   27  21  28  14  
  Device                   5    | .   .   7   14  14  
  Storage                  18   | .   20  14  14  14  
  Energy Gun               13   | .   13  14  14  7   
  Ballistic Gun            13   | .   14  14  14  7   
Peak Build Rating          14   | 6   8   8   10  14  
  Average Rating           7    | 5   7   6   9   12  
  On Entrance              6    | .   6   7   8   10  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             53   | 13  53  48  48  46  
  Greatest Support         26   | 26  26  20  20  20  
  Greatest Overweight (x)  4    | .   3   4   2   4   
  Average Overweight (x)   1    | .   .   2   2   3   
Largest Inventory Capacity 20   | 8   20  20  20  20  
  Average Capacity         16   | 7   16  20  20  20  
  Most Carried             17   | 3   15  17  17  17  
  Average Carried          11   | 2   9   14  16  16  
  Final Capacity           20   | 8   20  20  20  20  
  Final Carried            17   | 3   15  15  17  16  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Yrd Mat Min Exi Min 
Matter Collected           678  | 279 360 39  .   .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            695  | 93  514 45  .   43  
  Parts                    39   | 7   28  3   .   1   
Haulers Intercepted        2    | .   2   .   .   .   
Recyclers Shooed           1    | .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Combat Hostiles Destroyed  12   | .   8   3   .   1   
  Melee                    1    | .   .   .   .   1   
  Guns                     11   | .   8   3   .   .   
Classes Destroyed          8    | 1   6   .   .   1   
  Builder                  2    | .   2   .   .   .   
  Tunneler                 5    | 5   .   .   .   .   
  Hauler                   2    | .   2   .   .   .   
  Recycler                 1    | .   1   .   .   .   
  Watcher                  3    | .   3   .   .   .   
  Swarmer                  6    | .   3   3   .   .   
  Grunt                    5    | .   5   .   .   .   
  Duelist                  1    | .   .   .   .   1   
Best Kill Streak           4    | 2   3   4   .   1   
  Combat Bots Only         3    | .   3   3   .   1   
Max Kills in Single Turn   1    | 1   1   1   .   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    1    | .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   
--------                   Run  | Yrd  Mat  Min  Exi  Min  
Hostile Shots Fired        102  | .    63   11   .    28   
  Missed                   25   | .    17   2    .    6    
Damage Taken               746  | .    413  51   .    282  
  Core                     250  | .    145  5    .    100  
  Absorbed by Shields      .    | .    .    .    .    .    
  Ignored by Resistances   234  | .    129  18   .    87   
Core Remaining (%)         100  | 100  .    .    .    .    
Volleys Fired              119  | 19   90   6    .    4    
  Largest                  2    | 2    2    2    .    2    
  Hottest                  70   | 70   70   70   .    70   
Shots Fired                232  | 38   177  11   .    6    
  Gun                      232  | 38   177  11   .    6    
  Cannon                   .    | .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  116  | 19   90   5    .    2    
  Thermal                  116  | 19   87   6    .    4    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         14   | 7    14   8    .    5    
  Robot Miss Streak        6    | 4    6    2    .    1    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        3    | .    2    1    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    
Shots Hit Robots           169  | 28   124  9    .    8    
  Core Hits                49   | 8    36   3    .    2    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         7    | 2    4    .    .    1    
    Burn                   7    | 2    4    .    .    1    
Melee Attacks              3    | .    .    .    .    3    
  Impact                   .    | .    .    .    .    .    
  Slashing                 3    | .    .    .    .    3    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           1826 | 296  1267 104  .    159  
  Guns                     1733 | 296  1267 104  .    66   
  Cannons                  .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    93   | .    .    .    .    93   
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  713  | 123  533  42   .    15   
  Thermal                  1020 | 173  734  62   .    51   
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 93   | .    .    .    .    93   
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        312  | 140  312  40   .    19   
  Average Temperature      59   | 62   62   23   .    9    
  Received Heat Transfer   372  | .    276  .    .    96   
  Effects                  2    | .    2    .    .    .    
    Interference           2    | .    2    .    .    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             2    | .    2    .    .    .    
  Heat Transferred         3552 | 666  2479 185  .    222  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Peak Influence             135  | 25  135 72  .   30  
  Initial                  13   | .   13  7   .   .   
  Average                  40   | 10  44  67  .   6   
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          .    | .   .   .   .   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Distress Signals           1    | .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              24   | .   19  2   .   3   
  Peak Tracking Total      3    | .   3   2   .   3   
  Tactical Retreats        .    | .   .   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Traps Triggered            2    | .   2   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Yrd Mat Min Exi Min 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Machines Accessed          13   | .   9   .   4   .   
  Terminals                8    | .   8   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                54   | .   27  .   27  .   
  Successful               38   | .   11  .   27  .   
  Failed                   16   | .   16  .   .   .   
    Catastrophic           2    | .   2   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   14   | .   13  .   1   .   
  Terminals                26   | .   26  .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             36   | .   9   .   27  .   
  Record                   26   | .   .   .   26  .   
  Prototype ID Bank        1    | .   1   .   .   .   
  Terminal Index           1    | .   1   .   .   .   
  Scanalyzer Index         1    | .   1   .   .   .   
  Unreport Threat          3    | .   3   .   .   .   
  Recall Investigation     1    | .   1   .   .   .   
  Zone Layout              2    | .   2   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         1    | .   1   .   .   .   
  Terminals                1    | .   1   .   .   .   
    Botnet                 1    | .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         8    | .   8   .   .   .   
  Full Trace Events        1    | .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     3    | .   3   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Yrd Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Yrd Mat Min Exi Min 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  
-------------              Run  | Yrd Mat Min Exi Min 
Turns Passed               1615 | 147 918 74  456 20  
Spaces Moved               1153 | 91  604 43  413 2   
  Core                     3    | 3   .   .   .   .   
  Treads                   .    | .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   
  Wheels                   1150 | 88  604 43  413 2   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  90  110 110 110 
  Average Speed            105  | 90  103 120 110 125 
  Slowest Speed            145  | 100 145 140 110 140 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       33   | 4   70  8   85  2   
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             1    | .   .   1   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Total                      1335 | 118 738 54  414 11  
  Wait                     23   | .   23  .   .   .   
  Move                     1149 | 90  603 42  412 2   
  Hop                      .    | .   .   .   .   .   
  Pick Up                  21   | 3   13  3   2   .   
  Fast Attach              9    | 6   3   .   .   .   
  Attach                   7    | .   3   3   .   1   
  Detach                   1    | .   1   .   .   .   
  Swap                     3    | .   2   .   .   1   
  Drop                     .    | .   .   .   .   .   
  Fire                     119  | 19  90  6   .   4   
  Melee                    3    | .   .   .   .   3   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / [*Min])
-10/Mines
-10/Exiles
-9/Mines

 History 
---------
 Turn | Location      | Event
   14 | -11/Scrapyard | Discovered new exit (range 16)
  148 | -11/Scrapyard | Entered Materials
  254 | -10/Materials | Discovered new exit (range 11)
  309 | -10/Materials | Build established: Mutant
  365 | -10/Materials | Discovered new exit (range 12)
  398 | -10/Materials | Discovered new exit (range 10)
  534 | -10/Materials | Discovered new exit (range 16)
  595 | -10/Materials | Core integrity fell below 50%
 1066 | -10/Materials | Entered Mines
 1134 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1134 | -10/Mines     | Discovered new exit (range 5)
 1140 | -10/Mines     | Entered Exiles
 1168 | -10/Exiles    | Met 8R-AWN
 1186 | -10/Exiles    | Met EX-HEX
 1217 | -10/Exiles    | Met EX-BIN
 1239 | -10/Exiles    | Aligned with FarCom system
 1241 | -10/Exiles    | Given EX-Vault access code
 1291 | -10/Exiles    | Opened EX-Vault
 1297 | -10/Exiles    | Found Cloak of Protection
 1319 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1343 | -10/Exiles    | Found Longsword +1
 1402 | -10/Exiles    | Met EX-DEC
 1443 | -10/Exiles    | Visited The Gauntlet
 1582 | -10/Exiles    | Discovered new exit (range 14)
 1596 | -10/Exiles    | Stole two prototypes: Cloak of Protection, Longsword +1
 1596 | -10/Exiles    | Entered Mines
 1603 | -9/Mines      | Core integrity fell below 20%
 1616 | -9/Mines      | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
  the FarCom system will continue to maintain contact via our distributed
  network.
01343_ Acquired Longsword +1.
EX-BIN: And don't even think about spreading that code around. We're gonna
  change it right after you leave. Most certainly not to something like
  1234 which I did last time as a little joke and some thief managed to
  sneak in here and steal a few of HEX's prototypes.
EX-DEC: Ah I see we have a visitor. One wrong move in here and I'll invert
  your atomic chain!
01404_ EX-DEC: "Oops, I hope HEX didn't hear that..."
5L-KAT: Stay back! I'm calibrating the thromdimbulator!
01582_ EXIT=FOUND
LOCATION=UNKNOWN
GOAL=ESCAPE
01596_ Receiving FarCom transmissions...
01597_ Lgt. Ion Engine severed.
01599_ Wheel destroyed.
01599_ L-31 Rogue suffers critical hit (Burn).
01609_ Med. Laser destroyed.
01612_ L-31 Rogue destroyed.

 Map 
-----
+----------------------------------------------------+
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|                       ???????????????????????????? |
|                       ?########??????????????????? |
|                       ?#  g   #??????????????????? |
|                       ?#%@    #???????g??????????? |
|                       ?# *    #??????????????????? |
|                       ?#          #??????????????? |
|                       ?#   g  ### #????g?????????? |
|                       ?#      #??????????????????? |
|                       ?########????????g?????????? |
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|                       ???????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                42
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AssaultTerrabombLattice
  Manual?         0
Play Time         00:18:17
  Cumulative      80.9 hours
  Start           2024.09.12 @ 07:08:40
  End             2024.09.12 @ 07:26:27
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          39
  Rogue           16
  Adventurer      22
  Explorer        1
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             24
Gallery%          48
Achievement%      42
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3e705684-5752-4b7f-b477-5246ff586264