Cogmind - Beta 10.2 *** ADVENTURER MODE // 2020.11.18 @ 06:06:24 // Halloween2020/ForbiddenLore Player: Deep Beef Result: Destroyed by Y-72 Warden with Quantum Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (14) 2800 Robots Destroyed (163) 815 Value Destroyed (6476) 6476 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1905) 1905 TOTAL SCORE: 15656 Bonus ------- Triggered Max Security 1000 Follower Combat Kills 105 Aligned with FarCom 300 Scanned by Researcher 500 Cogmind --------- Core Integrity 0/1300 Matter 263/300 Energy 100/100 System Corruption 24% Temperature Cool (8) Movement Core (50) Location -3/Quarantine Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (11) ----- Enhanced Optical Array Advanced Target Analyzer Advanced Target Analyzer Armor Integrity Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Improved Antigrav System Improved Antigrav System Faulty Improved Energy Mantle Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core Micro Fission Core > --- PROPULSION ------- Gravmag Array Improved Antigrav System Improved Antigrav System > --- UTILITY ---------- Advanced Heat Sink Improved Coolant Injector Enhanced Optical Array Advanced Melee Analysis Suite Improved Target Analyzer Advanced Target Analyzer Armor Integrity Analyzer Improved Maneuvering Thrusters Improved Medium Armor Plating Advanced System Shield Improved Integration Mediator > --- WEAPON ----------- Gamma Rifle Gamma Rifle Gamma Rifle > --- INVENTORY -------- Improved Antigrav System Advanced Target Analyzer Railgun [Rating: 125] Favorites ----------- Power Micro Fission Core Engine Ion Engine Power Core Micro Fission Core Reactor Light Particle Reactor Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Hover Unit Improved Antigrav System Flight Unit Xenon Bombardment Thruster Utility High-capacity Storage Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Makeshift Hacking Suite Protection Improved Medium Armor Plating Weapon Greatsword Energy Gun Heavy Laser Energy Cannon Heavy Phase Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Shock Bomb Launcher Special Weapon Plasma Flamer Slashing Weapon Greatsword Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Res Qua Slots Evolved 14 | . . 2 . . . 2 2 2 . . 2 2 2 . Power 2 | . . . . . . . 1 . . . . . 1 . Propulsion 2 | . . . . . . . 1 1 . . . . . . Utility 9 | . . 2 . . . 2 . 1 . . 1 2 1 . Weapon 1 | . . . . . . . . . . . 1 . . . Parts Attached 222 | 6 6 5 8 1 6 24 11 15 11 11 28 41 44 5 Power 39 | 1 1 1 1 . 1 3 2 2 2 3 3 6 12 1 Engine 18 | 1 1 1 1 . 1 3 2 2 2 2 . 2 . . Core 12 | . . . . . . . . . . 1 3 4 3 1 Reactor 9 | . . . . . . . . . . . . . 9 . Propulsion 70 | 2 1 1 2 . 2 7 8 8 4 1 8 10 15 1 Treads 7 | . . . . . . . . . . . 5 . 1 1 Leg 32 | 2 1 1 2 . 2 5 4 4 4 1 1 5 . . Wheel . | . . . . . . . . . . . . . . . Hover 10 | . . . . . . . . . . . . . 10 . Flight 21 | . . . . . . 2 4 4 . . 2 5 4 . Utility 54 | . 3 3 3 1 3 5 . 3 3 2 7 11 7 3 Device 24 | . 1 2 1 . 1 1 . 1 2 1 1 8 4 1 Storage 7 | . 2 . 1 1 . 1 . . . . . 1 . 1 Processor 12 | . . . 1 . 1 1 . 2 . . 3 1 2 1 Hackware 2 | . . . . . . . . . . . 1 1 . . Protection 9 | . . 1 . . 1 2 . . 1 1 2 . 1 . Artifact . | . . . . . . . . . . . . . . . Weapon 59 | 3 1 . 2 . . 9 1 2 2 5 10 14 10 . Energy Gun 21 | . . . . . . 3 . . . . 3 8 7 . Energy Cannon 4 | . . . . . . . . . . 1 2 1 . . Ballistic Gun 16 | 3 1 . 1 . . 3 . . 1 1 1 3 2 . Ballistic Cannon 3 | . . . . . . . 1 1 . 1 . . . . Launcher 2 | . . . . . . 1 . . . . . 1 . . Special Weapon 6 | . . . . . . . . . . 1 4 1 . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 5 | . . . 1 . . 2 . 1 . 1 . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . . . . 1 . . . 1 . Unidentified Prototypes 4 | . . . . . . 2 . . . . . 1 1 . Parts Lost 104 | . . 2 1 . 3 1 . . 3 11 6 41 25 11 Power 18 | . . 1 . . 1 . . . . 3 . 7 3 3 Propulsion 24 | . . 1 . . 2 . . . 1 4 . 9 5 2 Utility 29 | . . . . . . 1 . . 2 . 2 11 7 6 Weapon 33 | . . . 1 . . . . . . 4 4 14 10 . Highest Loss Streak 29 | . . 2 1 . 3 1 . . 2 7 4 29 14 8 Average Slot Usage (%) 87 | . 97 99 91 88 68 99 98 99 99 79 85 75 73 57 Engine 8 | . 14 10 10 11 10 8 14 13 13 11 1 1 . . Core 2 | . . . . . . . . . . 1 8 7 7 . Treads 1 | . . . . . . . . . . . 8 6 . 1 Leg 12 | . 28 21 22 22 3 15 19 25 25 6 1 6 . . Device 9 | . 12 22 14 11 10 12 . 5 7 12 3 6 14 4 Storage 10 | . 13 11 11 11 11 11 15 13 13 13 11 11 . 3 Processor 17 | . . . 7 11 12 26 23 20 20 14 18 15 22 26 Hackware 1 | . . . . . . . . . . . 4 3 4 3 Protection 5 | . . 11 11 11 9 3 7 6 4 5 4 3 2 . Energy Gun 2 | . . . . . . 7 1 . . . 4 5 6 . Ballistic Gun 4 | . 27 22 7 . . 6 7 . 1 1 . 2 1 . Ballistic Cannon 1 | . . . . . . . 5 6 4 4 1 . . . Special Weapon 1 | . . . . . . . . . . 4 5 . . . Slashing Weapon 3 | . . . 7 11 11 3 . 5 5 1 . . . . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 107 | 9 26 25 47 44 46 84 100 107 107 100 102 107 63 46 Greatest Support 100 | 20 20 20 20 20 23 30 50 66 71 51 92 100 68 70 Greatest Overweight (x) 26 | . 1 2 2 2 15 7 4 2 2 4 5 26 9 . Average Overweight (x) 1 | . . 1 1 2 8 1 1 1 1 3 2 . . . Largest Inventory Capacity 20 | 4 12 10 12 12 12 20 20 20 20 20 20 20 4 4 Average Capacity 14 | 4 9 10 11 12 12 14 20 20 20 20 20 15 4 4 Most Carried 20 | 4 10 10 12 12 12 19 20 20 20 16 20 19 4 4 Average Carried 12 | 3 7 8 11 11 11 12 19 18 19 11 17 12 2 2 Final Capacity 20 | 4 10 10 12 12 12 20 20 20 20 20 20 4 4 4 Final Carried 20 | 3 10 10 12 12 12 19 20 20 16 11 20 3 4 3 Class Distribution -------------------- 31% | Hauler-Mutant 19% | Mutant 13% | Assassin 10% | Scavenger-Gunner 8% | Scavenger-Mutant 5% | Skirmisher 4% | Hacker-Mutant 3% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Assassin | -8/Mines Skirmisher | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -6/Factory Hauler-Mutant | -6/Lower Caves Hauler-Mutant | -6/Lower Caves Scavenger-Gunner | -5/Factory Scavenger-Mutant | -4/Factory Scavenger-Mutant | -3/Research Scavenger-Mutant | -3/Quarantine Resources | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -3 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Res Qua Matter Collected 3812 | 209 174 263 117 . 80 499 206 258 370 239 324 609 464 . Remotely . | . . . . . . . . . . . . . . . Salvage Created 7258 | . 240 310 185 . 210 877 226 88 421 349 991 1934 1427 . Parts 443 | . 25 33 5 . 12 56 15 3 12 5 78 102 97 . Haulers Intercepted 1 | . . . . . . 1 . . . . . . . . Recyclers Shooed 6 | . . 1 . . . . . . . . 1 3 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 12 | . . . . . . . . . 8 4 . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Res Qua Combat Hostiles Destroyed 129 | . 10 11 4 . 6 20 6 3 11 4 18 23 13 . Melee 6 | . . . . . 6 . . . . . . . . . Guns 78 | . 10 11 4 . . 19 . . 3 2 4 15 10 . Cannons 31 | . . . . . . . 6 3 8 1 13 . . . AOE 5 | . . . . . . 1 . . . . . 3 1 . Classes Destroyed 13 | . 3 1 1 . 2 2 1 . . . 1 1 1 . Worker 8 | . . . . . . . . . . . 1 6 1 . Builder 10 | . . . . . 1 . . . . . . 9 . . Tunneler 1 | . . . . . . . . . . . . . 1 . Hauler 1 | . . . . . . 1 . . . . . . . . Recycler 3 | . . . . . . . . . . . . 1 2 . Watcher 11 | . 3 2 . . . 3 . . . . . . 3 . Swarmer 38 | . 9 8 . . 3 9 . . . . 4 5 . . Grunt 34 | . 1 1 2 . 2 5 4 1 8 3 . 7 . . Brawler 1 | . . . 1 . . . . . . . . . . . Duelist 2 | . . . . . 1 . 1 . . . . . . . Sentry 13 | . . 2 . . . 5 . . . . 4 1 1 . Hunter 15 | . . . . . . 1 . . 2 1 1 6 4 . Programmer 25 | . . . . . . . 1 2 1 . 9 4 8 . Best Kill Streak 10 | . 4 4 3 . 3 6 4 2 4 2 4 10 6 . Combat Bots Only 7 | . 3 4 3 . 3 6 4 2 4 2 4 7 4 . Max Kills in Single Turn 6 | . 2 2 1 . 1 2 1 1 1 1 1 6 2 . Gunslinging 1 | . 1 1 . . . 1 . . . . . 1 . . Exploded 1 | . . . . . . 1 . . . . . 1 1 . Melee 1 | . . . . . 1 . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . 1 . . . . . . . . . . . YI-UF0 (-9/Mines) Combat | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -3 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Res Qua Damage Taken 16019 | . 142 460 320 . 318 638 333 174 1570 1312 1274 5024 2551 1903 Core 3383 | . 26 85 38 . 8 159 25 28 212 237 188 1067 302 1008 Absorbed by Shields 646 | . . . . . . . . . . . 150 . . 496 Core Remaining (%) 69 | 100 89 . . . 67 71 96 . . 43 81 7 . . Volleys Fired 480 | . 22 44 11 . . 61 14 16 54 39 39 105 75 . Largest 3 | . 2 2 2 . . 2 2 1 1 1 3 3 3 . Hottest 239 | . 40 40 43 . . 97 76 53 53 100 239 182 225 . Shots Fired 810 | . 44 87 22 . . 98 28 16 54 39 94 182 146 . Gun 642 | . 44 87 22 . . 95 14 . 21 26 32 155 146 . Cannon 119 | . . . . . . . 14 16 33 8 36 12 . . Launcher 15 | . . . . . . 3 . . . . . 12 . . Special 34 | . . . . . . . . . . 5 26 3 . . Kinetic 459 | . 44 87 22 . . 61 28 16 54 26 5 58 58 . Thermal 173 | . . . . . . 34 . . . 13 82 32 12 . Explosive . | . . . . . . . . . . . . . . . Electromagnetic 175 | . . . . . . 3 . . . . 7 89 76 . Robot Hit Streak 33 | . 8 21 20 . . 15 20 31 29 33 33 22 31 . Robot Miss Streak 4 | . 2 2 1 . . 2 1 1 4 1 1 2 2 . Penetration Max 1 | . . . . . . 1 . . . 1 . 1 1 . Secondary Targets 10 | . 3 2 . . . 1 . . . . . 3 1 . Max Gunslinging Chain 1 | . 1 1 . . . 1 . . . . . 1 1 . Shots Hit Robots 687 | . 29 64 20 . 16 73 26 16 51 42 78 152 120 . Core Hits 336 | . 15 21 9 . 7 40 12 10 60 12 32 79 39 . Critical Hits 35 | . 1 1 1 . . . 2 . . . 6 15 9 . Critical Kills 15 | . 1 1 . . . . 1 . . . 2 5 5 . Critical Parts Destroyed 20 | . . . 1 . . . 1 . . . 4 10 4 . Melee Attacks 25 | . . . . . 19 . . . 1 5 . . . . Impact . | . . . . . . . . . . . . . . . Slashing 24 | . . . . . 19 . . . . 5 . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . 1 . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 15936 | . 316 635 216 . 897 1427 653 353 1258 1079 2195 4245 2662 . Guns 9810 | . 316 635 216 . . 1348 307 . 353 535 722 2805 2573 . Cannons 3052 | . . . . . . . 346 353 905 241 1079 128 . . Explosions 1480 | . . . . . . 79 . . . . . 1312 89 . Melee 1137 | . . . . . 897 . . . . 240 . . . . Ramming 30 | . . . . . . . . . . . 30 . . . Kinetic 7350 | . 316 635 216 . . 798 653 353 1258 535 133 1162 1291 . Thermal 4329 | . . . . . . 550 . . . 304 1894 1140 441 . Explosive . | . . . . . . . . . . . . . . . Electromagnetic 3090 | . . . . . . 79 . . . . 138 1943 930 . Impact . | . . . . . . . . . . . . . . . Slashing 1137 | . . . . . 897 . . . . 240 . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 24 | . . 1 1 1 1 . . . 1 . 5 11 21 24 Average Corruption 3 | . . 1 1 1 1 . . . 1 . 3 8 10 21 Corruption Purged 1 | . . . . . . . . . 1 . . . . . Effects 176 | . . 4 3 3 11 . . . 1 . 42 29 62 21 Message Errors 32 | . . 2 2 2 5 . . . . . 10 3 8 . Matter Fused 25 | . . . . . . . . . . . 9 4 9 3 Heat Flow Errors 10 | . . . . . . . . . . . 4 1 5 . Energy Discharges 23 | . . 1 1 . 3 . . . . . 8 3 5 2 Parts Rejected 2 | . . . . . . . . . . . . . 1 1 Data Loss (minor) 20 | . . . . 1 3 . . . . . 5 2 5 4 Data Loss (major) 7 | . . . . . . . . . . . 1 2 4 . Misfires 6 | . . . . . . . . . . . 1 1 4 . Alerts 2 | . . . . . . . . . . . . 1 . 1 Misdirections 17 | . . . . . . . . . . . . 1 6 10 Targeting Errors 25 | . . . . . . . . . 1 . 4 8 12 . Weapon Failures 7 | . . 1 . . . . . . . . . 3 3 . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 380 | . . . . . 259 . . 11 . 14 60 29 7 . Projectiles 71 | . . . . . . . . 11 . . 60 . . . Explosions 36 | . . . . . . . . . . . . 29 7 . Melee 273 | . . . . . 259 . . . . 14 . . . . Knockbacks 43 | . . . . . . . 5 14 19 . 5 . . . Impact 1 | . . . . . . . . . . . 1 . . . Kinetic 38 | . . . . . . . 5 13 16 . 4 . . . Secondary 4 | . . . . . . . . 1 3 . . . . . Self-Inflicted Damage 87 | . . . . . . . . . . . . 34 53 . Shots 5 | . . . . . . . . . . . . 4 1 . Rammed 3 | . . . . . . . . . . . 1 1 . 1 Targets Rammed 4 | . . . . . . . . . . . 1 2 . 1 Kicked 1 | . . . . . . . . . . . . 1 . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 544 | . . 6 . . . 258 354 119 289 100 544 399 250 . Average Temperature 97 | . . 5 . . . 76 136 49 91 45 122 97 96 . Received Heat Transfer 2204 | . 24 81 24 . 45 234 180 27 420 537 85 270 27 250 Effects 12 | . . . . . . . . . . . 8 4 . . Shutdowns 3 | . . . . . . . . . . . 2 1 . . Energy Bleed 1 | . . . . . . . . . . . . 1 . . Interference 4 | . . . . . . . . . . . 3 1 . . Short Circuit 1 | . . . . . . . . . . . 1 . . . Damage (minor) 1 | . . . . . . . . . . . . 1 . . Damage (major) 2 | . . . . . . . . . . . 2 . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 9 | . . . . . . . . . . . . 5 4 . Combat Hostiles 7 | . . . . . . . . . . . . 5 2 . Parts Fried 21 | . . . . . . . . . . . . 11 10 . Impact Corruptions 1 | . . . . . . . . . . . 1 . . . Robots Melted 2 | . . . . . . . . . . 1 1 . . . Combat Hostiles 2 | . . . . . . . . . . 1 1 . . . Parts Melted 15 | . . . . . . . . . . 2 9 3 1 . Heat Transferred 6325 | . . . . . . 1073 . . . 696 2535 1527 494 . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . . . . . . . . 4 1 . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Res Qua Peak Influence 1820 | . 99 249 181 . 85 286 122 50 . . 178 295 167 1820 Initial 81 | . . 35 81 . . 1 20 . . . . 19 29 29 Average 68 | . 32 94 51 . 12 54 22 15 . . 48 122 44 1620 Maximum Alert Level 5 | . . 1 . . . 1 . . . . . 1 . 5 Low Security (%) 95 | 100 100 84 100 . 100 94 100 100 . . 100 78 100 . Level 1 2 | . . 15 . . . 5 . . . . . 21 . . Level 2 . | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security 1 | . . . . . . . . . . . . . . 99 Squads Dispatched 37 | . . 2 . . . 2 2 2 . . 6 7 4 12 Investigation 5 | . . 1 . . . . 1 . . . 2 1 . . Extermination 12 | . . . . . . . 1 2 . . 4 2 3 . Reinforcement 7 | . . 1 . . . 1 . . . . . 4 1 . Assault 12 | . . . . . . . . . . . . . . 12 Garrison 1 | . . . . . . 1 . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . 1 . . . . . 3 . . Haulers Reinforced . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -3 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Res Qua Distress Signals 18 | . 1 4 . . . 3 . . . . . 7 2 1 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 285 | . 15 25 4 . 11 33 6 3 13 8 19 42 26 80 Peak Tracking Total 45 | . 5 5 3 . 4 6 4 2 4 4 4 8 4 45 Tactical Retreats 19 | . . 2 . . 2 2 . . 1 3 . 2 3 4 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Res Qua Traps Triggered 13 | . 1 1 1 . . . 5 2 . . 1 . 1 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed 3 | . . . . . . 3 . . . . . . . . Reused 2 | . . . . . . 2 . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 2 | . . . . . . 2 . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -3 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Res Qua Machines Disabled 6 | . . . . . . 1 . . . . 1 2 2 . Max in Single Turn 2 | . . . . . . 1 . . . . 1 2 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -3 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Res Qua Machines Accessed 40 | . 6 5 1 1 . 8 5 3 . . 6 . 5 . Terminals 30 | . 6 4 . . . 6 3 2 . . 4 . 5 . Fabricators 2 | . . . . . . . 1 . . . 1 . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 2 | . . 1 . . . 1 . . . . . . . . Garrison Access 4 | . . . . . . 1 1 1 . . 1 . . . Total Hacks 111 | . 17 18 1 3 . 24 13 7 . . 14 . 14 . Successful 67 | . 11 11 1 3 . 17 5 4 . . 6 . 9 . Failed 44 | . 6 7 . . . 7 8 3 . . 8 . 5 . Catastrophic 6 | . . 1 . . . . 1 1 . . 2 . 1 . Database Lockouts . | . . . . . . . . . . . . . . . Manual 25 | . . 1 . 1 . 7 8 3 . . 3 . 2 . Terminals 88 | . 17 14 . . . 19 8 5 . . 11 . 14 . Fabricators 2 | . . . . . . . 1 . . . 1 . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 6 | . . 4 . . . 2 . . . . . . . . Garrison Access 11 | . . . . . . 3 4 2 . . 2 . . . Terminal Hacks 49 | . 11 7 1 3 . 10 2 3 . . 4 . 8 . Record 8 | . . 2 . 3 . 2 . . . . . . 1 . Part Schematic 2 | . . . . . . . . . . . 2 . . . Robot Analysis 2 | . 1 1 . . . . . . . . . . . . Prototype ID Bank 2 | . 1 . . . . . . . . . . . 1 . Open Door 2 | . . . 1 . . . . . . . . . 1 . Branch Access Points 2 | . . 1 . . . . . . . . . . 1 . Emergency Access Points 2 | . . . . . . 1 . . . . . . 1 . Terminal Index 1 | . . . . . . . . . . . . . 1 . Alert Level 1 | . . 1 . . . . . . . . . . . . Unreport Threat 1 | . . . . . . 1 . . . . . . . . Locate Traps 8 | . 2 1 . . . 1 1 1 . . 1 . 1 . Reprogram Traps 1 | . . . . . . 1 . . . . . . . . Dispatch Records 3 | . 1 1 . . . 1 . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . . . . . Security Status 1 | . . . . . . 1 . . . . . . . . Surveillance Status 1 | . . . . . . . . . . . . . 1 . Investigation Status 1 | . 1 . . . . . . . . . . . . . Extermination Status 1 | . . . . . . . . 1 . . . . . . Assault Status 1 | . . . . . . . 1 . . . . . . . Recall Extermination 1 | . . . . . . . . 1 . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . Zone Layout 6 | . 3 . . . . 2 . . . . 1 . . . Fabricator Hacks 2 | . . . . . . . 1 . . . 1 . . . Build 2 | . . . . . . . 1 . . . 1 . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 6 | . . 4 . . . 2 . . . . . . . . Insert Component 3 | . . 2 . . . 1 . . . . . . . . Analyze 3 | . . 2 . . . 1 . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 10 | . . . . . . 5 2 1 . . 1 . 1 . Terminals 7 | . . . . . . 4 1 . . . 1 . 1 . Assimilate 7 | . . . . . . 4 1 . . . 1 . 1 . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . 1 1 1 . . . . . . Reprogram 3 | . . . . . . 1 1 1 . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 30 | . 5 5 . . . 7 3 3 . . 5 . 2 . Full Trace Events 4 | . . 1 . . . . 1 . . . 2 . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . 2 . . . 1 . . . . 2 . . . Parts Built 2 | . . . . . . . 1 . . . 1 . . . Matter 490 | . . . . . . . 234 . . . 256 . . . Time 122 | . . . . . . . 58 . . . 64 . . . Total Part Build Rating 15 | . . . . . . . 7 . . . 8 . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . 2 . . . 1 . . . . . . . . Part Schematics Acquired 3 | . . 2 . . . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -3 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . 1 . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . 1 . . . . . Robot Hacks Applied 1 | . . . . . . . . . 1 . . . . . parse_system 1 | . . . . . . . . . 1 . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . 1 . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -3 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Res Qua Total Allies 5 | . . . . . . 3 . . . . . 1 1 . Largest Group 2 | . . . . . . 2 1 . . . . 1 1 . Highest-Rated Group 51 | . . . . . . 32 16 . . . . 51 10 . Highest-Rated Ally 51 | . . . . . . 16 16 . . . . 51 10 . Total Orders 2 | . . . . . . . . . . . . 2 . . EXPLORE 2 | . . . . . . . . . . . . 2 . . Ally Attacks 25 | . . . . . . 15 . . . . . 10 . . Total Damage 396 | . . . . . . 239 . . . . . 157 . . Kills 3 | . . . . . . 3 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Res Qua Robot Analysis Total 2 | . 1 1 . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . 1 . . . . . . 2 . . . . Drone Launches 3 | . . . . . . . . . . . . 3 . . Drone Recoveries 1 | . . . . . . . . . . . . 1 . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -3 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Res Qua Turns Passed 21726 | 55 1030 643 1300 817 2382 3483 1571 791 2000 2019 2727 883 1777 248 Spaces Moved 9735 | 35 587 316 701 452 473 1137 632 433 1197 768 1015 344 1312 333 Core 370 | 6 . . . . 238 . . . . . . 3 3 120 Treads 780 | . . . . . . . . . . . 700 26 . 54 Legs 6842 | 29 587 316 701 452 235 1045 591 433 1197 768 308 180 . . Wheels . | . . . . . . . . . . . . . . . Hover 1309 | . . . . . . . . . . . . . 1150 159 Flight 434 | . . . . . . 92 41 . . . 7 135 159 . Fastest Speed 37 | 50 120 150 150 180 150 150 153 152 150 150 160 37 37 50 Average Speed 174 | 108 148 150 178 180 473 180 176 154 154 248 217 109 68 66 Slowest Speed 1350 | 120 150 180 180 180 800 600 354 183 183 250 280 1350 500 145 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 52 | 3 83 27 99 90 98 71 15 11 99 84 24 9 21 52 Regions Visited 14 Branch Regions 6 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 3 | . . 1 . . . . . . . . 1 . 1 . Unknown Exits Taken 11 | 1 1 . 1 1 1 1 1 1 1 1 . 1 . . Scrap Searched 6 | . . . 1 . 1 . . . 3 1 . . . . Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed 33 | . . . . . . . 1 . . 3 7 11 11 . Melee . | . . . . . . . . . . . . . . . Projectile 20 | . . . . . . . 1 . . 3 7 4 5 . AOE 13 | . . . . . . . . . . . . 7 6 . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -3 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Res Qua Total 13678 | 50 701 404 731 457 576 2481 1057 540 1300 834 1443 679 2063 362 Wait 2940 | 5 73 32 1 . 72 1226 370 59 28 5 318 161 583 7 Move 9721 | 34 586 315 700 451 472 1136 631 432 1196 767 1014 343 1311 333 Hop . | . . . . . . . . . . . . . . . Pick Up 160 | 5 11 5 6 2 4 18 8 9 2 5 22 24 36 3 Fast Attach 32 | 3 1 . 3 . 1 4 . 1 1 . 11 3 4 . Attach 117 | 2 4 2 1 . 4 5 3 3 2 10 12 35 29 5 Detach 5 | . . . . . 1 . 1 . . . 2 . . 1 Swap 73 | 1 1 3 4 1 1 15 8 11 8 1 5 3 11 . Drop 96 | . 3 3 5 3 2 16 7 9 8 2 19 3 14 2 Fire 480 | . 22 44 11 . . 61 14 16 54 39 39 105 75 . Melee 25 | . . . . . 19 . . . 1 5 . . . . Ram 1 | . . . . . . . . . . . . . . 1 Kick 2 | . . . . . . . . . . . . 2 . . Crush 1 | . . . . . . . . . . . 1 . . . Escape Stasis 25 | . . . . . . . 15 . . . . . . 10 Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -4/Factory (discovered 2 exits: *Res / [*Upp]) -3/Research (discovered 3 exits: Arm / *Qua x2) -3/Quarantine (discovered 1 exit: [*Res]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 5 | -11/Scrapyard | Discovered new exit (range 16) 56 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 448 | -10/Materials | Discovered new exit (range 4) 781 | -10/Materials | Discovered new exit (range 15) 967 | -10/Materials | Discovered new exit (range 15) 1086 | -10/Materials | Entered another Materials area 1086 | -9/Materials | Evolved 2 slots: Utility x2 1408 | -9/Materials | Identified exit to Mines 1729 | -9/Materials | Entered Mines 1786 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1846 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1848 | -9/Mines | Discovered new exit (range 5) 1977 | -9/Mines | Destroyed YI-UF0 1998 | -9/Mines | Discovered new exit (range 12) 2148 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2308 | -9/Mines | Learned Materials garrison access intel 2601 | -9/Mines | Discovered new exit (range 14) 2769 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2773 | -9/Mines | Found Prototype Device 3029 | -9/Mines | Entered Exiles 3058 | -9/Exiles | Discovered new exit (range 16) 3091 | -9/Exiles | Met 8R-AWN 3121 | -9/Exiles | Met EX-HEX 3172 | -9/Exiles | Met EX-BIN 3197 | -9/Exiles | Aligned with FarCom system 3199 | -9/Exiles | Given EX-Vault access code 3244 | -9/Exiles | Opened EX-Vault 3253 | -9/Exiles | Found Prototype Slashing Weapon 3294 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3353 | -9/Exiles | Met EX-DEC 3460 | -9/Exiles | Visited The Gauntlet 3824 | -9/Exiles | Discovered new exit (range 14) 3846 | -9/Exiles | Left Exiles lab with Longsword +1 3846 | -9/Exiles | Entered Mines 3846 | -8/Mines | Discovered new exit (range 14) 3897 | -8/Mines | Lost 3 parts (1p2n) 4139 | -8/Mines | Build established: Assassin 4925 | -8/Mines | Discovered new exit (range 14) 6106 | -8/Mines | Build established: Gladiator 6228 | -8/Mines | Entered Materials 6228 | -8/Materials | Evolved 2 slots: Utility x2 6229 | -8/Materials | Loaded intel: 1 garrison access location 6305 | -8/Materials | Identified Longsword +1 6613 | -8/Materials | Build established: Assassin 7588 | -8/Materials | Build established: Skirmisher 8244 | -8/Materials | Build established: Assassin 8603 | -8/Materials | Build established: Skirmisher 9094 | -8/Materials | Build established: Hauler-Mutant 9249 | -8/Materials | Garrison activated, responded to threat 9560 | -8/Materials | Discovered new exit (range 15) 9711 | -8/Materials | Entered Factory 9711 | -7/Factory | Accompanied by 1 ally 9711 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 10552 | -7/Factory | Fabricated Reaction Control System (x1) 11084 | -7/Factory | Build established: Scavenger-Mutant 11228 | -7/Factory | Discovered new exit (range 12) 11282 | -7/Factory | Entered another Factory area 11282 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11553 | -6/Factory | Discovered new exit (range 9) 11608 | -6/Factory | Build established: Hauler-Mutant 12073 | -6/Factory | Entered Lower Caves 12516 | -6/Lower Caves | Encountered a Warlord checkpoint 13143 | -6/Lower Caves | Discovered new exit (range 5) 14073 | -6/Lower Caves | Entered another Lower Caves area 14136 | -6/Lower Caves | Lost 7 parts (2p3n2w) 14166 | -6/Lower Caves | Core integrity fell below 50% 14210 | -6/Lower Caves | Discovered new exit (range 7) 14298 | -6/Lower Caves | Learned 8 Factory zone layouts 14500 | -6/Lower Caves | Lost 3 parts (1p2w) 15197 | -6/Lower Caves | Learned location of 1 exit from Factory 15430 | -6/Lower Caves | Spotted B-75 Beast 16092 | -6/Lower Caves | Entered Factory 16092 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 16093 | -5/Factory | Identified exit to Factory 16626 | -5/Factory | Build established: Hacker-Gunner 16948 | -5/Factory | Fabricated Enh. Force Lance? 16973 | -5/Factory | Lost 4 parts (1u3w) 17350 | -5/Factory | Build established: Scavenger-Gunner 18819 | -5/Factory | Entered another Factory area 18819 | -4/Factory | Evolved 2 slots: Utility x2 18919 | -4/Factory | Discovered new exit (range 22) 19110 | -4/Factory | Lost 6 parts (3n1u2w) 19120 | -4/Factory | Destroyed 7 combat bots 19163 | -4/Factory | P-70 Sage assimilated allied Assassin 7a 19268 | -4/Factory | Lost 4 parts (1p1u2w) 19399 | -4/Factory | System corruption reached 10% 19482 | -4/Factory | Core integrity fell below 50% 19537 | -4/Factory | Core integrity fell below 20% 19542 | -4/Factory | Identified Exp. Sensor Array 19588 | -4/Factory | Lost 29 parts (5p6n8u10w) 19667 | -4/Factory | Discovered new exit (range 21) 19702 | -4/Factory | Entered Research 19702 | -3/Research | Evolved 2 slots: Power x1, Utility x1 19786 | -3/Research | Spotted B-86 Titan 19914 | -3/Research | Identified exit to Armory 19914 | -3/Research | Identified exit to Quarantine 20013 | -3/Research | Build established: Hacker-Mutant 20637 | -3/Research | Spotted B-86 Titan 20705 | -3/Research | Build established: Scavenger-Gunner 20846 | -3/Research | Lost 4 parts (1n2u1w) 20958 | -3/Research | System corruption reached 10% 21013 | -3/Research | Lost 5 parts (3n2w) 21243 | -3/Research | Build established: Scavenger-Mutant 21400 | -3/Research | Lost 14 parts (3p1n4u6w) 21479 | -3/Research | Entered Quarantine 21480 | -3/Quarantine | Maximum security lockdown engaged 21644 | -3/Quarantine | Lost 3 parts (3p) 21696 | -3/Quarantine | Core integrity fell below 50% 21696 | -3/Quarantine | Spotted Investigator 21696 | -3/Quarantine | Spotted Striker 21709 | -3/Quarantine | Discovered new exit (range 16) 21718 | -3/Quarantine | Scanned by Researcher 21723 | -3/Quarantine | Core integrity fell below 20% 21727 | -3/Quarantine | Destroyed by Y-72 Warden with Quantum Rifle Last Messages --------------- Stasis bubble strength at 182. E-15 Imp destroyed. Y-72 Warden stasis bubble strength at 80. Stasis bubble strength at 176. Y-72 Warden stasis bubble strength at 50. Stasis bubble strength at 170. Penetrated by Slug. Held in stasis. Investigator is analyzing... Y-72 Warden stasis bubble strength at 20. Stasis bubble strength at 164. Y-72 Warden stasis bubble bursts. Stasis bubble strength at 158. P-80 Master resets G-73 Enforcer, system corruption cleaned. Penetrated by Slug. Stasis bubble strength at 152. Penetrated by Slug. Held in stasis. Stasis bubble strength at 146. Stasis bubble strength at 140. 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""!???????????????????????????????????? | | ?????????"""""???????????????????????????????????? | | ????????????"????????????????????????????????????? | | ?????????????????????o???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Coolant Potential 80 Energy Generation 59 Energy Capacity 740 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 30 Terrain Scan Range 16 Terrain Scan Density 210 ECM Strength 1 Armor Coverage 225 Resistance: KI 20 Resistance: TH 45 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 30 Weapon Shielding 66 Phase Shifting 10 Evasion (%) 72 Targeting Accuracy 6 Melee Accuracy 8 Target Analysis 8 Armor Integrity Analysis 33 Recoil Reduction 4 Energy Filtering 30 Offensive Hacking 21 Defensive Hacking 14 Item Schematics ----------------- Hvy. EM Pulse Gun | -9/Materials | Scanalyzed Lrg. Storage Unit | -9/Materials | Scanalyzed Xenon Bombardment Thruster | -8/Materials | Scanalyzed Imp. Kinecellerator | -5/Factory | Hacked Fusion Bomb Launcher | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Reaction Control System | x1 | -7/Factory | Preloaded Enh. Force Lance | x1 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Dangerous Findings Hunted Challenges ------------ None Game ------ Seed TacticalLargeTrap Manual? 0 Play Time 03:07:08 Cumulative 71.4 hours Start 2020.11.18 @ 02:56:17 End 2020.11.18 @ 06:06:24 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode Halloween2020/ForbiddenLore Game No. 78 Rogue 72 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 42 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 11666a6f-688d-42b3-bffb-2c5bc0d23826