Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.03 @ 20:20:26 Player: Pitt Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (45) 225 Value Destroyed (1016) 1016 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3041 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 211/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Improved Sensor Array > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Deuterium Engine Advanced Treads Hardened Medium Armor Plating Heavy Particle Cannon Assault Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Disposable Heat Sink Small Storage Unit Improved Sensor Array Heavy Armor Plating > --- WEAPON ----------- Field Laser Assault Cannon > --- INVENTORY -------- Improved Ion Engine Sensor Array Improved Signal Interpreter Tractor Beam Shock Rifle Heavy Particle Cannon [Rating: 25] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Wheel Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Utility Small Storage Unit Device Improved Terrain Scanner Storage Small Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Hammer Energy Gun Field Laser Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Hammer Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 3 | . . . 2 1 Weapon . | . . . . . Parts Attached 49 | 6 6 7 16 14 Power 7 | 1 1 1 1 3 Engine 5 | 1 1 1 1 1 Core 2 | . . . . 2 Reactor . | . . . . . Propulsion 16 | 2 3 1 6 4 Treads . | . . . . . Leg 9 | . . . 5 4 Wheel 6 | 2 3 1 . . Hover 1 | . . . 1 . Flight . | . . . . . Utility 14 | 2 . 3 5 4 Device 9 | 1 . 2 3 3 Storage 1 | 1 . . . . Processor 2 | . . 1 1 . Hackware . | . . . . . Protection 2 | . . . 1 1 Artifact . | . . . . . Weapon 12 | 1 2 2 4 3 Energy Gun 3 | 1 . . . 2 Energy Cannon . | . . . . . Ballistic Gun 1 | . 1 . . . Ballistic Cannon 2 | . . . 1 1 Launcher 1 | . . . 1 . Special Weapon 1 | . 1 . . . Impact Weapon 1 | . . 1 . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 3 | . . 1 2 . Unidentified Prototypes . | . . . . . Parts Lost 25 | . 5 5 3 12 Power 4 | . 1 1 . 2 Propulsion 10 | . 3 2 1 4 Utility 5 | . . 1 . 4 Weapon 6 | . 1 1 2 2 Highest Loss Streak 9 | . 4 4 2 9 To Critical Strikes . | . . . . . Average Slot Usage (%) 83 | . 79 82 83 85 Engine 11 | . 13 13 11 6 Leg 4 | . . . 3 19 Wheel 14 | . 17 24 . . Hover 1 | . . . 8 . Device 14 | . 14 12 21 16 Storage 12 | . 14 14 11 8 Processor 4 | . . 1 11 8 Protection 1 | . . . . 7 Energy Gun 3 | . 9 . . 15 Ballistic Cannon 1 | . . . 4 1 Impact Weapon 8 | . . 13 5 . Special Melee Weapon 1 | . . . 5 . Naked Turns . | . . . . . Heaviest Build 23 | 11 13 12 18 23 Greatest Support 32 | 32 32 20 20 30 Greatest Overweight (x) 5 | . 1 3 5 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 7 Most Carried 8 | 6 7 8 8 8 Average Carried 6 | 3 6 7 4 7 Final Capacity 8 | 8 8 8 8 5 Final Carried 8 | 6 6 5 8 5 Class Distribution -------------------- 65% | Scavenger-Mutant 34% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Jun Mat Min Mat Mat Matter Collected 818 | 260 87 76 296 99 Remotely . | . . . . . Salvage Created 1515 | 62 213 274 405 561 Parts 82 | 13 13 6 17 33 Haulers Intercepted . | . . . . . Recyclers Shooed 4 | . 3 . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Combat Hostiles Destroyed 25 | . 3 7 4 11 Melee 3 | . . 3 . . Guns 12 | . 3 . . 9 Cannons 5 | . . . 4 1 Classes Destroyed 9 | 1 3 2 2 1 Worker 3 | . . 1 1 1 Builder 2 | . 1 . 1 . Tunneler 8 | 4 . 3 . 1 Recycler 4 | . 1 . 3 . Operator 1 | . . . . 1 Watcher 2 | . . . 1 1 Swarmer 6 | . . 3 . 3 Grunt 16 | . 3 4 3 6 Sentry 3 | . . . 1 2 Best Kill Streak 5 | 2 1 5 3 3 Combat Bots Only 5 | . 1 5 3 3 Max Kills in Single Turn 2 | 1 1 1 1 2 Gunslinging . | . . . . . Exploded . | . . . . . Melee 1 | . . 1 . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Jun Mat Min Mat Mat Damage Taken 3126 | . 428 405 477 1816 Core 872 | . 98 147 75 552 Absorbed by Shields . | . . . . . Core Remaining (%) 61 | 100 . 2 81 . Volleys Fired 118 | 11 37 . 24 46 Largest 2 | 1 2 . 1 2 Hottest 113 | 50 100 . 39 113 Shots Fired 176 | 11 52 . 24 89 Gun 128 | 11 51 . . 66 Cannon 42 | . . . 19 23 Launcher 5 | . . . 5 . Special 1 | . 1 . . . Kinetic 64 | . 22 . 19 23 Thermal 85 | 11 30 . . 44 Explosive 5 | . . . 5 . Electromagnetic 22 | . . . . 22 Robot Hit Streak 11 | 6 9 . 4 11 Robot Miss Streak 5 | 1 5 . 2 4 Penetration Max . | . . . . . Secondary Targets 1 | . . . . 1 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 136 | 8 32 24 14 58 Core Hits 51 | 4 13 4 7 23 Critical Kills . | . . . . . Critical Parts Destroyed 8 | . . 6 2 . Critical Strikes 15 | . 1 6 5 3 Burn 1 | . 1 . . . Blast 6 | . . . 3 3 Smash 8 | . . 6 2 . Melee Attacks 34 | . . 30 4 . Impact 31 | . . 28 3 . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 10 | . . 7 3 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2825 | 112 407 712 393 1201 Guns 1330 | 112 407 . . 811 Cannons 593 | . . . 221 372 Explosions . | . . . . . Melee 884 | . . 712 172 . Ramming 18 | . . . . 18 Kinetic 787 | . 194 . 221 372 Thermal 905 | 112 213 . . 580 Explosive . | . . . . . Electromagnetic 231 | . . . . 231 Impact 884 | . . 712 172 . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . . . 3 . Average Corruption 3 | . . . 3 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 2 | . . . 2 . Matter Fused 1 | . . . 1 . Data Loss (minor) 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 391 | . . 237 152 2 Projectiles 2 | . . . . 2 Explosions . | . . . . . Melee 389 | . . 237 152 . Knockbacks 12 | . . 1 3 8 Impact 2 | . . 1 1 . Kinetic 9 | . . . 2 7 Secondary 1 | . . . . 1 Self-Inflicted Damage 42 | . . . 34 8 Shots 2 | . . . 2 . Rammed 5 | . . . . 5 Targets Rammed 5 | . . . . 5 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 476 | 60 200 . 4 476 Average Temperature 94 | 26 61 . 3 118 Received Heat Transfer 1533 | . 240 162 114 1017 Effects 2 | . . . . 2 Shutdowns 2 | . . . . 2 Siege Activations . | . . . . . Robots Corrupted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Fried 16 | . . 8 7 1 Impact Corruptions 19 | . . 14 5 . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . 1 . . . Heat Transferred 2294 | 333 703 . . 1258 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Peak Influence 227 | 20 157 151 147 227 Initial 61 | . 13 61 18 57 Average 41 | 10 49 26 37 88 Maximum Alert Level 1 | . . . . 1 Low Security (%) 99 | 100 100 100 100 97 Level 1 . | . . . . 2 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 7 | . 1 . 1 5 Investigation 3 | . 1 . 1 1 Extermination . | . . . . . Reinforcement 4 | . . . . 4 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Jun Mat Min Mat Mat Distress Signals 3 | . 2 . . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 61 | . 14 10 7 30 Peak Tracking Total 10 | . 4 5 3 10 Tactical Retreats 8 | . 4 2 . 2 Traps | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Traps Triggered 2 | . . . 1 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Jun Mat Min Mat Mat Machines Disabled 1 | . . . 1 . Max in Single Turn 1 | . . . 1 . Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Jun Mat Min Mat Mat Machines Accessed 4 | . 2 . 1 1 Terminals 3 | . 2 . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 21 | . 13 . 2 6 Successful 11 | . 6 . . 5 Failed 10 | . 7 . 2 1 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 8 | . 2 . 2 4 Terminals 15 | . 13 . 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 6 | . . . . 6 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 6 | . 6 . . . Branch Access Points 1 | . 1 . . . Alert Level 1 | . 1 . . . Locate Traps 1 | . 1 . . . Patrol Status 1 | . 1 . . . Reinforcement Status 1 | . 1 . . . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 2 | . . . . 2 Report Inventory 1 | . . . . 1 Retrieve Components 1 | . . . . 1 Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 3 | . . . . 3 Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . . . . 3 Monitor 1 | . . . . 1 Reject 1 | . . . . 1 Mask 1 | . . . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . 2 . 1 . Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 1 | . . . . 1 Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Jun Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked 1 | . . 1 . . Non-combat 1 | . . 1 . . Combat . | . . . . . Robot Hacks Applied 1 | . . 1 . . parse_system 1 | . . 1 . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Jun Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 3 | . . 3 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Jun Mat Min Mat Mat Turns Passed 4658 | 170 295 2540 748 905 Spaces Moved 1650 | 133 195 629 236 457 Core 286 | 3 . 160 16 107 Treads . | . . . . . Legs 413 | . . . 63 350 Wheels 794 | 130 195 469 . . Hover 157 | . . . 157 . Flight . | . . . . . Fastest Speed 50 | 50 80 80 120 50 Average Speed 116 | 98 96 110 131 131 Slowest Speed 300 | 100 100 200 300 190 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 1 | . . . 1 . Exploration Rate (%) 37 | 4 29 88 21 44 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched 2 | . . 2 . . Spaces Dug 55 | . 1 . 54 . Terrain Destroyed 62 | . 1 . 54 7 Melee . | . . . . . Projectile 8 | . 1 . . 7 AOE 54 | . . . 54 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Jun Mat Min Mat Mat Total 4151 | 157 247 2425 644 678 Wait 2241 | . 6 1754 348 133 Move 1645 | 132 194 628 234 457 Hop . | . . . . . Pick Up 29 | 7 4 3 6 9 Fast Attach 20 | 6 2 1 7 4 Attach 16 | . 4 2 6 4 Detach 7 | . . . 6 1 Swap 13 | . . 4 3 6 Drop 22 | 1 . 3 5 13 Fire 118 | 11 37 . 24 46 Melee 34 | . . 30 4 . Ram 5 | . . . . 5 Kick . | . . . . . Crush . | . . . . . Escape Stasis 1 | . . . 1 . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials -8/Materials History --------- Turn | Location | Event 8 | -11/Junkyard | Discovered new exit (range 16) 171 | -11/Junkyard | Entered Materials 308 | -10/Materials | Lost 4 parts (1p3n) 314 | -10/Materials | Discovered new exit (range 15) 315 | -10/Materials | Build established: Mutant 423 | -10/Materials | Identified exit to Mines 466 | -10/Materials | Entered Mines 735 | -10/Mines | Build established: Scavenger-Mutant 755 | -10/Mines | Core integrity fell below 50% 2596 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2655 | -10/Mines | Core integrity fell below 20% 2686 | -10/Mines | Lost 4 parts (1p2n1u) 2693 | -10/Mines | Learned location of Zion (-7) 2703 | -10/Mines | Learned location of 1 exit from Materials 2887 | -10/Mines | Discovered new exit (range 7) 2960 | -10/Mines | Build established: Mutant 3000 | -10/Mines | Identified exit to Materials 3006 | -10/Mines | Entered Materials 3006 | -9/Materials | Evolved 2 slots: Utility x2 3007 | -9/Materials | Identified exit to Materials 3580 | -9/Materials | Crushed by falling debris 3754 | -9/Materials | Entered another Materials area 3754 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3933 | -8/Materials | Build established: Scavenger-Mutant 4597 | -8/Materials | Core integrity fell below 50% 4622 | -8/Materials | Core integrity fell below 20% 4624 | -8/Materials | Lost 9 parts (2p3n2u2w) 4659 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 04605_ >> MONITOR: Recycling Unit M002 accepting Aluminum Leg (44%). 04607_ Dropped Sensor Array. 04608_ >> MONITOR: Recycling Unit M002 accepting Lgt. Nuclear Core (52%). 04608_ Acquired Assault Cannon. 04610_ Slammed into G-47 Trooper. 04612_ Slammed into G-50 Soldier. 04614_ Critical hit (Burn: +37). 04614_ Slammed into G-50 Soldier. 04615_ K-01 Serf collects debris. 04625_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 04625_ O-16 Technician uses terminal to summon reinforcements. 04625_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M001. 04625_ O-16 Technician locks terminal. 04631_ Triggered Alarm Trap. 04631_ An alarm sounds. 04631_ ALERT: Alarm triggered, dispatching investigation squad. 04635_ Dropped Imp. Signal Interpreter. 04636_ Acquired Imp. Deuterium Engine. 04640_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 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""" #?Y # | | ?# #??????????????????# ## """ #?? # | | ?# #??????????????????# + """ #?? # | | ?# #??????????????????# ## #???## # | | ?# #??????????????????# ## """ #??????# | | ?# #??????????????????+ #???"" #??????? | | ?# #??????????????????# #????" #??????? | | ?# #??????????????????# #???? #??????? | | ?# #??????????????????? ?????" #??????? | | ?# #??????????????????? ?????" #??????? | | ?# #??????????????????? ?????? #??????? | | ?# #??????????????????? ?????? ???????? | | # #??????????????????? ??????##???????? | | # #??????????????????? ???????????????? | | + +??????????????????? ???????????????? | | # #???????????????????????????????????? | | # #???????????????????????????????????? | | ?# #???????????????????????????????????? | | ## #???????????????????????????????????? | | # #???????????????????????????????????? | | # #???????????????????????????????????? | | /[ #???????????????????????????????????? | | # " #???????????????????????????????????? | | #" %#???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Coolant Potential 50 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 55 Targeting Accuracy 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TiamatAnalysisSabre Manual? 0 Play Time 00:34:54 Cumulative 161.6 hours Start 2023.10.03 @ 10:26:36 End 2023.10.03 @ 20:20:26 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 248 Rogue 248 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 51 Gallery% 57 Achievement% 40 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 705f50f5-afb4-47c4-9fd3-4aec4af680d3