Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.04.19 @ 23:43:14

Player: cptwinky

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (33)       6600
Robots Destroyed (344)     1720
Value Destroyed (17797)    17797
Prototype IDs (81)         1620
Alien Tech Used (3)        600
Bonus (13420)              13420
              TOTAL SCORE: 46257

 Bonus
-------
High Alert Combat Kills    1880
Follower Combat Kills      2474
Met Data Miner             300
Met Imprinter              300
Was Imprinted              300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Acquired SGEMP             2000
Delivered SGEMP            2000
Win                        3000
Friendly Fire              -134

 Cogmind 
---------
Core Integrity             1161/1600
Matter                     292/300
Energy                     694/700
System Corruption          22%
Temperature                Cool (2)
Movement                   Hovering (36)
Location                   To Epsilon Eridani

 Parts 
-------
>               --- POWER (2) --------
                Vortex Chain Reactor
>               --- PROPULSION (6) ---
                Gyrokinetic Inverter
         Cooled Antigrav System
         Cooled Antigrav System
         Cooled Antigrav System
         Cooled Linear Gravjet
>               --- UTILITY (14) -----
       Advanced Coolant Injector
       Advanced Coolant Injector
                SHELL Armor
>               --- WEAPON (3) -------
                Omega Cannon
                Molecular Scythe
>               --- INVENTORY (4) ----
       Improved Matter Neutralizer
                Multirail
  Hypervelocity Multirail
  Hypervelocity Gauss Cannon

 Peak State 
------------
>               --- POWER ------------
          Light Particle Reactor
          Light Particle Reactor
>               --- PROPULSION -------
        Armored Heavy Treads
   High-density Centrium Wheel
   High-density Centrium Wheel
   High-density Centrium Wheel
   High-density Centrium Wheel
>               --- UTILITY ----------
       Advanced Power Amplifier
       Advanced Coolant Injector
          Large Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
   Experimental Sensor Array
   Experimental Signal Interpreter
       Advanced Terrain Scan Processor
       Advanced Transmission Jammer
        Zionite Weapon Casing
                SHELL Armor
>               --- WEAPON -----------
   High-powered Disruptor Cannon
                Vibroblade
>               --- INVENTORY --------
                Vortex Chain Reactor
                Gyrokinetic Inverter
         Cooled Antigrav System
         Cooled Antigrav System
         Cooled Antigrav System
         Cooled Linear Gravjet
   Experimental Heat Sink
       Advanced Coolant Injector
        Zionite Biocell
       Improved Matter Compressor
   Experimental Terrain Scanner
                Thermal Barrier
                Transdimensional Reconstructor
       Improved Matter Neutralizer
       Enhanced Nova Cannon
                Null Cannon
  Hypervelocity Multirail
  Hypervelocity Gauss Cannon
                Omega Cannon
                Molecular Scythe
                Molecular Scythe
                Molecular Scythe
[Rating: 200]

 Favorites 
-----------
Power                      Antimatter Reactor
  Engine                   Heavy Deuterium Engine
  Power Core               Reinforced Fission Core
  Reactor                  Antimatter Reactor
Propulsion                 Heavy Treads
  Treads                   Heavy Treads
  Wheel                    Armored Huge Wheel
  Hover Unit               Cooled Antigrav System
Utility                    High-capacity Storage Unit
  Device                   Experimental Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Advanced Terrain Scan Processor
  Hackware                 Hacking Suite
  Protection               Light Regenerative Plating
  Artifact                 Stasis Generator
Weapon                     Gatling Laser
  Energy Gun               Gatling Laser
  Energy Cannon            Long-range Proton Cannon
  Ballistic Gun            Coil Gun
  Ballistic Cannon         Hypervelocity Gauss Cannon
  Launcher                 Improved Proton Missile Launcher
  Impact Weapon            Heavy Flail
  Slashing Weapon          Molecular Scythe
  Piercing Weapon          Force Lance
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com 
Slots Evolved              18   | .   .   .   .   .   4   2   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   2   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
  Utility                  12   | .   .   .   .   .   3   2   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   1   .   2   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Parts Attached             559  | 8   .   2   5   2   16  21  10  32  9   11  .   15  21  20  17  6   10  53  7   16  16  9   18  13  8   7   17  34  39  30  42  19  26  
  Power                    39   | 1   .   .   .   1   2   3   1   .   .   .   .   .   1   .   .   2   .   3   .   2   .   1   1   .   .   1   .   1   8   2   3   2   4   
    Engine                 10   | 1   .   .   .   1   2   1   .   .   .   .   .   .   1   .   .   1   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   4    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                25   | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   1   .   .   1   .   1   8   2   3   2   4   
  Propulsion               79   | 2   .   2   .   .   3   4   3   4   .   .   .   .   2   2   .   1   4   5   .   3   3   .   .   .   .   1   .   6   4   5   7   9   9   
    Treads                 47   | 1   .   1   .   .   2   2   3   3   .   .   .   .   2   2   .   1   3   3   .   3   2   .   .   .   .   1   .   6   4   3   4   .   1   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  21   | 1   .   1   .   .   1   2   .   1   .   .   .   .   .   .   .   .   1   2   .   .   1   .   .   .   .   .   .   .   .   2   3   5   1   
    Hover                  11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   7   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  244  | 2   .   .   3   .   5   8   2   25  6   7   .   6   9   13  10  3   4   21  4   5   3   5   9   8   6   4   9   12  11  17  19  3   5   
    Device                 169  | .   .   .   .   .   3   4   .   13  2   6   .   4   6   13  9   1   3   13  3   4   3   5   3   8   6   2   9   6   8   11  17  2   5   
    Storage                17   | 2   .   .   3   .   .   .   1   2   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   4   .   2   .   .   .   
    Processor              11   | .   .   .   .   .   1   .   .   1   .   .   .   .   2   .   1   2   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   1   .   
    Hackware               5    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   1   .   .   .   .   
    Protection             41   | .   .   .   .   .   1   3   1   9   4   1   .   1   1   .   .   .   1   6   1   1   .   .   4   .   .   1   .   1   2   1   2   .   .   
    Artifact               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Weapon                   197  | 3   .   .   2   1   6   6   4   3   3   4   .   9   9   5   7   .   2   24  3   6   10  3   8   5   2   1   8   15  16  6   13  5   8   
    Energy Gun             31   | 2   .   .   1   .   1   4   2   2   2   .   .   1   5   2   3   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          45   | .   .   .   .   .   3   .   .   .   .   3   .   4   1   .   1   .   1   7   1   3   6   .   4   .   .   .   .   .   3   3   4   1   .   
    Ballistic Gun          18   | 1   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   1   4   .   2   .   1   .   2   
    Ballistic Cannon       34   | .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   2   .   .   5   .   .   .   2   1   1   .   .   .   7   7   3   .   1   2   
    Launcher               22   | .   .   .   .   .   .   1   .   .   1   1   .   3   .   2   .   .   1   2   .   2   1   1   1   1   1   .   1   3   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        22   | .   .   .   .   .   .   .   .   1   .   .   .   .   3   1   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   8   3   4   
    Piercing Weapon        23   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   2   1   3   .   2   .   .   .   3   5   4   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  38   | .   .   .   .   .   .   1   .   .   .   1   .   2   1   .   .   2   .   5   .   .   2   1   .   .   .   5   .   1   .   1   6   8   2   
Parts Lost                 63   | .   .   1   1   .   1   1   2   .   .   .   .   2   6   3   3   .   .   4   .   .   .   .   6   2   .   .   3   1   6   .   6   .   15  
  Power                    7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   3   .   2   .   1   
  Propulsion               10   | .   .   1   .   .   .   1   1   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   3   
  Utility                  26   | .   .   .   .   .   .   .   .   .   .   .   .   2   2   1   1   .   .   1   .   .   .   .   3   1   .   .   2   .   1   .   3   .   9   
  Weapon                   20   | .   .   .   1   .   1   .   1   .   .   .   .   .   3   1   2   .   .   3   .   .   .   .   2   1   .   .   .   1   2   .   .   .   2   
  Highest Loss Streak      5    | .   .   1   1   .   1   1   2   .   .   .   .   1   5   2   2   .   .   2   .   .   .   .   2   1   .   .   2   1   2   .   3   .   3   
Average Slot Usage (%)     90   | .   100 100 91  100 96  98  78  90  91  91  92  90  92  92  92  92  93  92  94  98  98  88  88  92  94  93  92  89  89  86  83  78  68  
  Engine                   3    | .   14  14  14  14  9   5   1   .   .   .   .   .   2   6   6   5   6   6   11  10  5   2   .   .   .   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   5   5   5   5   5   5   3   .   .   .   .   .   
  Reactor                  3    | .   .   .   .   .   .   .   5   7   7   7   7   7   3   .   .   .   .   3   .   .   .   2   5   5   5   5   5   5   8   8   7   5   7   
  Treads                   14   | .   14  15  14  14  17  12  11  13  15  15  15  15  20  20  20  20  16  14  17  21  19  11  10  10  10  10  8   13  13  11  11  7   3   
  Wheel                    2    | .   14  12  14  14  9   8   1   .   .   .   .   .   .   .   .   .   3   1   .   .   1   5   5   5   5   5   5   .   .   1   2   9   11  
  Device                   17   | .   .   .   .   .   8   13  8   18  20  14  15  14  21  19  21  25  24  16  18  16  17  17  10  18  21  19  20  14  14  19  18  17  13  
  Storage                  13   | .   28  28  28  28  18  15  14  15  15  15  15  15  13  13  13  13  13  11  11  11  11  11  10  10  10  10  10  13  14  13  13  12  10  
  Processor                9    | .   .   .   .   .   8   7   7   7   7   7   7   7   11  13  13  13  13  11  11  11  11  11  10  10  10  10  10  9   9   7   8   8   4   
  Protection               8    | .   .   .   .   .   7   10  7   9   9   15  15  13  5   6   4   .   1   8   9   11  11  11  15  10  10  10  10  9   9   8   6   8   5   
  Energy Gun               4    | .   28  28  18  9   .   13  13  14  14  7   .   1   3   12  10  .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Energy Cannon            3    | .   .   .   .   .   5   1   .   .   .   7   15  11  7   .   .   6   5   3   8   7   10  .   3   .   .   .   .   .   .   3   .   .   .   
  Ballistic Gun            1    | .   .   .   1   18  12  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  14  15  13  3   1   .   .   .   .   
  Ballistic Cannon         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   6   6   2   .   .   .   4   5   .   .   .   .   9   8   8   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             191  | 17  17  17  49  48  68  100 114 134 136 132 130 130 131 101 101 99  103 145 127 137 140 163 180 153 136 149 149 156 143 173 191 155 170 
  Greatest Support         220  | 16  16  40  10  10  16  40  90  92  92  92  92  92  120 128 128 128 128 127 127 127 110 28  54  28  28  28  28  157 157 200 220 120 133 
  Greatest Overweight (x)  9    | 1   1   1   4   4   6   6   3   8   1   1   1   1   1   .   .   .   3   5   .   1   4   5   6   5   4   5   5   5   1   4   4   9   2   
  Average Overweight (x)   1    | .   1   .   3   4   4   3   1   1   1   1   1   1   .   .   .   .   1   2   .   .   1   4   5   4   4   4   4   1   .   .   .   2   1   
Largest Inventory Capacity 26   | 8   8   8   16  16  16  16  16  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  26  24  26  26  26  26  
  Average Capacity         20   | 5   8   8   14  16  16  16  15  19  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  24  24  25  26  26  23  
  Most Carried             26   | 4   8   8   16  16  16  16  16  20  20  20  18  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  24  24  26  26  26  26  
  Average Carried          19   | 2   5   7   11  15  15  15  14  18  19  18  18  19  18  18  19  19  19  19  19  19  19  19  18  18  19  19  19  23  23  24  25  22  22  
  Final Capacity           26   | 8   8   8   16  16  16  16  16  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  24  24  26  26  26  4   
  Final Carried            26   | 4   8   8   16  16  16  16  15  20  20  18  18  20  16  20  20  20  20  20  20  20  20  20  17  20  20  20  20  24  23  26  24  24  4   

 Class Distribution 
--------------------
 33% | Hauler-Mutant
 30% | Messiah-Mutant
 17% | Messiah-Skirmisher
 10% | Mutant
  4% | Messiah-Assassin

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
             Mutant | -10/Exiles
             Mutant | -9/Mines
             Mutant | -8/Materials
             Mutant | -7/Factory
             Mutant | -7/Waste
      Hauler-Mutant | -7/Factory
      Hauler-Mutant | -7/Lower Caves
      Hauler-Mutant | -7/Lower Caves
      Hauler-Mutant | -7/Data Miner
      Hauler-Mutant | -6/Proximity Caves
      Hauler-Mutant | -6/Factory
      Hauler-Mutant | -6/Lower Caves
      Hauler-Mutant | -6/Lower Caves
      Hauler-Mutant | -6/Zion
     Messiah-Mutant | -5/Proximity Caves
     Messiah-Mutant | -5/Factory
 Messiah-Skirmisher | -5/Upper Caves
     Messiah-Mutant | -5/Upper Caves
 Messiah-Skirmisher | -5/Warlord
     Messiah-Mutant | -4/Proximity Caves
     Messiah-Mutant | -4/Factory
 Messiah-Skirmisher | -4/Upper Caves
 Messiah-Skirmisher | -4/Upper Caves
 Messiah-Skirmisher | -4/Zhirov
       Messiah-Tank | -3/Proximity Caves
 Messiah-Skirmisher | -3/Research
     Messiah-Mutant | -3/Quarantine
     Messiah-Mutant | -2/Research
     Messiah-Mutant | -2/Testing
     Messiah-Mutant | -1/Access
     Messiah-Mutant | -1/Command

 Resources                       | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   -1   
-----------                Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Res  Tes  Acc  Com  
Matter Collected           12976 | 256  24   10   57   42   194  138  202  421  153  78   .    326  150  177  307  56   210  962  192  441  140  616  893  320  282  250  783  1646 1179 985  708  158  620  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            19065 | 62   312  207  164  .    410  206  648  546  196  208  .    526  580  643  810  .    108  1223 44   928  .    447  1266 257  462  .    794  2005 987  1573 1184 437  1832 
  Parts                    801   | 1    15   6    10   .    13   10   4    19   5    9    .    20   28   27   40   .    6    57   1    31   .    28   72   9    24   .    34   82   38   91   64   7    50   
Haulers Intercepted        3     | .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Recyclers Shooed           8     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    .    .    .    .    1    .    .    .    .    3    .    1    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      226   | .    .    .    .    .    .    .    .    .    11   7    .    9    .    21   26   1    13   .    .    7    65   20   .    2    17   .    27   .    .    .    .    .    .    
  Prevented                57    | .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    10   .    .    22   4    3    .    6    3    .    4    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com 
Combat Hostiles Destroyed  299  | .   4   4   .   .   8   3   3   11  6   10  .   12  13  6   13  .   2   24  .   14  .   12  24  5   9   .   11  29  14  20  15  5   22  
  Melee                    50   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   4   .   1   15  5   22  
  Guns                     73   | .   4   3   .   .   3   3   2   10  4   6   .   1   7   4   9   .   .   3   .   .   .   .   .   .   4   .   10  .   .   .   .   .   .   
  Cannons                  85   | .   .   .   .   .   1   .   1   .   .   .   .   2   .   .   2   .   2   7   .   1   .   7   16  1   .   .   .   17  12  16  .   .   .   
  AOE                      60   | .   .   .   .   .   2   .   .   .   2   4   .   7   3   2   .   .   .   10  .   6   .   5   5   3   5   .   1   5   .   .   .   .   .   
Classes Destroyed          20   | 1   2   .   .   .   3   3   1   1   2   1   .   .   .   .   1   .   .   2   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   
  Worker                   13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   3   .   .   .   .   2   1   4   .   .   .   
  Builder                  8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   2   1   1   .   .   .   
  Hauler                   3    | .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Recycler                 5    | 1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   
  Carrier                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   
  Watcher                  7    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   2   .   .   1   
  Swarmer                  67   | .   .   .   .   .   .   1   .   1   .   7   .   3   7   .   4   .   .   4   .   5   .   7   12  2   5   .   .   8   .   .   .   .   1   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Grunt                    111  | .   4   4   .   .   4   1   .   5   5   2   .   5   3   4   5   .   .   11  .   6   .   .   .   .   4   .   6   13  10  .   2   5   12  
  Brawler                  8    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   3   
  Duelist                  6    | .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   24   | .   .   .   .   .   2   1   .   4   .   .   .   1   1   .   .   .   1   3   .   .   .   .   4   1   .   .   .   2   .   4   .   .   .   
  Hunter                   31   | .   .   .   .   .   .   .   .   .   .   1   .   .   2   2   .   .   1   1   .   .   .   2   4   2   .   .   2   1   3   5   4   .   1   
  Programmer               41   | .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   4   .   .   .   2   4   .   .   .   2   5   1   10  8   .   3   
  Behemoth                 4    | .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Compactor                3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Decomposer               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Packrat                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fireman                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           12   | 1   4   2   .   .   5   1   1   4   4   4   .   3   7   3   7   .   1   6   .   5   .   8   12  3   5   .   4   9   4   8   4   5   5   
  Combat Bots Only         8    | .   2   2   .   .   5   1   1   4   4   4   .   3   7   3   7   .   1   5   .   5   .   7   8   3   5   .   4   6   3   3   4   5   5   
Max Kills in Single Turn   4    | 1   1   1   .   .   1   1   1   1   2   3   .   2   3   2   1   .   1   4   1   4   .   4   4   1   3   .   1   3   1   2   1   1   1   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   .   1   .   .   .   2   3   .   2   3   2   .   .   .   4   .   4   .   4   2   1   3   .   1   3   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   -1   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Res  Tes  Acc  Com  
Damage Taken               29641 | 20   75   184  34   .    576  275  312  601  406  395  .    509  958  376  662  .    540  1493 .    489  .    249  2562 430  311  .    740  2630 1714 1885 4414 471  6330 
  Core                     1793  | 10   .    15   .    .    119  22   .    90   19   27   .    39   104  44   56   .    36   90   .    15   .    15   56   49   8    .    65   179  39   97   274  24   301  
  Absorbed by Shields      4669  | .    .    .    .    .    .    .    .    .    .    81   .    .    157  122  110  .    78   498  .    303  .    268  130  .    258  .    776  12   12   650  1214 .    .    
  Reduced by Siege Mode    71    | .    .    .    .    .    .    .    .    36   .    .    .    .    .    .    .    .    .    17   .    .    .    .    .    .    .    .    .    .    .    18   .    .    .    
Core Remaining (%)         80    | 96   .    .    .    90   78   .    .    .    .    .    .    71   .    .    .    .    71   .    .    .    .    88   .    .    .    .    84   .    83   .    74   .    72   
Volleys Fired              806   | 3    12   12   29   .    39   17   34   36   18   22   .    30   25   22   34   .    16   69   .    24   6    30   68   11   19   .    41   72   38   69   7    .    3    
  Largest                  3     | 2    2    2    2    .    2    2    2    2    2    2    .    2    2    2    2    .    2    2    .    2    2    1    2    2    3    .    3    3    3    3    1    .    2    
  Hottest                  242   | 80   80   80   80   .    119  160  160  160  160  160  .    149  160  160  160  .    146  162  .    162  162  90   171  171  90   .    103  183  183  242  130  .    161  
Shots Fired                1458  | 6    24   24   39   .    75   27   65   75   34   42   .    46   50   41   66   .    25   121  .    32   8    30   81   16   45   .    118  129  86   139  8    .    6    
  Gun                      699   | 6    24   24   39   .    54   25   60   75   31   38   .    5    34   38   54   .    .    33   .    .    .    .    .    .    39   .    116  .    4    .    .    .    .    
  Cannon                   688   | .    .    .    .    .    21   2    5    .    .    2    .    34   16   .    12   .    20   76   .    21   8    27   78   11   .    .    .    120  82   139  8    .    6    
  Launcher                 71    | .    .    .    .    .    .    .    .    .    3    2    .    7    .    3    .    .    5    12   .    11   .    3    3    5    6    .    2    9    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  615   | .    .    .    .    .    54   .    5    .    .    .    .    3    .    .    12   .    11   45   .    .    .    27   38   5    39   .    116  120  71   63   .    .    6    
  Thermal                  444   | .    .    .    .    .    .    25   60   75   31   38   .    5    34   38   54   .    9    9    .    .    .    .    .    .    .    .    .    .    .    58   8    .    .    
  Explosive                15    | .    .    .    .    .    .    .    .    .    3    2    .    7    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          360   | 6    24   24   39   .    21   2    .    .    .    2    .    31   16   .    .    .    5    43   .    32   8    3    43   11   6    .    2    9    15   18   .    .    .    
  Phasic                   24    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    24   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         34    | 4    8    9    21   .    14   12   24   34   8    23   .    10   13   17   14   .    24   19   .    21   3    8    11   6    13   .    12   19   15   16   1    .    3    
  Robot Miss Streak        9     | 2    2    2    3    .    3    4    4    6    2    2    .    7    2    2    1    .    2    3    .    1    1    2    4    2    5    .    3    4    9    3    .    .    1    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    1    .    1    1    1    .    .    .    .    
  Secondary Targets        10    | .    .    1    .    .    .    .    .    1    .    .    .    .    1    .    2    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    .    .    .    .    .    1    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Shots Hit Robots           1257  | 4    16   20   31   .    50   21   63   71   32   39   .    31   46   26   56   .    18   85   2    28   4    21   58   10   26   .    81   86   53   92   73   11   103  
  Core Hits                648   | 1    11   7    11   .    21   13   17   51   32   20   .    24   19   20   22   .    9    45   2    19   4    17   38   7    20   .    30   54   25   39   25   6    39   
  Critical Hits            154   | .    .    .    .    .    1    .    .    .    .    .    .    1    4    1    9    .    .    8    .    .    .    2    3    .    1    .    3    57   29   22   5    .    8    
  Critical Kills           73    | .    .    .    .    .    1    .    .    .    .    .    .    1    2    .    9    .    .    4    .    .    .    1    2    .    1    .    2    20   14   8    3    .    5    
  Critical Parts Destroyed 78    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    .    .    4    .    .    .    1    1    .    .    .    1    36   15   13   2    .    2    
Melee Attacks              446   | .    .    .    .    .    .    .    .    .    .    .    .    .    15   2    6    .    .    22   7    7    15   .    15   .    .    .    18   36   28   .    114  23   138  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 301   | .    .    .    .    .    .    .    .    .    .    .    .    .    15   2    6    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    114  23   138  
  Piercing                 145   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    19   7    7    15   .    15   .    .    .    18   36   28   .    .    .    .    
  Sneak Attacks            15    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    2    .    .    .    5    .    .    .    .    .    1    .    4    .    1    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        46    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    20   2    24   
Damage Inflicted           49146 | 87   258  232  276  .    864  394  1897 1494 1090 1015 .    1782 1874 1155 1302 .    816  4794 248  1889 139  1733 4215 508  844  .    1973 2957 1214 3421 4175 762  5738 
  Guns                     11367 | 54   213  232  173  .    256  341  1760 1494 597  656  .    94   598  697  866  .    .    848  .    .    .    .    .    .    631  .    1809 .    48   .    .    .    .    
  Cannons                  15809 | .    .    .    .    .    439  53   137  .    .    30   .    583  348  .    217  .    472  1842 .    580  139  1501 3009 298  .    .    .    1549 1010 3360 89   .    153  
  Explosions               8770  | 33   45   .    103  .    169  .    .    .    493  329  .    1105 586  458  .    .    344  1857 .    877  .    232  542  210  213  .    164  1010 .    .    .    .    .    
  Melee                    13065 | .    .    .    .    .    .    .    .    .    .    .    .    .    342  .    219  .    .    247  248  432  .    .    590  .    .    .    .    398  156  .    4086 762  5585 
  Ramming                  135   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    74   .    .    .    .    .    .    61   .    .    .    
  Kinetic                  11869 | .    .    .    .    .    256  .    137  .    .    .    .    28   .    .    217  .    176  1302 .    .    .    1501 2121 153  631  .    1809 1549 698  1138 .    .    153  
  Thermal                  11300 | 33   45   .    103  .    169  341  1760 1494 597  656  .    167  653  697  866  .    296  1175 .    101  .    100  109  .    .    .    33   118  .    1698 89   .    .    
  Explosive                2771  | .    .    .    .    .    .    .    .    .    493  257  .    1032 531  458  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          9400  | 54   213  232  173  .    439  53   .    .    .    102  .    555  348  .    .    .    344  1464 .    1356 139  132  1321 355  213  .    131  892  360  524  .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 10994 | .    .    .    .    .    .    .    .    .    .    .    .    .    342  .    219  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4086 762  5585 
  Piercing                 2071  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    247  248  432  .    .    590  .    .    .    .    398  156  .    .    .    .    
  Phasic                   606   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    606  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         26    | .    6    6    6    6    1    .    8    8    5    .    .    .    .    .    .    .    .    4    3    .    .    .    1    1    1    1    4    4    4    15   26   .    22   
  Average Corruption       5     | .    4    6    6    6    1    .    7    6    2    .    .    .    .    .    .    .    .    3    1    .    .    .    1    1    1    1    2    3    4    10   12   .    16   
  Corruption Purged        23    | .    .    .    .    .    .    .    .    4    5    .    .    .    .    .    .    .    .    3    3    .    .    .    .    .    .    .    .    .    .    5    3    .    .    
  Effects                  367   | .    6    7    20   3    2    .    16   57   13   .    .    .    .    .    .    .    .    9    .    .    .    .    5    3    3    .    14   9    31   73   56   .    40   
    Message Errors         82    | .    4    4    5    .    .    .    1    11   4    .    .    .    .    .    .    .    .    1    .    .    .    .    2    3    2    .    3    2    8    14   9    .    9    
    Matter Fused           56    | .    .    .    3    1    .    .    2    9    4    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    3    1    4    14   8    .    3    
    Heat Flow Errors       31    | .    .    .    4    1    .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    5    5    5    .    .    
    Energy Discharges      35    | .    .    1    3    1    .    .    1    9    2    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    1    1    6    7    1    .    .    
    Parts Rejected         8     | .    .    .    1    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    3    .    .    
    Data Loss (minor)      40    | .    1    .    3    .    .    .    4    11   3    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    1    2    1    3    5    .    4    
    Data Loss (major)      4     | .    .    .    .    .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Misfires               9     | .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    1    .    .    
    Alerts                 3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    .    
    Misdirections          19    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    4    .    6    
    Targeting Errors       75    | .    1    2    1    .    2    .    5    2    .    .    .    .    .    .    .    .    .    2    .    .    .    .    2    .    .    .    3    2    5    13   17   .    18   
    Weapon Failures        5     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    2    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            3069  | .    4    .    40   .    12   .    .    .    .    .    .    28   142  11   30   .    41   274  .    266  .    313  826  .    .    .    .    17   34   101  636  9    285  
  Projectiles              1243  | .    .    .    .    .    2    .    .    .    .    .    .    3    .    .    .    .    23   69   .    28   .    313  616  .    .    .    .    5    34   101  49   .    .    
  Explosions               344   | .    4    .    40   .    10   .    .    .    .    .    .    25   131  11   .    .    18   59   .    38   .    .    8    .    .    .    .    .    .    .    .    .    .    
  Melee                    1482  | .    .    .    .    .    .    .    .    .    .    .    .    .    11   .    30   .    .    146  .    200  .    .    202  .    .    .    .    12   .    .    587  9    285  
Knockbacks                 78    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    2    14   .    .    .    6    12   3    .    .    .    25   5    6    .    .    1    
  Impact                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    
  Kinetic                  70    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    2    14   .    .    .    5    8    3    .    .    .    23   5    5    .    .    1    
  Secondary                6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    .    .    .    .    2    .    .    .    .    .    
Self-Inflicted Damage      373   | 20   .    .    34   .    64   .    .    .    .    .    .    .    .    .    .    .    .    .    .    57   .    .    183  .    13   .    2    .    .    .    .    .    .    
  Shots                    16    | 1    .    .    1    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    6    .    1    .    2    .    .    .    .    .    .    
  Rammed                   6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    3    .    .    .    
Targets Rammed             7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    4    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Highest Temperature        443   | 66   75   214  243  215  108  42   203  249  198  216  .    333  240  210  315  281  .    99   .    124  47   156  409  443  13   .    284  199  197  259  237  242  180  
  Average Temperature      90    | 32   31   90   79   115  33   15   57   100  107  113  .    85   117  83   111  167  .    29   .    43   18   64   102  159  6    .    103  113  56   97   63   92   93   
  Received Heat Transfer   3752  | .    42   105  .    .    243  30   .    267  165  99   .    219  102  48   477  .    39   208  .    102  .    .    38   18   73   .    111  450  318  84   64   81   369  
  Effects                  9     | .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    1    .    .    5    .    .    .    .    .    .    
    Shutdowns              2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    
    Energy Bleed           1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          8     | .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    1    1    1    .    .    .    
  Total Turns              190   | .    .    .    .    .    .    .    .    53   .    .    .    .    .    .    .    .    .    36   .    .    .    .    .    .    .    .    .    25   48   28   .    .    .    
  Longest Duration         48    | .    .    .    .    .    .    .    .    22   .    .    .    .    .    .    .    .    .    24   .    .    .    .    .    .    .    .    .    25   48   28   .    .    .    
Robots Corrupted           31    | .    .    1    .    .    2    .    .    .    .    .    .    2    2    .    .    .    .    4    .    7    .    .    4    1    .    .    .    3    2    3    .    .    .    
  Combat Hostiles          30    | .    .    1    .    .    2    .    .    .    .    .    .    2    2    .    .    .    .    4    .    7    .    .    3    1    .    .    .    3    2    3    .    .    .    
  Parts Fried              54    | 1    .    2    .    .    .    .    .    .    .    1    .    3    3    .    .    .    .    10   .    9    .    .    6    2    .    .    .    7    6    3    .    1    .    
  Impact Corruptions       7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    
Robots Melted              2     | .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             22    | .    .    .    .    .    .    .    .    9    .    3    .    .    2    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    2    
  Heat Transferred         18329 | .    50   .    50   .    150  775  3950 3400 1325 1475 .    200  975  1073 1628 .    450  959  .    100  .    .    200  .    .    .    50   100  .    1369 50   .    .    
Parts Sabotaged            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      20    | 1    1    .    1    .    3    .    .    .    .    .    .    1    1    .    .    .    .    1    .    2    .    3    3    .    1    .    1    1    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   -1   
-------                    Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Res  Tes  Acc  Com  
Peak Influence             1113 | 5    194  180  .    .    383  459  13   295  .    .    .    .    288  .    .    .    .    708  .    .    .    .    604  .    .    .    .    687  618  588  483  926  1113 
  Average Influence        311  | 1    126  169  .    .    217  236  1    154  .    .    .    .    93   .    .    .    .    370  .    .    .    .    318  .    .    .    .    231  435  271  363  570  851  
Maximum Alert Level        4    | .    .    .    .    .    1    2    .    1    .    .    .    .    1    .    .    .    .    3    .    .    .    .    2    .    .    .    .    2    2    2    2    3    4    
  Low Security (%)         38   | 100  100  100  .    100  40   40   100  63   .    .    .    .    87   .    .    .    .    31   .    .    .    .    43   .    .    .    .    59   .    31   .    .    .    
  Level 1                  29   | .    .    .    .    .    59   45   .    36   .    .    .    .    12   .    .    .    .    27   .    .    .    .    16   .    .    .    .    9    27   48   70   34   .    
  Level 2                  25   | .    .    .    .    .    .    14   .    .    .    .    .    .    .    .    .    .    .    39   .    .    .    .    40   .    .    .    .    31   72   20   29   19   25   
  Level 3                  6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    45   70   
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          61   | .    3    .    .    .    6    2    .    5    .    .    .    .    1    .    .    .    .    5    .    .    .    .    4    .    .    .    .    6    5    7    6    5    6    
  Investigation            16   | .    3    .    .    .    3    .    .    2    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    1    1    2    1    1    .    
  Extermination            18   | .    .    .    .    .    .    .    .    2    .    .    .    .    1    .    .    .    .    3    .    .    .    .    1    .    .    .    .    2    1    3    3    1    1    
  Reinforcement            12   | .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    3    3    .    2    .    .    
  Assault                  10   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    3    5    
  Garrison                 5    | .    .    .    .    .    2    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    1    .    1    .    .    
Haulers Reinforced         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com 
Distress Signals           15   | .   .   .   .   .   2   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   6   1   .   .   .   .   
Communications Jammed      170  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   35  55  59  1   20  
  Distress Signals         170  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   35  55  59  1   20  
Times Spotted              545  | .   6   3   .   3   28  12  6   24  10  11  .   10  19  5   16  .   14  43  .   15  26  10  35  5   9   .   11  63  22  39  28  10  62  
  Peak Tracking Total      11   | .   2   2   .   3   6   4   3   4   5   4   .   3   6   4   6   .   8   4   .   5   11  4   9   3   5   .   4   6   3   9   7   6   8   
  Tactical Retreats        51   | .   1   1   .   .   6   .   .   1   1   1   .   1   2   1   3   .   2   6   .   1   1   .   1   .   .   .   .   12  .   1   4   1   4   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com 
Traps Triggered            12   | .   4   .   .   .   .   2   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   1   
  Indirectly               2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             7    | .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   10   | .   .   .   .   .   .   6   .   .   .   3   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                19   | .   .   .   .   .   .   6   .   .   .   3   .   .   .   .   .   .   .   1   .   .   7   .   .   .   2   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com 
Machines Disabled          29   | .   .   .   .   .   .   2   .   .   .   .   .   .   3   .   .   .   .   12  .   .   .   .   1   .   .   .   .   1   2   1   5   1   1   
  Max in Single Turn       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   4   .   .   .   .   1   .   .   .   .   .   1   1   1   1   1   
  Garrison Access          5    | .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com 
Machines Accessed          82   | .   6   .   1   .   3   6   .   12  2   .   4   .   9   1   .   .   .   9   1   .   3   1   3   1   1   4   .   3   5   5   .   2   .   
  Terminals                22   | .   4   .   .   .   1   2   .   5   1   .   .   .   8   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   2   .   .   .   .   2   .   2   .   1   .   
  Repair Stations          8    | .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   
  Recycling Units          8    | .   2   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   
  Scanalyzers              7    | .   .   .   .   .   1   1   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   
  Garrison Access          9    | .   .   .   .   .   1   2   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   .   
Total Hacks                237  | .   16  .   1   .   11  21  .   38  5   .   26  .   23  1   .   .   .   22  1   .   4   4   6   1   1   17  .   6   14  15  .   4   .   
  Successful               141  | .   5   .   1   .   4   15  .   20  2   .   26  .   6   1   .   .   .   11  1   .   4   3   .   1   1   17  .   4   11  7   .   1   .   
  Failed                   96   | .   11  .   .   .   7   6   .   18  3   .   .   .   17  .   .   .   .   11  .   .   .   1   6   .   .   .   .   2   3   8   .   3   .   
    Catastrophic           18   | .   1   .   .   .   .   2   .   3   1   .   .   .   6   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   173  | .   10  .   1   .   3   9   .   18  3   .   .   .   16  .   .   .   .   18  .   .   1   3   3   .   .   .   .   13  15  24  8   13  15  
  Terminals                73   | .   11  .   .   .   5   12  .   15  4   .   .   .   22  .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              27   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  .   .   .   .   3   .   .   .   .   4   .   6   .   2   .   
  Repair Stations          24   | .   .   .   .   .   .   2   .   6   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   2   8   .   .   .   .   
  Recycling Units          17   | .   5   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   3   .   .   .   .   3   .   .   .   .   .   .   4   .   .   .   
  Scanalyzers              21   | .   .   .   .   .   3   3   .   7   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   5   2   .   .   .   
  Garrison Access          22   | .   .   .   .   .   3   4   .   8   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   .   2   .   
Terminal Hacks             73   | .   2   .   1   .   .   7   .   4   2   .   26  .   3   1   .   .   .   .   1   .   4   3   .   1   1   17  .   .   .   .   .   .   .   
  Record                   23   | .   .   .   1   .   .   .   .   .   1   .   11  .   .   .   .   .   .   .   .   .   4   1   .   .   .   5   .   .   .   .   .   .   .   
  Part Schematic           12   | .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   1   .   .   .   4   .   .   .   .   .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           8    | .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   4   .   .   .   .   .   .   .   
  Prototype ID Bank        7    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Open Door                5    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Station Index     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          6    | .   .   .   .   .   .   4   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogram Traps          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   2   .   3   .   1   .   
  Load Schematic           7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   1   .   2   .   1   .   
  Build                    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
Repair Station Hacks       16   | .   .   .   .   .   .   1   .   3   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   2   6   .   .   .   .   
  Scan Component           10   | .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   1   3   .   .   .   .   
  Repair                   6    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   3   .   .   .   .   
Recycling Unit Hacks       7    | .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Process                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Report Inventory         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Retrieve Matter          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Retrieve Components      4    | .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 15   | .   .   .   .   .   2   2   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Insert Component         9    | .   .   .   .   .   1   1   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Analyze                  6    | .   .   .   .   .   1   1   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Seal Access              3    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Unauthorized Hacks         16   | .   2   .   .   .   2   4   .   4   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Terminals                8    | .   1   .   .   .   1   1   .   2   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Track                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 7    | .   1   .   .   .   1   1   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   .   .   1   3   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Reprogram              6    | .   .   .   .   .   1   3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Jam                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         57   | .   6   .   .   .   3   4   .   11  1   .   .   .   9   .   .   .   .   7   .   .   .   1   3   .   .   .   .   3   3   4   .   2   .   
  Full Trace Events        12   | .   3   .   .   .   3   .   .   1   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   1   .   1   .   
  Feedback Events          2    | .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             2    | .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  13   | .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   82   | .   .   .   .   .   1   1   .   3   .   .   7   .   .   .   .   .   .   12  .   .   .   1   .   .   .   4   .   13  13  27  .   .   .   
  Parts Built              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
    Matter                 1140 | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   570 .   .   .   .   .   .   .   .   .   285 .   285 .   .   .   
    Time                   354  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   228 .   .   .   .   .   .   .   .   .   50  .   76  .   .   .   
  Total Part Build Rating  20   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   5   .   5   .   .   .   
Parts Repaired             6    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   3   .   .   .   .   
  Time                     315  | .   .   .   .   .   .   .   .   78  .   .   .   .   .   .   .   .   .   44  .   .   .   .   .   .   .   .   .   13  180 .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          101  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   101 .   .   .   
  Retrieved Matter         101  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   101 .   .   .   
  Retrieved Components     17   | .   7   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           5    | .   .   .   .   .   1   1   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 5    | .   .   .   .   .   1   1   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  
------------               Run  | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    6    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Machine Destruction      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Programmers              3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             6    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   -1   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Res  Tes  Acc  Com  
Total Allies               46    | .    .    .    1    .    2    2    1    3    .    .    .    1    .    .    .    6    .    5    .    .    5    .    .    .    .    .    .    6    .    4    .    10   .    
  Largest Group            7     | .    .    .    1    1    2    4    3    3    .    .    .    1    .    .    .    6    6    6    .    .    5    2    .    .    .    .    .    2    .    2    .    7    4    
  Highest-Rated Group      731   | .    .    .    8    8    30   114  101  36   .    .    .    94   .    .    .    208  208  287  .    .    256  120  .    .    .    .    .    206  .    116  .    731  464  
  Highest-Rated Ally       124   | .    .    .    8    8    15   54   54   12   .    .    .    94   .    .    .    40   40   85   .    .    60   60   .    .    .    .    .    103  .    58   .    124  122  
Zionite Dispatches         12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    4    .    2    .    4    .    
  Heavy                    3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    
  Light                    1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Hacker                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Demo                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Thermal Resupply         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Kinetic Resupply         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Melee Resupply           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Hover Resupply           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Zionite Resupply         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Total Orders               8     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    2    .    2    .    
  GOTO                     2     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  FOLLOW                   1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  DROP                     5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    .    2    .    
Ally Attacks               372   | .    .    .    .    .    34   41   55   20   18   .    .    7    .    .    .    .    37   36   .    .    5    .    .    .    .    .    .    25   .    4    .    29   61   
  Total Damage             14893 | .    .    .    .    .    1442 907  1341 237  912  .    .    344  .    .    .    .    899  1330 .    .    237  .    .    .    .    .    .    1850 .    142  .    1166 4086 
  Kills                    78    | .    .    .    .    .    11   11   2    4    3    .    .    .    .    .    .    .    11   7    .    .    2    .    .    .    .    .    .    9    .    .    .    7    11   
Allies Corrupted           3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    
Allies Melted              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Turrets Deployed           3     | .    .    .    .    .    1    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com 
Robot Analysis Total       8    | .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   4   .   .   .   .   .   .   .   
Derelict Logs Recovered    18   | .   .   .   .   .   .   .   .   .   .   2   .   2   .   1   2   3   2   .   1   1   .   1   .   1   2   .   .   .   .   .   .   .   .   
Drone Launches             4    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Zionite Intel Received     19   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   1   4   5   2   .   4   
  Main Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Branch Access            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Component Stockpiles     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Prototype Stockpiles     3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   .   
  Component Schematics     3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   .   .   
  Prototype Schematics     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Unaware Schematics       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Unaware Analyses         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
  Active Terminals         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Active Garrisons         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   -1   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Res  Tes  Acc  Com  
Turns Passed               30737 | 65   264  187  571  84   606  1032 346  1665 1613 1344 148  914  838  1338 1202 2057 577  2226 1116 827  924  493  874  720  772  242  851  1473 1326 1572 1033 511  926  
Spaces Moved               15425 | 42   198  161  413  66   283  657  125  785  583  696  87   453  418  676  583  1134 333  1030 540  376  452  261  370  453  476  160  460  614  562  740  414  304  520  
  Core                     4     | 4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   9406  | .    .    1    .    .    .    1    93   690  583  696  87   453  418  676  583  1134 169  577  540  376  313  .    31   .    .    .    .    462  562  587  372  2    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   5874  | 38   198  160  413  66   283  656  32   95   .    .    .    .    .    .    .    .    164  453  .    .    139  261  339  453  476  160  460  152  .    153  42   302  379  
  Hover                    141   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    141  
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            16    | 50   110  90   90   120  120  120  120  152  172  172  172  172  155  155  160  160  130  130  163  163  140  140  150  140  140  140  140  140  165  140  120  100  16   
  Average Speed            152   | 97   110  90   113  120  132  138  165  171  172  172  172  172  160  157  160  160  145  160  163  181  169  149  159  141  140  140  140  161  166  155  154  116  84   
  Slowest Speed            230   | 110  110  160  120  120  140  180  185  180  172  172  172  172  175  160  160  160  160  186  163  183  182  150  230  150  140  150  150  170  190  190  177  210  110  
  Overloaded Moves         40    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    40   
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       48    | 3    43   22   89   19   29   22   74   26   72   79   69   66   11   78   65   88   57   32   67   59   72   53   10   66   72   60   53   18   60   26   55   8    18   
  Regions Visited          33
    Branch Regions         22
  Pre-discovered Areas     10    | .    1    1    1    .    .    .    .    .    .    .    1    1    .    .    .    1    .    .    .    .    .    .    .    1    .    3    .    .    .    .    .    .    .    
  Known Exits Taken        25    | .    .    .    .    .    1    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    1    1    1    .    
  Unknown Exits Taken      6     | 1    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Scrap Searched             29    | .    .    .    .    1    .    .    .    .    4    2    .    1    .    3    2    4    4    .    1    1    .    1    .    2    2    .    1    .    .    .    .    .    .    
Spaces Dug                 150   | .    .    .    .    .    .    .    .    .    .    .    .    .    4    12   1    .    .    14   5    3    7    1    16   .    .    .    17   8    18   5    26   6    7    
Terrain Destroyed          588   | 2    4    .    8    .    12   .    .    .    32   60   .    89   19   29   2    .    2    133  5    6    7    16   28   2    4    .    30   19   18   21   26   6    8    
  Melee                    116   | .    .    .    .    .    .    .    .    .    .    .    .    .    4    2    .    .    .    13   5    3    7    .    6    .    .    .    17   8    18   .    20   6    7    
  Projectile               87    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    2    26   .    .    .    8    14   2    3    .    2    .    .    21   6    .    1    
  AOE                      385   | 2    4    .    8    .    12   .    .    .    32   60   .    89   15   27   .    .    .    94   .    3    .    8    8    .    1    .    11   11   .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   -1   
---------                  Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Res  Tes  Acc  Com  
Total                      20487 | 56   220  176  474  71   454  753  186  1026 1152 789  86   535  506  896  773  1378 398  1444 762  475  582  333  542  515  542  178  541  907  815  1032 663  433  794  
  Wait                     2659  | .    7    1    .    .    87   22   2    125  530  57   .    33   14   164  121  228  31   200  206  31   18   21   58   22   36   .    2    114  126  155  80   63   105  
  Move                     15392 | 41   197  160  412  65   282  657  124  784  582  695  86   452  417  675  582  1133 332  1029 539  375  451  260  369  452  475  159  459  613  561  739  413  303  519  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  239   | 4    4    1    9    2    11   11   6    19   6    1    .    .    6    9    6    3    3    28   2    9    7    5    7    10   2    3    1    15   10   14   13   8    4    
  Fast Attach              150   | 7    .    .    1    .    7    5    7    10   1    .    .    6    4    2    3    5    2    13   .    4    3    2    3    2    .    5    3    12   9    7    13   9    5    
  Attach                   103   | .    .    1    1    .    4    5    2    9    .    1    .    .    7    2    3    .    .    10   .    .    1    2    7    5    .    .    1    4    6    3    8    9    12   
  Detach                   65    | .    .    .    .    .    3    5    3    7    .    .    .    3    3    .    1    2    .    5    .    .    .    1    .    2    .    1    .    5    2    1    4    12   5    
  Swap                     308   | 1    .    1    3    2    5    11   1    13   8    10   .    9    10   16   11   1    8    30   7    12   12   5    8    6    8    3    13   18   24   20   21   1    10   
  Drop                     296   | .    .    .    3    2    16   16   7    23   7    2    .    2    4    4    6    6    6    37   1    13   15   7    4    5    2    7    3    18   11   20   20   11   18   
  Fire                     806   | 3    12   12   29   .    39   17   34   36   18   22   .    30   25   22   34   .    16   69   .    24   6    30   68   11   19   .    41   72   38   69   7    .    3    
  Melee                    384   | .    .    .    .    .    .    .    .    .    .    .    .    .    15   2    6    .    .    22   7    7    15   .    15   .    .    .    18   36   28   .    84   17   112  
  Ram                      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    4    .    .    .    
  Escape Stasis            2     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   70    | .    .    .    16   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    54   .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     4     | .    .    .    .    .    .    2    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            2     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines
-10/Exiles
-9/Mines
-8/Materials
-7/Factory (discovered 2 exits: Low x2)
-7/Waste
-7/Factory (discovered 3 exits: *Fac / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Low / [*Ext])
-6/Lower Caves
-6/Lower Caves
-6/Zion (discovered 2 exits: Dee / *Pro)
-5/Proximity Caves
-5/Factory (discovered 4 exits: *Fac x3 / *Upp)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: Fac / *War)
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 2 exits: Res / *Upp)
-4/Upper Caves
-4/Upper Caves
-4/Zhirov
-3/Proximity Caves
-3/Research
-3/Quarantine
-2/Research (discovered 3 exits: *Acc x2 / *Tes)
-2/Testing
-1/Access (discovered 2 exits: Sur / *Com)
-1/Command (discovered 2 exits: *Sur x2)
To Epsilon Eridani

 History 
---------
  Turn | Location           | Event
     2 | -11/Scrapyard      | Discovered new exit (range 16)
    66 | -11/Scrapyard      | Entered Materials
   225 | -10/Materials      | Discovered new exit (range 4)
   284 | -10/Materials      | Discovered new exit (range 5)
   304 | -10/Materials      | Build established: Mutant
   330 | -10/Materials      | Entered Mines
   382 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
   385 | -10/Mines          | Found Prototype Device
   505 | -10/Mines          | Learned location of Storage (-9)
   513 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
   513 | -10/Mines          | Discovered new exit (range 5)
   517 | -10/Mines          | Entered Exiles
   517 | -10/Exiles         | Found Exiles lab destroyed
   951 | -10/Exiles         | Opened EX-Vault
   958 | -10/Exiles         | Found Deploy-a-Sentry
   960 | -10/Exiles         | Found Deploy-a-Sentry
   962 | -10/Exiles         | Found Deploy-a-Sentry
  1030 | -10/Exiles         | Learned location of Zion (-6)
  1072 | -10/Exiles         | Discovered new exit (range 14)
  1088 | -10/Exiles         | Entered Mines
  1088 | -9/Mines           | Accompanied by 1 ally
  1157 | -9/Mines           | Discovered new exit (range 13)
  1172 | -9/Mines           | Entered Materials
  1172 | -8/Materials       | Accompanied by 1 ally
  1172 | -8/Materials       | Evolved 4 slots: Propulsion x1, Utility x3
  1227 | -8/Materials       | DAS Turret deployed
  1474 | -8/Materials       | Identified Exp. Sensor Array
  1620 | -8/Materials       | Garrison activated, responded to threat
  1670 | -8/Materials       | Discovered new exit (range 9)
  1773 | -8/Materials       | Identified exit to Factory
  1778 | -8/Materials       | Entered Factory
  1778 | -7/Factory         | Accompanied by 2 allies
  1778 | -7/Factory         | Evolved 2 slots: Utility x2
  2091 | -7/Factory         | Found Prototype Launcher
  2091 | -7/Factory         | Identified Rocket Array
  2548 | -7/Factory         | Identified exit to Lower Caves
  2810 | -7/Factory         | Sucked down chute
  2810 | -7/Factory         | Entered Waste
  2811 | -7/Waste           | Met a frightened Derelict
  2818 | -7/Waste           | Spotted C-40 Crusher
  2825 | -7/Waste           | EMP discharged
  2844 | -7/Waste           | Spotted C-40 Crusher
  2846 | -7/Waste           | Spotted C-40 Crusher
  2867 | -7/Waste           | Allies destroyed C-40 Crusher
  2875 | -7/Waste           | 4 allies followed down the chute
  2883 | -7/Waste           | Allies destroyed C-40 Crusher
  2892 | -7/Waste           | Destroyed C-40 Crusher
  2898 | -7/Waste           | Found Damper Plating
  2916 | -7/Waste           | Spotted C-40 Crusher
  2925 | -7/Waste           | EMP discharged
  2930 | -7/Waste           | Destroyed C-40 Crusher
  2952 | -7/Waste           | Spotted C-40 Crusher
  2973 | -7/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
  2976 | -7/Waste           | Crushed by Compactor (0 parts destroyed, 1 dropped)
  2979 | -7/Waste           | Crushed by Compactor (0 parts destroyed, 1 dropped)
  2983 | -7/Waste           | Destroyed C-40 Crusher
  3025 | -7/Waste           | EMP discharged
  3029 | -7/Waste           | Spotted C-40 Crusher
  3053 | -7/Waste           | Crushed by Compactor (0 parts destroyed, 1 dropped)
  3125 | -7/Waste           | EMP discharged
  3125 | -7/Waste           | Discovered new exit (range 16)
  3150 | -7/Waste           | Identified exit to Factory
  3156 | -7/Waste           | Entered Factory
  3707 | -7/Factory         | Build established: Hauler-Mutant
  4011 | -7/Factory         | Garrison activated, responded to threat
  4245 | -7/Factory         | Discovered new exit (range 14)
  4273 | -7/Factory         | Identified exit to Factory
  4607 | -7/Factory         | Repaired Broken Hvy. Treads
  4821 | -7/Factory         | Entered Lower Caves
  5314 | -7/Lower Caves     | Encountered a Warlord checkpoint
  5391 | -7/Lower Caves     | DAS Turret deployed
  6065 | -7/Lower Caves     | Spotted B-75 Beast
  6070 | -7/Lower Caves     | DAS Turret deployed
  6086 | -7/Lower Caves     | Destroyed B-75 Beast
  6232 | -7/Lower Caves     | Discovered new exit (range 5)
  6431 | -7/Lower Caves     | Identified exit to Lower Caves
  6434 | -7/Lower Caves     | Entered another Lower Caves area
  6505 | -7/Lower Caves     | Discovered exit to Factory (range 12)
  6820 | -7/Lower Caves     | Learned Factory terminal intel
  7144 | -7/Lower Caves     | Discovered new exit (range 15)
  7776 | -7/Lower Caves     | Identified exit to Data Miner
  7778 | -7/Lower Caves     | Entered Data Miner
  7778 | -7/Data Miner      | Discovered new exit (range 6)
  7811 | -7/Data Miner      | Met Data Miner
  7846 | -7/Data Miner      | Learned location of Section 7 (-3)
  7846 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  7885 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  7925 | -7/Data Miner      | Identified exit to Proximity Caves
  7926 | -7/Data Miner      | Entered Proximity Caves
  8043 | -6/Proximity Caves | Escorted by Enhanced Grunt
  8321 | -6/Proximity Caves | Spotted B-75 Beast
  8344 | -6/Proximity Caves | Destroyed B-75 Beast
  8358 | -6/Proximity Caves | Found Prototype Device
  8358 | -6/Proximity Caves | Identified Exp. Thermal Shield
  8701 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  8840 | -6/Proximity Caves | Entered Factory
  8840 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  8841 | -6/Factory         | Identified exit to Lower Caves
  8842 | -6/Factory         | Loaded intel: 22 terminal locations
  9213 | -6/Factory         | Discovered new exit (range 6)
  9412 | -6/Factory         | Lost 5 parts (1n1u3w)
  9585 | -6/Factory         | Destroyed 7 combat bots
  9678 | -6/Factory         | Entered Lower Caves
 10377 | -6/Lower Caves     | Discovered new exit (range 16)
 11012 | -6/Lower Caves     | Identified exit to Lower Caves
 11016 | -6/Lower Caves     | Entered another Lower Caves area
 11019 | -6/Lower Caves     | Encountered a Warlord checkpoint
 11047 | -6/Lower Caves     | Learned location of 1 exit from Factory
 11774 | -6/Lower Caves     | Learned Factory terminal intel
 11910 | -6/Lower Caves     | Ambushed by wild Derelicts
 12040 | -6/Lower Caves     | Destroyed 7 combat bots
 12152 | -6/Lower Caves     | Discovered new exit (range 10)
 12177 | -6/Lower Caves     | Identified exit to Zion
 12218 | -6/Lower Caves     | Entered Zion
 12274 | -6/Zion            | Discovered new exit (range 14)
 12513 | -6/Zion            | Learned location of Warlord (-5)
 12984 | -6/Zion            | Learned Factory trap positions
 13027 | -6/Zion            | Found Prototype Device
 13142 | -6/Zion            | Gained Derelict followers
 13159 | -6/Zion            | Given A8's code to call for help
 13227 | -6/Zion            | Learned Factory interactive machine intel
 13273 | -6/Zion            | Identified exit to Deep Caves
 13597 | -6/Zion            | Found Prototype Processor
 13597 | -6/Zion            | Identified Exp. Core Analyzer
 13604 | -6/Zion            | Found Prototype Processor
 13604 | -6/Zion            | Identified Exp. Signal Interpreter
 14011 | -6/Zion            | Imprinted
 14013 | -6/Zion            | Declared Zion's savior
 14265 | -6/Zion            | Identified exit to Proximity Caves
 14275 | -6/Zion            | Entered Proximity Caves
 14275 | -5/Proximity Caves | Accompanied by 6 allies
 14299 | -5/Proximity Caves | Build established: Messiah-Mutant
 14433 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 14605 | -5/Proximity Caves | Learned Factory interactive machine intel
 14659 | -5/Proximity Caves | Learned Factory stockpile data
 14799 | -5/Proximity Caves | Discovered new exit (range 11)
 14812 | -5/Proximity Caves | Identified exit to Factory
 14852 | -5/Proximity Caves | Entered Factory
 14852 | -5/Factory         | Accompanied by 3 allies
 14852 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
 14853 | -5/Factory         | Identified exit to Factory
 14854 | -5/Factory         | Loaded intel: 83 trap records
 14856 | -5/Factory         | Loaded intel: 45 interactive machine locations
 14857 | -5/Factory         | Loaded intel: 19 terminal locations
 14936 | -5/Factory         | Zion Hacker squad teleported in
 15123 | -5/Factory         | Zion Heavy squad teleported in
 15153 | -5/Factory         | Found Prototype Protection
 15153 | -5/Factory         | Identified Zio. Heavy Carapace
 15382 | -5/Factory         | Discovered exit to Factory (range 15)
 15388 | -5/Factory         | Retrieved Zion intel report: Unaware Analyses
 15601 | -5/Factory         | Retrieved Zion intel report: Prototype Schematics
 15673 | -5/Factory         | Repaired Arm. Huge Wheel
 15790 | -5/Factory         | Spotted B-75 Beast
 15823 | -5/Factory         | Destroyed B-75 Beast
 16253 | -5/Factory         | Retrieved Zion intel report: Unaware Schematics
 16275 | -5/Factory         | Discovered new exit (range 5)
 16282 | -5/Factory         | Identified exit to Upper Caves
 16356 | -5/Factory         | Terminal network hard line cut
 16597 | -5/Factory         | Fabricated Lgt. Regenerative Plating (x1)
 16787 | -5/Factory         | Discovered exit to Factory (range 15)
 16904 | -5/Factory         | Fabricated Lgt. Regenerative Plating?
 16941 | -5/Factory         | Incoming investigation squad redirected
 17078 | -5/Factory         | Entered Upper Caves
 17385 | -5/Upper Caves     | Build established: Messiah-Skirmisher
 17398 | -5/Upper Caves     | Learned Factory stockpile data
 17915 | -5/Upper Caves     | Discovered new exit (range 22)
 18104 | -5/Upper Caves     | Build established: Messiah-Assassin
 18190 | -5/Upper Caves     | Identified exit to Upper Caves
 18194 | -5/Upper Caves     | Entered another Upper Caves area
 18194 | -5/Upper Caves     | Spotted B-75 Beast
 18315 | -5/Upper Caves     | Discovered exit to Factory (range 14)
 18407 | -5/Upper Caves     | Destroyed B-75 Beast
 18647 | -5/Upper Caves     | Identified exit to Warlord
 18939 | -5/Upper Caves     | Build established: Messiah-Mutant
 19021 | -5/Upper Caves     | Entered Warlord
 19147 | -5/Warlord         | Learned Armory scanalyzer intel
 19147 | -5/Warlord         | Learned Research fabricator intel
 19147 | -5/Warlord         | Learned 4 Command zone layouts
 19151 | -5/Warlord         | Learned Testing trap positions
 19269 | -5/Warlord         | Build established: Messiah-Skirmisher
 19595 | -5/Warlord         | Warlord's base attacked by MAIN.C
 19657 | -5/Warlord         | Rebuked by Warlord
 19673 | -5/Warlord         | Opened Warlord's prototype stash
 19682 | -5/Warlord         | Found Prototype Device
 19683 | -5/Warlord         | Identified Thermal Barrier
 19698 | -5/Warlord         | Found Prototype Reactor
 19816 | -5/Warlord         | Found Prototype Ballistic Cannon
 19818 | -5/Warlord         | Warlord forces counterattacked
 19890 | -5/Warlord         | Found Prototype Ballistic Cannon
 19893 | -5/Warlord         | Found Prototype Ballistic Cannon
 19906 | -5/Warlord         | Spotted Striker
 19934 | -5/Warlord         | Discovered new exit (range 8)
 19942 | -5/Warlord         | Identified exit to Proximity Caves
 19945 | -5/Warlord         | Entered Proximity Caves
 19945 | -4/Proximity Caves | Accompanied by 2 allies
 19946 | -4/Proximity Caves | Identified Hvy. Autocannon (x2)
 19956 | -4/Proximity Caves | P-70 Sage assimilated allied Archangel 6a
 19986 | -4/Proximity Caves | Build established: Messiah-Mutant
 20070 | -4/Proximity Caves | Learned Research emergency access door positions
 20336 | -4/Proximity Caves | Discovered exit to Factory (range 21)
 20338 | -4/Proximity Caves | Destroyed 7 combat bots
 20438 | -4/Proximity Caves | Entered Factory
 20438 | -4/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 20440 | -4/Factory         | Loaded intel: 46 interactive machine locations
 20478 | -4/Factory         | Discovered new exit (range 21)
 20793 | -4/Factory         | Discovered new exit (range 14)
 20829 | -4/Factory         | Identified exit to Upper Caves
 20910 | -4/Factory         | Destroyed 8 combat bots
 21116 | -4/Factory         | Incoming investigation squad redirected
 21188 | -4/Factory         | First assault squad dispatched
 21312 | -4/Factory         | Entered Upper Caves
 21450 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 21619 | -4/Upper Caves     | Build established: Messiah-Skirmisher
 21650 | -4/Upper Caves     | Encountered a Warlord checkpoint
 21894 | -4/Upper Caves     | Discovered new exit (range 14)
 21926 | -4/Upper Caves     | Learned location of Quarantine (-3)
 22029 | -4/Upper Caves     | Identified exit to Upper Caves
 22032 | -4/Upper Caves     | Entered another Upper Caves area
 22525 | -4/Upper Caves     | Learned Research stockpile data
 22598 | -4/Upper Caves     | Discovered new exit (range 8)
 22609 | -4/Upper Caves     | Identified exit to Zhirov
 22640 | -4/Upper Caves     | Learned Research emergency access door positions
 22804 | -4/Upper Caves     | Entered Zhirov
 22804 | -4/Zhirov          | Discovered new exit (range 3)
 22830 | -4/Zhirov          | Met Zhirov
 22862 | -4/Zhirov          | Learned location of Testing (-2)
 22862 | -4/Zhirov          | Learned location of Command (-1)
 22870 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 22896 | -4/Zhirov          | Found Alien Artifact
 22896 | -4/Zhirov          | Identified Integrated Reactor
 22896 | -4/Zhirov          | Installed Integrated Reactor, increased core energy generation (+2%)
 22988 | -4/Zhirov          | Found Alien Artifact
 23043 | -4/Zhirov          | Identified exit to Proximity Caves
 23046 | -4/Zhirov          | Entered Proximity Caves
 23818 | -3/Proximity Caves | Discovered new exit (range 15)
 23847 | -3/Proximity Caves | Identified exit to Research
 23897 | -3/Proximity Caves | Entered Research
 23897 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 23900 | -3/Research        | Loaded intel: 4 fabricator locations
 24300 | -3/Research        | Fabricated Exp. Terrain Scanner?
 24438 | -3/Research        | Zion Demo squad teleported in
 24605 | -3/Research        | Repaired Hcp. Storage Unit
 25024 | -3/Research        | Zion Heavy squad teleported in
 25079 | -3/Research        | Discovered new exit (range 29)
 25102 | -3/Research        | Found Prototype Protection
 25102 | -3/Research        | Identified Zio. Weapon Casing
 25163 | -3/Research        | Retrieved Zion intel report: Component Schematics
 25164 | -3/Research        | Zion Thermal Resupply teleported in
 25240 | -3/Research        | Zion Hacker squad teleported in
 25368 | -3/Research        | Identified exit to Quarantine
 25370 | -3/Research        | Entered Quarantine
 25403 | -3/Quarantine      | Identified Transdimensional Reconstructor
 25495 | -3/Quarantine      | Build established: Messiah-Mutant
 25806 | -3/Quarantine      | Found Alien Artifact
 25879 | -3/Quarantine      | Retrieved Zion intel report: Prototype Stockpiles
 26096 | -3/Quarantine      | Repaired Arm. Heavy Treads?
 26162 | -3/Quarantine      | Repaired Hyp. Gauss Cannon
 26220 | -3/Quarantine      | Retrieved Zion intel report: Unaware Analyses
 26318 | -3/Quarantine      | Repaired Hvy. Treads
 26377 | -3/Quarantine      | Found Alien Artifact
 26425 | -3/Quarantine      | Retrieved Zion intel report: Component Schematics
 26482 | -3/Quarantine      | Retrieved Zion intel report: Unaware Schematics
 26649 | -3/Quarantine      | Discovered new exit (range 22)
 26668 | -3/Quarantine      | Identified Core Reset Matrix
 26668 | -3/Quarantine      | Identified Stasis Generator
 26696 | -3/Quarantine      | Incoming investigation squad redirected
 26696 | -3/Quarantine      | Entered Research
 26696 | -2/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 26967 | -2/Research        | Fabricated Exp. Signal Interpreter?
 27022 | -2/Research        | Retrieved Zion intel report: Active Garrisons
 27309 | -2/Research        | Retrieved Zion intel report: Active Terminals
 27310 | -2/Research        | Zion Kinetic Resupply teleported in
 27587 | -2/Research        | System corruption reached 10%
 27610 | -2/Research        | Retrieved Zion intel report: Component Schematics
 27673 | -2/Research        | Retrieved Zion intel report: Prototype Schematics
 27751 | -2/Research        | Spotted B-90 Cyclops
 27870 | -2/Research        | Discovered new exit (range 27)
 27906 | -2/Research        | Retrieved Zion intel report: Prototype Stockpiles
 27952 | -2/Research        | Identified exit to Access
 27965 | -2/Research        | Discovered new exit (range 23)
 27974 | -2/Research        | Zion Zionite Resupply teleported in
 27982 | -2/Research        | Found Zio. Weapon Casing
 28080 | -2/Research        | Identified exit to Testing
 28169 | -2/Research        | Discovered exit to Access (range 15)
 28189 | -2/Research        | Garrison activated, responded to threat
 28196 | -2/Research        | First assault squad dispatched
 28222 | -2/Research        | Incoming assault squad redirected
 28268 | -2/Research        | Entered Testing
 28269 | -2/Testing         | Loaded intel: 22 trap records
 28293 | -2/Testing         | Incoming investigation squad redirected
 28324 | -2/Testing         | Found Prototype Slashing Weapon
 28324 | -2/Testing         | Identified Molecular Scythe
 28328 | -2/Testing         | Found Molecular Scythe
 28334 | -2/Testing         | Found Molecular Scythe
 28336 | -2/Testing         | Found Molecular Scythe
 28366 | -2/Testing         | Found Prototype Ballistic Gun
 28366 | -2/Testing         | Identified Hyp. Multirail
 28404 | -2/Testing         | Found Prototype Energy Cannon
 28496 | -2/Testing         | Retrieved Zion intel report: Unaware Analyses
 28517 | -2/Testing         | Found Prototype Energy Cannon
 28517 | -2/Testing         | Identified Null Cannon
 28624 | -2/Testing         | Found Prototype Device
 28624 | -2/Testing         | Identified Exp. Hardlight Generator
 28841 | -2/Testing         | Identified Phasing AFG
 28853 | -2/Testing         | Found Prototype Protection
 28853 | -2/Testing         | Identified SHELL Armor
 28862 | -2/Testing         | Spotted Striker
 28867 | -2/Testing         | Spotted Striker
 28920 | -2/Testing         | Stole the SGEMP Prototype
 29030 | -2/Testing         | Found Prototype Ballistic Cannon
 29162 | -2/Testing         | Retrieved Zion intel report: Prototype Stockpiles
 29282 | -2/Testing         | Lost 3 parts (1p1n1u)
 29298 | -2/Testing         | Discovered exit to Access (range 3)
 29301 | -2/Testing         | Entered Access
 29301 | -1/Access          | Evolved 2 slots: Utility x2
 29302 | -1/Access          | Loaded intel: 122 machine locations
 29302 | -1/Access          | Loaded intel: 90 trap records
 29302 | -1/Access          | Identified exit to Surface
 29302 | -1/Access          | Discovered exit to Surface (range 85)
 29302 | -1/Access          | Identified exit to Command
 29302 | -1/Access          | Discovered exit to Command (range 125)
 29302 | -1/Access          | Delivered the SGEMP Prototype to Zhirov
 29302 | -1/Access          | Zhirov transferred Access data
 29471 | -1/Access          | Zion Light squad teleported in
 29535 | -1/Access          | Zion Melee Resupply teleported in
 29539 | -1/Access          | Found Prototype Slashing Weapon
 29539 | -1/Access          | Identified Centrium Greatsword
 29544 | -1/Access          | Found Prototype Slashing Weapon
 29544 | -1/Access          | Identified Vibroblade
 29547 | -1/Access          | Found Prototype Processor
 29548 | -1/Access          | Identified Exp. Melee Analysis Suite
 29586 | -1/Access          | First assault squad dispatched
 29591 | -1/Access          | Zhirov warped through subspace
 29679 | -1/Access          | Zion Hover Resupply teleported in
 29742 | -1/Access          | Identified Hpw. Disruptor Cannon
 29746 | -1/Access          | Identified Omega Cannon
 29770 | -1/Access          | Incoming assault squad redirected
 29776 | -1/Access          | Zion Heavy squad teleported in
 29793 | -1/Access          | Incoming assault squad redirected
 29812 | -1/Access          | Entered Command
 29812 | -1/Command         | Accompanied by 4 allies
 29876 | -1/Command         | Retrieved Zion intel report: Main Access
 29898 | -1/Command         | Retrieved Zion intel report: Branch Access
 29928 | -1/Command         | Retrieved Zion intel report: Active Garrisons
 29991 | -1/Command         | Retrieved Zion intel report: Component Stockpiles
 30051 | -1/Command         | Spotted B-99 Colossus
 30062 | -1/Command         | First assault squad dispatched
 30099 | -1/Command         | Found Prototype Ballistic Gun
 30146 | -1/Command         | Incoming assault squad redirected
 30189 | -1/Command         | Lost 3 parts (1n2u)
 30357 | -1/Command         | Incoming assault squad redirected
 30396 | -1/Command         | System corruption reached 10%
 30401 | -1/Command         | Incoming assault squad redirected
 30510 | -1/Command         | Lost 3 parts (1u2w)
 30581 | -1/Command         | Incoming assault squad redirected
 30587 | -1/Command         | Incoming assault squad redirected
 30608 | -1/Command         | Failed to warp due to unstable space
 30623 | -1/Command         | Identified Multirail
 30650 | -1/Command         | Identified Vortex Chain Reactor
 30734 | -1/Command         | Spotted B-99 Colossus
 30738 | ***                | Escaped!

 Last Messages 
---------------
30700_ Prototype Energy Gun severed.
30705_ Penetrated by Slug. <x2>
30706_ K5KBK5CPEE#1MT|<33S7LO& %DGIHXWHM
30706_ Slug penetrates H-88 Terminator.
30706_ R-10 Processor suffers critical hit.
30706_ R-10 Processor destroyed.
30707_ Penetrated by Slug. <x2>
30707_ System corrupted: Molecular Scythe targeting data glitched.
30709_ Slug penetrates Wall. <x4>
30710_ P-80 Master destroyed.
30710_ Slug penetrates Wall.
30710_ Penetrated by Slug.
30712_ Slug penetrates Wall. <x4>
30717_ Sneak attack on R-10 Processor.
30717_ Destroyed Com. Wheel. <x2>
30717_ Destroyed Unknown Engine.
30717_ Destroyed Hpw. Tractor Beam.
30725_ System corrupted: Molecular Scythe targeting data glitched.
30730_ System corrupted: Matter fused (-8).
30734_ Access Shell breached.

 Map 
-----
+----------------------------------------------------+
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
| ??????????????????????????  ###???# #       # #??? |
| ??????????????????????????   ##???# #       # #??? |
| ??????????????????????????  ###???# #       # #??? |
| ??????????????????????????   ##???# #       # #### |
| ??????????????????????????  ###???# #       # #    |
| ??????????????????????????   ##???# #       # #    |
| ??????????????????????????  ###???# #       # #    |
| ??????????????????????????   ####?# #       + +    |
| ??????????????????????????  #####?# #       # #    |
| ??????????????????????????     ##?# #       # #    |
| ??????????????????????????     ##?# ######### #    |
| ??????????????????????????     ##?# #      ## #### |
| ??????????????????????""""""   ##?# #      +  #??? |
| ??????????????????????"    "   ##?# #      ## #?## |
| ??????????????????#???" "" "   ##?# +      ## #?#  |
| ??????????????????# ??" "@ "   ##?# #  !   ## #?#  |
| ??????????????????#  ?"    "   ##?# #      ## #?#  |
| ??????????????????#   "" """   ##?# ######### #?#  |
| ??????????????????#            ##?# #???????# #?#  |
| ??????????????????#            ##?# #???????# #?#  |
| ??????????????????#            ##?# #???????# #?## |
| ??????????????????########"######?# #??###### #### |
| ?????????????????????????##"#####?# #??#           |
| ???????????????????########"##????# #??# ######### |
| ???????????????????#         #????# #??# #???????? |
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| ???????????????????#  """""  #???????????????????? |
| ???????????????????#  ""Y""  #???????????????????? |
| ???????????????????#         #???????????????????? |
| ???????????????????#         #?#?????????????????? |
| ???????????????????#         # #?????????????????? |
| ???????????????????#!       ]# #?????????????????? |
| ?????????????????#######+##### #?????????????????? |
| ??????????     /               #?????????????????? |
| ?????????????????#######       #?????????????????? |
| ???????????????????????#       #?????????????????? |
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| ???????????????????#####       ### #?????????????? |
| ????????????                               ??????? |
| ?????????????????######### ############??????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           94
Coolant Potential          200
Energy Generation          69
Energy Capacity            700
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           30
Terrain Scan Range         30
Terrain Scan Density       210
Jamming Range              16
Cloak Strength             3
Power Amplification        30
Armor Coverage             1200
Resistance: KI             30
Resistance: TH             50
Resistance: EM             90
Core Shielding             40
Weapon Shielding           100
Phase Shifting             10
Evasion (%)                57
Recoil Reduction           6
Energy Filtering           50
Stasis Canceling           1
Offensive Hacking          14
Defensive Hacking          14

 Item Schematics 
-----------------
               Exp. Sensor Array | -8/Materials       | Scanalyzed
                   Gatling Laser | -7/Factory         | Scanalyzed
                     Hvy. Treads | -7/Factory         | Scanalyzed
            Imp. EM Pulse Cannon | -7/Factory         | Scanalyzed
              Antimatter Reactor | -7/Factory         | Scanalyzed
                Combat Drone Bay | -7/Data Miner      | Free
       Lgt. Regenerative Plating | -7/Data Miner      | Free
             Cmb. Gravmag System | -7/Data Miner      | Free
            Exp. Terrain Scanner | -7/Data Miner      | Free
                  Exp. ECM Suite | -7/Data Miner      | Free
                 Cloaking Device | -7/Data Miner      | Free
                    Plasma Sword | -7/Data Miner      | Free
               Enh. Fission Core | -5/Factory         | Z-intel
        Imp. Cesium-ion Thruster | -5/Factory         | Z-intel
                     Cld. Airjet | -5/Factory         | Z-intel
               Cld. Plasma Rifle | -5/Factory         | Z-intel
              Prc. Assault Rifle | -5/Factory         | Z-intel
                Imp. Heavy Laser | -5/Factory         | Z-intel
     Cld. Nuclear Pulse Thruster | -5/Factory         | Z-intel
                   Enh. Coil Gun | -5/Factory         | Z-intel
      Imp. Thermal Defense Suite | -5/Factory         | Z-intel
           Enh. Flexi-carbon Leg | -5/Factory         | Z-intel
         Exp. Signal Interpreter | -5/Factory         | Z-intel
         Tiamat Missile Launcher | -5/Factory         | Z-intel
               Hvy. Siege Treads | -4/Proximity Caves | Hacked
               Assault Drone Bay | -4/Zhirov          | Free
                  Exp. Heat Sink | -4/Zhirov          | Free
              Exp. Optical Array | -4/Zhirov          | Free
                Imp. Arc Thrower | -4/Zhirov          | Free
                    System Guard | -3/Research        | Z-intel
                Adv. Force Field | -3/Research        | Z-intel
             Imp. Thermal Shield | -3/Research        | Z-intel
       Imp. Gyrokinetic Inverter | -3/Research        | Z-intel
                  Thermal Shield | -3/Research        | Z-intel
               Adv. Focal Shield | -3/Research        | Z-intel
            Imp. Target Analyzer | -3/Research        | Z-intel
                   Gravmag Array | -3/Research        | Z-intel
                       Drone Bay | -3/Research        | Z-intel
            Adv. Remote Datajack | -3/Research        | Z-intel
                         Railgun | -3/Research        | Z-intel
              Imp. Phase Shifter | -3/Research        | Z-intel
          Impulse Thruster Array | -3/Research        | Z-intel
              Imp. Plasma Cutter | -3/Quarantine      | Z-intel
          Field Propulsion Array | -3/Quarantine      | Z-intel
                 Com. Matter Pod | -3/Quarantine      | Z-intel
                   Matter Filter | -3/Quarantine      | Z-intel
               Imp. Recalibrator | -3/Quarantine      | Z-intel
              Antimissile System | -3/Quarantine      | Z-intel
               Imp. Focal Shield | -3/Quarantine      | Z-intel
                 Arm. Huge Wheel | -3/Quarantine      | Z-intel
            Cmb. Antigrav System | -3/Quarantine      | Z-intel
                Com. HERF Cannon | -3/Quarantine      | Z-intel
      Imp. Maneuvering Thrusters | -3/Quarantine      | Z-intel
            Melee Analysis Suite | -3/Quarantine      | Z-intel
             Adv. Thermal Shield | -3/Quarantine      | Z-intel
                       Phase Gun | -2/Research        | Z-intel
     Adv. Terrain Scan Processor | -2/Research        | Z-intel
       Lyr. Medium Armor Plating | -2/Research        | Z-intel
     Imp. Terrain Scan Processor | -2/Research        | Z-intel
             Imp. Heat Shielding | -2/Research        | Z-intel
                     Nova Cannon | -2/Research        | Z-intel
              Lrn. Proton Cannon | -2/Research        | Z-intel
   Adv. Component Analysis Suite | -2/Research        | Z-intel
           Lgt. Particle Reactor | -2/Research        | Z-intel
            Imp. Remote Datajack | -2/Research        | Z-intel
         Reaction Control System | -2/Research        | Z-intel
                  Antigrav Array | -2/Research        | Z-intel
 Adv. Launcher Guidance Computer | -2/Research        | Z-intel
             Imp. Kinecellerator | -2/Research        | Z-intel
               Med. Storage Unit | -2/Research        | Z-intel
            Adv. Power Amplifier | -2/Research        | Z-intel
    Hvy. Proton Missile Launcher | -2/Research        | Z-intel
      Hdn. Centrium Heavy Treads | -2/Research        | Z-intel
            Imp. Diametric Drive | -2/Research        | Z-intel
           Cld. Impulse Thruster | -2/Research        | Z-intel
                   Hvy. Wave Gun | -2/Research        | Z-intel
               Hdn. Centrium Leg | -2/Research        | Z-intel
             Hdn. Centrium Wheel | -2/Research        | Z-intel
                Enh. Force Rifle | -2/Research        | Z-intel
    Centrium Light Armor Plating | -2/Research        | Z-intel
         Imp. Matter Neutralizer | -2/Research        | Z-intel
          Lgt. Antimatter Cannon | -2/Research        | Z-intel

 Robot Schematics 
------------------
       S-27 Virus | -7/Data Miner | Free
     G-50 Soldier | -7/Data Miner | Free
   X-72 Disruptor | -7/Data Miner | Free
       I-36 Angel | -7/Data Miner | Free
   I-47 Archangel | -7/Data Miner | Free
 A-02 Transporter | -5/Factory    | Z-intel
    A-15 Conveyor | -5/Factory    | Z-intel
    Y-54 Guardian | -5/Factory    | Z-intel
     B-60 Warrior | -5/Factory    | Z-intel
   R-06 Scavenger | -5/Factory    | Z-intel
   R-10 Processor | -3/Quarantine | Z-intel
    O-32 Director | -3/Quarantine | Z-intel
        K-01 Serf | -3/Quarantine | Z-intel

 Fabricated
------------
 Lgt. Regenerative Plating | x1 | -5/Factory  
 Lgt. Regenerative Plating | x1 | -5/Factory  
      Exp. Terrain Scanner | x1 | -3/Research 
   Exp. Signal Interpreter | x1 | -2/Research 

 Alien Tech Used 
-----------------
Integrated Reactor
Stasis Generator
Transdimensional Reconstructor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TransmissionUtilityReactor
  Manual?         0
Play Time         03:52:37
  Cumulative      503.6 hours
  Start           2020.04.19 @ 19:25:31
  End             2020.04.19 @ 23:43:14
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          387
  Rogue           383
  Adventurer      4
  Explorer        0
Win Type          0
  Total           58
  Types           50/3/1/2/2/0/0
Lore%             93
Gallery%          95
Achievement%      96
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Vi
Keybinds          0
Fullscreen        0
Font              16/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4a8c0f9d-29cb-45ca-b376-136978b8fdb5