Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.03 @ 18:20:44

Player: corey

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (76)      380
Value Destroyed (1941)     1941
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (33)                 33
              TOTAL SCORE: 4374

 Bonus
-------
High Alert Combat Kills    33

 Cogmind 
---------
Core Integrity             0/550
Matter                     217/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (36)
Movement                   Core (700) Ox13
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (4) ------
  High-capacity Storage Unit
                Signal Interpreter
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (20) ---
       Improved Ion Engine
          Light Deuterium Engine
                Airjet
         Combat Airjet
       Improved Heat Sink
       Improved Heat Sink
  High-capacity Matter Pod (200)
       Advanced Weight Redist. System
       Improved Terrain Scanner
       Improved Terrain Scanner
                Beam Rifle
                Shotgun
       Improved Light Cannon
                Rocket Launcher
                Mining Claw

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
       Improved Aluminum Leg
                Titanium Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
       Improved Sensor Array
                Signal Interpreter
                Transmission Jammer
>               --- WEAPON -----------
                Autogun
       Improved Assault Rifle
>               --- INVENTORY --------
                Ion Engine
          Light Deuterium Engine
       Improved Treads
        Armored Treads
                Airjet
         Combat Airjet
       Improved Heat Sink
  High-capacity Matter Pod
       Advanced Weight Redist. System
       Improved Terrain Scanner
       Improved Terrain Scanner
         Medium Armor Plating
                Beam Rifle
                Particle Gun
                Shotgun
                Shotgun
       Improved Light Cannon
                Assault Cannon
                Rocket Launcher
                Mining Claw
[Rating: 28]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Signal Interpreter
  Device                   Improved Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Signal Interpreter
  Protection               Medium Armor Plating
Weapon                     Improved Light Cannon
  Energy Gun               Medium Laser
  Ballistic Gun            Shotgun
  Ballistic Cannon         Improved Light Cannon
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Slots Evolved              4    | .   .   .   2   .   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   .   
  Utility                  2    | .   .   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             70   | 6   10  9   20  .   25  
  Power                    10   | 1   1   1   2   .   5   
    Engine                 7    | 1   .   1   2   .   3   
    Core                   3    | .   1   .   .   .   2   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               33   | 2   2   6   12  .   11  
    Treads                 4    | .   .   2   .   .   2   
    Leg                    26   | 2   2   4   9   .   9   
    Wheel                  3    | .   .   .   3   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  10   | 1   3   .   .   .   6   
    Device                 4    | .   .   .   .   .   4   
    Storage                2    | 1   1   .   .   .   .   
    Processor              3    | .   2   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   
    Protection             1    | .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   17   | 2   4   2   6   .   3   
    Energy Gun             4    | 1   1   .   1   .   1   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          7    | 1   1   1   3   .   1   
    Ballistic Cannon       4    | .   1   1   1   .   1   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        2    | .   1   .   1   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   .   
Parts Lost                 34   | .   .   6   8   1   19  
  Power                    5    | .   .   1   1   1   2   
  Propulsion               18   | .   .   3   6   .   9   
  Utility                  3    | .   .   .   .   .   3   
  Weapon                   8    | .   .   2   1   .   5   
  Highest Loss Streak      9    | .   .   5   5   1   9   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   98  98  98  98  92  
  Engine                   8    | .   6   11  11  9   3   
  Core                     2    | .   7   1   .   .   4   
  Leg                      31   | .   28  25  39  44  30  
  Device                   2    | .   .   .   .   .   9   
  Storage                  12   | .   14  14  11  11  9   
  Processor                13   | .   12  14  11  11  14  
  Energy Gun               2    | .   8   .   2   .   .   
  Ballistic Gun            13   | .   14  13  9   22  14  
  Ballistic Cannon         6    | .   1   13  7   .   1   
  Slashing Weapon          1    | .   3   .   2   .   .   
Peak Build Rating          28   | 6   13  13  16  16  28  
  Average Rating           14   | 4   8   11  14  15  23  
  On Entrance              10   | .   6   13  12  16  15  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             61   | 10  52  52  52  51  61  
  Greatest Support         59   | 20  20  20  43  43  59  
  Greatest Overweight (x)  15   | 2   2   14  5   1   15  
  Average Overweight (x)   1    | .   .   2   1   1   1   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  
  Average Capacity         18   | 7   11  20  20  20  20  
  Most Carried             20   | 5   16  20  20  20  20  
  Average Carried          17   | 2   8   18  19  20  19  
  Final Capacity           20   | 8   20  20  20  20  20  
  Final Carried            20   | 4   16  20  20  20  15  

 Class Distribution 
--------------------
 62% | Mutant
 37% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -9  -8  
-----------                Run  | Yrd Mat Min Mat Min Mat 
Matter Collected           2150 | 201 173 459 518 91  708 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            2249 | .   202 260 748 122 917 
  Parts                    151  | .   13  13  47  14  64  
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Combat Hostiles Destroyed  59   | .   4   4   19  7   25  
  Guns                     39   | .   4   .   8   7   20  
  Cannons                  19   | .   .   4   11  .   4   
Classes Destroyed          9    | .   2   5   2   .   .   
  Worker                   7    | .   .   2   4   .   1   
  Builder                  2    | .   .   1   .   .   1   
  Tunneler                 1    | .   .   1   .   .   .   
  Recycler                 3    | .   .   2   1   .   .   
  Watcher                  6    | .   2   .   2   .   2   
  Swarmer                  19   | .   .   .   3   7   9   
  Grunt                    32   | .   4   2   12  .   14  
  Sentry                   6    | .   .   .   4   .   2   
  Assembled                2    | .   .   2   .   .   .   
Best Kill Streak           6    | .   2   3   6   4   6   
  Combat Bots Only         6    | .   2   2   6   4   5   
Max Kills in Single Turn   2    | .   1   1   1   2   1   
  Gunslinging              1    | .   .   .   .   1   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  
Hostile Shots Fired        514  | .    27   41   154  18   274  
  Missed                   150  | .    8    8    46   8    80   
Damage Taken               5303 | .    203  699  1317 85   2999 
  Core                     1085 | .    37   136  356  .    556  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         47   | 100  .    30   .    11   .    
Volleys Fired              274  | .    28   45   79   11   111  
  Largest                  2    | .    2    2    2    2    2    
  Hottest                  89   | .    70   62   89   46   65   
Shots Fired                412  | .    53   48   119  22   170  
  Gun                      263  | .    52   3    59   22   127  
  Cannon                   149  | .    1    45   60   .    43   
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  364  | .    29   48   99   22   166  
  Thermal                  48   | .    24   .    20   .    4    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         11   | .    8    6    11   5    10   
  Robot Miss Streak        12   | .    3    12   4    4    3    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        6    | .    .    .    .    2    4    
    Max Gunslinging Chain  1    | .    .    .    .    1    1    
Shots Hit Robots           264  | .    31   27   74   13   119  
  Core Hits                114  | .    12   12   33   7    50   
  Critical Kills           1    | .    .    .    .    .    1    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         6    | .    2    1    2    .    1    
    Burn                   2    | .    2    .    .    .    .    
    Destroy                1    | .    .    .    .    .    1    
    Blast                  3    | .    .    1    2    .    .    
Melee Attacks              9    | .    6    .    3    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 9    | .    6    .    3    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           4862 | .    308  603  1464 195  2292 
  Guns                     2586 | .    305  .    550  195  1536 
  Cannons                  2233 | .    .    586  896  .    751  
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  43   | .    3    17   18   .    5    
  Kinetic                  4473 | .    174  586  1298 195  2220 
  Thermal                  346  | .    131  .    148  .    67   
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            72   | .    .    38   12   .    22   
  Projectiles              71   | .    .    38   12   .    21   
  Explosions               .    | .    .    .    .    .    .    
  Melee                    1    | .    .    .    .    .    1    
Knockbacks                 25   | .    .    6    5    .    14   
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  23   | .    .    6    5    .    12   
  Secondary                2    | .    .    .    .    .    2    
Self-Inflicted Damage      .    | .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   1    | .    .    1    .    .    .    
Targets Rammed             10   | .    2    3    2    .    3    
  Kicked                   9    | .    2    2    2    .    3    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        168  | .    110  132  126  .    168  
  Average Temperature      35   | .    39   44   33   .    31   
  Received Heat Transfer   2271 | .    99   318  492  .    1362 
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    1    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       1    | .    .    .    .    .    1    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         1111 | .    519  .    444  .    148  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Peak Influence             455  | .   158 66  262 273 455 
  Initial                  105  | .   .   3   .   93  105 
  Average                  93   | .   61  6   135 132 202 
Maximum Alert Level        2    | .   .   .   1   1   2   
  Low Security (%)         86   | 100 100 100 75  84  65  
  Level 1                  12   | .   .   .   24  15  27  
  Level 2                  1    | .   .   .   .   .   7   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          10   | .   1   .   5   .   4   
  Investigation            4    | .   .   .   4   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            6    | .   1   .   1   .   4   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat 
Distress Signals           7    | .   2   .   2   .   3   
Communications Jammed      24   | .   .   .   .   .   24  
  Distress Signals         24   | .   .   .   .   .   24  
Times Spotted              100  | .   14  8   26  7   45  
  Peak Tracking Total      7    | .   4   6   4   4   7   
  Tactical Retreats        7    | .   .   1   .   .   6   

 Traps                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Traps Triggered            1    | .   .   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Min Mat Min Mat 
Machines Disabled          .    | .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat 
Machines Accessed          15   | .   5   1   8   .   1   
  Terminals                13   | .   5   1   6   .   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                27   | .   8   2   15  .   2   
  Successful               10   | .   3   .   6   .   1   
  Failed                   17   | .   5   2   9   .   1   
    Catastrophic           3    | .   .   .   3   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   14   | .   3   2   9   .   .   
  Terminals                22   | .   8   2   10  .   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   
  Scanalyzers              4    | .   .   .   4   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             5    | .   3   .   1   .   1   
  Record                   1    | .   .   .   1   .   .   
  Locate Traps             2    | .   2   .   .   .   .   
  Transport Status         1    | .   .   .   .   .   1   
  Zone Layout              1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   1   .   .   
  Report Inventory         1    | .   .   .   1   .   .   
Scanalyzer                 4    | .   .   .   4   .   .   
  Insert Component         2    | .   .   .   2   .   .   
  Analyze                  2    | .   .   .   2   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         10   | .   3   1   6   .   .   
  Full Trace Events        5    | .   1   1   3   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   2   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   2   .   .   
  Part Schematics Acquired 2    | .   .   .   2   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  
------------               Run  | Yrd Mat Min Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Min Mat Min Mat 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   3   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Mat  
Turns Passed               5229 | 61   918  1729 1068 241  1212 
Spaces Moved               2122 | 41   516  608  415  111  431  
  Core                     11   | 9    .    1    .    .    1    
  Treads                   30   | .    .    27   .    .    3    
  Legs                     2077 | 32   516  580  411  111  427  
  Wheels                   4    | .    .    .    4    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  260  105  190  122  
  Average Speed            202  | 115  147  264  191  190  200  
  Slowest Speed            800  | 150  260  750  470  190  800  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       48   | 4    64   94   51   33   44   
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    1    .    .    .    
  Known Exits Taken        4    | .    1    1    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    
Scrap Searched             3    | .    .    1    .    2    .    
Spaces Dug                 4    | .    4    .    .    .    .    
Terrain Destroyed          14   | .    4    3    1    .    6    
  Melee                    4    | .    4    .    .    .    .    
  Projectile               10   | .    .    3    1    .    6    
  AOE                      .    | .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat 
Total                      2660 | 52  614 683 566 123 622 
  Wait                     77   | .   24  .   29  .   24  
  Move                     2117 | 40  515 607 414 110 431 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  58   | 5   18  13  10  1   11  
  Fast Attach              19   | 6   2   2   5   .   4   
  Attach                   21   | .   .   5   6   .   10  
  Detach                   .    | .   .   .   .   .   .   
  Swap                     30   | .   8   2   9   .   11  
  Drop                     45   | 1   11  6   9   1   17  
  Fire                     274  | .   28  45  79  11  111 
  Melee                    9    | .   6   .   3   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     9    | .   2   2   2   .   3   
  Crush                    1    | .   .   1   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines
-9/Materials (discovered 2 exits: Mat / *Min)
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
   12 | -11/Scrapyard | Discovered new exit (range 15)
   62 | -11/Scrapyard | Entered Materials
  305 | -10/Materials | Build established: Mutant
  584 | -10/Materials | Discovered new exit (range 8)
  656 | -10/Materials | Identified exit to Materials
  959 | -10/Materials | Discovered new exit (range 7)
  972 | -10/Materials | Identified exit to Mines
  980 | -10/Materials | Entered Mines
 1014 | -10/Mines     | Learned 2 Materials zone layouts
 1023 | -10/Mines     | Learned location of Storage (-9)
 1130 | -10/Mines     | Assembled infested the area
 1135 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
 1265 | -10/Mines     | Lost 5 parts (1p2n2w)
 1671 | -10/Mines     | Core integrity fell below 50%
 1751 | -10/Mines     | Found DCF Scrap (11 items)
 2137 | -10/Mines     | Learned Materials emergency access door positions
 2665 | -10/Mines     | Discovered exit to Materials (range 16)
 2709 | -10/Mines     | Entered Materials
 2709 | -9/Materials  | Evolved 2 slots: Propulsion x2
 2710 | -9/Materials  | Identified exit to Materials
 2912 | -9/Materials  | Core integrity fell below 50%
 2953 | -9/Materials  | Lost 5 parts (1p4n)
 3097 | -9/Materials  | Discovered new exit (range 16)
 3155 | -9/Materials  | Identified exit to Mines
 3234 | -9/Materials  | Build established: Scavenger-Mutant
 3247 | -9/Materials  | Core integrity fell below 20%
 3777 | -9/Materials  | Entered Mines
 3949 | -9/Mines      | Discovered exit to Materials (range 10)
 4018 | -9/Mines      | Entered Materials
 4018 | -8/Materials  | Evolved 2 slots: Utility x2
 5121 | -8/Materials  | Lost 5 parts (1p2n1u1w)
 5184 | -8/Materials  | Core integrity fell below 50%
 5226 | -8/Materials  | Core integrity fell below 20%
 5230 | -8/Materials  | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
05184_ Kicked G-47 Trooper out of the way.
05184_ Destroyed Aluminum Leg.
05184_ G-47 Trooper system corrupted by crushing effect.
05184_ Imp. Treads destroyed.
05185_ Acquired 8 matter.
05185_ G-47 Trooper system terminally corrupted.
05186_ Acquired 27 matter.
05200_ Acquired 25 matter.
05201_ Aluminum Leg destroyed.
05201_ Critical hit (Burn: +37).
05204_ Aluminum Leg destroyed.
05205_ Particle Gun destroyed.
05206_ Acquired Carbon-fiber Leg.
05208_ Acquired 4 matter.
05216_ Ion Engine destroyed.
05218_ Arm. Treads destroyed.
05224_ Critical hit (Burn: +37).
05225_ Transmission Jammer destroyed.
05228_ Carbon-fiber Leg destroyed.
05230_ Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????????????####?????????????????????? |
| ????????????????????????# !##????????????????????? |
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| ????????????????#          !#????????????????????? |
| ????????????????#   g  Y  !##????????????????????? |
| ????????????????#  Y  %Y####?????????????????????? |
| ????????????????# ##### #????????????????????????? |
| ???????????????# ?????# #????????????????????????? |
| ??????????????????????# #????????????????????????? |
| ??????????????????????#!##########???????????????? |
| ??????????????????????#%[*            #??????????? |
| ???????????######+????# ##########???????????????? |
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| ???????????#        /% %#?      ?#???????????????? |
| ???????????#        ### #        #???????????????? |
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| ???????????#  ???????##%#%       /    ???????????? |
| ???????????#?????????## #  ![[   #    ???????????? |
| ??????????????????????# #? ![   ?#???????????????? |
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| ???????# #######+##???# #??      #???????????????? |
| ???????#          #####+#???######???????????????? |
| ???????+          +     #????????????????????????? |
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| ???????####+###   #     #????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Jamming Range              12
Additional Mass Support    9
Armor Coverage             225
Evasion (%)                55
Targeting Accuracy         6
Recoil Reduction           2

 Item Schematics 
-----------------
 Imp. Targeting Computer | -9/Materials | Scanalyzed
       Imp. Light Cannon | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GravitonSuspensionWeb
  Manual?         0
Play Time         00:45:28
  Cumulative      36.7 hours
  Start           2024.11.03 @ 12:57:51
  End             2024.11.03 @ 18:20:44
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          42
  Rogue           42
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             12
Gallery%          29
Achievement%      23
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          77x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: cca52fa4-591c-4105-860e-a8f2250675f8