Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.04 @ 02:26:01 Player: Venar246 Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (46) 230 Value Destroyed (1264) 1264 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5114 Bonus ------- None Cogmind --------- Core Integrity 510/850 Matter 280/300 Energy 100/100 System Corruption 6% Temperature Cool (9) Movement Core (100) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- Falx > --- INVENTORY (5) ---- Improved Heat Sink Large Storage Unit Heavy Particle Cannon Grenade Launcher Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Flight Unit Flight Unit > --- UTILITY ---------- Melee Analysis Suite Improved Melee Analysis Suite Hacking Suite > --- WEAPON ----------- Great Axe > --- INVENTORY -------- Improved Heat Sink High-capacity Storage Unit Heavy Particle Cannon Grenade Launcher Katana [Rating: 17] Favorites ----------- Power Backup Power I Engine Backup Power I Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Hover Unit Backup Propulsion I Flight Unit Flight Unit Utility High-capacity Storage Unit Device Structural Scanner Storage High-capacity Storage Unit Processor Improved Melee Analysis Suite Hackware Hacking Suite Protection Light Armor Plating Weapon Beam Cannon Energy Gun Backup Laser I Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Weapon Plasma Cutter Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Slots Evolved 8 | . . 2 . 2 2 2 . . Power 1 | . . . . . . 1 . . Propulsion 4 | . . 1 . 2 1 . . . Utility 2 | . . 1 . . . 1 . . Weapon 1 | . . . . . 1 . . . Parts Attached 64 | 4 18 8 11 12 9 1 1 . Power 3 | . 2 . . 1 . . . . Engine 2 | . 2 . . . . . . . Core 1 | . . . . 1 . . . . Reactor . | . . . . . . . . . Propulsion 27 | 2 7 4 6 6 1 1 . . Treads 2 | . 1 1 . . . . . . Leg 19 | 2 6 3 6 . 1 1 . . Wheel . | . . . . . . . . . Hover 3 | . . . . 3 . . . . Flight 3 | . . . . 3 . . . . Utility 11 | . 5 1 1 . 4 . . . Device 2 | . 2 . . . . . . . Storage 4 | . 3 . . . 1 . . . Processor 3 | . . . . . 3 . . . Hackware 1 | . . . 1 . . . . . Protection 1 | . . 1 . . . . . . Artifact . | . . . . . . . . . Weapon 23 | 2 4 3 4 5 4 . 1 . Energy Gun 5 | 2 2 1 . . . . . . Energy Cannon 4 | . 2 1 . 1 . . . . Ballistic Gun 3 | . . . 2 1 . . . . Ballistic Cannon . | . . . . . . . . . Launcher 4 | . . . 1 2 1 . . . Special Weapon 1 | . . 1 . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 6 | . . . 1 1 3 . 1 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . . Corrupted Parts 1 | . 1 . . . . . . . System Corruption 6 | . 6 . . . . . . . Parts Lost 32 | . 5 6 8 5 6 . 2 . Power 3 | . 1 1 . 1 . . . . Propulsion 15 | . 2 1 6 3 3 . . . Utility 5 | . . 1 1 . 2 . 1 . Weapon 9 | . 2 3 1 1 1 . 1 . Highest Loss Streak 6 | . 5 3 6 2 5 . 2 . To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 65 | . 91 73 71 38 33 26 4 6 Engine 4 | . 9 7 . . . . . . Leg 16 | . 27 15 26 2 . 6 . . Flight 1 | . . . . 7 8 . . . Device 7 | . 12 11 10 . . . . . Storage 9 | . 13 11 11 4 . . . . Processor 1 | . . . . . 13 13 2 . Hackware 2 | . . . 2 9 3 . . . Protection 1 | . . 5 . . . . . . Energy Gun 6 | . 10 12 . . . . . . Energy Cannon 5 | . 16 4 . . . . . . Ballistic Gun 2 | . . . 9 5 . . . . Slashing Weapon 2 | . . . 9 . 5 6 1 6 Naked Turns 58 | . . . . . . . 58 . Heaviest Build 50 | 4 50 47 44 49 44 2 4 4 Greatest Support 40 | 20 20 36 40 15 10 18 18 3 Greatest Overweight (x) 15 | . 13 14 4 15 14 . 1 1 Average Overweight (x) . | . . 2 1 . . . . 1 Largest Inventory Capacity 20 | 5 20 20 20 20 20 5 5 5 Average Capacity 13 | 5 6 20 20 12 6 5 5 5 Most Carried 13 | 4 6 10 13 7 5 4 4 4 Average Carried 5 | 1 3 4 8 5 4 3 4 4 Final Capacity 20 | 5 20 20 20 5 5 5 5 5 Final Carried 10 | 1 4 10 8 5 4 4 4 4 Class Distribution -------------------- 87% | Mutant 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Matter Collected 981 | 184 302 96 101 197 101 . . . Remotely . | . . . . . . . . . Salvage Created 1555 | . 301 361 225 358 310 . . . Parts 105 | . 23 28 17 24 13 . . . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 2 | . 1 1 . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Combat Hostiles Destroyed 36 | . 8 9 6 9 4 . . . Melee 10 | . . . 3 3 4 . . . Guns 15 | . 1 7 3 4 . . . . Cannons 8 | . 6 2 . . . . . . AOE 3 | . 1 . . 2 . . . . Classes Destroyed 10 | . 4 2 2 1 1 . . . Worker 1 | . . . 1 . . . . . Tunneler 1 | . . . 1 . . . . . Recycler 1 | . . . . . 1 . . . Mechanic 1 | . . . . 1 . . . . Operator 2 | . 1 1 . . . . . . Watcher 4 | . 1 1 . 2 . . . . Swarmer 12 | . 3 2 3 4 . . . . Grunt 20 | . 5 5 3 4 3 . . . Duelist 1 | . . 1 . . . . . . Sentry 3 | . . 1 . 1 1 . . . Best Kill Streak 5 | . 3 3 3 4 5 . . . Combat Bots Only 3 | . 3 3 3 3 3 . . . Max Kills in Single Turn 1 | . 1 1 1 1 1 . . . Gunslinging . | . . . . . . . . . Exploded 1 | . 1 . . 1 . . . . Melee 1 | . . . 1 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Hostile Shots Fired 488 | . 73 109 86 70 122 9 3 16 Missed 173 | . 27 38 25 25 45 7 . 6 Damage Taken 3758 | . 559 814 739 431 869 11 147 188 Core 1534 | . 117 102 194 142 639 5 147 188 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 24 | . 24 . . . . . . . Core Remaining (%) 52 | 100 53 . 26 74 8 . . . Volleys Fired 92 | . 20 37 11 24 . . . . Largest 2 | . 2 2 1 2 . . . . Hottest 120 | . 120 90 30 50 . . . . Shots Fired 139 | . 40 62 11 26 . . . . Gun 100 | . 16 51 11 22 . . . . Cannon 35 | . 24 11 . . . . . . Launcher 4 | . . . . 4 . . . . Special . | . . . . . . . . . Kinetic 23 | . . . 1 22 . . . . Thermal 96 | . 24 62 10 . . . . . Explosive 4 | . . . . 4 . . . . Electromagnetic 16 | . 16 . . . . . . . Robot Hit Streak 13 | . 4 4 4 13 . . . . Robot Miss Streak 4 | . 4 2 1 2 . . . . Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 105 | . 18 29 14 27 16 . . 1 Core Hits 64 | . 11 19 8 21 4 . . 1 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 6 | . 1 . . . 4 . . 1 Corrupt 1 | . 1 . . . . . . . Sever 5 | . . . . . 4 . . 1 Melee Attacks 47 | . . . 10 15 20 . . 2 Impact . | . . . . . . . . . Slashing 47 | . . . 10 15 20 . . 2 Piercing . | . . . . . . . . . Sneak Attacks 6 | . . . 2 1 3 . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 2672 | . 395 404 379 679 775 . . 40 Guns 748 | . 154 244 62 288 . . . . Cannons 296 | . 174 122 . . . . . . Explosions 206 | . 46 . . 160 . . . . Melee 1357 | . . . 317 225 775 . . 40 Ramming 65 | . 21 38 . 6 . . . . Kinetic 288 | . . . . 288 . . . . Thermal 648 | . 220 366 62 . . . . . Explosive 160 | . . . . 160 . . . . Electromagnetic 154 | . 154 . . . . . . . Impact . | . . . . . . . . . Slashing 1357 | . . . 317 225 775 . . 40 Piercing . | . . . . . . . . . Highest Corruption 6 | . 6 . . . . . 6 6 Average Corruption 6 | . 6 . . . . . 6 6 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 9 | . 5 . . . . . 2 2 Message Errors 4 | . 2 . . . . . 1 1 Matter Fused 2 | . 2 . . . . . . . Heat Flow Errors 1 | . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . 1 . Data Loss (major) 1 | . 1 . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 63 | . . . . 33 30 . . . Projectiles . | . . . . . . . . . Explosions 5 | . . . . 5 . . . . Melee 58 | . . . . 28 30 . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed . | . . . . . . . . . Targets Rammed 11 | . 6 4 . 1 . . . . Kicked 11 | . 6 4 . 1 . . . . Crushed . | . . . . . . . . . Highest Temperature 244 | . 244 213 . 11 . . . 219 Average Temperature 79 | . 97 63 . 6 . . . 114 Received Heat Transfer 1494 | . 264 357 243 90 432 . . 108 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . 1 . . . . . . Heat Transferred 1816 | . 420 1137 259 . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Peak Influence 175 | . 138 175 80 171 165 90 31 33 Initial 75 | . . 37 . 5 60 75 31 18 Average 58 | . 49 60 42 71 104 78 22 20 Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 8 | . 2 3 1 1 1 . . . Investigation 4 | . 1 2 1 . . . . . Extermination . | . . . . . . . . . Reinforcement 4 | . 1 1 . 1 1 . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Distress Signals 5 | . . 5 . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 79 | . 14 17 12 15 9 1 6 5 Peak Tracking Total 6 | . 5 5 4 4 4 1 6 4 Tactical Retreats 5 | . . . . 1 2 . 1 1 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Traps Triggered 4 | . 2 1 . . . 1 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Machines Disabled . | . . . . . . . . . Max in Single Turn . | . . . . . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Machines Accessed 5 | . 3 1 1 . . . . . Terminals 1 | . . . 1 . . . . . Fabricators . | . . . . . . . . . Repair Stations 2 | . 1 1 . . . . . . Recycling Units 2 | . 2 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 15 | . 9 3 3 . . . . . Successful 9 | . 7 1 1 . . . . . Failed 6 | . 2 2 2 . . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 3 | . . . 3 . . . . . Fabricators . | . . . . . . . . . Repair Stations 6 | . 3 3 . . . . . . Recycling Units 6 | . 6 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 1 | . . . 1 . . . . . Dispatch Records 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 3 | . 2 1 . . . . . . Scan Component 1 | . 1 . . . . . . . Repair 1 | . 1 . . . . . . . Refit 1 | . . 1 . . . . . . Recycling Unit Hacks 5 | . 5 . . . . . . . Process 2 | . 2 . . . . . . . Report Inventory 1 | . 1 . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . Retrieve Components 1 | . 1 . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 4 | . 2 1 1 . . . . . Full Trace Events 3 | . 1 1 1 . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . Time 26 | . 26 . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter 23 | . 23 . . . . . . . Retrieved Matter 20 | . 20 . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Turns Passed 4316 | 58 1117 1280 606 640 379 62 99 75 Spaces Moved 3093 | 47 767 432 235 713 609 51 170 69 Core 533 | 10 24 45 . 53 176 . 156 69 Treads 55 | . . 55 . . . . . . Legs 1431 | 37 743 304 235 43 4 51 14 . Wheels . | . . . . . . . . . Hover 61 | . . 28 . 33 . . . . Flight 1013 | . . . . 584 429 . . . Fastest Speed 34 | 50 120 190 190 34 37 120 50 100 Average Speed 121 | 105 131 266 218 73 48 120 57 100 Slowest Speed 800 | 120 700 750 400 800 750 120 120 100 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 5 | . . . . 4 1 . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 35 | 3 69 38 52 47 13 2 91 1 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched 1 | . . . 1 . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 33 | . 5 . . 28 . . . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 33 | . 5 . . 28 . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Total 3426 | 55 840 499 306 777 655 53 170 71 Wait 44 | . 4 . 28 . 12 . . . Move 3077 | 46 766 431 234 705 606 51 169 69 Hop 4 | . . . . 3 1 . . . Pick Up 57 | 5 19 15 9 5 3 1 . . Fast Attach 9 | . . . . 4 4 . 1 . Attach 51 | 4 14 8 11 8 5 1 . . Detach 6 | . . . . 5 1 . . . Swap 4 | . 4 . . . . . . . Drop 24 | . 7 4 3 7 3 . . . Fire 92 | . 20 37 11 24 . . . . Melee 47 | . . . 10 15 20 . . 2 Ram . | . . . . . . . . . Kick 11 | . 6 4 . 1 . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials -9/Mines -8/Materials (discovered 2 exits: [*Fac x2]) -7/Factory (discovered 3 exits: [*Fac x2] / [*Low]) -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 59 | -11/Scrapyard | Entered Materials 294 | -10/Materials | Discovered new exit (range 10) 317 | -10/Materials | Build established: Mutant 438 | -10/Materials | Repaired Aluminum Leg? 927 | -10/Materials | Discovered new exit (range 16) 1129 | -10/Materials | Discovered new exit (range 15) 1176 | -10/Materials | Entered another Materials area 1176 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1207 | -9/Materials | Lost 5 parts (1p2n2w) 1719 | -9/Materials | Discovered new exit (range 16) 2435 | -9/Materials | Lost 3 parts (1p1u1w) 2456 | -9/Materials | Entered Mines 2500 | -9/Mines | Lost 3 parts (3n) 2669 | -9/Mines | Learned Materials stockpile data 2801 | -9/Mines | Build established: Scavenger-Mutant 2877 | -9/Mines | Learned Materials trap positions 2931 | -9/Mines | Discovered new exit (range 7) 3033 | -9/Mines | Core integrity fell below 50% 3062 | -9/Mines | Entered Materials 3062 | -8/Materials | Evolved 2 slots: Propulsion x2 3063 | -8/Materials | Loaded intel: 22 trap records 3071 | -8/Materials | Lost 6 parts (4n1u1w) 3330 | -8/Materials | Build established: Mutant 3506 | -8/Materials | Discovered new exit (range 4) 3613 | -8/Materials | Discovered new exit (range 16) 3702 | -8/Materials | Entered Factory 3702 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3715 | -7/Factory | Discovered new exit (range 11) 3730 | -7/Factory | Discovered new exit (range 5) 3975 | -7/Factory | Core integrity fell below 50% 4012 | -7/Factory | Lost 5 parts (3n1u1w) 4038 | -7/Factory | Core integrity fell below 20% 4040 | -7/Factory | Discovered new exit (range 11) 4081 | -7/Factory | Entered another Factory area 4081 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4143 | -6/Factory | Sucked down chute 4143 | -6/Factory | Entered Waste 4153 | -6/Waste | Spotted C-40 Crusher 4158 | -6/Waste | EMP discharged 4159 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4177 | -6/Waste | Crushed by Compactor (1 part destroyed) 4194 | -6/Waste | Spotted C-40 Crusher 4199 | -6/Waste | Spotted C-40 Crusher 4204 | -6/Waste | Spotted C-40 Crusher 4215 | -6/Waste | Spotted C-40 Crusher 4225 | -6/Waste | Spotted C-40 Crusher 4225 | -6/Waste | Discovered new exit (range 11) 4242 | -6/Waste | Entered Factory 4317 | -6/Factory | Self-destructed Last Messages --------------- 6TTRH4>W<#:J4KA8UZ>OD3HGPKKI9 BS Imp. Melee Analysis Suite crushed. Imp. Carbon-fiber Leg crushed. System corrupted: Component data lost. EXIT=FOUND Acquired Falx. LOCATION=UNKNOWN GOAL=ESCAPE You have entered the same map type at the same depth as a previous visit, though this is a different location at that depth rather than "revisiting" the exact same area. 9C&AP1NAQ7MOLXIGQHZ2TGBZX6F C-30 ARC bursts open, deploying its payload. G-67 Veteran unfolds itself. G-50 Soldier unfolds itself. ALERT: All DSF locations entering lockdown mode. G-50 Soldier Carbon-fiber Leg severed. Critical hit (Burn: +37). System corrupted: Heat flow error (+256). 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""" #???????? | | #????????????????? #???????? | | ??????????????????? #???????? | | ???????????????????###??##????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 14 Energy Capacity 250 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Evasion (%) 63 Melee Accuracy 17 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call One Hack Too Far Part-time Mechanic Challenges ------------ None Game ------ Seed ColdHardlightWeb Manual? 0 Play Time 00:36:40 Cumulative 1.4 hours Start 2024.07.02 @ 18:10:43 End 2024.07.04 @ 02:26:01 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 6 Achievement% 5 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: bd9205b1-10e6-43ba-b072-42ee9f3ec482