Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.26 @ 03:28:50

Player: HourglassLad

Result: Destroyed by G-67 Veteran with Plasma Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (8)        1600
Robots Destroyed (26)      130
Value Destroyed (927)      927
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (72)                 72
              TOTAL SCORE: 4789

 Bonus
-------
Follower Combat Kills      72

 Cogmind 
---------
Core Integrity             0/850
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (12)
Movement                   Core (50)
Location                   -6/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (5) ------
               (None)
>          --- WEAPON (3) -------
           Katana
>          --- INVENTORY (5) ----
     Micro Nuclear Core
  Advanced Signal Interpreter
  Advanced ECM Suite
           Coil Gun

 Peak State 
------------
>           --- POWER ------------
            Deuterium Engine
      Micro Nuclear Core
>           --- PROPULSION -------
            Titanium Leg
            Titanium Leg
  Makeshift Leg
     Cooled Aerolev Unit
     Cooled Aerolev Unit
>           --- UTILITY ----------
   Advanced Heat Sink
     Medium Storage Unit
   Advanced Visual Processing Unit
            Sensor Array
    Layered Light Armor Plating
>           --- WEAPON -----------
            Plasma Cannon
  Makeshift Shrapnel Gun
            Flak Cannon
>           --- INVENTORY --------
      Micro Nuclear Core
   Advanced Signal Interpreter
            Kinecellerator
   Advanced ECM Suite
   Hardened Medium Armor Plating
            Lightning Gun
            Assault Cannon
            Assault Cannon
            Rocket Launcher
            Katana
[Rating: 57]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
  Power Core               Micro Nuclear Core
Propulsion                 Titanium Leg
  Leg                      Titanium Leg
  Wheel                    Wheel
  Hover Unit               Cooled Aerolev Unit
Utility                    Medium Storage Unit
  Device                   Sensor Array
  Storage                  Medium Storage Unit
  Processor                Advanced Visual Processing Unit
  Protection               Layered Light Armor Plating
Weapon                     Assault Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Particle Cannon
  Ballistic Gun            Makeshift Shrapnel Gun
  Ballistic Cannon         Assault Cannon
  Launcher                 Rocket Launcher
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low Low Fac 
Slots Evolved              8    | .   .   2   .   2   2   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   1   
  Propulsion               3    | .   .   1   .   1   1   .   .   .   
  Utility                  3    | .   .   1   .   1   .   .   .   1   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   
Parts Attached             78   | 6   8   10  13  16  8   7   .   10  
  Power                    10   | 1   1   1   3   1   1   1   .   1   
    Engine                 6    | 1   1   1   2   .   .   1   .   .   
    Core                   4    | .   .   .   1   1   1   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               29   | 2   2   4   5   8   2   3   .   3   
    Treads                 .    | .   .   .   .   .   .   .   .   .   
    Leg                    20   | .   .   3   5   7   2   2   .   1   
    Wheel                  5    | 2   2   1   .   .   .   .   .   .   
    Hover                  4    | .   .   .   .   1   .   1   .   2   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  13   | 1   2   1   1   3   2   1   .   2   
    Device                 6    | .   .   1   1   2   1   .   .   1   
    Storage                3    | 1   1   .   .   .   .   .   .   1   
    Processor              2    | .   1   .   .   1   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             2    | .   .   .   .   .   1   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   26   | 2   3   4   4   4   3   2   .   4   
    Energy Gun             4    | 1   1   1   1   .   .   .   .   .   
    Energy Cannon          4    | .   .   1   1   .   1   .   .   1   
    Ballistic Gun          7    | 1   2   2   1   .   .   1   .   .   
    Ballistic Cannon       8    | .   .   .   .   3   2   1   .   2   
    Launcher               2    | .   .   .   1   1   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   2   .   .   .   1   
Parts Lost                 23   | .   2   1   4   4   1   1   .   10  
  Power                    3    | .   1   .   1   .   .   .   .   1   
  Propulsion               10   | .   1   .   1   1   1   1   .   5   
  Utility                  5    | .   .   1   .   2   .   .   .   2   
  Weapon                   5    | .   .   .   2   1   .   .   .   2   
  Highest Loss Streak      7    | .   1   1   3   4   1   1   .   7   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   96  92  97  98  98  99  100 81  
  Engine                   5    | .   14  11  7   .   .   6   7   5   
  Core                     3    | .   .   .   3   9   7   .   .   5   
  Leg                      27   | .   .   16  32  35  36  33  38  20  
  Wheel                    3    | .   27  15  .   .   .   .   .   .   
  Hover                    1    | .   .   .   .   .   .   3   .   6   
  Device                   8    | .   .   4   10  17  7   7   7   10  
  Storage                  8    | .   14  11  11  9   7   7   7   5   
  Processor                8    | .   11  11  11  9   7   7   7   5   
  Protection               3    | .   .   .   .   .   7   7   7   4   
  Energy Gun               2    | .   9   .   3   2   .   .   .   .   
  Energy Cannon            5    | .   .   9   7   .   7   7   7   4   
  Ballistic Gun            7    | .   18  12  10  2   .   6   7   4   
  Ballistic Cannon         5    | .   .   .   .   11  15  7   7   4   
Peak Build Rating          57   | 6   9   13  16  40  36  40  38  57  
  Average Rating           28   | 4   7   11  14  35  34  38  38  44  
  On Entrance              19   | .   6   8   12  16  22  33  38  38  
Naked Turns                22   | .   .   .   .   .   .   .   .   22  
Heaviest Build             46   | 14  16  21  23  28  34  37  35  46  
  Greatest Support         83   | 26  26  30  30  68  83  81  81  81  
  Greatest Overweight (x)  4    | .   1   1   .   .   .   .   .   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  10  10  10  
  Average Capacity         9    | 6   9   10  10  10  10  10  10  9   
  Most Carried             10   | 4   10  10  10  10  10  10  10  10  
  Average Carried          9    | 2   6   9   9   9   8   10  10  9   
  Final Capacity           10   | 8   10  10  10  10  10  10  10  5   
  Final Carried            10   | 4   10  10  10  10  10  10  10  4   

 Class Distribution 
--------------------
 33% | Mutant
 32% | Derelict-Skirmisher
 21% | Scavenger-Mutant
 12% | Skirmisher

 Dominant Class 
----------------
              Mutant | -10/Materials
              Mutant | -9/Materials
    Scavenger-Mutant | -9/Mines
              Mutant | -8/Materials
          Skirmisher | -7/Factory
 Derelict-Skirmisher | -7/Lower Caves
 Derelict-Skirmisher | -7/Lower Caves
 Derelict-Skirmisher | -6/Factory

 Resources                      | -11 -10 -9  -9  -8  -7  -7  -7  -6  
-----------                Run  | Yrd Mat Mat Min Mat Fac Low Low Fac 
Matter Collected           1225 | 205 175 124 190 188 57  253 .   33  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            884  | .   177 136 270 75  42  128 .   56  
  Parts                    48   | .   13  9   14  3   .   4   .   5   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      3    | .   .   .   .   .   .   3   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low Low Fac 
Combat Hostiles Destroyed  23   | .   4   3   7   2   2   3   .   2   
  Melee                    2    | .   .   .   .   .   .   .   .   2   
  Guns                     13   | .   4   1   5   .   .   3   .   .   
  Cannons                  5    | .   .   2   1   .   2   .   .   .   
  AOE                      3    | .   .   .   1   2   .   .   .   .   
Classes Destroyed          8    | .   4   1   1   1   1   .   .   .   
  Worker                   2    | .   1   .   1   .   .   .   .   .   
  Watcher                  1    | .   1   .   .   .   .   .   .   .   
  Swarmer                  4    | .   1   .   1   .   .   .   .   2   
  Grunt                    13   | .   3   2   5   .   .   3   .   .   
  Duelist                  1    | .   .   .   1   .   .   .   .   .   
  Sentry                   2    | .   .   1   .   .   1   .   .   .   
  Specialist               2    | .   .   .   .   2   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   1   .   .   .   
Best Kill Streak           3    | .   3   1   3   2   1   3   .   2   
  Combat Bots Only         3    | .   2   1   2   2   1   3   .   2   
Max Kills in Single Turn   3    | .   1   1   3   1   1   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   1   1   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -7   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Fac  Low  Low  Fac  
Hostile Shots Fired        442  | .    33   46   43   49   74   18   .    179  
  Missed                   154  | .    10   13   6    20   25   7    .    73   
Damage Taken               4376 | .    246  352  516  766  508  197  .    1791 
  Core                     1256 | .    72   50   83   121  44   17   .    869  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
Core Remaining (%)         81   | 100  71   .    66   78   .    .    91   .    
Volleys Fired              70   | .    16   10   24   3    11   6    .    .    
  Largest                  3    | .    2    2    2    2    3    3    .    .    
  Hottest                  156  | .    60   108  91   77   156  136  .    .    
Shots Fired                147  | .    32   20   39   6    32   18   .    .    
  Gun                      74   | .    32   10   26   .    .    6    .    .    
  Cannon                   69   | .    .    10   12   3    32   12   .    .    
  Launcher                 4    | .    .    .    1    3    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  97   | .    29   8    23   3    22   12   .    .    
  Thermal                  41   | .    .    10   15   .    10   6    .    .    
  Explosive                4    | .    .    .    1    3    .    .    .    .    
  Electromagnetic          5    | .    3    2    .    .    .    .    .    .    
  Robot Hit Streak         27   | .    9    8    8    12   27   5    .    .    
  Robot Miss Streak        4    | .    3    1    3    .    2    4    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    .    
Shots Hit Robots           104  | .    18   16   24   4    25   11   .    6    
  Core Hits                48   | .    10   4    14   3    5    8    .    4    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    .    .    .    .    .    
  Critical Strikes         4    | .    1    .    1    .    1    1    .    .    
    Burn                   1    | .    .    .    1    .    .    .    .    .    
    Destroy                1    | .    1    .    .    .    .    .    .    .    
    Blast                  2    | .    .    .    .    .    1    1    .    .    
Melee Attacks              8    | .    .    .    .    .    .    .    .    8    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 8    | .    .    .    .    .    .    .    .    8    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           2170 | .    186  265  452  249  504  297  .    217  
  Guns                     689  | .    186  120  252  .    .    131  .    .    
  Cannons                  964  | .    .    145  125  24   504  166  .    .    
  Explosions               297  | .    .    .    75   222  .    .    .    .    
  Melee                    197  | .    .    .    .    .    .    .    .    197  
  Ramming                  23   | .    .    .    .    3    .    .    .    20   
  Kinetic                  995  | .    156  108  214  24   297  196  .    .    
  Thermal                  616  | .    .    145  163  .    207  101  .    .    
  Explosive                297  | .    .    .    75   222  .    .    .    .    
  Electromagnetic          42   | .    30   12   .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 197  | .    .    .    .    .    .    .    .    197  
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 3    | .    .    .    .    .    2    1    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  3    | .    .    .    .    .    2    1    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      39   | .    .    .    30   .    .    .    .    9    
  Shots                    1    | .    .    .    1    .    .    .    .    .    
  Rammed                   5    | .    1    .    .    .    .    .    .    4    
Targets Rammed             6    | .    1    .    .    1    .    .    .    4    
  Kicked                   1    | .    .    .    .    1    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        448  | .    20   61   98   .    372  448  .    3    
  Average Temperature      132  | .    9    29   55   .    182  220  .    3    
  Received Heat Transfer   930  | .    132  75   252  27   84   99   .    261  
  Effects                  5    | .    .    .    .    .    4    1    .    .    
    Shutdowns              2    | .    .    .    .    .    1    1    .    .    
    Interference           3    | .    .    .    .    .    3    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             4    | .    .    .    4    .    .    .    .    .    
  Heat Transferred         1221 | .    .    259  407  .    370  185  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low Low Fac 
Peak Influence             278  | .   132 182 278 163 102 .   .   110 
  Initial                  66   | .   .   51  66  40  .   .   .   .   
  Average                  72   | .   41  103 151 74  28  .   .   22  
Maximum Alert Level        1    | .   .   .   1   .   .   .   .   .   
  Low Security (%)         94   | 100 100 100 74  100 100 .   .   100 
  Level 1                  5    | .   .   .   25  .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          9    | .   4   1   .   1   1   .   .   2   
  Investigation            3    | .   2   .   .   .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   
  Reinforcement            6    | .   2   1   .   1   .   .   .   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Min Mat Fac Low Low Fac 
Distress Signals           4    | .   1   2   .   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              62   | .   9   11  9   7   4   5   .   17  
  Peak Tracking Total      13   | .   3   8   3   3   2   3   .   13  
  Tactical Retreats        5    | .   .   .   .   .   1   1   .   3   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low Low Fac 
Traps Triggered            2    | .   1   .   .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  -6  
----------                 Run  | Yrd Mat Mat Min Mat Fac Low Low Fac 
Machines Disabled          1    | .   .   .   .   1   .   .   .   .   
  Max in Single Turn       1    | .   .   .   .   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Min Mat Fac Low Low Fac 
Machines Accessed          10   | .   4   .   .   3   3   .   .   .   
  Terminals                8    | .   3   .   .   3   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                26   | .   10  .   .   7   9   .   .   .   
  Successful               8    | .   5   .   .   2   1   .   .   .   
  Failed                   18   | .   5   .   .   5   8   .   .   .   
    Catastrophic           3    | .   .   .   .   2   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   9    | .   1   .   .   5   3   .   .   .   
  Terminals                23   | .   8   .   .   7   8   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   2   .   .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             6    | .   3   .   .   2   1   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   1   .   .   .   .   
  Locate Traps             2    | .   1   .   .   1   .   .   .   .   
  Zone Layout              2    | .   1   .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   2   .   .   .   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         9    | .   3   .   .   3   3   .   .   .   
  Full Trace Events        2    | .   1   .   .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     1    | .   1   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  -6  
------------               Run  | Yrd Mat Mat Min Mat Fac Low Low Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  -7  -6  
--------                   Run  | Yrd Mat Mat Min Mat Fac Low Low Fac 
Total Allies               2    | .   .   .   2   .   .   .   .   .   
  Largest Group            2    | .   .   .   2   2   .   .   .   .   
  Highest-Rated Group      46   | .   .   .   46  46  .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   31  31  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               18   | .   .   .   10  8   .   .   .   .   
  Total Damage             268  | .   .   .   164 104 .   .   .   .   
  Kills                    4    | .   .   .   3   1   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low Low Fac 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   1   .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  -7  -7  -7  -6  
-------------              Run  | Yrd Mat Mat Min Mat Fac Low Low Fac 
Turns Passed               3199 | 50  347 207 565 440 394 651 149 396 
Spaces Moved               2153 | 42  210 123 395 309 240 468 115 251 
  Core                     37   | 2   .   .   .   .   .   .   .   35  
  Treads                   .    | .   .   .   .   .   .   .   .   .   
  Legs                     1788 | .   .   77  395 309 240 468 115 184 
  Wheels                   296  | 40  210 46  .   .   .   .   .   .   
  Hover                    32   | .   .   .   .   .   .   .   .   32  
  Flight                   .    | .   .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  80  80  120 120 127 130 130 50  
  Average Speed            120  | 89  89  118 120 126 127 130 130 118 
  Slowest Speed            290  | 100 95  190 120 130 130 132 130 290 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       27   | 3   32  20  65  21  7   74  19  9   
  Regions Visited          8
    Branch Regions         3
  Pre-discovered Areas     1    | .   .   .   .   .   .   1   .   .   
  Known Exits Taken        1    | .   .   .   .   1   .   .   .   .   
  Unknown Exits Taken      7    | 1   1   1   1   .   1   1   1   .   
Scrap Searched             4    | .   .   .   1   .   .   2   1   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   .   
Terrain Destroyed          28   | .   .   .   12  15  1   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
  Projectile               1    | .   .   .   .   .   1   .   .   .   
  AOE                      27   | .   .   .   12  15  .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Min Mat Fac Low Low Fac 
Total                      2596 | 51  335 163 446 352 303 493 114 339 
  Wait                     221  | .   97  13  7   8   37  7   .   52  
  Move                     2147 | 41  210 122 394 309 239 467 114 251 
  Hop                      .    | .   .   .   .   .   .   .   .   .   
  Pick Up                  33   | 4   4   4   3   5   6   1   .   6   
  Fast Attach              19   | 6   2   2   2   3   .   3   .   1   
  Attach                   16   | .   .   3   3   1   6   .   .   3   
  Detach                   .    | .   .   .   .   .   .   .   .   .   
  Swap                     43   | .   6   5   8   12  2   4   .   6   
  Drop                     35   | .   .   4   5   11  2   5   .   8   
  Fire                     70   | .   16  10  24  3   11  6   .   .   
  Melee                    8    | .   .   .   .   .   .   .   .   8   
  Ram                      4    | .   .   .   .   .   .   .   .   4   
  Kick                     .    | .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory

 History 
---------
 Turn | Location       | Event
   11 | -11/Scrapyard  | Discovered new exit (range 15)
   51 | -11/Scrapyard  | Entered Materials
  301 | -10/Materials  | Build established: Mutant
  385 | -10/Materials  | Discovered new exit (range 8)
  398 | -10/Materials  | Entered another Materials area
  398 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  589 | -9/Materials   | Discovered new exit (range 11)
  605 | -9/Materials   | Entered Mines
  915 | -9/Mines       | Discovered new exit (range 5)
  922 | -9/Mines       | Build established: Scavenger-Mutant
 1038 | -9/Mines       | Lost 3 parts (1n2w)
 1050 | -9/Mines       | Learned Materials trap positions
 1070 | -9/Mines       | Found a damaged Exp. Sensor Array with a note attached
 1073 | -9/Mines       | Found Prototype Device
 1170 | -9/Mines       | Entered Materials
 1170 | -8/Materials   | Accompanied by 2 allies
 1170 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 1170 | -8/Materials   | Identified Exp. Sensor Array
 1171 | -8/Materials   | Loaded intel: 26 trap records
 1175 | -8/Materials   | Led the pair of lost Derelicts to an unsafe place
 1499 | -8/Materials   | Build established: Mutant
 1527 | -8/Materials   | Identified exit to Factory
 1610 | -8/Materials   | Entered Factory
 1610 | -7/Factory     | Evolved 2 slots: Propulsion x1, Weapon x1
 1639 | -7/Factory     | Lost 4 parts (1n2u1w)
 1915 | -7/Factory     | Build established: Skirmisher
 1999 | -7/Factory     | Discovered new exit (range 4)
 2004 | -7/Factory     | Entered Lower Caves
 2023 | -7/Lower Caves | Found DCF Scrap (13 items)
 2318 | -7/Lower Caves | Build established: Derelict-Skirmisher
 2486 | -7/Lower Caves | Discovered new exit (range 10)
 2563 | -7/Lower Caves | Learned Factory terminal intel
 2655 | -7/Lower Caves | Entered another Lower Caves area
 2783 | -7/Lower Caves | Discovered new exit (range 16)
 2804 | -7/Lower Caves | Entered Factory
 2804 | -6/Factory     | Evolved 2 slots: Power x1, Utility x1
 2805 | -6/Factory     | Loaded intel: 26 terminal locations
 3120 | -6/Factory     | Lost 3 parts (1n2w)
 3157 | -6/Factory     | Released all parts (3)
 3159 | -6/Factory     | Core integrity fell below 50%
 3188 | -6/Factory     | Lost 7 parts (1p4n2u)
 3189 | -6/Factory     | Core integrity fell below 20%
 3200 | -6/Factory     | Destroyed by G-67 Veteran with Plasma Rifle

 Last Messages 
---------------
03157_ Cld. Aerolev Unit destroyed.
03157_ Knocked back.
03157_ Released Adv. Visual Processing Unit.
03157_ Released Mic. Nuclear Core.
03157_ Released Med. Storage Unit.
03159_ Triggered Proton Bomb Trap.
03159_ A bubble of electromagnetic force engulfs
  the area.
03159_ Megafabricator disabled.
03159_ Proton Bomb Trap short circuited.
03159_ A bubble of electromagnetic force engulfs
  the area.
03159_ K-01 Serf collects debris. <x2>
03169_ Dropped Katana.
03169_ Dropped Lightning Gun.
03170_ Acquired Coil Gun.
03171_ Acquired Katana.
03174_ Slammed into S-27 Virus. <x2>
03180_ S-27 Virus destroyed. <x2>
03190_ Acquired 29 matter.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          24
Energy Capacity            325
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           20
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                63

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AntigravAluminumDrive
  Manual?         0
Play Time         00:30:43
  Cumulative      28.5 hours
  Start           2024.08.26 @ 02:58:52
  End             2024.08.26 @ 03:28:50
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          55
  Rogue           55
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          31
Achievement%      23
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a48f3d6f-0e82-4987-8241-93f4b2cf5a25