Cogmind - Beta 14 *** ADVENTURER MODE // 2024.11.17 @ 20:58:49 Player: Jeans TV Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (117) 585 Value Destroyed (2975) 2975 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (186) 186 TOTAL SCORE: 6246 Bonus ------- High Alert Combat Kills 45 Follower Combat Kills 141 Cogmind --------- Core Integrity 596/700 Matter 300/300 Energy 98/100 System Corruption 1% Temperature Cool (0) Movement Rolling (120) Ox2 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Light Treads Armored Wheel Armored Wheel > --- UTILITY (3) ------ Improved Heat Sink Large Storage Unit Large Storage Unit > --- WEAPON (4) ------- Pulse Rifle High-powered Shotgun Mini Grenade Launcher Heavy Flail > --- INVENTORY (15) --- Improved Heat Sink Medium Matter Pod (100) Melee Analysis Suite Core Shielding Core Shielding Shield Generator Heavy Particle Gun Improved Assault Rifle Faulty Improved Assault Rifle Enhanced Autogun Flak Gun Mini Grenade Launcher Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Ion Engine Improved Ion Engine > --- PROPULSION ------- Light Treads Armored Wheel Armored Wheel > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Large Storage Unit > --- WEAPON ----------- Arc Projector Beam Rifle Pulse Rifle Flak Gun > --- INVENTORY -------- Improved Heat Sink Medium Matter Pod Melee Analysis Suite Core Shielding Core Shielding Shield Generator Heavy Particle Gun Improved Assault Rifle Improved Assault Rifle High-powered Shotgun Enhanced Autogun Mini Grenade Launcher Mini Grenade Launcher Mini Grenade Launcher Heavy Flail [Rating: 29] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Wheel Armored Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Visual Processing Unit Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Impact Weapon Heavy Flail Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 1 | . . 1 . . . Propulsion 2 | . . . . 1 1 Utility 1 | . . 1 . . . Weapon 2 | . . . . 1 1 Parts Attached 52 | 8 4 7 18 6 9 Power 10 | 1 . 3 6 . . Engine 10 | 1 . 3 6 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 11 | 2 . 1 3 2 3 Treads 9 | 2 . 1 3 . 3 Leg . | . . . . . . Wheel 2 | . . . . 2 . Hover . | . . . . . . Flight . | . . . . . . Utility 11 | 3 2 2 3 1 . Device 4 | . . 1 2 1 . Storage 6 | 3 2 1 . . . Processor 1 | . . . 1 . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 20 | 2 2 1 6 3 6 Energy Gun 6 | 1 . . 2 1 2 Energy Cannon . | . . . . . . Ballistic Gun 7 | 1 . . 3 1 2 Ballistic Cannon 3 | . 2 1 . . . Launcher 3 | . . . 1 1 1 Special Weapon . | . . . . . . Impact Weapon 1 | . . . . . 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 6 | . . . 1 . 5 Power 3 | . . . 1 . 2 Propulsion 1 | . . . . . 1 Utility . | . . . . . . Weapon 2 | . . . . . 2 Highest Loss Streak 3 | . . . 1 . 3 To Critical Strikes . | . . . . . . Average Slot Usage (%) 96 | . 100 99 98 90 87 Engine 18 | . 14 21 21 18 9 Treads 18 | . 28 22 22 . 8 Wheel 4 | . . . . 18 15 Device 9 | . . 11 10 9 7 Storage 20 | . 28 22 22 18 15 Energy Gun 7 | . . . 6 9 22 Ballistic Gun 7 | . . . 12 9 2 Ballistic Cannon 6 | . 26 21 1 . . Launcher 1 | . . . 1 8 . Peak Build Rating 29 | 7 8 13 14 21 29 Average Rating 11 | 6 7 12 13 19 26 On Entrance 10 | . 7 7 13 13 21 Naked Turns . | . . . . . . Heaviest Build 67 | 15 39 55 59 60 67 Greatest Support 40 | 40 40 40 40 24 40 Greatest Overweight (x) 19 | . . 1 1 2 19 Average Overweight (x) 1 | . . . 1 2 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 12 | 7 13 15 15 15 15 Most Carried 15 | 4 7 14 15 15 15 Average Carried 8 | 1 5 8 13 12 14 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 2 6 14 14 15 13 Class Distribution -------------------- 64% | Mutant 16% | Scavenger-Mutant 11% | Scavenger-Gunner 3% | Gunner 3% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Sto Mat Fac Matter Collected 2058 | 368 223 428 594 205 240 Remotely . | . . . . . . Salvage Created 4075 | 137 425 855 1417 563 678 Parts 230 | 7 18 47 96 35 27 Haulers Intercepted 3 | . 1 1 1 . . Recyclers Shooed 7 | . 3 . 3 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Combat Hostiles Destroyed 66 | . 4 9 26 14 13 Melee 1 | . . . . . 1 Guns 36 | . . . 19 9 8 Cannons 15 | . 4 9 2 . . AOE 12 | . . . 5 5 2 Classes Destroyed 14 | 2 3 5 . 2 2 Worker 15 | 3 1 9 2 . . Builder 8 | . . 3 2 1 2 Hauler 3 | . 1 1 1 . . Recycler 15 | 1 4 4 5 1 . Mechanic 1 | . . 1 . . . Operator 1 | . . . . 1 . Watcher 8 | . 1 1 2 3 1 Swarmer 9 | . . 1 3 5 . Grunt 31 | . 4 3 12 7 5 Brawler 2 | . . . . 1 1 Duelist 3 | . . 1 . . 2 Sentry 18 | . . 4 11 1 2 Hunter 2 | . . . . . 2 Programmer 1 | . . . . . 1 Best Kill Streak 7 | 2 7 5 6 6 4 Combat Bots Only 4 | . 4 4 3 4 4 Max Kills in Single Turn 3 | 1 1 2 2 3 2 Gunslinging 1 | . . . 1 . . Exploded 2 | . . . 1 2 2 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Sto Mat Fac Hostile Shots Fired 313 | . 12 37 92 49 123 Missed 107 | . 5 12 26 17 47 Damage Taken 2344 | . 57 325 862 339 761 Core 387 | . . 56 173 54 104 Absorbed by Shields . | . . . . . . Ignored by Resistances 674 | . 16 89 242 103 224 Regen/Repaired (Parts) 15 | . . . 15 . . Core Remaining (%) 83 | 100 100 . 42 90 . Volleys Fired 221 | 15 20 48 77 34 27 Largest 4 | 2 2 2 2 3 4 Hottest 202 | 60 70 70 88 109 202 Shots Fired 483 | 30 40 91 156 77 89 Gun 312 | 30 . . 127 68 87 Cannon 151 | . 40 91 20 . . Launcher 20 | . . . 9 9 2 Special . | . . . . . . Kinetic 320 | 15 40 91 123 34 17 Thermal 123 | 15 . . 24 34 50 Explosive 20 | . . . 9 9 2 Electromagnetic 20 | . . . . . 20 Robot Hit Streak 42 | 14 18 18 42 25 16 Robot Miss Streak 3 | 1 3 2 3 3 2 Penetration Max . | . . . . . . Secondary Targets 4 | . . . 2 1 1 Max Gunslinging Chain 1 | . . . 1 1 1 Shots Hit Robots 389 | 24 27 66 124 59 89 Core Hits 239 | 7 12 29 105 42 44 Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . . . . . 2 Critical Strikes 12 | . 1 6 1 . 4 Burn 2 | . . . . . 2 Blast 8 | . 1 6 1 . . Smash 2 | . . . . . 2 Melee Attacks 20 | . . . . . 20 Impact 20 | . . . . . 20 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 2 | . . . . . 2 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7329 | 227 493 1232 1872 1354 2151 Guns 3426 | 227 . . 1253 796 1150 Cannons 1956 | . 488 1220 248 . . Explosions 1070 | . . . 368 558 144 Melee 857 | . . . . . 857 Ramming 20 | . 5 12 3 . . Kinetic 3534 | 103 488 1220 1071 358 294 Thermal 1660 | 124 . . 430 438 668 Explosive 1070 | . . . 368 558 144 Electromagnetic 188 | . . . . . 188 Impact 857 | . . . . . 857 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . 2 1 1 Average Corruption 1 | . . . 1 1 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 37 | . . . 35 1 1 Message Errors 12 | . . . 12 . . Matter Fused 9 | . . . 8 1 . Heat Flow Errors 2 | . . . 2 . . Energy Discharges 4 | . . . 4 . . Parts Rejected 1 | . . . . . 1 Parts Fused 1 | . . . 1 . . Data Loss (minor) 3 | . . . 3 . . Data Loss (major) 1 | . . . 1 . . Misfires 3 | . . . 3 . . Weapon Failures 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 370 | . 3 16 27 11 313 Projectiles 19 | . 3 16 . . . Explosions 47 | . . . 27 11 9 Melee 304 | . . . . . 304 Knockbacks 22 | . 6 5 5 . 6 Impact 6 | . . . . . 6 Kinetic 16 | . 6 5 5 . . Secondary . | . . . . . . Self-Inflicted Damage 138 | . . . 60 . 78 Shots 4 | . . . 2 . 2 Rammed 4 | . 1 1 2 . . Targets Rammed 5 | . 1 2 2 . . Kicked . | . . . . . . Crushed 1 | . . 1 . . . Highest Temperature 341 | 40 132 1 156 36 341 Average Temperature 55 | 18 48 1 53 9 94 Received Heat Transfer 783 | . 42 96 384 144 117 Effects 1 | . . . . . 1 Energy Bleed 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted 3 | . . . . . 3 Combat Hostiles 2 | . . . . . 2 Parts Fried 2 | . . . . . 2 Impact Corruptions 12 | . . . . . 12 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . . . 1 2 Heat Transferred 3585 | 275 . . 535 1110 1665 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Peak Influence 507 | 15 147 334 402 507 359 Initial 119 | . . 52 24 35 119 Average 112 | 1 85 169 192 231 228 Maximum Alert Level 2 | . . 1 2 2 1 Low Security (%) 69 | 100 100 52 43 43 31 Level 1 29 | . . 47 53 46 68 Level 2 1 | . . . 2 9 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 15 | . . . 9 . 6 Investigation 2 | . . . 2 . . Extermination 1 | . . . . . 1 Reinforcement 5 | . . . 3 . 2 Assault . | . . . . . . Garrison 7 | . . . 4 . 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Distress Signals 3 | . . . 1 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 97 | . 7 14 37 22 17 Peak Tracking Total 4 | . 3 4 3 4 3 Tactical Retreats 4 | . . . 3 . 1 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Traps Triggered 8 | . . . 6 1 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Sto Mat Fac Machines Disabled 6 | . . . 1 2 3 Max in Single Turn 2 | . . . 1 1 2 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Machines Accessed 4 | . 1 . 3 . . Terminals 3 | . 1 . 2 . . Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 12 | . 2 . 10 . . Successful 6 | . 2 . 4 . . Failed 6 | . . . 6 . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 1 | . . . 1 . . Terminals 10 | . 2 . 8 . . Fabricators . | . . . . . . Repair Stations 2 | . . . 2 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 4 | . 2 . 2 . . Record 1 | . 1 . . . . Open Door 2 | . . . 2 . . Alert Level 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . 2 . . Scan Component 1 | . . . 1 . . Repair 1 | . . . 1 . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 1 . 3 . . Full Trace Events 2 | . . . 2 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . 1 . . Time 32 | . . . 32 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Sto Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Sto Mat Fac Total Allies 10 | . . . 10 . . Largest Group 10 | . . . 10 1 . Highest-Rated Group 88 | . . . 88 8 . Highest-Rated Ally 16 | . . . 16 8 . Total Orders . | . . . . . . Ally Attacks 59 | . . . 52 7 . Total Damage 528 | . . . 460 68 . Kills 5 | . . . 5 . . Allies Corrupted 1 | . . . . 1 . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Sto Mat Fac Turns Passed 7915 | 3259 361 858 2179 476 782 Spaces Moved 2195 | 340 178 296 775 290 316 Core 11 | 7 . . . . 4 Treads 1719 | 333 178 296 775 . 137 Legs . | . . . . . . Wheels 465 | . . . . 290 175 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 240 120 120 Average Speed 195 | 157 160 231 240 120 184 Slowest Speed 1000 | 160 160 240 240 120 1000 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 40 | 56 34 19 84 40 11 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 137 | . . . 82 55 . Melee . | . . . . . . Projectile . | . . . . . . AOE 137 | . . . 82 55 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Total 5345 | 3035 213 376 952 348 421 Wait 2767 | 2664 1 5 52 7 38 Move 2190 | 339 177 295 774 289 316 Hop . | . . . . . . Pick Up 52 | 9 7 15 13 7 1 Fast Attach 5 | . . . . . 5 Attach 18 | 7 . 3 3 2 3 Detach . | . . . . . . Swap 29 | 1 4 4 15 4 1 Drop 28 | . 3 4 14 5 2 Fire 221 | 15 20 48 77 34 27 Melee 20 | . . . . . 20 Ram . | . . . . . . Kick . | . . . . . . Crush 5 | . 1 2 2 . . Escape Stasis 10 | . . . 2 . 8 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -9/Storage -8/Materials -7/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 3260 | -11/Scrapyard | Entered Materials 3261 | -10/Materials | Build established: Mutant 3411 | -10/Materials | Discovered new exit (range 15) 3597 | -10/Materials | Discovered new exit (range 16) 3621 | -10/Materials | Entered another Materials area 3621 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 3957 | -9/Materials | Discovered new exit (range 16) 4352 | -9/Materials | Build established: Scavenger-Mutant 4479 | -9/Materials | Entered Storage 5382 | -9/Storage | Garrison activated, responded to threat 5480 | -9/Storage | Build established: Mutant 5845 | -9/Storage | Repaired Mni. Grenade Launcher? 6093 | -9/Storage | Garrison activated, responded to threat 6102 | -9/Storage | Core integrity fell below 50% 6351 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 6608 | -9/Storage | Discovered new exit (range 8) 6624 | -9/Storage | Lost 4 allies 6658 | -9/Storage | Entered Materials 6658 | -8/Materials | Accompanied by 1 ally 6658 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 6675 | -8/Materials | Lost 4 allies 6945 | -8/Materials | Build established: Scavenger-Gunner 7092 | -8/Materials | Discovered new exit (range 16) 7134 | -8/Materials | Entered Factory 7134 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 7342 | -7/Factory | Garrison activated, responded to threat 7916 | -7/Factory | Self-destructed Last Messages --------------- 07884_ Slug penetrates Matter Pump. 07884_ Matter Pump disabled. 07887_ Penetrated by Slug. 07890_ Arc Projector destroyed. 07893_ Penetrated by Slug. 07896_ Beam Rifle destroyed. 07900_ Gauss Rifle melted. 07900_ H-55 Commando destroyed. 07903_ Acquired 2 matter. 07907_ G-47 Trooper destroyed. 07907_ Matter Pump disabled. 07908_ Acquired 25 matter. 07911_ L-41 Fighter destroyed. 07911_ Ion Engine destroyed. 07911_ Destroyed Ion Engine. 07911_ Matter Pump disabled. 07911_ G-47 Trooper destroyed. 07913_ K-01 Serf collects debris. 07914_ Acquired 16 matter. 07916_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ??? ??????????????????? | | ??????????????????????? ??? #?????????????????? | | ??????????????????? ??u ??? [#?????????????????? | | ??????????????????? ??" ??? #?? ??????????????? | | ??????????????????? 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"""" # "" #?????????????????? | | ?????# """" """" # """=@! #?????????????????? | | ?????# """" """" # [=%=* #?????????????????? | | ?????# """" """" # "" = #?????????????????? | | ?????# """" """" + "" #?????????????????? | | ?????# """" """" # """ " " #?????????????????? | | ?????# """" """" # k #?????????????????? | | ?????# # """ """ #?????????????????? | | ?????# # """ """ ""#?????????????????? | | ?????# # """ """ Y"#?????????????????? | | ?????# # ""#?????????????????? | | ?????#+############ +?????????????????? | | ?????# #??????????# #?????????????????? | | ?????# #??????????######## #?????????????????? | | ?????# #?????????????????# #?????????????????? | | ?????# #?????????????????? ?????????????????? | | ?????# #???##????????????? ?????????????????? | | ###### ###T #######??????? ?????????????????? | | = % #???????? ?????????????????? | | %| ! ???? ???????????????????? | | ! !%= ##?????????????????????????????? | | ###################??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 19 Energy Capacity 430 Matter Stores 400 Matter Capacity 400 Sight Range 18 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NovaMassStripper Manual? 0 Play Time 00:49:50 Cumulative 18.2 hours Start 2024.11.11 @ 18:24:48 End 2024.11.17 @ 20:58:49 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 10 Rogue 0 Adventurer 10 Explorer 0 Win Type - Total 1 Types 0/0/0/1/0/0/0/0/0 Lore% 7 Gallery% 17 Achievement% 25 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: 9fa3cdbd-2b55-4c43-a033-07de9e340851