Cogmind - Beta 16 *** ADVENTURER MODE // 2025.12.10 @ 23:34:08 Player: Solomon Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (62) 310 Value Destroyed (2270) 2270 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5620 Bonus ------- None Cogmind --------- Core Integrity 513/850 Matter 450/450 Energy 103/160 System Corruption 3% Temperature Critical (600) Movement Walking (330) Ox3 Location -6/Factory Parts ------- > --- POWER (2) -------- Improved Ion Engine Light Nuclear Core > --- PROPULSION (4) --- Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY (5) ------ Huge Storage Unit Large Matter Pod Visual Processing Unit Advanced Targeting Computer > --- WEAPON (4) ------- Heavy Particle Gun Ion Cannon Heavy Plasma Cannon > --- INVENTORY (25) --- Improved Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Heat Sink Coolant Injector Targeting Computer Core Analyzer Hardened Medium Armor Plating Hardlight Generator Field Recycling Unit (0) Shock Rifle Assault Rifle Heavy Assault Rifle Gauss Rifle Heavy Flak Cannon Grenade Launcher Improved Datajack Blade Saw Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Huge Storage Unit Large Matter Pod Visual Processing Unit Improved Sensor Array Advanced Targeting Computer > --- WEAPON ----------- Lightning Gun Heavy Particle Gun Ion Cannon Heavy Plasma Cannon > --- INVENTORY -------- Improved Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Heat Sink Coolant Injector Targeting Computer Core Analyzer Hardened Medium Armor Plating Hardlight Generator Field Recycling Unit Assault Rifle Heavy Assault Rifle Gauss Rifle Heavy Flak Cannon Grenade Launcher Improved Datajack Blade Saw [Rating: 50] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility Visual Processing Unit Device Structural Scanner Storage Huge Storage Unit Processor Visual Processing Unit Hackware System Shield Protection Hardened Light Armor Plating Weapon Minigun Energy Gun Lightning Gun Energy Cannon Ion Cannon Ballistic Gun Minigun Ballistic Cannon Assault Cannon Launcher Heavy Missile Launcher Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . 1 . . Propulsion 2 | . . 1 . 1 . Utility 3 | . . 1 1 . 1 Weapon 2 | . . . . 1 1 Parts Attached 50 | 6 3 9 12 9 11 Power 6 | 1 . 1 1 1 2 Engine 5 | 1 . 1 1 1 1 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 12 | 2 . 4 1 4 1 Treads . | . . . . . . Leg 12 | 2 . 4 1 4 1 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 13 | 1 1 3 4 1 3 Device 3 | . . 2 . . 1 Storage 3 | 1 . . 2 . . Processor 4 | . . 1 1 1 1 Hackware 1 | . . . 1 . . Protection 2 | . 1 . . . 1 Artifact . | . . . . . . Weapon 19 | 2 2 1 6 3 5 Energy Gun 5 | . . 1 1 1 2 Energy Cannon 3 | . . . 1 . 2 Ballistic Gun 7 | 2 1 . 3 . 1 Ballistic Cannon 1 | . . . . 1 . Launcher 3 | . 1 . 1 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Corrupted Parts 1 | . . . . . 1 System Corruption 2 | . . . . . 2 Parts Lost 16 | . 1 . 1 . 14 Power 3 | . . . . . 3 Propulsion 4 | . . . 1 . 3 Utility 3 | . 1 . . . 2 Weapon 6 | . . . . . 6 Highest Loss Streak 4 | . 1 . 1 . 4 To Critical Strikes . | . . . . . . Average Backups 16 | 1 4 6 17 22 20 Power 1 | . 1 1 1 2 1 Propulsion 2 | . . . 1 2 3 Utility 4 | . . . 4 5 6 Weapon 7 | . 3 4 9 11 8 Tool/Special . | . . . . . . Unused Backups 22 | . . 5 1 1 15 Power 1 | . . 1 . . . Propulsion 4 | . . 2 . . 2 Utility 7 | . . . . 1 6 Weapon 9 | . . 2 1 . 6 Tool/Special 1 | . . . . . 1 Average Slot Usage (%) 94 | . 85 86 99 99 94 Engine 13 | . 14 11 18 15 11 Leg 27 | . 28 33 26 30 25 Device 4 | . . 6 11 . . Storage 13 | . 14 11 14 15 13 Processor 10 | . . 3 9 15 17 Energy Gun 2 | . . 4 . 4 2 Energy Cannon 1 | . . . 3 . 2 Ballistic Gun 10 | . 26 13 10 5 4 Ballistic Cannon 2 | . . . . 6 4 Launcher 4 | . 1 4 3 4 7 Peak Build Rating 50 | 6 7 19 32 41 50 Average Rating 29 | 4 6 11 28 38 44 On Entrance 17 | . 6 6 19 30 41 Avg Prop Armor Cover (%) 6 | . . . 6 . . Naked Turns . | . . . . . . Heaviest Build 123 | 11 14 20 112 115 123 Greatest Support 66 | 20 20 45 45 62 66 Greatest Overweight (x) 3 | 1 . . 3 2 2 Average Overweight (x) . | . . . 1 1 1 Largest Inventory Capacity 25 | 8 8 8 25 25 25 Average Capacity 20 | 6 8 8 24 25 25 Most Carried 25 | 3 7 8 25 25 24 Average Carried 16 | 1 4 6 17 22 20 Final Capacity 25 | 8 8 8 25 25 25 Final Carried 24 | 2 7 8 22 24 20 Class Distribution -------------------- 56% | Mutant 22% | Gunner 18% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 1868 | 206 114 263 428 223 634 Remotely . | . . . . . . Salvage Created 2034 | . 90 348 724 174 698 Parts 138 | . 1 31 43 13 50 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 50 | . 2 9 19 4 16 Guns 23 | . 2 5 8 1 7 Cannons 12 | . . . 5 . 7 AOE 15 | . . 4 6 3 2 Classes Destroyed 12 | . 2 2 4 2 2 Worker 2 | . . 1 1 . . Builder 3 | . . . 2 1 . Tunneler 1 | . . . . 1 . Watcher 6 | . 1 1 1 . 3 Swarmer 11 | . . . 6 3 2 Grunt 24 | . 2 7 8 . 7 Brawler 2 | . . . 1 . 1 Duelist 1 | . . . 1 . . Sentry 6 | . . 2 3 . 1 Hunter 3 | . . . . 1 2 Programmer 2 | . . . . . 2 Heavy 1 | . . . . . 1 Best Kill Streak 5 | . 1 5 5 5 5 Combat Bots Only 5 | . 1 3 5 3 4 Max Kills in Single Turn 5 | . 1 2 3 5 2 Gunslinging . | . . . . . . Exploded 3 | . . 1 2 3 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 308 | . 21 25 78 9 175 Missed 90 | . 7 7 27 4 45 Hits 218 | . 14 18 51 5 130 Melee 5 | . . . 4 . 1 Projectile 213 | . 14 18 47 5 129 AOE 1 | . 1 . . . . Critical Strikes 4 | . . 1 2 . 1 Part Disruptions 1 | . . . . . 1 Damage Taken 3056 | . 198 164 587 57 2050 Core 480 | . 30 36 69 8 337 Absorbed by Shields . | . . . . . . Ignored by Resistances 829 | . 56 52 171 17 533 Core Remaining (%) 92 | 100 88 91 87 98 . Volleys Fired 130 | . 19 19 36 5 51 Largest 4 | . 2 2 2 3 4 Hottest 260 | . 50 70 96 101 260 Shots Fired 278 | . 36 38 66 12 126 Gun 164 | . 35 30 30 6 63 Cannon 84 | . . . 21 5 58 Launcher 30 | . 1 8 15 1 5 Special . | . . . . . . Kinetic 175 | . 35 26 30 8 76 Thermal 31 | . . . . . 31 Explosive 30 | . 1 8 15 1 5 Electromagnetic 42 | . . 4 21 3 14 Robot Hit Streak 22 | . 13 22 18 4 16 Robot Miss Streak 3 | . 2 1 2 3 2 Penetration Max 1 | . . . . . 1 Secondary Targets 2 | . . . 2 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 216 | . 27 30 53 6 100 Core Hits 120 | . 6 20 34 6 54 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed . | . . . . . . Critical Strikes 4 | . . . . . 4 Burn 1 | . . . . . 1 Destroy 1 | . . . . . 1 Blast 1 | . . . . . 1 Corrupt 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5671 | . 321 611 1556 378 2805 Guns 2123 | . 283 291 381 82 1086 Cannons 1687 | . . . 487 46 1154 Explosions 1855 | . 38 320 688 250 559 Melee . | . . . . . . Ramming 6 | . . . . . 6 Kinetic 2448 | . 283 256 381 86 1442 Thermal 592 | . . . . . 592 Explosive 1855 | . 38 320 688 250 559 Electromagnetic 770 | . . 35 487 42 206 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . . . . 3 Average Corruption 2 | . . . . . 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 2 | . . . . . 2 Message Errors 1 | . . . . . 1 Matter Fused 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 75 | . 4 . 30 28 13 Projectiles 13 | . . . . . 13 Explosions 62 | . 4 . 30 28 . Melee . | . . . . . . Knockbacks 9 | . . . . 1 8 Impact 1 | . . . . . 1 Kinetic 7 | . . . . 1 6 Secondary 1 | . . . . . 1 Self-Inflicted Damage 24 | . . . 24 . . Shots 1 | . . . 1 . . Rammed . | . . . . . . Targets Rammed 1 | . . . . . 1 Kicked 1 | . . . . . 1 Crushed . | . . . . . . Highest Temperature 600 | . 62 2 99 48 600 Average Temperature 67 | . 35 2 23 22 104 Received Heat Transfer 705 | . 114 96 171 . 324 Effects 8 | . . . . . 8 Shutdowns 1 | . . . . . 1 Energy Bleed 1 | . . . . . 1 Short Circuit 1 | . . . . . 1 Damage (major) 4 | . . . . . 4 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 4 | . . . 3 . 1 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 902 | . . . . . 902 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Maximum Alert Level 1 | . . . 1 . . Low Security (%) 81 | 100 100 100 30 100 100 Level 1 18 | . . . 69 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 369 | . 31 134 369 110 100 Initial 65 | . . . 37 65 3 Average 81 | . 6 43 226 32 29 Influence Increases 1621 | . 76 298 619 140 488 Destroy 0b10 Robot/C 1000 | . 40 180 380 80 320 Destroy 0b10 Robot/NC 60 | . 5 10 20 10 15 Destroy Leader 282 | . 22 52 92 20 96 Successful Hack 4 | . . 4 . . . Disable Machine 81 | . . 9 27 18 27 Destroy Structure 164 | . 9 43 85 12 15 Lose Combat Pursuer 30 | . . . 15 . 15 Influence Decreases 1621 | . 76 194 554 299 498 Entered New Map 178 | . . . 67 104 7 Time Decay 1373 | . 76 194 477 195 431 Lost Part 70 | . . . 10 . 60 Squads Dispatched 15 | . 1 4 4 1 5 Investigation 3 | . 1 2 . . . Extermination 2 | . . . . . 2 Reinforcement 6 | . . 2 1 1 2 Assault . | . . . . . . Garrison 4 | . . . 3 . 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . 1 . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 6 | . . 4 1 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 68 | . 4 11 21 5 27 Peak Tracking Total 6 | . 3 3 5 3 6 Tactical Retreats 2 | . . . 1 . 1 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 3 | . 1 1 . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 9 | . . 1 3 2 3 Max in Single Turn 2 | . . 1 1 1 2 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 5 | . 1 2 1 1 . Terminals 3 | . 1 2 . . . Fabricators 1 | . . . . 1 . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 13 | . 1 5 6 1 . Successful 11 | . . 4 6 1 . Failed 2 | . 1 1 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 6 | . 1 5 . . . Fabricators 1 | . . . . 1 . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 6 | . . . 6 . . Garrison Access . | . . . . . . Terminal Hacks 4 | . . 4 . . . Record 3 | . . 3 . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks 1 | . . . . 1 . Load Schematic 1 | . . . . 1 . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 6 | . . . 6 . . Insert Component 3 | . . . 3 . . Analyze 3 | . . . 3 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . 1 2 1 1 . Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . . . 3 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 3 | . . . 3 . . Part Schematics Acquired 3 | . . . 3 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Active Infowar (turns) 2870 | . . 168 985 525 1192 Optics 2870 | . . 168 985 525 1192 Sensors 75 | . . . . . 75 Structural 928 | . . 24 904 . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 3719 | 83 374 560 985 525 1192 Spaces Moved 1746 | 63 258 318 325 256 526 Core 13 | 13 . . . . . Treads . | . . . . . . Legs 1733 | 50 258 318 325 256 526 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 190 190 Average Speed 176 | 110 120 120 255 190 190 Slowest Speed 330 | 120 120 120 330 260 260 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 18 | 5 39 22 26 9 12 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 173 | . 7 48 95 11 12 Melee . | . . . . . . Projectile 2 | . . . . . 2 AOE 171 | . 7 48 95 11 10 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 2157 | 76 290 463 429 288 611 Wait 99 | . 1 89 9 . . Move 1741 | 62 257 317 324 255 526 Hop . | . . . . . . Pick Up 66 | 8 7 8 25 7 11 Fast Attach 14 | . . 8 3 3 . Attach 46 | 6 3 4 11 6 16 Detach 30 | . 2 6 11 7 4 Swap . | . . . . . . Drop 30 | . 1 12 10 5 2 Fire 130 | . 19 19 36 5 51 Melee . | . . . . . . Ram . | . . . . . . Kick 1 | . . . . . 1 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 25 | -11/Scrapyard | Discovered new exit (range 15) 84 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 370 | -10/Materials | Discovered new exit (range 16) 434 | -10/Materials | Discovered new exit (range 16) 458 | -10/Materials | Entered another Materials area 458 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1008 | -9/Materials | Discovered new exit (range 6) 1018 | -9/Materials | Entered another Materials area 1018 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1301 | -8/Materials | Garrison activated, responded to threat 1866 | -8/Materials | Discovered new exit (range 3) 2003 | -8/Materials | Entered Factory 2003 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2300 | -7/Factory | Build established: Gunner 2504 | -7/Factory | Discovered new exit (range 6) 2528 | -7/Factory | Entered another Factory area 2528 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2839 | -6/Factory | Build established: Scavenger-Gunner 3112 | -6/Factory | Garrison activated, responded to threat 3471 | -6/Factory | Lost 4 parts (3p1w) 3559 | -6/Factory | Lost 4 parts (1n1u2w) 3706 | -6/Factory | Cargo convoy interrupted 3720 | -6/Factory | Self-destructed Last Messages --------------- 03710_ Carbon-fiber Leg destroyed. 03712_ Lightning Gun destroyed. 03712_ Penetrated by Slug. 03713_ Destroyed Welding Torch. 03714_ Overheating: Imp. Carbon-fiber Leg damaged (-12). 03714_ Overheating: Lrg. Matter Pod damaged (-11). 03714_ Overheating: Hvy. Particle Gun damaged (-25). 03714_ Overheating: Imp. Ion Engine damaged (-2). [Achievement: Well Done] 03715_ Power failure, Lgt. Nuclear Core shutdown. 03715_ Imp. Ion Engine broken. 03715_ Overheating: Short circuit. 03715_ Imp. Carbon-fiber Leg destroyed. 03716_ Overheating: Core damaged (-144). 03718_ Imp. Sensor Array destroyed. 03718_ Slug penetrates Wall. 03719_ Overheating: Energy bleed (-13). 03719_ X-67 Chaingunner heat damages Flexi-carbon Leg. 03719_ Penetrated by Slug. 03719_ K-01 Serf collects debris. 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EM Shotgun | -8/Materials | Scanalyzed Hvy. Particle Gun | -8/Materials | Scanalyzed Imp. Aluminum Leg | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me Bumper Bots Jackpot Resistances Are Futile Safety First There's More Where That Came From Well Done You Again Challenges ------------ None Game ------ Seed ArcAnalysisRipteeth Manual? 0 Play Time 01:34:32 Cumulative 44.0 hours Start 2025.12.10 @ 20:52:09 End 2025.12.10 @ 23:34:08 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 17 Rogue 3 Adventurer 14 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 19 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 28/SmallcapsGlow Map View 29x24 Zoom Use 96% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5e3263f2-f017-4e27-b412-d3f3376549a4