Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.06.04 @ 03:03:36 Player: MooMoo Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (17) 85 Value Destroyed (554) 554 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (400) 400 TOTAL SCORE: 3039 Bonus ------- Pacifist 200 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 187/300 Energy 78/100 System Corruption 13% Temperature Warning (384) Movement Core (50) Location -8/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- High-capacity Battery (250) Large Matter Pod (150) Particle Charger Shield Generator Improved Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Improved Targeting Computer Tractor Beam > --- WEAPON ----------- Light EM Pulse Cannon EM Pulse Cannon Mining Laser > --- INVENTORY -------- Aluminum Leg Heat Sink High-capacity Battery Large Matter Pod Seismic Detector Particle Charger Shield Generator EM Pulse Cannon Improved Datajack Makeshift Spear [Rating: 20] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Processor Improved Targeting Computer Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Light EM Pulse Cannon Launcher Rocket Launcher Special Weapon Mining Laser Piercing Weapon Makeshift Spear Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Slots Evolved 4 | . . 2 . 2 . Power 1 | . . 1 . . . Propulsion 1 | . . . . 1 . Utility 1 | . . 1 . . . Weapon 1 | . . . . 1 . Parts Attached 33 | 6 2 4 7 12 2 Power 6 | 1 . 2 1 2 . Engine 5 | 1 . 2 1 1 . Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 8 | 2 . . 2 4 . Treads 4 | 2 . . . 2 . Leg 3 | . . . 2 1 . Wheel . | . . . . . . Hover . | . . . . . . Flight 1 | . . . . 1 . Utility 7 | 1 2 1 2 1 . Device 2 | . . 1 . 1 . Storage 3 | 1 1 . 1 . . Processor 2 | . 1 . 1 . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 12 | 2 . 1 2 5 2 Energy Gun 5 | 2 . 1 1 . 1 Energy Cannon 3 | . . . . 2 1 Ballistic Gun . | . . . . . . Ballistic Cannon . | . . . . . . Launcher 1 | . . . 1 . . Special Weapon 1 | . . . . 1 . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon 1 | . . . . 1 . Special Melee Weapon 1 | . . . . 1 . Unidentified Prototypes . | . . . . . . Corrupted Parts 2 | . . 1 . 1 . System Corruption 3 | . . 1 . 2 . Parts Lost 26 | . . 2 5 6 13 Power 6 | . . 1 2 1 2 Propulsion 7 | . . . 1 3 3 Utility 4 | . . . 1 . 3 Weapon 9 | . . 1 1 2 5 Highest Loss Streak 13 | . . 2 5 5 13 To Critical Strikes . | . . . . . . Average Backups 8 | 3 9 9 8 8 9 Power . | . 2 1 . . . Propulsion 2 | 1 3 3 2 1 1 Utility 3 | . 1 2 3 5 5 Weapon 1 | . 1 1 2 1 2 Tool/Special . | . . . . . . Unused Backups 13 | . 3 2 1 3 4 Power 1 | . 1 . . . . Propulsion 2 | . 2 . . . . Utility 7 | . . . . 3 4 Weapon 2 | . . 2 . . . Tool/Special 1 | . . . 1 . . Average Slot Usage (%) 88 | . 97 98 93 71 80 Engine 13 | . 14 20 17 3 7 Core 1 | . . . . 5 7 Treads 20 | . 28 22 20 13 12 Leg 1 | . . . . 3 7 Device 4 | . . 11 6 2 5 Storage 14 | . 14 11 15 15 7 Processor 10 | . 11 11 11 9 9 Energy Gun 15 | . 28 21 16 1 1 Energy Cannon 1 | . . . . 4 14 Launcher 1 | . . . 4 1 . Special Weapon 1 | . . . . 3 6 Piercing Weapon 1 | . . . . 5 . Peak Build Rating 20 | 6 8 11 12 20 20 Average Rating 11 | 4 7 10 11 14 16 On Entrance 9 | . 6 8 11 12 20 Avg Prop Armor Cover (%) 4 | . . . . 4 4 Naked Turns . | . . . . . . Heaviest Build 36 | 14 19 24 24 36 36 Greatest Support 40 | 40 40 40 40 40 40 Greatest Overweight (x) 7 | . . . . 7 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 9 | 6 9 10 10 10 9 Most Carried 10 | 6 10 10 10 10 10 Average Carried 8 | 3 9 9 8 8 9 Final Capacity 10 | 8 10 10 10 10 5 Final Carried 10 | 6 10 10 8 10 5 Class Distribution -------------------- 91% | Mutant 4% | Scavenger-Gunner 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Gunner | -8/Garrison Resources | -11 -10 -9 -9 -8 -8 ----------- Run | Yrd Mat Mat Min Mat Gar Matter Collected 691 | 206 . 283 82 120 . Remotely 60 | . . . . 60 . Salvage Created 686 | . . 391 36 259 . Parts 35 | . . 19 . 16 . Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Combat Hostiles Destroyed 23 | . . 6 7 10 . Melee 3 | . . . . 3 . Guns 7 | . . 6 1 . . Cannons 1 | . . . . 1 . AOE 12 | . . . 6 6 . Classes Destroyed 6 | . . 3 1 2 . Recycler 1 | . . 1 . . . Swarmer 4 | . . . . 4 . Grunt 8 | . . 5 . 3 . Brawler 1 | . . 1 . . . Sentry 3 | . . . . 3 . Assembled 7 | . . . 7 . . Best Kill Streak 7 | . . 4 7 6 . Combat Bots Only 7 | . . 3 7 6 . Max Kills in Single Turn 3 | . . 1 3 3 . Gunslinging . | . . . . . . Exploded 3 | . . . 3 3 . Melee 1 | . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Gar Hostile Shots Fired 215 | . . 36 37 63 79 Missed 49 | . . 9 13 20 7 Hits 166 | . . 27 24 43 72 Melee 3 | . . . 3 . . Projectile 163 | . . 27 21 43 72 Critical Strikes 2 | . . . . 1 1 Damage Taken 2551 | . 12 316 420 619 1184 Core 665 | . . 41 66 213 345 Absorbed by Shields . | . . . . . . Core Remaining (%) 91 | 100 100 . 73 . . Volleys Fired 42 | . 1 18 6 10 7 Largest 3 | . 2 2 2 2 3 Hottest 219 | . 90 95 95 119 219 Shots Fired 81 | . 2 34 12 14 19 Gun 47 | . 2 34 7 2 2 Cannon 16 | . . . . 4 12 Launcher 12 | . . . 5 7 . Special 6 | . . . . 1 5 Kinetic . | . . . . . . Thermal 26 | . 1 18 1 1 5 Explosive 12 | . . . 5 7 . Electromagnetic 43 | . 1 16 6 6 14 Robot Hit Streak 11 | . 1 11 2 7 6 Robot Miss Streak 4 | . 1 2 2 2 4 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 70 | . 1 27 7 22 13 Core Hits 47 | . . 14 12 18 3 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 5 | . . 1 . 3 1 Burn 1 | . . 1 . . . Corrupt 1 | . . . . . 1 Impale 3 | . . . . 3 . Melee Attacks 18 | . . . . 18 . Impact . | . . . . . . Slashing . | . . . . . . Piercing 18 | . . . . 18 . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2088 | . 55 379 395 933 326 Guns 466 | . 16 379 45 18 8 Cannons 107 | . . . . 57 50 Explosions 1116 | . 39 . 350 549 178 Melee 309 | . . . . 309 . Ramming . | . . . . . . Kinetic . | . . . . . . Thermal 652 | . 39 200 12 133 268 Explosive 766 | . . . 350 416 . Electromagnetic 361 | . 16 179 33 75 58 Impact . | . . . . . . Slashing . | . . . . . . Piercing 309 | . . . . 309 . Highest Corruption 12 | . . 1 1 2 12 Average Corruption 1 | . . 1 1 2 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 6 | . . . 4 1 1 Matter Fused 3 | . . . 2 1 . Energy Discharges 2 | . . . 1 . 1 Data Loss (major) 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 110 | . 9 . 16 32 53 Projectiles . | . . . . . . Explosions 97 | . 9 . 16 19 53 Melee 13 | . . . . 13 . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 123 | . 12 . 48 30 33 Shots 4 | . 1 . 1 1 1 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 601 | . 42 356 39 99 601 Average Temperature 177 | . 24 153 13 27 390 Received Heat Transfer 424 | . . 177 40 207 . Effects 15 | . . 3 . . 12 Shutdowns 3 | . . . . . 3 Energy Bleed 4 | . . 2 . . 2 Interference 3 | . . . . . 3 Matter Decay 1 | . . 1 . . . Short Circuit 1 | . . . . . 1 Damage (major) 2 | . . . . . 2 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 1253 | . 50 666 37 200 300 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . 1 . . 1 1 Alert | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 154 | . 17 75 25 154 31 Initial 31 | . . 1 21 . 31 Average 27 | . 1 25 1 89 19 Influence Increases 513 | . 32 145 25 304 7 Destroy 0b10 Robot/C 320 | . . 120 . 200 . Destroy 0b10 Robot/NC 5 | . . 5 . . . Destroy Leader 70 | . . 20 . 50 . Successful Hack 4 | . . . . 4 . Disable Machine 15 | . 15 . . . . Destroy Structure 69 | . 2 . 25 35 7 Partial Spotted 15 | . 15 . . . . Lose Combat Pursuer 15 | . . . . 15 . Influence Decreases 513 | . 27 95 80 256 55 Entered New Map 55 | . . 4 34 . 17 Time Decay 330 | . 27 71 36 196 . Lost Part 128 | . . 20 10 60 38 Squads Dispatched 1 | . 1 . . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 1 | . 1 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Distress Signals 1 | . . 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 39 | . 4 12 9 9 5 Peak Tracking Total 10 | . 3 6 10 7 5 Tactical Retreats 2 | . . . 1 1 . Traps | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -8 ---------- Run | Yrd Mat Mat Min Mat Gar Machines Disabled 1 | . 1 . . . . Max in Single Turn 1 | . 1 . . . . Garrison Relay 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Machines Accessed 2 | . 1 . . 1 . Terminals 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 2 | . 1 . . 1 . Successful 2 | . 1 . . 1 . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 1 | . 1 . . . . Locate Traps 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . . . . 1 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 ------------ Run | Yrd Mat Mat Min Mat Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 3 | . . . . . 3 Machine Destruction 3 | . . . . . 3 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Active Infowar (turns) 575 | . . 256 319 . . Sensors 575 | . . 256 319 . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . 2 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -8 ------------- Run | Yrd Mat Mat Min Mat Gar Turns Passed 1700 | 80 313 256 571 423 57 Spaces Moved 861 | 43 184 115 333 180 6 Core 5 | 2 . . . 3 . Treads 827 | 41 184 115 326 155 6 Legs 7 | . . . 7 . . Wheels . | . . . . . . Hover . | . . . . . . Flight 22 | . . . . 22 . Fastest Speed 50 | 50 160 160 120 160 160 Average Speed 164 | 154 160 160 159 182 160 Slowest Speed 440 | 160 160 160 160 440 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 25 | 5 39 20 67 18 3 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 2 | . . . 2 . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 2 | . . . 2 . . Spaces Dug 1 | . . . . 1 . Terrain Destroyed 83 | . 2 . 34 39 8 Melee . | . . . . . . Projectile 2 | . . . . 1 1 AOE 81 | . 2 . 34 38 7 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Total 1033 | 54 202 154 362 233 28 Wait 33 | . 5 11 4 . 13 Move 857 | 42 183 114 332 180 6 Hop . | . . . . . . Pick Up 32 | 6 7 5 6 8 . Fast Attach 15 | 6 2 1 . 6 . Attach 14 | . . 3 6 3 2 Detach 1 | . . . 1 . . Swap 9 | . . . 4 5 . Drop 12 | . 4 2 3 3 . Fire 42 | . 1 18 6 10 7 Melee 18 | . . . . 18 . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 2 exits: Sto / Gar) -8/Garrison History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 14) 81 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 348 | -10/Materials | Discovered new exit (range 5) 394 | -10/Materials | Entered another Materials area 394 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 630 | -9/Materials | Discovered new exit (range 11) 650 | -9/Materials | Entered Mines 651 | -9/Mines | Learned location of Storage (-8) 711 | -9/Mines | Met a Derelict bent on vengeance 745 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 935 | -9/Mines | Assembled infested the area 1007 | -9/Mines | Destroyed 7 combat bots 1015 | -9/Mines | Lost 5 parts (2p1n1u1w) 1216 | -9/Mines | Discovered new exit (range 5) 1221 | -9/Mines | Entered Materials 1221 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1222 | -8/Materials | Identified exit to Storage 1347 | -8/Materials | Lost 5 parts (1p2n2w) 1644 | -8/Materials | Identified exit to Garrison 1644 | -8/Materials | Entered Garrison 1691 | -8/Garrison | Core integrity fell below 50% 1699 | -8/Garrison | Core integrity fell below 20% 1699 | -8/Garrison | System corruption reached 10% 1701 | -8/Garrison | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 01693_ Power failure, Imp. Ion Engine shutdown. 01693_ Overheating: Aluminum Leg damaged (-26). 01693_ Overheating: Med. Storage Unit damaged (-78). 01694_ EM Pulse Cannon broken. 01694_ Overheating: Short circuit. 01694_ P-60 Hacker resets P-60 Hacker, system corruption cleaned. 01694_ EM Shotgun destroyed. 01694_ Aluminum Leg destroyed. 01695_ Imp. Ion Engine destroyed. 01696_ Med. Storage Unit destroyed. 01697_ Broken EM Pulse Cannon destroyed. 01698_ Overheating: Energy bleed (-14). 01700_ P-60 Hacker heat short circuits Gravmag System. 01701_ P-60 Hacker heat damages Remote Datajack, Shock Rifle, Target Analyzer, Mic. Nuclear Core. 01701_ Imp. Targeting Computer destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? ?????????????????????? | | ?????????????????????????! ??????????????????????? | | ????????????????????????# ??????????????????????? | | ????????????????????????+ ??????????????????????? | | ????????????????????????# ??????????????????????? | | ????????????????????????# ??????????????????????? | | ????????????????????????# ??????????????????????? | | ???????????????????????## ##?????????????????????? | | ??????????????????????##; ;#####?????????????????? | | ??????????????????????# ; ;; #?????????????????? | | ???????????????????#####ppp# #?????????????????? | | ???????????????????# @=p #?????????????????? | | ???????????????????# p #?????????????????? | | ???????????????????# ##########?????????????????? | | ???????????????????# ????????????????????????????? | | ???????????????????#?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 21 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MultinovaRecoilStripper Manual? 0 Play Time 00:30:08 Cumulative 16.9 hours Start 2026.06.04 @ 00:33:56 End 2026.06.04 @ 03:03:36 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 17 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 40a10b79-877d-4d6c-9c4b-4eeb8b11ba32