Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.17 @ 11:59:50 Player: Hazmat Result: Destroyed self via exploding Power Conduit Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (96) 480 Value Destroyed (3296) 3296 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (658) 658 TOTAL SCORE: 7414 Bonus ------- High Alert Combat Kills 358 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 1% Temperature Cool (12) Movement Core (300) Ox5 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Improved Cooling System Medium Storage Unit Machine Analyzer Advanced Targeting Computer > --- WEAPON (2) ------- Cooled Pulse Rifle > --- INVENTORY (10) --- Light Nuclear Core Army-in-a-Box (30/30) AWS/Gauss Remote Datajack Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Improved Airjet Improved Airjet Improved Airjet Improved Airjet > --- UTILITY ---------- Improved Cooling System Medium Storage Unit Machine Analyzer Advanced Targeting Computer Recalibrator > --- WEAPON ----------- AWS/Gauss > --- INVENTORY -------- Army-in-a-Box Cooled Pulse Rifle Remote Datajack [Rating: 63] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Hover Unit Improved Airjet Flight Unit Flying Fortress v7 Utility Shield Generator Device Shield Generator Storage Medium Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Heavy Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Cooled Particle Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Assault Cannon Special Weapon Remote Datajack Impact Weapon Impact Mace Slashing Weapon Makeshift Axe Build | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . . . 4 2 Power 1 | . . . . . . 1 Propulsion 2 | . . . . . 2 . Utility 3 | . . . . . 2 1 Weapon . | . . . . . . . Parts Attached 103 | 8 4 1 1 . 36 53 Power 18 | 1 . . . . 4 13 Engine 11 | 1 . . . . 2 8 Core 7 | . . . . . 2 5 Reactor . | . . . . . . . Propulsion 30 | 2 . . . . 12 16 Treads 2 | . . . . . 2 . Leg 18 | 2 . . . . 5 11 Wheel . | . . . . . . . Hover 4 | . . . . . . 4 Flight 6 | . . . . . 5 1 Utility 24 | 3 2 . 1 . 8 10 Device 14 | 2 2 . . . 3 7 Storage 3 | 1 . . 1 . 1 . Processor 3 | . . . . . 1 2 Hackware 1 | . . . . . . 1 Protection 3 | . . . . . 3 . Artifact . | . . . . . . . Weapon 31 | 2 2 1 . . 12 14 Energy Gun 10 | . 2 . . . 3 5 Energy Cannon 1 | . . . . . . 1 Ballistic Gun 12 | 2 . . . . 7 3 Ballistic Cannon 5 | . . . . . 2 3 Launcher . | . . . . . . . Special Weapon 1 | . . . . . . 1 Impact Weapon 1 | . . . . . . 1 Slashing Weapon 1 | . . 1 . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 11 | . . . . . 5 6 Parts Lost 26 | . . . . 1 7 18 Power 5 | . . . . . 1 4 Propulsion 11 | . . . . . 3 8 Utility 7 | . . . . 1 2 4 Weapon 3 | . . . . . 1 2 Highest Loss Streak 5 | . . . . 1 3 5 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 84 | . 100 100 100 100 63 80 Engine 11 | . 14 14 14 14 7 11 Leg 21 | . 28 28 28 28 9 20 Flight 1 | . . . . . 5 . Device 13 | . 28 28 18 14 10 4 Storage 6 | . . . 9 14 7 7 Processor 5 | . . . . . 2 13 Hackware 1 | . . . . . . 4 Protection 1 | . . . . . 3 . Energy Gun 7 | . 20 15 14 14 2 . Ballistic Gun 1 | . 7 . . . 1 3 Ballistic Cannon 3 | . . . . . 6 5 Slashing Weapon 5 | . . 12 14 14 . . Naked Turns . | . . . . . . . Heaviest Build 83 | 14 12 13 52 52 83 54 Greatest Support 66 | 20 20 20 20 20 50 66 Greatest Overweight (x) 13 | . . . 2 2 4 13 Average Overweight (x) . | . . . . 2 . . Largest Inventory Capacity 20 | 8 5 5 20 20 20 10 Average Capacity 11 | 7 5 5 14 20 16 10 Most Carried 19 | 5 5 5 18 19 19 10 Average Carried 9 | . 3 4 11 18 10 9 Final Capacity 20 | 5 5 5 20 20 10 10 Final Carried 19 | 1 5 5 18 19 10 10 Class Distribution -------------------- 76% | Mutant 23% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac Matter Collected 2828 | 281 59 10 . 10 841 1627 Remotely 20 | . . . . . 20 . Salvage Created 3481 | 101 . 246 . 58 942 2134 Parts 189 | 3 . 8 . 6 67 105 Haulers Intercepted 1 | . . . . . 1 . Recyclers Shooed 4 | . . . . . . 4 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 65 | . . 2 . 3 18 42 Melee 1 | . . 1 . . . . Guns 42 | . . 1 . 3 12 26 Cannons 16 | . . . . . 5 11 AOE 5 | . . . . . 1 4 Classes Destroyed 16 | 2 . 1 . 1 6 6 Worker 2 | . . . . . 1 1 Builder 6 | . . . . . 4 2 Tunneler 3 | 1 . . . . . 2 Hauler 1 | . . . . . 1 . Recycler 9 | 1 . 2 . . 1 5 Mechanic 1 | . . . . . . 1 Operator 2 | . . . . . . 2 Watcher 9 | . . . . . 5 4 Swarmer 14 | . . . . 3 4 7 Grunt 34 | . . 2 . . 9 23 Brawler 1 | . . . . . . 1 Duelist 1 | . . . . . . 1 Sentry 8 | . . . . . 4 4 Hunter 1 | . . . . . . 1 Programmer 5 | . . . . . . 5 Heavy 1 | . . . . . 1 . Best Kill Streak 10 | 2 . 3 . 3 8 10 Combat Bots Only 10 | . . 1 . 3 5 10 Max Kills in Single Turn 4 | 1 . 1 . 1 2 4 Gunslinging . | . . . . . . . Exploded 1 | . . . . . 1 1 Melee 1 | . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Hostile Shots Fired 575 | . . 12 . 13 208 342 Missed 195 | . . 4 . 1 62 128 Damage Taken 5699 | . . 87 . 126 2142 3344 Core 1039 | . . 9 . 43 259 728 Absorbed by Shields 71 | . . 32 . 39 . . Regen/Repaired (Parts) 104 | . . . . . 104 . Core Remaining (%) 77 | 100 . . . 79 52 . Volleys Fired 273 | 5 . 5 . 9 109 145 Largest 2 | 2 . 1 . 1 2 2 Hottest 92 | 40 . 40 . 40 80 92 Shots Fired 510 | 10 . 5 . 9 180 306 Gun 275 | 10 . 5 . 9 103 148 Cannon 232 | . . . . . 77 155 Launcher . | . . . . . . . Special 3 | . . . . . . 3 Kinetic 418 | 10 . . . . 135 273 Thermal 49 | . . . . . 19 30 Explosive . | . . . . . . . Electromagnetic 40 | . . 5 . 9 26 . Robot Hit Streak 38 | 5 . 2 . 2 16 38 Robot Miss Streak 14 | 1 . 1 . 4 14 5 Penetration Max 2 | . . . . . 2 . Secondary Targets 1 | . . . . . 1 . Max Gunslinging Chain 1 | . . . . . 1 . Autonomous 112 | . . . . . 35 77 Shots Hit Robots 329 | 8 . 9 . 4 112 196 Core Hits 134 | 4 . 3 . 3 45 79 Critical Kills 2 | . . . . . . 2 Critical Parts Destroyed . | . . . . . . . Critical Strikes 19 | . . 1 . . 5 13 Burn 2 | . . . . . . 2 Destroy 2 | . . . . . . 2 Blast 14 | . . . . . 5 9 Sever 1 | . . 1 . . . . Melee Attacks 11 | . . 10 . . . 1 Impact 1 | . . . . . . 1 Slashing 10 | . . 10 . . . . Piercing . | . . . . . . . Sneak Attacks 2 | . . 2 . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 10138 | 87 . 342 . 52 3660 5997 Guns 4738 | 87 . 41 . 52 1566 2992 Cannons 4095 | . . . . . 1890 2205 Explosions 1003 | . . . . . 203 800 Melee 301 | . . 301 . . . . Ramming 1 | . . . . . 1 . Kinetic 7490 | 87 . . . . 3009 4394 Thermal 1835 | . . . . . 412 1423 Explosive 158 | . . . . . . 158 Electromagnetic 353 | . . 41 . 52 238 22 Impact . | . . . . . . . Slashing 301 | . . 301 . . . . Piercing . | . . . . . . . Highest Corruption 3 | . . . . 3 . 3 Average Corruption 1 | . . . . 3 . 1 Corruption Purged 3 | . . . . . . 3 Corruption Blocked . | . . . . . . . Effects 26 | . . . . . . 26 Message Errors 8 | . . . . . . 8 Matter Fused 5 | . . . . . . 5 Heat Flow Errors 2 | . . . . . . 2 Energy Discharges 3 | . . . . . . 3 Data Loss (minor) 5 | . . . . . . 5 Misfires 1 | . . . . . . 1 Alerts 2 | . . . . . . 2 Overload Shots 24 | . . . . . . 24 Effects 2 | . . . . . . 2 Heat Surge 2 | . . . . . . 2 Overflow Damage 870 | . . 59 . . 100 711 Projectiles 214 | . . . . . 100 114 Explosions 597 | . . . . . . 597 Melee 59 | . . 59 . . . . Knockbacks 33 | . . . . . 9 24 Impact . | . . . . . . . Kinetic 32 | . . . . . 9 23 Secondary 1 | . . . . . . 1 Self-Inflicted Damage 516 | . . . . . . 516 Shots 6 | . . . . . . 6 Rammed 1 | . . . . . 1 . Targets Rammed 2 | . . . . 1 1 . Kicked 1 | . . . . 1 . . Crushed . | . . . . . . . Highest Temperature 430 | . . . . . 343 430 Average Temperature 134 | . . . . . 123 143 Received Heat Transfer 2344 | . . 46 . . 1089 1209 Effects 20 | . . . . . 2 18 Shutdowns 9 | . . . . . . 9 Energy Bleed 3 | . . . . . 1 2 Interference 2 | . . . . . . 2 Short Circuit 2 | . . . . . . 2 Damage (minor) 1 | . . . . . 1 . Damage (major) 3 | . . . . . . 3 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . . 1 . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Melted 3 | . . . . . 1 2 Heat Transferred 2279 | . . . . . 818 1461 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . . . 2 . Alert | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Peak Influence 1071 | 10 6 91 . 70 395 1071 Initial 151 | . 6 1 . . 23 151 Average 225 | 2 6 21 . 68 239 356 Maximum Alert Level 3 | . . . . . 1 3 Low Security (%) 42 | 100 100 100 . 100 34 8 Level 1 50 | . . . . . 65 76 Level 2 1 | . . . . . . 2 Level 3 5 | . . . . . . 12 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 22 | . 1 . . . 5 16 Investigation 7 | . 1 . . . 2 4 Extermination 5 | . . . . . . 5 Reinforcement 6 | . . . . . 3 3 Assault 1 | . . . . . . 1 Garrison 3 | . . . . . . 3 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . . 1 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Distress Signals 9 | . 1 . . 1 7 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 122 | . . 3 . 6 42 71 Peak Tracking Total 7 | . . 2 . 3 7 5 Tactical Retreats 15 | . . 2 . . 9 4 Traps | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Traps Triggered 4 | . . . . . . 4 Indirectly 1 | . . . . . . 1 Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . . 1 . Machines | -11 -10 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac Machines Disabled 22 | . . . . . 1 21 Max in Single Turn 5 | . . . . . 1 5 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Machines Accessed 19 | . 1 . 3 . 3 12 Terminals 8 | . 1 . . . . 7 Fabricators 1 | . . . . . . 1 Repair Stations 3 | . . . . . 1 2 Recycling Units 1 | . . . . . 1 . Scanalyzers 2 | . . . . . 1 1 Garrison Access 1 | . . . . . . 1 Total Hacks 71 | . 2 . 39 . 6 24 Successful 53 | . . . 39 . 4 10 Failed 18 | . 2 . . . 2 14 Catastrophic 3 | . . . . . . 3 Database Lockouts . | . . . . . . . Manual 8 | . . . 2 . 1 5 Terminals 16 | . 2 . . . . 14 Fabricators 1 | . . . . . . 1 Repair Stations 8 | . . . . . 2 6 Recycling Units 3 | . . . . . 3 . Scanalyzers 2 | . . . . . 1 1 Garrison Access 2 | . . . . . . 2 Terminal Hacks 45 | . . . 39 . . 6 Record 39 | . . . 39 . . . Prototype ID Bank 1 | . . . . . . 1 Open DSF 2 | . . . . . . 2 Branch Access Points 1 | . . . . . . 1 Emergency Access Points 1 | . . . . . . 1 Unreport Threat 1 | . . . . . . 1 Fabricator Hacks 1 | . . . . . . 1 Network Status 1 | . . . . . . 1 Repair Station Hacks 4 | . . . . . 2 2 Scan Component 3 | . . . . . 1 2 Repair 1 | . . . . . 1 . Recycling Unit Hacks 2 | . . . . . 2 . Report Inventory 1 | . . . . . 1 . Retrieve Components 1 | . . . . . 1 . Scanalyzer 1 | . . . . . . 1 Insert Component 1 | . . . . . . 1 Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . . 1 Used . | . . . . . . . Hacking Detections 15 | . 1 . . . 3 11 Full Trace Events 6 | . 1 . . . 1 4 Feedback Events 1 | . . . . . . 1 Hackware Fried 1 | . . . . . . 1 Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . . 1 . Time 44 | . . . . . 44 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 10 | . . . . . 10 . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . . . . . 1 Non-combat 1 | . . . . . . 1 Combat . | . . . . . . . Robot Hacks Applied 1 | . . . . . . 1 find_chute 1 | . . . . . . 1 Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac Turns Passed 7463 | 354 216 841 1564 338 1629 2521 Spaces Moved 4298 | 134 168 658 841 120 1047 1330 Core 30 | 17 . . . . . 13 Treads 129 | . . . . . 129 . Legs 3081 | 117 168 658 841 120 52 1125 Wheels . | . . . . . . . Hover 140 | . . . . . . 140 Flight 918 | . . . . . 866 52 Fastest Speed 38 | 50 120 120 120 260 50 38 Average Speed 140 | 111 120 120 184 260 103 146 Slowest Speed 700 | 120 120 120 260 260 490 700 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 8 | . . . . . 8 . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 51 | 13 38 97 93 32 50 36 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 2 | . . 1 . 1 . . Spaces Dug 1 | . . . . . . 1 Terrain Destroyed 210 | . . . . . 64 146 Melee . | . . . . . . . Projectile 96 | . . . . . 52 44 AOE 114 | . . . . . 12 102 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Total 5325 | 329 183 695 857 137 1420 1704 Wait 503 | 176 . 19 . 7 181 120 Move 4276 | 133 167 657 840 119 1030 1330 Hop 8 | . . . . . 8 . Pick Up 73 | 7 8 1 7 1 25 24 Fast Attach 25 | 1 . 1 1 . 3 19 Attach 55 | 6 2 . . . 28 19 Detach 7 | . . . . . 5 2 Swap 23 | 1 2 . . . 5 15 Drop 64 | . 4 2 4 . 25 29 Fire 273 | 5 . 5 . 9 109 145 Melee 11 | . . 10 . . . 1 Ram . | . . . . . . . Kick 1 | . . . . 1 . . Crush 1 | . . . . . 1 . Escape Stasis . | . . . . . . . Rewire 5 | . . . 5 . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: Low x2) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 355 | -11/Scrapyard | Entered Materials 356 | -10/Materials | Build established: Mutant 462 | -10/Materials | Discovered new exit (range 9) 571 | -10/Materials | Entered Mines 576 | -10/Mines | Learned 4 Materials zone layouts 597 | -10/Mines | Met a Derelict bent on vengeance 648 | -10/Mines | Discovered new exit (range 15) 657 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 788 | -10/Mines | Discovered new exit (range 8) 969 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 969 | -10/Mines | Discovered new exit (range 5) 1254 | -10/Mines | Learned Materials interactive machine intel 1412 | -10/Mines | Entered Exiles 1433 | -10/Exiles | Discovered new exit (range 15) 1446 | -10/Exiles | Met 8R-AWN 1472 | -10/Exiles | Met EX-HEX 1552 | -10/Exiles | Met EX-DEC 1590 | -10/Exiles | Learned location of Zion (-7) 1657 | -10/Exiles | Discovered new exit (range 14) 1734 | -10/Exiles | Met EX-BIN 1771 | -10/Exiles | Aligned with FarCom system 1773 | -10/Exiles | Given EX-Vault access code 1816 | -10/Exiles | Opened EX-Vault 1873 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2154 | -10/Exiles | Found Prototype Device 2163 | -10/Exiles | Found Prototype Flight Unit 2169 | -10/Exiles | Found Prototype Ballistic Gun 2543 | -10/Exiles | Visited The Gauntlet 2976 | -10/Exiles | Stole three prototypes: Flying Fortress v7, AWS/Gauss, Army-in-a-Box 2976 | -10/Exiles | Entered Mines 3023 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3026 | -9/Mines | Learned 2 Materials zone layouts 3231 | -9/Mines | Assembled infested the area 3236 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3293 | -9/Mines | Discovered new exit (range 8) 3314 | -9/Mines | Entered Materials 3314 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3315 | -8/Materials | Identified exit to Factory 3316 | -8/Materials | Loaded intel: 19 interactive machine locations 3316 | -8/Materials | Identified Flying Fortress v7 3318 | -8/Materials | Identified AWS/Gauss 3949 | -8/Materials | Build established: Scavenger-Mutant 4323 | -8/Materials | Lost 3 parts (1n1u1w) 4595 | -8/Materials | Build established: Mutant 4618 | -8/Materials | Repaired Rnf. Deuterium Engine 4943 | -8/Materials | Entered Factory 4943 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4945 | -7/Factory | FarCom data flow suspended 5452 | -7/Factory | Identified exit to Lower Caves 5523 | -7/Factory | Identified Army-in-a-Box 5619 | -7/Factory | Build established: Scavenger-Mutant 6352 | -7/Factory | Lost 4 parts (2n1u1w) 6612 | -7/Factory | Build established: Mutant 6757 | -7/Factory | Core integrity fell below 50% 7126 | -7/Factory | Garrison activated, responded to threat 7155 | -7/Factory | Hacking Suite fried by hacking feedback 7186 | -7/Factory | Destroyed 10 combat bots 7343 | -7/Factory | First assault squad dispatched 7358 | -7/Factory | Core integrity fell below 20% 7453 | -7/Factory | Lost 5 parts (1p3n1u) 7464 | -7/Factory | Destroyed self via exploding Power Conduit Last Messages --------------- L-41 Fighter unfolds itself. G-47 Trooper unfolds itself. M-28 Smith unfolds itself. K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer builds a Wall. K-01 Serf collects debris. Power Conduit explodes. Destroyed Imp. Deuterium Engine. Carbon-fiber Leg destroyed. Destroyed Carbon-fiber Leg. Imp. Deuterium Engine destroyed. Destroyed Imp. Deuterium Engine. Map ----- +----------------------------------------------------+ | #+##+##### ##### ############## #??? | | # ^^ ! #### | | # ^^ | | # "" T | | # T" "" | | # "" | | # [* * | | =%% !!! ## | | #######+#####+##############% !!! ##] ## | | ??????#! = #?????##= !!! ############# | | ??????# !! ! #????### [ ## % # | | ??????# #????# # ## # | | ??????# """ ! #?####"# ## """ # | | ??????# """" !! # """ # = ## """"" # | | ??????# """" ! # """ # ==##?""""" # | | ??????# """" # """ !# = =#########+### | | ??????# """" # # = % " | | ??????# """" # + %% % "%" | | ??????# """" # # " ""G" | | ??????# ######"# !* !% " " | | ??????###############????### %! ^ % | | ???????????????????????????#### # ### ^ % % | | ??????????????????????????????# # | | ??????????????????????????????# # | | ?????????????????##############/# # | | ???????????????#[ @l g g k% k ]] | | ???????????????# % ]* | | ???????????????# k #] | | ???????????????# """"""""" # | | ???????????????+ =k %! | | ???????????????# """"""""" # | | ???????????????# #! # | | ???????????????# # ## | | ???????????????#################### + ###### | | ??????????????????????????????????#########+#????? | | ????????????????????????????????????????? ???? | | ???????"""?"""?"""??????????????????????# #?? | | ???????"""?"""?"""??????????????????????# """ #?? | | ???????"""?"""?"""??????????????????????# """ #?? | | ????????????????????????????????????????# """ #?? | | ???????"""?"""?"""??????????????????????# #?? | | ???????"""?"""?"""??????????????????????########?? | | ???????"""?"""?"""???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 600 Evasion (%) 60 Targeting Accuracy 8 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation Overkill Challenges ------------ None Game ------ Seed InertialWeldingLog Manual? 0 Play Time 01:31:50 Cumulative 10.1 hours Start 2024.06.17 @ 10:29:33 End 2024.06.17 @ 11:59:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 15 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 44bbc737-3ee0-4a1e-a573-a544d683e8d8