Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.10 @ 23:25:20 Player: Leech Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (108) 540 Value Destroyed (3124) 3124 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (66) 66 TOTAL SCORE: 6530 Bonus ------- High Alert Combat Kills 66 Cogmind --------- Core Integrity 0/700 Matter 219/300 Energy 96/100 System Corruption 5% Temperature Warning (314) Movement Core (700) Ox13 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Nuclear Core Light Nuclear Core Light Nuclear Core Improved Cooling System Advanced Visual Processing Unit Heavy Armor Plating Layered Light Armor Plating Reflective Plating Hacking Suite Arc Projector Arc Projector Pulse Rifle Gatling Laser Gatling Laser Flak Cannon Proton Missile Launcher Scythe Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Armored Treads Advanced Treads Wheel > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Targeting Computer Improved Light Armor Plating Layered Light Armor Plating > --- WEAPON ----------- Gatling Laser Gatling Laser Gatling Laser > --- INVENTORY -------- Nuclear Core Light Nuclear Core Light Nuclear Core Cryofiber Web Improved Cooling System Advanced Visual Processing Unit Heavy Armor Plating Layered Light Armor Plating Reflective Plating Hacking Suite Arc Projector Arc Projector Pulse Rifle Gatling Laser Gatling Laser Flak Cannon Proton Missile Launcher Scythe [Rating: 42] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Proton Missile Launcher Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power . | . . . . . . . Propulsion 2 | . . . 1 . 1 . Utility 3 | . . . . . 1 2 Weapon 1 | . . . 1 . . . Parts Attached 92 | 6 3 6 12 22 30 13 Power 12 | 1 . 1 3 1 4 2 Engine 9 | 1 . 1 3 1 2 1 Core 3 | . . . . . 2 1 Reactor . | . . . . . . . Propulsion 32 | 2 1 . 5 8 16 . Treads 2 | . . . . . 2 . Leg 28 | 2 1 . 5 8 12 . Wheel 2 | . . . . . 2 . Hover . | . . . . . . . Flight . | . . . . . . . Utility 21 | 1 2 3 1 4 4 6 Device 6 | . 1 . . . 2 3 Storage 4 | 1 1 1 . 1 . . Processor 2 | . . . . . 1 1 Hackware . | . . . . . . . Protection 9 | . . 2 1 3 1 2 Artifact . | . . . . . . . Weapon 27 | 2 . 2 3 9 6 5 Energy Gun 12 | 1 . 1 . 2 3 5 Energy Cannon 2 | . . . 2 . . . Ballistic Gun 7 | 1 . 1 . 5 . . Ballistic Cannon 1 | . . . . . 1 . Launcher 1 | . . . . . 1 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 4 | . . . 1 2 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 1 1 . . Parts Lost 38 | . . 1 5 4 13 15 Power 5 | . . . 1 . 3 1 Propulsion 9 | . . . 1 2 2 4 Utility 14 | . . 1 1 2 4 6 Weapon 10 | . . . 2 . 4 4 Highest Loss Streak 11 | . . 1 3 1 3 11 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 96 | . 98 96 95 99 94 96 Engine 8 | . 14 14 10 11 3 . Core 1 | . . . . . 4 6 Treads 2 | . . . . . 5 14 Leg 26 | . 28 28 32 32 27 . Wheel 1 | . . . . . 1 13 Device 3 | . 12 . . . 4 12 Storage 10 | . 14 14 11 10 9 7 Processor 1 | . . . . . 3 7 Protection 8 | . . 10 9 11 9 8 Energy Gun 9 | . 14 14 4 4 4 20 Energy Cannon 2 | . . . 15 4 . . Ballistic Gun 13 | . 14 14 4 21 17 . Slashing Weapon 1 | . . . 6 3 . . Peak Build Rating 42 | 6 8 13 18 20 30 42 Average Rating 18 | 4 7 9 14 18 25 37 On Entrance 12 | . 6 8 13 17 19 27 Naked Turns . | . . . . . . . Heaviest Build 72 | 12 18 56 59 60 72 67 Greatest Support 45 | 20 20 20 35 30 45 42 Greatest Overweight (x) 6 | 2 . 2 2 2 6 3 Average Overweight (x) 1 | . . . 1 . 1 2 Largest Inventory Capacity 20 | 8 10 20 20 20 20 20 Average Capacity 17 | 7 8 16 20 19 20 20 Most Carried 20 | 3 10 20 20 20 20 19 Average Carried 16 | 1 6 14 19 19 17 17 Final Capacity 20 | 8 10 20 20 20 20 20 Final Carried 20 | 2 10 20 20 20 16 18 Class Distribution -------------------- 35% | Mutant 20% | Tank 12% | Scavenger-Tank 11% | Scavenger-Mutant 9% | Gunner 7% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Tank | -9/Storage Scavenger-Gunner | -8/Materials Gunner | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Matter Collected 2074 | 260 109 121 148 542 760 134 Remotely . | . . . . . . . Salvage Created 4164 | . 461 108 467 1299 1266 563 Parts 238 | . 35 8 28 86 57 24 Haulers Intercepted 4 | . . . 1 3 . . Recyclers Shooed 9 | . 3 1 1 2 1 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Combat Hostiles Destroyed 87 | . 12 7 8 23 25 12 Melee 6 | . . . 2 1 2 1 Guns 69 | . 12 7 2 20 17 11 Cannons 11 | . . . 4 2 5 . AOE 1 | . . . . . 1 . Classes Destroyed 12 | . 4 . 2 3 3 . Worker 3 | . . . . 1 1 1 Builder 1 | . . . . 1 . . Hauler 4 | . . . 1 3 . . Recycler 6 | . 1 . 1 2 1 1 Mechanic 1 | . . . . . 1 . Operator 1 | . . . . . 1 . Watcher 5 | . 2 . 2 . 1 . Swarmer 27 | . 6 7 3 4 4 3 Grunt 39 | . 6 . 3 11 12 7 Brawler 2 | . . . . 1 . 1 Sentry 17 | . . . 2 7 8 . Hunter 2 | . . . . . 1 1 Best Kill Streak 10 | . 4 3 5 10 3 8 Combat Bots Only 10 | . 3 3 3 10 3 6 Max Kills in Single Turn 2 | . 2 2 1 2 2 2 Gunslinging 1 | . 1 1 . 1 . . Exploded 1 | . . . . . 1 . Melee 1 | . . . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Sto Mat Fac Hostile Shots Fired 700 | . 36 36 86 101 217 224 Missed 176 | . 13 8 18 34 57 46 Damage Taken 6541 | . 227 242 795 966 1989 2322 Core 1235 | . 65 31 158 92 175 714 Absorbed by Shields . | . . . . . . . Redirected to Shielding 7 | . . 7 . . . . Ignored by Resistances 185 | . . . . . 185 . Regen/Repaired (Parts) 431 | . . . . 431 . . Core Remaining (%) 66 | 100 . 61 . 37 68 . Volleys Fired 268 | . 41 18 31 57 85 36 Largest 3 | . 2 2 3 3 3 3 Hottest 240 | . 70 79 139 120 162 240 Shots Fired 633 | . 82 36 73 155 195 92 Gun 551 | . 82 36 34 133 174 92 Cannon 78 | . . . 39 22 17 . Launcher 4 | . . . . . 4 . Special . | . . . . . . . Kinetic 333 | . 41 18 16 101 157 . Thermal 239 | . 41 18 57 54 16 53 Explosive . | . . . . . . . Electromagnetic 61 | . . . . . 22 39 Robot Hit Streak 32 | . 7 7 11 11 16 32 Robot Miss Streak 11 | . 4 4 10 5 6 11 Penetration Max . | . . . . . . . Secondary Targets 16 | . 1 1 . 6 4 4 Max Gunslinging Chain 1 | . 1 1 . 1 1 1 Shots Hit Robots 374 | . 40 18 37 86 136 57 Core Hits 193 | . 24 8 14 43 67 37 Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . . . . . 2 . Critical Strikes 15 | . 4 1 . 5 5 . Burn 12 | . 4 1 . 5 2 . Destroy 2 | . . . . . 2 . Sever 1 | . . . . . 1 . Melee Attacks 26 | . . . 9 12 5 . Impact . | . . . . . . . Slashing 26 | . . . 9 12 5 . Piercing . | . . . . . . . Sneak Attacks 3 | . . . 2 1 . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7020 | . 537 228 857 1687 2541 1170 Guns 4984 | . 525 224 124 1231 1743 1137 Cannons 937 | . . . 438 192 307 . Explosions 350 | . . . . . 350 . Melee 654 | . . . 288 241 125 . Ramming 95 | . 12 4 7 23 16 33 Kinetic 2993 | . 263 87 38 819 1786 . Thermal 2682 | . 262 137 524 604 299 856 Explosive . | . . . . . . . Electromagnetic 596 | . . . . . 315 281 Impact . | . . . . . . . Slashing 654 | . . . 288 241 125 . Piercing . | . . . . . . . Highest Corruption 5 | . . . . . . 5 Average Corruption 4 | . . . . . . 4 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 6 | . . . . . . 6 Message Errors 1 | . . . . . . 1 Matter Fused 2 | . . . . . . 2 Energy Discharges 2 | . . . . . . 2 Data Loss (minor) 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 47 | . . . 35 . 12 . Projectiles . | . . . . . . . Explosions 12 | . . . . . 12 . Melee 35 | . . . 35 . . . Knockbacks 4 | . . . . . 4 . Impact . | . . . . . . . Kinetic 4 | . . . . . 4 . Secondary . | . . . . . . . Self-Inflicted Damage 1 | . . . . . 1 . Shots 1 | . . . . . 1 . Rammed 8 | . . . . . 2 6 Targets Rammed 22 | . 5 1 1 3 5 7 Kicked 13 | . 5 1 1 3 3 . Crushed 1 | . . . . . . 1 Highest Temperature 710 | . 90 63 570 468 556 710 Average Temperature 138 | . 24 23 199 144 107 240 Received Heat Transfer 2379 | . 84 9 180 333 918 855 Effects 48 | . . . 10 8 11 19 Shutdowns 6 | . . . 1 2 1 2 Energy Bleed 3 | . . . 1 . 1 1 Interference 18 | . . . 4 3 7 4 Matter Decay 4 | . . . . . . 4 Short Circuit 1 | . . . . . 1 . Damage (minor) 4 | . . . . 1 1 2 Damage (major) 11 | . . . 3 2 . 6 Damage (core) 1 | . . . 1 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . . . . 2 . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 11 | . 2 1 2 1 . 5 Heat Transferred 6966 | . 1073 481 1147 1665 681 1919 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . . . 2 . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Peak Influence 549 | . 309 240 165 358 549 285 Initial 215 | . . 120 7 31 139 215 Average 168 | . 75 110 68 208 266 196 Maximum Alert Level 2 | . 1 1 . 1 2 1 Low Security (%) 57 | 100 88 76 100 36 37 37 Level 1 39 | . 11 23 . 63 48 62 Level 2 2 | . . . . . 13 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 21 | . 3 1 1 5 9 2 Investigation 6 | . 2 1 . 2 . 1 Extermination . | . . . . . . . Reinforcement 8 | . 1 . 1 3 2 1 Assault . | . . . . . . . Garrison 7 | . . . . . 7 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 3 | . . . . 1 2 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Sto Mat Fac Distress Signals 8 | . 1 . 2 2 2 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 134 | . 16 14 15 28 37 24 Peak Tracking Total 10 | . 4 3 4 7 4 10 Tactical Retreats 12 | . 2 2 . 2 4 2 Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Traps Triggered 11 | . 1 . . 6 . 4 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Machines Disabled 6 | . . . . 3 3 . Max in Single Turn 2 | . . . . 1 2 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Sto Mat Fac Machines Accessed 15 | . 3 1 1 5 2 3 Terminals 10 | . 3 . 1 3 2 1 Fabricators 1 | . . . . . . 1 Repair Stations 2 | . . . . 1 . 1 Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 32 | . 10 1 1 11 5 4 Successful 13 | . 3 1 1 4 2 2 Failed 19 | . 7 . . 7 3 2 Catastrophic 6 | . 4 . . 2 . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 23 | . 10 . 1 6 5 1 Fabricators 1 | . . . . . . 1 Repair Stations 5 | . . . . 3 . 2 Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . 2 . . Terminal Hacks 10 | . 3 1 1 2 2 1 Robot Analysis 1 | . 1 . . . . . Prototype ID Bank 2 | . 1 . . . 1 . Open Door 1 | . . 1 . . . . Open DSF 1 | . . . . . . 1 Branch Access Points 2 | . . . 1 1 . . Emergency Access Points 1 | . 1 . . . . . Alert Level 1 | . . . . . 1 . Zone Layout 1 | . . . . 1 . . Fabricator Hacks 1 | . . . . . . 1 Network Status 1 | . . . . . . 1 Repair Station Hacks 2 | . . . . 2 . . Scan Component 1 | . . . . 1 . . Repair 1 | . . . . 1 . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . 1 . Used . | . . . . . . . Hacking Detections 11 | . 3 . 1 4 1 2 Full Trace Events 5 | . 1 . . 3 . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . 1 . . Time 26 | . . . . 26 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Sto Mat Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered 2 | . . 2 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Turns Passed 5975 | 71 717 1039 668 1488 1288 704 Spaces Moved 2691 | 45 397 524 265 614 488 358 Core 5 | 5 . . . . . . Treads 107 | . . . . . 61 46 Legs 2165 | 40 397 524 265 614 325 . Wheels 414 | . . . . . 102 312 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 190 120 110 110 Average Speed 170 | 133 120 181 191 189 188 139 Slowest Speed 330 | 190 120 260 260 260 330 237 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 41 | 3 65 90 18 66 37 9 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched 3 | . . 3 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 8 | . . . . . 8 . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 8 | . . . . . 8 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Sto Mat Fac Total 3485 | 53 555 576 349 800 688 464 Wait 247 | . 100 5 26 45 34 37 Move 2685 | 44 396 523 264 613 487 358 Hop . | . . . . . . . Pick Up 80 | 3 8 14 4 22 19 10 Fast Attach 17 | 5 1 1 2 3 4 1 Attach 26 | 1 . . 5 2 11 7 Detach 1 | . . . . . 1 . Swap 49 | . 2 5 5 17 15 5 Drop 54 | . 2 9 2 16 22 3 Fire 268 | . 41 18 31 57 85 36 Melee 26 | . . . 9 12 5 . Ram 1 | . . . . . . 1 Kick 13 | . 5 1 1 3 3 . Crush 8 | . . . . . 2 6 Escape Stasis 10 | . . . . 10 . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: Min x2 / *Sto x2) -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials -7/Factory History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 16) 72 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 563 | -10/Materials | Discovered new exit (range 16) 769 | -10/Materials | Discovered new exit (range 15) 789 | -10/Materials | Entered Mines 804 | -10/Mines | Met a Derelict bent on vengeance 1223 | -10/Mines | Discovered new exit (range 12) 1258 | -10/Mines | Met a Derelict shopkeep closing up shop 1573 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1710 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1796 | -10/Mines | Discovered new exit (range 4) 1815 | -10/Mines | Learned Materials stockpile data 1828 | -10/Mines | Entered Materials 1828 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1829 | -9/Materials | Identified exit to Storage 2132 | -9/Materials | Lost 3 parts (1u2w) 2380 | -9/Materials | Identified exit to Mines 2460 | -9/Materials | Build established: Scavenger-Mutant 2496 | -9/Materials | Entered Storage 3052 | -9/Storage | Core integrity fell below 50% 3142 | -9/Storage | Destroyed 10 combat bots 3269 | -9/Storage | Repaired Hcp. Storage Unit 3334 | -9/Storage | Build established: Tank 3575 | -9/Storage | Identified exit to Recycling 3963 | -9/Storage | Discovered new exit (range 7) 3984 | -9/Storage | Entered Materials 3984 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4128 | -8/Materials | Garrison activated, responded to threat 4542 | -8/Materials | Build established: Scavenger-Gunner 4635 | -8/Materials | Garrison activated, responded to threat 4697 | -8/Materials | Lost 3 parts (1p1u1w) 4750 | -8/Materials | Garrison activated, responded to threat 4909 | -8/Materials | Lost 3 parts (1p1n1w) 5225 | -8/Materials | Discovered new exit (range 15) 5272 | -8/Materials | Entered Factory 5272 | -7/Factory | Evolved 2 slots: Utility x2 5506 | -7/Factory | Build established: Gunner 5970 | -7/Factory | Core integrity fell below 50% 5974 | -7/Factory | Core integrity fell below 20% 5976 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- System corrupted: Matter fused (-5). Short circuit averted by Cryofiber Web. Arm. Treads destroyed. Slammed into G-47 Trooper. Critical hit (Burn: +37). Overheating: Lyr. Light Armor Plating damaged (-7). Lyr. Light Armor Plating destroyed. C-30 ARC bursts open, deploying its payload. S-27 Virus unfolds itself. Imp. Heat Sink destroyed. Overheating: Matter decay (-29). Gatling Laser destroyed. R-06 Scavenger collects Aluminum Leg. Energy bleed averted by Cryofiber Web. K-01 Serf collects debris. Gatling Laser destroyed. Cryofiber Web destroyed. Overheating: Targeting Computer damaged (-2). Overheating: Hcp. Storage Unit damaged (-188). 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