Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.28 @ 12:17:13 Player: Daffa0360 Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (52) 260 Value Destroyed (1550) 1550 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (383) 383 TOTAL SCORE: 4253 Bonus ------- High Alert Combat Kills 22 Follower Combat Kills 361 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 81/100 System Corruption 0% Temperature Cool (12) Movement Rolling (80) Location -8/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Wheel > --- UTILITY (6) ------ Visual Processing Unit Improved Targeting Computer Hacking Suite Hacking Suite > --- WEAPON (2) ------- Improved Heavy Laser > --- INVENTORY (5) ---- Aerolev Unit Combat Airjet Corruption Screen Datajack Heavy Hammer Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Aerolev Unit Combat Airjet > --- UTILITY ---------- Visual Processing Unit Improved Sensor Array Improved Targeting Computer Medium Armor Plating Hacking Suite Hacking Suite > --- WEAPON ----------- EM Pulse Cannon Heavy Hammer > --- INVENTORY -------- Improved Treads Armored Wheel Corruption Screen Heavy Assault Rifle Datajack [Rating: 35] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Combat Airjet Utility Hacking Suite Device Improved Sensor Array Storage Small Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Improved Light Cannon Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Impact Weapon Heavy Hammer Piercing Weapon Spear Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Slots Evolved 4 | . . 2 . 2 . Power . | . . . . . . Propulsion . | . . . . . . Utility 4 | . . 2 . 2 . Weapon . | . . . . . . Parts Attached 44 | . 6 8 . 26 4 Power 5 | . 1 1 . 2 1 Engine 3 | . 1 1 . 1 . Core 2 | . . . . 1 1 Reactor . | . . . . . . Propulsion 14 | . . 2 . 11 1 Treads 4 | . . . . 4 . Leg 2 | . . 2 . . . Wheel 5 | . . . . 4 1 Hover 3 | . . . . 3 . Flight . | . . . . . . Utility 12 | . 1 3 . 7 1 Device 3 | . . . . 3 . Storage . | . . . . . . Processor 2 | . . 1 . 1 . Hackware 2 | . . 1 . 1 . Protection 5 | . 1 1 . 2 1 Artifact . | . . . . . . Weapon 13 | . 4 2 . 6 1 Energy Gun 1 | . . . . . 1 Energy Cannon 4 | . 1 2 . 1 . Ballistic Gun 1 | . . . . 1 . Ballistic Cannon 3 | . 2 . . 1 . Launcher 1 | . . . . 1 . Special Weapon . | . . . . . . Impact Weapon 1 | . . . . 1 . Slashing Weapon . | . . . . . . Piercing Weapon 1 | . . . . 1 . Special Melee Weapon 1 | . 1 . . . . Unidentified Prototypes 3 | . . . . 2 1 Parts Lost 24 | . 1 1 . 14 8 Power 3 | . . . . 2 1 Propulsion 6 | . . . . 4 2 Utility 8 | . 1 1 . 3 3 Weapon 7 | . . . . 5 2 Highest Loss Streak 5 | . 1 1 . 4 5 To Critical Strikes . | . . . . . . Average Slot Usage (%) 92 | . 95 96 88 91 80 Engine 9 | . 14 11 11 7 . Treads 4 | . . . . 8 6 Leg 12 | . 28 22 22 2 . Wheel 2 | . . . . 3 8 Device 4 | . . . . 9 7 Storage 6 | . 14 11 11 2 . Processor 11 | . . 10 11 16 18 Hackware 12 | . . 10 11 17 18 Protection 6 | . 9 9 . 5 5 Energy Gun 1 | . 4 . . . 3 Energy Cannon 6 | . 3 10 11 4 3 Ballistic Gun 3 | . 4 . . 3 6 Ballistic Cannon 6 | . 9 11 11 3 . Special Melee Weapon 1 | . 5 . . . . Peak Build Rating 35 | 6 10 16 15 35 30 Average Rating 19 | 6 8 15 15 27 23 On Entrance 12 | 6 6 9 15 15 25 Naked Turns . | . . . . . . Heaviest Build 28 | 12 19 21 18 28 17 Greatest Support 43 | 20 20 23 23 43 23 Greatest Overweight (x) 3 | . . 1 . 2 3 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 5 Average Capacity 6 | 8 8 8 8 5 5 Most Carried 8 | 6 8 8 8 8 5 Average Carried 6 | 6 7 7 8 5 5 Final Capacity 8 | 8 8 8 8 5 5 Final Carried 8 | 6 8 8 8 5 5 Class Distribution -------------------- 51% | Hacker-Mutant 48% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Hacker-Mutant | -8/Materials Hacker-Mutant | -8/Storage Resources | -11 -10 -9 -9 -8 -8 ----------- Run | Yrd Mat Mat Min Mat Sto Matter Collected 1068 | 200 93 245 12 362 156 Remotely . | . . . . . . Salvage Created 1945 | 30 125 595 40 706 449 Parts 107 | 2 21 28 2 28 26 Haulers Intercepted 2 | . . . . 2 . Recyclers Shooed 1 | . . . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Combat Hostiles Destroyed 37 | . 6 11 2 10 8 Melee 3 | . . . . 3 . Guns 9 | . . . . 1 8 Cannons 22 | . 6 10 2 4 . AOE 2 | . . 1 . 1 . Classes Destroyed 12 | 1 4 4 . 3 . Builder 2 | . 1 . . . 1 Tunneler 1 | 1 . . . . . Hauler 2 | . . . . 2 . Recycler 4 | . . 2 . 2 . Operator 4 | . 1 2 . 1 . Watcher 2 | . . 1 . 1 . Swarmer 8 | . 5 . 2 1 . Grunt 15 | . 1 5 . 4 5 Duelist 2 | . . 1 . . 1 Sentry 10 | . . 5 . 3 2 Hunter 1 | . . . . 1 . Heavy 1 | . . . . 1 . Best Kill Streak 5 | 1 4 5 2 4 3 Combat Bots Only 3 | . 3 3 2 3 3 Max Kills in Single Turn 2 | 1 2 1 1 1 1 Gunslinging . | . . . . . . Exploded 1 | . . 1 . 1 . Melee 1 | . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Sto Hostile Shots Fired 303 | . 61 49 4 124 65 Missed 77 | . 15 13 1 38 10 Damage Taken 3460 | . 417 489 29 1634 891 Core 657 | . 38 60 9 338 212 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 106 | . . 106 . . . Core Remaining (%) 88 | 100 84 . 82 . . Volleys Fired 150 | 3 15 35 3 44 50 Largest 2 | 2 2 2 2 2 2 Hottest 95 | 60 95 95 95 95 88 Shots Fired 222 | 6 27 68 6 54 61 Gun 69 | 6 2 . . 4 57 Cannon 151 | . 25 68 6 48 4 Launcher 2 | . . . . 2 . Special . | . . . . . . Kinetic 134 | 3 15 35 3 44 34 Thermal 23 | . . . . . 23 Explosive 2 | . . . . 2 . Electromagnetic 63 | 3 12 33 3 8 4 Robot Hit Streak 26 | 1 7 26 2 8 15 Robot Miss Streak 3 | 1 3 3 1 2 2 Penetration Max . | . . . . . . Secondary Targets 2 | . . . . . 2 Max Gunslinging Chain 1 | . . . . . 1 Shots Hit Robots 164 | 3 13 48 3 48 49 Core Hits 79 | 1 10 22 2 26 18 Critical Kills 1 | . . . . 1 . Critical Parts Destroyed 3 | . . . . 3 . Critical Strikes 7 | . . 2 . 4 1 Burn 1 | . . . . . 1 Blast 2 | . . 2 . . . Smash 4 | . . . . 4 . Melee Attacks 20 | . 1 . . 19 . Impact 18 | . . . . 18 . Slashing . | . . . . . . Piercing 1 | . . . . 1 . Sneak Attacks 3 | . 1 . . 2 . Combat Hostiles 1 | . 1 . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4096 | 44 349 1189 57 1455 1002 Guns 1032 | 44 10 . . 49 929 Cannons 2316 | . 339 1067 57 780 73 Explosions 331 | . . 122 . 209 . Melee 417 | . . . . 417 . Ramming . | . . . . . . Kinetic 1781 | 14 153 512 . 663 439 Thermal 612 | . . 122 . . 490 Explosive 209 | . . . . 209 . Electromagnetic 1077 | 30 196 555 57 166 73 Impact 388 | . . . . 388 . Slashing . | . . . . . . Piercing 29 | . . . . 29 . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 196 | . 4 . . 192 . Projectiles 18 | . 4 . . 14 . Explosions . | . . . . . . Melee 178 | . . . . 178 . Knockbacks 7 | . . 4 . 3 . Impact . | . . . . . . Kinetic 6 | . . 4 . 2 . Secondary 1 | . . . . 1 . Self-Inflicted Damage 12 | . . 12 . . . Shots 1 | . . 1 . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 420 | . 244 420 72 42 275 Average Temperature 102 | . 106 136 37 14 77 Received Heat Transfer 1272 | . 54 210 . 531 477 Effects 2 | . . 2 . . . Shutdowns 1 | . . 1 . . . Damage (minor) 1 | . . 1 . . . Siege Activations . | . . . . . . Robots Corrupted 2 | . . . . 2 . Combat Hostiles 1 | . . . . 1 . Parts Fried 3 | . . . . 3 . Impact Corruptions 6 | . . . . 6 . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . . . . 3 Heat Transferred 977 | . . 200 . . 777 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . . 3 . . . Alert | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Peak Influence 484 | 5 246 274 177 484 137 Initial 112 | . 3 13 112 68 . Average 113 | 3 67 102 151 145 46 Maximum Alert Level 2 | . 1 1 . 2 . Low Security (%) 83 | 100 87 91 100 73 100 Level 1 11 | . 12 8 . 16 . Level 2 4 | . . . . 10 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . . 1 1 5 . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 4 | . . 1 . 3 . Assault 1 | . . . 1 . . Garrison 2 | . . . . 2 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Sto Distress Signals 7 | . 1 1 . 5 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 81 | . 17 19 2 32 11 Peak Tracking Total 7 | . 7 5 3 7 3 Tactical Retreats 7 | . 3 1 1 2 . Traps | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -8 ---------- Run | Yrd Mat Mat Min Mat Sto Machines Disabled 4 | . 1 . . 3 . Max in Single Turn 1 | . 1 . . 1 . Garrison Access 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Sto Machines Accessed 24 | . 6 7 1 8 2 Terminals 20 | . 6 5 1 6 2 Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units . | . . . . . . Scanalyzers 2 | . . 1 . 1 . Garrison Access 1 | . . . . 1 . Total Hacks 76 | . 17 26 1 30 2 Successful 63 | . 11 22 1 27 2 Failed 13 | . 6 4 . 3 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 43 | . 14 12 . 17 . Terminals 63 | . 17 18 1 25 2 Fabricators . | . . . . . . Repair Stations 4 | . . 4 . . . Recycling Units . | . . . . . . Scanalyzers 8 | . . 4 . 4 . Garrison Access 1 | . . . . 1 . Terminal Hacks 20 | . 3 3 1 11 2 Record 1 | . 1 . . . . Robot Analysis 1 | . 1 . . . . Open Door 2 | . . . . . 2 Level Access Points 1 | . . . . 1 . Branch Access Points 2 | . . 1 . 1 . Emergency Access Points 1 | . . 1 . . . Machine Index 1 | . . . . 1 . Alert Level 4 | . . 1 . 3 . Unreport Threat 3 | . . . . 3 . Locate Traps 2 | . 1 . . 1 . Patrol Status 1 | . . . 1 . . Hauler Manifests 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . . 4 . . . Scan Component 2 | . . 2 . . . Repair 2 | . . 2 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 8 | . . 4 . 4 . Insert Component 4 | . . 2 . 2 . Analyze 4 | . . 2 . 2 . Garrison Access Hacks 1 | . . . . 1 . Seal Access 1 | . . . . 1 . Unauthorized Hacks 30 | . 8 11 . 11 . Terminals 30 | . 8 11 . 11 . Track 1 | . . 1 . . . Botnet 11 | . 2 5 . 4 . Operators 1 | . . . . 1 . Skim 17 | . 6 5 . 6 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 4 | . 1 2 . 1 . Used 1 | . . . . 1 . Hacking Detections 19 | . 6 5 1 6 1 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 4 | . . 2 . 2 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . 2 . . . Time 64 | . . 64 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 4 | . . 2 . 2 . Part Schematics Acquired 4 | . . 2 . 2 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 ------------ Run | Yrd Mat Mat Min Mat Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired 1 | . 1 . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Sto Total Allies 2 | . 1 . 1 . . Largest Group 1 | . 1 . 1 1 . Highest-Rated Group 31 | . 16 . 31 31 . Highest-Rated Ally 31 | . 16 . 31 31 . Total Orders . | . . . . . . Ally Attacks 65 | . 4 . 1 60 . Total Damage 884 | . 31 . 21 832 . Kills 15 | . 1 . . 14 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -8 ------------- Run | Yrd Mat Mat Min Mat Sto Turns Passed 3223 | 12 584 747 206 1413 261 Spaces Moved 1462 | 1 307 409 147 532 66 Core 2 | . . . . . 2 Treads 276 | . . . . 214 62 Legs 1003 | 1 307 409 147 139 . Wheels 43 | . . . . 41 2 Hover 138 | . . . . 138 . Flight . | . . . . . . Fastest Speed 61 | 120 120 120 120 61 80 Average Speed 131 | 120 120 133 120 135 158 Slowest Speed 240 | 120 120 190 120 240 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 29 | 2 49 33 35 41 18 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 6 | . 3 2 . 1 . Known Exits Taken 3 | . 1 1 . 1 . Unknown Exits Taken 2 | 1 . . 1 . . Scrap Searched . | . . . . . . Spaces Dug 4 | . . . . 4 . Terrain Destroyed 36 | . 2 16 2 14 2 Melee 4 | . . . . 4 . Projectile 8 | . 2 2 2 . 2 AOE 24 | . . 14 . 10 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Sto Total 2505 | 6 497 542 170 1130 160 Wait 802 | 3 158 84 21 496 40 Move 1457 | . 306 408 146 531 66 Hop . | . . . . . . Pick Up 16 | . 5 3 . 8 . Fast Attach 22 | . 3 4 . 11 4 Attach 5 | . . . . 5 . Detach . | . . . . . . Swap 17 | . 3 4 . 10 . Drop 16 | . 6 4 . 6 . Fire 150 | 3 15 35 3 44 50 Melee 20 | . 1 . . 19 . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / Sub) -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -8/Storage (discovered 2 exits: Fac / Rec) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 0) 13 | -11/Scrapyard | Entered Materials 107 | -10/Materials | Discovered new exit (range 7) 314 | -10/Materials | Build established: Mutant 386 | -10/Materials | Discovered new exit (range 7) 422 | -10/Materials | Identified exit to Subcaves 422 | -10/Materials | Identified exit to Materials 483 | -10/Materials | Learned location of Subcaves (-10) 500 | -10/Materials | Learned location of Mines (-10) 518 | -10/Materials | Learned location of Recycling (-8) 536 | -10/Materials | Loaded intel: 8 terminal locations 597 | -10/Materials | Entered another Materials area 597 | -9/Materials | Evolved 2 slots: Utility x2 868 | -9/Materials | Identified exit to Mines 966 | -9/Materials | Repaired Lgt. EM Pulse Cannon 999 | -9/Materials | Repaired Imp. Light Cannon 1274 | -9/Materials | Learned location of Storage (-8) 1322 | -9/Materials | Learned location of Zion (-7) 1344 | -9/Materials | Entered Mines 1378 | -9/Mines | Met a Derelict bent on vengeance 1381 | -9/Mines | Met a Derelict testing a Signal Generator 1526 | -9/Mines | Discovered new exit (range 5) 1550 | -9/Mines | Entered Materials 1550 | -8/Materials | Accompanied by 1 ally 1550 | -8/Materials | Evolved 2 slots: Utility x2 1567 | -8/Materials | Identified exit to Factory 1760 | -8/Materials | Lost 4 parts (1n1u2w) 1864 | -8/Materials | Build established: Hacker-Mutant 1921 | -8/Materials | Garrison activated, responded to threat 1995 | -8/Materials | Lost 3 parts (2u1w) 2049 | -8/Materials | Core integrity fell below 50% 2079 | -8/Materials | Lost 3 parts (1n2w) 2218 | -8/Materials | Identified exit to Storage 2443 | -8/Materials | Learned Factory recycling unit intel 2522 | -8/Materials | Learned 2 Storage zone layouts 2591 | -8/Materials | Learned Factory emergency access door positions 2701 | -8/Materials | Learned location of 1 exit from Extension 2739 | -8/Materials | Learned Storage terminal intel 2786 | -8/Materials | Learned 2 Lower Caves zone layouts 2963 | -8/Materials | Entered Storage 2964 | -8/Storage | Identified exit to Recycling 2966 | -8/Storage | Loaded intel: 12 terminal locations 3142 | -8/Storage | Core integrity fell below 20% 3212 | -8/Storage | Lost 5 parts (2n2u1w) 3224 | -8/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Suite. 03172_ Imp. Heat Sink melted. 03172_ G-47 Trooper destroyed. 03173_ R-06 Scavenger collects Aluminum Leg. 03179_ Imp. Sensor Array destroyed. 03181_ Arm. Wheel destroyed. 03181_ R-06 Scavenger collects Imp. Aluminum Leg. 03186_ G-47 Trooper heat spikes uncontrollably. 03186_ Aluminum Leg melted. 03186_ Particle Gun melted. 03186_ G-47 Trooper destroyed. 03199_ Acquired Wheel. 03202_ Acquired 10 matter. 03214_ Lgt. Nuclear Core destroyed. 03220_ R-06 Scavenger collects Welding Torch. 03221_ G-47 Trooper destroyed. 03224_ R-06 Scavenger collects Lgt. Armor Plating. 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" ##????????????????????????????? | | ??????????? ? ??????????????????????????????? | | ??????????????? ? ??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????"????????????????????????????????????? | | ????????????T????????????????????????????????????? | | ????????????"????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 63 Targeting Accuracy 6 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- Imp. Light Cannon | -9/Materials | Scanalyzed Arm. Wheel | -9/Materials | Scanalyzed Imp. Treads | -8/Materials | Scanalyzed Grenade Launcher | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SwordIonMeganuke Manual? 0 Play Time 00:30:16 Cumulative 110.5 hours Start 2024.09.28 @ 11:20:26 End 2024.09.28 @ 12:17:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 169 Rogue 165 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 51 Gallery% 58 Achievement% 42 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 16668768-18eb-425d-850a-540d6a88e496