Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.16 @ 11:27:38

Player: 3.14

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (5)        1000
Robots Destroyed (87)      435
Value Destroyed (2669)     2669
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 6264

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             818/850
Matter                     251/300
Energy                     315/315
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (180) Ox1
Location                   -6/Factory

 Parts 
-------
>               --- POWER (2) --------
     Reinforced Ion Engine
          Light Angular Momentum Engine
>               --- PROPULSION (4) ---
          Light Treads
          Light Treads
          Light Treads
       Improved Treads
>               --- UTILITY (7) ------
          Large Storage Unit
          Large Storage Unit
  High-capacity Storage Unit
     Long-range Sensor Array
       Advanced Signal Interpreter
                Core Analyzer
                System Backup Module
>               --- WEAPON (2) -------
                Shock Rifle
          Heavy Flail
>               --- INVENTORY (24) ---
          Light Angular Momentum Engine
          Light Treads
       Improved Heat Sink
       Advanced Heat Sink
       Improved Medium Armor Plating
       Improved Medium Armor Plating
       Improved Medium Armor Plating
       Improved Medium Armor Plating
                Shock Rifle
                Shock Rifle
       Advanced Beam Rifle
       Advanced Beam Rifle
       Advanced Beam Rifle
       Advanced Beam Rifle
                Proton Cannon
                Particle Cannon
                Particle Cannon
       Advanced Beam Cannon
       Advanced Beam Cannon
          Heavy Particle Cannon
          Heavy Ion Cannon
                EMP Blaster
                EMP Blaster
                Grenade Launcher

 Peak State 
------------
>               --- POWER ------------
     Reinforced Ion Engine
          Heavy Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
          Light Treads
       Improved Treads
>               --- UTILITY ----------
          Large Storage Unit
          Large Storage Unit
  High-capacity Storage Unit
     Long-range Sensor Array
       Advanced Signal Interpreter
                Core Analyzer
       Improved Medium Armor Plating
>               --- WEAPON -----------
       Advanced Beam Rifle
                Proton Cannon
>               --- INVENTORY --------
          Light Angular Momentum Engine
          Light Treads
       Improved Heat Sink
       Improved Heat Sink
       Improved Medium Armor Plating
       Improved Medium Armor Plating
                System Backup Module
                Shock Rifle
       Advanced Beam Rifle
       Advanced Beam Rifle
       Advanced Beam Rifle
       Advanced Beam Rifle
                Particle Cannon
                Particle Cannon
                Particle Cannon
       Advanced Beam Cannon
       Advanced Beam Cannon
          Heavy Particle Cannon
          Heavy Ion Cannon
                EMP Blaster
                EMP Blaster
                Grenade Launcher
          Heavy Flail
[Rating: 44]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Signal Interpreter
  Protection               Hardened Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Impact Weapon            Heavy Flail

 Build                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Slots Evolved              8    | .   .   2   2   2   2   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               2    | .   .   .   1   1   .   
  Utility                  5    | .   .   2   1   1   1   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             103  | 7   6   19  9   35  27  
  Power                    11   | 1   1   4   .   3   2   
    Engine                 11   | 1   1   4   .   3   2   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               20   | 2   1   7   4   4   2   
    Treads                 20   | 2   1   7   4   4   2   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  40   | 2   4   2   1   20  11  
    Device                 25   | .   .   .   1   14  10  
    Storage                7    | 2   4   1   .   .   .   
    Processor              3    | .   .   .   .   2   1   
    Hackware               .    | .   .   .   .   .   .   
    Protection             5    | .   .   1   .   4   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   32   | 2   .   6   4   8   12  
    Energy Gun             13   | .   .   .   2   6   5   
    Energy Cannon          6    | .   .   1   2   .   3   
    Ballistic Gun          7    | 2   .   5   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               3    | .   .   .   .   2   1   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          3    | .   .   .   .   .   3   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   3   .   .   .   
Parts Lost                 6    | .   1   3   .   1   1   
  Power                    1    | .   1   .   .   .   .   
  Propulsion               3    | .   .   1   .   1   1   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   2    | .   .   2   .   .   .   
  Highest Loss Streak      2    | .   1   2   .   1   1   
Average Slot Usage (%)     98   | .   100 93  100 99  99  
  Engine                   11   | .   14  11  9   7   13  
  Treads                   26   | .   28  21  27  29  25  
  Device                   5    | .   .   .   9   13  7   
  Storage                  25   | .   28  29  27  23  20  
  Processor                3    | .   .   .   .   4   13  
  Protection               4    | .   .   8   9   3   4   
  Energy Gun               5    | .   .   .   1   14  10  
  Energy Cannon            1    | .   .   .   16  .   1   
  Ballistic Gun            12   | .   28  21  .   .   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             101  | 15  57  83  85  86  101 
  Greatest Support         86   | 40  40  40  63  86  83  
  Greatest Overweight (x)  2    | .   1   2   1   1   1   
  Average Overweight (x)   .    | .   .   1   1   .   1   
Largest Inventory Capacity 24   | 8   18  24  24  24  24  
  Average Capacity         20   | 6   14  22  24  24  24  
  Most Carried             24   | 6   12  24  24  24  24  
  Average Carried          18   | 2   9   20  22  23  22  
  Final Capacity           24   | 8   18  24  24  24  24  
  Final Carried            24   | 6   12  24  24  22  24  

 Class Distribution 
--------------------
 60% | Hauler-Mutant
 33% | Mutant
  5% | Scavenger-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
 Hauler-Mutant | -9/Materials
 Hauler-Mutant | -8/Materials
 Hauler-Mutant | -7/Factory
 Hauler-Mutant | -6/Factory

 Resources                      | -11  -10  -9   -8   -7   -6   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Fac  
Matter Collected           2047 | 324  288  685  80   451  219  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            3866 | 103  575  1455 669  778  286  
  Parts                    193  | 9    30   76   26   34   18   
Haulers Intercepted        13   | .    2    6    4    1    .    
Recyclers Shooed           .    | .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Combat Hostiles Destroyed  61   | .   10  22  7   14  8   
  Guns                     42   | .   10  22  .   5   5   
  Cannons                  8    | .   .   .   7   .   1   
  AOE                      8    | .   .   .   .   7   1   
Classes Destroyed          12   | 2   4   2   .   4   .   
  Builder                  5    | .   1   2   .   2   .   
  Tunneler                 1    | 1   .   .   .   .   .   
  Hauler                   13   | .   2   6   4   1   .   
  Recycler                 6    | 1   1   1   1   2   .   
  Watcher                  1    | .   .   .   .   1   .   
  Swarmer                  12   | .   3   .   .   4   5   
  Grunt                    32   | .   7   16  5   4   .   
  Brawler                  1    | .   .   1   .   .   .   
  Duelist                  1    | .   .   .   .   1   .   
  Sentry                   9    | .   .   5   2   1   1   
  Hunter                   1    | .   .   .   .   1   .   
  Programmer               5    | .   .   .   .   3   2   
Best Kill Streak           6    | 2   3   6   4   4   3   
  Combat Bots Only         6    | .   3   6   2   4   3   
Max Kills in Single Turn   2    | 1   1   2   1   2   1   
  Gunslinging              1    | .   .   1   .   .   .   
  Exploded                 2    | .   .   .   .   2   1   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Fac  
Damage Taken               3136 | .    474  1272 227  844  319  
  Core                     498  | .    120  237  16   93   32   
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         75   | 100  52   40   97   86   .    
Volleys Fired              238  | 9    41   88   31   49   20   
  Largest                  2    | 2    2    2    2    2    2    
  Hottest                  136  | 40   40   46   128  122  136  
Shots Fired                460  | 18   82   176  62   85   37   
  Gun                      378  | 18   82   176  .    74   28   
  Cannon                   70   | .    .    .    62   .    8    
  Launcher                 12   | .    .    .    .    11   1    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  276  | 18   82   176  .    .    .    
  Thermal                  148  | .    .    .    62   60   26   
  Explosive                5    | .    .    .    .    4    1    
  Electromagnetic          31   | .    .    .    .    21   10   
  Robot Hit Streak         30   | 2    8    30   15   12   15   
  Robot Miss Streak        6    | 4    2    2    2    4    6    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        4    | .    1    1    .    .    2    
    Max Gunslinging Chain  1    | .    1    1    .    .    1    
Shots Hit Robots           323  | 8    54   138  48   50   25   
  Core Hits                141  | 3    23   50   19   32   14   
  Critical Hits            4    | .    1    1    2    .    .    
  Critical Kills           2    | .    1    1    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    1    .    .    
Melee Attacks              6    | .    .    .    .    .    6    
  Impact                   6    | .    .    .    .    .    6    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           6337 | 119  778  2015 948  1855 622  
  Guns                     4080 | 119  745  1997 .    844  375  
  Cannons                  1144 | .    .    .    948  .    196  
  Explosions               1004 | .    .    .    .    977  27   
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  109  | .    33   18   .    34   24   
  Kinetic                  2861 | 119  745  1997 .    .    .    
  Thermal                  2315 | .    .    .    948  1001 366  
  Explosive                401  | .    .    .    .    374  27   
  Electromagnetic          651  | .    .    .    .    446  205  
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         4    | .    .    1    .    4    2    
  Average Corruption       1    | .    .    1    .    2    1    
  Corruption Purged        7    | .    .    .    .    5    2    
  Effects                  23   | .    .    6    .    17   .    
    Message Errors         7    | .    .    1    .    6    .    
    Matter Fused           3    | .    .    .    .    3    .    
    Heat Flow Errors       1    | .    .    .    .    1    .    
    Energy Discharges      3    | .    .    2    .    1    .    
    Data Loss (minor)      2    | .    .    1    .    1    .    
    Targeting Errors       6    | .    .    2    .    4    .    
    Weapon Failures        1    | .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            116  | .    .    .    .    108  8    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               108  | .    .    .    .    108  .    
  Melee                    8    | .    .    .    .    .    8    
Knockbacks                 1    | .    1    .    .    .    .    
  Impact                   1    | .    1    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      19   | .    .    .    .    19   .    
  Shots                    1    | .    .    .    .    1    .    
  Rammed                   14   | .    5    4    .    3    2    
Targets Rammed             17   | .    6    4    .    5    2    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  3    | .    1    .    .    2    .    
Highest Temperature        207  | .    9    61   171  207  116  
  Average Temperature      41   | .    3    10   50   71   41   
  Received Heat Transfer   1071 | .    237  555  108  141  30   
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           3    | .    .    .    .    2    1    
  Combat Hostiles          3    | .    .    .    .    2    1    
  Parts Fried              5    | .    .    .    .    4    1    
  Impact Corruptions       1    | .    .    .    .    .    1    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             13   | .    .    .    2    6    5    
  Heat Transferred         3926 | .    .    .    1813 1484 629  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Peak Influence             343  | 10  220 313 343 284 154 
  Initial                  91   | .   6   2   91  12  88  
  Average                  124  | 2   70  160 210 164 75  
Maximum Alert Level        1    | .   1   1   1   1   .   
  Low Security (%)         79   | 100 98  66  42  66  100 
  Level 1                  20   | .   1   33  57  33  .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          17   | .   4   2   2   4   5   
  Investigation            2    | .   2   .   .   .   .   
  Extermination            5    | .   .   .   .   3   2   
  Reinforcement            10   | .   2   2   2   1   3   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   1   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac Fac 
Distress Signals           8    | .   3   2   2   1   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              114  | .   28  36  13  20  17  
  Peak Tracking Total      7    | .   5   5   3   5   7   
  Tactical Retreats        12   | .   2   4   2   2   2   

 Traps                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Traps Triggered            6    | .   2   1   .   2   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  
----------                 Run  | Scr Mat Mat Mat Fac Fac 
Machines Disabled          14   | .   2   1   1   10  .   
  Max in Single Turn       4    | .   1   1   1   4   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac Fac 
Machines Accessed          18   | .   7   4   4   2   1   
  Terminals                15   | .   6   4   3   1   1   
  Fabricators              1    | .   .   .   .   1   .   
  Repair Stations          2    | .   1   .   1   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                40   | .   16  8   12  3   1   
  Successful               22   | .   7   5   7   2   1   
  Failed                   17   | .   8   3   5   1   .   
    Catastrophic           3    | .   1   1   .   1   .   
  Database Lockouts        1    | .   1   .   .   .   .   
  Manual                   15   | .   11  2   1   .   1   
  Terminals                34   | .   14  8   10  1   1   
  Fabricators              2    | .   .   .   .   2   .   
  Repair Stations          4    | .   2   .   2   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             16   | .   5   5   6   .   .   
  Part Schematic           1    | .   .   .   1   .   .   
  Robot Analysis           4    | .   3   1   .   .   .   
  Prototype ID Bank        3    | .   .   2   1   .   .   
  Unreport Threat          2    | .   1   .   1   .   .   
  Locate Traps             4    | .   1   1   2   .   .   
  Recall Reinforcements    2    | .   .   1   1   .   .   
Fabricator Hacks           2    | .   .   .   .   2   .   
  Load Schematic           1    | .   .   .   .   1   .   
  Build                    1    | .   .   .   .   1   .   
Repair Station Hacks       3    | .   2   .   1   .   .   
  Scan Component           2    | .   1   .   1   .   .   
  Repair                   1    | .   1   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         1    | .   .   .   .   .   1   
  Terminals                1    | .   .   .   .   .   1   
    Assimilate             1    | .   .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         15   | .   6   3   3   2   1   
  Full Trace Events        2    | .   2   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   .   
  Parts Built              2    | .   .   .   .   2   .   
    Matter                 146  | .   .   .   .   146 .   
    Time                   73   | .   .   .   .   73  .   
  Total Part Build Rating  6    | .   .   .   .   6   .   
Parts Repaired             1    | .   1   .   .   .   .   
  Time                     26   | .   26  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  
------------               Run  | Scr Mat Mat Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  
--------                   Run  | Scr Mat Mat Mat Fac Fac 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Robot Analysis Total       4    | .   3   1   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Fac  
Turns Passed               5760 | 166  1393 1340 542  1256 1063 
Spaces Moved               2515 | 78   686  500  223  533  495  
  Core                     1    | 1    .    .    .    .    .    
  Treads                   2514 | 77   686  500  223  533  495  
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  180  180  160  180  
  Average Speed            177  | 158  174  195  180  163  180  
  Slowest Speed            200  | 160  180  200  180  180  180  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       34   | 5    89   51   32   17   12   
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    1    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 6    | .    .    .    .    .    6    
Terrain Destroyed          75   | .    .    .    .    62   13   
  Melee                    6    | .    .    .    .    .    6    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      69   | .    .    .    .    62   7    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac Fac 
Total                      3329 | 99  793 692 308 829 608 
  Wait                     311  | .   43  35  11  177 45  
  Move                     2510 | 77  685 499 222 532 495 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  81   | 6   8   28  17  14  8   
  Fast Attach              11   | 7   .   2   .   2   .   
  Attach                   23   | .   1   9   2   7   4   
  Detach                   1    | .   .   .   .   1   .   
  Swap                     69   | .   5   8   7   26  23  
  Drop                     62   | .   4   19  18  16  5   
  Fire                     238  | 9   41  88  31  49  20  
  Melee                    6    | .   .   .   .   .   6   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    17   | .   6   4   .   5   2   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 3 exits: *Mat x2 / [*Min])
-8/Materials
-7/Factory
-6/Factory

 History 
---------
 Turn | Location      | Event
   18 | -11/Scrapyard | Discovered new exit (range 15)
  167 | -11/Scrapyard | Entered Materials
  300 | -10/Materials | Discovered new exit (range 7)
  301 | -10/Materials | Build established: Mutant
  507 | -10/Materials | Discovered new exit (range 16)
 1039 | -10/Materials | Repaired Lgt. Treads
 1112 | -10/Materials | Discovered new exit (range 11)
 1129 | -10/Materials | Central database locked down
 1560 | -10/Materials | Entered another Materials area
 1560 | -9/Materials  | Evolved 2 slots: Utility x2
 1859 | -9/Materials  | Discovered new exit (range 15)
 2252 | -9/Materials  | Build established: Hauler-Mutant
 2405 | -9/Materials  | Discovered new exit (range 7)
 2421 | -9/Materials  | Core integrity fell below 50%
 2894 | -9/Materials  | Discovered new exit (range 4)
 2900 | -9/Materials  | Entered another Materials area
 2900 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 3407 | -8/Materials  | Discovered new exit (range 16)
 3442 | -8/Materials  | Entered Factory
 3442 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 3758 | -7/Factory    | Fabricated Adv. Signal Interpreter?
 4510 | -7/Factory    | Discovered new exit (range 12)
 4568 | -7/Factory    | Identified exit to Factory
 4698 | -7/Factory    | Entered another Factory area
 4698 | -6/Factory    | Evolved 2 slots: Power x1, Utility x1
 5761 | -6/Factory    | Self-destructed

 Last Messages 
---------------
05664_ Slammed into U-05 Engineer.
05673_ U-05 Engineer builds a Wall.
05673_ T-07 Excavator is excavating. <x2>
05679_ U-05 Engineer lays Concrete. <x3>
05682_ U-05 Engineer builds a Wall.
05682_ Slammed into K-01 Serf.
05682_ Destroyed Sml. Matter Pod.
05682_ K-01 Serf system corrupted by crushing effect.
05683_ K-01 Serf system terminally corrupted.
05683_ Acquired 14 matter.
05699_ S-27 Virus destroyed.
05710_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  F008.
05710_ U-05 Engineer lays Concrete. <x3>
05712_ U-05 Engineer builds a Wall.
05713_ U-05 Engineer lays Concrete. <x4>
05717_ U-05 Engineer builds a Wall.
05718_ U-05 Engineer lays Concrete. <x3>
05753_ Dropped Imp. Heat Sink.
05753_ Acquired Adv. Heat Sink.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           51
Energy Generation          25
Energy Capacity            445
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                40
Targeting Accuracy         8
Core Analysis              6
Recoil Reduction           4

 Item Schematics 
-----------------
 Adv. Signal Interpreter | -8/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Adv. Signal Interpreter | x2 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PhaseReclamationPerforator
  Manual?         0
Play Time         00:30:55
  Cumulative      653.7 hours
  Start           2020.10.16 @ 10:58:14
  End             2020.10.16 @ 11:27:38
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          993
  Rogue           993
  Adventurer      0
  Explorer        0
Win Type          -
  Total           62
  Types           38/1/8/11/4/0/0/0/0
Lore%             94
Gallery%          94
Achievement%      83
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              14/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e739de3b-ce39-4dc4-9b41-516963faa0b2