Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.16 @ 11:27:38 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (87) 435 Value Destroyed (2669) 2669 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6264 Bonus ------- None Cogmind --------- Core Integrity 818/850 Matter 251/300 Energy 315/315 System Corruption 0% Temperature Cool (0) Movement Treading (180) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Reinforced Ion Engine Light Angular Momentum Engine > --- PROPULSION (4) --- Light Treads Light Treads Light Treads Improved Treads > --- UTILITY (7) ------ Large Storage Unit Large Storage Unit High-capacity Storage Unit Long-range Sensor Array Advanced Signal Interpreter Core Analyzer System Backup Module > --- WEAPON (2) ------- Shock Rifle Heavy Flail > --- INVENTORY (24) --- Light Angular Momentum Engine Light Treads Improved Heat Sink Advanced Heat Sink Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Shock Rifle Shock Rifle Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle Proton Cannon Particle Cannon Particle Cannon Advanced Beam Cannon Advanced Beam Cannon Heavy Particle Cannon Heavy Ion Cannon EMP Blaster EMP Blaster Grenade Launcher Peak State ------------ > --- POWER ------------ Reinforced Ion Engine Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Improved Treads > --- UTILITY ---------- Large Storage Unit Large Storage Unit High-capacity Storage Unit Long-range Sensor Array Advanced Signal Interpreter Core Analyzer Improved Medium Armor Plating > --- WEAPON ----------- Advanced Beam Rifle Proton Cannon > --- INVENTORY -------- Light Angular Momentum Engine Light Treads Improved Heat Sink Improved Heat Sink Improved Medium Armor Plating Improved Medium Armor Plating System Backup Module Shock Rifle Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle Particle Cannon Particle Cannon Particle Cannon Advanced Beam Cannon Advanced Beam Cannon Heavy Particle Cannon Heavy Ion Cannon EMP Blaster EMP Blaster Grenade Launcher Heavy Flail [Rating: 44] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Signal Interpreter Protection Hardened Light Armor Plating Weapon Assault Rifle Energy Gun Advanced Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Impact Weapon Heavy Flail Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . . 1 Propulsion 2 | . . . 1 1 . Utility 5 | . . 2 1 1 1 Weapon . | . . . . . . Parts Attached 103 | 7 6 19 9 35 27 Power 11 | 1 1 4 . 3 2 Engine 11 | 1 1 4 . 3 2 Core . | . . . . . . Reactor . | . . . . . . Propulsion 20 | 2 1 7 4 4 2 Treads 20 | 2 1 7 4 4 2 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 40 | 2 4 2 1 20 11 Device 25 | . . . 1 14 10 Storage 7 | 2 4 1 . . . Processor 3 | . . . . 2 1 Hackware . | . . . . . . Protection 5 | . . 1 . 4 . Artifact . | . . . . . . Weapon 32 | 2 . 6 4 8 12 Energy Gun 13 | . . . 2 6 5 Energy Cannon 6 | . . 1 2 . 3 Ballistic Gun 7 | 2 . 5 . . . Ballistic Cannon . | . . . . . . Launcher 3 | . . . . 2 1 Special Weapon . | . . . . . . Impact Weapon 3 | . . . . . 3 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 3 . . . Parts Lost 6 | . 1 3 . 1 1 Power 1 | . 1 . . . . Propulsion 3 | . . 1 . 1 1 Utility . | . . . . . . Weapon 2 | . . 2 . . . Highest Loss Streak 2 | . 1 2 . 1 1 Average Slot Usage (%) 98 | . 100 93 100 99 99 Engine 11 | . 14 11 9 7 13 Treads 26 | . 28 21 27 29 25 Device 5 | . . . 9 13 7 Storage 25 | . 28 29 27 23 20 Processor 3 | . . . . 4 13 Protection 4 | . . 8 9 3 4 Energy Gun 5 | . . . 1 14 10 Energy Cannon 1 | . . . 16 . 1 Ballistic Gun 12 | . 28 21 . . . Naked Turns . | . . . . . . Heaviest Build 101 | 15 57 83 85 86 101 Greatest Support 86 | 40 40 40 63 86 83 Greatest Overweight (x) 2 | . 1 2 1 1 1 Average Overweight (x) . | . . 1 1 . 1 Largest Inventory Capacity 24 | 8 18 24 24 24 24 Average Capacity 20 | 6 14 22 24 24 24 Most Carried 24 | 6 12 24 24 24 24 Average Carried 18 | 2 9 20 22 23 22 Final Capacity 24 | 8 18 24 24 24 24 Final Carried 24 | 6 12 24 24 22 24 Class Distribution -------------------- 60% | Hauler-Mutant 33% | Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 2047 | 324 288 685 80 451 219 Remotely . | . . . . . . Salvage Created 3866 | 103 575 1455 669 778 286 Parts 193 | 9 30 76 26 34 18 Haulers Intercepted 13 | . 2 6 4 1 . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 61 | . 10 22 7 14 8 Guns 42 | . 10 22 . 5 5 Cannons 8 | . . . 7 . 1 AOE 8 | . . . . 7 1 Classes Destroyed 12 | 2 4 2 . 4 . Builder 5 | . 1 2 . 2 . Tunneler 1 | 1 . . . . . Hauler 13 | . 2 6 4 1 . Recycler 6 | 1 1 1 1 2 . Watcher 1 | . . . . 1 . Swarmer 12 | . 3 . . 4 5 Grunt 32 | . 7 16 5 4 . Brawler 1 | . . 1 . . . Duelist 1 | . . . . 1 . Sentry 9 | . . 5 2 1 1 Hunter 1 | . . . . 1 . Programmer 5 | . . . . 3 2 Best Kill Streak 6 | 2 3 6 4 4 3 Combat Bots Only 6 | . 3 6 2 4 3 Max Kills in Single Turn 2 | 1 1 2 1 2 1 Gunslinging 1 | . . 1 . . . Exploded 2 | . . . . 2 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 3136 | . 474 1272 227 844 319 Core 498 | . 120 237 16 93 32 Absorbed by Shields . | . . . . . . Core Remaining (%) 75 | 100 52 40 97 86 . Volleys Fired 238 | 9 41 88 31 49 20 Largest 2 | 2 2 2 2 2 2 Hottest 136 | 40 40 46 128 122 136 Shots Fired 460 | 18 82 176 62 85 37 Gun 378 | 18 82 176 . 74 28 Cannon 70 | . . . 62 . 8 Launcher 12 | . . . . 11 1 Special . | . . . . . . Kinetic 276 | 18 82 176 . . . Thermal 148 | . . . 62 60 26 Explosive 5 | . . . . 4 1 Electromagnetic 31 | . . . . 21 10 Robot Hit Streak 30 | 2 8 30 15 12 15 Robot Miss Streak 6 | 4 2 2 2 4 6 Penetration Max . | . . . . . . Secondary Targets 4 | . 1 1 . . 2 Max Gunslinging Chain 1 | . 1 1 . . 1 Shots Hit Robots 323 | 8 54 138 48 50 25 Core Hits 141 | 3 23 50 19 32 14 Critical Hits 4 | . 1 1 2 . . Critical Kills 2 | . 1 1 . . . Critical Parts Destroyed 1 | . . . 1 . . Melee Attacks 6 | . . . . . 6 Impact 6 | . . . . . 6 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6337 | 119 778 2015 948 1855 622 Guns 4080 | 119 745 1997 . 844 375 Cannons 1144 | . . . 948 . 196 Explosions 1004 | . . . . 977 27 Melee . | . . . . . . Ramming 109 | . 33 18 . 34 24 Kinetic 2861 | 119 745 1997 . . . Thermal 2315 | . . . 948 1001 366 Explosive 401 | . . . . 374 27 Electromagnetic 651 | . . . . 446 205 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . . 1 . 4 2 Average Corruption 1 | . . 1 . 2 1 Corruption Purged 7 | . . . . 5 2 Effects 23 | . . 6 . 17 . Message Errors 7 | . . 1 . 6 . Matter Fused 3 | . . . . 3 . Heat Flow Errors 1 | . . . . 1 . Energy Discharges 3 | . . 2 . 1 . Data Loss (minor) 2 | . . 1 . 1 . Targeting Errors 6 | . . 2 . 4 . Weapon Failures 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 116 | . . . . 108 8 Projectiles . | . . . . . . Explosions 108 | . . . . 108 . Melee 8 | . . . . . 8 Knockbacks 1 | . 1 . . . . Impact 1 | . 1 . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 19 | . . . . 19 . Shots 1 | . . . . 1 . Rammed 14 | . 5 4 . 3 2 Targets Rammed 17 | . 6 4 . 5 2 Kicked . | . . . . . . Crushed 3 | . 1 . . 2 . Highest Temperature 207 | . 9 61 171 207 116 Average Temperature 41 | . 3 10 50 71 41 Received Heat Transfer 1071 | . 237 555 108 141 30 Siege Activations . | . . . . . . Robots Corrupted 3 | . . . . 2 1 Combat Hostiles 3 | . . . . 2 1 Parts Fried 5 | . . . . 4 1 Impact Corruptions 1 | . . . . . 1 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 13 | . . . 2 6 5 Heat Transferred 3926 | . . . 1813 1484 629 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 343 | 10 220 313 343 284 154 Initial 91 | . 6 2 91 12 88 Average 124 | 2 70 160 210 164 75 Maximum Alert Level 1 | . 1 1 1 1 . Low Security (%) 79 | 100 98 66 42 66 100 Level 1 20 | . 1 33 57 33 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 17 | . 4 2 2 4 5 Investigation 2 | . 2 . . . . Extermination 5 | . . . . 3 2 Reinforcement 10 | . 2 2 2 1 3 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 1 | . . . . 1 . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 8 | . 3 2 2 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 114 | . 28 36 13 20 17 Peak Tracking Total 7 | . 5 5 3 5 7 Tactical Retreats 12 | . 2 4 2 2 2 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 6 | . 2 1 . 2 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 14 | . 2 1 1 10 . Max in Single Turn 4 | . 1 1 1 4 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 18 | . 7 4 4 2 1 Terminals 15 | . 6 4 3 1 1 Fabricators 1 | . . . . 1 . Repair Stations 2 | . 1 . 1 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 40 | . 16 8 12 3 1 Successful 22 | . 7 5 7 2 1 Failed 17 | . 8 3 5 1 . Catastrophic 3 | . 1 1 . 1 . Database Lockouts 1 | . 1 . . . . Manual 15 | . 11 2 1 . 1 Terminals 34 | . 14 8 10 1 1 Fabricators 2 | . . . . 2 . Repair Stations 4 | . 2 . 2 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 16 | . 5 5 6 . . Part Schematic 1 | . . . 1 . . Robot Analysis 4 | . 3 1 . . . Prototype ID Bank 3 | . . 2 1 . . Unreport Threat 2 | . 1 . 1 . . Locate Traps 4 | . 1 1 2 . . Recall Reinforcements 2 | . . 1 1 . . Fabricator Hacks 2 | . . . . 2 . Load Schematic 1 | . . . . 1 . Build 1 | . . . . 1 . Repair Station Hacks 3 | . 2 . 1 . . Scan Component 2 | . 1 . 1 . . Repair 1 | . 1 . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 1 | . . . . . 1 Terminals 1 | . . . . . 1 Assimilate 1 | . . . . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 15 | . 6 3 3 2 1 Full Trace Events 2 | . 2 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . 1 . . Parts Built 2 | . . . . 2 . Matter 146 | . . . . 146 . Time 73 | . . . . 73 . Total Part Build Rating 6 | . . . . 6 . Parts Repaired 1 | . 1 . . . . Time 26 | . 26 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total 4 | . 3 1 . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 5760 | 166 1393 1340 542 1256 1063 Spaces Moved 2515 | 78 686 500 223 533 495 Core 1 | 1 . . . . . Treads 2514 | 77 686 500 223 533 495 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 180 180 160 180 Average Speed 177 | 158 174 195 180 163 180 Slowest Speed 200 | 160 180 200 180 180 180 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 34 | 5 89 51 32 17 12 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug 6 | . . . . . 6 Terrain Destroyed 75 | . . . . 62 13 Melee 6 | . . . . . 6 Projectile . | . . . . . . AOE 69 | . . . . 62 7 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 3329 | 99 793 692 308 829 608 Wait 311 | . 43 35 11 177 45 Move 2510 | 77 685 499 222 532 495 Hop . | . . . . . . Pick Up 81 | 6 8 28 17 14 8 Fast Attach 11 | 7 . 2 . 2 . Attach 23 | . 1 9 2 7 4 Detach 1 | . . . . 1 . Swap 69 | . 5 8 7 26 23 Drop 62 | . 4 19 18 16 5 Fire 238 | 9 41 88 31 49 20 Melee 6 | . . . . . 6 Ram . | . . . . . . Kick . | . . . . . . Crush 17 | . 6 4 . 5 2 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 167 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Discovered new exit (range 7) 301 | -10/Materials | Build established: Mutant 507 | -10/Materials | Discovered new exit (range 16) 1039 | -10/Materials | Repaired Lgt. Treads 1112 | -10/Materials | Discovered new exit (range 11) 1129 | -10/Materials | Central database locked down 1560 | -10/Materials | Entered another Materials area 1560 | -9/Materials | Evolved 2 slots: Utility x2 1859 | -9/Materials | Discovered new exit (range 15) 2252 | -9/Materials | Build established: Hauler-Mutant 2405 | -9/Materials | Discovered new exit (range 7) 2421 | -9/Materials | Core integrity fell below 50% 2894 | -9/Materials | Discovered new exit (range 4) 2900 | -9/Materials | Entered another Materials area 2900 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3407 | -8/Materials | Discovered new exit (range 16) 3442 | -8/Materials | Entered Factory 3442 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3758 | -7/Factory | Fabricated Adv. Signal Interpreter? 4510 | -7/Factory | Discovered new exit (range 12) 4568 | -7/Factory | Identified exit to Factory 4698 | -7/Factory | Entered another Factory area 4698 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5761 | -6/Factory | Self-destructed Last Messages --------------- 05664_ Slammed into U-05 Engineer. 05673_ U-05 Engineer builds a Wall. 05673_ T-07 Excavator is excavating. 05679_ U-05 Engineer lays Concrete. 05682_ U-05 Engineer builds a Wall. 05682_ Slammed into K-01 Serf. 05682_ Destroyed Sml. Matter Pod. 05682_ K-01 Serf system corrupted by crushing effect. 05683_ K-01 Serf system terminally corrupted. 05683_ Acquired 14 matter. 05699_ S-27 Virus destroyed. 05710_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F008. 05710_ U-05 Engineer lays Concrete. 05712_ U-05 Engineer builds a Wall. 05713_ U-05 Engineer lays Concrete. 05717_ U-05 Engineer builds a Wall. 05718_ U-05 Engineer lays Concrete. 05753_ Dropped Imp. Heat Sink. 05753_ Acquired Adv. Heat Sink. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????###?????????????????????????????? | | ??????????########;##????????????????????????????? | | ??????????# """"" #;#######??????????????????????? | | ??????????# ""T"" ## #??????????????????????? | | ??????????# ## """ #??????????????????????? | | ??????????#! ## """ #??????????????????????? | | ?????"""" ####+##### """!@#??????????????????????? | | ?????"""" / s R #??????????????????????? | | ? #### g # #??????????????????????? | | ?????????# ####+#####????????????????????? | | ?????????????# % ?????????????????? | | ?????????????# w ###??????????????????????? | | ?????????????# """""" ##??????????????????????? | | ?????????????# """""" ##???????????????????????? | | ?????????????# """""" #????????????????????????? | | ?????####?#### """""" #????????????????????????? | | ?????# ?# #????????????????????????? | | ?????## ### #????????????????????????? | | ? #### ## #????????????????????????? | | + #????????????????????????? | | #### ##############+#????????????????????????? | | #??## ##???????????????????????????????????????? | | #???# #????????????????????????????????????????? | | ##### #????????????????????????????????????????? | | ??+ #????????????????????????????????????????? | | ??# ####????????????????????????????????????????? | | ### #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #### #???????????????????????????????????????????? | | ??# #???????????????????????????????????????????? | | #?# #???????????????????? ????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 25 Energy Capacity 445 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 40 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 4 Item Schematics ----------------- Adv. Signal Interpreter | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Adv. Signal Interpreter | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PhaseReclamationPerforator Manual? 0 Play Time 00:30:55 Cumulative 653.7 hours Start 2020.10.16 @ 10:58:14 End 2020.10.16 @ 11:27:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 993 Rogue 993 Adventurer 0 Explorer 0 Win Type - Total 62 Types 38/1/8/11/4/0/0/0/0 Lore% 94 Gallery% 94 Achievement% 83 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e739de3b-ce39-4dc4-9b41-516963faa0b2