Cogmind - Beta 14 *** ADVENTURER MODE // 2025.02.11 @ 17:44:54 Player: netfires Result: Destroyed by B-75 Beast with Heavy Plasma Cannon Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (75) 375 Value Destroyed (1691) 1691 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1159) 1159 TOTAL SCORE: 5105 Bonus ------- Follower Combat Kills 559 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 265/265 System Corruption 0% Temperature Cool (12) Movement Treading (165) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- Improved Ion Engine > --- PROPULSION (2) --- Armored Treads Medium Treads > --- UTILITY (3) ------ Large Storage Unit Hacking Suite > --- WEAPON (2) ------- Assault Rifle > --- INVENTORY (15) --- Cooled Ion Engine Armored Treads Improved Hover Unit Improved Hover Unit Large Storage Unit Sensor Array Signal Interpreter Advanced Signal Interpreter ECM Suite ECM Suite Reactive Plating Reactive Plating Advanced System Shield Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Ion Engine > --- PROPULSION ------- Armored Treads Medium Treads > --- UTILITY ---------- Large Storage Unit Reactive Plating Hacking Suite > --- WEAPON ----------- Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Cooled Ion Engine Improved Hover Unit Improved Hover Unit Large Storage Unit Sensor Array Signal Interpreter Advanced Signal Interpreter ECM Suite ECM Suite Reactive Plating Reactive Plating Advanced System Shield Grenade Launcher [Rating: 24] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Hackware Hacking Suite Protection Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power 1 | . . . 1 . . . Propulsion . | . . . . . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 58 | 7 8 . 35 1 1 6 Power 11 | 2 . . 8 1 . . Engine 11 | 2 . . 8 1 . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 10 | 2 1 . 5 . . 2 Treads 10 | 2 1 . 5 . . 2 Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 13 | 1 3 . 8 . . 1 Device 4 | . 2 . 2 . . . Storage 2 | 1 1 . . . . . Processor . | . . . . . . . Hackware 1 | . . . 1 . . . Protection 6 | . . . 5 . . 1 Artifact . | . . . . . . . Weapon 24 | 2 4 . 14 . 1 3 Energy Gun 2 | 1 1 . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 20 | 1 3 . 13 . 1 2 Ballistic Cannon . | . . . . . . . Launcher 2 | . . . 1 . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 8 | . . . 4 . . 4 Power 2 | . . . 1 . . 1 Propulsion . | . . . . . . . Utility 3 | . . . 2 . . 1 Weapon 3 | . . . 1 . . 2 Highest Loss Streak 2 | . . . 1 . . 2 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 98 | . 93 100 98 100 100 99 Engine 20 | . 14 14 21 22 22 21 Treads 23 | . 27 28 21 22 22 22 Device 5 | . 12 14 7 . . . Storage 11 | . 14 14 11 11 11 11 Hackware 6 | . . . 4 11 11 11 Protection 8 | . . . 9 11 11 10 Ballistic Gun 22 | . 23 28 21 22 22 21 Peak Build Rating 24 | 6 8 8 20 19 20 24 Average Rating 15 | 1 7 8 15 19 19 23 On Entrance 11 | . 6 8 8 19 19 20 Naked Turns . | . . . . . . . Heaviest Build 50 | 13 30 30 50 47 47 49 Greatest Support 48 | 40 40 40 40 40 40 48 Greatest Overweight (x) 1 | 1 . . 1 1 1 1 Average Overweight (x) . | . . . . 1 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 5 11 15 15 15 15 15 Most Carried 15 | 5 13 15 15 15 15 15 Average Carried 13 | 3 8 14 14 15 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 1 13 15 15 15 15 14 Class Distribution -------------------- 55% | Scavenger-Mutant 34% | Mutant 9% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 1895 | 261 103 116 1085 163 13 154 Remotely . | . . . . . . . Salvage Created 2179 | . 330 39 1438 325 . 47 Parts 156 | . 26 6 105 15 . 4 Haulers Intercepted 1 | . . . 1 . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 20 | . . . . . 6 14 Prevented 8 | . . . . . . 8 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 59 | . 11 2 37 7 . 2 Guns 55 | . 11 2 33 7 . 2 AOE 4 | . . . 4 . . . Classes Destroyed 11 | . 4 1 4 2 . . Worker 2 | . . 1 1 . . . Builder 1 | . . . 1 . . . Hauler 1 | . . . 1 . . . Recycler 2 | . 1 . 1 . . . Operator 2 | . . . 2 . . . Watcher 8 | . 3 . 5 . . . Swarmer 27 | . 9 2 14 . . 2 Grunt 23 | . 2 . 16 5 . . Brawler 1 | . . . . 1 . . Duelist 1 | . . . . 1 . . Sentry 7 | . . . 7 . . . Best Kill Streak 7 | . 3 2 7 4 . 1 Combat Bots Only 6 | . 3 2 6 4 . 1 Max Kills in Single Turn 4 | . 2 2 4 1 . 1 Gunslinging 1 | . 1 1 1 . . . Exploded 4 | . . . 4 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 426 | . 53 15 212 76 . 70 Missed 135 | . 16 2 71 26 . 20 Damage Taken 2718 | . 224 80 1190 523 . 701 Core 459 | . 39 6 172 95 . 147 Absorbed by Shields . | . . . . . . . Ignored by Resistances 969 | . 76 26 431 159 . 277 Regen/Repaired (Parts) 186 | . 38 . 148 . . . Core Remaining (%) 91 | 100 . 82 . . . . Volleys Fired 185 | . 39 3 105 23 . 15 Largest 2 | . 2 2 2 2 . 2 Hottest 70 | . 70 40 53 46 . 53 Shots Fired 358 | . 66 6 211 46 . 29 Gun 354 | . 66 6 208 46 . 28 Cannon . | . . . . . . . Launcher 4 | . . . 3 . . 1 Special . | . . . . . . . Kinetic 348 | . 60 6 208 46 . 28 Thermal 6 | . 6 . . . . . Explosive 4 | . . . 3 . . 1 Electromagnetic . | . . . . . . . Robot Hit Streak 19 | . 6 3 19 18 . 13 Robot Miss Streak 4 | . 4 3 3 2 . 1 Penetration Max . | . . . . . . . Secondary Targets 13 | . 1 1 8 3 . . Max Gunslinging Chain 1 | . 1 1 1 1 . . Shots Hit Robots 253 | . 40 3 159 37 . 14 Core Hits 117 | . 20 2 74 14 . 7 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . Critical Strikes 1 | . 1 . . . . . Destroy 1 | . 1 . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3607 | . 434 55 2324 589 . 205 Guns 3415 | . 434 39 2148 589 . 205 Cannons . | . . . . . . . Explosions 169 | . . . 169 . . . Melee . | . . . . . . . Ramming 23 | . . 16 7 . . . Kinetic 3363 | . 382 39 2148 589 . 205 Thermal 52 | . 52 . . . . . Explosive 169 | . . . 169 . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . . . 3 3 3 . Average Corruption 2 | . . . 2 3 3 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 68 | . . . 56 8 4 . Message Errors 17 | . . . 14 2 1 . Matter Fused 18 | . . . 14 3 1 . Heat Flow Errors 5 | . . . 4 1 . . Energy Discharges 7 | . . . 7 . . . Parts Fused 2 | . . . 2 . . . Data Loss (minor) 8 | . . . 5 1 2 . Data Loss (major) 3 | . . . 2 1 . . Misfires 2 | . . . 2 . . . Alerts 5 | . . . 5 . . . Weapon Failures 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 3 | . . . 3 . . . Targets Rammed 4 | . . 1 3 . . . Kicked . | . . . . . . . Crushed 1 | . . 1 . . . . Highest Temperature 286 | . 62 . 279 286 . 60 Average Temperature 49 | . 31 . 41 77 . 19 Received Heat Transfer 921 | . 12 6 492 288 . 123 Effects 1 | . . . . 1 . . Interference 1 | . . . . 1 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 148 | . 148 . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Peak Influence 351 | . 285 80 351 170 . . Initial 13 | . . . 13 . . . Average 96 | . 89 14 114 102 . . Maximum Alert Level 1 | . 1 . 1 . . . Low Security (%) 83 | 100 90 100 76 100 . . Level 1 16 | . 9 . 23 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 10 | . 2 . 8 . . . Investigation 7 | . 2 . 5 . . . Extermination . | . . . . . . . Reinforcement 3 | . . . 3 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 1 | . . . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 102 | . 18 5 58 7 . 14 Peak Tracking Total 7 | . 3 3 6 4 . 7 Tactical Retreats 5 | . 1 . 2 . . 2 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 5 | . . . 5 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 4 | . 4 . . . . . Reused 1 | . 1 . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . 1 . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 3 | . . . . . . 3 Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 22 | . 10 . 12 . . . Terminals 17 | . 8 . 9 . . . Fabricators . | . . . . . . . Repair Stations 3 | . 1 . 2 . . . Recycling Units 1 | . 1 . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 82 | . 42 . 40 . . . Successful 45 | . 21 . 24 . . . Failed 37 | . 21 . 16 . . . Catastrophic 9 | . 6 . 3 . . . Database Lockouts . | . . . . . . . Manual 21 | . 10 . 11 . . . Terminals 69 | . 38 . 31 . . . Fabricators . | . . . . . . . Repair Stations 10 | . 3 . 7 . . . Recycling Units 1 | . 1 . . . . . Scanalyzers 2 | . . . 2 . . . Garrison Access . | . . . . . . . Terminal Hacks 34 | . 18 . 16 . . . Record 12 | . 7 . 5 . . . Robot Analysis 3 | . 1 . 2 . . . Prototype ID Bank 6 | . 4 . 2 . . . Branch Access Points 1 | . . . 1 . . . Emergency Access Points 1 | . 1 . . . . . Alert Level 1 | . . . 1 . . . Locate Traps 1 | . 1 . . . . . Reprogram Traps 1 | . 1 . . . . . Dispatch Records 1 | . . . 1 . . . Maintenance Status 1 | . . . 1 . . . Zone Layout 6 | . 3 . 3 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 8 | . 2 . 6 . . . Scan Component 4 | . 1 . 3 . . . Repair 4 | . 1 . 3 . . . Recycling Unit Hacks 1 | . 1 . . . . . Report Inventory 1 | . 1 . . . . . Scanalyzer 2 | . . . 2 . . . Insert Component 1 | . . . 1 . . . Analyze 1 | . . . 1 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 18 | . 9 . 9 . . . Full Trace Events 12 | . 5 . 7 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 2 | . . . . . 2 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 15 | . . . 1 . 14 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 4 | . 1 . 3 . . . Time 110 | . 26 . 84 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 9 | . . 5 . . 4 . Largest Group 5 | . . 5 3 . 4 4 Highest-Rated Group 151 | . . 85 55 . 151 151 Highest-Rated Ally 38 | . . 31 31 . 38 38 Total Orders . | . . . . . . . Ally Attacks 74 | . . 12 32 . . 30 Total Damage 1965 | . . 164 395 . . 1406 Kills 20 | . . 3 7 . . 10 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Robot Analysis Total 3 | . 1 . 2 . . . Derelict Logs Recovered 5 | . . 3 . . 2 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 10531 | 52 1363 672 3723 429 2905 1387 Spaces Moved 4686 | 49 754 388 1586 145 1154 610 Core 45 | 45 . . . . . . Treads 4641 | 4 754 388 1586 145 1154 610 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 240 240 160 Average Speed 202 | 80 160 160 201 240 240 215 Slowest Speed 245 | 160 160 160 240 240 240 245 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 66 | 3 99 93 97 43 90 42 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 3 | . . 1 . . 2 . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched 4 | . . 1 . . 3 . Spaces Dug 6 | . . . . . . 6 Terrain Destroyed 34 | . . . 28 . . 6 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 34 | . . . 28 . . 6 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 5378 | 60 854 433 1905 181 1291 654 Wait 385 | . 32 40 148 12 133 20 Move 4680 | 48 753 387 1585 144 1153 610 Hop . | . . . . . . . Pick Up 37 | 5 16 2 11 . 2 1 Fast Attach 12 | 2 . . 9 . . 1 Attach 18 | 4 4 . 8 . . 2 Detach 1 | . 1 . . . . . Swap 28 | 1 4 . 18 1 1 3 Drop 28 | . 5 . 18 1 2 2 Fire 185 | . 39 3 105 23 . 15 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 4 | . . 1 3 . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 4 exits: [*Mat x3] / *Min) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 53 | -11/Scrapyard | Entered Materials 138 | -10/Materials | Discovered new exit (range 6) 266 | -10/Materials | Discovered new exit (range 15) 306 | -10/Materials | Build established: Mutant 322 | -10/Materials | Discovered new exit (range 15) 437 | -10/Materials | Discovered new exit (range 16) 882 | -10/Materials | Repaired Lgt. Treads 1191 | -10/Materials | Discovered new exit (range 15) 1416 | -10/Materials | Entered Mines 1461 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1492 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1493 | -10/Mines | Discovered new exit (range 5) 1669 | -10/Mines | Learned Materials emergency access door positions 1703 | -10/Mines | Discovered new exit (range 9) 1816 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2035 | -10/Mines | Discovered new exit (range 6) 2088 | -10/Mines | Entered Materials 2088 | -9/Materials | Accompanied by 3 allies 2088 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 2093 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2576 | -9/Materials | Identified exit to Mines 2677 | -9/Materials | Discovered new exit (range 4) 3200 | -9/Materials | Discovered new exit (range 15) 3393 | -9/Materials | Repaired Assault Rifle 3784 | -9/Materials | Discovered new exit (range 8) 3892 | -9/Materials | Build established: Scavenger-Mutant 4133 | -9/Materials | Repaired Imp. Ion Engine 4161 | -9/Materials | Repaired Lgt. Treads 4541 | -9/Materials | Build established: Hacker-Mutant 5548 | -9/Materials | Build established: Scavenger-Mutant 5811 | -9/Materials | Entered Mines 5846 | -9/Mines | Core integrity fell below 50% 6128 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 6240 | -9/Mines | Entered Zion 6265 | -7/Zion | Learned location of 2 exits from Factory 6514 | -7/Zion | System corruption cleaned by Quarantine Array 7198 | -7/Zion | Met Imprinter 7239 | -7/Zion | Imprinted 7241 | -7/Zion | Declared Zion's savior 7773 | -7/Zion | Learned location of Data Miner (-6) 9032 | -7/Zion | Discovered new exit (range 15) 9145 | -7/Zion | Entered Proximity Caves 9145 | -6/Proximity Caves | Accompanied by 4 allies 9267 | -6/Proximity Caves | Attracted the attention of an 0b10 base 9637 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10415 | -6/Proximity Caves | Spotted B-75 Beast 10420 | -6/Proximity Caves | Core integrity fell below 20% 10532 | -6/Proximity Caves | Destroyed by B-75 Beast with Heavy Plasma Cannon Last Messages --------------- 09645_ Chain reaction triggered in Imp. Deuterium Engine. 09646_ 85-ZLX(M) destroyed. 09647_ Destroyed Lgt. Nuclear Core. 09649_ Imp. Assault Rifle destroyed. 09650_ Autogun fries itself beyond repair. 09650_ Destroyed Autogun. 09652_ Y-54 Guardian IFF system glitched. 09663_ Corrupted Flak Gun self-destruct mechanism malfunctions. 09663_ Acquired 68 matter. 09666_ Corrupted Imp. Heat Sink self-destruct mechanism malfunctions. 09666_ Dropped Lgt. Treads. 09667_ Acquired Unknown Treads. 09667_ Identified Arm. Treads. 09675_ Acquired 3 matter. 09678_ Acquired 27 matter. 10164_ Acquired Arm. Treads. 10441_ WT-3MJ(M) suffers critical hit (Destroy). 10519_ Hvy. Assault Rifle destroyed. 10522_ Imp. Ion Engine destroyed. 10522_ Reactive Plating blasted off. Map ----- +----------------------------------------------------+ | ??????###????????????????????????????????????????? | | ?????## ##???????????????????????????????????????? | | ####?# #??????####?????????????????????????????? | | # ### #???????# ##????????????????????????????? | | ## #???????# #????????????????????????????? | | #??????## #????????####????????????????? | | % % #???#### #????????# #????????????????? | | % #??##%% ###??????##% ##???????????????? | | # % %#### %###"###### ##??????????????? | | ### ## %% % % % % % #??????????????? | | ??## % % % % % % ##??????????????? | | ???# % ######### ###???????????????? | | ??## % ##??????## ###?????????????????? | | ??# % %%## % B ###?????# #???????????????????? | | ??# ##### % #?????# #???????????????????? | | ??# ##?# %;#????#%#???????????????????? | | ??## % ####% ### %% ;##### #???????????????????? | | ??## #### ####% % % #???????????????????? | | ?## %#?##### % ! % #???????????????????? | | ?# #???##% %######???????????????????? | | ?#% % ##??## ## % ;#??????????????????????? | | ?# ##???# %##;%%%##?????????????????????? | | ?# % #????# ## #?#; % ###???????????????????? | | ?##% ####### ##? #??#% % ##??????????????????? | | ??# %## ## #?? #??# !%% %##?????????????????? | | ??# ## #?? #??##@ #?????????????????? | | ??#### ## ### #???# % %#?????????????????? | | ####?## ## #???# %%#####?????????????? | | #??## ### #???# %! % ??????? | | #????###### ## ## ??????? | | ########## ## #### ??????? | | # ### #????? ????????? | | % ### ;#???????????????? | | ##### ### #???????????????? | | ##??# ###??# #???????????????? | | # #### ## ##????? ???????????????? | | ##### ###?# ##?????? #??????????????? | | ????### #????# ###??????? #??????????????? | | ??????#####?????# #?????????? ##??????????????? | | ????????????????? #?????????? ???????????????? | | ????????????????? ????????? ???????????????? | | ?????????????????? ???????? ??????????????? | | ?????????????????? #???????? ?????????????????? | | ??????????????????? ##??????????????????????????? | | ?????????????????????#???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 19 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 225 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- Imp. Assault Rifle | -9/Materials | Scanalyzed Med. Treads | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Dynamic Insulation System | -7/Zion | Archive Coil Gun | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Imp. Thermal Generator | -7/Zion | Archive Energy Filter | -7/Zion | Archive Imp. Arc Projector | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive System Guard | -7/Zion | Archive Power Maul | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Robot Schematics ------------------ G-47 Trooper | -7/Zion | Archive L-31 Rogue | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GrenadeThermicLog Manual? 0 Play Time 01:03:40 Cumulative 16.1 hours Start 2025.02.11 @ 16:34:20 End 2025.02.11 @ 17:44:54 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 15 Rogue 4 Adventurer 11 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 16 Achievement% 22 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 69e066c5-cc2d-4ad1-b485-43ddce92d876