Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.15 @ 22:06:25 Player: SpewHard Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (91) 455 Value Destroyed (3209) 3209 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (1512) 1512 TOTAL SCORE: 10096 Bonus ------- High Alert Combat Kills 87 Follower Combat Kills 998 Met Imprinter 300 Was Imprinted 300 Friendly Fire -173 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 18/100 System Corruption 25% Temperature Cool (0) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Advanced Heat Sink (fused) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Neutrino Core > --- PROPULSION ------- Improved Treads Armored Medium Treads Armored Medium Treads > --- UTILITY ---------- Experimental Sensor Array Core Analyzer Weapon Cycler Improved Heavy Armor Plating Focal Shield > --- WEAPON ----------- Long-range Proton Cannon Heavy Machine Gun Magnetic Acceleration Cannon Heavy Rocket Launcher > --- INVENTORY -------- Flexi-carbon Leg Heavy Machine Gun [Rating: 77] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Neutrino Core Propulsion Carbon-fiber Leg Treads Armored Medium Treads Leg Carbon-fiber Leg Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Experimental Sensor Array Device Experimental Sensor Array Storage Medium Matter Pod Processor Core Analyzer Hackware Makeshift Hacking Suite Protection Power Shielding Weapon Barrage Gun Energy Gun Spread Laser Energy Cannon Advanced Plasma Cannon Ballistic Gun Barrage Gun Ballistic Cannon Improved Light Cannon Launcher Heavy Rocket Launcher Impact Weapon Great Maul Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Upp Slots Evolved 10 | . . . 2 . . . 6 . . 2 . . Power 1 | . . . . . . . 1 . . . . . Propulsion 2 | . . . . . . . 2 . . . . . Utility 5 | . . . 1 . . . 2 . . 2 . . Weapon 2 | . . . 1 . . . 1 . . . . . Parts Attached 93 | 5 4 2 19 1 3 7 7 5 6 9 5 20 Power 13 | 1 . . 2 . . 1 1 2 2 1 . 3 Engine 12 | 1 . . 2 . . 1 1 2 2 . . 3 Core 1 | . . . . . . . . . . 1 . . Reactor . | . . . . . . . . . . . . . Propulsion 30 | 2 2 . 7 . . 4 2 3 2 3 1 4 Treads 9 | 2 . . 2 . . . . 1 . 3 1 . Leg 17 | . . . 3 . . 4 2 2 2 . . 4 Wheel . | . . . . . . . . . . . . . Hover 2 | . 2 . . . . . . . . . . . Flight 2 | . . . 2 . . . . . . . . . Utility 19 | . 1 1 2 . . 1 3 . 1 3 1 6 Device 9 | . . 1 1 . . . 2 . . 1 1 3 Storage 2 | . 1 . . . . . . . . . . 1 Processor 1 | . . . . . . . . . . 1 . . Hackware 2 | . . . . . . . 1 . . . . 1 Protection 5 | . . . 1 . . 1 . . 1 1 . 1 Artifact . | . . . . . . . . . . . . . Weapon 31 | 2 1 1 8 1 3 1 1 . 1 2 3 7 Energy Gun 7 | 1 . . 4 . 1 . . . . . 1 . Energy Cannon 5 | . . . . . . . . . . . 1 4 Ballistic Gun 12 | 1 . . 3 . 2 1 . . . 2 1 2 Ballistic Cannon 3 | . . 1 1 . . . . . 1 . . . Launcher 3 | . 1 . . 1 . . 1 . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . 1 Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . . . . . . . Corrupted Parts 3 | . . . . . . 1 . . . . . 2 System Corruption 16 | . . . . . . 7 . . . . . 9 Parts Lost 60 | . . . 7 4 . . . . 6 8 5 30 Power 9 | . . . 1 1 . . . . 1 1 . 5 Propulsion 15 | . . . 2 1 . . . . 1 4 1 6 Utility 16 | . . . 1 . . . . . 3 1 2 9 Weapon 20 | . . . 3 2 . . . . 1 2 2 10 Highest Loss Streak 13 | . . . 2 4 . . . . 6 7 2 13 To Critical Strikes 1 | . . . . . . . . . . 1 . . Average Slot Usage (%) 75 | . 71 91 88 90 57 96 77 100 75 72 75 37 Engine 7 | . 14 14 10 9 . 9 9 13 7 8 5 1 Treads 3 | . 26 . 5 . . . . . . 2 13 2 Leg 12 | . . . 9 20 11 20 19 26 22 16 . 5 Hover 1 | . 1 28 4 . . . . . . . . . Device 11 | . . 5 14 11 11 11 9 13 13 14 16 8 Storage 6 | . . 14 11 11 11 11 6 6 1 . . 1 Processor 1 | . . . . . . . . . . 3 5 1 Hackware 1 | . . . . . . . 3 6 2 . . 2 Protection 4 | . . . . 11 11 11 6 6 3 4 4 1 Energy Gun 1 | . 14 5 4 . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . 2 4 Ballistic Gun 11 | . 5 . 12 10 1 28 20 20 15 6 7 2 Ballistic Cannon 4 | . . 8 14 11 11 4 . . 2 5 5 . Launcher 2 | . 8 14 . 6 . . . 6 6 5 3 . Peak Build Rating 77 | 5 8 20 24 21 20 38 61 63 63 75 77 64 Average Rating 37 | 3 5 13 21 19 15 31 48 62 52 57 69 29 On Entrance 34 | . 5 8 20 19 15 20 38 61 63 57 75 64 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 72 | 8 12 18 24 20 13 34 55 55 55 67 72 51 Greatest Support 82 | 40 40 14 40 23 13 35 68 70 70 77 82 82 Greatest Overweight (x) 9 | . . 1 2 1 . 1 . . . 9 1 5 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 4 2 5 5 5 5 4 3 4 Average Carried 2 | 1 2 5 3 1 . 3 2 4 4 1 1 . Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 1 5 5 3 1 1 5 1 5 1 1 2 . Class Distribution -------------------- 27% | Mutant 24% | Skirmisher 21% | Derelict-Tank 10% | Scavenger-Tank 5% | Tank 4% | Scavenger-Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Skirmisher | -9/Mines Mutant | -7/Zion Skirmisher | -6/Proximity Caves Derelict-Tank | -6/Factory Derelict-Tank | -6/Lower Caves Derelict-Tank | -6/Lower Caves Derelict-Tank | -5/Factory Scavenger-Tank | -5/Upper Caves Mutant | -5/Upper Caves Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Upp Matter Collected 3286 | 236 59 21 826 103 . 305 . 264 268 331 342 531 Remotely . | . . . . . . . . . . . . . Salvage Created 3040 | . 184 21 587 73 . 63 . 56 495 238 244 1079 Parts 162 | . 18 9 41 2 . 3 . 3 14 15 23 34 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 3 | . . . 3 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 78 | . . . . . . 7 . 9 16 . 17 29 Prevented 13 | . . . . . . 8 . 3 . . . 2 Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Upp Combat Hostiles Destroyed 79 | . 7 3 22 3 . 3 . 1 12 4 10 14 Melee 1 | . . . . . . . . . . . . 1 Guns 32 | . 2 . 8 1 . 3 . 1 5 2 5 5 Cannons 25 | . . . 14 2 . . . . 1 . 1 7 AOE 20 | . 5 3 . . . . . . 6 2 4 . Classes Destroyed 13 | . 4 . 4 . . . . . 2 1 1 1 Worker 1 | . . . 1 . . . . . . . . . Builder 5 | . 1 . 1 . . . . . . 3 . . Recycler 3 | . 1 . 2 . . . . . . . . . Mechanic 1 | . . . . . . . . . 1 . . . Watcher 1 | . . . 1 . . . . . . . . . Swarmer 27 | . 3 3 7 1 . 3 . . 1 . 9 . Grunt 32 | . 4 . 11 2 . . . 1 5 2 . 7 Brawler 4 | . . . . . . . . . 4 . . . Duelist 3 | . . . 2 . . . . . 1 . . . Sentry 7 | . . . 2 . . . . . 1 1 1 2 Hunter 3 | . . . . . . . . . . 1 . 2 Programmer 3 | . . . . . . . . . . . . 3 Z-Heavy 1 | . . . . . . . . . . . 1 . Best Kill Streak 11 | . 5 3 4 3 . 3 . 1 11 7 5 3 Combat Bots Only 11 | . 5 3 4 3 . 3 . 1 11 4 5 3 Max Kills in Single Turn 5 | . 3 3 2 1 . 1 . 1 5 4 4 1 Gunslinging . | . . . . . . . . . . . . . Exploded 4 | . 2 3 . . . . . . 4 1 4 . Melee 1 | . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Upp Hostile Shots Fired 718 | . 13 1 172 27 . 10 . 37 51 24 106 277 Missed 218 | . 3 . 58 6 . 3 . 18 15 4 25 86 Damage Taken 7912 | . 134 9 1292 269 . 103 . 183 840 541 1171 3370 Core 1462 | . 10 . 269 31 . . . 26 111 9 55 951 Absorbed by Shields 235 | . . . 165 . . . . . . . . 70 Redirected to Shielding 14 | . . . . 14 . . . . . . . . Ignored by Resistances 499 | . . . . . . . . 25 12 83 259 120 Core Remaining (%) 76 | 100 . 96 . . . 25 . . 83 . . . Volleys Fired 236 | . 13 1 74 13 . 8 . 10 26 13 23 55 Largest 4 | . 2 2 3 2 . 3 . 4 4 3 4 4 Hottest 203 | . 80 78 133 62 . 92 . 125 125 125 203 196 Shots Fired 550 | . 25 2 190 24 . 26 . 31 58 34 60 100 Gun 346 | . 18 . 106 11 . 19 . 30 44 12 39 67 Cannon 175 | . . 1 80 13 . 7 . . 9 13 19 33 Launcher 29 | . 7 1 4 . . . . 1 5 9 2 . Special . | . . . . . . . . . . . . . Kinetic 413 | . 5 1 147 24 . 26 . 30 53 25 52 50 Thermal 96 | . 13 . 39 . . . . . . . . 44 Explosive 29 | . 7 1 4 . . . . 1 5 9 2 . Electromagnetic 12 | . . . . . . . . . . . 6 6 Robot Hit Streak 13 | . 4 . 9 6 . 1 . 3 7 8 10 13 Robot Miss Streak 10 | . 4 2 7 4 . 5 . 3 3 4 10 4 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 6 | . . . . . . . . . 2 . 3 1 Max Gunslinging Chain 1 | . . . . . . . . . 1 . 1 1 Shots Hit Robots 295 | . 13 . 100 11 . 6 . 17 40 18 24 66 Core Hits 204 | . 15 4 61 4 . 5 . 8 45 16 16 30 Critical Kills 7 | . . . 2 . . . . 1 1 2 . 1 Critical Parts Destroyed 13 | . . . 6 . . . . 3 4 . . . Critical Strikes 25 | . . . 11 . . . . 4 5 2 . 3 Burn 1 | . . . . . . . . . . . . 1 Meltdown 1 | . . . . . . . . . . . . 1 Destroy 19 | . . . 8 . . . . 4 5 2 . . Blast 4 | . . . 3 . . . . . . . . 1 Melee Attacks 6 | . . . . . . . . . . . . 6 Impact 6 | . . . . . . . . . . . . 6 Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 9200 | . 611 168 1885 208 . 171 . 362 1923 982 999 1891 Guns 3159 | . 107 . 726 74 . 124 . 233 403 57 443 992 Cannons 2578 | . . . 1087 134 . 47 . . 210 148 203 749 Explosions 3292 | . 504 163 70 . . . . 129 1310 763 353 . Melee 149 | . . . . . . . . . . . . 149 Ramming 22 | . . 5 2 . . . . . . 14 . 1 Kinetic 4162 | . 20 . 1413 208 . 171 . 233 613 205 582 717 Thermal 1388 | . 87 . 400 . . . . . . . . 901 Explosive 3251 | . 504 163 29 . . . . 129 1310 763 353 . Electromagnetic 228 | . . . 41 . . . . . . . 64 123 Impact 149 | . . . . . . . . . . . . 149 Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 25 | . . . . . . 7 . . . 11 11 25 Average Corruption 14 | . . . . . . 7 . . . 11 11 20 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 150 | . . . . . . 30 . . . 3 30 87 Message Errors 41 | . . . . . . 9 . . . 1 10 21 Matter Fused 31 | . . . . . . 2 . . . 1 6 22 Heat Flow Errors 22 | . . . . . . 6 . . . 1 4 11 Energy Discharges 21 | . . . . . . 4 . . . . 4 13 Parts Rejected 1 | . . . . . . . . . . . . 1 Parts Fused 2 | . . . . . . . . . . . . 2 Data Loss (minor) 11 | . . . . . . 4 . . . . 1 6 Data Loss (major) 6 | . . . . . . 2 . . . . 1 3 Misfires 5 | . . . . . . 2 . . . . 2 1 Alerts 3 | . . . . . . 1 . . . . . 2 Misdirections 1 | . . . . . . . . . . . . 1 Weapon Failures 6 | . . . . . . . . . . . 2 4 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 214 | . 18 . 17 4 . . . . 28 5 9 133 Projectiles 67 | . . . 17 4 . . . . 10 . . 36 Explosions 50 | . 18 . . . . . . . 18 5 9 . Melee 97 | . . . . . . . . . . . . 97 Knockbacks 19 | . . . 13 3 . . . . 2 . . 1 Impact . | . . . . . . . . . . . . . Kinetic 19 | . . . 13 3 . . . . 2 . . 1 Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 94 | . 32 2 21 . . . . . . 39 . . Shots 3 | . 1 . 1 . . . . . . 1 . . Rammed 3 | . . 1 1 . . . . . . . . 1 Targets Rammed 4 | . . 1 1 . . . . . . 1 . 1 Kicked 1 | . . . . . . . . . . 1 . . Crushed . | . . . . . . . . . . . . . Highest Temperature 600 | . 111 24 600 62 . 261 . 138 255 221 559 552 Average Temperature 128 | . 41 14 173 24 . 105 . 50 134 68 137 133 Received Heat Transfer 1933 | . 57 . 414 129 . . . 57 174 27 429 646 Effects 23 | . . . 11 . . . . . . . 5 7 Shutdowns 9 | . . . 5 . . . . . . . 2 2 Energy Bleed 4 | . . . 2 . . . . . . . 2 . Interference 4 | . . . . . . . . . . . 1 3 Matter Decay 2 | . . . 1 . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . . . . 1 Damage (major) 1 | . . . 1 . . . . . . . . . Damage (core) 2 | . . . 2 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . 1 . Impact Corruptions 4 | . . . . . . . . . . . . 4 Robots Melted 1 | . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . 1 Parts Melted 3 | . . . . . . . . . . . . 3 Heat Transferred 2266 | . 259 . 578 . . . . . . . . 1429 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Upp Peak Influence 723 | . 249 204 529 253 . . . . . 723 . . Initial 162 | . . 96 79 162 . . . . . 132 . . Average 260 | . 96 111 327 171 . . . . . 331 . . Maximum Alert Level 3 | . 1 1 2 1 . . . . . 3 . . Low Security (%) 38 | 100 79 85 11 91 . . 100 . . 37 . . Level 1 42 | . 20 14 63 8 . . . . . 30 . . Level 2 17 | . . . 25 . . . . . . 24 . . Level 3 1 | . . . . . . . . . . 7 . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 11 | . 1 . 5 . . . . . 1 4 . . Investigation 1 | . . . 1 . . . . . . . . . Extermination 1 | . . . . . . . . . . 1 . . Reinforcement 7 | . 1 . 3 . . . . . . 3 . . Assault 2 | . . . 1 . . . . . 1 . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 2 | . . . 1 . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Upp Distress Signals 5 | . . . 4 . . . . . . 1 . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 130 | . 10 3 37 8 . 5 . 10 15 13 8 21 Peak Tracking Total 7 | . 5 3 5 5 . 3 . 4 7 4 5 5 Tactical Retreats 8 | . . . 2 2 . . . . 1 . 1 2 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Upp Traps Triggered . | . . . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 3 | . . . . . . 1 . 1 . . . 1 Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Upp Machines Disabled 10 | . . 2 5 . . . . . 1 1 . 1 Max in Single Turn 2 | . . 2 2 . . . . . 1 . . 1 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Upp Machines Accessed 8 | . . . 4 . . . . 2 . . 1 1 Terminals 6 | . . . 4 . . . . 1 . . 1 . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 22 | . . . 12 . . . . 8 . . 1 1 Successful 18 | . . . 8 . . . . 8 . . 1 1 Failed 4 | . . . 4 . . . . . . . . . Catastrophic . | . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 9 | . . . . . . . 6 . . 2 . 1 Terminals 14 | . . . 12 . . . . 1 . . 1 . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 18 | . . . 8 . . . . 8 . . 1 1 Record 11 | . . . 2 . . . . 8 . . 1 . Open Door 1 | . . . . . . . . . . . . 1 Maintenance Status 2 | . . . 2 . . . . . . . . . Investigation Status 1 | . . . 1 . . . . . . . . . Assault Status 1 | . . . 1 . . . . . . . . . Zone Layout 2 | . . . 2 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 2 | . . . 2 . . . . . . . . . Full Trace Events 1 | . . . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Upp Total Allies 11 | . . . . . 4 . 3 2 . 2 . . Largest Group 5 | . . . . . 4 4 5 5 2 2 1 . Highest-Rated Group 170 | . . . . . 151 151 159 159 62 170 85 . Highest-Rated Ally 85 | . . . . . 39 39 39 39 31 85 85 . Zionite Dispatches 2 | . . . . . . . 1 . . 1 . . Heavy 1 | . . . . . . . . . . 1 . . Fire 1 | . . . . . . . 1 . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 97 | . . . . . . 18 . 48 . 28 3 . Total Damage 3403 | . . . . . . 464 . 1157 . 1749 33 . Kills 24 | . . . . . . 5 . 9 . 10 . . Allies Corrupted 1 | . . . . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Upp Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . 1 . . 2 2 . 2 . . 1 . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Upp Turns Passed 8270 | 65 191 168 1204 120 714 1249 107 1350 154 438 780 1730 Spaces Moved 5457 | 45 98 202 556 68 591 1004 80 1071 63 266 356 1057 Core 78 | 15 . . . . . . . . . 6 . 57 Treads 753 | 30 84 . 135 . . . . . . 39 356 109 Legs 4244 | . . . 255 68 591 1004 80 1071 63 221 . 891 Wheels . | . . . . . . . . . . . . . Hover 382 | . 14 202 166 . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 56 56 116 120 120 120 120 122 120 120 166 50 Average Speed 134 | 123 145 79 166 122 120 120 121 122 122 138 200 140 Slowest Speed 500 | 160 160 116 260 190 120 190 122 122 123 500 250 300 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . 1 . . Exploration Rate (%) 37 | 3 24 43 28 16 57 66 3 96 14 4 61 73 Regions Visited 12 Branch Regions 8 Pre-discovered Areas 2 | . . . . . 2 . . . . . . . Known Exits Taken 1 | . . . . . . . . 1 . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 . 1 1 1 . Scrap Searched 10 | . . . . . . 3 . 3 . . 1 3 Spaces Dug 1 | . . . . . . . . . . . . 1 Terrain Destroyed 306 | . 39 8 40 1 . . . 5 42 122 41 8 Melee 1 | . . . . . . . . . . . . 1 Projectile 47 | . . . 20 1 . . . . 2 8 9 7 AOE 258 | . 39 8 20 . . . . 5 40 114 32 . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Upp Total 5967 | 55 120 207 692 84 595 1029 90 1091 94 311 389 1210 Wait 84 | . . . 19 . . . . . . 14 . 51 Move 5444 | 44 97 201 555 67 590 1003 79 1070 62 264 355 1057 Hop . | . . . . . . . . . . . . . Pick Up 75 | 6 5 1 13 1 2 8 2 5 . 9 5 18 Fast Attach 8 | . 1 1 2 . . 1 1 . 2 . . . Attach 63 | 5 . . 9 1 2 2 6 . 4 9 5 20 Detach 5 | . . . 2 . . . 1 . . . 1 1 Swap 22 | . 3 1 8 . 1 4 . 5 . . . . Drop 19 | . 1 1 9 2 . 3 1 1 . . . 1 Fire 236 | . 13 1 74 13 . 8 . 10 26 13 23 55 Melee 6 | . . . . . . . . . . . . 6 Ram 1 | . . 1 . . . . . . . . . . Kick 1 | . . . . . . . . . . 1 . . Crush 2 | . . . 1 . . . . . . . . 1 Escape Stasis 1 | . . . . . . . . . . 1 . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Low / Ext) -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: [*Fac] / *Upp) -5/Upper Caves -5/Upper Caves History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 16) 66 | -11/Scrapyard | Entered Materials 209 | -10/Materials | Discovered new exit (range 9) 257 | -10/Materials | Entered Mines 291 | -10/Mines | Learned Materials terminal intel 295 | -10/Mines | Met a Derelict bent on vengeance 313 | -10/Mines | Build established: Mutant 326 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 348 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 351 | -10/Mines | Found Prototype Device 351 | -10/Mines | Identified Exp. Sensor Array 409 | -10/Mines | Discovered new exit (range 11) 425 | -10/Mines | Entered Materials 425 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 426 | -9/Materials | Loaded intel: 12 terminal locations 574 | -9/Materials | Discovered new exit (range 19) 753 | -9/Materials | Build established: Tank 910 | -9/Materials | Core integrity fell below 50% 1014 | -9/Materials | Discovered new exit (range 15) 1166 | -9/Materials | Build established: Skirmisher 1625 | -9/Materials | First assault squad dispatched 1629 | -9/Materials | Entered Mines 1636 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1745 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1749 | -9/Mines | Entered Zion 1769 | -7/Zion | Lost 4 parts (1p1n2w) 1848 | -7/Zion | Learned Factory machine intel 1879 | -7/Zion | Learned location of Recycling (-7) 1907 | -7/Zion | Learned location of Storage (-7) 2018 | -7/Zion | Build established: Mutant 2063 | -7/Zion | Learned 12 Factory zone layouts 2100 | -7/Zion | Met Imprinter 2121 | -7/Zion | Imprinted 2123 | -7/Zion | Declared Zion's savior 2414 | -7/Zion | Discovered new exit (range 11) 2463 | -7/Zion | Entered Proximity Caves 2463 | -6/Proximity Caves | Accompanied by 4 allies 2496 | -6/Proximity Caves | Learned location of 1 exit from Lower Caves 2510 | -6/Proximity Caves | Learned Factory stockpile data 2708 | -6/Proximity Caves | Build established: Skirmisher 3646 | -6/Proximity Caves | Discovered new exit (range 6) 3712 | -6/Proximity Caves | Entered Factory 3712 | -6/Factory | Accompanied by 2 allies 3712 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 3713 | -6/Factory | Identified exit to Extension 3715 | -6/Factory | Loaded intel: 246 machine locations 3784 | -6/Factory | Zion Fire squad teleported in 3793 | -6/Factory | Discovered new exit (range 5) 3819 | -6/Factory | Entered Lower Caves 3819 | -6/Lower Caves | Accompanied by 5 allies 3820 | -6/Lower Caves | Identified exit to Lower Caves 3834 | -6/Lower Caves | Learned Factory trap positions 3965 | -6/Lower Caves | Build established: Derelict-Tank 3970 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4136 | -6/Lower Caves | A Commander dispatched an escort 4140 | -6/Lower Caves | Learned Extension stockpile data 4140 | -6/Lower Caves | Learned Research security intel 4140 | -6/Lower Caves | Learned Armory terminal intel 4140 | -6/Lower Caves | Learned Research garrison access intel 5169 | -6/Lower Caves | Entered another Lower Caves area 5169 | -6/Lower Caves | Accompanied by 2 allies 5170 | -6/Lower Caves | Commander's escort returned to base 5170 | -6/Lower Caves | Commander's escort returned to base 5196 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 5271 | -6/Lower Caves | Destroyed 11 combat bots 5275 | -6/Lower Caves | Lost 6 parts (1p1n3u1w) 5297 | -6/Lower Caves | Discovered new exit (range 15) 5323 | -6/Lower Caves | Entered Factory 5323 | -5/Factory | Evolved 2 slots: Utility x2 5324 | -5/Factory | Loaded intel: 101 trap records 5452 | -5/Factory | Discovered new exit (range 13) 5457 | -5/Factory | Zion Heavy squad teleported in 5640 | -5/Factory | Discovered new exit (range 14) 5650 | -5/Factory | Crushed by falling debris 5651 | -5/Factory | System corruption reached 10% 5681 | -5/Factory | Lost 7 parts (1p4n1u1w) 5761 | -5/Factory | Entered Upper Caves 5761 | -5/Upper Caves | Accompanied by 1 ally 5948 | -5/Upper Caves | Spotted B-75 Beast 6024 | -5/Upper Caves | Build established: Scavenger-Tank 6197 | -5/Upper Caves | Learned Factory machine intel 6457 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6521 | -5/Upper Caves | Discovered new exit (range 10) 6524 | -5/Upper Caves | Encountered a Warlord checkpoint 6541 | -5/Upper Caves | Entered another Upper Caves area 6836 | -5/Upper Caves | Lost 13 parts (3p3n3u4w) 7225 | -5/Upper Caves | Core integrity fell below 50% 7267 | -5/Upper Caves | Lost 5 parts (1n2u2w) 7412 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 7569 | -5/Upper Caves | Build established: Scavenger-Mutant 7660 | -5/Upper Caves | Lost 3 parts (1n1u1w) 7943 | -5/Upper Caves | Build established: Mutant 8262 | -5/Upper Caves | Core integrity fell below 20% 8271 | -5/Upper Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- System corrupted: Matter fused (-6). System corrupted: Energy discharge (-22). System corrupted: Energy discharge (-34). SE/5K2 TMSP ALI#IUO#KF VJQ System corrupted: Matter fused (-7). Acquired 22 matter. System corrupted: Component data lost. Acquired Lgt. Ion Engine. Acquired 10 matter. Lgt. Ion Engine destroyed. Hrd. Light Armor Plating destroyed. Carbon-fiber Leg destroyed. Adv. Plasma Cannon destroyed. S-27 Virus destroyed. Imp. Shield Generator destroyed. System corrupted: Energy discharge (-7). Lgt. Nuclear Core fries itself beyond repair. Great Maul destroyed. [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????????#### | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# # | | ??????????????????????????????????????????????# # | | ??????????????????????????????????????????????# # | | ??????????????????????????????????????????????# # | | ??????????????????????????????????????????????# # | | ??????????????????????????????????????????????# # | | ????????????????????????????????????????????### # | | ???????????????????????????????????????????## # | | ???????????????????##?????????????????????## # | | ??????????????????? ?????????????????????# | | ???????????????????# ???????#?????????????# | | ???????????????????? ###??? #?????????????## | | ???????????????????? #??? ######?????????# | | ????????????????????# #??? ??????????## ## | | ????????????????????# #??# ##???????????# ### | | ????????????????????# ### #???????????# #?? | | ????????????????????# ## ??#???????### #?? | | ??????????? ##???## ## #???? ?????## #?? | | ??????????? ??# ## #???????? ???# #?? | | ?????????? ?# %% [s##????????# #?## ### | | ?????????? ## % @=s### ###### ## | | ??????????# ## s! | | ??????????# s ########## # | | ??????????# # #????????###### ## | | ??????????# ## ## ##?????????????## ## | | ??????????# #?# #?##???????????????# | | ??????????## ### #??# ##???????????####??# | | ???????????????####???## #??????????## #?## | | ??????????????????????# # #??????????# ### | | ??????????????????????# # ###?######## ## | | ??????????????????????# ### # ### % % | | ??????????????????????## ##### % | | ???????????????????????## ## #### #??## | | ????????????????????????#########??### #??## | | ?????????????????????????????????????## #####" | | ??????????????????????????????????????# ###"# | | ??????????????????????????????????????# % | | ??????????????????????????????????????# | | ??????????????????????????????????????# | | ??????????????????????????????????????## | | ??????????????????????????????????????## | | ??????????????????????????????????????# | | ??????????????????????????????????????# | | ??????????????????????????????????????# ## | | ??????????????????????????????????????# #### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 31 Energy Capacity 505 Matter Stores 400 Matter Capacity 400 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 20 Resistance: TH 10 Power Shielding 33 Weapon Cycling 15 Evasion (%) 55 Core Analysis 6 Recoil Reduction 3 Energy Filtering 30 Offensive Hacking 11 Defensive Hacking 14 Item Schematics ----------------- Lrn. Missile Launcher | -7/Zion | Archive Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club Backstab I'm Back, Baby! Leap Before You Look Librarian Robot Respite Serviceable Loadout System Compromised The More The Merrier The One Tourist Unlikely Earthworm Challenges ------------ None Game ------ Seed RelayLobotomyStick Manual? 0 Play Time 01:33:56 Cumulative 3.4 hours Start 2024.11.15 @ 18:24:27 End 2024.11.15 @ 22:06:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 9 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 9981b7ef-f8ce-4cff-83ba-fc8d71ffcce5