Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.23 @ 12:59:57

Player: Apotheos1s

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (80)      400
Value Destroyed (2327)     2327
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (151)                151
              TOTAL SCORE: 5018

 Bonus
-------
High Alert Combat Kills    192
Follower Combat Kills      98
Aligned with FarCom        300
Friendly Fire              -439

 Cogmind 
---------
Core Integrity             170/550
Matter                     197/300
Energy                     140/140
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (240) Ox1
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
          Light Deuterium Engine
>               --- PROPULSION (4) ---
          Light Treads
       Improved Treads
>               --- UTILITY (4) ------
                Cryofiber Web
       Improved Heat Sink
  High-capacity Storage Unit
>               --- WEAPON (2) -------
                Axe
>               --- INVENTORY (20) ---
                Ion Engine
          Light Nuclear Core
          Light Treads
                VSS Leg
                VSS Leg
                VSS Leg
                VSS Leg
                VSS Leg
                VSS Leg
                VSS Leg
                Cryofiber Web
  High-capacity Matter Pod (200)
          Light Armor Plating
       Improved Medium Armor Plating
       Improved Medium Armor Plating
                System Shield
                Component Analysis Suite
     Long-range Tractor Beam
                Splice Drone Bay (1/6)

 Peak State 
------------
>               --- POWER ------------
          Light Deuterium Engine
>               --- PROPULSION -------
          Light Treads
       Improved Treads
       Improved Treads
        Armored Treads
>               --- UTILITY ----------
                Cryofiber Web
       Improved Heat Sink
                Huge Storage Unit
       Improved Medium Armor Plating
>               --- WEAPON -----------
                Firepult
>               --- INVENTORY --------
                Ion Engine
          Light Nuclear Core
          Light Treads
          Light Treads
       Improved Treads
                VSS Leg
                VSS Leg
                VSS Leg
                VSS Leg
                VSS Leg
                VSS Leg
                VSS Leg
                Cryofiber Web
  High-capacity Matter Pod
          Light Armor Plating
       Improved Medium Armor Plating
       Improved Medium Armor Plating
                System Shield
                Component Analysis Suite
                Component Analysis Suite
     Long-range Tractor Beam
                Splice Drone Bay
       Improved Light Cannon
                Rocket Launcher
                Axe
[Rating: 49]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Treads
  Treads                   Improved Treads
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Hackware                 Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Firepult
  Energy Gun               Heavy EM Pulse Gun
  Energy Cannon            Firepult
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher
  Slashing Weapon          Axe

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   
  Utility                  2    | .   .   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             55   | 6   10  8   1   4   26  
  Power                    7    | 1   .   1   .   1   4   
    Engine                 6    | 1   .   .   .   1   4   
    Core                   1    | .   .   1   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               12   | 2   2   1   .   .   7   
    Treads                 12   | 2   2   1   .   .   7   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  22   | 1   4   3   .   3   11  
    Device                 9    | .   2   1   .   3   3   
    Storage                5    | 1   1   1   .   .   2   
    Processor              .    | .   .   .   .   .   .   
    Hackware               1    | .   1   .   .   .   .   
    Protection             7    | .   .   1   .   .   6   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   14   | 2   4   3   1   .   4   
    Energy Gun             5    | .   1   2   .   .   2   
    Energy Cannon          2    | .   .   .   1   .   1   
    Ballistic Gun          2    | 2   .   .   .   .   .   
    Ballistic Cannon       1    | .   1   .   .   .   .   
    Launcher               3    | .   2   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   1   1   .   2   
Parts Lost                 9    | .   1   4   .   .   4   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   3   
  Utility                  3    | .   1   1   .   .   1   
  Weapon                   3    | .   .   3   .   .   .   
  Highest Loss Streak      3    | .   1   3   .   .   2   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   97  96  91  85  88  
  Engine                   8    | .   14  5   .   11  8   
  Core                     4    | .   .   8   14  2   .   
  Treads                   29   | .   28  28  28  28  34  
  Device                   12   | .   11  7   14  14  14  
  Storage                  12   | .   14  14  14  14  9   
  Protection               3    | .   .   4   .   .   11  
  Energy Gun               6    | .   2   25  12  .   .   
  Energy Cannon            7    | .   .   .   7   14  8   
  Ballistic Gun            1    | .   5   .   .   .   .   
  Launcher                 4    | .   20  2   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             122  | 14  32  39  55  55  122 
  Greatest Support         89   | 40  46  46  46  46  89  
  Greatest Overweight (x)  1    | 1   .   .   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   1   .   
Largest Inventory Capacity 25   | 8   15  15  15  15  25  
  Average Capacity         15   | 7   10  15  15  15  21  
  Most Carried             25   | 6   15  14  15  15  25  
  Average Carried          12   | 3   8   12  13  13  16  
  Final Capacity           20   | 8   15  15  15  15  20  
  Final Carried            19   | 4   14  13  13  14  19  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines
 Mutant | -8/Materials

 Resources                      | -11  -10  -10  -10  -9   -8   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  
Matter Collected           1376 | 223  212  480  .    140  321  
  Remotely                 335  | .    212  123  .    .    .    
Salvage Created            2514 | .    313  346  .    265  1590 
  Parts                    98   | .    25   21   .    8    44   
Haulers Intercepted        3    | .    1    .    .    .    2    
Recyclers Shooed           .    | .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Combat Hostiles Destroyed  68   | .   14  22  .   7   25  
  Melee                    3    | .   .   .   .   .   3   
  Guns                     6    | .   .   6   .   .   .   
  Cannons                  6    | .   .   .   .   2   4   
  AOE                      43   | .   14  15  .   4   10  
Classes Destroyed          16   | .   8   3   .   2   3   
  Worker                   4    | .   2   .   .   .   2   
  Builder                  5    | .   3   .   .   1   1   
  Tunneler                 1    | .   .   1   .   .   .   
  Hauler                   3    | .   1   .   .   .   2   
  Recycler                 3    | .   1   1   .   .   1   
  Operator                 2    | .   1   .   .   .   1   
  Drone                    2    | .   .   .   .   2   .   
  Watcher                  6    | .   3   .   .   .   3   
  Swarmer                  12   | .   3   3   .   2   4   
  Grunt                    33   | .   11  4   .   4   14  
  Brawler                  1    | .   .   .   .   .   1   
  Duelist                  1    | .   .   .   .   1   .   
  Sentry                   6    | .   .   .   .   .   6   
  Demolisher               2    | .   .   2   .   .   .   
  Heavy                    1    | .   .   .   .   .   1   
  Assembled                13   | .   .   13  .   .   .   
Best Kill Streak           16   | .   7   16  .   2   5   
  Combat Bots Only         14   | .   7   14  .   2   4   
Max Kills in Single Turn   4    | .   3   4   .   2   3   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 4    | .   3   4   .   2   2   
  Melee                    1    | .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                          | -11   -10   -10   -10   -9    -8    
--------                   Run   | Scr   Mat   Min   Exi   Min   Mat   
Damage Taken               2387  | .     211   708   .     132   1336  
  Core                     611   | .     44    183   .     4     380   
  Absorbed by Shields      .     | .     .     .     .     .     .     
Core Remaining (%)         53    | 100   .     .     .     7     .     
Volleys Fired              106   | .     31    32    .     8     35    
  Largest                  2     | .     2     2     .     1     1     
  Hottest                  250   | .     60    90    .     250   250   
Shots Fired                141   | .     40    56    1     9     35    
  Gun                      39    | .     .     38    1     .     .     
  Cannon                   44    | .     .     .     .     9     35    
  Launcher                 58    | .     40    18    .     .     .     
  Special                  .     | .     .     .     .     .     .     
  Kinetic                  .     | .     .     .     .     .     .     
  Thermal                  44    | .     .     .     .     9     35    
  Explosive                58    | .     40    18    .     .     .     
  Electromagnetic          39    | .     .     38    1     .     .     
  Robot Hit Streak         16    | .     7     11    .     4     16    
  Robot Miss Streak        5     | .     2     2     .     3     5     
  Penetration Max          .     | .     .     .     .     .     .     
  Secondary Targets        .     | .     .     .     .     .     .     
Shots Hit Robots           96    | .     18    36    .     6     36    
  Core Hits                161   | .     42    47    .     15    57    
  Critical Kills           .     | .     .     .     .     .     .     
  Critical Parts Destroyed .     | .     .     .     .     .     .     
  Critical Strikes         2     | .     .     1     .     .     1     
    Corrupt                1     | .     .     1     .     .     .     
    Sever                  1     | .     .     .     .     .     1     
Melee Attacks              10    | .     .     .     .     .     10    
  Impact                   .     | .     .     .     .     .     .     
  Slashing                 10    | .     .     .     .     .     10    
  Piercing                 .     | .     .     .     .     .     .     
  Sneak Attacks            .     | .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     
Damage Inflicted           6484  | .     2083  1375  .     558   2468  
  Guns                     343   | .     .     343   .     .     .     
  Cannons                  696   | .     .     .     .     181   515   
  Explosions               5168  | .     2083  1032  .     377   1676  
  Melee                    277   | .     .     .     .     .     277   
  Ramming                  .     | .     .     .     .     .     .     
  Kinetic                  .     | .     .     .     .     .     .     
  Thermal                  3058  | .     309   .     .     558   2191  
  Explosive                2806  | .     1774  1032  .     .     .     
  Electromagnetic          343   | .     .     343   .     .     .     
  Impact                   .     | .     .     .     .     .     .     
  Slashing                 277   | .     .     .     .     .     277   
  Piercing                 .     | .     .     .     .     .     .     
Highest Corruption         1     | .     1     1     1     1     .     
  Average Corruption       1     | .     1     1     1     1     .     
  Corruption Purged        .     | .     .     .     .     .     .     
  Corruption Blocked       .     | .     .     .     .     .     .     
  Effects                  45    | .     4     9     12    20    .     
    Message Errors         15    | .     1     3     4     7     .     
    Matter Fused           8     | .     .     3     2     3     .     
    Heat Flow Errors       4     | .     1     .     .     3     .     
    Energy Discharges      6     | .     1     .     2     3     .     
    Data Loss (minor)      6     | .     1     1     2     2     .     
    Data Loss (major)      2     | .     .     .     1     1     .     
    Misfires               2     | .     .     .     1     1     .     
    Alerts                 2     | .     .     2     .     .     .     
Overload Shots             .     | .     .     .     .     .     .     
Overflow Damage            75    | .     59    3     .     .     13    
  Projectiles              .     | .     .     .     .     .     .     
  Explosions               75    | .     59    3     .     .     13    
  Melee                    .     | .     .     .     .     .     .     
Knockbacks                 .     | .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     
  Kinetic                  .     | .     .     .     .     .     .     
  Secondary                .     | .     .     .     .     .     .     
Self-Inflicted Damage      360   | .     100   27    .     98    135   
  Shots                    31    | .     5     3     .     10    13    
  Rammed                   .     | .     .     .     .     .     .     
Targets Rammed             .     | .     .     .     .     .     .     
  Kicked                   .     | .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     
Highest Temperature        1130  | .     261   231   10    488   1130  
  Average Temperature      190   | .     64    61    7     171   263   
  Received Heat Transfer   500   | .     54    122   .     18    306   
  Effects                  39    | .     .     .     .     4     35    
    Shutdowns              7     | .     .     .     .     .     7     
    Energy Bleed           4     | .     .     .     .     2     2     
    Interference           8     | .     .     .     .     1     7     
    Matter Decay           4     | .     .     .     .     .     4     
    Short Circuit          4     | .     .     .     .     1     3     
    Damage (minor)         5     | .     .     .     .     .     5     
    Damage (major)         4     | .     .     .     .     .     4     
    Damage (core)          3     | .     .     .     .     .     3     
Siege Activations          .     | .     .     .     .     .     .     
Robots Corrupted           1     | .     .     1     .     .     .     
  Combat Hostiles          1     | .     .     1     .     .     .     
  Parts Fried              1     | .     .     1     .     .     .     
  Impact Corruptions       .     | .     .     .     .     .     .     
Robots Melted              15    | .     .     .     .     3     12    
  Combat Hostiles          9     | .     .     .     .     1     8     
  Parts Melted             61    | .     .     .     .     11    50    
  Heat Transferred         16330 | .     250   .     .     3200  12880 
Parts Sabotaged            .     | .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     
Power Chain Reactions      .     | .     .     .     .     .     .     
Missiles Intercepted       .     | .     .     .     .     .     .     

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Peak Influence             805  | .   805 584 .   239 489 
  Initial                  279  | .   .   279 .   .   22  
  Average                  232  | .   405 392 .   75  188 
Maximum Alert Level        3    | .   3   2   .   1   2   
  Low Security (%)         55   | 100 32  .   .   93  62  
  Level 1                  17   | .   .   43  .   6   30  
  Level 2                  19   | .   36  56  .   .   7   
  Level 3                  6    | .   30  .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          9    | .   4   .   .   1   4   
  Investigation            5    | .   4   .   .   .   1   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            4    | .   .   .   .   1   3   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   1   2   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Distress Signals           6    | .   2   .   .   .   4   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              85   | .   19  21  .   9   36  
  Peak Tracking Total      10   | .   3   10  .   3   5   
  Tactical Retreats        5    | .   .   .   .   1   4   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Traps Triggered            2    | .   2   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Scr Mat Min Exi Min Mat 
Machines Disabled          15   | .   10  1   .   1   3   
  Max in Single Turn       6    | .   6   1   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Machines Accessed          14   | .   9   1   3   .   1   
  Terminals                7    | .   7   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          3    | .   2   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                63   | .   24  1   35  .   3   
  Successful               50   | .   13  1   35  .   1   
  Failed                   13   | .   11  .   .   .   2   
    Catastrophic           1    | .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   4    | .   3   .   1   .   .   
  Terminals                17   | .   17  .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          10   | .   7   .   .   .   3   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             43   | .   7   1   35  .   .   
  Record                   36   | .   1   .   35  .   .   
  Prototype ID Bank        2    | .   2   .   .   .   .   
  Open Door                1    | .   .   1   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   
  Transport Status         1    | .   1   .   .   .   .   
  Zone Layout              2    | .   2   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       7    | .   6   .   .   .   1   
  Process                  2    | .   2   .   .   .   .   
  Report Inventory         3    | .   2   .   .   .   1   
  Retrieve Matter          2    | .   2   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         7    | .   6   .   .   .   1   
  Full Trace Events        3    | .   2   .   .   .   1   
  Feedback Events          1    | .   1   .   .   .   .   
    Corruption             1    | .   1   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          234  | .   234 .   .   .   .   
  Retrieved Matter         234  | .   234 .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Scr Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Scr Mat Min Exi Min Mat 
Total Allies               4    | .   .   .   .   4   .   
  Largest Group            3    | .   .   .   .   3   1   
  Highest-Rated Group      40   | .   .   .   .   40  16  
  Highest-Rated Ally       18   | .   .   .   .   18  16  
Total Orders               8    | .   .   3   5   .   .   
  ROAM                     1    | .   .   1   .   .   .   
  EXPLORE                  7    | .   .   2   5   .   .   
Ally Attacks               21   | .   .   .   .   18  3   
  Total Damage             294  | .   .   .   .   250 44  
  Kills                    7    | .   .   .   .   7   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   1   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   2   .   
Drone Launches             12   | .   .   6   .   6   .   
  Drone Recoveries         7    | .   .   .   .   7   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  
Turns Passed               7876 | 91   1511 1141 1227 2240 1666 
Spaces Moved               3559 | 51   797  572  619  822  698  
  Core                     6    | 6    .    .    .    .    .    
  Treads                   3553 | 45   797  572  619  822  698  
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  240  160  
  Average Speed            193  | 150  160  160  196  240  204  
  Slowest Speed            242  | 160  160  160  240  240  242  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       71   | 5    92   99   95   99   41   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    1    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             2    | .    .    1    .    1    .    
Spaces Dug                 5    | .    .    .    .    .    5    
Terrain Destroyed          516  | .    150  95   .    59   212  
  Melee                    .    | .    .    .    .    .    .    
  Projectile               21   | .    .    .    .    2    19   
  AOE                      495  | .    150  95   .    57   193  
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  
Total                      4410 | 66   997  742  630  1083 892  
  Wait                     558  | .    122  123  8    241  64   
  Move                     3554 | 50   796  571  618  821  698  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  81   | 10   25   5    1    5    35   
  Fast Attach              .    | .    .    .    .    .    .    
  Attach                   26   | 6    2    5    1    1    11   
  Detach                   2    | .    .    1    .    .    1    
  Swap                     29   | .    8    3    .    3    15   
  Drop                     44   | .    13   2    2    4    23   
  Fire                     106  | .    31   32   .    8    35   
  Melee                    10   | .    .    .    .    .    10   
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / *Min)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac x2)

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 16)
   92 | -11/Scrapyard | Entered Materials
  302 | -10/Materials | Build established: Mutant
  356 | -10/Materials | Discovered new exit (range 5)
  610 | -10/Materials | Destroyed 7 combat bots
  622 | -10/Materials | Discovered new exit (range 15)
  742 | -10/Materials | Discovered new exit (range 13)
 1086 | -10/Materials | Discovered new exit (range 10)
 1603 | -10/Materials | Entered Mines
 1615 | -10/Mines     | Met a Derelict bent on vengeance
 1721 | -10/Mines     | Assembled infested the area
 1757 | -10/Mines     | Core integrity fell below 50%
 1777 | -10/Mines     | Destroyed 14 combat bots
 1780 | -10/Mines     | Lost 3 parts (1u2w)
 1827 | -10/Mines     | Core integrity fell below 20%
 1903 | -10/Mines     | Discovered new exit (range 6)
 1931 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 2295 | -10/Mines     | Found the Drone Emporium
 2311 | -10/Mines     | Found Prototype Device
 2312 | -10/Mines     | Identified Splice Drone Bay
 2399 | -10/Mines     | Discovered new exit (range 29)
 2458 | -10/Mines     | Learned location of 1 exit from Materials
 2736 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 2736 | -10/Mines     | Discovered new exit (range 6)
 2744 | -10/Mines     | Entered Exiles
 2744 | -10/Exiles    | Accompanied by 5 allies
 2774 | -10/Exiles    | Discovered new exit (range 16)
 2817 | -10/Exiles    | Met 8R-AWN
 2846 | -10/Exiles    | Met EX-HEX
 2948 | -10/Exiles    | Met EX-DEC
 2998 | -10/Exiles    | Learned location of Zion (-6)
 3021 | -10/Exiles    | Discovered new exit (range 29)
 3192 | -10/Exiles    | Met EX-BIN
 3223 | -10/Exiles    | Aligned with FarCom system
 3224 | -10/Exiles    | Given EX-Vault access code
 3279 | -10/Exiles    | Opened EX-Vault
 3287 | -10/Exiles    | Found Prototype Energy Cannon
 3289 | -10/Exiles    | Identified Firepult
 3400 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 3579 | -10/Exiles    | Visited The Gauntlet
 3971 | -10/Exiles    | Left Exiles lab with Firepult
 3971 | -10/Exiles    | Entered Mines
 3971 | -9/Mines      | Accompanied by 5 allies
 4111 | -9/Mines      | Discovered new exit (range 16)
 4910 | -9/Mines      | Learned Materials emergency access door positions
 5229 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 6006 | -9/Mines      | Learned location of 1 exit from Materials
 6180 | -9/Mines      | Discovered new exit (range 13)
 6211 | -9/Mines      | Entered Materials
 6211 | -8/Materials  | Accompanied by 1 ally
 6211 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
 6212 | -8/Materials  | Identified exit to Factory
 7771 | -8/Materials  | Core integrity fell below 50%
 7877 | -8/Materials  | Self-destructed

 Last Messages 
---------------
  unit.
07853_ K-01 Serf cleans the Atomic Centrifuge.
07856_ R-06 Scavenger inserts Imp. Flight Unit into recycling unit.
07857_ K-01 Serf collects debris.
07857_ K-01 Serf cleans the Atomic Centrifuge.
07859_ R-06 Scavenger inserts Lgt. Treads into recycling unit.
07859_ K-01 Serf collects debris. <x2>
07861_ K-01 Serf cleans the Atomic Centrifuge.
07864_ S-10 Pest unfolds itself.
07865_ K-01 Serf cleans the Atomic Centrifuge.
07867_ R-06 Scavenger collects Lgt. Treads.
07869_ Imp. Medium Armor Plating destroyed.
07870_ R-06 Scavenger inserts Lgt. Treads into recycling unit.
07871_ K-01 Serf cleans the Atomic Centrifuge. <x2>
07872_ S-10 Pest destroyed.
07873_ Acquired 14 matter.
07874_ K-01 Serf collects debris.
07874_ R-06 Scavenger collects Beam Rifle.
07876_ K-01 Serf collects debris. <x2>
07877_ R-06 Scavenger collects Hvy. Assault Rifle.

 Map 
-----
+----------------------------------------------------+
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|    =[==           +!%==s[@*s""" #????????????????? |
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|   ??###   #????????????#        #  ??????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Base Temperature (-)       100
Armor Coverage             450
Evasion (%)                40
Recoil Reduction           4
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Close Call
Error 47
Release The Drones!

 Challenges 
------------
None

 Game 
------
Seed              CoreSingularityBay
  Manual?         0
Play Time         00:49:16
  Cumulative      6.7 hours
  Start           2022.04.23 @ 12:10:38
  End             2022.04.23 @ 12:59:57
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          10
  Rogue           10
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             18
Gallery%          12
Achievement%      18
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 76ccc022-d2fb-4484-b27b-e13315d985cd