Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.24 @ 22:05:26 Player: Beef Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (33) 165 Value Destroyed (992) 992 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3157 Bonus ------- None Cogmind --------- Core Integrity 263/550 Matter 138/300 Energy 140/140 System Corruption 19% Temperature Cool (0) Movement Core (450) Ox8 Location -8/Storage Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Large Storage Unit Advanced Targeting Computer > --- WEAPON (2) ------- Mini Grenade Launcher > --- INVENTORY (15) --- Ion Engine Light Ion Engine Light Nuclear Core Heat Sink Improved Heat Sink Medium Matter Pod (0) Visual Processing Unit Sensor Array Seismic Detector Actuator Array Light Armor Plating Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Compact Wheel > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Improved Terrain Scanner Terrain Scan Processor Improved Targeting Computer Advanced Targeting Computer > --- WEAPON ----------- EM Pulse Cannon EM Pulse Cannon > --- INVENTORY -------- Ion Engine Light Ion Engine Light Deuterium Engine Improved Hover Unit Heat Sink Medium Matter Pod Visual Processing Unit Sensor Array Seismic Detector Light Armor Plating EM Pulse Cannon EM Pulse Cannon Grenade Launcher Grenade Launcher Mini Grenade Launcher [Rating: 27] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Improved Hover Unit Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Processor Terrain Scan Processor Weapon Medium Laser Energy Gun Medium Laser Energy Cannon EM Pulse Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Slots Evolved 4 | . . . 2 2 . Power . | . . . . . . Propulsion . | . . . . . . Utility 4 | . . . 2 2 . Weapon . | . . . . . . Parts Attached 42 | 6 10 4 4 17 1 Power 8 | 1 4 1 . 2 . Engine 7 | 1 4 1 . 1 . Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 12 | 2 3 2 . 5 . Treads 6 | 2 3 . . 1 . Leg 2 | . . . . 2 . Wheel 3 | . . 2 . 1 . Hover 1 | . . . . 1 . Flight . | . . . . . . Utility 12 | 1 3 . 4 4 . Device 7 | . 3 . 2 2 . Storage 2 | 1 . . 1 . . Processor 3 | . . . 1 2 . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 10 | 2 . 1 . 6 1 Energy Gun 2 | 2 . . . . . Energy Cannon 4 | . . . . 4 . Ballistic Gun . | . . . . . . Ballistic Cannon . | . . . . . . Launcher 4 | . . 1 . 2 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Corrupted Parts 1 | . . . . 1 . System Corruption 5 | . . . . 5 . Parts Lost 22 | . 1 3 . 15 3 Power 2 | . 1 . . 1 . Propulsion 9 | . . 2 . 5 2 Utility 4 | . . . . 4 . Weapon 7 | . . 1 . 5 1 Highest Loss Streak 9 | . 1 3 . 9 3 To Critical Strikes . | . . . . . . Average Slot Usage (%) 87 | . 87 97 82 83 48 Engine 10 | . 12 14 11 7 9 Treads 13 | . 26 24 . 2 . Wheel 7 | . . 3 22 10 . Device 12 | . 4 14 16 16 . Storage 11 | . 14 14 11 9 9 Processor 8 | . . . 10 19 9 Energy Gun 12 | . 28 21 . . . Energy Cannon 4 | . . . . 10 . Launcher 3 | . . 4 11 3 9 Naked Turns . | . . . . . . Heaviest Build 39 | 14 15 16 34 39 29 Greatest Support 40 | 40 40 40 26 26 20 Greatest Overweight (x) 11 | 1 4 . 1 11 2 Average Overweight (x) . | . . . . 1 1 Largest Inventory Capacity 15 | 8 8 8 15 15 15 Average Capacity 11 | 7 8 8 13 15 15 Most Carried 15 | 2 8 8 7 15 12 Average Carried 7 | 1 3 7 6 9 11 Final Capacity 15 | 8 8 8 15 15 15 Final Carried 12 | 2 8 7 6 12 11 Class Distribution -------------------- 81% | Mutant 18% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Skirmisher | -8/Materials Mutant | -8/Storage Resources | -11 -10 -10 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Mat Sto Matter Collected 650 | 218 62 66 . 304 . Remotely . | . . . . . . Salvage Created 924 | . 272 69 . 571 12 Parts 46 | . 14 4 . 26 2 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Combat Hostiles Destroyed 22 | . 6 2 . 14 . Guns 5 | . 5 . . . . Cannons 3 | . . . . 3 . AOE 12 | . . 2 . 10 . Classes Destroyed 9 | . 5 1 . 3 . Worker 5 | . 3 1 . 1 . Builder 3 | . 1 1 . . 1 Tunneler 1 | . . 1 . . . Recycler 1 | . 1 . . . . Watcher 1 | . . . . 1 . Swarmer 2 | . 2 . . . . Grunt 16 | . 4 2 . 10 . Brawler 1 | . . . . 1 . Sentry 3 | . . . . 3 . Best Kill Streak 9 | . 9 3 . 5 1 Combat Bots Only 5 | . 2 2 . 5 . Max Kills in Single Turn 2 | . 2 1 . 2 1 Gunslinging . | . . . . . . Exploded 2 | . . 1 . 2 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Mat Mat Sto Hostile Shots Fired 182 | . 69 6 11 83 13 Missed 46 | . 20 1 1 21 3 Damage Taken 2132 | . 542 122 114 1175 179 Core 489 | . 82 64 56 256 31 Absorbed by Shields . | . . . . . . Core Remaining (%) 75 | 100 . 41 86 . . Volleys Fired 72 | . 20 16 . 34 2 Largest 2 | . 2 2 . 2 2 Hottest 126 | . 100 100 . 126 60 Shots Fired 112 | . 40 21 . 49 2 Gun 50 | . 40 10 . . . Cannon 35 | . . . . 35 . Launcher 27 | . . 11 . 14 2 Special . | . . . . . . Kinetic . | . . . . . . Thermal 50 | . 40 10 . . . Explosive 27 | . . 11 . 14 2 Electromagnetic 35 | . . . . 35 . Robot Hit Streak 11 | . 9 8 . 9 11 Robot Miss Streak 5 | . 5 1 . 3 . Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 84 | . 28 17 . 37 2 Core Hits 56 | . 14 8 . 32 2 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 9 | . 7 1 . 1 . Burn 8 | . 7 1 . . . Corrupt 1 | . . . . 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3084 | . 676 494 . 1706 208 Guns 450 | . 362 88 . . . Cannons 631 | . . . . 631 . Explosions 2003 | . 314 406 . 1075 208 Melee . | . . . . . . Ramming . | . . . . . . Kinetic . | . . . . . . Thermal 503 | . 362 88 . 53 . Explosive 1950 | . 314 406 . 1022 208 Electromagnetic 631 | . . . . 631 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 19 | . . . 1 19 19 Average Corruption 13 | . . . 1 15 19 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 11 | . . . . 9 2 Message Errors 2 | . . . . 2 . Matter Fused 4 | . . . . 4 . Energy Discharges 1 | . . . . 1 . Alerts 1 | . . . . . 1 Weapon Failures 3 | . . . . 2 1 Overload Shots . | . . . . . . Overflow Damage 25 | . . 13 . 12 . Projectiles 5 | . . . . 5 . Explosions 20 | . . 13 . 7 . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 133 | . . 42 . 91 . Shots 7 | . . 4 . 3 . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 408 | . 408 78 . 128 . Average Temperature 83 | . 134 31 . 45 . Received Heat Transfer 1029 | . 270 45 57 567 90 Effects 1 | . 1 . . . . Shutdowns 1 | . 1 . . . . Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Fried 5 | . . . . 5 . Impact Corruptions . | . . . . . . Robots Melted 1 | . 1 . . . . Combat Hostiles 1 | . 1 . . . . Parts Melted 7 | . 7 . . . . Heat Transferred 1974 | . 1591 333 . 50 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . 1 . Alert | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Peak Influence 335 | . 335 197 91 317 133 Initial 133 | . . 130 76 38 133 Average 160 | . 246 143 76 167 128 Maximum Alert Level 1 | . 1 . . 1 . Low Security (%) 68 | 100 26 100 100 57 100 Level 1 31 | . 73 . . 42 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . 1 . 1 2 . Investigation 2 | . 1 . 1 . . Extermination . | . . . . . . Reinforcement 2 | . . . . 2 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . . 2 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Distress Signals 1 | . . . . 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 38 | . 9 2 2 22 3 Peak Tracking Total 6 | . 5 2 2 6 3 Tactical Retreats 8 | . 2 . . 6 . Traps | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Traps Triggered 2 | . 2 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Mat Sto Machines Disabled 4 | . 4 . . . . Max in Single Turn 2 | . 2 . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Machines Accessed 6 | . 1 . 2 3 . Terminals 6 | . 1 . 2 3 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 14 | . 3 . 5 6 . Successful 4 | . 1 . . 3 . Failed 10 | . 2 . 5 3 . Catastrophic 2 | . . . 2 . . Database Lockouts . | . . . . . . Manual 8 | . . . 3 5 . Terminals 14 | . 3 . 5 6 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 3 | . . . . 3 . Terminals 3 | . . . . 3 . Botnet 3 | . . . . 3 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 1 . 2 3 . Full Trace Events 3 | . 1 . 2 . . Feedback Events 1 | . . . 1 . . Corruption 1 | . . . 1 . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Mat Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Mat Mat Sto Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Mat Sto Turns Passed 1561 | 75 330 395 146 590 25 Spaces Moved 933 | 44 150 233 136 361 9 Core 10 | 7 2 . . 1 . Treads 412 | 37 148 197 . 30 . Legs 25 | . . . . 16 9 Wheels 482 | . . 36 136 310 . Hover 4 | . . . . 4 . Flight . | . . . . . . Fastest Speed 50 | 50 150 90 90 105 190 Average Speed 136 | 147 160 149 100 128 205 Slowest Speed 600 | 160 250 160 105 600 260 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . . 1 . Exploration Rate (%) 25 | 4 38 64 18 24 4 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 209 | . 50 53 . 84 22 Melee . | . . . . . . Projectile . | . . . . . . AOE 209 | . 50 53 . 84 22 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Total 1098 | 51 195 261 145 434 12 Wait 20 | . 11 1 3 5 . Move 928 | 43 149 232 135 360 9 Hop . | . . . . . . Pick Up 24 | 2 5 4 . 13 . Fast Attach 24 | 6 7 1 2 8 . Attach 13 | . 1 2 2 7 1 Detach 4 | . . . 2 2 . Swap 5 | . 2 1 . 2 . Drop 8 | . . 4 1 3 . Fire 72 | . 20 16 . 34 2 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials (discovered 2 exits: [*Fac] / [*Sto]) -8/Storage History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 76 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 319 | -10/Materials | Discovered new exit (range 13) 406 | -10/Materials | Entered Mines 711 | -10/Mines | Discovered new exit (range 5) 752 | -10/Mines | Core integrity fell below 50% 784 | -10/Mines | Lost 3 parts (2n1w) 801 | -10/Mines | Entered Materials 801 | -9/Materials | Evolved 2 slots: Utility x2 926 | -9/Materials | Discovered new exit (range 16) 947 | -9/Materials | Entered another Materials area 947 | -8/Materials | Evolved 2 slots: Utility x2 1127 | -8/Materials | Discovered new exit (range 14) 1260 | -8/Materials | Discovered new exit (range 14) 1391 | -8/Materials | System corruption reached 10% 1462 | -8/Materials | Lost 9 parts (1p1n3u4w) 1498 | -8/Materials | Crushed by falling debris 1524 | -8/Materials | Lost 4 parts (2n1u1w) 1537 | -8/Materials | Entered Storage 1558 | -8/Storage | Core integrity fell below 50% 1562 | -8/Storage | Self-destructed Last Messages --------------- 01514_ U-05 Engineer lays Concrete. 01515_ U-05 Engineer builds a Wall. 01521_ The unstable cave ceiling collapses. 01521_ Acquired Aluminum Leg. 01523_ U-05 Engineer lays Concrete. 01525_ Acquired Lgt. Nuclear Core. 01525_ U-05 Engineer builds a Wall. 01527_ Acquired Imp. Heat Sink. 01528_ System corrupted: Matter fused (-6). 01529_ U-05 Engineer lays Concrete. 01530_ U-05 Engineer builds a Wall. 01536_ Acquired Actuator Array. 01537_ U-05 Engineer lays Concrete. LOCATION=UNKNOWN GOAL=ESCAPE 01547_ System corrupted: IFF burst signal emitted. 01551_ Aluminum Leg destroyed. 01557_ System corrupted: Mni. Grenade Launcher failed to launch. 01557_ U-05 Engineer destroyed. 01559_ Grenade Launcher destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ????#####?????????????????????? | | ????# #?????????????????????? | | ????# #?????????????????????? | | ????# #?????????????????????? | | ????# #?????????????????????? | | ????# #?????????????????????? | | ????# #?????????????????????? | | ????# #?????????????????????? | | ????# #?????????????????????? | | ????# #?????????????????????? | | ????# #?????????????????????? | | ????# @ #?????????????????????? | | ????# #?????????????????????? | | ????# #?????????????????????? | | ????# #?????????????????????? | | ????# #?????????????????????? | | ????# +?????????????????????? | | ????# #?????????????????????? | | ???? * ?????????????????????? | | ???? % ?????????????????????? | | ???? ?????????????????????? | | ???? gg ?????????????????????? | | ??? ????????????????????? | | ??? ????????????????????? | | ??? ????????????????????? | | ???## r# ????????????????????? | | ????? ??????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 85 Evasion (%) 42 Targeting Accuracy 14 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DamperLinearBroadsword Manual? 0 Play Time 00:08:54 Cumulative 95.0 hours Start 2024.07.24 @ 21:56:53 End 2024.07.24 @ 22:05:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 105 Rogue 105 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 59 Gallery% 63 Achievement% 43 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8fd50839-9e48-47fe-8e8d-44a1ce0e6b35