Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.25 @ 17:02:30 Player: aliser Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (37) 185 Value Destroyed (943) 943 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (212) 212 TOTAL SCORE: 3220 Bonus ------- High Alert Combat Kills 12 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 32/300 Energy 54/100 System Corruption 0% Temperature Cool (55) Movement Core (1350) Ox26 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Huge Storage Unit Terrain Scan Processor > --- WEAPON (2) ------- (None) > --- INVENTORY (25) --- Light Ion Engine Light Treads High-capacity Battery (250) High-capacity Battery (250) Visual Processing Unit Advanced Visual Processing Unit Core Shielding Relay Coupler [NC] (24) Relay Coupler [NC] (32) Relay Coupler [NC] (28) Relay Coupler [NC] (29) Relay Coupler [Sentry] (18) Beam Rifle Spread Laser Improved Medium Laser Assault Rifle Improved Assault Rifle Hammer Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- Cooling System Huge Storage Unit Terrain Scan Processor Improved Light Armor Plating > --- WEAPON ----------- EM Shotgun Spread Laser > --- INVENTORY -------- Light Ion Engine Light Treads High-capacity Battery High-capacity Battery Visual Processing Unit Advanced Visual Processing Unit Core Shielding Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [Sentry] EM Shotgun Beam Rifle Improved Medium Laser Assault Rifle Improved Assault Rifle Rocket Launcher Hammer [Rating: 21] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Utility Terrain Scan Processor Device Cooling System Storage Huge Storage Unit Processor Terrain Scan Processor Protection Light Armor Plating Weapon Spread Laser Energy Gun Spread Laser Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Impact Weapon Hammer Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 2 | . . . 2 . Utility 2 | . . 2 . . Weapon . | . . . . . Parts Attached 27 | 6 4 11 3 3 Power 2 | 1 . 1 . . Engine 2 | 1 . 1 . . Core . | . . . . . Reactor . | . . . . . Propulsion 6 | 2 . 1 2 1 Treads 6 | 2 . 1 2 1 Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 9 | 1 2 5 . 1 Device 2 | . . 2 . . Storage 3 | 1 1 1 . . Processor 1 | . . 1 . . Hackware . | . . . . . Protection 3 | . 1 1 . 1 Artifact . | . . . . . Weapon 10 | 2 2 4 1 1 Energy Gun 6 | 1 1 3 . 1 Energy Cannon . | . . . . . Ballistic Gun 2 | 1 . . 1 . Ballistic Cannon . | . . . . . Launcher 1 | . . 1 . . Special Weapon . | . . . . . Impact Weapon 1 | . 1 . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . 1 1 . Parts Lost 13 | . . 1 . 12 Power 1 | . . . . 1 Propulsion 5 | . . . . 5 Utility 3 | . . . . 3 Weapon 4 | . . 1 . 3 Highest Loss Streak 10 | . . 1 . 10 To Critical Strikes . | . . . . . Average Backups 12 | 2 6 14 14 16 Power 1 | 1 1 1 1 1 Propulsion 2 | . 2 4 2 1 Utility 3 | . 1 3 4 6 Weapon 4 | . 1 5 6 6 Tool/Special . | . . . . . Unused Backups 15 | . 1 . . 14 Power 1 | . . . . 1 Propulsion 2 | . 1 . . 1 Utility 9 | . . . . 9 Weapon 3 | . . . . 3 Tool/Special . | . . . . . Average Slot Usage (%) 96 | . 93 97 99 96 Engine 10 | . 14 11 9 8 Treads 28 | . 28 22 35 34 Device 6 | . . 9 9 8 Storage 11 | . 14 11 9 9 Processor 7 | . . 10 9 9 Protection 9 | . 8 11 9 8 Energy Gun 18 | . 18 21 18 14 Ballistic Gun 2 | . 8 . . . Peak Build Rating 21 | 6 7 16 19 21 Average Rating 12 | 3 6 13 17 18 On Entrance 9 | . 6 7 16 18 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 99 | 13 30 99 98 98 Greatest Support 80 | 40 40 40 80 80 Greatest Overweight (x) 26 | . . 2 1 26 Average Overweight (x) . | . . . 1 1 Largest Inventory Capacity 25 | 8 15 25 25 25 Average Capacity 18 | 6 11 17 25 25 Most Carried 19 | 5 9 16 15 19 Average Carried 12 | 2 6 14 14 16 Final Capacity 25 | 8 15 25 25 25 Final Carried 18 | 2 9 16 15 18 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Matter Collected 465 | 220 76 120 . 49 Remotely . | . . . . . Salvage Created 842 | . 224 445 . 173 Parts 67 | . 21 25 . 21 Haulers Intercepted 2 | . 1 1 . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Combat Hostiles Destroyed 28 | . 7 6 . 15 Guns 15 | . 6 5 . 4 AOE 13 | . 1 1 . 11 Classes Destroyed 11 | . 5 4 . 2 Worker 2 | . . 2 . . Tunneler 1 | . 1 . . . Hauler 2 | . 1 1 . . Recycler 1 | . . 1 . . Watcher 3 | . 1 2 . . Swarmer 16 | . 6 . . 10 Grunt 8 | . 1 4 . 3 Brawler 1 | . . 1 . . Protector 1 | . . . . 1 Sentry 1 | . . 1 . . Demolisher 1 | . . . . 1 Best Kill Streak 6 | . 6 3 . 5 Combat Bots Only 5 | . 4 2 . 5 Max Kills in Single Turn 3 | . 1 1 . 3 Gunslinging . | . . . . . Exploded 3 | . 1 1 . 3 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Hostile Shots Fired 179 | . 43 14 . 122 Missed 39 | . 11 4 . 24 Hits 140 | . 32 10 . 98 Melee 1 | . . 1 . . Projectile 139 | . 32 9 . 98 AOE 5 | . . . . 5 Critical Strikes 8 | . 1 2 . 5 Damage Taken 2184 | . 316 144 . 1724 Core 602 | . 50 . . 552 Absorbed by Shields . | . . . . . Redirected to Shielding 10 | . 10 . . . Core Remaining (%) 93 | 100 80 100 . . Volleys Fired 83 | . 23 31 . 29 Largest 2 | . 2 2 . 2 Hottest 110 | . 90 110 . 110 Shots Fired 147 | . 45 56 . 46 Gun 130 | . 45 55 . 30 Cannon . | . . . . . Launcher 17 | . . 1 . 16 Special . | . . . . . Kinetic 6 | . 6 . . . Thermal 54 | . 22 24 . 8 Explosive 17 | . . 1 . 16 Electromagnetic 70 | . 17 31 . 22 Robot Hit Streak 6 | . 3 6 . 4 Robot Miss Streak 8 | . 4 8 . 3 Penetration Max . | . . . . . Secondary Targets 2 | . . . . 2 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 88 | . 23 38 . 27 Core Hits 87 | . 12 40 . 35 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 2 | . 2 . . . Burn 2 | . 2 . . . Melee Attacks 3 | . 2 . . 1 Impact 3 | . 2 . . 1 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2243 | . 343 595 . 1305 Guns 1033 | . 297 503 . 233 Cannons . | . . . . . Explosions 1210 | . 46 92 . 1072 Melee . | . . . . . Ramming . | . . . . . Kinetic 34 | . 34 . . . Thermal 577 | . 210 247 . 120 Explosive 1084 | . . 92 . 992 Electromagnetic 548 | . 99 256 . 193 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 42 | . . . . 42 Projectiles . | . . . . . Explosions 42 | . . . . 42 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 107 | . 37 . . 70 Shots 3 | . 1 . . 2 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 220 | . 220 81 . 42 Average Temperature 51 | . 71 19 . 20 Received Heat Transfer 639 | . 36 90 . 513 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . 1 . . 1 Heat Transferred 1174 | . 679 290 . 205 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . 1 . . 1 Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Maximum Alert Level 2 | . . . . 2 Low Security (%) 87 | 100 100 100 100 48 Level 1 11 | . . . . 47 Level 2 . | . . . . 3 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 424 | . 180 66 13 424 Initial 66 | . . 66 13 2 Average 72 | . 39 24 1 220 Influence Increases 896 | . 239 203 4 450 Destroy 0b10 Robot/C 540 | . 140 120 . 280 Destroy 0b10 Robot/NC 50 | . 15 30 . 5 Destroy Leader 90 | . 34 46 . 10 Successful Hack 17 | . 13 . 4 . Disable Machine 45 | . 15 . . 30 Anti-Garrison Action 50 | . . . . 50 Destroy Structure 74 | . 7 7 . 60 Lose Combat Pursuer 30 | . 15 . . 15 Influence Decreases 564 | . 82 327 33 122 Entered New Map 113 | . . 91 20 2 Time Decay 321 | . 82 226 13 . Lost Part 130 | . . 10 . 120 Squads Dispatched 4 | . 2 2 . . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 4 | . 2 2 . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . 1 . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Distress Signals 1 | . 1 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 45 | . 11 13 . 21 Peak Tracking Total 6 | . 6 3 . 6 Tactical Retreats 2 | . 1 . . 1 Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Traps Triggered 1 | . . . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Machines Disabled 4 | . 1 . . 3 Max in Single Turn 1 | . 1 . . 1 Garrison Relay 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Machines Accessed 3 | . 2 . 1 . Terminals 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 8 | . 7 . 1 . Successful 5 | . 4 . 1 . Failed 3 | . 3 . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 2 | . 2 . . . Terminals 4 | . 4 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . 3 . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Terminal Hacks 2 | . 2 . . . Prototype ID Bank 1 | . 1 . . . Branch Access Points 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 2 | . 2 . . . Report Inventory 1 | . 1 . . . Retrieve Components 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . 2 . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 1 | . 1 . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 5 | . . . . 5 Machine Destruction 5 | . . . . 5 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Active Infowar (turns) . | . . . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Turns Passed 1833 | 77 477 681 159 439 Spaces Moved 762 | 43 237 281 63 138 Core 4 | 3 . . . 1 Treads 758 | 40 237 281 63 137 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 240 240 Average Speed 193 | 152 160 189 240 250 Slowest Speed 1350 | 160 160 320 240 1350 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 21 | 6 38 28 7 26 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug 10 | . 1 . . 9 Terrain Destroyed 69 | . 5 7 . 57 Melee 1 | . 1 . . . Projectile . | . . . . . AOE 68 | . 4 7 . 57 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Total 976 | 53 289 374 70 190 Wait 50 | . 13 37 . . Move 759 | 42 236 280 63 138 Hop . | . . . . . Pick Up 28 | 5 8 8 1 6 Fast Attach 10 | 3 2 3 1 1 Attach 8 | 3 . 1 2 2 Detach 2 | . . 1 1 . Swap 22 | . 2 9 1 10 Drop 9 | . 3 4 1 1 Fire 83 | . 23 31 . 29 Melee 3 | . 2 . . 1 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis 2 | . . . . 2 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / Min) -9/Materials -8/Materials -8/Garrison (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 14) 78 | -11/Scrapyard | Entered Materials 90 | -10/Materials | Identified exit to Mines 315 | -10/Materials | Build established: Mutant 535 | -10/Materials | Discovered new exit (range 11) 555 | -10/Materials | Entered another Materials area 555 | -9/Materials | Evolved 2 slots: Utility x2 1170 | -9/Materials | Discovered new exit (range 15) 1236 | -9/Materials | Entered another Materials area 1236 | -8/Materials | Evolved 2 slots: Propulsion x2 1395 | -8/Materials | Identified exit to Garrison 1395 | -8/Materials | Entered Garrison 1419 | -8/Garrison | Triggered checkpoint 1469 | -8/Garrison | Discovered new exit (range 6) 1608 | -8/Garrison | Triggered checkpoint 1660 | -8/Garrison | Garrison Relay disabled 1789 | -8/Garrison | Triggered checkpoint 1793 | -8/Garrison | Triggered checkpoint 1828 | -8/Garrison | Core integrity fell below 50% 1833 | -8/Garrison | Core integrity fell below 20% 1834 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 01803_ EM Shotgun destroyed. 01809_ Slug penetrates Wall. 01809_ Penetrated by Slug. 01809_ Imp. Ion Engine destroyed. 01812_ Penetrated by Slug. 01812_ Lgt. Treads destroyed. 01815_ Slug penetrates Reinforced Barrier. 01816_ Rocket Launcher destroyed. 01818_ Penetrated by Slug. 01821_ Cooling System destroyed. 01824_ Imp. Light Armor Plating destroyed. 01824_ Penetrated by Slug. 01824_ Lgt. Treads destroyed. 01827_ Slug penetrates Wall. 01828_ Lgt. Treads destroyed. 01829_ Critical hit (Burn: +37). 01830_ Penetrated by Slug. 01832_ Critical hit (Burn: +37). 01832_ EM Shotgun destroyed. 01833_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????####????????????????????????????????? | | ?????????????# #????????????????????????????????? | | ?????????????# ###??????????????????????????????? | | ####????????## # #??????????????????????????????? | | #????????# # #??????????????????????????????? | | #??????### #??????????????????????????????? | | #??????#"## # #??????????????????????????????? | | # #??????#" #??????????????????????????????? | | # #??????# * #??????????????????????????????? | | # #??????#" #??????????????????????????????? | | # #??????#"## %###??????????????????????????????? | | # #??????### * ##?????????????????????????????? | | # ########## * #########??????????????????????? | | # #??????????????????????? | | # #??????????????????????? | | #**########## ##### #??????????????????????? | | # ##????## ## # ##???# #??????????????????????? | | =[==#????# # # ##???# #??????????????????????? | | #????# ## ## ??# #??????????????????????? | | #####????## ## #### ### #???#??????????????????? | | ?????????## ## ^ # #?? ###????????????????? | | ??????????## # ### ## # ## #??? #???????????? | | ???????????### #?# ### # # #???????????? | | ?????????????# #### Y x #???????????? | | ?????????????# % ????????? | | ?????????????# @x % #???????????? | | ?????????????###### #???????????? | | ??????????????????#####gg ## ## #???????????? | | ????????????????????? g ?????????????? | | ????????????????????# "???????????? | | ????????????????????# "???????????? | | ????????????????????# "???????????? | | ????????????????????### ## ## #???????????? | | ??????????????????????# #? #??? #???????????? | | ??????????????????????# ?? ???#???????????? | | ??????????????????????# ?? ???????????????? | | ??????????????????????# ?? ??????????????? | | ??????????????????????# ##??""##???????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 85 Armor Coverage 150 Core Shielding 20 Evasion (%) 40 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DroneScanBotcube Manual? 0 Play Time 00:13:37 Cumulative 97.4 hours Start 2025.10.25 @ 16:48:57 End 2025.10.25 @ 17:02:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 84 Rogue 84 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 42 Gallery% 52 Achievement% 37 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b715f747-ad15-4843-8507-1508c064646e